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  • Whether to put method code in a VB.Net data storage class, or put it in a separate class?

    - by Alan K
    TLDR summary: (a) Should I include (lengthy) method code in classes which may spawn multiple objects at runtime, (b) does doing so cause memory usage bloat, (c) if so should I "outsource" the code to a class that is loaded only once and have the class methods call that, or alternatively (d) does the code get loaded only once with the object definition anyway and I'm worrying about nothing? ........ I don't know whether there's a good answer to this but if there is I haven't found it yet by searching in the usual places. In my VB.Net (2010 if it matters) WinForms project I have about a dozen or so class objects in an object model. Some of these are pretty simple and do little more than act as data storage repositories. The ones further up the object model, however, have an increasing number of methods. There can be a significant number of higher level objects in use though the exact number will be runtime dependent so I can't be more precise than that. As I was writing the method code for one of the top level ones I noticed that it was starting to get quite lengthy. Memory optimisation is something of a lost art given how much memory the average PC has these days but I don't want to make my application a resource hog. So my questions for anyone who knows .Net way better than I do (of which there will be many) are: Is the code loaded into memory with each instance of the class that's created? Alternatively is it loaded only once with the definition of the class, and all derived objects just refer to that definition? (I'm not really sure how that could be possible given that, for example, event handlers can be assigned dynamically, but no harm asking.) If the answer to the first one is yes, would it be more efficient to write the code in a "utility" object which is loaded only once and called from the real class' methods? Any thoughts appreciated.

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  • Syncing Data with a Server using Silverlight and HTTP Polling Duplex

    - by dwahlin
    Many applications have the need to stay in-sync with data provided by a service. Although web applications typically rely on standard polling techniques to check if data has changed, Silverlight provides several interesting options for keeping an application in-sync that rely on server “push” technologies. A few years back I wrote several blog posts covering different “push” technologies available in Silverlight that rely on sockets or HTTP Polling Duplex. We recently had a project that looked like it could benefit from pushing data from a server to one or more clients so I thought I’d revisit the subject and provide some updates to the original code posted. If you’ve worked with AJAX before in Web applications then you know that until browsers fully support web sockets or other duplex (bi-directional communication) technologies that it’s difficult to keep applications in-sync with a server without relying on polling. The problem with polling is that you have to check for changes on the server on a timed-basis which can often be wasteful and take up unnecessary resources. With server “push” technologies, data can be pushed from the server to the client as it changes. Once the data is received, the client can update the user interface as appropriate. Using “push” technologies allows the client to listen for changes from the data but stay 100% focused on client activities as opposed to worrying about polling and asking the server if anything has changed. Silverlight provides several options for pushing data from a server to a client including sockets, TCP bindings and HTTP Polling Duplex.  Each has its own strengths and weaknesses as far as performance and setup work with HTTP Polling Duplex arguably being the easiest to setup and get going.  In this article I’ll demonstrate how HTTP Polling Duplex can be used in Silverlight 4 applications to push data and show how you can create a WCF server that provides an HTTP Polling Duplex binding that a Silverlight client can consume.   What is HTTP Polling Duplex? Technologies that allow data to be pushed from a server to a client rely on duplex functionality. Duplex (or bi-directional) communication allows data to be passed in both directions.  A client can call a service and the server can call the client. HTTP Polling Duplex (as its name implies) allows a server to communicate with a client without forcing the client to constantly poll the server. It has the benefit of being able to run on port 80 making setup a breeze compared to the other options which require specific ports to be used and cross-domain policy files to be exposed on port 943 (as with sockets and TCP bindings). Having said that, if you’re looking for the best speed possible then sockets and TCP bindings are the way to go. But, they’re not the only game in town when it comes to duplex communication. The first time I heard about HTTP Polling Duplex (initially available in Silverlight 2) I wasn’t exactly sure how it was any better than standard polling used in AJAX applications. I read the Silverlight SDK, looked at various resources and generally found the following definition unhelpful as far as understanding the actual benefits that HTTP Polling Duplex provided: "The Silverlight client periodically polls the service on the network layer, and checks for any new messages that the service wants to send on the callback channel. The service queues all messages sent on the client callback channel and delivers them to the client when the client polls the service." Although the previous definition explained the overall process, it sounded as if standard polling was used. Fortunately, Microsoft’s Scott Guthrie provided me with a more clear definition several years back that explains the benefits provided by HTTP Polling Duplex quite well (used with his permission): "The [HTTP Polling Duplex] duplex support does use polling in the background to implement notifications – although the way it does it is different than manual polling. It initiates a network request, and then the request is effectively “put to sleep” waiting for the server to respond (it doesn’t come back immediately). The server then keeps the connection open but not active until it has something to send back (or the connection times out after 90 seconds – at which point the duplex client will connect again and wait). This way you are avoiding hitting the server repeatedly – but still get an immediate response when there is data to send." After hearing Scott’s definition the light bulb went on and it all made sense. A client makes a request to a server to check for changes, but instead of the request returning immediately, it parks itself on the server and waits for data. It’s kind of like waiting to pick up a pizza at the store. Instead of calling the store over and over to check the status, you sit in the store and wait until the pizza (the request data) is ready. Once it’s ready you take it back home (to the client). This technique provides a lot of efficiency gains over standard polling techniques even though it does use some polling of its own as a request is initially made from a client to a server. So how do you implement HTTP Polling Duplex in your Silverlight applications? Let’s take a look at the process by starting with the server. Creating an HTTP Polling Duplex WCF Service Creating a WCF service that exposes an HTTP Polling Duplex binding is straightforward as far as coding goes. Add some one way operations into an interface, create a client callback interface and you’re ready to go. The most challenging part comes into play when configuring the service to properly support the necessary binding and that’s more of a cut and paste operation once you know the configuration code to use. To create an HTTP Polling Duplex service you’ll need to expose server-side and client-side interfaces and reference the System.ServiceModel.PollingDuplex assembly (located at C:\Program Files (x86)\Microsoft SDKs\Silverlight\v4.0\Libraries\Server on my machine) in the server project. For the demo application I upgraded a basketball simulation service to support the latest polling duplex assemblies. The service simulates a simple basketball game using a Game class and pushes information about the game such as score, fouls, shots and more to the client as the game changes over time. Before jumping too far into the game push service, it’s important to discuss two interfaces used by the service to communicate in a bi-directional manner. The first is called IGameStreamService and defines the methods/operations that the client can call on the server (see Listing 1). The second is IGameStreamClient which defines the callback methods that a server can use to communicate with a client (see Listing 2).   [ServiceContract(Namespace = "Silverlight", CallbackContract = typeof(IGameStreamClient))] public interface IGameStreamService { [OperationContract(IsOneWay = true)] void GetTeamData(); } Listing 1. The IGameStreamService interface defines server operations that can be called on the server.   [ServiceContract] public interface IGameStreamClient { [OperationContract(IsOneWay = true)] void ReceiveTeamData(List<Team> teamData); [OperationContract(IsOneWay = true, AsyncPattern=true)] IAsyncResult BeginReceiveGameData(GameData gameData, AsyncCallback callback, object state); void EndReceiveGameData(IAsyncResult result); } Listing 2. The IGameStreamClient interfaces defines client operations that a server can call.   The IGameStreamService interface is decorated with the standard ServiceContract attribute but also contains a value for the CallbackContract property.  This property is used to define the interface that the client will expose (IGameStreamClient in this example) and use to receive data pushed from the service. Notice that each OperationContract attribute in both interfaces sets the IsOneWay property to true. This means that the operation can be called and passed data as appropriate, however, no data will be passed back. Instead, data will be pushed back to the client as it’s available.  Looking through the IGameStreamService interface you can see that the client can request team data whereas the IGameStreamClient interface allows team and game data to be received by the client. One interesting point about the IGameStreamClient interface is the inclusion of the AsyncPattern property on the BeginReceiveGameData operation. I initially created this operation as a standard one way operation and it worked most of the time. However, as I disconnected clients and reconnected new ones game data wasn’t being passed properly. After researching the problem more I realized that because the service could take up to 7 seconds to return game data, things were getting hung up. By setting the AsyncPattern property to true on the BeginReceivedGameData operation and providing a corresponding EndReceiveGameData operation I was able to get around this problem and get everything running properly. I’ll provide more details on the implementation of these two methods later in this post. Once the interfaces were created I moved on to the game service class. The first order of business was to create a class that implemented the IGameStreamService interface. Since the service can be used by multiple clients wanting game data I added the ServiceBehavior attribute to the class definition so that I could set its InstanceContextMode to InstanceContextMode.Single (in effect creating a Singleton service object). Listing 3 shows the game service class as well as its fields and constructor.   [ServiceBehavior(ConcurrencyMode = ConcurrencyMode.Multiple, InstanceContextMode = InstanceContextMode.Single)] public class GameStreamService : IGameStreamService { object _Key = new object(); Game _Game = null; Timer _Timer = null; Random _Random = null; Dictionary<string, IGameStreamClient> _ClientCallbacks = new Dictionary<string, IGameStreamClient>(); static AsyncCallback _ReceiveGameDataCompleted = new AsyncCallback(ReceiveGameDataCompleted); public GameStreamService() { _Game = new Game(); _Timer = new Timer { Enabled = false, Interval = 2000, AutoReset = true }; _Timer.Elapsed += new ElapsedEventHandler(_Timer_Elapsed); _Timer.Start(); _Random = new Random(); }} Listing 3. The GameStreamService implements the IGameStreamService interface which defines a callback contract that allows the service class to push data back to the client. By implementing the IGameStreamService interface, GameStreamService must supply a GetTeamData() method which is responsible for supplying information about the teams that are playing as well as individual players.  GetTeamData() also acts as a client subscription method that tracks clients wanting to receive game data.  Listing 4 shows the GetTeamData() method. public void GetTeamData() { //Get client callback channel var context = OperationContext.Current; var sessionID = context.SessionId; var currClient = context.GetCallbackChannel<IGameStreamClient>(); context.Channel.Faulted += Disconnect; context.Channel.Closed += Disconnect; IGameStreamClient client; if (!_ClientCallbacks.TryGetValue(sessionID, out client)) { lock (_Key) { _ClientCallbacks[sessionID] = currClient; } } currClient.ReceiveTeamData(_Game.GetTeamData()); //Start timer which when fired sends updated score information to client if (!_Timer.Enabled) { _Timer.Enabled = true; } } Listing 4. The GetTeamData() method subscribes a given client to the game service and returns. The key the line of code in the GetTeamData() method is the call to GetCallbackChannel<IGameStreamClient>().  This method is responsible for accessing the calling client’s callback channel. The callback channel is defined by the IGameStreamClient interface shown earlier in Listing 2 and used by the server to communicate with the client. Before passing team data back to the client, GetTeamData() grabs the client’s session ID and checks if it already exists in the _ClientCallbacks dictionary object used to track clients wanting callbacks from the server. If the client doesn’t exist it adds it into the collection. It then pushes team data from the Game class back to the client by calling ReceiveTeamData().  Since the service simulates a basketball game, a timer is then started if it’s not already enabled which is then used to randomly send data to the client. When the timer fires, game data is pushed down to the client. Listing 5 shows the _Timer_Elapsed() method that is called when the timer fires as well as the SendGameData() method used to send data to the client. void _Timer_Elapsed(object sender, ElapsedEventArgs e) { int interval = _Random.Next(3000, 7000); lock (_Key) { _Timer.Interval = interval; _Timer.Enabled = false; } SendGameData(_Game.GetGameData()); } private void SendGameData(GameData gameData) { var cbs = _ClientCallbacks.Where(cb => ((IContextChannel)cb.Value).State == CommunicationState.Opened); for (int i = 0; i < cbs.Count(); i++) { var cb = cbs.ElementAt(i).Value; try { cb.BeginReceiveGameData(gameData, _ReceiveGameDataCompleted, cb); } catch (TimeoutException texp) { //Log timeout error } catch (CommunicationException cexp) { //Log communication error } } lock (_Key) _Timer.Enabled = true; } private static void ReceiveGameDataCompleted(IAsyncResult result) { try { ((IGameStreamClient)(result.AsyncState)).EndReceiveGameData(result); } catch (CommunicationException) { // empty } catch (TimeoutException) { // empty } } LIsting 5. _Timer_Elapsed is used to simulate time in a basketball game. When _Timer_Elapsed() fires the SendGameData() method is called which iterates through the clients wanting to be notified of changes. As each client is identified, their respective BeginReceiveGameData() method is called which ultimately pushes game data down to the client. Recall that this method was defined in the client callback interface named IGameStreamClient shown earlier in Listing 2. Notice that BeginReceiveGameData() accepts _ReceiveGameDataCompleted as its second parameter (an AsyncCallback delegate defined in the service class) and passes the client callback as the third parameter. The initial version of the sample application had a standard ReceiveGameData() method in the client callback interface. However, sometimes the client callbacks would work properly and sometimes they wouldn’t which was a little baffling at first glance. After some investigation I realized that I needed to implement an asynchronous pattern for client callbacks to work properly since 3 – 7 second delays are occurring as a result of the timer. Once I added the BeginReceiveGameData() and ReceiveGameDataCompleted() methods everything worked properly since each call was handled in an asynchronous manner. The final task that had to be completed to get the server working properly with HTTP Polling Duplex was adding configuration code into web.config. In the interest of brevity I won’t post all of the code here since the sample application includes everything you need. However, Listing 6 shows the key configuration code to handle creating a custom binding named pollingDuplexBinding and associate it with the service’s endpoint.   <bindings> <customBinding> <binding name="pollingDuplexBinding"> <binaryMessageEncoding /> <pollingDuplex maxPendingSessions="2147483647" maxPendingMessagesPerSession="2147483647" inactivityTimeout="02:00:00" serverPollTimeout="00:05:00"/> <httpTransport /> </binding> </customBinding> </bindings> <services> <service name="GameService.GameStreamService" behaviorConfiguration="GameStreamServiceBehavior"> <endpoint address="" binding="customBinding" bindingConfiguration="pollingDuplexBinding" contract="GameService.IGameStreamService"/> <endpoint address="mex" binding="mexHttpBinding" contract="IMetadataExchange" /> </service> </services>   Listing 6. Configuring an HTTP Polling Duplex binding in web.config and associating an endpoint with it. Calling the Service and Receiving “Pushed” Data Calling the service and handling data that is pushed from the server is a simple and straightforward process in Silverlight. Since the service is configured with a MEX endpoint and exposes a WSDL file, you can right-click on the Silverlight project and select the standard Add Service Reference item. After the web service proxy is created you may notice that the ServiceReferences.ClientConfig file only contains an empty configuration element instead of the normal configuration elements created when creating a standard WCF proxy. You can certainly update the file if you want to read from it at runtime but for the sample application I fed the service URI directly to the service proxy as shown next: var address = new EndpointAddress("http://localhost.:5661/GameStreamService.svc"); var binding = new PollingDuplexHttpBinding(); _Proxy = new GameStreamServiceClient(binding, address); _Proxy.ReceiveTeamDataReceived += _Proxy_ReceiveTeamDataReceived; _Proxy.ReceiveGameDataReceived += _Proxy_ReceiveGameDataReceived; _Proxy.GetTeamDataAsync(); This code creates the proxy and passes the endpoint address and binding to use to its constructor. It then wires the different receive events to callback methods and calls GetTeamDataAsync().  Calling GetTeamDataAsync() causes the server to store the client in the server-side dictionary collection mentioned earlier so that it can receive data that is pushed.  As the server-side timer fires and game data is pushed to the client, the user interface is updated as shown in Listing 7. Listing 8 shows the _Proxy_ReceiveGameDataReceived() method responsible for handling the data and calling UpdateGameData() to process it.   Listing 7. The Silverlight interface. Game data is pushed from the server to the client using HTTP Polling Duplex. void _Proxy_ReceiveGameDataReceived(object sender, ReceiveGameDataReceivedEventArgs e) { UpdateGameData(e.gameData); } private void UpdateGameData(GameData gameData) { //Update Score this.tbTeam1Score.Text = gameData.Team1Score.ToString(); this.tbTeam2Score.Text = gameData.Team2Score.ToString(); //Update ball visibility if (gameData.Action != ActionsEnum.Foul) { if (tbTeam1.Text == gameData.TeamOnOffense) { AnimateBall(this.BB1, this.BB2); } else //Team 2 { AnimateBall(this.BB2, this.BB1); } } if (this.lbActions.Items.Count > 9) this.lbActions.Items.Clear(); this.lbActions.Items.Add(gameData.LastAction); if (this.lbActions.Visibility == Visibility.Collapsed) this.lbActions.Visibility = Visibility.Visible; } private void AnimateBall(Image onBall, Image offBall) { this.FadeIn.Stop(); Storyboard.SetTarget(this.FadeInAnimation, onBall); Storyboard.SetTarget(this.FadeOutAnimation, offBall); this.FadeIn.Begin(); } Listing 8. As the server pushes game data, the client’s _Proxy_ReceiveGameDataReceived() method is called to process the data. In a real-life application I’d go with a ViewModel class to handle retrieving team data, setup data bindings and handle data that is pushed from the server. However, for the sample application I wanted to focus on HTTP Polling Duplex and keep things as simple as possible.   Summary Silverlight supports three options when duplex communication is required in an application including TCP bindins, sockets and HTTP Polling Duplex. In this post you’ve seen how HTTP Polling Duplex interfaces can be created and implemented on the server as well as how they can be consumed by a Silverlight client. HTTP Polling Duplex provides a nice way to “push” data from a server while still allowing the data to flow over port 80 or another port of your choice.   Sample Application Download

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  • Ubuntu Hardy : Testing for environment variables in udev rules doesn't seem to work

    - by Fred
    I have a Ubuntu 8.04 LTS (server edition), and I need to write a udev rule for it to act upon plugging a USB thumb drive. However, I need a different action depending on the filesystem of the drive. I know I can use the ID_FS_TYPE environment variable to check for the filesystem on the drive. Following instructions found here, I try a dummy udev rule as such : KERNEL!="sd[a-z][0-9]", GOTO="my_udev_rule_end" ACTION=="add", RUN+="/usr/bin/touch /tmp/test_udev_%E{ID_FS_TYPE}" ACTION=="add", ENV{ID_FS_TYPE}=="vfat", RUN+="/usr/bin/touch /tmp/test_udev_it_works" LABEL="my_udev_rule_end" However, when I plug in a thumb drive with a vfat filesystem (which should trigger both rules), I end up with a file called /tmp/test_udev_vfat, meaning the first rule was triggered successfully, and that the ID_FS_TYPE environment variable is "vfat", but I don't have the other file, meaning that although I know the ID_FS_TYPE env variable is "vfat", I can't seem to check against it for a match. I tried googling the thing, but pretty much every result seems to assume ENV{ID_FS_TYPE}=="vfat" works. I also tested the exact same udev rule on Ubuntu 10.04 LTS server, and I have the same result. I'm probably missing something very simple, but I just don't get it. Does anyone see what is wrong with my udev rule that would prevent it from matching on ENV{ID_FS_TYPE}? Thanks.

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  • Problems building nodejs on MacOS Snow Leopard

    - by mrwooster
    I am having trouble building nodejs on MacOS Snow Leopard. I think it might have something to do with my PATH variable not being set correctly for the developer tools location. For some reason, the Developer tools (gcc, g++, make etc) are all stored in /Developer/usr/bin I added it to my PATH variable as follows: $ export PATH=$PATH:/Developer/usr/bin $ echo $PATH /opt/local/bin:/opt/local/sbin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/usr/local/git/bin:/usr/X11/bin:/Developer/usr/bin When i try to configure it complains about not finding open-ssl, ok, not a big problem. So I try with --without-ssl : $ ./configure --without-ssl Checking for program g++ or c++ : /Developer/usr/bin/g++ Checking for program cpp : /Developer/usr/bin/cpp Checking for program ar : /usr/bin/ar Checking for program ranlib : /Developer/usr/bin/ranlib Checking for g++ : ok Checking for program gcc or cc : /Developer/usr/bin/gcc Checking for gcc : ok Checking for library dl : yes Checking for library util : yes Checking for library rt : not found --- libeio --- Checking for library pthread : yes Checking for function pthread_create : not found /Users/Guy/git_src/node/node/deps/libeio/wscript:13: error: the configuration failed (see '/Users/Guy/git_src/node/node/build/config.log') Anyone know how I can get round this? I am suspicious that it might be something to do with the PATH or another ENV variable, but not sure. Thanks G

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  • VNC error: "Could not connect to session bus: Failed to connect to socket"

    - by GJ
    I started a vncserver on display :1 on an ubuntu machine. When I connect to it, I get a grey X window with an error message Could not connect to session bus: Failed to connect to socket. The vnc log is: Xvnc Free Edition 4.1.1 - built Apr 9 2010 15:59:33 Copyright (C) 2002-2005 RealVNC Ltd. See http://www.realvnc.com for information on VNC. Underlying X server release 40300000, The XFree86 Project, Inc Sun Mar 20 15:33:59 2011 vncext: VNC extension running! vncext: Listening for VNC connections on port 5901 vncext: created VNC server for screen 0 error opening security policy file /etc/X11/xserver/SecurityPolicy Could not init font path element /usr/X11R6/lib/X11/fonts/Type1/, removing from list! Could not init font path element /usr/X11R6/lib/X11/fonts/Speedo/, removing from list! Could not init font path element /usr/X11R6/lib/X11/fonts/misc/, removing from list! Could not init font path element /usr/X11R6/lib/X11/fonts/75dpi/, removing from list! Could not init font path element /usr/X11R6/lib/X11/fonts/100dpi/, removing from list! cat: /var/run/gdm/auth-for-link2-eGnVvf/database: No such file or directory gnome-session[24880]: WARNING: Could not make bus activated clients aware of DISPLAY=:1.0 environment variable: Failed to connect to socket /tmp/dbus-FhdHHIq8jt: Connection refused gnome-session[24880]: WARNING: Could not make bus activated clients aware of GNOME_DESKTOP_SESSION_ID=this-is-deprecated environment variable: Failed to connect to socket /tmp/dbus-FhdHHIq8jt: Connection refused gnome-session[24880]: WARNING: Could not make bus activated clients aware of SESSION_MANAGER=local/dell:@/tmp/.ICE-unix/24880,unix/dell:/tmp/.ICE-unix/24880 environment variable: Failed to connect to socket /tmp/dbus-FhdHHIq8jt: Connection refused Sun Mar 20 15:34:10 2011 Connections: accepted: 0.0.0.0::51620 SConnection: Client needs protocol version 3.8 SConnection: Client requests security type VncAuth(2) VNCSConnST: Server default pixel format depth 16 (16bpp) little-endian rgb565 VNCSConnST: Client pixel format depth 16 (16bpp) little-endian rgb565 gnome-session[24880]: Gtk-CRITICAL: gtk_main_quit: assertion `main_loops != NULL' failed gnome-session[24880]: CRITICAL: dbus_g_proxy_new_for_name: assertion `connection != NULL' failed Any ideas how to fix it?

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  • how to remove location block from $uri in nginx configuration?

    - by Jason
    I have a rewrite in my ngix conf file that works properly except it seems to include the location block as part of the $uri variable. I only want the path after the location block. My current config code is: location /cargo { try_files $uri $uri/ /cargo/index.php?_REWRITE_COMMAND=$uri&args; } Using an example url of http://localhost/cargo/testpage the redirect works, however the value of the "_REWRITE_COMMAND" parameter received by my php file is "/cargo/testpage". I need to strip off the location block and just have "testpage" as the $uri I am pretty sure there is a regex syntax to split the $uri and assign it to a new variable using $1 $2 etc, but I can't find any example to do just a variable assignment using a regex that is not part of a rewrite statement. I've been looking and trying for hours and I just can't seem to get past this last step. I also know I could just strip this out on the application code, but the reason I want to try to fix it in the nginx conf is for compatibility reasons as it also runs on Apache. I also should say that I have figured out a really hacky way to do it, but it involves an "if" statement to check for file existance and the documentation specifically says not to do it that way. -- UPDATE: ANSWERED BY theuni: The regex goes in the location block definition. one note of caution is that php handler location needs to be ABOVE this location, otherwise you will get a server error because it goes into an infinite redirect loop location ~ ^/cargo/(.*) { try_files $1 /cargo/$1/ /cargo/index.php?_REWRITE_COMMAND=$1&args; }

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  • WPF Binding to change fill color of ellipse

    - by user294382
    Probably a simple question but: How do I programmatically change the color of an ellipse that is defined in XAML based on a variable? Everything I've read on binding is based on collections and lists -can't I set it simply (and literally) based on the value of a string variable? string color = "red" color = "#FF0000"

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  • WIX HeatDirectory Task - Setting the preprocessorVariable

    - by Stuart
    I'm trying to set the preprocessor variable in wix and i'm unable to find an example of this or explanation on how to do it anywhere on the internet, i'm hoping somebody here can explain or show me where im going wrong! I have tried the example shown here regarding setting var values http://www.ageektrapped.com/blog/setting-properties-for-wix-in-msbuild/ The documentation for using the HeatDirectory taks in wix can be found here and is not very useful at all! How do i set the preprocessorVariable to substitute the SourceDir for another variable name?

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  • How To Find Out If You are Using HTTPS Without $_SERVER['HTTPS']

    - by Chacha102
    I've seen many tutorials online that says you need to check $_SERVER['HTTPS'] if the server is connection is secured with HTTPS. My problem is that on some of the servers I use, $_SERVER['HTTPS'] is an undefined variable that results in an error. Is there another variable I can check that should always be defined? Just to be clear, I am currently using this code to resolve if it is an HTTPS connection: if(isset($_SERVER['HTTPS'])) { if ($_SERVER["HTTPS"] == "on") { $secure_connection = true; } }

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  • XPath to find element based on another XPath element

    - by martymcfly
    Hi, I have an Java AST and I try to find a variable inside it via XPath. Lets say the variable is called 'foobar' I could use //VariableDeclarator/VariableDeclaratorId[@Image='foobar'] but what if I dont know the text 'foobar', but want to read it from another element //VariableDeclarator/VariableDeclaratorId[@Image=//SynchronizedStatement/Expression/PrimaryExpression/PrimaryPrefix/Name] the 'Name' node has the information 'foobar' in @Image, but PrimaryPrefix/Name[@Image] does not work. How must I rewrite the condition //SynchronizedStatement/Expression/PrimaryExpression/PrimaryPrefix/Name that it is the same as @Image='foobar' ? Thanks

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  • Yii , show tooltip in cgridview( table ) value

    - by Kiran
    I want to show tooltip in cgridview value as on hover on column it have to show whole contant stored in variable. I want to show contant in variable $data["comment"] as a tooltip ( title ), and currently it shows whole string as - $data["comment"]. array( 'name'=>'Comment', 'header'=>'Comment', 'value'=>'(strlen($data["comment"])>35)?substr($data["comment"], 0, 35)."..":$data["comment"];', 'htmlOptions'=>array('title'=>'$data["comment"]'), // this what i have do ),

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  • AIX: iscsi volumes disappear after reboot

    - by Dan
    We have an IBM P505 AIX box, with two internal disks and a defined iSCSI volume. The iSCSI volume is defined in it's own volume group, and is connected to an IBM iSCSI DS3300 disk array via the secondary onboard ethernet port (ie, we're not using a dedicated HBA, we're using the second onboard ethernet port for iSCSI exclusively.) When we reboot the AIX box, the iSCSI volume doesn't get mounted (which is fine; I've figured out that it fails to mount because AIX tries mounting it's volumes before starting the networking stack.) The problem is, after the server has booted it fails to redetect the iSCSI target as a physical disk. This means the volume group (iscsivg) can't go online. if I run cfgmgr -v to redetect the iscsi volume it successfully detects the iscsi target volume and creates a physical volume reference, but allocates it a different volume ID to what was defined before. eg - rootvg contains hdisk 0 and 1 iscsivg was originally defined with hdisk2 as the physical iSCSI volume. after reboot and running cfgmgr -v, AIX detects physical volumes hdisk0, hdisk11 and hdisk3. As there's no hdisk2, I can't varyon the iscsivg volume group. I can't seem any existing hdisk2 definition in the ODM. I can't easily add or change the definition of the physcial disk in the iscsivg volume group as it won't "varyon". Exporting the volume group deletes it completely, recreating the volume group by "importing" it from the reallocated disk makes it available again, but surely there's a better way? Can I force a specific hdisk drive designation for an iscsi target? How do you bring online iSCSI volumes after a reboot? I assume this "just works" with a dedicated HBA instead of a generic ethernet adapter? By the way, the iSCSI volume works fine once it's mounted; we only have problems getting it working - and only with AIX. The iSCSI array works fine with our Linux and Windows servers; ie the volumes get detected and remounted after boot time without any problems, using generic ethernet adapters. Here's some of the config from the AIX box: defined disks / devices: # lsdev hdisk0 Available 06-08-01-5,0 16 Bit LVD SCSI Disk Drive hdisk1 Available 06-08-01-8,0 16 Bit LVD SCSI Disk Drive hdisk3 Available Other iSCSI Disk Drive iscsi0 Available iSCSI Protocol Device scsi0 Available 06-08-00 PCI-X Dual Channel Ultra320 SCSI Adapter bus scsi1 Available 06-08-01 PCI-X Dual Channel Ultra320 SCSI Adapter bus ses0 Available 06-08-01-15,0 SCSI Enclosure Services Device sisscsia0 Available 06-08 PCI-X Dual Channel Ultra320 SCSI Adapter iscsi target definition in /etc/iscsi/targets: # IBM DS3300 disk array # port 1 on second controller 10.10.xx.xxx 3260 iqn.1992-01.com.lsi:1535.600a0b80005b0a7fxxxxxxxxxxxx physical volumes (after reimporting the volume group) # lspv hdisk0 0003b08a0d4936b6 rootvg active hdisk1 0003b08aaa5cb366 rootvg active hdisk3 0003b08a032d04bb iscsivg active

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  • Case statements in VHDL

    - by cheryl
    Hi, When programming in VHDL, can you use a variable in a case statement? This variable will modified by one of the cases i.e. case task is when 1 => when 2 => when number => is this OK?

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  • Adding a external jar reference in Android.mk

    - by Karan
    I want to add a external third party jar file in the inbuilt android app. I've added the LOCAL_CLASSPATH variable in Android.mk due to which the compilation goes fine. But during runtime, it is not able to find the class definiation which is in the JAR. Which is the variable I need to set to add the third party JARs in the .dex/.apk ? TIA.

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  • How does this ajax call persist DOM changes in the browser cache?

    - by Greg
    For the purpose of the question I need to create a simple fictitious scenario. I have the following trivial page with one link, call it page A: <a class="red-anchor" onclick="change_color(event);" href="http://mysite.com/b/">B</a> With the associated Javascript function: function change_color(e) { var event = e || window.event; var link = event.target; link.className = "green-anchor"; } And I have the appropriate CSS to make the anchor red or green based on the classname. This is working. That is, when I click the anchor it changes color from red to green, which is briefly visible before the browser loads page B. But if I then use the BACK button to return to page A I get different behavior in different browsers. In Safari, the anchor is still green (desired behavior) In Firefox it reverts to red I imagine that Safari is somehow updating its cached version of the page, whereas Firefox isn't. So my first question is: is there any way to get FF to update the cached page, or is something else happening here? Secondly: I have a different implementation where I use an ajax call. In this I set the class of the anchor using a session variable, something like... <a class="<?php echo $_SESSION["color"]; ?>" ...[snip]... >B</a> And the javascript function makes an additional ajax call that changes the "color" session variable. In this case both Safari and Firefox work as expected. When going back from B to A the color is still green. But I can't for the life of me figure out why it should be different to the non-ajax case. I have tried many different permutations and for it to work on FF the "color" session variable MUST change (i.e. the ajax call itself is not somehow reloading the cache). But on coming BACK, the page is being reloaded from the cache (verified in Firebug), so how is the page even accessing this session variable if it isn't reprocessing the page and running that fragment of php in the anchor? I figure there must be something fundamental here that I am not understanding. Any insight would be much appreciated.

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  • Window Form:Telerik theme color binding

    - by Emaad Ali
    Hi, i am trying to implement a functionality in which user can change the form themes on run time i am using telerik controls in my form. the problem which i am facing is that i declare theme variable private Theme currentTheme; after declaring variable i assign currentTheme = ThemeResolutionService.GetTheme("Desert"); but it getting null. any anyone tell me why it is not working? thanks

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  • Polling a running php cli script

    - by B_
    I want to run a php script from the command line that is always running and constantly updating a variable. I then want any php script that is run in the meantime (probably but not necessarily from the web) to be able to read that variable at any time. Anyone know how I can do this? Thanks.

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  • Eval Smarty Code inside a Smarty Template

    - by clops
    Hi, is there a way to evaluate Smarty Code inside an existing Smarty template? For example, I may have the following construct: smartyTemplate.tpl <body> <div id="dynamicPart"> {$valueFromDatabase} </div> </body> Whereas the Smarty variable $valueFromDatabase contains another Smarty Template which I would like to be inserted in place of the variable and then evaluated as a template (with all the logic expressions in replacements neccessary).

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  • Windows Batch Script to Replace Environment Variables in a File

    - by skb
    Hi. I want to write a batch file that will take the contents of a file, and replace any environment variable references inside the file with the actual environment variable values. Is this possible? Basically, if a file had this: %PROGRAM FILES%\Microsoft SQL Server\ then I would want the file contents to become: C:\Program Files\Microsoft SQL Server\ after the batch script ran. This is just one example, but I want ALL environment variables to be expanded. Thanks in advance for any help!

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  • Installing Rails, MySQL, etc. everything goes wrong

    - by Rits
    I've been struggling with this for a few hours. Everything just stopped working and I can't get it to work anymore. I'm a noob at Ruby, Ruby on Rails and the Terminal in general. This is really frustrating me so I just try to describe my problem as detailed as possible hoping someone can give me a solution. I'm on Mac OS X Snow Leopard. I couldn't get Rails working at all just now: Could not find gem 'rails' headaches But after some tries of reinstalling it, it suddenly worked again. But now I just can't get MySQL to work, and it sometimes even breaks the Rails installation again. This is what I do: sudo gem uninstall rails sudo gem uninstall mysql sudo gem uninstall mysql2 After these commands, I check the installed gems with gem list. No MySQL gem is listed anymore, but I can still see rails (2.3.5, 2.2.2, 1.2.6) . Is this normal? Does this mean I have 3 Rails installations? It doesn't make sense to me. Anyway, then I do this: sudo gem clean Which fails completely. I get a bunch of errors like this: Attempting to uninstall fcgi-0.8.7 Unable to uninstall fcgi-0.8.7: Gem::InstallError: cannot uninstall, check gem list -d fcgi It doesn't uninstall anything. At this point, I try to install everything again. I start with: sudo gem install rails Which succeeds (I think): Successfully installed rails-3.0.3 Successfully installed builder-2.1.2 2 gems installed Installing ri documentation for rails-3.0.3... File not found: lib Then, I update RubyGems: sudo gem update --system sudo gem install rubygems-update sudo update_rubygems Then it says I have 1.3.7 installed, so it succeeded, I think. So now I proceed with installing MySQL. I already got MySQL 5.5.8 installed on my machine. I did some research about installing MySQL on Snow Leopard, and it seems I have to use this command: sudo env ARCHFLAGS="-arch x86_64" gem install mysql -- --with-mysql-config=/usr/local/mysql/bin/mysql_config I get a bunch of errors like this: No definition for time_set_neg No definition for time_set_second_part No definition for time_equal No definition for error_errno At this point, I assume I got both Rails and the MySQL gem installed, so I try to start a new project. rails new user_group -d mysql It works! Rails is installed correctly. Now, I try generating a model. cd user_group rails generate model User It fails with this error: Could not find gem 'mysql2 (= 0, runtime)' in any of the gem sources listed in your Gemfile. Try running bundle install. So I try running bundle install. It installs a lot of gems. Then I try to generate my model again. I get this error: Library/Ruby/Gems/1.8/gems/mysql2-0.2.6/lib/mysql2/mysql2.bundle: dlopen(/Library/Ruby/Gems/1.8/gems/mysql2-0.2.6/lib/mysql2/mysql2.bundle, 9): Library not loaded: libmysqlclient.16.dylib (LoadError) Referenced from: /Library/Ruby/Gems/1.8/gems/mysql2-0.2.6/lib/mysql2/mysql2.bundle Reason: image not found - /Library/Ruby/Gems/1.8/gems/mysql2-0.2.6/lib/mysql2/mysql2.bundle This is as far as I can get. What should I do? And why should this be so hard...

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  • Variables in ini files php

    - by Ilya Biryukov
    Hey I have this kinda structure in my ini file I want to be able parse a variable inside a variable value site.url = "www.example.com" site.url.images = site.url "/images" However, site.url is not parsed inside the site.url.images. I am using zend config ini to parse my ini files. Is there a solution beside adding this feature myself?

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  • Rails 3.0.3 and Polyglot Gem problem

    - by user557417
    Hello all. I hope you can help me. I had a rails app running locally, and also uploaded and running on Heroku. All was well. Last week, I started work again and ran into a snag. At the beginning of my day, I opened up Terminal and ran 'rails s' to start the local server. I received this error: doug-naegeles-macbook-pro-17:elig_check dougnaegele$ rails s /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler/resolver.rb:129:in resolve': Could not find gem 'polyglot', required by 'rails (= 3.0.3)', in any of the sources (Bundler::VersionConflict) from /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler/resolver.rb:127:incatch' from /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler/resolver.rb:127:in resolve' from /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler/definition.rb:151:inresolve' from /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler/definition.rb:90:in specs' from /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler/definition.rb:135:inspecs_for' from /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler/definition.rb:124:in requested_specs' from /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler/environment.rb:23:inrequested_specs' from /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler/runtime.rb:11:in setup' from /Library/Ruby/Gems/1.8/gems/bundler-1.0.7/lib/bundler.rb:100:insetup' from /Users/dougnaegele/Sites/elig_check/config/boot.rb:8 from script/rails:5:in `require' from script/rails:5 When I run 'gem list'..i can see Polyglot listed: doug-naegeles-macbook-pro-17:elig_check dougnaegele$ gem list * LOCAL GEMS * abstract (1.0.0) actionmailer (3.0.3, 2.3.5, 2.2.2, 1.3.6) actionpack (3.0.3, 2.3.5, 2.2.2, 1.13.6) actionwebservice (1.2.6) activemodel (3.0.3) activerecord (3.0.3, 2.3.5, 2.2.2, 1.15.6) activeresource (3.0.3, 2.3.5, 2.2.2) activesupport (3.0.3, 2.3.5, 2.2.2, 1.4.4) acts_as_ferret (0.5.2, 0.4.3) arel (2.0.6, 2.0.4) authlogic (2.1.6) blythedunham-sms_on_rails (0.1.0) builder (3.0.0, 2.1.2) bundler (1.0.7) capistrano (2.5.19, 2.5.2) cgi_multipart_eof_fix (2.5.0) color (1.4.1) configuration (1.2.0) crack (0.1.8) daemons (1.1.0, 1.0.10) derailed-ziya (2.1.5) dnssd (1.4, 0.6.0) erubis (2.6.6) fastthread (1.0.7, 1.0.1) fcgi (0.8.8, 0.8.7) ferret (0.11.6) gem_plugin (0.2.3) googlecharts (1.6.0) heroku (1.14.10, 1.14.3) highline (1.6.1, 1.5.0) hpricot (0.8.3, 0.6.164) httparty (0.6.1) i18n (0.5.0, 0.4.2) jk-ferret (0.11.8.2) json_pure (1.4.6) launchy (0.3.7) libxml-ruby (1.1.4, 1.1.2) little-plugger (1.1.2) logging (1.4.3) mail (2.2.12, 2.2.10) mattetti-googlecharts (1.4.0) mime-types (1.16) mongrel (1.1.5) mysql (2.8.1) needle (1.3.0) net-scp (1.0.4, 1.0.1) net-sftp (2.0.5, 2.0.1, 1.1.1) net-ssh (2.0.23, 2.0.4, 1.1.4) net-ssh-gateway (1.0.1, 1.0.0) nifty-generators (0.4.2) polyglot (0.3.1) rack (1.2.1, 1.0.1) rack-mount (0.6.13) rack-test (0.5.6) rails (3.0.3, 2.3.5, 2.2.2, 1.2.6) railties (3.0.3) rake (0.8.7, 0.8.3) RedCloth (4.2.3, 4.1.1) rest-client (1.6.1) ruby-openid (2.1.8, 2.1.2) ruby-yadis (0.3.4) rubygems-update (1.3.7, 1.3.6) rubynode (0.1.5) sequel (3.18.0, 3.17.0) sinatra (1.1.0, 1.0) sqlite3-ruby (1.3.2, 1.2.5, 1.2.4) static_record_cache (0.2.0) taps (0.3.14) termios (0.9.4) thor (0.14.6) tilt (1.1) treetop (1.4.9) twilio (2.9.0) twiliolib (2.0.7) tzinfo (0.3.23) xmpp4r (0.5, 0.4) When I run 'gem sources' I get this: doug-naegeles-macbook-pro-17:elig_check dougnaegele$ gem sources * CURRENT SOURCES * rubygems.org/ gems.github.com gems.github.com gems.github.com/ gems.github.com gems.rubyforge.org Which looks right -- that's where Polyglot lives. When I run 'bundle install' I get this: doug-naegeles-macbook-pro-17:elig_check dougnaegele$ bundle install Fetching source index for http://rubygems.org/ Could not find gem 'polyglot', required by 'rails (= 3.0.3)', in any of the sources Any idea? I've tried to reinstall the gem, run 'bundle install' etc. No luck. (I have a suspicion that this - rails (3.0.3, 2.3.5, 2.2.2, 1.2.6) may be the problem, but I don't want to go down that road just yet. I have apps running on 2.3.5 that have not been refactored for rails 3.0) Thanks in advance! Doug

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  • Can I return values to PHP from an anonymous PL/SQL block?

    - by RenderIn
    I'm using PHP and OCI8 to execute anonymous Oracle PL/SQL blocks of code. Is there any way for me to bind a variable and get its output upon completion of the block, just as I can when I call stored procedures in a similar way? $SQL = "declare something varchar2 := 'I want this returned'; begin --How can I return the value of 'something' into a bound PHP variable? end;";

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