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  • Scenarios for Throwing Exceptions

    - by Joe Mayo
    I recently came across a situation where someone had an opinion that differed from mine of when an exception should be thrown. This particular case was an issue opened on LINQ to Twitter for an Exception on EndSession.  The premise of the issue was that the poster didn’t feel an exception should be raised, regardless of authentication status.  As first, this sounded like a valid point.  However, I went back to review my code and decided not to make any changes. Here's my rationale: 1. The exception doesn’t occur if the user is authenticated when EndAccountSession is called. 2. The exception does occur if the user is not authenticated when EndAccountSession is called. 3. The exception represents the fact that EndAccountSession is not able to fulfill its intended purpose - to end the session.  If a session never existed, then it would not be possible to perform the requested action.  Therefore, an exception is appropriate. To help illustrate how to handle this situation, I've modified the following code in Program.cs in the LinqToTwitterDemo project to illustrate the situation: static void EndSession(ITwitterAuthorizer auth) { using (var twitterCtx = new TwitterContext(auth, "https://api.twitter.com/1/", "https://search.twitter.com/")) { try { //Log twitterCtx.Log = Console.Out; var status = twitterCtx.EndAccountSession(); Console.WriteLine("Request: {0}, Error: {1}" , status.Request , status.Error); } catch (TwitterQueryException tqe) { var webEx = tqe.InnerException as WebException; if (webEx != null) { var webResp = webEx.Response as HttpWebResponse; if (webResp != null && webResp.StatusCode == HttpStatusCode.Unauthorized) Console.WriteLine("Twitter didn't recognize you as having been logged in. Therefore, your request to end session is illogical.\n"); } var status = tqe.Response; Console.WriteLine("Request: {0}, Error: {1}" , status.Request , status.Error); } } } As expected, LINQ to Twitter wraps the exception in a TwitterQueryException as the InnerException.  The TwitterQueryException serves a very useful purpose through it's Response property.  Notice in the example above that the response has Request and Error proprieties.  These properties correspond to the information that Twitter returns as part of it's response payload.  This is often useful while debugging to help you understand why Twitter was unable to perform the  requested action.  Other times, it's cryptic, but that's another story.  At least you have some way of knowing in your code how to anticipate and handle these situations, along with having extra information to debug with. To sum things up, there are two points to make: when and why an exception should be raised and when to wrap and re-throw an exception in a custom exception type. I felt it was necessary to allow the exception to be raised because the called method was unable to perform the task it was designed for.  I also felt that it is inappropriate for a general library to do anything with exceptions because that could potentially hide a problem from the caller.  A related point is that it should be the exclusive decision of the application that uses the library on what to do with an exception.  Another aspect of this situation is that I wrapped the exception in a custom exception and re-threw.  This is a tough call because I don’t want to hide any stack trace information.  However, the need to make the exception more meaningful by including vital information returned from Twitter swayed me in the direction to design an interface that was as helpful as possible to library consumers.  As shown in the code above, you can dig into the exception and pull out a lot of good information, such as the fact that the underlying HTTP response was a 401 Unauthorized.  In all, trade-offs are seldom perfect for all cases, but combining the fact that the method was unable to perform its intended function, this is a library, and the extra information can be more helpful, it seemed to be the better design. @JoeMayo

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  • Taking HRMS to the Cloud to Simplify Human Resources Management

    - by HCM-Oracle
    By Anke Mogannam With human capital management (HCM) a top-of-mind issue for executives in every industry, human resources (HR) organizations are poised to have their day in the sun—proving not just their administrative worth but their strategic value as well.  To make good on that promise, however, HR must modernize. Indeed, if HR is to act as an agent of change—providing the swift reallocation of employees  and the rapid absorption of employee data required for enterprises to shift course on a dime—it must first deal with the disruptive change at its own front door. And increasingly, that means choosing the right technology and human resources management system (HRMS) for managing the entire employee lifecycle. Unfortunately, for most organizations, this task has proved easier said than done. This is because while much has been written about advances in HRMS technology, until recently, most of those advances took the form of disparate on-premises solutions designed to serve very specific purposes. Although this may have resulted in key competencies in certain areas, it also meant that processes for core HR functions like payroll and benefits were being carried out in separate systems from those used for talent management, workforce optimization, training, and so on. With no integration—and no single system of record—processes were disconnected, ease of use was impeded, user experience was diminished, and vital data was left untapped.  Today, however, that scenario has begun to change, and end-to-end cloud-based HCM solutions have moved from wished-for innovations to real-life solutions. Why, then, have HR organizations been so slow in adopting them? The answer—it would seem—is, “It’s complicated.” So complicated, in fact, that 45 percent of the respondents to PwC’s “Annual HR Technology Survey” (for 2013) reported having no formal HR software roadmap, and 40 percent stated that they “did not know” whether their organizations would be increasing their use of cloud or software as a service (SaaS) for HR.  Clearly, HR organizations need help sorting through the morass of HR software options confronting them. But just as clearly, there’s an enormous opportunity awaiting those that do. The trick will come in charting a course that allows HR to leverage existing technology while investing in the cloud-based solutions that will deliver the end-to-end processes, easy-to-understand analytics, and superior adaptability required to simplify—and add value to—every aspect of employee management. The Opportunity therefore is to cut costs, drive Innovation, and increase engagement by moving to cloud-based HCM.  Then you will benefit from one Interface, leverage many access points, and  gain at-a-glance insight across your entire workforce. With many legacy on-premises HR systems not being efficient anymore and cloud-based, integrated systems that span the range of HR functions finally reaching maturity, the time is ripe for moving core HR to the cloud. Indeed, for the first time ever there are more HRMS replacement initiatives than HRMS upgrade initiatives under way, and the majority of them involve moving to the cloud per Cedar Crestone’s 2013-2014 HRMS survey. To learn how you can launch your own cloud HCM initiative and begin using HR to power the enterprise, visit Oracle HRMS in the Cloud and Oracle’s new customer 2 cloud program. Anke Mogannam brings more than 16 years of marketing and human capital management experience in the technology industries to her role at Oracle where she is part of the Human Capital Management applications marketing team. In that role, Anke drives content marketing, messaging, go-to-market activities, integrated marketing campaigns, and field enablement. Prior to joining Oracle, Anke held several roles in communications, marketing, HCM product strategy and product management at PeopleSoft, SAP, Workday and Saba. Follow her on Twitter @amogannam

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  • Non use of persisted data

    - by Dave Ballantyne
    Working at a client site, that in itself is good to say, I ran into a set of circumstances that made me ponder, and appreciate, the optimizer engine a bit more. Working on optimizing a stored procedure, I found a piece of code similar to : select BillToAddressID, Rowguid, dbo.udfCleanGuid(rowguid) from sales.salesorderheaderwhere BillToAddressID = 985 A lovely scalar UDF was being used,  in actuality it was used as part of the WHERE clause but simplified here.  Normally I would use an inline table valued function here, but in this case it wasn't a good option. So this seemed like a pretty good case to use a persisted column to improve performance. The supporting index was already defined as create index idxBill on sales.salesorderheader(BillToAddressID) include (rowguid) and the function code is Create Function udfCleanGuid(@GUID uniqueidentifier)returns varchar(255)with schemabindingasbegin Declare @RetStr varchar(255) Select @RetStr=CAST(@Guid as varchar(255)) Select @RetStr=REPLACE(@Retstr,'-','') return @RetStrend Executing the Select statement produced a plan of : Nothing surprising, a seek to find the data and compute scalar to execute the UDF. Lets get optimizing and remove the UDF with a persisted column Alter table sales.salesorderheaderadd CleanedGuid as dbo.udfCleanGuid(rowguid)PERSISTED A subtle change to the SELECT statement… select BillToAddressID,CleanedGuid from sales.salesorderheaderwhere BillToAddressID = 985 and our new optimized plan looks like… Not a lot different from before!  We are using persisted data on our table, where is the lookup to fetch it ?  It didnt happen,  it was recalculated.  Looking at the properties of the relevant Compute Scalar would confirm this ,  but a more graphic example would be shown in the profiler SP:StatementCompleted event. Why did the lookup happen ? Remember the index definition,  it has included the original guid to avoid the lookup.  The optimizer knows this column will be passed into the UDF, run through its logic and decided that to recalculate is cheaper than the lookup.  That may or may not be the case in actuality,  the optimizer has no idea of the real cost of a scalar udf.  IMO the default cost of a scalar UDF should be seen as a lot higher than it is, since they are invariably higher. Knowing this, how do we avoid the function call?  Dropping the guid from the index is not an option, there may be other code reliant on it.   We are left with only one real option,  add the persisted column into the index. drop index Sales.SalesOrderHeader.idxBillgocreate index idxBill on sales.salesorderheader(BillToAddressID) include (rowguid,cleanedguid) Now if we repeat the statement select BillToAddressID,CleanedGuid from sales.salesorderheaderwhere BillToAddressID = 985 We still have a compute scalar operator, but this time it wasnt used to recalculate the persisted data.  This can be confirmed with profiler again. The takeaway here is,  just because you have persisted data dont automatically assumed that it is being used.

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  • XNA Multiplayer Games and Networking

    - by JoshReuben
    ·        XNA communication must by default be lightweight – if you are syncing game state between players from the Game.Update method, you must minimize traffic. That game loop may be firing 60 times a second and player 5 needs to know if his tank has collided with any player 3 and the angle of that gun turret. There are no WCF ServiceContract / DataContract niceties here, but at the same time the XNA networking stack simplifies the details. The payload must be simplistic - just an ordered set of numbers that you would map to meaningful enum values upon deserialization.   Overview ·        XNA allows you to create and join multiplayer game sessions, to manage game state across clients, and to interact with the friends list ·        Dependency on Gamer Services - to receive notifications such as sign-in status changes and game invitations ·        two types of online multiplayer games: system link game sessions (LAN) and LIVE sessions (WAN). ·        Minimum dev requirements: 1 Xbox 360 console + Creators Club membership to test network code - run 1 instance of game on Xbox 360, and 1 on a Windows-based computer   Network Sessions ·        A network session is made up of players in a game + up to 8 arbitrary integer properties describing the session ·        create custom enums – (e.g. GameMode, SkillLevel) as keys in NetworkSessionProperties collection ·        Player state: lobby, in-play   Session Types ·        local session - for split-screen gaming - requires no network traffic. ·        system link session - connects multiple gaming machines over a local subnet. ·        Xbox LIVE multiplayer session - occurs on the Internet. Ranked or unranked   Session Updates ·        NetworkSession class Update method - must be called once per frame. ·        performs the following actions: o   Sends the network packets. o   Changes the session state. o   Raises the managed events for any significant state changes. o   Returns the incoming packet data. ·        synchronize the session à packet-received and state-change events à no threading issues   Session Config ·        Session host - gaming machine that creates the session. XNA handles host migration ·        NetworkSession properties: AllowJoinInProgress , AllowHostMigration ·        NetworkSession groups: AllGamers, LocalGamers, RemoteGamers   Subscribe to NetworkSession events ·        GamerJoined ·        GamerLeft ·        GameStarted ·        GameEnded – use to return to lobby ·        SessionEnded – use to return to title screen   Create a Session session = NetworkSession.Create(         NetworkSessionType.SystemLink,         maximumLocalPlayers,         maximumGamers,         privateGamerSlots,         sessionProperties );   Start a Session if (session.IsHost) {     if (session.IsEveryoneReady)     {        session.StartGame();        foreach (var gamer in SignedInGamer.SignedInGamers)        {             gamer.Presence.PresenceMode =                 GamerPresenceMode.InCombat;   Find a Network Session AvailableNetworkSessionCollection availableSessions = NetworkSession.Find(     NetworkSessionType.SystemLink,       maximumLocalPlayers,     networkSessionProperties); availableSessions.AllowJoinInProgress = true;   Join a Network Session NetworkSession session = NetworkSession.Join(     availableSessions[selectedSessionIndex]);   Sending Network Data var packetWriter = new PacketWriter(); foreach (LocalNetworkGamer gamer in session.LocalGamers) {     // Get the tank associated with this player.     Tank myTank = gamer.Tag as Tank;     // Write the data.     packetWriter.Write(myTank.Position);     packetWriter.Write(myTank.TankRotation);     packetWriter.Write(myTank.TurretRotation);     packetWriter.Write(myTank.IsFiring);     packetWriter.Write(myTank.Health);       // Send it to everyone.     gamer.SendData(packetWriter, SendDataOptions.None);     }   Receiving Network Data foreach (LocalNetworkGamer gamer in session.LocalGamers) {     // Keep reading while packets are available.     while (gamer.IsDataAvailable)     {         NetworkGamer sender;          // Read a single packet.         gamer.ReceiveData(packetReader, out sender);          if (!sender.IsLocal)         {             // Get the tank associated with this packet.             Tank remoteTank = sender.Tag as Tank;              // Read the data and apply it to the tank.             remoteTank.Position = packetReader.ReadVector2();             …   End a Session if (session.AllGamers.Count == 1)         {             session.EndGame();             session.Update();         }   Performance •        Aim to minimize payload, reliable in order messages •        Send Data Options: o   Unreliable, out of order -(SendDataOptions.None) o   Unreliable, in order (SendDataOptions.InOrder) o   Reliable, out of order (SendDataOptions.Reliable) o   Reliable, in order (SendDataOptions.ReliableInOrder) o   Chat data (SendDataOptions.Chat) •        Simulate: NetworkSession.SimulatedLatency , NetworkSession.SimulatedPacketLoss •        Voice support – NetworkGamer properties: HasVoice ,IsTalking , IsMutedByLocalUser

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  • SR Activity Summaries Via Direct Email? You Bet!

    - by PCat
    Courtesy of Ken Walker. I’m a “bottom line” kind of guy.  My friends and co-workers will tell you that I’m a “Direct Communicator” when it comes to work or my social life.  For example, if I were to come up with a fantastic new recipe for a low-fat pan fried chicken, I’d Tweet, email, or find a way to blast the recipe directly to you so that you could enjoy it immediately.  My friends would see the subject, “Awesome New Fried Chicken” and they’d click and see the recipe there before them.Others are “Indirect Communicators.”  My friend Joel is like this.  He would post the recipe in his blog, and then Tweet or email a link back to his blog with a subject, “Fried Chicken.”  Then Joel would sit back and expect his friends to read the email, AND click the link to his blog, and then read the recipe.  As a fan of the “Direct” method, I wish there was a way for me to “Opt-in” for immediate updates from Joel so I could see the recipe without having to click over to his blog to search for it.The same is true for MOS.  If you’ve ever opened a Service Request through My Oracle Support (MOS), you know that most of the communication between you and the Oracle Support Engineer with respect to the issue in the SR, is done via email.  Which type of email would you rather receive in your email account? Example1:Your SR has been updated.  Click HERE to see the update. Or Example2:Your SR has been updated.  Here is the update:  “Hi John, Oracle Development has completed the patch we’ve been waiting for!  Here’s a direct “LINK” to the patch that should resolve your issue.  Please download and install the patch via the instructions (included with the link) and let me know if it does, in fact, resolve your issue!”Example2 is available to you!  All you need to do is to “Opt-In” for the direct email updates.  The default is for the indirect update as seen in Example1.  To turn on “Service Request Details in Email” simply follow these instructions (aided by the screenshot below):1.    Log into MOS, and click on your name in the upper right corner.  Select “My Account.”2.    Make sure “My Account” is highlighted in bold on the left.3.    Turn ON, “Service Request Details in Email” That’s it!  You will now receive the SR Updates, directly in your email account without having to log into MOS, click the SR, scroll down to the updates, etc.  That’s better than Fried Chicken!  (Well; almost better....).

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  • Ubuntu 12.04 host – Virtualbox 4.1.12 Guest=Windows 7 – Network will not connect

    - by user287529
    Ubuntu 12.04 host – Virtualbox 4.1.12 Guest=Windows 7 – Network will not connect. I'm using Ubuntu 12.04 on an Acer Aspire 5742-7645 laptop with 4GB memory, Intel Core i3 processor, Intel HD Graphics, DVD drive, 802.1 b/g/n, and 500 GB HD. I connect to my router via a wireless connection. I have installed Virutalbox 4.1.12 from the Ubuntu Software Center and installed Guest additions 4.1.12 in the Windows 7 guest session. I have Windows XP and Windows 7 installed as guests in Virtual box The network settings are different for XP and 7 – see below. Network Settings XP guest = Adapter 1: PCnet-FAST III (NAT) - Network works perfectly and has worked well for several years. Network Settings Win 7 = Adapter 1: Intel PRO/1000 MT Desktop (Bridged adapter, eth1) Promiscuous Mode = allow all Cable connected = checked When I originally installed Windows 7, I tried NAT and the guest network would not connect. Once I changed the setting to the above (Bridged) the Network worked perfectly. However, what I believe is after updates (not sure if it was an Ubuntu or Windows update) the guest network stopped working and I can not get it to connect. Interfaces file content auto lo iface lo inet loopback Ifconfig yields lou@lou-Aspire-5742:~$ ifconfig eth0 Link encap:Ethernet HWaddr 1c:75:08:09:f6:5c UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) Interrupt:16 eth1 Link encap:Ethernet HWaddr 4c:0f:6e:7c:9f:01 inet addr:192.168.1.104 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::4e0f:6eff:fe7c:9f01/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:18095 errors:2 dropped:0 overruns:0 frame:24344 TX packets:9281 errors:47 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:5301926 (5.3 MB) TX bytes:1441885 (1.4 MB) Interrupt:17 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:3208 errors:0 dropped:0 overruns:0 frame:0 TX packets:3208 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:294088 (294.0 KB) TX bytes:294088 (294.0 KB) Ipconfig yields the following: Windows IP Configuration Ethernet adapter Local Area Connection: Connection-specific DNS Suffix . : Link-local IPv6 Address . . . . . : fe80::38ba:dbca:a21d:c3d1%13 Autoconfiguration IPv4 Address. . : 169.254.195.209 Subnet Mask . . . . . . . . . . . : 255.255.0.0 Default Gateway . . . . . . . . . : Tunnel adapter isatap.{B292E440-679D-4FC5-8E34-77D6804669C8}: Media State . . . . . . . . . . . : Media disconnected Connection-specific DNS Suffix . : Tunnel adapter Local Area Connection* 11: Media State . . . . . . . . . . . : Media disconnected Connection-specific DNS Suffix . : I'm not sure what else to do. Can someone provide the troubleshooting steps to determine what the problem is and possible solution?

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  • Rotating text using CSS

    - by Renso
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Goal: Rotating text using css only. How: Surprisingly IE supports this feature rather well. You could use property filters in IE, but since this is only supported on IE browsers, I would not recommend it. CSS3, still in proposal state, has a "writing-mode" property for doing this. It has been part of IE's browser engine since IE5.5. Now that it is part of the CSS3 draft specification, would be the best way to implement this going forward. Webkit based browsers; Firefox 3.5+, Opera 11 and IE9 implement this feature differently by utilizing the transform property. Without using third-party JavaScript or CSS properties, we can use the CSS3 "writing-mode" property, supported from IE5.5 up to IE8, the latter adding addition formatting options through -ms extensions. <style type="text/css"> .rightToLeft{ writing-mode: tb-rl; } </style> <p class="rightToLeft">This is my text</p> This will rotate the text 90 degrees, starting from the right to the left. Here are all the options: ·         lr-tb – Default value, left to right, top to bottom ·         rl-tb – Right to left, top to bottom ·         tb-rl – Vertically; top to bottom, right to left ·         bt-rl – Vertically; bottom to top, right to left ·         tb-lr – Available in IE8+: -ms-writing-mode; top to bottom, left to right ·         bt-lr – Bottom to top, left to right ·         lr-bt – Left to right, bottom to top What about Firefox, Safari, etc.? The following techniques need to be used on Webkit browsers like Firefox, Opera 11, Google Chrome and IE9. These browsers require their proprietary vendor extensions: -moz-, -webkit-, -o- and -ms-. -webkit-transform: rotate(90deg);    -moz-transform: rotate(90deg); -ms-transform: rotate(90deg); -o-transform: rotate(90deg); transform: rotate(90deg);

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  • Antenna Aligner Part 7: Connecting the dots

    - by Chris George
    The app is basically ready, so I eagerly started to sort out creating the application entry in iTunes Connect. It's mostly intuitive actually, although I did have to create yet another icon for iTunes sized 512x512 pixels, damn lucky I did the original graphics as vector! It took me longer to write the application description than anything else, I'm so not a tech author! I didn't like the way you have to 'make up' an SKU (Stock Keeping Unit) number. I have to do some googling to find out that it really doesn't matter what it is! It should be more obvious what to do from the actual website itself. That aside, the rest of it was actually fairly straightforward. As well as the details of the application, iPhone and iPad screenshots were also required. This posed somewhat of a problem. The iPhone ones were easy (as I have one!), but I do not (yet) own an iPad . So I thought I'd leave the iPad screenshots out for now. Once the application details were sorted, I moved onto the rights and pricing. At the start of the project I had made the decision that I wouldn't charge any more than the lowest amount £0.59. I believe there is a market for this, but as my first foray into app development I didn't want to take the mick. I did realise, however, that I had built my app with a developer certificate and provisioning profile. This was fairly quickly corrected, and again Nomad made this very easy to switch over to the distribution certificate and provisioning profile. With a sense of excitement I cracked open iTunes connect and clicked the upload button ... ...slight snag... . when the Nomad project was started, Apple allowed uploads of these binaries via iTunes Connect. But this is no longer possible, the only upload path is via the Application Loader available from the Apple Developer program. This itself has one limitation, it only runs on a mac! D'OH!!!  Actually my language was somewhat more colourful when this fact came to light. After picking my laptop up off the floor and putting it back together... ok only joking, but I did nearly throw it out of frustration!... I started to consider the options; I briefly entertained the idea of buying a cheap mac from ebay... no, that defeats the whole object of what I'm doing, plus my wife wouldn't be impressed there are some guys out there in the interweb who will upload your app for a small fee...but I don't really like the idea of giving some faceless email address my apple developer login details, as well as my app binary! find some willing friend with a mac who would kindly let me use it... obviously this is the only sensible option. In the meantime, I informed the Nomad team about this slight 'issue' and they are currently investigating possible solutions...

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  • How to automate a monitoring system for ETL runs

    - by Jeffrey McDaniel
    Upon completion of the Primavera ETL process there are a few ways to determine if the process finished successfully.  First, in the <installation directory>\log folder,  there is a staretlprocess.log and staretl.html files. These files will give the output results of the ETL run. The staretl.html file will give a detailed summary of each step of the process, its run time, and its status. The .log file, based on the logging level set in the Configuration tool, can give extensive information about the ETL process. The log file can be used as a validation for process completion.  To automate the monitoring of these log files, perform the following steps: 1. Write a custom application to parse through the log file and search for [ERROR] . In most cases,  a major [ERROR] could cause the ETL process to fail. Searching the log and finding this value is worthy of an alert. 2. Determine the total number of steps in the ETL process, and validate that the log file recorded and entry for the final step.  For example validate that your log file contains an entry for Step 39/39 (could be different based on the version you are running). If there is no Step 39/39, then either the process is taking longer than expected or it didn't make it to the end.  Either way this would be a good cause for an alert. 3. Check the last line in the log file. The last line of the log file should contain an indication that the ETL run completed successfully. For example, the last line of a log file will say (results could be different based on Reporting Database versions):   [INFO] (Message) Finished Writing Report 4. You could write an Ant script to execute the ETL process and have it set to - failonerror="true" - and from there send results to an external tool to monitor the jobs, send to email, or send to database. With each ETL run, the log file appends to the existing log file by default. Because of this behavior, I would recommend renaming the existing log files before running a new ETL process. By doing this,  only log entries for the currently running ETL process is recorded in the new log files. Based on these log entries, alerts can be setup to notify the administrator or DBA. Another way to determine if the ETL process has completed successfully is to monitor the etl_processmaster table.  Depending on the Reporting Database version this could be in the Stage or Star databases. As of Reporting Database 2.2 and higher this would be in the Star database.  The etl_processmaster table records entries for the ETL run along with a Start and Finish time.  If the ETl process has failed the Finish date should be null. This table can be queried at a time when ETL process is expected to be finished and if null send an alert.  These are just some options. There are additional ways this can be accomplished based around these two areas - log files or database. Here is an additional query to gather more information about your ETL run (connect as Staruser): SELECT SYSDATE,test_script,decode(loc, 0, PROCESSNAME, trim(SUBSTR(PROCESSNAME, loc+1))) PROCESSNAME ,duration duration from ( select (e.endtime - b.starttime) * 1440 duration, to_char(b.starttime, 'hh24:mi:ss') starttime, to_char(e.endtime, 'hh24:mi:ss') endtime,  b.PROCESSNAME, instr(b.PROCESSNAME, ']') loc, b.infotype test_script from ( select processid, infodate starttime, PROCESSNAME, INFOMSG, INFOTYPE from etl_processinfo  where processid = (select max(PROCESSID) from etl_processinfo) and infotype = 'BEGIN' ) b  inner Join ( select processid, infodate endtime, PROCESSNAME, INFOMSG, INFOTYPE from etl_processinfo  where processid = (select max(PROCESSID) from etl_processinfo) and infotype = 'END' ) e on b.processid = e.processid  and b.PROCESSNAME = e.PROCESSNAME order by b.starttime)

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  • Recieving and organizing results without server side script (JavaScript)

    - by Aaron
    I have been working on a very large form project for the past few days. I finally managed to get tables to work properly within a javascript file that opens a new display window. Now the issue at hand is that I can't seem to get CSS code to work within the javascript that I have created. Before everyone starts thinking "just use server side script idiot" I have a few conditions and info about the file: The file is only being ran local due to confidential information risks. Once again no option for server access. The intranet the computers are on are already top security and this wouldn't exactly be a company wide program The code below is obviously just a demo with a simple form... The real file has six pages of highly confidential information Only certain fields on this form will actually be gathered (example: address doesnt appear in the results) The display page will contain data compiled into tables for easier viewing I need to be able to create css commands to easily detect certain information if it applies and along with matching design of the original form Here is the code: <html> <head> <title>Form Example</title> <script LANGUAGE="JavaScript" type="text/javascript"> function display() { DispWin = window.open('','NewWin', 'toolbar=no,status=no,width=800,height=600') message = "<body>"; message += "<table border=1 width=100%>"; message += "<tr>"; message += "<th colspan=2 align=center><font face=stencil color=black><h1>Results</h1><h4>one</h4></font>"; message += "</th>"; message += "</tr>"; message += "<td width=50% align=left>"; message += "<ul><li><b><font face=calibri color=red>NAME:</font></b> " + document.form1.yourname.value + "</UL>" message += "</td>"; message += "<td width=50% align=left>"; message += "<li><b>PHONE: </b>" + document.form1.phone.value + "</ul>"; message += "</td>"; message += "</table>"; message += "<body>"; DispWin.document.write(message); DispWin.document.body.style.cssText = 'color:#blue;'; } </script> </head> <body> <h1>Form Example</h1> Enter the following information: <form name="form1"> <p><b>Name:</b> <input TYPE="TEXT" SIZE="20" NAME="yourname"> </p> <p><b>Address:</b> <input TYPE="TEXT" SIZE="30" NAME="address"> </p> <p><b>Phone: </b> <input TYPE="TEXT" SIZE="15" NAME="phone"> </p> <p><input TYPE="BUTTON" VALUE="Display" onClick="display();"></p> </form> </body> </html> >

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  • Drawing texture does not work anymore with a small amount of triangles

    - by Paul
    When i draw lines, the vertices are well connected. But when i draw the texture inside the triangles, it only works with i<4 in the for loop, otherwise with i<5 for example, there is a EXC_BAD_ACCESS message, at @synthesize textureImage = _textureImage. I don't understand why. (The generatePolygons method seems to work fine as i tried to draw lines with many vertices as in the second image below. And textureImage remains the same for i<4 or i<5 : it's a 512px square image). Here are the images : What i want to achieve is to put the red points and connect them to the y-axis (the green points) and color the area (the green triangles) : If i only draw lines, it works fine : Then with a texture color, it works for i<4 in the loop (the red points in my first image, plus the fifth one to connect the last y) : But then, if i set i<5, the debug tool says EXC_BAD_ACCESS at the synthesize of _textureImage. Here is my code : I set a texture color in HelloWordLayer.mm with : CCSprite *textureImage = [self spriteWithColor:color3 textureSize:512]; _terrain.textureImage = textureImage; Then in the class Terrain, i create the vertices and put the texture in the draw method : @implementation Terrain @synthesize textureImage = _textureImage; //EXC_BAD_ACCESS for i<5 - (void)generatePath2{ CGSize winSize = [CCDirector sharedDirector].winSize; float x = 40; float y = 0; for(int i = 0; i < kMaxKeyPoints+1; ++i) { _hillKeyPoints[i] = CGPointMake(x, y); x = 150 + (random() % (int) 30); y += 30; } } -(void)generatePolygons{ _nPolyVertices = 0; float x1 = 0; float y1 = 0; int keyPoints = 0; for (int i=0; i<4; i++){ /* HERE : 4 = OK / 5 = crash */ //V0: at (0,0) _polyVertices[_nPolyVertices] = CGPointMake(x1, y1); _polyTexCoords[_nPolyVertices++] = CGPointMake(x1, y1); //V1: to the first "point" _polyVertices[_nPolyVertices] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); _polyTexCoords[_nPolyVertices++] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); keyPoints++; //from point at index 0 to 1 //V2, same y as point n°2: _polyVertices[_nPolyVertices] = CGPointMake(0, _hillKeyPoints[keyPoints].y); _polyTexCoords[_nPolyVertices++] = CGPointMake(0, _hillKeyPoints[keyPoints].y); //V1 again _polyVertices[_nPolyVertices] = _polyVertices[_nPolyVertices-2]; _polyTexCoords[_nPolyVertices++] = _polyVertices[_nPolyVertices-2]; //V2 again _polyVertices[_nPolyVertices] = _polyVertices[_nPolyVertices-2]; _polyTexCoords[_nPolyVertices++] = _polyVertices[_nPolyVertices-2]; //V3 = same x,y as point at index 1 _polyVertices[_nPolyVertices] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); _polyTexCoords[_nPolyVertices] = CGPointMake(_hillKeyPoints[keyPoints].x, _hillKeyPoints[keyPoints].y); y1 = _polyVertices[_nPolyVertices].y; _nPolyVertices++; } } - (id)init { if ((self = [super init])) { [self generatePath2]; [self generatePolygons]; } return self; } - (void) draw { //glDisable(GL_TEXTURE_2D); glDisableClientState(GL_COLOR_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glBindTexture(GL_TEXTURE_2D, _textureImage.texture.name); glColor4f(1, 1, 1, 1); glVertexPointer(2, GL_FLOAT, 0, _polyVertices); glTexCoordPointer(2, GL_FLOAT, 0, _polyTexCoords); glDrawArrays(GL_TRIANGLE_STRIP, 0, (GLsizei)_nPolyVertices); glColor4f(1, 1, 1, 1); for(int i = 1; i < 40; ++i) { ccDrawLine(_polyVertices[i-1], _polyVertices[i]); } // restore default GL states glEnable(GL_TEXTURE_2D); glEnableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); } Do you see anything wrong in this code? Thanks for your help

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  • Mobile Deals: the Consumer Wants You in Their Pocket

    - by Mike Stiles
    Mobile deals offer something we talk about a lot in social marketing, relevant content. If a consumer is already predisposed to liking your product and gets a timely deal for it that’s easy and convenient to use, not only do you score on the marketing side, it clearly generates some of that precious ROI that’s being demanded of social. First, a quick gut-check on the public’s adoption of mobile. Nielsen figures have 55.5% of US mobile owners using smartphones. If young people are indeed the future, you can count on the move to mobile exploding exponentially. Teens are the fastest growing segment of smartphone users, and 58% of them have one. But the largest demographic of smartphone users is 25-34 at 74%. That tells you a focus on mobile will yield great results now, and even better results straight ahead. So we can tell both from statistics and from all the faces around you that are buried in their smartphones this is where consumers are. But are they looking at you? Do you have a valid reason why they should? Everybody likes a good deal. BIA/Kelsey says US consumers will spend $3.6 billion this year for daily deals (the Groupons and LivingSocials of the world), up 87% from 2011. The report goes on to say over 26% of small businesses are either "very likely" or "extremely likely" to offer up a deal in the next 6 months. Retail Gazette reports 58% of consumers shop with coupons, a 40% increase in 4 years. When you consider that a deal can be the impetus for a real-world transaction, a first-time visit to a store, an online purchase, entry into a loyalty program, a social referral, a new fan or follower, etc., that 26% figure shows us there’s a lot of opportunity being left on the table by brands. The existing and emerging technologies behind mobile devices make the benefits of offering deals listed above possible. Take how mobile payment systems are being tied into deal delivery and loyalty programs. If it’s really easy to use a coupon or deal, it’ll get used. If it’s complicated, it’ll be passed over as “not worth it.” When you can pay with your mobile via technologies that connects store and user, you get the deal, you get the loyalty credit, you pay, and your receipt is uploaded, all in one easy swipe. Nothing to keep track of, nothing to lose or forget about. And the store “knows” you, so future offers will be based on your tastes. Consider the endgame. A customer who’s a fan of your belt buckle store’s Facebook Page is in one of your physical retail locations. They pull up your app, because they’ve gotten used to a loyalty deal being offered when they go to your store. Voila. A 10% discount active for the next 30 minutes. Maybe the app also surfaces social references to your brand made by friends so they can check out a buckle someone’s raving about. If they aren’t a fan of your Page or don’t have your app, perhaps they’ve opted into location-based deal services so you can still get them that 10% deal while they’re in the store. Or maybe they’ve walked in with a pre-purchased Groupon or Living Social voucher. They pay with one swipe, and you’ve learned about their buying preferences, credited their loyalty account and can encourage them to share a pic of their new buckle on social. Happy customer. Happy belt buckle company. All because the brand was willing to use the tech that’s available to meet consumers where they are, incentivize them, and show them how much they’re valued through rewards.

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  • A Reusable Builder Class for .NET testing

    - by Liam McLennan
    When writing tests, other than end-to-end integration tests, we often need to construct test data objects. Of course this can be done using the class’s constructor and manually configuring the object, but to get many objects into a valid state soon becomes a large percentage of the testing effort. After many years of painstakingly creating builders for each of my domain objects I have finally become lazy enough to bother to write a generic, reusable builder class for .NET. To use it you instantiate a instance of the builder and configuring it with a builder method for each class you wish it to be able to build. The builder method should require no parameters and should return a new instance of the type in a default, valid state. In other words the builder method should be a Func<TypeToBeBuilt>. The best way to make this clear is with an example. In my application I have the following domain classes that I want to be able to use in my tests: public class Person { public string Name { get; set; } public int Age { get; set; } public bool IsAndroid { get; set; } } public class Building { public string Street { get; set; } public Person Manager { get; set; } } The builder for this domain is created like so: build = new Builder(); build.Configure(new Dictionary<Type, Func<object>> { {typeof(Building), () => new Building {Street = "Queen St", Manager = build.A<Person>()}}, {typeof(Person), () => new Person {Name = "Eugene", Age = 21}} }); Note how Building depends on Person, even though the person builder method is not defined yet. Now in a test I can retrieve a valid object from the builder: var person = build.A<Person>(); If I need a class in a customised state I can supply an Action<TypeToBeBuilt> to mutate the object post construction: var person = build.A<Person>(p => p.Age = 99); The power and efficiency of this approach becomes apparent when your tests require larger and more complex objects than Person and Building. When I get some time I intend to implement the same functionality in Javascript and Ruby. Here is the full source of the Builder class: public class Builder { private Dictionary<Type, Func<object>> defaults; public void Configure(Dictionary<Type, Func<object>> defaults) { this.defaults = defaults; } public T A<T>() { if (!defaults.ContainsKey(typeof(T))) throw new ArgumentException("No object of type " + typeof(T).Name + " has been configured with the builder."); T o = (T)defaults[typeof(T)](); return o; } public T A<T>(Action<T> customisation) { T o = A<T>(); customisation(o); return o; } }

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  • Deploying Oracle ADF Essentials Applications to Glassfish

    - by Shay Shmeltzer
    With the new Oracle ADF Essentials offering you can now deploy applications that leverage Oracle ADF on the open source Glassfish 3.1 server. Deployment is documented in the official JDeveloper and ADF documentation (here) but below is a summary of the steps and a video of the steps you'll need to take to get a basic Oracle ADF Essentials application to work on GlassFish. Note - to make starting/stopping GlassFish easier for my demo I used my GlassFish extension that you can get here. First we'll install some ADF Runtime libraries on GlassFish Download and install Glassfish (Note - if you also have an Oracle DB on the same machine, you'll want to switch GlassFish's HTTP port to something else instead of 8080). Download the Oracle ADF Essentials packaging - this will get you an adf_essentials.zip file. Copy the adf_essentials.zip to the lib directory of your Glassfish domain - on a default windows install this would be: C:\glassfish3\glassfish\domains\domain1\lib Go the the above lib directory and issue a unzip -j adf_essentials.zip This will extract the ADF libraries to the directory. Now you can start the Glassfish server. Now let's configure Glassfish to handle applications of the ADF type: Invoke the admin console of glassfish (http://localhost:4848) and log into your admin account. Go to Configurations->Server-config->JVM Settings and choose the JVM Options tab Add the following entries: -XX:MaxPermSize=512m (note this entry should already exist so just make sure it has a big enough value) -Doracle.mds.cache=simple While we are in the admin console, we can also define JDBC connections that will be used by our application. Go into Resources->JDBC->JDBC Connection Pools and click to create a New one Give it a name and choose the resource type to be javax.sql.XADataSource and choose Oracle as the Database Driver vendor. Click Next Scroll down to the Additional Properties section and start filling in the information for your database. The values for an Oracle XE will be (user=hr, databaseName = XE, Password=hr, ServerName=localhost, DriverType=thin, PortNumber=1521) Click Finish Click Ping to check your connection works. Now define a new JDBC Resource that will use the pool you just defined. In my example I called the resource jdbc/HRDS You will need this name to match the name in your Application Module connection configuraiton.Now you can re-start the Glassfish server for the changes to take effect. Get an ADF application going (you can use the regular Fusion Application template for this) Go into the project properties of your viewController project, under the deployment section click to edit the deployment profile that is defined there. Go to Platform and choose Glassfish 3.1 from the drop down list. Click ok to go back to your project. Go to Application -> Application Properties-> Deployment Go to Platform and choose Glassfish 3.1 from the drop down list. Click ok to go back to your project. This step will make sure that JDeveloper will autoamtically add the necessary ADF libraries to the EAR file that is being generated for deployment on Glassfish  Go to your Application->Deploy and deploy either to an EAR file or directly to a Glassfish server connection that you created. Things should just work, but if they don't then look up the server.log in the log directory and check out what error is in there. Here is a video demo of the various steps: Note - right now the deployment of an ADF application takes about 2 minutes on my machine we are hoping to be able to improve this timing in the future. People who are more familiar with Glassfish might want to explore using exploded directory deployment and see if they can get it to work.

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  • Library order is important

    - by Darryl Gove
    I've written quite extensively about link ordering issues, but I've not discussed the interaction between archive libraries and shared libraries. So let's take a simple program that calls a maths library function: #include <math.h int main() { for (int i=0; i<10000000; i++) { sin(i); } } We compile and run it to get the following performance: bash-3.2$ cc -g -O fp.c -lm bash-3.2$ timex ./a.out real 6.06 user 6.04 sys 0.01 Now most people will have heard of the optimised maths library which is added by the flag -xlibmopt. This contains optimised versions of key mathematical functions, in this instance, using the library doubles performance: bash-3.2$ cc -g -O -xlibmopt fp.c -lm bash-3.2$ timex ./a.out real 2.70 user 2.69 sys 0.00 The optimised maths library is provided as an archive library (libmopt.a), and the driver adds it to the link line just before the maths library - this causes the linker to pick the definitions provided by the static library in preference to those provided by libm. We can see the processing by asking the compiler to print out the link line: bash-3.2$ cc -### -g -O -xlibmopt fp.c -lm /usr/ccs/bin/ld ... fp.o -lmopt -lm -o a.out... The flag to the linker is -lmopt, and this is placed before the -lm flag. So what happens when the -lm flag is in the wrong place on the command line: bash-3.2$ cc -g -O -xlibmopt -lm fp.c bash-3.2$ timex ./a.out real 6.02 user 6.01 sys 0.01 If the -lm flag is before the source file (or object file for that matter), we get the slower performance from the system maths library. Why's that? If we look at the link line we can see the following ordering: /usr/ccs/bin/ld ... -lmopt -lm fp.o -o a.out So the optimised maths library is still placed before the system maths library, but the object file is placed afterwards. This would be ok if the optimised maths library were a shared library, but it is not - instead it's an archive library, and archive library processing is different - as described in the linker and library guide: "The link-editor searches an archive only to resolve undefined or tentative external references that have previously been encountered." An archive library can only be used resolve symbols that are outstanding at that point in the link processing. When fp.o is placed before the libmopt.a archive library, then the linker has an unresolved symbol defined in fp.o, and it will search the archive library to resolve that symbol. If the archive library is placed before fp.o then there are no unresolved symbols at that point, and so the linker doesn't need to use the archive library. This is why libmopt needs to be placed after the object files on the link line. On the other hand if the linker has observed any shared libraries, then at any point these are checked for any unresolved symbols. The consequence of this is that once the linker "sees" libm it will resolve any symbols it can to that library, and it will not check the archive library to resolve them. This is why libmopt needs to be placed before libm on the link line. This leads to the following order for placing files on the link line: Object files Archive libraries Shared libraries If you use this order, then things will consistently get resolved to the archive libraries rather than to the shared libaries.

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  • trying to setup wireless

    - by JohnMerlino
    I'm trying to set up wireless on vostro 1520 dell laptop, with latest Ubuntu install. Here's the output of some of the commands that I was told to run: lshw -C network viggy@ubuntu:~$ lshw -C network WARNING: you should run this program as super-user. *-network description: Ethernet interface product: RTL8111/8168B PCI Express Gigabit Ethernet controller vendor: Realtek Semiconductor Co., Ltd. physical id: 0 bus info: pci@0000:08:00.0 logical name: eth0 version: 03 serial: 00:24:e8:da:84:25 size: 100Mbit/s capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: bus_master cap_list rom ethernet physical tp mii 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=r8169 driverversion=2.3LK-NAPI duplex=full firmware=rtl_nic/rtl8168d-1.fw ip=192.168.2.6 latency=0 multicast=yes port=MII speed=100Mbit/s resources: irq:47 ioport:3000(size=256) memory:f6004000-f6004fff memory:f6000000-f6003fff memory:f6020000-f603ffff *-network description: Network controller product: BCM4312 802.11b/g LP-PHY vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:0e:00.0 version: 01 width: 64 bits clock: 33MHz capabilities: bus_master cap_list configuration: driver=b43-pci-bridge latency=0 resources: irq:18 memory:fa000000-fa003fff *-network DISABLED description: Wireless interface physical id: 1 logical name: wlan0 serial: 0c:60:76:05:ee:74 capabilities: ethernet physical wireless configuration: broadcast=yes driver=b43 driverversion=3.2.0-29-generic firmware=N/A multicast=yes wireless=IEEE 802.11bg lspci 00:00.0 Host bridge: Intel Corporation Mobile 4 Series Chipset Memory Controller Hub (rev 07) 00:02.0 VGA compatible controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:02.1 Display controller: Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07) 00:1a.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #4 (rev 03) 00:1a.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #5 (rev 03) 00:1a.2 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #6 (rev 03) 00:1a.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #2 (rev 03) 00:1b.0 Audio device: Intel Corporation 82801I (ICH9 Family) HD Audio Controller (rev 03) 00:1c.0 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 1 (rev 03) 00:1c.1 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 2 (rev 03) 00:1c.2 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 3 (rev 03) 00:1c.3 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 4 (rev 03) 00:1c.4 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 5 (rev 03) 00:1c.5 PCI bridge: Intel Corporation 82801I (ICH9 Family) PCI Express Port 6 (rev 03) 00:1d.0 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #1 (rev 03) 00:1d.1 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #2 (rev 03) 00:1d.2 USB controller: Intel Corporation 82801I (ICH9 Family) USB UHCI Controller #3 (rev 03) 00:1d.7 USB controller: Intel Corporation 82801I (ICH9 Family) USB2 EHCI Controller #1 (rev 03) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev 93) 00:1f.0 ISA bridge: Intel Corporation ICH9M LPC Interface Controller (rev 03) 00:1f.2 SATA controller: Intel Corporation 82801IBM/IEM (ICH9M/ICH9M-E) 4 port SATA Controller [AHCI mode] (rev 03) 00:1f.3 SMBus: Intel Corporation 82801I (ICH9 Family) SMBus Controller (rev 03) 08:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8111/8168B PCI Express Gigabit Ethernet controller (rev 03) 0e:00.0 Network controller: Broadcom Corporation BCM4312 802.11b/g LP-PHY (rev 01) 1a:00.0 FireWire (IEEE 1394): O2 Micro, Inc. Device 10f7 (rev 01) 1a:00.1 SD Host controller: O2 Micro, Inc. Device 8120 (rev 01) 1a:00.2 Mass storage controller: O2 Micro, Inc. Device 8130 (rev 01) iwconfig lo no wireless extensions. wlan0 IEEE 802.11bg ESSID:off/any Mode:Managed Access Point: Not-Associated Tx-Power=0 dBm Retry long limit:7 RTS thr:off Fragment thr:off Power Management:on eth0 no wireless extensions. At this point in time, I don't have wireless.

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  • std::vector::size with glDrawElements crashes?

    - by NoobScratcher
    ( win32 / OpenGL 3.3 / GLSL 330 ) I decided after a long time of trying to do a graphical user interface using just opengl graphics to go back to a gui toolkit and so in the process have had to port alot of my code to win32. But I have a problem with my glDrawElement function. my program compiles and runs fine until it gets to glDrawElements then crashes.. which is rather annoying right. so I was trying to figure out why and I found out its std::vector::size member not returning the correct amount of faces in the unsigned interger vector eg, "vector<unsigned int>faces; " so when I use cout << faces.size() << endl; I got 68 elements???? instead of 24 as you can see here in this .obj file: # Blender v2.61 (sub 0) OBJ File: '' # www.blender.org v 1.000000 -1.000000 -1.000000 v 1.000000 -1.000000 1.000000 v -1.000000 -1.000000 1.000000 v -1.000000 -1.000000 -1.000000 v 1.000000 1.000000 -0.999999 v 0.999999 1.000000 1.000001 v -1.000000 1.000000 1.000000 v -1.000000 1.000000 -1.000000 s off f 1 2 3 4 f 5 8 7 6 f 1 5 6 2 f 2 6 7 3 <--- 24 Faces not 68? f 3 7 8 4 f 5 1 4 8 I'm using a parser I created to get the faces/vertexes in my .obj file: char modelbuffer [20000]; int MAX_BUFF = 20000; unsigned int face[3]; FILE * pfile; pfile = fopen(szFileName, "rw"); while(fgets(modelbuffer, MAX_BUFF, pfile) != NULL) { if('v') { Point p; sscanf(modelbuffer, "v %f %f %f", &p.x, &p.y, &p.z); points.push_back(p); cout << " p.x = " << p.x << " p.y = " << p.y << " p.z = " << p.x << endl; } if('f') { sscanf(modelbuffer, "f %d %d %d %d", &face[0], &face[1], &face[2], &face[3]); cout << "face[0] = " << face[0] << " face[1] = " << face[1] << " face[2] = " << face[2] << " face[3] = " << face[3] << "\n"; faces.push_back(face[0] - 1); faces.push_back(face[1] - 1); faces.push_back(face[2] - 1); faces.push_back(face[3] - 1); cout << face[0] - 1 << face[1] - 1 << face[2] - 1 << face[3] - 1 << endl; } } using this struct to store the x,y,z positions also this vector was used with Point: vector<Point>points; struct Point { float x, y, z; }; If someone could tell me why its not working and how to fix it that would be awesome I also provide a pastebin to the full source code if you want a closer look. http://pastebin.com/gznYLVw7

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  • WiX, MSDeploy and an appealing configuration/deployment paradigm

    - by alexhildyard
    I do a lot of application and server configuration; I've done this for many years and have tended to view the complexity of this strictly in terms of the complexity of the ultimate configuration to be deployed. For example, specific APIs aside, I would tend to regard installing a server certificate as a more complex activity than, say, copying a file or adding a Registry entry.My prejudice revolved around the idea of a sequential deployment script that not only had the explicit prescription to apply a specific server configuration, but also made the implicit presumption that the server in question was in a good known state. Scripts like this fail for hundreds of reasons -- the Default Website didn't exist; the application had already been deployed; the application had already been partially deployed and failed to rollback fully, and so on. And so the problem is that the more complex the configuration activity, the more scope for error in any individual part of that activity, and therefore the greater the chance the server in question will not end up at exactly the desired configuration level.Recently I was introduced to a completely different mindset, which, for want of a better turn of phrase, I will call the "make it so" mindset. It's extremely simple both to explain and to implement. In place of the head-down, imperative script you used to use, you substitute a set of checks -- much like exception handlers -- around each configuration activity, starting with a check of the current system state. Thus the configuration logic becomes: "IF these services aren't started then start them, and IF XYZ website doesn't exist then create it, and IF these shares don't exist then create them, and IF these shares aren't permissioned in some particular way, then permission them so." This works. Really well, in my experience. Scenario 1: You want to get a system into a good known state; it's already in a good known state; you quickly realise there is nothing to do.Scenario 2: You want to get the system into a good known state; your script is flawed or the system is bust; it cannot be put into that state. You know exactly where (at least part of) the problem is and why.Scenario 3: You want to get the system into a good known state; people are fiddling around with the system just now. That's fine. You do what you can, and later you come back and try it againScenario 4: No one wants to deploy anything; they want you to prove that the previous deployment was successful. So you re-run the deployment script with the "-WhatIf" flag. It reports that there was nothing to change. There's your proof.I mentioned two technologies in the title -- MSI and MSDeploy. I am thinking specifically of the conversation that took place here. Having worked with both technologies, I think Rob Mensching's response is appropriately nuanced, and in essence the difference is this: sometimes your target is either to achieve a specific new server state, or to rollback to a known good one. Then again, your target may be to configure what you can, and to understand what you can't. Implicitly MSDeploy's "rollback" is simply to redeploy the previous version, whereas a well-crafted MSI will actively put your system into that state without further intervention. Either way, if all goes well it will leave you with a system in one of two states, whereas MSDeploy could leave your system in one of many states. The key is that MSDeploy and MSI are complementary technologies; which suits you best depends as much on Operational guidance as your Configuration remit.What I wanted to say was that I have always been for atomic, transactional-based configuration, but having worked with the "make it so" paradigm, I have been favourably impressed by the actual results. I'm tempted to put a more technical post up on this in due course.

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  • Omni-directional light shadow mapping with cubemaps in WebGL

    - by Winged
    First of all I must say, that I have read a lot of posts describing an usage of cubemaps, but I'm still confused about how to use them. My goal is to achieve a simple omni-directional (point) light type shading in my WebGL application. I know that there is a lot more techniques (like using Two-Hemispheres or Camera Space Shadow Mapping) which are way more efficient, but for an educational purpose cubemaps are my primary goal. Till now, I have adapted a simple shadow mapping which works with spotlights (with one exception: I don't know how to cut off the glitchy part beyond the reach of a single shadow map texture): glitchy shadow mapping<<< So for now, this is how I understand the usage of cubemaps in shadow mapping: Setup a framebuffer (in case of cubemaps - 6 framebuffers; 6 instead of 1 because every usage of framebufferTexture2D slows down an execution which is nicely described here <<<) and a texture cubemap. Also in WebGL depth components are not well supported, so I need to render it to RGBA first. this.texture = gl.createTexture(); gl.bindTexture(gl.TEXTURE_CUBE_MAP, this.texture); gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.LINEAR); gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR); for (var face = 0; face < 6; face++) gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, gl.RGBA, this.size, this.size, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); gl.bindTexture(gl.TEXTURE_CUBE_MAP, null); this.framebuffer = []; for (face = 0; face < 6; face++) { this.framebuffer[face] = gl.createFramebuffer(); gl.bindFramebuffer(gl.FRAMEBUFFER, this.framebuffer[face]); gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_CUBE_MAP_POSITIVE_X + face, this.texture, 0); gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, this.depthbuffer); var e = gl.checkFramebufferStatus(gl.FRAMEBUFFER); // Check for errors if (e !== gl.FRAMEBUFFER_COMPLETE) throw "Cubemap framebuffer object is incomplete: " + e.toString(); } Setup the light and the camera (I'm not sure if should I store all of 6 view matrices and send them to shaders later, or is there a way to do it with just one view matrix). Render the scene 6 times from the light's position, each time in another direction (X, -X, Y, -Y, Z, -Z) for (var face = 0; face < 6; face++) { gl.bindFramebuffer(gl.FRAMEBUFFER, shadow.buffer.framebuffer[face]); gl.viewport(0, 0, shadow.buffer.size, shadow.buffer.size); gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); camera.lookAt( light.position.add( cubeMapDirections[face] ) ); scene.draw(shadow.program); } In a second pass, calculate the projection a a current vertex using light's projection and view matrix. Now I don't know If should I calculate 6 of them, because of 6 faces of a cubemap. ScaleMatrix pushes the projected vertex into the 0.0 - 1.0 region. vDepthPosition = ScaleMatrix * uPMatrixFromLight * uVMatrixFromLight * vWorldVertex; In a fragment shader calculate the distance between the current vertex and the light position and check if it's deeper then the depth information read from earlier rendered shadow map. I know how to do it with a 2D Texture, but I have no idea how should I use cubemap texture here. I have read that texture lookups into cubemaps are performed by a normal vector instead of a UV coordinate. What vector should I use? Just a normalized vector pointing to the current vertex? For now, my code for this part looks like this (not working yet): float shadow = 1.0; vec3 depth = vDepthPosition.xyz / vDepthPosition.w; depth.z = length(vWorldVertex.xyz - uLightPosition) * linearDepthConstant; float shadowDepth = unpack(textureCube(uDepthMapSampler, vWorldVertex.xyz)); if (depth.z > shadowDepth) shadow = 0.5; Could you give me some hints or examples (preferably in WebGL code) how I should build it?

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  • Caching factory design

    - by max
    I have a factory class XFactory that creates objects of class X. Instances of X are very large, so the main purpose of the factory is to cache them, as transparently to the client code as possible. Objects of class X are immutable, so the following code seems reasonable: # module xfactory.py import x class XFactory: _registry = {} def get_x(self, arg1, arg2, use_cache = True): if use_cache: hash_id = hash((arg1, arg2)) if hash_id in _registry: return _registry[hash_id] obj = x.X(arg1, arg2) _registry[hash_id] = obj return obj # module x.py class X: # ... Is it a good pattern? (I know it's not the actual Factory Pattern.) Is there anything I should change? Now, I find that sometimes I want to cache X objects to disk. I'll use pickle for that purpose, and store as values in the _registry the filenames of the pickled objects instead of references to the objects. Of course, _registry itself would have to be stored persistently (perhaps in a pickle file of its own, in a text file, in a database, or simply by giving pickle files the filenames that contain hash_id). Except now the validity of the cached object depends not only on the parameters passed to get_x(), but also on the version of the code that created these objects. Strictly speaking, even a memory-cached object could become invalid if someone modifies x.py or any of its dependencies, and reloads it while the program is running. So far I ignored this danger since it seems unlikely for my application. But I certainly cannot ignore it when my objects are cached to persistent storage. What can I do? I suppose I could make the hash_id more robust by calculating hash of a tuple that contains arguments arg1 and arg2, as well as the filename and last modified date for x.py and every module and data file that it (recursively) depends on. To help delete cache files that won't ever be useful again, I'd add to the _registry the unhashed representation of the modified dates for each record. But even this solution isn't 100% safe since theoretically someone might load a module dynamically, and I wouldn't know about it from statically analyzing the source code. If I go all out and assume every file in the project is a dependency, the mechanism will still break if some module grabs data from an external website, etc.). In addition, the frequency of changes in x.py and its dependencies is quite high, leading to heavy cache invalidation. Thus, I figured I might as well give up some safety, and only invalidate the cache only when there is an obvious mismatch. This means that class X would have a class-level cache validation identifier that should be changed whenever the developer believes a change happened that should invalidate the cache. (With multiple developers, a separate invalidation identifier is required for each.) This identifier is hashed along with arg1 and arg2 and becomes part of the hash keys stored in _registry. Since developers may forget to update the validation identifier or not realize that they invalidated existing cache, it would seem better to add another validation mechanism: class X can have a method that returns all the known "traits" of X. For instance, if X is a table, I might add the names of all the columns. The hash calculation will include the traits as well. I can write this code, but I am afraid that I'm missing something important; and I'm also wondering if perhaps there's a framework or package that can do all of this stuff already. Ideally, I'd like to combine in-memory and disk-based caching.

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  • MPI Cluster Debugger launch integration in VS2010

    Let's assume that you have all the HPC bits installed and that you have existing MPI code (or you created a "Hello World" project using the MPI project template). Of course, you create a single MPI application and at runtime it will correspond to multiple processes (of the same app) launched on multiple nodes (i.e. machines) on the cluster. So how do you debug such a situation by simply hitting the familiar "F5" keystroke (i.e. Debug - Start Debugging)?WATCH IT INSTEAD OF READING ABOUT ITIf you can't bear to read through all the details below, just watch this 19-minute screencast explaining this VS2010 feature. Alternatively, or even additionally, keep on reading.REQUIREMENTWhen you debug an MPI application, you would want the copying of resources from your client machine (where Visual Studio is installed) to each compute node (where Windows HPC Server is installed) to take place automatically for you. 'Resources' in the previous sentence includes your application binary, plus any binary or data dependencies it may have, plus PDBs if needed, plus the debug CRT of the correct bitness, plus msvsmon for remote debugging to work. You would also want, after copying is complete, to have your app and msvsmon launched and attached so that you can hit breakpoints back in Visual Studio on your client machine. All these thing that you would want are delivered in VS2010.STEPS TO F51. In your MPI project where you have placed a breakpoint go to Project Properties - Configuration Properties - Debugging. Ensure the "Debugger to launch" combo box value is set to MPI Cluster Debugger.2. There are a whole bunch of properties here and typically you can ignore all of them except one: Run Environment. By default it is set to run 1 process on your local machine and if you change the number after that to, for example, 4 it will launch 4 processes of your app on your local machine.You want this to run on your cluster though, so go to the dropdown arrow at the end of the Run Environment cell and open it to expose the "Edit Hpc node" menu which opens the Node Selector dialog:In this dialog you can enter (or pick from a list) the cluster head node name and then the number of processes you want to execute on the cluster and then hit OK and… you are done.3. Press F5 and watch your breakpoint get hit (after giving it some time for copying, remote execution, attachment and symbol resolution to take place).GOING DEEPERIn the MPI Cluster Debugger project properties above, you can see many additional properties to the Run Environment. They are all optional, but you may want to understand them in order to fine tune your cluster debugging. Read all about each one of these on the MSDN page Configuration Properties for the MPI Cluster Debugger.In the Node Selector dialog above you can see more options than just the Head Node name and Number of Process to run. They should be self-explanatory but I also cover them in depth in my screencast showing you an example of why you would choose to schedule processes per core versus per node. You can also read about these options on MSDN as part of the page How to: Configure and Launch the MPI Cluster Debugger.To read through an example that touches on MPI project creation, project properties, node selector, and also usage of MPI with OpenMP plus MPI with PPL, read the MSDN page Walkthrough: Launching the MPI Cluster Debugger in Visual Studio 2010.Happy MPI debugging! Comments about this post welcome at the original blog.

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  • Teminal non-responsive on load, can't enter anything until CTRL+C

    - by Silver Light
    Hello! I have an issue with terminal in Ubuntu 10.04. When I launch it, it hangs, like this: I cannot do anything until I press CTRL+C: I cannot remember when this started. What can be wrong? Looks like teminal is loading or processing something each time it loads. How can I diagnose and solve this problem? EDIT: Here are the conents of ~/.bashrc: # ~/.bashrc: executed by bash(1) for non-login shells. # see /usr/share/doc/bash/examples/startup-files (in the package bash-doc) # for examples # If not running interactively, don't do anything [ -z "$PS1" ] && return # don't put duplicate lines in the history. See bash(1) for more options # ... or force ignoredups and ignorespace HISTCONTROL=ignoredups:ignorespace # append to the history file, don't overwrite it shopt -s histappend # for setting history length see HISTSIZE and HISTFILESIZE in bash(1) HISTSIZE=1000 HISTFILESIZE=2000 # check the window size after each command and, if necessary, # update the values of LINES and COLUMNS. shopt -s checkwinsize # make less more friendly for non-text input files, see lesspipe(1) [ -x /usr/bin/lesspipe ] && eval "$(SHELL=/bin/sh lesspipe)" # set variable identifying the chroot you work in (used in the prompt below) if [ -z "$debian_chroot" ] && [ -r /etc/debian_chroot ]; then debian_chroot=$(cat /etc/debian_chroot) fi # set a fancy prompt (non-color, unless we know we "want" color) case "$TERM" in xterm-color) color_prompt=yes;; esac # uncomment for a colored prompt, if the terminal has the capability; turned # off by default to not distract the user: the focus in a terminal window # should be on the output of commands, not on the prompt #force_color_prompt=yes if [ -n "$force_color_prompt" ]; then if [ -x /usr/bin/tput ] && tput setaf 1 >&/dev/null; then # We have color support; assume it's compliant with Ecma-48 # (ISO/IEC-6429). (Lack of such support is extremely rare, and such # a case would tend to support setf rather than setaf.) color_prompt=yes else color_prompt= fi fi if [ "$color_prompt" = yes ]; then PS1='${debian_chroot:+($debian_chroot)}\[\033[01;32m\]\u@\h\[\033[00m\]:\[\033[01;34m\]\w\[\033[00m\]\$ ' else PS1='${debian_chroot:+($debian_chroot)}\u@\h:\w\$ ' fi unset color_prompt force_color_prompt # If this is an xterm set the title to user@host:dir case "$TERM" in xterm*|rxvt*) PS1="\[\e]0;${debian_chroot:+($debian_chroot)}\u@\h: \w\a\]$PS1" ;; *) ;; esac # enable color support of ls and also add handy aliases if [ -x /usr/bin/dircolors ]; then test -r ~/.dircolors && eval "$(dircolors -b ~/.dircolors)" || eval "$(dircolors -b)" alias ls='ls --color=auto' #alias dir='dir --color=auto' #alias vdir='vdir --color=auto' alias grep='grep --color=auto' alias fgrep='fgrep --color=auto' alias egrep='egrep --color=auto' fi # some more ls aliases alias ll='ls -alF' alias la='ls -A' alias l='ls -CF' # Add an "alert" alias for long running commands. Use like so: # sleep 10; alert alias alert='notify-send --urgency=low -i "$([ $? = 0 ] && echo terminal || echo error)" "$(history|tail -n1|sed -e '\''s/^\s*[0-9]\+\s*//;s/[;&|]\s*alert$//'\'')"' # Alias definitions. # You may want to put all your additions into a separate file like # ~/.bash_aliases, instead of adding them here directly. # See /usr/share/doc/bash-doc/examples in the bash-doc package. if [ -f ~/.bash_aliases ]; then . ~/.bash_aliases fi # enable programmable completion features (you don't need to enable # this, if it's already enabled in /etc/bash.bashrc and /etc/profile # sources /etc/bash.bashrc). if [ -f /etc/bash_completion ] && ! shopt -oq posix; then . /etc/bash_completion fi # Source .profile if [ -f ~/.profile ]; then . ~/.profile fi Setting -x at the beginning showed me that it tries to repeat this without stopping: +++++++++++++++++++ '[' 'complete -f -X '\''!*.@(pdf|PDF)'\'' acroread gpdf xpdf' '!=' 'complete -f -X '\''!*.@(pdf|PDF)'\'' acroread gpdf xpdf' ']' +++++++++++++++++++ line='complete -f -X '\''!*.@(pdf|PDF)'\'' acroread gpdf xpdf' +++++++++++++++++++ line='complete -f -X '\''!*.@(pdf|PDF)'\'' acroread gpdf xpdf' +++++++++++++++++++ line=' acroread gpdf xpdf' +++++++++++++++++++ list=("${list[@]}" $line) +++++++++++++++++++ read line

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  • Call for Papers for both Devoxx UK and France now open!

    - by Yolande
    Normal 0 false false false EN-US JA X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:Cambria; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin;} The two conferences are taking place the last week of March 2013 with London on March 26th and 27 and Paris on March 28th and 29th. Oracle fully supports "Devoxx UK" and "Devoxx France" as a European Platinum Partner. Submit proposals and participate in both conferences since they are a two-hour train ride away from one another. The Devoxx conferences are designed “for developers by developers.” The conference committees are looking for speakers who are passionate developers unafraid to share their knowledge of Java, mobile, web and beyond. The sessions are about frameworks, tools and development with in-depth conference sessions, short practical quickies, and bird-of-a-feather discussions. Those different formats allow speakers to choose the best way to present their topics and can be mentioned during the submission process Devoxx has proven its success under Stephan Janssen, organizer of Devoxx in Belgium for the past 11 years. Devoxx has been the biggest Java conference in Europe for many years. To organize those local conferences, Stephan has enrolled the top community leaders in the UK and France. Ben Evans and Martijn Verberg are the leaders of London Java User Group (JUG) and are also known internationally for starting the Adopt-a-JSR program. Antonio Goncalves is the leader of the Paris JUG. He organized last year’s Devoxx France, which was a big success with twice the size first expected. The organizers made sure to add the local character to the conferences. "The community energy has to feel right," said Ben Evans and for that he picked an "old Victoria hall" for the venue. Those leaders are part of very dynamic Java communities in France and in the UK. France has 22 JUGs; the Paris JUG alone has 2,000 members. The UK has over 50,000 developers working in London and its surroundings; a lot of them are Java developers working in the financial industry. The conference fee is kept as low as possible to encourage those developers to attend. Devoxx promises to be crowded and sold out in advance. Make sure to submit your talks to both Devoxx UK and France before January 31st, 2013. 

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  • 2D Tile based Game Collision problem

    - by iNbdy
    I've been trying to program a tile based game, and I'm stuck at the collision detection. Here is my code (not the best ^^): void checkTile(Character *c, int **map) { int x1,x2,y1,y2; /* Character position in the map */ c->upY = (c->y) / TILE_SIZE; // Top left corner c->downY = (c->y + c->h) / TILE_SIZE; // Bottom left corner c->leftX = (c->x) / TILE_SIZE; // Top right corner c->rightX = (c->x + c->w) / TILE_SIZE; // Bottom right corner x1 = (c->x + 10) / TILE_SIZE; // 10px from left side point x2 = (c->x + c->w - 10) / TILE_SIZE; // 10px from right side point y1 = (c->y + 10) / TILE_SIZE; // 10px from top side point y2 = (c->y + c->h - 10) / TILE_SIZE; // 10px from bottom side point /* Top */ if (map[c->upY][x1] > 2 || map[c->upY][x2] > 2) c->topCollision = 1; else c->topCollision = 0; /* Bottom */ if ((map[c->downY][x1] > 2 || map[c->downY][x2] > 2)) c->downCollision = 1; else c->downCollision = 0; /* Left */ if (map[y1][c->leftX] > 2 || map[y2][c->leftX] > 2) c->leftCollision = 1; else c->leftCollision = 0; /* Right */ if (map[y1][c->rightX] > 2 || map[y2][c->rightX] > 2) c->rightCollision = 1; else c->rightCollision = 0; } That calculates 8 collision points My moving function is like that: void movePlayer(Character *c, int **map) { if ((c->dirX == LEFT && !c->leftCollision) || (c->dirX == RIGHT && !c->rightCollision)) c->x += c->vx; if ((c->dirY == UP && !c->topCollision) || (c->dirY == DOWN && !c->downCollision)) c->y += c->vy; checkPosition(c, map); } and the checkPosition: void checkPosition(Character *c, int **map) { checkTile(c, map); if (c->downCollision) { if (c->state != JUMPING) { c->vy = 0; c->y = (c->downY * TILE_SIZE - c->h); } } if (c->leftCollision) { c->vx = 0; c->x = (c->leftX) * TILE_SIZE + TILE_SIZE; } if (c->rightCollision) { c->vx = 0; c->x = c->rightX * TILE_SIZE - c->w; } } This works, but sometimes, when the player is landing on ground, right and left collision points become equal to 1. So it's as if there were collision coming from left or right. Does anyone know why this is doing this?

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  • C# 5 Async, Part 3: Preparing Existing code For Await

    - by Reed
    While the Visual Studio Async CTP provides a fantastic model for asynchronous programming, it requires code to be implemented in terms of Task and Task<T>.  The CTP adds support for Task-based asynchrony to the .NET Framework methods, and promises to have these implemented directly in the framework in the future.  However, existing code outside the framework will need to be converted to using the Task class prior to being usable via the CTP. Wrapping existing asynchronous code into a Task or Task<T> is, thankfully, fairly straightforward.  There are two main approaches to this. Code written using the Asynchronous Programming Model (APM) is very easy to convert to using Task<T>.  The TaskFactory class provides the tools to directly convert APM code into a method returning a Task<T>.  This is done via the FromAsync method.  This method takes the BeginOperation and EndOperation methods, as well as any parameters and state objects as arguments, and returns a Task<T> directly. For example, we could easily convert the WebRequest BeginGetResponse and EndGetResponse methods into a method which returns a Task<WebResponse> via: Task<WebResponse> task = Task.Factory .FromAsync<WebResponse>( request.BeginGetResponse, request.EndGetResponse, null); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Event-based Asynchronous Pattern (EAP) code can also be wrapped into a Task<T>, though this requires a bit more effort than the one line of code above.  This is handled via the TaskCompletionSource<T> class.  MSDN provides a detailed example of using this to wrap an EAP operation into a method returning Task<T>.  It demonstrates handling cancellation and exception handling as well as the basic operation of the asynchronous method itself. The basic form of this operation is typically: Task<YourResult> GetResultAsync() { var tcs = new TaskCompletionSource<YourResult>(); // Handle the event, and setup the task results... this.GetResultCompleted += (o,e) => { if (e.Error != null) tcs.TrySetException(e.Error); else if (e.Cancelled) tcs.TrySetCanceled(); else tcs.TrySetResult(e.Result); }; // Call the asynchronous method this.GetResult(); // Return the task from the TaskCompletionSource return tcs.Task; } We can easily use these methods to wrap our own code into a method that returns a Task<T>.  Existing libraries which cannot be edited can be extended via Extension methods.  The CTP uses this technique to add appropriate methods throughout the framework. The suggested naming for these methods is to define these methods as “Task<YourResult> YourClass.YourOperationAsync(…)”.  However, this naming often conflicts with the default naming of the EAP.  If this is the case, the CTP has standardized on using “Task<YourResult> YourClass.YourOperationTaskAsync(…)”. Once we’ve wrapped all of our existing code into operations that return Task<T>, we can begin investigating how the Async CTP can be used with our own code.

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