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  • Glade: How can I set the value of a spin button?

    - by espectalll123
    I've done some spin buttons with Glade for my Python/GTK3 app, but I don't know how to set things like default, lower or higher value. How can I do it? Using the following things for development: Python 2.7.3 GTK 3 Glade 3.12.1 1) I need to change things from script, as I need to set default value and maximum value as a variable; 2) I saw the PyGTK documentation before, it's not working for GTK3; 3) please don't direct me to the GTK3 docummentation... I can't understand it :P

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  • FB login and privacy policy

    - by Ispuk
    I'm bulding up a site, where the ONLY ONE method for log in, is the fb login button. Now i'm wondering if i need to make users check and read the my own site's privacy and policy before and accept that is some way, is this needed? The site is for text/pourpouse sharing, and you can only interact with the site after you are logged/registered, althought you can only navigate lists of users and pourpouses. thanks

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  • Should database-models (conceptual or physical) be reviewed by DBAs?

    - by user61852
    Where I work, new applications that are being developed that will use their own relational database, must have their database-models (conceptual, then physical ) reviewed and aproved by DBAs. Things looked after are normalization, antipatterns, table and column naming standards, etc. Is this really a DBA's responsability to do this ? or should it be, in a greater extend, the responsability of app designers and architects ?

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  • In-app paymnt methods

    - by user212228
    I'm interested in developing for Ubuntu (mostly phones) and I can't seem to find the guidelines on app publishing, will apps only work through the ubuntu software center, or can users download and install an app from a website like is possible with an android apk? Also, are there any rules regarding in-app purchase methods, (I hope the minimum price here isn't $2.99 in-app as well or I'm not going to even bother developing for Ubuntu and will just stick with Android) Google for example, requires that in-app purchases go through their servers so that it isn't possible to use other funding methods at least for play store published apps. My main questions here are: Would it be possible to release an app for ubuntu touch that accepted bitcoin, paypal, or other methods for in-app purchases? If not, would it be possible to release apps through a personal website or 3rd party app market that could use alternative payment methods?

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  • Even EA's Have Bad Days - it's Time to Reset

    - by Pat Shepherd
    I saw this article and thought I'd share it because, even we EA's have bad days and the 7 points listed are a great way for you to hit the "reset" button. From Geoffrey James on INC.COM, here are 7 ways to change your view of things when, say, you are hitting a frustration point coordinating stakeholders to agree on an approach (never happens, right?) Positive Thinking: 7 Easy Ways to Improve a Bad Day http://www.inc.com/geoffrey-james/positive-thinking-7-easy-ways-to-improve-a-bad-day.html To paraphrase:          You can decide (in an instant) to change patterns of the past          Believe in (or even visualize) good things happening, and they will          Keep a healthy perspective on the work-life / life-life continuum (what things REALLY matter in the big scheme of things)                  Focus on the good (the laws of positive-attraction apply)

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  • Is sticking to one language a good practice?

    - by Ans
    I'm developing a pipeline for processing text that will go into production. The question I keep asking myself is: should I stick to one language when looking for a tool to do a particular task (e.g. NLTK, PDFMiner, CLD, CRFsuite, etc.)? Or is it OK to mix and match looking for the best tool regardless of what language it's written in (e.g. OpenNLP, ParsCit, poppler, CFR++, etc.) and warp my code around them?

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  • How to commit a file conversion?

    - by l0b0
    Say you've committed a file of type foo in your favorite vcs: $ vcs add data.foo $ vcs commit -m "My data" After publishing you realize there's a better data format bar. To convert you can use one of these solutions: $ vcs mv data.foo data.bar $ vcs commit -m "Preparing to use format bar" $ foo2bar --output data.bar data.bar $ vcs commit -m "Actual foo to bar conversion" or $ foo2bar --output data.foo data.foo $ vcs commit -m "Converted data to format bar" $ vcs mv data.foo data.bar $ vcs commit -m "Renamed to fit data type" or $ foo2bar --output data.bar data.foo $ vcs rm data.foo $ vcs add data.bar $ vcs commit -m "Converted data to format bar" In the first two cases the conversion is not an atomic operation and the file extension is "lying" in the first commit. In the last case the conversion will not be detected as a move operation, so as far as I can tell it'll be difficult to trace the file history across the commit. Although I'd instinctively prefer the last solution, I can't help thinking that tracing history should be given very high priority in version control. What is the best thing to do here?

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  • Is there a simple "Hello World" for making games?

    - by a.m.
    Does anyone know of a simple "Hello World" for making games for ubuntu? I've seen the Getting Started with Quickly video. Any examples for platformers or something like that? EDIT: Just a recap of the answers. Blender Game engine -- Uses python Pygame -- Python MonoGame http://monogame.codeplex.com/ -- some sort of XNA ? QuakeC -- This a Quake flavored C like lang. See: Steel Storm http://one.steel-storm.com/

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  • What datastructure would you use for a collision-detection in a tilemap?

    - by Solom
    Currently I save those blocks in my map that could be colliding with the player in a HashMap (Vector2, Block). So the Vector2 represents the coordinates of the blog. Whenever the player moves I then iterate over all these Blocks (that are in a specific range around the player) and check if a collision happened. This was my first rough idea on how to implement the collision-detection. Currently if the player moves I put more and more blocks in the HashMap until a specific "upper bound", then I clear it and start over. I was fully aware that it was not the brightest solution for the problem, but as said, it was a rough first implementation (I'm still learning a lot about game-design and the data-structure). What data-structure would you use to save the Blocks? I thought about a Queue or even a Stack, but I'm not sure, hence I ask.

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  • Persisting NLP parsed data

    - by tjb1982
    I've recently started experimenting with NLP using Stanford's CoreNLP, and I'm wondering what are some of the standard ways to store NLP parsed data for something like a text mining application? One way I thought might be interesting is to store the children as an adjacency list and make good use of recursive queries (postgres supports this and I've found it works really well). Something like this: Component ( id, POS, parent_id ) Word ( id, raw, lemma, POS, NER ) CW_Map ( component_id, word_id, position int ) But I assume there are probably many standard ways to do this depending on what kind of analysis is being done that have been adopted by people working in the field over the years. So what are the standard persistence strategies for NLP parsed data and how are they used?

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  • Keybindings for individual letter keys (not modifier-combinations) on a GtkTextView widget (Gtk3 and PyGI)

    - by monotasker
    I've been able to set several keybord shortcuts for a GtkTextView and a GtkTextEntry using the new css provider system. I'm finding, though, that I only seem to be able to establish keybindings for combinations including a modifier key. The widget doesn't respond to any bindings I set up that use: the delete key the escape key individual letter or punctuation keys alone Here's the code where I set up the css provider for the keybindings: #set up style context keys = Gtk.CssProvider() keys.load_from_path(os.path.join(data_path, 'keybindings.css')) #set up style contexts and css providers widgets = {'window': self.window, 'vbox': self.vbox, 'toolbar': self.toolbar, 'search_entry': self.search_entry, 'paned': self.paned, 'notelist_treeview': self.notelist_treeview, 'notelist_window': self.notelist_window, 'notetext_window': self.notetext_window, 'editor': self.editor, 'statusbar': self.statusbar } for l, w in widgets.iteritems(): w.get_style_context().add_provider(keys, Gtk.STYLE_PROVIDER_PRIORITY_USER) Then in keybindings.css this is an example of what works: @binding-set gtk-vi-text-view { bind "<ctrl>b" { "move-cursor" (display-lines, -5, 0) }; /* 5 lines up */ bind "<ctrl>k" { "move-cursor" (display-lines, -1, 0) }; /* down */ bind "<ctrl>j" { "move-cursor" (display-lines, 1, 0) }; /* up */ } Part of what I'm trying to do is just add proper delete-key function to the text widgets (right now the delete key does nothing at all). So if I add a binding like one of these, nothing happens: bind "Delete" { "delete-selection" () }; bind "Delete" { "delete-from-cursor" (chars, 1) }; The other part of what I want to do is more elaborate. I want to set up something like Vim's command and visual modes. So at the moment I'm just playing around with (a) setting the widget to editable=false by hitting the esc key; and (b) using homerow letters to move the cursor (as a proof-of-concept exercise). So far there's no response from the escape key or from the letter keys, even though the bindings work when I apply them to modifier-key combinations. For example, I do this in the css for the text-widget: bind "j" { "move-cursor" (display-lines, 1, 0) }; /* down */ bind "k" { "move-cursor" (display-lines, -1, 0) }; /* up */ bind "l" { "move-cursor" (logical-positions, 1, 0) }; /* right */ bind "h" { "move-cursor" (logical-positions, -1, 0) }; /* left */ but none of these bindings does anything, even if other bindings in the same set are respected. What's especially odd is that the vim-like movement bindings above are respected when I attach them to a GtkTreeView widget for navigating the tree-view options: @binding-set gtk-vi-tree-view { bind "j" { "move-cursor" (display-lines, 1) }; /* selection down */ bind "k" { "move-cursor" (display-lines, -1) }; /* selection up */ } So it seems like there are limitations or overrides of some kind on keybindings for the TextView widget (and for the del key?), but I can't find documentation of anything like that. Are these just things that can't be done with the css providers? If so, what are my alternatives for non-modified keybindings? Thanks.

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  • What is the version numbering logic for open source developers managing software releases?

    - by Stephen Myall
    I guess this is more of a general question that I cant find the the answer to anywhere. What is the version numbering logic for open source developers managing software releases and is there any governance or guidance I can read up on. The origins of this question comes from me reviewing and researching software on countless websites that I would like to use on my Ubuntu OS. Through experience, I am learning some sites are much better than others explaining if a release is a stable, experimental or maintenance release but these explanations are not consistent with any version numbering logic I am familiar with.

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  • SQL SERVER – What is SSAS Tabular Data model and Why to use it – Part 2

    - by Pinal Dave
    In my last article, I talked about the basics of tabular data model and why use it. Then I demonstrated step by step creation of a basic tabular model project. In this part I’m going to throw some light on how to create measures and analyses in excel. If you look at the tabular project closely, you will notice that we have not defined any measure yet. So, in the first step we will define the measure first.  Open the solution and select the column you want to define as a measure. Then, click on the summation icon on the toolbar. You will see the aggregated results at the bottom of that column. You have also other choices as well like average, min, max, count and distinct count. After creating the required measures, we need to analyze our data in excel. To do this, click on the excel icon in the upper left corner of the toolbar. This will open your analysis in excel. Notice the pivot table field list here. I have highlighted the measures that we created in the earlier step. Now, we can use these measures in our analysis Now, we have to put the required fields in their respective places as column labels, row labels, Values and Report filter for analysis. See below snapshot for details, it shows region wise sales on a yearly basis You can even apply filters on the above analysis by placing the slicer field in report filter. In our example, we will take an English product name as a filter. You can use the filter as depicted in the below snapshot. Optionally, you can also use the slider to filter data more interactively. Further to improve our analysis, we can insert pivot charts That’s all for this time, in my next post I’m going to show in detail about how to create hierarchies, perspectives, KPI’s  and many more features. Author: Namita Sharma, Senior Corporate Trainer at Koenig Solutions. Reference: Pinal Dave (http://blog.SQLAuthority.com)Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL Tagged: SSAS

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  • Facing problem with "gtk.RESPONSE_OK" in the simple-player quickly tutorial

    - by sumit_gt
    I am fairly new to both quickly and Python. I am facing several problems while learning to use quickly from the following tutorial on the Ubuntu developers site: http://developer.ubuntu.com/resources/app-developer-cookbook/multimedia/creating-a-simple-media-player/ The following error I'm unable to understand: Traceback (most recent call last): File "/home/sumit/Sumit/simple-player/simple_player/SimplePlayerWindow.py", line 36, in on_openbutton_clicked if response==gtk.RESPONSE_OK: NameError: global name 'gtk' is not defined I realize that I am supposed to import something, so I tried to add import gtk which it didn't work and it gave the following error: from gtk import _gtk /usr/lib/python2.7/dist-packages/gtk-2.0/gtk/__init__.py:40: Warning: g_type_get_qdata: assertion `node != NULL' failed from gtk import _gtk I have followed every step of the tutorials so far. But there is no mention of any other imports other that "prompts" and "os". Please help. Contribution of Agmenor, facing the same problem: I also tried to replace the text if response == gtk.RESPONSE_OK: by if response == Gtk.RESPONSE_OK: (notice the capital G). This gives another error: AttributeError: 'gi.repository.Gtk' object has no attribute 'RESPONSE_OK'

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  • Moving from building internal applications as WPF to ASP NET MVC?

    - by stuartmclark
    I have worked on quite a few internal applications for my work and I have always defaulted to using WPF, but I am considering re-writing existing ones into a web app. This is so that anyone in my company can use it without having to download anything from the network. I am just wondering if this is the way forward with any development of new internal applications? So, should I stop using WPF and start using ASP.NET MVC for internal applications that a lot of people need to use?

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  • Texturing a mesh generated from voxel data

    - by Minja
    I have implemented the Marching Cubes algorithm to display an isosurface based on voxel data. Currently, it is displayed with triplanar texturing. I'm working with unity, so I have a material with the triplanar shader attached. Now, the whole isosurface is rendered using this material. And thats my problem: I want the texture to represent the voxel data. I'm storing a material value for every point in the grid, and based on this value, I want the texture of the isosurface to change. Sadly, I have no clue how to do this. So if the voxel is sand, I want sand to be displayed; if it's stone, then there should be stone. Right now, everything is displayed as sand. Thanks in advance!

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  • Grant a user permissions on www-data owned /var/www

    - by George Pearce
    I have a simple web server setup for some websites, with a layout something like: site1: /var/www/site1/public_html/ site2: /var/www/site2/public_html/ I have previously used the root user to manage files, and then given them back to www-data when I was done (WordPress sites, needed for WP Uploads to work). This probably isn't the best way. I'm trying to find a way to create another user (lets call it user1) that has permission to edit files in site1, but not site2, and doesn't stop the files being 'owned' by www-data. Is there any way for me to do this?

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  • How should modules access data outside their scope?

    - by Joe
    I run into this same problem quite often. First, I create a namespace and then add modules to this namespace. Then issue I always run into is how best to initialize the application? Naturally, each module has its own startup procedure so should this data(not code in some cases, just a list of items to run) stay with the module? Or should there be a startup procedure in the global namespace which has the startup data for ALL the modules. Which is the more robust way of organizing this situation? Should some things be made centralized or should there be strict adherence to modules encapsulating everything about themselves? Though this is a general architecture questions, Javascript centric answers would be really appreciated!

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  • Best practices for periodically saving game state to disk

    - by Ben Morris
    I'm working on an MMO. All of the player and environment data lives on a server and is kept in memory. There's a "world" object which keeps track of all of the maps, characters, etc. and their relations to each other. To avoid data loss in case of a crash, I've been periodically serializing the world to disk. The trouble is, this object can be quite large, so when the server starts writing, there's noticeable in-game slowdown for a few seconds, which I'd like to avoid. Any pointers on how to go about this in a more efficient way?

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  • Methods to Validate User Supplied Data

    - by clifgray
    I am working on a website where users record data from certain locations and they input an address to tag that location with a GPS coordinate. Pretty frequently those locations are tagged more than a mile away from the actual location and I am trying to implement a few ways to validate the data. Right now I am thinkiing of: having a tag of location pages for other users to say "incorrect location" so I can go one by one and fix it letting users with a decent amount of experience (reputation) edit the location GPS coordinates making the location be validated by a mod before it goes live and they make sure it is a good location Are these reasonable? I know the first will take a lot of my time and I would love some suggestions.

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  • Loading Wavefront Data into VAO and Render It

    - by Jordan LaPrise
    I have successfully loaded a triangulated wavefront(.obj) into 6 vectors, the first 3 vectors contain the locations for vertices, uv coords, and normals. The last three have the indices stored for each of the faces. I have been looking into using VAO's and VBO's to render, and I'm not quite sure how to load and render the data. One of my biggest concerns is the fact that indexed rendering only allows you to have one array of indices, meaning I somehow have to make all of the first three vectors the same size, the only way I thought of doing this, is to make 3 new vertex's of equal size, and load in the data for each face, but that would completely defeat the purpose of indexing. Any help would be appreciated. Thanks in advance, Jordan

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