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  • Is there an open source version check library and web app?

    - by user52485
    I'm a developer for a cross platform (Win, MacOS, Linux) open source C++ application. I would like to have the program occasionally check for the latest version from our web site. Between the security, privacy, and cross platform network issues, I'd rather not roll our own solution. It seems like this is a common enough thing that there 'ought' to be a library/app which will do this. Unfortunately, the searches I've tried come up empty. Ideally, the web app would track requests and process the logs into some nice reports (number of users, what version, what platform, frequency of use, maybe even geographical info from IP address, etc.). While appropriately respecting privacy, etc. What pre-existing tools can help solve this problem? Edits: I am looking for a reporting tool, not a dependency checker. Our project has the challenge of keeping up with our users. Most do not join the mailing list. Our project has not been picked up by major distributions -- most of our users are Windows/MacOS anyway. When a new version comes out, we have no way of informing our users of its existence. Development is moving pretty fast, major features added every few months. We would like to provide the user with a way to check for an updated version. While we're at it, we would like to use these requests for some simple & anonymous usage tracking (X users running version Y with Z frequency, etc.). We do not need/want something that auto-updates or tracks dependencies on the system. We are not currently worried about update size -- when the user chooses to update, we expect them to download the complete latest version. We would like to keep this as simple as possible.

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  • Static vs. dynamic memory allocation - lots of constant objects, only small part of them used at runtime

    - by k29
    Here are two options: Option 1: enum QuizCategory { CATEGORY_1(new MyCollection<Question>() .add(Question.QUESTION_A) .add(Question.QUESTION_B) .add...), CATEGORY_2(new MyCollection<Question>() .add(Question.QUESTION_B) .add(Question.QUESTION_C) .add...), ... ; public MyCollection<Question> collection; private QuizCategory(MyCollection<Question> collection) { this.collection = collection; } public Question getRandom() { return collection.getRandomQuestion(); } } Option 2: enum QuizCategory2 { CATEGORY_1 { @Override protected MyCollection<Question> populateWithQuestions() { return new MyCollection<Question>() .add(Question.QUESTION_A) .add(Question.QUESTION_B) .add...; } }, CATEGORY_2 { @Override protected MyCollection<Question> populateWithQuestions() { return new MyCollection<Question>() .add(Question.QUESTION_B) .add(Question.QUESTION_C) .add...; } }; public Question getRandom() { MyCollection<Question> collection = populateWithQuestions(); return collection.getRandomQuestion(); } protected abstract MyCollection<Question> populateWithQuestions(); } There will be around 1000 categories, each containing 10 - 300 questions (100 on average). At runtime typically only 10 categories and 30 questions will be used. Each question is itself an enum constant (with its fields and methods). I'm trying to decide between those two options in the mobile application context. I haven't done any measurements since I have yet to write the questions and would like to gather more information before committing to one or another option. As far as I understand: (a) Option 1 will perform better since there will be no need to populate the collection and then garbage-collect the questions; (b) Option 1 will require extra memory: 1000 categories x 100 questions x 4 bytes for each reference = 400 Kb, which is not significant. So I'm leaning to Option 1, but just wondered if I'm correct in my assumptions and not missing something important? Perhaps someone has faced a similar dilemma? Or perhaps it doesn't actually matter that much?

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  • Why can't I declare C# methods virtual and static?

    - by Luke
    I have a helper class that is just a bunch of static methods and would like to subclass the helper class. Some behavior is unique depending on the subclass so I would like to call a virtual method from the base class, but since all the methods are static I can't create a plain virtual method (need object reference in order to access virtual method). Is there any way around this? I guess I could use a singleton.. HelperClass.Instance.HelperMethod() isn't so much worse than HelperClass.HelperMethod(). Brownie points for anyone that can point out some languages that support virtual static methods. Edit: OK yeah I'm crazy. Google search results had me thinking I wasn't for a bit there.

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  • Can Ruby on Rails handle AJAX Response by Static Javascript code? by using RJS?

    - by Jian Lin
    So it looks like on RoR, when Ajax (using form_remote_tag) returns a success code, Javascript is also returned to handle the visual effects. (this is the RJS mechanism) using Fiddler, I do see the following response: try { Element.update("vote_score", "Score 58"); $("vote_score").visualEffect("highlight"); } catch (e) { alert('RJS error:\n\n' + e.toString()); alert('Element.update(\"vote_score\", \"Score 58\");\n$(\"vote_score\").visualEffect(\"highlight\");'); throw e } Will there be situation where the code is quite big (like 1 or 2k) that RJS can use some sort of static Javascript already loaded to handle the effect? Is there any other ways to use static Javascript already loaded with the page? Must it be just raw Javascript and use the Prototype's Ajax success response to call the static Javascript code, or can it be some Rails mechanism related to RJS?

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  • C# : What if a static method is called from multiple threads?

    - by Holli
    In my Application I have a static method that is called from multiple threads at the same time. Is there any danger of my data being mixed up? In my first attempt the method was not static and I was creating multiple instance of the class. In that case my data got mixed up somehow. I am not sure how this happens because it only happens sometimes. I am still debugging. But now the method is static on I have no problems so far. Maybe it's just luck. I don't know for sure.

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  • What does a Java static method look like in Ruby?

    - by Hosh
    In Java, a 'static method' would look like this: class MyUtils { . . . public static double mean(int[] p) { int sum = 0; // sum of all the elements for (int i=0; i<p.length; i++) { sum += p[i]; } return ((double)sum) / p.length; } . . . } // Called from outside the MyUtils class. double meanAttendance = MyUtils.mean(attendance); What's the equivalent 'Ruby way' of writing a 'static method'?

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  • How do I get class of an internal static class in another assembly?

    - by Echiban
    I have a class C in Assembly A like this: internal class C { internal static string About_Name { get { return "text"; } ... } I have about 20 such static properties. Is there a way, in an outside assembly, without using friend assembly attribute (.Net reflection only), get class C so I can invoke any of the static string properties like this: Class C = <some .Net reflection code>; string expected = C.About_Name; If that is not possible, a .Net reflection code to get the string property value directly will suffice, but not ideal. Thanks in advance!

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  • C++: static function member shared between threads, can block all?

    - by mhambra
    Hi all, I have a class, which has static function defined to work with C-style extern C { static void callback(foo bar) { } }. // static is defined in header. Three objects (each in separate pthread) are instantiated from this class, each of them has own loop (in class constructor), which can receive the callback. The pointer to function is passed as: x = init_function(h, queue_id, &callback, NULL); while(1) { loop_function(x); } So each thread has the same pointer to &callback. Callback function can block for minutes. Each thread object, excluding the one which got the blocking callback, can call callback again. If the callback function exists only once, then any thread attempting to callback will also block. This would give me an undesired bug, circa is interesting to ask: can anything in C++ become acting this way? Maybe, due to extern { } or some pointer usage?

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  • Complex event system for DungeonKeeper like game

    - by paul424
    I am working on opensource GPL3 game. http://opendungeons.sourceforge.net/ , new coders would be welcome. Now there's design question regarding Event System: We want to improve the game logic, that is program a new event system. I will just repost what's settled up already on http://forum.freegamedev.net/viewtopic.php?f=45&t=3033. From the discussion came the idea of the Publisher / Subscriber pattern + "domains": My current idea is to use the subscirbers / publishers model. Its similar to Observable pattern, but instead one subscribes to Events types, not Object's Events. For each Event would like to have both static and dynamic type. Static that is its's type would be resolved by belonging to the proper inherited class from Event. That is from Event we would have EventTile, EventCreature, EvenMapLoader, EventGameMap etc. From that there are of course subtypes like EventCreature would be EventKobold, EventKnight, EventTentacle etc. The listeners would collect the event from publishers, and send them subcribers , each of them would be a global singleton. The Listeners type hierachy would exactly mirror the type hierarchy of Events. In each constructor of Event type, the created instance would notify the proper listeners. That is when calling EventKnight the proper ctor would notify the Listeners : EventListener, CreatureLisener and KnightListener. The default action for an listner would be to notify all subscribers, but there would be some exceptions , like EventAttack would notify AttackListener which would dispatch event by the dynamic part ( that is the Creature pointer or hash). Any comments ? #include <vector> class Subscriber; class SubscriberAttack; class Event{ private: int foo; int bar; protected: // static std::vector<Publisher*> publishersList; static std::vector<Subscriber*> subscribersList; static std::vector<Event*> eventQueue; public: Event(){ eventQueue.push_back(this); } static int subscribe(Subscriber* ss); static int unsubscribe(Subscriber* ss); //static int reg_publisher(Publisher* pp); //static int unreg_publisher(Publisher* pp); }; // class Publisher{ // }; class Subscriber{ public: int (*newEvent) (Event* ee); Subscriber( ){ Event::subscribe(this); } Subscriber( int (*fp) (Event* ee) ):newEvent(fp){ Subscriber(); } ~Subscriber(){ Event::unsubscribe(this); } }; class EventAttack: Event{ private: int foo; int bar; protected: // static std::vector<Publisher*> publishersList; static std::vector<SubscriberAttack*> subscribersList; static std::vector<EventAttack*> eventQueue; public: EventAttack(){ eventQueue.push_back(this); } static int subscribe(SubscriberAttack* ss); static int unsubscribe(SubscriberAttack* ss); //static int reg_publisher(Publisher* pp); //static int unreg_publisher(Publisher* pp); }; class AttackSubscriber :Subscriber{ public: int (*newEvent) (EventAttack* ee); AttackSubscriber( ){ EventAttack::subscribe(this); } AttackSubscriber( int (*fp) (EventAttack* ee) ):newEventAttack(fp){ AttackSubscriber(); } ~AttackSubscriber(){ EventAttack::unsubscribe(this); } }; From that point, others wanted the Subject-Observer pattern, that is one would subscribe to all event types produced by particular object. That way it came out to add the domain system : Huh, to meet the ability to listen to particular game's object events, I though of introducing entity domains . Domains are trees, which nodes are labeled by unique names for each level. ( like the www addresses ). Each Entity wanting to participate in our event system ( that is be able to publish / produce events ) should at least now its domain name. That would end up in Player1/Room/Treasury/#24 or Player1/Creature/Kobold/#3 producing events. The subscriber picks some part of a tree. For example by specifiing subtree with the root in one of the nodes like Player1/Room/* ,would subscribe us to all Players1's room's event, and Player1/Creature/Kobold/#3 would subscribe to Players' third kobold's event. Does such event system make sense to you ? I have many implementation details to ask as well, but first let's start some general discussion. Note1: Notice that in the case of a fight between two creatues fight , the creature being attacked would have to throw an event, becuase it is HE/SHE/IT who have its domain address. So that would be BeingAttackedEvent() etc. I will edit that post if some other reflections on this would come out. Note2: the existing class hierarchy might be used to get the domains addresses being build in constructor . In a ctor you would just add + ."className" to domain address. If you are in a class'es hierarchy leaf constructor one might use nextID , hash or any other charactteristic, just to make the addresses distinguishable . Note3:subscribing to all entity's Events would require knowledge of all possible events produced by this entity . This could be done in one function call, but information on E produced would have to be handled for every Entity. SmartNote4 : Finding proper subscribers in a tree would be easy. One would start in particular Leaf for example Player1/Creature/Kobold/#3 and go up one parent a time , notifiying each Subscriber in a Node ie. : Player1/Creature/Kobold/* , Player1/Creature/* , Player1/* etc, , up to a root that is /* .<<<< Note5: The Event system was needed to have some way of incorporating Angelscript code into application. So the Event dispatcher was to be a gate to A-script functions. But it came out to this one.

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  • Should library classes be wrapped before using them in unit testing?

    - by Songo
    I'm doing unit testing and in one of my classes I need to send a mail from one of the methods, so using constructor injection I inject an instance of Zend_Mail class which is in Zend framework. Example: class Logger{ private $mailer; function __construct(Zend_Mail $mail){ $this->mail=$mail; } function toBeTestedFunction(){ //Some code $this->mail->setTo('some value'); $this->mail->setSubject('some value'); $this->mail->setBody('some value'); $this->mail->send(); //Some } } However, Unit testing demands that I test one component at a time, so I need to mock the Zend_Mail class. In addition I'm violating the Dependency Inversion principle as my Logger class now depends on concretion not abstraction. Does that mean that I can never use a library class directly and must always wrap it in a class of my own? Example: interface Mailer{ public function setTo($to); public function setSubject($subject); public function setBody($body); public function send(); } class MyMailer implements Mailer{ private $mailer; function __construct(){ $this->mail=new Zend_Mail; //The class isn't injected this time } function setTo($to){ $this->mailer->setTo($to); } //implement the rest of the interface functions similarly } And now my Logger class can be happy :D class Logger{ private $mailer; function __construct(Mailer $mail){ $this->mail=$mail; } //rest of the code unchanged } Questions: Although I solved the mocking problem by introducing an interface, I have created a totally new class Mailer that now needs to be unit tested although it only wraps Zend_Mail which is already unit tested by the Zend team. Is there a better approach to all this? Zend_Mail's send() function could actually have a Zend_Transport object when called (i.e. public function send($transport = null)). Does this make the idea of a wrapper class more appealing? The code is in PHP, but answers doesn't have to be. This is more of a design issue than a language specific feature

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  • The file STDOLE2.TLB cannot be found or contains a Visual Basic for Applications library that is not

    - by Jim Birchall
    In Microsoft Project 2007 Professional, If I select Tools Macro Security the message: The file "STDOLE.TLB" cannot be found or contains a Visual Basic for Applications library that is not valid. Verify that the file name is correct, and try again. If the Visual Basic for Applications library is invalid, reinstall Project. I am a software developer and I have developed an Add-In for MS Project using Visual Studio 2005, with all the problems that entails. As such my machine is configured with both Project 2003 Professional and Project 2007 Professional. I only noticed this error when trying to debug my Add-In. The Add-In loads and draws the menu, but when I click on the menu option I receive this error (which is also generated by the Tools Macros Security option mentioned above). I have tried repairing office installations and uninstalling everything and then re-installing everything all over again, but after several hours I still get the same problem. Does anyone have any idea how to resolve this? Some method of finding out what type libraries are registered with STDOLE2.TLB may help if I can identify what is causing the problem. Also a way of manually unregistering the nasty library may be helpful. My machine is configured as follows: Windows 7 Ultimate x64 Project 2003 Professional Office 2007 Ultimate Project 2007 Professional Visio 2007 Professional Visual Studio 2005 Team Edition for Developers Visual Studio 2005 Tools for Office Second edition Visual Studio 2008 Professional I also installed MS Project 2010 Beta to test my Add-In against, but have since uninstalled it. I have a suspicion that this may have caused the problem, but I cannot be sure.

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  • Mac OS X 10.6 Setup for Apache/MySQL/Perl

    - by Russell C.
    I just got a new Mac and have been trying to setup a local development environment for my perl applications for a few days now with no luck. I'm getting no where fast so I hope someone else who has done this successfully could help. I started by installing MAMP which I thought would take care of everything for me but unfortunately it doesn't take care of some important perl modules. I used CPAN to install all our required modules except that it seems DBD::mysql doesn't install correctly through CPAN. After reading a lot online, lots of people reported problems with this and recommended using MacPorts to install the module which I have tried doing with no luck using the following command: sudo port install p5-dbd-mysql After what seems like a successful install of DBD::mysql, Apache continues to report the following error when trying to run any of our Perl scripts: [Fri Apr 30 18:51:07 2010] [error] [client 127.0.0.1] install_driver(mysql) failed: Can't locate DBD/mysql.pm in @INC (@INC contains: /Library/Perl/Updates/5.10.0/darwin-thread-multi-2level /Library/Perl/Updates/5.10.0 /System/Library/Perl/5.10.0/darwin-thread-multi-2level /System/Library/Perl/5.10.0 /Library/Perl/5.10.0/darwin-thread-multi-2level /Library/Perl/5.10.0 /Network/Library/Perl/5.10.0/darwin-thread-multi-2level /Network/Library/Perl/5.10.0 /Network/Library/Perl /System/Library/Perl/Extras/5.10.0/darwin-thread-multi-2level /System/Library/Perl/Extras/5.10.0 .) at (eval 1835) line 3. [Fri Apr 30 18:51:07 2010] [error] [client 127.0.0.1] Perhaps the DBD::mysql perl module hasn't been fully installed, [Fri Apr 30 18:51:07 2010] [error] [client 127.0.0.1] or perhaps the capitalisation of 'mysql' isn't right. [Fri Apr 30 18:51:07 2010] [error] [client 127.0.0.1] Available drivers: DBM, ExampleP, File, Gofer, Proxy, SQLite, Sponge. I'm not sure where to go from here but my Mac isn't much of a development environment if Perl isn't able to talk to the database. I'd really appreciate any help and advice you might be able to provide in getting my system setup successfully. Thanks in advance!

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  • getting a pyserial not loaded error

    - by skinnyTOD
    I'm getting a "pyserial not loaded" error with the python script fragment below (running OSX 10.7.4). I'm trying to run a python app called Myro for controlling the Parallax Scribbler2 robot - figured it would be a fun way to learn a bit of Python - but I'm not getting out of the gate here. I've searched out all the Myro help docs but like a lot in-progress open source programs, they are a moving target and conflicting, out of date, or not very specific about OSX. I have MacPorts installed and installed py27-serial without error. MacPorts lists the python versions I have installed, along with the active version: Available versions for python: none python24 python25 python25-apple python26 python26-apple python27 python27-apple (active) python32 Perhaps stuff is getting installed in the wrong places or my PATH is wrong (I don't much know what I am doing in Terminal and have probably screwed something up). Trying to find out about my sys.path - here's what I get: import sys sys.path ['', '/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python27.zip', '/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7', '/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/plat-darwin', '/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/plat-mac', '/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/plat-mac/lib-scriptpackages', '/System/Library/Frameworks/Python.framework/Versions/2.7/Extras/lib/python', '/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/lib-tk', '/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/lib-old', '/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/lib-dynload', '/System/Library/Frameworks/Python.framework/Versions/2.7/Extras/lib/python/PyObjC', '/Library/Python/2.7/site-packages'] Is that a mess? Can I fix it? Anyway, thanks for reading this far. Here's the python bit that is throwing the error. The error occurs on 'try import serial'. # Global variable robot, to set SerialPort() robot = None pythonVer = "?" rbString = None ptString = None statusText = None # Now, let's import things import urllib import tempfile import os, sys, time try: import serial except: print("WARNING: pyserial not loaded: can't upgrade!") sys.exit() try: input = raw_input # Python 2.x except: pass # Python 3 and better, input is defined try: from tkinter import * pythonver = "3" except: try: from Tkinter import * pythonver = "2" except: pythonver = "?"

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  • PHP Startup: Unable to load dynamic library 'C:"\php\php_mysql.dll' - The specified module could not be loaded

    - by Tiny
    I'm trying to upgrade php 5.4.14 from php 5.4.3 in wamp server 2.2e. I have downloaded php-5.4.14-Win32-VC9-x86 (thread safe). Extracted it under C:\wamp\bin\php. Copied wampserver.conf from C:\wamp\bin\php\php5.4.3 to C:\wamp\bin\php\php5.4.14. Renamed php.ini-development to phpForApache.ini. -The port number the wamp server has been changed in the http.conf file to 8087 from its default 80. This is mentioned here though it is about upgrading from php 5.3.5 to php 5.4.0. After this, Restarting of the wamp server and services all over again has all been done and those two versions appeared in the menu php-versions (which is opened when the icon of the server is clicked). But when I attempt to enable a library like php_mysql or php_mysqli, a warning message box appears. PHP Startup: Unable to load dynamic library 'C:"\php\php_mysql.dll' - The specified module could not be loaded. I have also tried to removing the semicolon before them in the php.ini file but to no avail. I'm running Microsoft Windows XP Professional Version 2002, service pack 3. Where might be the problem? EDIT: I have changed extension_dir from C:\php to c:\wamp\bin\php\php5.4.14\ext\ in php.ini as the answer below indicates and the library is now loaded correctly but it says, 1045 - Access denied for user 'root'@'localhost' (using password: YES) though the user name and the password are the same as they are in MySQL in the config.inc.php file under phpmyadmin. I have also tried to restart MySQL56 service from Control Panel-Services(Local) but it keeps giving the same error. Does someone know why this happens?

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  • Failed to open the Parallels networking module

    - by user49204
    I'm running Parallels Desktop 7 on OSX Lion and encounter the issue in the subject on every time I'm trying to launch Parallels VM. The error message contains a hint to restore to network configuration default which does not help. As been advised by some forums to ran the following script: sudo kextutil "/Library/Parallels/Parallels Service.app/Contents/Kexts/10.6/prl_hypervisor.kext" sudo kextutil "/Library/Parallels/Parallels Service.app/Contents/Kexts/10.6/prl_hid_hook.kext" sudo kextutil "/Library/Parallels/Parallels Service.app/Contents/Kexts/10.6/prl_usb_connect.kext" sudo kextutil "/Library/Parallels/Parallels Service.app/Contents/Kexts/10.6/prl_netbridge.kext" sudo kextutil "/Library/Parallels/Parallels Service.app/Contents/Kexts/10.6/prl_vnic.kext" The output of: sudo kextutil "/Library/Parallels/Parallels Service.app/Contents/Kexts/10.6/prl_netbridge.kext" is: Diagnostics for /Library/Parallels/Parallels Service.app/Contents/Kexts/10.6/prl_netbridge.kext: Warnings: The booter does not recognize symbolic links; confirm these files/directories aren't needed for startup: /Library/Parallels/Parallels Service.app/Contents/Kexts/10.6/prl_netbridge.kext/Contents/CodeDirectory /Library/Parallels/Parallels Service.app/Contents/Kexts/10.6/prl_netbridge.kext/Contents/CodeRequirements /Library/Parallels/Parallels Service.app/Contents/Kexts/10.6/prl_netbridge.kext/Contents/CodeResources /Library/Parallels/Parallels Service.app/Contents/Kexts/10.6/prl_netbridge.kext/Contents/CodeSignature Dependency Resolution Failures: No kexts found for these libraries: com.parallels.kext.prl_hypervisor I've noticed that prl_netbridge is not being loaded (when I'm trying to unload it, I'm notified it is not loaded). Am I doing something wrong? What can be the reason for such behaviour?

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  • Is Cherokee (probably) the best static content server for beginner sysadmins?

    - by Bad Learner
    I have read the pros and cons of most of the popular web servers and have come to a conclusion that Apache would (probably) be the best web server for serving dynamic content - - no wonder YouTube, Flickr and Facbook, among many others, use it. I do not know if that C10K problem applies to Apache even when serving dynamic content only, but I think any web server used to serve dynamic content needs some good tweaking for optimized performance, and the fact that nothing beats Apache when it comes to documentation, resources and support on the web, I think should will go with Apache for dynamic content. That apart, the confusion begins when it comes to choosing web servers for static content (including streaming videos). I see that Nginx, Cherokee and Lighttpd are among the best (I am not considering non-open source or non-linux stuff here). So, which too choose? I know one cannot go wrong with any of the three (Nginx, Cherokee, Lighttpd). Lighttpd's development has evidently gotten slower than it was a good time ago. The documentation is pretty good for all the three, and hopefully, so are the resources (knowledge of these among the users of Stackoverflow/Serverfault sites, the web etc). Precisely, and noting point [2] and [3], if I am not wrong, I should either go with Nginx or Cherokee. I would love to see someone clarify these... is Cherokee just as fast (mb/s), performant (connections/s), and reliable (think downtime/restarting server) as Nginx for serving static content and load balancing, for small, medium to large (and really large) websites and applications? (Think, the size of YouTube, Apache or Facebook.) if the answer for the Q above is a big "hell, yes!" then, I should probably prefer Cherokee, right? Because, since I am a beginner, it would a lot easier to setup Cherokee as it has a graphical admin user interface + really good documentation. Yes? I could be wrong, I could be right. I put down what I know so that you can offer most relevant advise. Pardon if anything I've said is offensive.

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  • How to create a static IP on Windows Server 2008 R2 so I can access the server remotely

    - by Aesir
    I have just purchased a HP Proliant N40L which I am intending to use as a NAS, learning tool and just in general something to mess around with. As a student via the Microsoft dreamspark program I can get a free copy of Windows Server 2008 R2 which I am using as the OS. So that I can remote to the box from outside of my local network and so that I can stream media from it to my PS3, I have read that I need to create a static IP for the server and use port forwarding to forward to this IP so I can remote in. Is this correct? I am not really sure how to do this and if I need to make these changes on my router configuration, on the OS or both. I am a novice when it comes to networking however most resources for Windows server 2008 R2 seem to assume a fair amount of experience already. I realise that using this particular OS may seem like overkill for what I currently wish to do with it (stream content to other devices and backup) but as I can get a copy for free it seems sensible. Edit: From reading answers posted I feel I should give more information. I have now tried to add a static IP address using my router configuration settings. I have used the getmac command to get the mac address of the server. My ISP is Virgin Media and I have gone to the LAN IP section and I have added an IP address to the DHCP Reservation Lease Info. I can now use remote desktop connection internally to remote to the server (so I am assuming assigning this IP has worked). How do I configure this on the OS as well? I am also unsure on how I would remote to this machine outside of my local network?

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  • How to set static ip address on vmware for NAT guest vms from an ubuntu Host dhcp server?

    - by javadba
    I need to configure various linux flavor NAT'ed guest vm's to have static ip addresses provided by the Ubuntu host. The vmware documentation punts on this topic, deferring to "see the man pages for your linux distribution". But the generic pages for "my linux distro" do not know about the special stuff for vmware e.g. vmnet8. Pointers from someone who just knows how to do this would be much appreciated. Here is the /etc/vmware/vmnet8/dhcpd/dhcpd.conf: allow unknown-clients; default-lease-time 1800; # default is 30 minutes max-lease-time 7200; # default is 2 hours subnet 192.168.238.0 netmask 255.255.255.0 { range 192.168.238.128 192.168.238.254; option broadcast-address 192.168.238.255; option domain-name-servers 192.168.238.2; option domain-name localdomain; default-lease-time 1800; # default is 30 minutes max-lease-time 7200; # default is 2 hours option netbios-name-servers 192.168.238.2; option routers 192.168.238.2; } host vmnet8 { hardware ethernet 00:50:56:C0:00:08; fixed-address 192.168.238.1; option domain-name-servers 0.0.0.0; option domain-name ""; option routers 0.0.0.0; } Fromt the dhcpd.conf documentation, we are supposed to add an entry for static hosts similar to the following: host mystatichostonee { hardware ethernet 00:20:6B:C7:9B:E4; fixed-address 192.168.238.101; } host mystatichosttwo { hardware ethernet 00:23:7a:C7:9c:F2; fixed-address 192.168.238.102; } But notice that the vmnet8 entry in the vmware-generated dhcpd.conf already is set to fixed-address. I don't know how to add the specifics for my hosts to that vmnet8 entry: do they become nested?

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  • Why does lighttpd keep static files in cache, even when modified on disk ?

    - by Pixelastic
    I am using lighttpd to serve static files. I have a bunch of images in a dir that I regularly update. This will change the file content (and filesize) as well as the modification date, but not their filename. When I access the files through http, the updates are not taken into account and lighty serves the old file. I can manually rename the file to something different, then lighttpd will return a 404 error, and if I rename my file back, I will get the correct updated version. Seems like lightty is using some kind of cache mechanism of its own (which is fine) to return static files. Unfortunatly, it seems that this mechanism doesn't update itself when files are modified. I checked through Wireshark, and my browser is really doing a request to the file, this is not a browser caching issue. It returns a 200 OK when requesting it from an empty cache, and a 304 Not Modified otherwise, as expected. But the file is returned with a wrong Last-Modified header that do not reflect the real last modification date. Maybe there is some config directive that I am not aware of ? I would like the files returned by lighty to reflect the changes made on disk directly, or at least being able to invalidate its cache.

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  • How do I prevent lighttpd from caching static files, even when modified on disk?

    - by Pixelastic
    I am using lighttpd to serve static files. I have a bunch of images in a dir that I regularly update. This will change the file content (and filesize) as well as the modification date, but not their filename. When I access the files through http, the updates are not taken into account and lighty serves the old file. I can manually rename the file to something different, then lighttpd will return a 404 error, and if I rename my file back, I will get the correct updated version. Seems like lightty is using some kind of cache mechanism of its own (which is fine) to return static files. Unfortunatly, it seems that this mechanism doesn't update itself when files are modified. I checked through Wireshark, and my browser is really doing a request to the file, this is not a browser caching issue. It returns a 200 OK when requesting it from an empty cache, and a 304 Not Modified otherwise, as expected. But the file is returned with a wrong Last-Modified header that do not reflect the real last modification date. Maybe there is some config directive that I am not aware of ? I would like the files returned by lighty to reflect the changes made on disk directly, or at least being able to invalidate its cache.

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  • Class Loading Deadlocks

    - by tomas.nilsson
    Mattis follows up on his previous post with one more expose on Class Loading Deadlocks As I wrote in a previous post, the class loading mechanism in Java is very powerful. There are many advanced techniques you can use, and when used wrongly you can get into all sorts of trouble. But one of the sneakiest deadlocks you can run into when it comes to class loading doesn't require any home made class loaders or anything. All you need is classes depending on each other, and some bad luck. First of all, here are some basic facts about class loading: 1) If a thread needs to use a class that is not yet loaded, it will try to load that class 2) If another thread is already loading the class, the first thread will wait for the other thread to finish the loading 3) During the loading of a class, one thing that happens is that the <clinit method of a class is being run 4) The <clinit method initializes all static fields, and runs any static blocks in the class. Take the following class for example: class Foo { static Bar bar = new Bar(); static { System.out.println("Loading Foo"); } } The first time a thread needs to use the Foo class, the class will be initialized. The <clinit method will run, creating a new Bar object and printing "Loading Foo" But what happens if the Bar object has never been used before either? Well, then we will need to load that class as well, calling the Bar <clinit method as we go. Can you start to see the potential problem here? A hint is in fact #2 above. What if another thread is currently loading class Bar? The thread loading class Foo will have to wait for that thread to finish loading. But what happens if the <clinit method of class Bar tries to initialize a Foo object? That thread will have to wait for the first thread, and there we have the deadlock. Thread one is waiting for thread two to initialize class Bar, thread two is waiting for thread one to initialize class Foo. All that is needed for a class loading deadlock is static cross dependencies between two classes (and a multi threaded environment): class Foo { static Bar b = new Bar(); } class Bar { static Foo f = new Foo(); } If two threads cause these classes to be loaded at exactly the same time, we will have a deadlock. So, how do you avoid this? Well, one way is of course to not have these circular (static) dependencies. On the other hand, it can be very hard to detect these, and sometimes your design may depend on it. What you can do in that case is to make sure that the classes are first loaded single threadedly, for example during an initialization phase of your application. The following program shows this kind of deadlock. To help bad luck on the way, I added a one second sleep in the static block of the classes to trigger the unlucky timing. Notice that if you uncomment the "//Foo f = new Foo();" line in the main method, the class will be loaded single threadedly, and the program will terminate as it should. public class ClassLoadingDeadlock { // Start two threads. The first will instansiate a Foo object, // the second one will instansiate a Bar object. public static void main(String[] arg) { // Uncomment next line to stop the deadlock // Foo f = new Foo(); new Thread(new FooUser()).start(); new Thread(new BarUser()).start(); } } class FooUser implements Runnable { public void run() { System.out.println("FooUser causing class Foo to be loaded"); Foo f = new Foo(); System.out.println("FooUser done"); } } class BarUser implements Runnable { public void run() { System.out.println("BarUser causing class Bar to be loaded"); Bar b = new Bar(); System.out.println("BarUser done"); } } class Foo { static { // We are deadlock prone even without this sleep... // The sleep just makes us more deterministic try { Thread.sleep(1000); } catch(InterruptedException e) {} } static Bar b = new Bar(); } class Bar { static { try { Thread.sleep(1000); } catch(InterruptedException e) {} } static Foo f = new Foo(); }

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  • StorageTek SL8500 Release 8.3 available

    - by uwes
    Boosting Performance and Enhancing Reliability with StorageTek SL8500 Release 8.3! We’re pleased to announce the availability of SL8500 8.3 firmware, which supports partitioning for library complexes, library media validation, drive tray serial number reporting, and StorageTek T10000D tape drives! StorageTek SL8500 8.3 support the following: Library Complex Partitioning: Provides support for partitioning across an SL8500 library complex  Supports up to 16 partitions per library complex   Library Media Validation: Utilizing StorageTek Library Console, users can initiate media verifications with our StorageTek T10000C/D tape drives on StorageTek T10000 T1 and T2 media  Supports 3 scan options: basic verify, standard verify and complete verify Please read the Sales Bulletin (Firmware reales 8.31) on Oracle HW TRC for more details. (If you are not registered on Oracle HW TRC, click here ... and follow the instructions..) For More Information Go To: Oracle.com Tape Page Oracle Technology Network Tape Page

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  • C Problem with Compiler?

    - by Solomon081
    I just started learning C, and wrote my hello world program: #include <stdio.h> main() { printf("Hello World"); return 0; } When I run the code, I get a really long error: Apple Mach-O Linker (id) Error Ld /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Products/Debug/CProj normal x86_64 cd /Users/Solomon/Desktop/C/CProj setenv MACOSX_DEPLOYMENT_TARGET 10.7 /Developer/usr/bin/clang -arch x86_64 -isysroot /Developer/SDKs/MacOSX10.7.sdk -L/Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Products/Debug -F/Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Products/Debug -filelist /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Intermediates/CProj.build/Debug/CProj.build/Objects-normal/x86_64/CProj.LinkFileList -mmacosx-version-min=10.7 -o /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Products/Debug/CProj ld: duplicate symbol _main in /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Intermediates/CProj.build/Debug/CProj.build/Objects-normal/x86_64/helloworld.o and /Users/Solomon/Library/Developer/Xcode/DerivedData/CProj-cwosspupvengheeaapmkrhxbxjvk/Build/Intermediates/CProj.build/Debug/CProj.build/Objects-normal/x86_64/main.o for architecture x86_64 Command /Developer/usr/bin/clang failed with exit code 1 I am running xCode Should I reinstall DevTools?

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  • "LNK2001: unresolved external symbol" when trying to build my program

    - by random
    I get the following error(s) on my program that captures the mouse and then draws a line. Errors: 1>------ Build started: Project: Capture_Mouse_Line, Configuration: Debug Win32 ------ 1> main.cpp 1>main.obj : error LNK2001: unresolved external symbol "public: static long * Line::yc2" (?yc2@Line@@2PAJA) 1>main.obj : error LNK2001: unresolved external symbol "public: static long * Line::xc2" (?xc2@Line@@2PAJA) 1>main.obj : error LNK2001: unresolved external symbol "public: static long * Line::yc1" (?yc1@Line@@2PAJA) 1>main.obj : error LNK2001: unresolved external symbol "public: static long * Line::xc1" (?xc1@Line@@2PAJA) 1>MSVCRTD.lib(crtexe.obj) : error LNK2019: unresolved external symbol _main referenced in function ___tmainCRTStartup 1>D:\Visual C++ Projects\Capture_Mouse_Line\Debug\Capture_Mouse_Line.exe : fatal error LNK1120: 5 unresolved externals ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Here is my code: #include<allegro5\allegro.h> #include<allegro5\allegro_native_dialog.h> #include<allegro5\allegro_primitives.h> #include<Windows.h> #include<allegro5\allegro_windows.h> #ifndef WIDTH #define WIDTH 1440 #endif #ifndef HEIGHT #define HEIGHT 900 #endif class Line { public: static void ErasePreviousLine(); static void DrawLine(long* x, long* y,long* x2,long* y2); static bool Erasable(); static long* xc1; static long* yc1; static long* xc2; static long* yc2; }; void Line::ErasePreviousLine() { delete xc1; xc1 = NULL; delete yc1; yc1 = NULL; delete xc2; xc2 = NULL; delete yc2; yc2 = NULL; } bool Line::Erasable() { if(xc1 && yc1 && xc2 && yc2 == NULL) { return false; } else { return true; } } void Line::DrawLine(long* x,long* y,long* x2,long* y2) { if(!al_init_primitives_addon()) { al_show_native_message_box(NULL,NULL,NULL,"failed to initialize allegro", NULL,NULL); } xc1 = x; yc1 = y; xc2 = x2; yc2 = y2; al_draw_line((float)*xc1, (float)*yc1, (float)*xc2, (float)*yc2,al_map_rgb(255,0,255), 1); delete x; delete y; delete x2; delete y2; } LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam); int WINAPI WinMain(HINSTANCE hInstance,HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { MSG msg; ALLEGRO_DISPLAY* display = NULL; if(!al_init()) { al_show_native_message_box(NULL,NULL,NULL,"failed to initialize allegro", NULL,NULL); return -1; } display = al_create_display(WIDTH,HEIGHT); if(!display) { al_show_native_message_box(NULL,NULL,NULL,"failed to initialize display", NULL,NULL); return -1; } HWND hwnd = al_get_win_window_handle(display); if(hwnd == NULL) { MessageBox(NULL, "Window Creation Failed!", "Error!", MB_ICONEXCLAMATION | MB_OK); return 0; } ShowWindow(hwnd, nCmdShow); UpdateWindow(hwnd); while(GetMessage(&msg, NULL, 0, 0) > 0) { TranslateMessage(&msg); DispatchMessage(&msg); } return msg.wParam; } LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam) { static bool bIsCaptured; static POINTS ptsBegin; static POINTS ptsEnd; switch(msg) { case WM_LBUTTONDOWN: SetCapture(hwnd); bIsCaptured = true; ptsBegin = MAKEPOINTS(lParam); return 0; case WM_MOUSEMOVE: if(wParam & MK_LBUTTON) { if(!Line::Erasable()) { return 0; } Line::ErasePreviousLine(); ptsEnd = MAKEPOINTS(lParam); Line::DrawLine(new long(ptsBegin.x),new long(ptsBegin.y),new long(ptsEnd.x),new long(ptsEnd.y)); } break; case WM_LBUTTONUP: bIsCaptured = false; ReleaseCapture(); break; case WM_ACTIVATEAPP: { if(wParam == TRUE) { if(bIsCaptured){ SetCapture(hwnd);} } } break; } return 0; }

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  • Play 2.0 javaToDo tutorial doesn't compile

    - by chsn
    I'm trying to follow the Play2.0 JavaToDO tutorial and for some reason it just doesn't want to work. Have looked through stackoverflow and other online resources, but haven't find an answer to this and it's driving me crazy. Attached code of the Application.java package controllers; import models.Task; import play.data.Form; import play.mvc.Controller; import play.mvc.Result; public class Application extends Controller { static Form<Task> taskForm = form(Task.class); public static Result index() { return redirect(routes.Application.tasks()); } public static Result tasks() { return ok( views.html.index.render(Task.all(), taskForm)); } public static Result newTask() { return TODO; } public static Result deleteTask(Long id) { return TODO; } } Attached code of the Task java package models; import java.util.List; import javax.persistence.Entity; import play.data.Form; import play.data.validation.Constraints.Required; import play.db.ebean.Model.Finder; import play.mvc.Result; import controllers.routes; @Entity public class Task { public Long id; @Required public String label; // search public static Finder<Long,Task> find = new Finder( Long.class, Task.class); // display tasks public static List<Task> all() { return find.all(); } // create task public static void create(Task task) { task.create(task); } // delete task public static void delete(Long id) { find.ref(id).delete(id); // find.ref(id).delete(); } // create new task public static Result newTask() { Form<Task> filledForm = taskForm.bindFromRequest(); if(filledForm.hasErrors()) { return badRequest( views.html.index.render(Task.all(), filledForm) ); } else { Task.create(filledForm.get()); return redirect(routes.Application.tasks()); } } } I get a compile error on Task.java on the line static Form<Task> taskForm = form(Task.class); As I'm working on eclipse (the project is eclipsified before import), it's telling me that taskForm cannot be resolved and it also underlines every play 2 command e.g. "render(), redirect(), bindFromRequest()" asking me to create a method for it. Any ideas how to solve the compilations error and also how to get Eclipse to recognize the play2 commands? EDIT: updated Application.java package controllers; import models.Task; import play.data.Form; import play.mvc.Controller; import play.mvc.Result; public class Application extends Controller { // create new task public static Result newTask() { Form<Task> filledForm = form(Task.class).bindFromRequest(); if(filledForm.hasErrors()) { return badRequest( views.html.index.render(Task.all(), filledForm) ); } else { Task.newTask(filledForm.get()); return redirect(routes.Application.tasks()); } } public static Result index() { return redirect(routes.Application.tasks()); } public static Result tasks() { return ok( views.html.index.render(Task.all(), taskForm)); } public static Result deleteTask(Long id) { return TODO; } } Updated task.java package models; import java.util.List; import javax.persistence.Entity; import play.data.Form; import play.data.validation.Constraints.Required; import play.db.ebean.Model; import play.db.ebean.Model.Finder; import play.mvc.Result; import controllers.routes; @Entity public class Task extends Model { public Long id; @Required public String label; // Define a taskForm static Form<Task> taskForm = form(Task.class); // search public static Finder<Long,Task> find = new Finder( Long.class, Task.class); // display tasks public static List<Task> all() { return find.all(); } // create new task public static Result newTask(Task newTask) { save(task); } // delete task public static void delete(Long id) { find.ref(id).delete(id); // find.ref(id).delete(); } }

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