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  • Render an image with layers for shadows /reflections, object and ground in 3D Studio Max?

    - by Bernd Plontsch
    I have a scene with a simple object standing on the ground in the center. This object has shadows and reflections on the ground. How can I render an image containing 3 separate layers for The object The ground The reflection / shadow on the ground Which format do I use for this? (It should include all 3 layers + I should be able to enable/disable them in Photoshop) How do I define or prepare those layers for being rendering as image layers?

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  • Why are textures always square powers of two? What if they aren't?

    - by Keavon
    Why are the resolution of textures in games always a power of two (128x128, 256x256, 512x512, 1024x1024, etc.)? Wouldn't it be smart to save on the game's file size and make the texture exactly fit the UV unwrapped model? What would happen if there was a texture that was not a power of two? Would it be incorrect to have a texture be something like 256x512, or 512x1024? Or would this cause the problems that non-power-of-two textures may cause?

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  • What should I call the process of converting an object to a string?

    - by shabbychef
    We are having a game of 'semantic football' in the office over this matter: I am writing a method for an object which will represent the object as a string. That string should be such that when typed (more likely, cut and pasted) into the interpreter window (I will keep the language name out of this for now), will produce an object which is, for our purposes, identical to the one upon which the method was called. There is a spirited discussion over the 'best' name for this method. The terms pickle, serialize, deflate, etc have been proposed. However, it seems that those terms assume some process for the de-pickling (unserialization, etc) that is not necessarily the language interpreter itself. That is, they do not specifically refer to the case where strings of valid code are produced. This is closer to a quine, but we are re-producing the object not the code, so this is not quite right. any suggestions?

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  • How to make an object move again after being stopped by collision in Unity?

    - by Matthew Underwood
    I have a player object which position is always centered on the main camera's viewport. This object has a Rigidbody 2D, a box and circle collider. The player moves around a level, the level has a polygon collider attached. I move the camera until the object hits against the collider, which stops the movement of the camera by setting its speed to 0. The problem happens when I want to move the camera / player object away from the collider. As the speed is already at 0, it cannot move away from the collider. The script attached to the player object, checks for collisions and applies the speed to 0 on the main camera's test script. using UnityEngine; using System.Collections; public class move : MonoBehaviour { public float speed; public test testing; // Use this for initialization void Start () { speed = 10F; testing = Camera.main.GetComponent<test>(); } // Update is called once per frame void FixedUpdate () { Vector3 p = Camera.main.ViewportToWorldPoint(new Vector3(0.5F, 0.5F, Camera.main.nearClipPlane)); transform.position = new Vector3(p.x, p.y, -1); } void OnCollisionEnter2D(Collision2D col) { testing.speed = 0; } void OnCollisionExit2D(Collision2D col) { testing.speed = 10F; } } This is the script attached to the main camera; just a simple script that changes the camera's position. using UnityEngine; using System.Collections; public class test : MonoBehaviour { public float speed; public float translationY; public float translationX; // Use this for initialization void Start () { speed = 10F; } void FixedUpdate () { translationY = Input.GetAxis("Vertical") * speed * Time.deltaTime; translationX = Input.GetAxis("Horizontal") * speed * Time.deltaTime; transform.Translate(translationX, translationY, 0); } } The player object isn't kinematic and is a fixed angle, the colliders aren't triggers and the polygon collider isn't a trigger either. The player is the red square, the collider is the pink area. -- EDIT -- From the latest change the collider set up for the player So if the X speed was disabled. It wouldnt move into the side of the polygon colider which is good, but yet you couldnt move away from it. And moving down would move inside the colider.

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  • Removing/Adding a specific variable from an object inside javascript array? [migrated]

    - by hustlerinc
    I have a map array with objects stuffed with variables looking like this: var map = [ [{ground:0, object:1}, {ground:0, item:2}, {ground:0, object:1, item:2}], [{ground:0, object:1}, {ground:0, item:2}, {ground:0, object:1, item:2}] ]; Now I would like to be able to delete and add one of the variables like item:2. 1) What would I use to delete specific variables? 2) What would I use to add specific variables? I just need 2 short lines of code, the rest like detecting if and where to execute I've figured out. I've tried delete map[i][j].item; with no results. Help appreciated.

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  • "Access is denied" JavaScript error when trying to access the document object of a programmatically-

    - by Bungle
    I have project in which I need to create an <iframe> element using JavaScript and append it to the DOM. After that, I need to insert some content into the <iframe>. It's a widget that will be embedded in third-party websites. I don't set the "src" attribute of the <iframe> since I don't want to load a page; rather, it is used to isolate/sandbox the content that I insert into it so that I don't run into CSS or JavaScript conflicts with the parent page. I'm using JSONP to load some HTML content from a server and insert it in this <iframe>. I have this working fine, with one serious exception - if the document.domain property is set in the parent page (which it may be in certain environments in which this widget is deployed), Internet Explorer (probably all versions, but I've confirmed in 6, 7, and 8) gives me an "Access is denied" error when I try to access the document object of this <iframe> I've created. It doesn't happen in any other browsers I've tested in (all major modern ones). This makes some sense, since I'm aware that Internet Explorer requires you to set the document.domain of all windows/frames that will communicate with each other to the same value. However, I'm not aware of any way to set this value on a document that I can't access. Is anyone aware of a way to do this - somehow set the document.domain property of this dynamically created <iframe>? Or am I not looking at it from the right angle - is there another way to achieve what I'm going for without running into this problem? I do need to use an <iframe> in any case, as the isolated/sandboxed window is crucial to the functionality of this widget. Here's my test code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> <title>Document.domain Test</title> <script type="text/javascript"> document.domain = 'onespot.com'; // set the page's document.domain </script> </head> <body> <p>This is a paragraph above the &lt;iframe&gt;.</p> <div id="placeholder"></div> <p>This is a paragraph below the &lt;iframe&gt;.</p> <script type="text/javascript"> var iframe = document.createElement('iframe'), doc; // create <iframe> element document.getElementById('placeholder').appendChild(iframe); // append <iframe> element to the placeholder element setTimeout(function() { // set a timeout to give browsers a chance to recognize the <iframe> doc = iframe.contentWindow || iframe.contentDocument; // get a handle on the <iframe> document alert(doc); if (doc.document) { // HEREIN LIES THE PROBLEM doc = doc.document; } doc.body.innerHTML = '<h1>Hello!</h1>'; // add an element }, 10); </script> </body> </html> I've hosted it at: http://troy.onespot.com/static/access_denied.html As you'll see if you load this page in IE, at the point that I call alert(), I do have a handle on the window object of the <iframe>; I just can't get any deeper, into its document object. Thanks very much for any help or suggestions! I'll be indebted to whomever can help me find a solution to this.

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  • JPA thinks I'm deleting a detached object

    - by Steve
    So, I've got a DAO that I used to load and save my domain objects using JPA. I finally managed to get the transaction stuff working (with a bunch of help from the folks here...), now I've got another issue. In my test case, I call my DAO to load a domain object with a given id, check that it got loaded and then call the same DAO to delete the object I just loaded. When I do that I get the following: java.lang.IllegalArgumentException: Removing a detached instance mil.navy.ndms.conops.common.model.impl.jpa.Group#10 at org.hibernate.ejb.event.EJB3DeleteEventListener.performDetachedEntityDeletionCheck(EJB3DeleteEventListener.java:45) at org.hibernate.event.def.DefaultDeleteEventListener.onDelete(DefaultDeleteEventListener.java:108) at org.hibernate.event.def.DefaultDeleteEventListener.onDelete(DefaultDeleteEventListener.java:74) at org.hibernate.impl.SessionImpl.fireDelete(SessionImpl.java:794) at org.hibernate.impl.SessionImpl.delete(SessionImpl.java:772) at org.hibernate.ejb.AbstractEntityManagerImpl.remove(AbstractEntityManagerImpl.java:253) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:48) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:37) at java.lang.reflect.Method.invoke(Method.java:600) at org.springframework.orm.jpa.SharedEntityManagerCreator$SharedEntityManagerInvocationHandler.invoke(SharedEntityManagerCreator.java:180) at $Proxy27.remove(Unknown Source) at mil.navy.ndms.conops.common.dao.impl.jpa.GroupDao.delete(GroupDao.java:499) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:48) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:37) at java.lang.reflect.Method.invoke(Method.java:600) at org.springframework.aop.support.AopUtils.invokeJoinpointUsingReflection(AopUtils.java:304) at org.springframework.aop.framework.ReflectiveMethodInvocation.invokeJoinpoint(ReflectiveMethodInvocation.java:182) at org.springframework.aop.framework.ReflectiveMethodInvocation.proceed(ReflectiveMethodInvocation.java:149) at org.springframework.transaction.interceptor.TransactionInterceptor.invoke(TransactionInterceptor.java:106) at org.springframework.aop.framework.ReflectiveMethodInvocation.proceed(ReflectiveMethodInvocation.java:171) at org.springframework.aop.framework.JdkDynamicAopProxy.invoke(JdkDynamicAopProxy.java:204) at $Proxy28.delete(Unknown Source) at mil.navy.ndms.conops.common.dao.impl.jpa.GroupDaoTest.testGroupDaoSave(GroupDaoTest.java:89) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:48) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:37) at java.lang.reflect.Method.invoke(Method.java:600) at junit.framework.TestCase.runTest(TestCase.java:164) at junit.framework.TestCase.runBare(TestCase.java:130) at junit.framework.TestResult$1.protect(TestResult.java:106) at junit.framework.TestResult.runProtected(TestResult.java:124) at junit.framework.TestResult.run(TestResult.java:109) at junit.framework.TestCase.run(TestCase.java:120) at junit.framework.TestSuite.runTest(TestSuite.java:230) at junit.framework.TestSuite.run(TestSuite.java:225) at org.eclipse.jdt.internal.junit.runner.junit3.JUnit3TestReference.run(JUnit3TestReference.java:130) at org.eclipse.jdt.internal.junit.runner.TestExecution.run(TestExecution.java:38) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.runTests(RemoteTestRunner.java:460) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.runTests(RemoteTestRunner.java:673) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.run(RemoteTestRunner.java:386) at org.eclipse.jdt.internal.junit.runner.RemoteTestRunner.main(RemoteTestRunner.java:196) Now given that I'm using the same DAO instance, and I've not changed EntityManagers (unless Spring does so without letting me know), how can this be a detached object? My DAO code looks like this: public class GenericJPADao implements IWebDao, IDao, IDaoUtil { private static Logger logger = Logger.getLogger (GenericJPADao.class); protected Class voClass; @PersistenceContext(unitName = "CONOPS_PU") protected EntityManagerFactory emf; @PersistenceContext(unitName = "CONOPS_PU") protected EntityManager em; public GenericJPADao() { super ( ); ParameterizedType genericSuperclass = (ParameterizedType) getClass ( ).getGenericSuperclass ( ); this.voClass = (Class) genericSuperclass.getActualTypeArguments ( )[1]; } ... public void delete (INTFC modelObj, EntityManager em) { em.remove (modelObj); } @SuppressWarnings("unchecked") public INTFC findById (Long id) { return ((INTFC) em.find (voClass, id)); } } The test case code looks like: IGroup loadedGroup = dao.findById (group.getId ( )); assertNotNull (loadedGroup); assertEquals (group.getId ( ), loadedGroup.getId ( )); dao.delete (loadedGroup); // - This generates the above exception loadedGroup = dao.findById (group.getId ( )); assertNull(loadedGroup); Can anyone tell me what I'm doing wrong here? Thanks

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  • JS: using 'var me = this' to reference an object instead of using a global array

    - by Marco Demaio
    The example below, is just an example, I know that I don't need an object to show an alert box when user clicks on div blocks, but it's just a simple example to explain a situation that frequently happens when writing JS code. In the example below I use a globally visible array of objects to keep a reference to each new created HelloObject, in this way events called when clicking on a div block can use the reference in the arry to call the HelloObject's public function hello(). 1st have a look at the code: <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html><head><meta http-equiv="Content-Type" content="text/html; charset=windows-1252"> <title>Test </title> <script type="text/javascript"> /***************************************************** Just a cross browser append event function, don't need to understand this one to answer my question *****************************************************/ function AppendEvent(html_element, event_name, event_function) {if(html_element) {if(html_element.attachEvent) html_element.attachEvent("on" + event_name, event_function); else if(html_element.addEventListener) html_element.addEventListener(event_name, event_function, false); }} /****************************************************** Just a test object ******************************************************/ var helloobjs = []; var HelloObject = function HelloObject(div_container) { //Adding this object in helloobjs array var id = helloobjs.length; helloobjs[id] = this; //Appending click event to show the hello window AppendEvent(div_container, 'click', function() { helloobjs[id].hello(); //THIS WORKS! }); /***************************************************/ this.hello = function() { alert('hello'); } } </script> </head><body> <div id="one">click me</div> <div id="two">click me</div> <script type="text/javascript"> var t = new HelloObject(document.getElementById('one')); var t = new HelloObject(document.getElementById('two')); </script> </body></html> In order to achive the same result I could simply replace the code //Appending click event to show the hello window AppendEvent(div_container, 'click', function() { helloobjs[id].hello(); //THIS WORKS! }); with this code: //Appending click event to show the hello window var me = this; AppendEvent(div_container, 'click', function() { me.hello(); //THIS WORKS TOO AND THE GLOBAL helloobjs ARRAY BECOMES SUPEFLOUS! }); thus would make the helloobjs array superflous. My question is: does this 2nd option in your opinion create memoy leaks on IE or strange cicular references that might lead to browsers going slow or to break??? I don't know how to explain, but coming from a background as a C/C++ coder, doing in this 2nd way sounds like a some sort of circular reference that might break memory at some point. I also read on internet about the IE closures memory leak issue http://jibbering.com/faq/faq_notes/closures.html (I don't know if it was fixed in IE7 and if yes, I hope it does not come out again in IE8). Thanks

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  • "Invalid Handle Object" when plotting 2 figures Matlab

    - by pinnacler
    I'm having a difficult time understanding the paradigm of Matlab classes vs compared to c++. I wrote code the other day, and I thought it should work. It did not... until I added <handle after the classdef. So I have two classes, landmarks and robot, both are called from within the simulation class. This is the main loop of obj.simulation.animate() and it works, until I try to plot two things at once. DATA.path is a record of all the places a robot has been on the map, and it's updated every time the position is updated. When I try to plot it, by uncommenting the two marked lines below, I get this error: ??? Error using == set Invalid handle object. Error in == simulationsimulation.animate at 45 set(l.lm,'XData',obj.landmarks.apparentPositions(:,1),'YData',obj.landmarks.apparentPositions(:,2)); %INITIALIZE GLOBALS global DATA XX XX = [obj.robot.x ; obj.robot.y]; DATA.i=1; DATA.path = XX; %Setup Plots fig=figure; xlabel('meters'), ylabel('meters') set(fig, 'name', 'Phil''s AWESOME 80''s Robot Simulator') xymax = obj.landmarks.mapSize*3; xymin = -(obj.landmarks.mapSize*3); l.lm=scatter([0],[0],'b+'); %"UNCOMMENT ME"l.pth= plot(0,0,'k.','markersize',2,'erasemode','background'); % vehicle path axis([xymin xymax xymin xymax]); %Simulation Loop for n = 1:720, %Calculate and Set Heading/Location XX = [obj.robot.x;obj.robot.y]; store_data(XX); if n == 120, DATA.path end %Update Position headingChange = navigate(n); obj.robot.updatePosition(headingChange); obj.landmarks.updatePerspective(obj.robot.heading, obj.robot.x, obj.robot.y); %Animate %"UNCOMMENT ME" set(l.pth, 'xdata', DATA.path(1,1:DATA.i), 'ydata', DATA.path(2,1:DATA.i)); set(l.lm,'XData',obj.landmarks.apparentPositions(:,1),'YData',obj.landmarks.apparentPositions(:,2)); rectangle('Position',[-2,-2,4,4]); drawnow This is the classdef for landmarks classdef landmarks <handle properties fixedPositions; %# positions in a fixed coordinate system. [ x, y ] mapSize; %Map Size. Value is side of square x; y; heading; headingChange; end properties (Dependent) apparentPositions end methods function obj = landmarks(mapSize, numberOfTrees) obj.mapSize = mapSize; obj.fixedPositions = obj.mapSize * rand([numberOfTrees, 2]) .* sign(rand([numberOfTrees, 2]) - 0.5); end function apparent = get.apparentPositions(obj) currentPosition = [obj.x ; obj.y]; apparent = bsxfun(@minus,(obj.fixedPositions)',currentPosition)'; apparent = ([cosd(obj.heading) -sind(obj.heading) ; sind(obj.heading) cosd(obj.heading)] * (apparent)')'; end function updatePerspective(obj,tempHeading,tempX,tempY) obj.heading = tempHeading; obj.x = tempX; obj.y = tempY; end end end To me, this is how I understand things. I created a figure l.lm that has about 100 xy points. I can rotate this figure by using set(l.lm,'XData',obj.landmarks.apparentPositions(:,1),'YData',obj.landmarks.apparentPositions(:,2)); When I do that, things work. When I try to plot a second group of XY points, stored in DATA.path, it craps out and I can't figure out why.

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  • EF Code first + Delete Child Object from Parent?

    - by ebb
    I have a one-to-many relationship between my table Case and my other table CaseReplies. I'm using EF Code First and now wants to delete a CaseReply from a Case object, however it seems impossible to do such thing because it just tries to remove the CaseId from the specific CaseReply record and not the record itself.. short: Case just removes the relationship between itself and the CaseReply.. it does not delete the CaseReply. My code: // Case.cs (Case Object) public class Case { [Key] public int Id { get; set; } public string Topic { get; set; } public string Message { get; set; } public DateTime Date { get; set; } public Guid UserId { get; set; } public virtual User User { get; set; } public virtual ICollection<CaseReply> Replies { get; set; } } // CaseReply.cs (CaseReply Object) public class CaseReply { [Key] public int Id { get; set; } public string Message { get; set; } public DateTime Date { get; set; } public int CaseId { get; set; } public Guid UserId { get; set; } public virtual User User { get; set; } public virtual Case Case { get; set; } } // RepositoryBase.cs public class RepositoryBase<T> : IRepository<T> where T : class { public IDbContext Context { get; private set; } public IDbSet<T> ObjectSet { get; private set; } public RepositoryBase(IDbContext context) { Contract.Requires(context != null); Context = context; if (context != null) { ObjectSet = Context.CreateDbSet<T>(); if (ObjectSet == null) { throw new InvalidOperationException(); } } } public IRepository<T> Remove(T entity) { ObjectSet.Remove(entity); return this; } public IRepository<T> SaveChanges() { Context.SaveChanges(); return this; } } // CaseRepository.cs public class CaseRepository : RepositoryBase<Case>, ICaseRepository { public CaseRepository(IDbContext context) : base(context) { Contract.Requires(context != null); } public bool RemoveCaseReplyFromCase(int caseId, int caseReplyId) { Case caseToRemoveReplyFrom = ObjectSet.Include(x => x.Replies).FirstOrDefault(x => x.Id == caseId); var delete = caseToRemoveReplyFrom.Replies.FirstOrDefault(x => x.Id == caseReplyId); caseToRemoveReplyFrom.Replies.Remove(delete); return Context.SaveChanges() >= 1; } } Thanks in advance.

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  • Only root object on request is deserialized when using Message.GetBody<>

    - by user324627
    I am attempting to create a wcf service that accepts any input (Action="*") and then deserialize the message after determining its type. For the purposes of testing deserialization I am currently hard-coding the type for the test service. I get no errors from the deserialization process, but only the outer object is populated after deserialization occurs. All inner fields are null. I can process the same request against the original wcf service successfully. I am deserializing this way, where knownTypes is a type list of expected types: DataContractSerializer ser = new DataContractSerializer(new createEligibilityRuleSet ().GetType(), knownTypes); createEligibilityRuleSet newReq = buf.CreateMessage().GetBody<createEligibilityRuleSet>(ser); Here is the class and sub-classes of the request object. These classes are generated by svcutil using a top down approach from an existing wsdl. I have tried replacing the XmlTypeAttributes with DataContracts and the XmlElements with DataMembers with no difference. It is the instance of CreateEligibilityRuleSetSvcRequest on the createEligibilityRuleSet object that is null. I have included the request retrieved from the request at the bottom /// <remarks/> [System.CodeDom.Compiler.GeneratedCodeAttribute("svcutil", "3.0.4506.2152")] [System.SerializableAttribute()] [System.Diagnostics.DebuggerStepThroughAttribute()] [System.ComponentModel.DesignerCategoryAttribute("code")] [System.Xml.Serialization.XmlTypeAttribute(AnonymousType = true, Namespace = "http://RulesEngineServicesLibrary/RulesEngineServices")] public partial class createEligibilityRuleSet { private CreateEligibilityRuleSetSvcRequest requestField; /// <remarks/> [System.Xml.Serialization.XmlElementAttribute(Form = System.Xml.Schema.XmlSchemaForm.Unqualified, IsNullable = true, Order = 0)] public CreateEligibilityRuleSetSvcRequest request { get { return this.requestField; } set { this.requestField = value; } } } /// <remarks/> [System.CodeDom.Compiler.GeneratedCodeAttribute("svcutil", "3.0.4506.2152")] [System.SerializableAttribute()] [System.Diagnostics.DebuggerStepThroughAttribute()] [System.ComponentModel.DesignerCategoryAttribute("code")] [System.Xml.Serialization.XmlTypeAttribute(Namespace = "http://RulesEngineServicesLibrary")] public partial class CreateEligibilityRuleSetSvcRequest : RulesEngineServicesSvcRequest { private string requestField; /// <remarks/> [System.Xml.Serialization.XmlElementAttribute(Form = System.Xml.Schema.XmlSchemaForm.Unqualified, Order = 0)] public string request { get { return this.requestField; } set { this.requestField = value; } } } [System.Xml.Serialization.XmlIncludeAttribute(typeof(CreateEligibilityRuleSetSvcRequest))] [System.Xml.Serialization.XmlIncludeAttribute(typeof(ApplyMemberEligibilitySvcRequest))] [System.Xml.Serialization.XmlIncludeAttribute(typeof(CreateCompletionCriteriaRuleSetSvcRequest))] [System.Xml.Serialization.XmlIncludeAttribute(typeof(CopyRuleSetSvcRequest))] [System.Xml.Serialization.XmlIncludeAttribute(typeof(DeleteRuleSetByIDSvcRequest))] [System.CodeDom.Compiler.GeneratedCodeAttribute("svcutil", "3.0.4506.2152")] [System.SerializableAttribute()] [System.Diagnostics.DebuggerStepThroughAttribute()] [System.ComponentModel.DesignerCategoryAttribute("code")] [System.Xml.Serialization.XmlTypeAttribute(Namespace = "http://RulesEngineServicesLibrary")] public partial class RulesEngineServicesSvcRequest : ServiceRequest { } /// <remarks/> [System.Xml.Serialization.XmlIncludeAttribute(typeof(RulesEngineServicesSvcRequest))] [System.Xml.Serialization.XmlIncludeAttribute(typeof(CreateEligibilityRuleSetSvcRequest))] [System.Xml.Serialization.XmlIncludeAttribute(typeof(ApplyMemberEligibilitySvcRequest))] [System.Xml.Serialization.XmlIncludeAttribute(typeof(CreateCompletionCriteriaRuleSetSvcRequest))] [System.Xml.Serialization.XmlIncludeAttribute(typeof(CopyRuleSetSvcRequest))] [System.Xml.Serialization.XmlIncludeAttribute(typeof(DeleteRuleSetByIDSvcRequest))] [System.CodeDom.Compiler.GeneratedCodeAttribute("svcutil", "3.0.4506.2152")] [System.SerializableAttribute()] [System.Diagnostics.DebuggerStepThroughAttribute()] [System.ComponentModel.DesignerCategoryAttribute("code")] [System.Xml.Serialization.XmlTypeAttribute(Namespace = "http://FELibrary")] public partial class ServiceRequest { private string applicationIdField; /// <remarks/> [System.Xml.Serialization.XmlElementAttribute(Form = System.Xml.Schema.XmlSchemaForm.Unqualified, Order = 0)] public string applicationId { get { return this.applicationIdField; } set { this.applicationIdField = value; } } } Request from client comes on Message body as below. Retrieved from Message at runtime. <soap:Envelope xmlns:soap="http://www.w3.org/2003/05/soap-envelope" xmlns:rul="http://RulesEngineServicesLibrary/RulesEngineServices"> <soap:Header/> <soap:Body> <rul:createEligibilityRuleSet> <request> <applicationId>test</applicationId> <request>Perf Rule Set1</request> </request> </rul:createEligibilityRuleSet> </soap:Body> </soap:Envelope>

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  • Reading serialised object from file

    - by nico
    Hi everyone. I'm writing a little Java program (it's an ImageJ plugin, but the problem is not specifically ImageJ related) and I have some problem, most probably due to the fact that I never really programmed in Java before... So, I have a Vector of Vectors and I'm trying to save it to a file and read it. The variable is defined as: Vector <Vector <myROI> > ROIs = new Vector <Vector <myROI> >(); where myROI is a class that I previously defined. Now, to write the vector to a file I use: void saveROIs() { SaveDialog save = new SaveDialog("Save ROIs...", imp.getTitle(), ".xroi"); String name = save.getFileName(); if (name == null) return; String dir = save.getDirectory(); try { FileOutputStream fos = new FileOutputStream(dir+name); ObjectOutputStream oos = new ObjectOutputStream(fos); oos.writeObject(ROIs); oos.close(); } catch (Exception e) { IJ.log(e.toString()); } } This correctly generates a binary file containing (I suppose) the object ROIs. Now, I use a very similar code to read the file: void loadROIs() { OpenDialog open = new OpenDialog("Load ROIs...", imp.getTitle(), ".xroi"); String name = open.getFileName(); if (name == null) return; String dir = open.getDirectory(); try { FileInputStream fin = new FileInputStream(dir+name); ObjectInputStream ois = new ObjectInputStream(fin); ROIs = (Vector <Vector <myROI> >) ois.readObject(); // This gives error ois.close(); } catch (Exception e) { IJ.log(e.toString()); } } But this function does not work. First, I get a warning: warning: [unchecked] unchecked cast found : java.lang.Object required: java.util.Vector<java.util.Vector<myROI>> ROIs = (Vector <Vector <myROI> >) ois.readObject(); ^ I Googled for that and see that I can suppress by prepending @SuppressWarnings("unchecked"), but this just makes things worst, as I get an error: <identifier> expected ROIs = (Vector <Vector <myROI> >) ois.readObject(); ^ In any case, if I omit @SuppressWarnings and ignore the warning, the object is not read and an exception is thrown java.io.WriteAbortedException: writing aborted; java.io.NotSerializableException: myROI Again Google tells me myROI needs to implements Serializable. I tried just adding implements Serializable to the class definition, but it is not sufficient. Can anyone give me some hints on how to procede in this case? Also, how to get rid of the typecast warning?

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  • Strange issues with view switcher after object animator animations

    - by Barry Irvine
    I have two LinearLayout views that contain a number of edit texts and checkboxes for entering user information (name, email address etc). When a validation fails on one of these fields a gone textview is displayed showing the validation error. I have enclosed the two layouts within a ViewSwitcher and I animate between the two views using the ObjectAnimator class. (Since the code needs to support older versions of Android I am actually using the nineoldandroids backwards compatibility library for this). The bulk of the work is performed in my switchToChild method. If I flip the views more than twice then I start to run into strange errors. Firstly although the correct child view of the view animator is displayed it seems that the other view has focus and I can click on the views beneath the current one. I resolved this issue by adding a viewSwitcher.bringChildToFront at the end of the first animation. When I do this however and perform a validation on the 2nd view the "gone" view that I have now set to visible is not displayed (as if the linearlayout is never being re-measured). Here is a subset of the XML file: <ScrollView android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_below="@+id/TitleBar" android:scrollbarAlwaysDrawVerticalTrack="true" android:scrollbarStyle="outsideOverlay" android:scrollbars="vertical" > <ViewSwitcher android:id="@+id/switcher" android:layout_width="fill_parent" android:layout_height="wrap_content" > <LinearLayout android:id="@+id/page_1" android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="vertical" > <!-- Lots of subviews here --> <LinearLayout android:id="@+id/page_2" android:layout_width="fill_parent" android:layout_height="wrap_content" android:orientation="vertical" > And this is the main method for flipping between the views: private void switchToChild(final int child) { final ViewSwitcher viewSwitcher = (ViewSwitcher) findViewById(R.id.switcher); if (viewSwitcher.getDisplayedChild() != child) { final Interpolator accelerator = new AccelerateInterpolator(); final Interpolator decelerator = new DecelerateInterpolator(); final View visibleView; final View invisibleView; switch (child) { case 0: visibleView = findViewById(R.id.page_2); invisibleView = findViewById(R.id.page_1); findViewById(R.id.next).setVisibility(View.VISIBLE); findViewById(R.id.back).setVisibility(View.GONE); break; case 1: default: visibleView = findViewById(R.id.page_1); invisibleView = findViewById(R.id.page_2); findViewById(R.id.back).setVisibility(View.VISIBLE); findViewById(R.id.next).setVisibility(View.GONE); break; } final ObjectAnimator visToInvis = ObjectAnimator.ofFloat(visibleView, "rotationY", 0f, 90f).setDuration(250); visToInvis.setInterpolator(accelerator); final ObjectAnimator invisToVis = ObjectAnimator.ofFloat(invisibleView, "rotationY", -90f, 0f).setDuration(250); invisToVis.setInterpolator(decelerator); visToInvis.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationEnd(Animator anim) { viewSwitcher.showNext(); invisToVis.start(); viewSwitcher.bringChildToFront(invisibleView); // If I don't do this the old view can have focus } }); visToInvis.start(); } } Does anyone have any ideas? This is really confusing me!

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  • Possible to set two values for two different nodes from user input in XForms?

    - by iHeartGreek
    Hi! I would like to set two values for two different nodes from user input in XForms. I am curious about how this is done, if at all possible. For example, if I have the following data model: <xf:instance id="criteria_data" xmlns=""> <criteria> <set> <root></root> <criterion></criterion> </set> </criteria> </xf:instance> <xf:instance id="choices" xmlns=""> <choices> <root label="The Choices">/AAA</root> <choice label="BBB">/@BBB</choice> </choices> </xf:instance> <xf:instance id="choices" xmlns=""> <choices> <root>/AAA</root> <choice label="BBB">/@BBB</choice> <choice label="CCC">/@CCC</choice> <choices> </xf:instance> <xf:bind id="data_criterion" nodeset="instance('criteria_data')/criteria/set/criterion"/> <xf:bind id="data_root" nodeset="instance('criteria_data')/criteria/set/root"/> <xf:bind id="choices_root" nodeset="instance('choices')/root"/> <xf:bind id="choices" nodeset="instance('choices')/choice"/> and my ui code looks like: <xf:select bind="data_criterion" appearance="full"> <xf:label>Your choices:</xf:label> <xf:itemset bind="choices"> <xf:label ref="@label"></xf:label> <xf:value ref="."></xf:value> </xf:itemset> </xf:select> But I essentially want it to be like this (though this is invalid and does not produce any xml at all): <xf:select appearance="full"> <xf:label>Your choices:</xf:label> <xf:itemset bind="choices"> <xf:label ref="@label"></xf:label> <xf:value bind="data_criterion" ref="."></xf:value> <xf:value bind="data_root" ref="instance('choices')/root"></xf:value> </xf:itemset> </xf:select> The XML output I want to achieve (if user checks "BBB"): <criteria> <set> <root>/AAA</root> <criterion>/@BBB</criterion> </set> </criteria> How can I achieve setting these two nodes for the one checkbox seletion? Hope that all made sense... Thanks! :)

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  • Jquery / PhP / Joomla Select one of two comboboxes does not get updated

    - by bluesbrother
    I am making a Joomla component wich has 3 comboboxes/selects on the page. One with languages and 2 with subjects. If you change the language the other two get filled with the same data (the subjects in the selected language) the name of the selectbox are different but otherwise the same. I get an error for one of the subject boxes (hence the url gets red), but there is no logic in wich one will give an error. In Firebug i get the HTML back for the one without the other and this one gets updated but the other one gives nothing back. If i right click in firebug on the one that gave the error, and do "send again" it will load fine. Is their a timing problem? The change event of the language selectbox: jQuery('#cmbldcoi_ldlink_language').bind('change', function() { var cmbLangID = jQuery('#cmbldcoi_ldlink_language').val(); if (cmbLangID !=0) { getSubjectCmb_lang(cmbLangID, 'cmbldcoi_ldlink_subjects', '#ldlinksubjects'); } }); Function that requests the php file to create the html for the select: function getSubjectCmb_lang(langID, cmbName, DivWhereIn) { var xdate = new Date().getTime(); var url = 'index.php?option=com_ldadmin&view=ldadmin&format=raw&task=getcmbsubj_lang&langid=' + langID + '&cmbname=' + cmbName + '&'+ xdate; jQuery(DivWhereIn).load(url, function(){ }); } And in the php file there is a connection made to the database to ge the information to build the selectbox. I use a function for this that is okay because it makes al my selectboxes. The only place where there are problems with select boxes is on the pages that has 2 selects that need to change when a third one changed. My guess it is somewhere in the Jquery where this goes wrong. And i think it has to do with timing. But i am open for all sugestions. Thanx. UPDATE: No the ID and Name fields are different. They are named : cmbldcoi_child cmbldcoi_parent Here is my code: The change event for the first combobox which makes the other two change: jQuery('#cmbldcoi_language_chain_subj').bind('change', function(){ var langID = jQuery('#cmbldcoi_language_chain_subj').val(); if (langID != 0){ getSubjectCmb_lang(langID, 'cmbldcoi_child', '#div_cmbldcoi_child'); getSubjectCmb_lang(langID, 'cmbldcoi_parent', '#div_cmbldcoi_parent'); } }); } The function wicht calls the php file to get the info from the database: function getSubjectCmb_lang(langID, cmbName, DivWhereIn){ var xdate = new Date().getTime(); var url = 'index.php?option=com_ldadmin&view=ldadmin&format=raw&task=getcmbsubj_lang&langid=' + langID + '&cmbname=' + cmbName + '&'+ xdate; jQuery(DivWhereIn).load(url, function(){ }); } The PHP code function getcmbsubj_lang(){ $langid = JRequest::getVar('langid'); if ($langid > 0 ){ $langid = JRequest::getVar('langid'); }else{ $langid = 1; } $cmbName = JRequest::getVar('cmbname'); //$lang_sufx = self::get_#__sufx($langid); print ld_html::ld_create_cmb_html($cmbName, '#__ldcoi_subjects','id', 'subject_name', " WHERE id_language={$langid} ORDER BY subject_name" ); } There is a class wich is called ld_html wich has an funnction in it that creates a combobox. ld_html::ld_create_cmb_html() It gets an table name, id field, namefield and optional an where clause. It all works fine if there is just one combobox thats needs updating. It give a problem when there are two. Thanks for the help !

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  • How much abstraction is too much?

    - by Daniel Bingham
    In an Object Oriented Program: How much abstraction is too much? How much is just right? I have always been a nuts and bolts kind of guy. I understood the concept behind high levels of encapsulation and abstraction, but always felt instinctively that adding too much would just confuse the program. I always tried to shoot for an amount of abstraction that left no empty classes or layers. And where in doubt, instead of adding a new layer to the hierarchy, I would try and fit something into the existing layers. However, recently I've been encountering more highly abstracted systems. Systems where everything that could require a representation later in the hierarchy gets one up front. This leads to a lot of empty layers, which at first seems like bad design. However, on second thought I've come to realize that leaving those empty layers gives you more places to hook into in the future with out much refactoring. It leaves you greater ability to add new functionality on top of the old with out doing nearly as much work to adjust the old. The two risks of this seem to be that you could get the layers you need wrong. In this case one would wind up still needing to do substantial refactoring to extend the code and would still have a ton of never used layers. But depending on how much time you spend coming up with the initial abstractions, the chance of screwing it up, and the time that could be saved later if you get it right - it may still be worth it to try. The other risk I can think of is the risk of over doing it and never needing all the extra layers. But is that really so bad? Are extra class layers really so expensive that it is much of a loss if they are never used? The biggest expense and loss here would be time that is lost up front coming up with the layers. But much of that time still might be saved later when one can work with the abstracted code rather than more low level code. So when is it too much? At what point do the empty layers and extra "might need" abstractions become overkill? How little is too little? Where's the sweet spot? Are there any dependable rules of thumb you've found in the course of your career that help you judge the amount of abstraction needed?

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  • Strategy pattern and "action" classes explosion

    - by devoured elysium
    Is it bad policy to have lots of "work" classes(such as Strategy classes), that only do one thing? Let's assume I want to make a Monster class. Instead of just defining everything I want about the monster in one class, I will try to identify what are its main features, so I can define them in interfaces. That will allow to: Seal the class if I want. Later, other users can just create a new class and still have polymorphism by means of the interfaces I've defined. I don't have to worry how people (or myself) might want to change/add features to the base class in the future. All classes inherit from Object and they implement inheritance through interfaces, not from mother classes. Reuse the strategies I'm using with this monster for other members of my game world. Con: This model is rigid. Sometimes we would like to define something that is not easily achieved by just trying to put together this "building blocks". public class AlienMonster : IWalk, IRun, ISwim, IGrowl { IWalkStrategy _walkStrategy; IRunStrategy _runStrategy; ISwimStrategy _swimStrategy; IGrowlStrategy _growlStrategy; public Monster() { _walkStrategy = new FourFootWalkStrategy(); ...etc } public void Walk() { _walkStrategy.Walk(); } ...etc } My idea would be next to make a series of different Strategies that could be used by different monsters. On the other side, some of them could also be used for totally different purposes (i.e., I could have a tank that also "swims"). The only problem I see with this approach is that it could lead to a explosion of pure "method" classes, i.e., Strategy classes that have as only purpose make this or that other action. In the other hand, this kind of "modularity" would allow for high reuse of stratagies, sometimes even in totally different contexts. What is your opinion on this matter? Is this a valid reasoning? Is this over-engineering? Also, assuming we'd make the proper adjustments to the example I gave above, would it be better to define IWalk as: interface IWalk { void Walk(); } or interface IWalk { IWalkStrategy WalkStrategy { get; set; } //or something that ressembles this } being that doing this I wouldn't need to define the methods on Monster itself, I'd just have public getters for IWalkStrategy (this seems to go against the idea that you should encapsulate everything as much as you can!) Why? Thanks

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  • Data denormalization and C# objects DB serialization

    - by Robert Koritnik
    I'm using a DB table with various different entities. This means that I can't have an arbitrary number of fields in it to save all kinds of different entities. I want instead save just the most important fields (dates, reference IDs - kind of foreign key to various other tables, most important text fields etc.) and an additional text field where I'd like to store more complete object data. the most obvious solution would be to use XML strings and store those. The second most obvious choice would be JSON, that usually shorter and probably also faster to serialize/deserialize... And is probably also faster. But is it really? My objects also wouldn't need to be strictly serializable, because JsonSerializer is usually able to serialize anything. Even anonymous objects, that may as well be used here. What would be the most optimal solution to solve this problem? Additional info My DB is highly normalised and I'm using Entity Framework, but for the purpose of having external super-fast fulltext search functionality I'm sacrificing a bit DB denormalisation. Just for the info I'm using SphinxSE on top of MySql. Sphinx would return row IDs that I would use to fast query my index optimised conglomerate table to get most important data from it much much faster than querying multiple tables all over my DB. My table would have columns like: RowID (auto increment) EntityID (of the actual entity - but not directly related because this would have to point to different tables) EntityType (so I would be able to get the actual entity if needed) DateAdded (record timestamp when it's been added into this table) Title Metadata (serialized data related to particular entity type) This table would be indexed with SPHINX indexer. When I would search for data using this indexer I would provide a series of EntityIDs and a limit date. Indexer would have to return a very limited paged amount of RowIDs ordered by DateAdded (descending). I would then just join these RowIDs to my table and get relevant results. So this won't actually be full text search but a filtering search. Getting RowIDs would be very fast this way and getting results back from the table would be much faster than comparing EntityIDs and DateAdded comparisons even though they would be properly indexed.

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  • Is the design notion of layers contrived?

    - by Bruce
    Hi all I'm reading through Eric Evans' awesome work, Domain-Driven Design. However, I can't help feeling that the 'layers' model is contrived. To expand on that statement, it seems as if it tries to shoe-horn various concepts into a specific, neat model, that of layers talking to each other. It seems to me that the layers model is too simplified to actually capture the way that (good) software works. To expand further: Evans says: "Partition a complex program into layers. Develop a design within each layer that is cohesive and that depends only on the layers below. Follow standard architectural patterns to provide loose coupling to the layers above." Maybe I'm misunderstanding what 'depends' means, but as far as I can see, it can either mean a) Class X (in the UI for example) has a reference to a concrete class Y (in the main application) or b) Class X has a reference to a class Y-ish object providing class Y-ish services (ie a reference held as an interface). If it means (a), then this is clearly a bad thing, since it defeats re-using the UI as a front-end to some other application that provides Y-ish functionality. But if it means (b), then how is the UI any more dependent on the application, than the application is dependent on the UI? Both are decoupled from each other as much as they can be while still talking to each other. Evans' layer model of dependencies going one way seems too neat. First, isn't it more accurate to say that each area of the design provides a module that is pretty much an island to itself, and that ideally all communication is through interfaces, in a contract-driven/responsibility-driven paradigm? (ie, the 'dependency only on lower layers' is contrived). Likewise with the domain layer talking to the database - the domain layer is as decoupled (through DAO etc) from the database as the database is from the domain layer. Neither is dependent on the other, both can be swapped out. Second, the idea of a conceptual straight line (as in from one layer to the next) is artificial - isn't there more a network of intercommunicating but separate modules, including external services, utility services and so on, branching off at different angles? Thanks all - hoping that your responses can clarify my understanding on this..

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  • How can I model the data in a multi-language data editor in WPF with MVVM?

    - by Patrick Szalapski
    Are there any good practices to follow when designing a model/ViewModel to represent data in an app that will view/edit that data in multiple languages? Our top-level class--let's call it Course--contains several collection properties, say Books and TopicsCovered, which each might have a collection property among its data. For example, the data needs to represent course1.Books.First().Title in different languages, and course1.TopicsCovered.First().Name in different languages. We want a app that can edit any of the data for one given course in any of the available languages--as well as edit non-language-specific data, perhaps the Author of a Book (i.e. course1.Books.First().Author). We are having trouble figuring out how best to set up the model to enable binding in the XAML view. For example, do we replace (in the single-language model) each String with a collection of LanguageSpecificString instances? So to get the author in the current language: course1.Books.First().Author.Where(Function(a) a.Language = CurrentLanguage).SingleOrDefault If we do that, we cannot easily bind to any value in one given language, only to the collection of language values such as in an ItemsControl. <TextBox Text={Binding Author.???} /> <!-- no way to bind to the current language author --> Do we replace the top-level Course class with a collection of language-specific Courses? So to get the author in the current language: course1.GetLanguage(CurrentLanguage).Books.First.Author If we do that, we can only easily work with one language at a time; we might want a view to show one language and let the user edit the other. <TextBox Text={Binding Author} /> <!-- good --> <TextBlock Text={Binding ??? } /> <!-- no way to bind to the other language author --> Also, that has the disadvantage of not representing language-neutral data as such; every property (such as Author) would seem to be in multiple languages. Even non-string properties would be in multiple languages. Is there an option in between those two? Is there another way that we aren't thinking of? I realize this is somewhat vague, but it would seem to be a somewhat common problem to design for. Note: This is not a question about providing a multilingual UI, but rather about actually editing multi-language data in a flexible way.

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  • C# Reading and Writing a Char[] to and from a Byte[]

    - by Simon G
    Hi, I have a byte array of around 10,000 bytes which is basically a blob from delphi that contains char, string, double and arrays of various types. This need to be read in and updated via C#. I've created a very basic reader that gets the byte array from the db and converts the bytes to the relevant object type when accessing the property which works fine. My problem is when I try to write to a specific char[] item, it doesn't seem to update the byte array. I've created the following extensions for reading and writing: public static class CharExtension { public static byte ToByte( this char c ) { return Convert.ToByte( c ); } public static byte ToByte( this char c, int position, byte[] blob ) { byte b = c.ToByte(); blob[position] = b; return b; } } public static class CharArrayExtension { public static byte[] ToByteArray( this char[] c ) { byte[] b = new byte[c.Length]; for ( int i = 1; i < c.Length; i++ ) { b[i] = c[i].ToByte(); } return b; } public static byte[] ToByteArray( this char[] c, int positon, int length, byte[] blob ) { byte[] b = c.ToByteArray(); Array.Copy( b, 0, blob, positon, length ); return b; } } public static class ByteExtension { public static char ToChar( this byte[] b, int position ) { return Convert.ToChar( b[position] ); } } public static class ByteArrayExtension { public static char[] ToCharArray( this byte[] b, int position, int length ) { char[] c = new char[length]; for ( int i = 0; i < length; i++ ) { c[i] = b.ToChar( position ); position += 1; } return c; } } to read and write chars and char arrays my code looks like: Byte[] _Blob; // set from a db field public char ubin { get { return _tariffBlob.ToChar( 14 ); } set { value.ToByte( 14, _Blob ); } } public char[] usercaplas { get { return _tariffBlob.ToCharArray( 2035, 10 ); } set { value.ToByteArray( 2035, 10, _Blob ); } } So to write to the objects I can do: ubin = 'C'; // this will update the byte[] usercaplas = new char[10] { 'A', 'B', etc. }; // this will update the byte[] usercaplas[3] = 'C'; // this does not update the byte[] I know the reason is that the setter property is not being called but I want to know is there a way around this using code similar to what I already have? I know a possible solution is to use a private variable called _usercaplas that I set and update as needed however as the byte array is nearly 10,000 bytes in length the class is already long and I would like a simpler approach as to reduce the overall code length and complexity. Thank

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  • Design Technique: How to design a complex system for processing orders, products and units.

    - by Shyam
    Hi, Programming is fun: I learned that by trying out simple challenges, reading up some books and following some tutorials. I am able to grasp the concepts of writing with OO (I do so in Ruby), and write a bit of code myself. What bugs me though is that I feel re-inventing the wheel: I haven't followed an education or found a book (a free one that is) that explains me the why's instead of the how's, and I've learned from the A-team that it is the plan that makes it come together. So, armed with my nuby Ruby skills, I decided I wanted to program a virtual store. I figured out the following: My virtual Store will have: Products and Services Inventories Orders and Shipping Customers Now this isn't complex at all. With the help of some cool tools (CMapTools), I drew out some concepts, but quickly enough (thanks to my inferior experience in designing), my design started to bite me. My very first product-line were virtual "laptops". So, I created a class (Ruby): class Product attr_accessor :name, :price def initialize(name, price) @name = name @price = price end end which can be instantiated by doing (IRb) x = Product.new("Banana Pro", 250) Since I want my virtual customers to be able to purchase more than one product, or various types, I figured out I needed some kind of "Order" mechanism. class Order def initialize(order_no) @order_no = order_no @line_items = [] end def add_product(myproduct) @line_items << myproduct end def show_order() puts @order_no @line_items.each do |x| puts x.name.to_s + "\t" + x.price.to_s end end end that can be instantiated by doing (IRb) z = Order.new(1234) z.add_product(x) z.show_order Splendid, I have now a very simple ordering system that allows me to add products to an order. But, here comes my real question. What if I have three models of my product (economy, business, showoff)? Or have my products be composed out of separate units (bigger screen, nicer keyboard, different OS)? Surely I could make them three separate products, or add complexity to my product class, but I am looking for are best practices to design a flexible product object that can be used in the real world, to facilitate a complex system. My apologies if my grammar and my spelling are with error, as english is not my first language and I took the time to check as far I could understand and translate properly! Thank you for your answers, comments and feedback!

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  • C++ keeping a list of objects and calling a contructor through another function

    - by Nona Urbiz
    why isnt my object being created? When I do it like so, I am told error C2065: 'AllReferrals' : undeclared identifier as well as error C2228: left of '.push_back' must have class/struct/union. If I put the list initialization before the class I get error C2065: 'AllReferrals' : undeclared identifier. Thanks! #include <iostream> #include <fstream> #include <regex> #include <string> #include <list> #include <map> using namespace std; using namespace tr1; class Referral { public: string url; map<string, int> keywords; static bool submit(string url, string keyword, int occurrences) { //if(lots of things i'll later add){ Referral(url, keyword, occurrences); return true; //} //else // return false; } private: list<string> urls; Referral(string url, string keyword, int occurrences) { url = url; keywords[keyword] = occurrences; AllReferrals.push_back(this); } }; static list<Referral> AllReferrals; int main() { Referral::submit("url", "keyword", 1); cout << AllReferrals.size(); cout << "\n why does that ^^ say 0 (help me make it say one)?"; cout << "\n and how can i AllReferrals.push_back(this) from my constructor?"; cout << " When I do it like so, I am told error C2065: 'AllReferrals' : undeclared identifier"; cout << " as well as error C2228: left of '.push_back' must have class/struct/union."; cout << " If I put the list initialization before the class I get error C2065: 'AllReferrals' : undeclared identifier."; cout << "\n\n\t Thanks!"; getchar(); }

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  • Patterns for dynamic CMS components (event driven?)

    - by CitrusTree
    Sorry my title is not great, this is my first real punt at moving 100% to OO as I've been procedural for more years than I can remember. I'm finding it hard to understand if what I'm trying to do is possible. Depending on people's thoughts on the 2 following points, I'll go down that route. The CMS I'm putting together is quote small, however focuses very much on different types of content. I could easily use Drupal which I'm very comfortable with, but I want to give myself a really good reasons to move myself into design patterns / OO-PHP 1) I have created a base 'content' class which I wish to be able to extend to handle different types of content. The base class, for example, handles HTML content, and extensions might handle XML or PDF output instead. On the other hand, at some point I may wish to extend the base class for a given project completely. I.e. if class 'content-v2' extended class 'content' for that site, any calls to that class should actually call 'content-v2' instead. Is that possible? If the code instantiates an object of type 'content' - I actually want it to instantiate one of type 'content-v2'... I can see how to do it using inheritance, but that appears to involve referring to the class explicitly, I can't see how to link the class I want it to use instead dynamically. 2) Secondly, the way I'm building this at the moment is horrible, I'm not happy with it. It feels very linear indeed - i.e. get session details get content build navigation theme page publish. To do this all the objects are called 1-by-1 which is all very static. I'd like it to be more dynamic so that I can add to it at a later date (very closely related to first question). Is there a way that instead of my orchestrator class calling all the other classes 1-by-1, then building the whole thing up at the end, that instead each of the other classes can 'listen' for specific events, then at the applicable point jump in and do their but? That way the orchestrator class would not need to know what other classes were required, and call them 1-by-1. Sorry if I've got this all twisted in my head. I'm trying to build this so it's really flexible.

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  • PHP Changing Class Variables Outside of Class

    - by Jamie Bicknell
    Apologies for the wording on this question, I'm having difficulties explaining what I'm after, but hopefully it makes sense. Let's say I have a class, and I wish to pass a variable through one of it's methods, then I have another method which outputs this variable. That's all fine, but what I'm after is that if I update the variable which was originally passed, and do this outside the class methods, it should be reflected in the class. I've created a very basic example: class Test { private $var = ''; function setVar($input) { $this->var = $input; } function getVar() { echo 'Var = ' . $this->var . '<br />'; } } If I run $test = new Test(); $string = 'Howdy'; $test->setVar($string); $test->getVar(); I get Var = Howdy However, this is the flow I would like: $test = new Test(); $test->setVar($string); $string = 'Hello'; $test->getVar(); $string = 'Goodbye'; $test->getVar(); Expected output to be Var = Hello Var = Goodbye I don't know what the correct naming of this would be, and I've tried using references to the original variable but no luck. I've come across this in the past, with the PDO prepared statements, see Example #2 $stmt = $dbh->prepare("INSERT INTO REGISTRY (name, value) VALUES (?, ?)"); $stmt->bindParam(1, $name); $stmt->bindParam(2, $value); // insert one row $name = 'one'; $value = 1; $stmt->execute(); // insert another row with different values $name = 'two'; $value = 2; $stmt->execute(); I know I can change the variable to public and do the following, but it isn't quite the same as how the PDO class handles it, and I'm really looking to mimic that behaviour. $test = new Test(); $test->setVar($string); $test->var = 'Hello'; $test->getVar(); $test->var = 'Goodbye'; $test->getVar(); Any help, ideas, pointers, or advice would be greatly appreciated, thanks.

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