JS: using 'var me = this' to reference an object instead of using a global array

Posted by Marco Demaio on Stack Overflow See other posts from Stack Overflow or by Marco Demaio
Published on 2010-03-14T16:36:13Z Indexed on 2010/03/14 16:45 UTC
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The example below, is just an example, I know that I don't need an object to show an alert box when user clicks on div blocks, but it's just a simple example to explain a situation that frequently happens when writing JS code.

In the example below I use a globally visible array of objects to keep a reference to each new created HelloObject, in this way events called when clicking on a div block can use the reference in the arry to call the HelloObject's public function hello().

1st have a look at the code:

<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html><head><meta http-equiv="Content-Type" content="text/html; charset=windows-1252">
   <title>Test </title>   
   <script type="text/javascript">      
      /*****************************************************
      Just a cross browser append event function, don't need to understand this one to answer my question
      *****************************************************/
      function AppendEvent(html_element, event_name, event_function) {if(html_element) {if(html_element.attachEvent) html_element.attachEvent("on" + event_name, event_function); else if(html_element.addEventListener) html_element.addEventListener(event_name, event_function, false); }}

      /******************************************************
      Just a test object
      ******************************************************/      
      var helloobjs = [];
      var HelloObject = function HelloObject(div_container)
      {         
         //Adding this object in helloobjs array
         var id = helloobjs.length; helloobjs[id] = this;

         //Appending click event to show the hello window 
         AppendEvent(div_container, 'click', function()  
         {              
            helloobjs[id].hello(); //THIS WORKS! 
         }); 

         /***************************************************/
         this.hello = function() { alert('hello'); }
      }      
   </script>
</head><body>
   <div id="one">click me</div>
   <div id="two">click me</div>      
   <script type="text/javascript">
      var t = new HelloObject(document.getElementById('one'));
      var t = new HelloObject(document.getElementById('two'));
   </script>
</body></html>

In order to achive the same result I could simply replace the code

     //Appending click event to show the hello window
     AppendEvent(div_container, 'click', function() 
     {             
        helloobjs[id].hello(); //THIS WORKS!
     });

with this code:

     //Appending click event to show the hello window
     var me = this;
     AppendEvent(div_container, 'click', function() 
     {             
        me.hello(); //THIS WORKS TOO AND THE GLOBAL helloobjs ARRAY BECOMES SUPEFLOUS!
     });

thus would make the helloobjs array superflous.

My question is: does this 2nd option in your opinion create memoy leaks on IE or strange cicular references that might lead to browsers going slow or to break???

I don't know how to explain, but coming from a background as a C/C++ coder, doing in this 2nd way sounds like a some sort of circular reference that might break memory at some point.

I also read on internet about the IE closures memory leak issue http://jibbering.com/faq/faq_notes/closures.html (I don't know if it was fixed in IE7 and if yes, I hope it does not come out again in IE8).

Thanks

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