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  • Fixed timestep and interpolation question

    - by Eric
    I'm following Glenn Fiedlers excellent Fix Your Timestep! tutorial to step my 2D game. The problem I'm facing is in the interpolation phase in the end. My game has a Tween-function which lets me tween properties of my game entites. Properties such as scale, shear, position, color, rotation etc. Im curious of how I'd interpolate these values, since there's a lot of them. My first thought is to keep a previous value of every property (colorPrev, scalePrev etc.), and interpolate between those. Is this the correct method? To interpolate my characters I use their velocity; renderPostion = position + (velocity * interpolation), but I cannot apply that to color for example. So what is the desired method to interpolate various properties or a entity? Is there any rule of thumb to use?

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  • Visual Studio 2010 and .NET Framework 4 Training Kit

    - by Jim Duffy
    Now that you’ve had time to download and install Visual Studio 2010 its time to start learning about all the new features and capabilities. That’s where this post comes in. Microsoft released the Visual Studio 2010 and .NET Framework 4 Training Kit on the same day Visual Studio 2010 became available to download. It contains presentations, hands-on labs, and demos on a variety of features and framework technologies including: C# 4 Visual Basic 10 F# Parallel Extensions Windows Communication Foundation Windows Workflow Windows Presentation Foundation ASP.NET 4 Windows 7 Entity Framework ADO.NET Data Services Managed Extensibility Framework Visual Studio Team System As you can see the Developer & Platform Evangelism group has gone the extra mile to make sure you have the resources you need to fully leverage the power of Microsoft’s latest version of Visual Studio. Have a day. :-|

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  • How to measure sum of collected memory of Young Generation?

    - by Marcel
    Hi, I'd like to measure memory allocation data from my java application, i.e. the sum of the size of all objects that were allocated. Since object allocation is done in young generation this seems to be the right place. I know jconsole and I know the JMX beans but I just can't find the right variable... Right at the moment we are parsing the gc log output file but that's quite hard. Ideally we'd like to measure it via JMX... How can I get this value? Thanks, Marcel

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  • Why can I not deploy my ear on Glassfish

    - by hexin
    I have standard maven project in netbeans (netbeans' enterprise application), that have 1 war, 1 ejb and 1 ear modules. I want to inject with @Inject my @Stateless from ejb to war (REST class) using its interface. I have added some beans.xml files in correct folders in project, but im still getting this: Error occurred during deployment: Exception while loading the app : WELD-001409 Ambiguous dependencies for type [LogicBean] with qualifiers [@Default] at injection point [[field] @Inject private pl.edu.amu.wmi.kino.rk.rest.ReportRest.bean]. Possible dependencies [[Session bean [class pl.edu.amu.wmi.kino.rk.data.impl.LogicBeanImpl with qualifiers [@Any @Default]; local interfaces are [LogicBean], Session bean [class pl.edu.amu.wmi.kino.rk.data.impl.LogicBeanImpl with qualifiers [@Any @Default]; local interfaces are [LogicBean]]]. Please see server.log for more details. What am i doing wrong? I have searched the whole internet, but could not find the solution. I know it is possible because i worked on a project with such a staff. THX for any help:)

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  • JUnit tests for POJOs

    - by Ryan Thames
    I work on a project where we have to create unit tests for all of our simple beans (POJOs). Is there any point to creating a unit test for POJOs if all they consist of is getters and setters? Is it a safe assumption to assume POJOs will work about 100% of the time? Duplicate of - Should @Entity Pojos be tested? See also Is it bad practice to run tests on a DB instead of on fake repositories? Is there a Java unit-test framework that auto-tests getters and setters?

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  • Using JPA 2.0 with WebLogic Server 10.3.4 and Eclipse

    - by greg.stachnick
    Beginning in Oracle Enterprise Pack for Eclipse (OEPE) 11.1.1.6.1, we introduced a new feature for WebLogic Server configuration called Server Extensions. Similar in concept to project facets, Server Extensions allow us to install additional technologies, libraries, configurations, etc into an existing server runtime. WebLogic Server 10.3.4 introduces new support for Java Persistence 2.0, the new JEE 6 standard entity access. In order to start developing JPA 2.0 applications with WebLogic Server 10.3.4, a SmartUpdate patch must be applied to add and configure the EclipseLink libraries. More information on the manual EclipseLink installation and configuration can be found here. OEPE provides a Server Extension for JPA 2.0, making the addition and configuration of JPA 2.0 and EclipseLink much easier. When defining a new WebLogic Server 10.3.4 configuration, simply click the Install link for Java Persistence 2.0 and OEPE will take care of the WebLogic Server enablement for JPA 2.0.  

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  • How to create an aspect on class, that is not a bean using Spring AOP?

    - by Ula Krukar
    Hello, I work on an legacy application, where Spring AOP (namely ProxyFactoryBean) is used. I need to add an aspect around a method of a certain class. This class is not a bean however. The AspecjJ pointcut expression would be like this: execution(* xyz.package.Class.method()) I created a MethodInterceptor and AspectJExpressionPointcut, but I don't know how make those two work together. EDIT: I do not have source code for this class, it is a 3rd party library. The instances of this class are not created by me, neither in source code, nor in spring configuration as beans. It is used internally by the library. Any help appreciated.

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  • Is Java's ElementCollection Considered a Bad Practice?

    - by SoulBeaver
    From my understanding, an ElementCollection has no primary key, is embedded with the class, and cannot be queried. This sounds pretty hefty, but it allows me the comfort of writing an enum class which also helps with internationalization (using the enum key for lookup in my ResourceBundle). Example: We have a user on a media site and he can choose in which format he downloads the files @Entity @Table(name = "user") public class User { /* snip other fields */ @Enumerated @ElementCollection( targetClass = DownloadFilePreference.class, fetch = FetchType.EAGER ) @CollectionTable(name = "download_file_preference", joinColumns = @JoinColumn(name = "user_id") ) @Column(name = "name") private Set<DownloadFilePreference> downloadFilePreferences = new HashSet<>(); } public enum DownloadFilePreference { MP3, WAV, AIF, OGG; } This seems pretty great to me, and I suppose it comes down to "it depends on your use case", but I also know that I'm quite frankly only an initiate when it comes to Database design. Some best practices suggest to never have a class without a primary key- even in this case? It also doesn't seem very extensible- should I use this and gamble on the chance I will never need to query on the FilePreferences?

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  • How can I test if my rotated rectangle intersects a corner?

    - by Raven Dreamer
    I have a square, tile-based collision map. To check if one of my (square) entities is colliding, I get the vertices of the 4 corners, and test those 4 points against my collision map. If none of those points are intersecting, I know I'm good to move to the new position. I'd like to allow entities to rotate. I can still calculate the 4 corners of the square, but once you factor in rotation, those 4 corners alone don't seem to be enough information to determine if the entity is trying to move to a valid state. For example: In the picture below, black is unwalkable terrain, and red is the player's hitbox. The left scenario is allowed because the 4 corners of the red square are not in the black terrain. The right scenario would also be (incorrectly) allowed, because the player, cleverly turned at a 45* angle, has its corners in valid spaces, even if it is (quite literally) cutting the corner. How can I detect scenarios similar to the situation on the right?

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  • Java HotSpot 1.6 VM, Garbage Collection - Scary PermGen

    - by Gala101
    Hi, My app shows rising 'Old Generation'/'Tenured Generation' size, and when this reaches the max limit for 'Old Gen', then suddenly PermGen size increases. Here are my generation sizings: -Xmx1200m -Xms1200m -Xmn450m -XX:MaxPermSize=600m -XX:+UseParallelGC This is on 32 bit Fedora so can't have a bigger heap than this. The app is not doing any fancy classloading, though it is using Spring IOC and Hibernate, the Spring App-context.xml defines some 1000 Beans. This app starts with 175MB PermGen, which steadily increases to ~250MB in few hrs, stays that way till Tenured Generation reached ~780 MB, then permgen jumps to ~500MB while Old Gen drops to ~500MB. This forces me to restart the App on daily basis, and gives me real scare of looming OutOfMemory Error.. Any insights would be very helpful. Thanks Gala101

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  • Do real developers use UML and other CASE tools?

    - by Avi
    I'm a CS student, currently a junior, and in one of my classes this semester they have us studying all sorts of UML diagramming methods. Among others, we've touched on Petri nets, DFD diagrams, sequence diagrams, use case diagrams, collaboration diagrams, Jackson System Development diagrams, entity-relation diagrams, and more. I've worked on more than a few professional projects over the years and never encountered anyone who used these systems to any great degree (other than a general class diagram or a diagram of the tables in a database). I was just wondering if I could query the hive mind to see if this is true in your work experience too. Have you used these models at all and found them to be as important as they tell us students they are? Or is all this stuff just academic ivory-tower crap that people in the real world hardly ever touch? Which of these systems have you found to be effective and useful? Are there specific kinds of scenarios that they are more intended to be used in than what the typical software developer encounters?

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  • GlassFish Starting Up Java SE Client - No Initial Context Exception

    - by Marcel
    Hi I have developed a java se client that calls some session beans on a glassfish server. I connect to the bean remote interface like this. context = new InitialContext(); em = (ICrudService) context.lookup("java:global/BackITServer/CrudServiceImpl"); This works fine from inside eclipse (gf-client on build path). When I export my project as a runnable jar and call it on the console with java -jar BackItClient.jar I get a NoInitialContextException. MMMM. I would very much appreciate some help. Thank You Greetings Marcel PS: Do I really have to pack all the jars which gf-client is referencing into my jar?

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  • Problem with MVC3 application

    - by Pravin Patil
    I am working on MVC3 application. I use entity framework, NInject, Fluent Validation and some more Nuget packages. I am using Tortoise SVN for versioning. Recently I changed the structure of my SVN repository, so my working copy of MVC3 app was moved to some different folder in the repository. Now when I checked out the copy from SVN, all the references that I had added through Nuget were lost(EF, NInject and rest nuget packages were showing yellow missing icon in references). This had happened to me prior to this also, when I tried to check out the app from svn to some other folder. I had to manually add all the references again through Nuget again. Am I doing anything wrong? Please guide. I hope I could explain my problem properly.

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  • Are there existing FOSS component-based frameworks?

    - by Tesserex
    The component based game programming paradigm is becoming much more popular. I was wondering, are there any projects out there that offer a reusable component framework? In any language, I guess I don't care about that. It's not for my own project, I'm just curious. Specifically I mean are there projects that include a base Entity class, a base Component class, and maybe some standard components? It would then be much easier starting a game if you didn't want to reinvent the wheel, or maybe you want a GraphicsComponent that does sprites with Direct3D, but you figure it's already been done a dozen times. A quick Googling turns up Rusher. Has anyone heard of this / does anyone use it? If there are no popular ones, then why not? Is it too difficult to make something like this reusable, and they need heavy customization? In my own implementation I found a lot of boilerplate that could be shoved into a framework.

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  • groovy (java) error grabbing files

    - by senzacionale
    i can not grab files. I get: java.lang.RuntimeException: Error grabbing Grapes -- [unresolved dependency: org.apache.ivy#ivy;2.1.0: not found start of script which grab files import groovy.text.SimpleTemplateEngine import java.security.MessageDigest import org.apache.commons.cli.OptionBuilder import org.apache.commons.cli.Options import org.apache.commons.cli.PosixParser import org.apache.commons.io.FileUtils import org.apache.ivy.core.settings.IvySettings import org.apache.ivy.plugins.parser.m2.PomModuleDescriptorParser import org.apache.tools.ant.Project import org.apache.tools.ant.ProjectHelper import org.apache.tools.ant.types.Path import org.apache.commons.cli.HelpFormatter //First grab the grapes we need for the script and create a few beans to hold some values @Grab(group = 'org.apache.ant', module = 'ant', version = '1.7.1') @Grab(group = 'commons-io', module = 'commons-io', version = '1.4') @Grab(group = 'commons-cli', module = 'commons-cli', version = '1.2') @Grab(group = 'org.apache.ivy', module = 'ivy', version = '2.1.0')

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  • Introdução ao NHibernate on TechDays 2010

    - by Ricardo Peres
    I’ve been working on the agenda for my presentation titled Introdução ao NHibernate that I’ll be giving on TechDays 2010, and I would like to request your assistance. If you have any subject that you’d like me to talk about, you can suggest it to me. For now, I’m thinking of the following issues: Domain Driven Design with NHibernate Inheritance Mapping Strategies (Table Per Class Hierarchy, Table Per Type, Table Per Concrete Type, Mixed) Mappings (hbm.xml, NHibernate Attributes, Fluent NHibernate, ConfORM) Supported querying types (ID, HQL, LINQ, Criteria API, QueryOver, SQL) Entity Relationships Custom Types Caching Interceptors and Listeners Advanced Usage (Duck Typing, EntityMode Map, …) Other projects (NHibernate Validator, NHibernate Search, NHibernate Shards, …) ASP.NET Integration ASP.NET Dynamic Data Integration WCF Data Services Integration Comments?

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  • Include Method Extension for IObjectSet What about the mocks?

    Eager loading with Entity Framework depends on the special ObjectQuery.Include method. We’ve had that from Day 1 (first version of ef). Now we use ObjectSets in EF4 which inherit from ObjectQuery (thereby inheriting Include) and also implement IObjectSet. IObjectSet allows us to break the queries apart from ObjectQuery and ObjectContext so we can write persistent ignorant, testable code. But IObjectSet doesn’t come with the Include method and you have to create an extension method to...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Component-based design: handling objects interaction

    - by Milo
    I'm not sure how exactly objects do things to other objects in a component based design. Say I have an Obj class. I do: Obj obj; obj.add(new Position()); obj.add(new Physics()); How could I then have another object not only move the ball but have those physics applied. I'm not looking for implementation details but rather abstractly how objects communicate. In an entity based design, you might just have: obj1.emitForceOn(obj2,5.0,0.0,0.0); Any article or explanation to get a better grasp on a component driven design and how to do basic things would be really helpful.

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  • java web development, what skills do I need?

    - by mrblah
    I want to learn, at least at a basic level, how to build java web applications (coming from a .net background). Meaning, I would like to be able to build, deploy a simple cms type application from the ground up. What exactly do I need to learn? Tomcat seems to be a good web server for Java. What options are there for the web? I know there is hibernate for an ORM. Does java have MVC? what about JSP? can MVC and JSP be together? beans? Maybe a book that covers all of these?

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  • Level and Player objects - which should contain which?

    - by Thane Brimhall
    I've been working on a several simple games, and I've always come to a decision point where I have to choose whether to have the Level object as an attribute of the Player class or the Player as an attribute of the Level class. I can see arguments for both: The Level should contain the player because it also contains every other entity. In fact it just makes sense this way: "John is in the room." It makes it a bit more difficult to move the player to a new level, however, because then each level has to pass its player object to an upcoming level. On the other hand, it makes programming sense to me to leave the player as the top-level object that is persistent between levels, and the environment changes because the player decides to change his level and location. It becomes very easy to change levels, because all I have to do is replace the level variable on the player. What's the most common practice here? Or better yet, is there a "right" way to architecture this relationship?

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  • JAX-RS 2.0 Early Draft - Third Edition Available

    - by arungupta
    JAX-RS 2.0 Early Draft Third Edition is now available. This updated draft include new samples explaining the features and clarifications in content-negotiation, discovery of providers, client-side API, filters and entity interceptors and several other sections. Provide feedback to users@jax-rs-spec. Jersey 2.0, the Reference Implementation of JAX-RS 2.0, released their fourth milestone a few days ago as well. Several features have already been implemented there. Note, this is an early development preview and several parts of the API and implementation are still evolving. Feel like trying it out? Simply go to Maven Central (of course none of this is production quality at this point). The latest JAX-RS Javadocs and Jersey 2.0 API docs are good starting points to explore. And provide them feedback at [email protected] or @gf_jersey.

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  • Opposite Force to Apply to a Collided Rigid Body?

    - by Milo
    I'm working on the physics for my GTA2-like game so I can learn more about game physics. The collision detection and resolution are working great. I'm now just unsure how to compute the force to apply to a body after it collides with a wall. My rigid body looks like this: /our simulation object class RigidBody extends Entity { //linear private Vector2D velocity = new Vector2D(); private Vector2D forces = new Vector2D(); private float mass; private Vector2D v = new Vector2D(); //angular private float angularVelocity; private float torque; private float inertia; //graphical private Vector2D halfSize = new Vector2D(); private Bitmap image; private Matrix mat = new Matrix(); private float[] Vector2Ds = new float[2]; private Vector2D tangent = new Vector2D(); private static Vector2D worldRelVec = new Vector2D(); private static Vector2D relWorldVec = new Vector2D(); private static Vector2D pointVelVec = new Vector2D(); private static Vector2D acceleration = new Vector2D(); public RigidBody() { //set these defaults so we don't get divide by zeros mass = 1.0f; inertia = 1.0f; setLayer(LAYER_OBJECTS); } protected void rectChanged() { if(getWorld() != null) { getWorld().updateDynamic(this); } } //intialize out parameters public void initialize(Vector2D halfSize, float mass, Bitmap bitmap) { //store physical parameters this.halfSize = halfSize; this.mass = mass; image = bitmap; inertia = (1.0f / 20.0f) * (halfSize.x * halfSize.x) * (halfSize.y * halfSize.y) * mass; RectF rect = new RectF(); float scalar = 10.0f; rect.left = (int)-halfSize.x * scalar; rect.top = (int)-halfSize.y * scalar; rect.right = rect.left + (int)(halfSize.x * 2.0f * scalar); rect.bottom = rect.top + (int)(halfSize.y * 2.0f * scalar); setRect(rect); } public void setLocation(Vector2D position, float angle) { getRect().set(position.x,position.y, getWidth(), getHeight(), angle); rectChanged(); } public Vector2D getPosition() { return getRect().getCenter(); } @Override public void update(float timeStep) { doUpdate(timeStep); } public void doUpdate(float timeStep) { //integrate physics //linear acceleration.x = forces.x / mass; acceleration.y = forces.y / mass; velocity.x += (acceleration.x * timeStep); velocity.y += (acceleration.y * timeStep); //velocity = Vector2D.add(velocity, Vector2D.scalarMultiply(acceleration, timeStep)); Vector2D c = getRect().getCenter(); v.x = getRect().getCenter().getX() + (velocity.x * timeStep); v.y = getRect().getCenter().getY() + (velocity.y * timeStep); setCenter(v.x, v.y); forces.x = 0; //clear forces forces.y = 0; //angular float angAcc = torque / inertia; angularVelocity += angAcc * timeStep; setAngle(getAngle() + angularVelocity * timeStep); torque = 0; //clear torque } //take a relative Vector2D and make it a world Vector2D public Vector2D relativeToWorld(Vector2D relative) { mat.reset(); Vector2Ds[0] = relative.x; Vector2Ds[1] = relative.y; mat.postRotate(JMath.radToDeg(getAngle())); mat.mapVectors(Vector2Ds); relWorldVec.x = Vector2Ds[0]; relWorldVec.y = Vector2Ds[1]; return relWorldVec; } //take a world Vector2D and make it a relative Vector2D public Vector2D worldToRelative(Vector2D world) { mat.reset(); Vector2Ds[0] = world.x; Vector2Ds[1] = world.y; mat.postRotate(JMath.radToDeg(-getAngle())); mat.mapVectors(Vector2Ds); worldRelVec.x = Vector2Ds[0]; worldRelVec.y = Vector2Ds[1]; return worldRelVec; } //velocity of a point on body public Vector2D pointVelocity(Vector2D worldOffset) { tangent.x = -worldOffset.y; tangent.y = worldOffset.x; pointVelVec.x = (tangent.x * angularVelocity) + velocity.x; pointVelVec.y = (tangent.y * angularVelocity) + velocity.y; return pointVelVec; } public void applyForce(Vector2D worldForce, Vector2D worldOffset) { //add linear force forces.x += worldForce.x; forces.y += worldForce.y; //add associated torque torque += Vector2D.cross(worldOffset, worldForce); } @Override public void draw( GraphicsContext c) { c.drawRotatedScaledBitmap(image, getPosition().x, getPosition().y, getWidth(), getHeight(), getAngle()); } public Vector2D getVelocity() { return velocity; } public void setVelocity(Vector2D velocity) { this.velocity = velocity; } } The way it is given force is by the applyForce method, this method considers angular torque. I'm just not sure how to come up with the vectors in the case where: RigidBody hits static entity RigidBody hits other RigidBody that may or may not be in motion. Would anyone know a way (without too complex math) that I could figure out the opposite force I need to apply to the car? I know the normal it is colliding with and how deep it collided. My main goal is so that say I hit a building from the side, well the car should not just stay there, it should slowly rotate out of it if I'm more than 45 degrees. Right now when I hit a wall I only change the velocity directly which does not consider angular force. Thanks!

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  • EISK&ndash;Employee Info Starter Kit 5.0

    - by Tiago Salgado
    Employee Info Starter Kit is an open source project that is highly influenced by the concept ‘Pareto Principle’ or 80-20 rule, where it is targeted to enable a web developer to gain 80% productivity with 20% of effort with respect to learning curve and production. It is intended to address different types of real world challenges faced by web application developers when performing common CRUD operations. Using a single database table ‘Employee’, the current release illustrates how to utilize Microsoft ASP.NET 4.0 Web Form Data Controls, Entity Framework 4.0 and Visual Studio 2010 effectively in that context.   More information on codeplex project site.

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  • Question about component based design: handling objects interaction

    - by Milo
    I'm not sure how exactly objects do things to other objects in a component based design. Say I have an Obj class. I do: Obj obj; obj.add(new Position()); obj.add(new Physics()); How could I then have another object not only move the ball but have those physics applied. I'm not looking for implementation details but rather abstractly how objects communicate. In an entity based design, you might just have: obj1.emitForceOn(obj2,5.0,0.0,0.0); Any article or explanation to get a better grasp on a component driven design and how to do basic things would be really helpful.

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  • how to programmatically register an already setup bean to spring context

    - by lisak
    Hey, I'm wondering how one can do that. Afaik there is BeanFactoryPostProcessor interface that let us use BeanDefinitionRegistry.registerBeanDefinition() method before beans within context are initialized. That method accepts only a class / definition. But usually one needs to register a bean that is already set with properties. Otherwise the bean definition registration itself is kinda useless. I don't want to set it up additionally after I get it from context then. When using singleton it's ok, but for prototypes I'd have to set the bean up for each getBean() .

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