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  • How to load a text file from a server into iPhone game with AS3 in Adobe AIR?

    - by Phil
    Im creating an iPhone game with Adobe AIR, and I want to be able to load a simple text msg into an dynamic text box on the games front screen from my server (and then be able to update that text file on the server, so it updates automatically in the game after the game is on the app store) How would I go about acheiving that? is it as simple as using a getURL? are there any specifical issues with trying to do this on the iPhone via AIR that I should be aware of? Thanks for any advice.

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  • Magento: An Open Source Miracle?

    A feature-rich and professional open-source platform, Magento is an Ecommerce solution which aims to provide online businesses and merchants with flexible and intuitive tools to control the appearanc... [Author: Angela Smythe - Computers and Internet - May 22, 2010]

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  • Warming up with GWB ...

    - by lavanyadeepak
    Warming up with GWB ... I had been wishing to blog @GWB for a while but each time I try to register something or other preempted me away from it. On Saturday last I was little free and hence just thought I would sit and register for the same. Thanks to Jeff for helping me in setting up my account and starting to blog at GWB... I would endeavor to support through this platform active troubleshooting tips, problems and solutions to realtime business queries.

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  • How to track many in-game statistics

    - by Alex Schearer
    I am looking to track many in-game events, e.g. the score of each move, how many moves are taken, what types of moves, etc. A lot of stats can simply be tracked with a counter. In some cases I need to aggregate data in order to calculate the value (e.g. most common move). How are you tracking in-game stats for your games? How do you avoid creating a class with tens or hundreds of fields? How do you avoid littering the code with tracking invocations? How do you abstract the aggregate data so as to avoid rewriting it for each scenario?

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  • What animation technique is used in 'Dont Starve'?

    - by Bugster
    While playing a few games in my personal time off development I've stumbled across a survival 2D/3D survival game. The game was apparently made in SDL and GLUT (Dont starve) but what really amazed me was the animations in the game. The animations are extremely smooth and fluent. There is no distortion while animating, what usually happens in hand-made animations is that pixels get removed, animations are jaggy and they simply aren't as smooth. That got me thinking on how they managed to accomplish such a quality of animations. Were they really handmade (If they were, then it must've taken a very talented artist), is it bone animation or are they using another technique?

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  • One-way platforms in UDK

    - by Jordaan Mylonas
    I'm looking to make a multi-player platforming game using UDK. I'm currently doing feasibility research, to make sure I will reasonably be able to do all of the technical things I want to do. The first major hurdle I've come across without being able to find as answer, are one-way platforms. That is to say, platforms through which a player can jump up, but not fall through (unless they choose to). These are commonly seen in games like Mario, Kirby and Smash Bros. Does anyone know how such a system would work within UDK? I can think of solutions that might work for single-player, but not multi.

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  • Is it a good idea to use a formula to balance a game's complexity, in order to keep players in constant flow?

    - by user1107412
    I read a lot about Flow theory and its applications to video games, and I got an idea sticking in my mind. If a number of weight values are applied to different parameters of a certain game level (i.e. the size of the level, the number of enemies, their overal strength, the variance in their behavior, etc), then it should be technically possible to find an overal score mechanism for each level in the game. If a constant ratio of complexity increase were empirically defined, for instance 1,3333, or say, the Golden Ratio, would it be a good idea to arrange the levels in such an order that the increase of overal complexity tends to increase that much? Has somebody tried it?

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  • At Last, Red Hat Enterprise Linux 6

    <b>Linux Planet:</b> "Linux vendor Red Hat today released the first public beta of Red Hat Enterprise Linux 6 (RHEL 6), giving observers a look at what's to come in the next version of its flagship operating system platform."

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  • Oracle Announces Latest Release of Oracle VM VirtualBox

    - by Cinzia Mascanzoni
    Oracle announced the availability of Oracle VM VirtualBox 4.2, the latest enhancement to the world's most popular, open source, cross-platform virtualization software. The release builds on previous versions by adding new features such as VM Groups which are designed to streamline management, improving network capabilities, and providing support for new host and guest operating system platforms. See the press release here.

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  • Programming Language vs. Game Engine [on hold]

    - by hunteroatway17
    I understand that this question has been asked multiple times before. I am just asking this quick and simple question. I have been learning programming in C#, Java and C++ for the past 6 months; Just experimenting with each. I think that C++ is the one that I like most. What I would like to know and am wondering about is should I learn a programming language and use a 2D framework like Allegro; Or should I learn Unity and make 2D games in that because it is probably faster and easier. I want to learn something that I can get pretty good at, seeing as I am pursuing a career in indie game development. I also have a programmer's mind set and I am a left brain thinker so learning a language is not a issue. I just want to best and most future proof choice. Thanks.

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  • ForgeRock Picks Up Sun's Open Source Identity

    <b>Datamation:</b> "Among the promises of open source software is that there is no vendor lock-in. It's a promise that new open source startup ForgeRock is aiming to deliver upon by supporting and extending the OpenSSO open source single sign-on and identity management platform formerly supported by Sun Microsystems."

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  • Can these game be fully coded in html5/javascript?

    - by RufioLJ
    I mean the mechanics of the game. Would it be possible? -Pokemon GBA series, rendering the world would be easy, but what about battle mechanics? -MapleStory, after seen dragonbound.net which is an identical copy of Gunbound I would think it's rather possible, but I'm still not sure if javascript can handle all the mechanics of the world. It would be heavy on resources I guess? I'm asking this because I'm really interested in html5 game develop(I really think in a future will destroy flash on game dev ground). I want to have an idea of how far games developed with the html5/javascript technology can go. I got especially inspired by dragonbound. I really think it pushes htmlt/javascript to the limits (game dev).

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  • Windows Repairs Itself After Ubuntu Boot

    - by pjtatlow
    I have a custom built computer in my home which was running Windows 7 primarily. After I installed Ubuntu 12.04 and upgraded to 12.10, Windows 7 has to perform startup repair after every Ubuntu boot up. For example, I am using Ubuntu for my everyday work, but when I switch to Windows to play one of my steam games, windows fails to boot, and it switches to the recovery partition to "repair windows" then boots windows. The whole process takes about 20 minutes, which is quite annoying. Anyone know why this is happening or what I can do? Thanks in advance!

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  • Hey Adobe, Dump Apple, Go Linux

    <b>Cyber Cynic:</b> "Who can blame Adobe for being ticked off? They wanted a slice of the lucrative Apple iPad/iPhone application business, and Apple won't let Adobe applications, or even Flash, on either platform."

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  • How many achievements should I include, and of what challenge?

    - by stephelton
    I know this question is fairy broad and subjective, but I'm wondering if there's been any published research into what an optimal number of achievements is and what kind of challenge they should present. The game this question directly relates to is a shoot-em-up, but an ideal answer is fairly theoretical. If there are there are too few achievements, or they are not challenging, I would expect they would fail in their goal to keep people playing. If there are too many, or they are unreasonably difficult, I would expect people to quickly give up. I personally witnessed the latter happening in Starcraft 2; a section of the achievements would have you win hundreds of games against their AI opponents (boring!)

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  • downgrade ppa packages to versions available at a previous point in time

    - by Will
    The backstory is that the normal Intel GPU drivers don't do the various OpenGL extensions that my hobby coding and some games want. So I have to install xorg-edgers and then its happy. However, last Wednesday or so there was an update to xorg-edgers - lots of packages - and it broke badly; the drivers lock up and take the whole computer with them; hard reset required. So how can you downgrade - select package versions in a PPA that represent a point in the past, ignoring versions newer than that?

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  • Fanboys: A Field Guide

    <b>PC World:</b> "We&#8217;ve identified eight species of &#8220;fanboys&#8221;--people who revere one tech platform above all others. Here&#8217;s what makes them tick."

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  • What folder is this code signifying?

    - by clifgray
    I am trying to install OpenNi on ubuntu and have found some decent looking instructions but I am not sure what I need to do for this one specific case. Here are the instructions and here is the line that is tripping me up: cd OpenNI/Platform/Linux/CreateRedist/ chmod +x RedistMaker ./RedistMaker cd ../Redist/OpenNI-Bin-Dev-Linux-x64-v1.5.2.23/ sudo ./install.sh I don't know what folder the cd ../Redist/OpenNI-Bin-Dev-Linux-x64-v1.5.2.23/ line is talking about and can't find it anywhere. Does anyone know what this is?

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  • I have installed ubuntu into my windows 7 64 bit, i am having problems with boot

    - by noob
    I have a problem I have not found any solution to, I am not so familiar with ubuntu commands or ubuntu in general. My problem started when I chose in windows 7 settings/ bootloader settings as ubuntu default, and it boots straight into grub, and in grub if I choose windows, it goes to the loader for half a sec, and goes straight back to grub. So I have disabled my windows 7 completely. And I have not found any way to boot back to windows, so I could go to settings and set it to windows... My only option seems to be re-installing the whole Windows 7...thus loosing all my saved games etc... I am fine using ubuntu for basic needs, but I am getting desperate here...

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  • How can i get almost pixel perfect collision detection in a multiplayer game?

    - by Freddy
    I'm currently working on a multiplayer game for iPhone. The problem i have, as with all multiplayer games, is that the other user will always see everything at a non-constant delay. The game I'm making need to have a almost pixel perfect collision detection, but 1 or 2 pixels off is not that big of a deal. How can I possibly get this working? I guess I could just set local player to also be at X ms delay. However this will probably just be worse and feel sloppy when the user input. I know this problem is probably something network programmers deal with everyday and I would be glad if someone could give me a possible solution for this.

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