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  • Should I switch my graphics mode in the BIOS to avoid using Bumblebee?

    - by Fawkes5
    I have just purchased a Acer 3830TG, the timeline X series. To my surprise I found out that there is no first-party support for nvidia optimus for linux. Bumblebee works great, but the battery life from the graphics card always running is not so great. I don't use linux for games so i don't really need the graphics card on, I have Windows for that. In my bios, I have the ability to change my graphics mode from switchable to integrated. If I do this, reinstall ubuntu, what will happen? Will my nvidia card just turn off? Will everything work properly, as if i'm not running an optimus laptop? Is this recommended as opposed to dealing with bumblebee? What is the best thing I could do?

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  • Does your team develop their supporting tools or this should be outsourced out of it?

    - by Pierre 303
    By supporting tools, I mean: reference data manager, like virus definition for anti-virus software test data generator level builders for games simulators or advanced mocking systems Does the team building the core product (in the case above, the game or the anti-virus) should be part of the development of the supporting tools significantly, or this is a task you would outsourced out of the team to help it focus on the product? I don't have enough experience to evaluate the pros & cons of each, so I'm hopping you would come up with personal experiences to share, or even studies or papers you read on the subject.

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  • Interested in going to the cloud then this might be useful

    - by simonsabin
    Bob Duffy is doing an afternoon seminar on Azure. It will provide an introduction to the Azure platform, and in particular SQL Azure, show tools and methodologies to migrate on premise databases into the cloud, using a sample application and database and finally it will detail some of the Azure specific features that enable massive scale OLTP solutions such as federations. http://www.prodata.ie/Events/2012/SQL-Azure_and_the_Cloud.aspx...(read more)

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  • Get started with Omnis Studio

    <b>Linux User and Developer:</b> "Omnis Studio is a cross-platform (Windows, Mac and Linux) Rapid Application Development tool. It allows you to quickly build applications using a combination of graphical elements as well as a code editor."

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  • Windows 7 Climbing the Charts, Fights for Market Share

    Microsoft has to fight with competitors in various industries for market share whether it be in computing video games or portable media devices just to name a few. The story is no different within the cell phone industry either. Within this particular mobile arena the main enemies for Microsoft are RIM Apple and Google Android. Microsoft is lagging a bit among the competition as things currently stand but they hope that will change in the near future.... Transportation Design - AutoCAD Civil 3D Design Road Projects 75% Faster with Automatic Documentation Updates!

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  • All command need privilage

    - by Am1rr3zA
    I try to install Hping3 in my ubuntu 8.04 but after installation when I want to Hping3 I got this error: Command 'hping3' is available in '/usr/sbin/hping3' The command could not be located because '/usr/sbin' is not included in the PATH environment variable. This is most likely caused by the lack of administrative priviledges associated with your user account. also when I try to run ifconfig I get this: Command 'ifconfig' is available in '/sbin/ifconfig' The command could not be located because '/sbin' is not included in the PATH environment variable. This is most likely caused by the lack of administrative priviledges associated with your user account. first it needs to run sudo su and then run the command. is it normal? or I miss something? when I run echo $PATH I get: /usr/local/bin:/usr/bin:/bin:/usr/bin/X11:/usr/games:/home/amirreza/simulator/ns-allinone-2.33/bin:/home/amirreza/simulator/ns-allinone-2.33/tcl8.4.18/unix:/home/amirreza/simulator/ns-allinone-2.33/tk8.4.18/unix:/home/amirreza/simulator/ns-allinone-2.33/ns-2.33/:/home/amirreza/simulator/ns-allinone-2.33/nam-1.14/

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  • 1st New England Business Intelligence Code Camp

    This is a major Business Intelligence community event for Developers and IT professionals that focus on building real-world BI solutions using the Microsoft Business Intelligence Platform tools and technology on May 22nd 2010! May 22 in Waltham, MA

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  • Revive Old Programs on Windows 7

    Upgrading to Windows 7 has its perks but you may be apprehensive to do so. After all you are used to programs and features on older operating systems and losing such functionality could break your routine. There s no need to fear the upgrade however here are some tips you can employ to make old programs run on Windows 7.... Rolling out Agile Development? Try now! Explore Agile on an integrated platform for Agile and traditional development

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  • How to tell Wine that I have changed CD when mounting them virtually on a netbook with no CD drive?

    - by glenatron
    I have been trying to catch up with some of the old games from way back that are about right for my little Aspire One netbook through Wine. I've run into a problem Baldurs Gate, however, which is that I can't change CD. Obviously, I don't have a CD drive, so I have copied the CD content onto an external hard drive and I'm using a mount command with the loopback option to persuade the game that the CD is present. This allowed installation to work correctly and works fine to run it and to play the content from the first CD. However, when the game asks for CD2, I'm stuck. If I mount the CD2 ISO to the CD Rom path it doesn't appear to respond, whether or not I have first unmounted CD1. When I ask Wine to show me the CD drive it contains the right data, but it seems as though whatever signal would be interpreted by Windows to mean the CD drive has been closed isn't being sent. Does anyone know of a way to do this, or am I barking up the wrong tree and there is something else I need to do?

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  • Free ebook: Programming Windows 8 Apps with HTML, CSS, and JavaScript

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/11/03/free-ebook-programming-windows-8-apps-with-html-css-and.aspxAt http://blogs.msdn.com/b/microsoft_press/archive/2012/10/29/free-ebook-programming-windows-8-apps-with-html-css-and-javascript.aspx, there is a free E-Book: Programming Windows 8 Apps with HTML, CSS, and JavaScript. "This free E-book provides comprehensive coverage of the platform for Windows Store apps."

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  • Restricted pathfinding Area

    - by SubZeron
    So i'm triying to create a little "XCOM : Enemy Unknown" like game ,and using the Aron Granberg's Pathfinding-Tool (free version) to handle the "click to move part. i want to add a little trap system where the hero get stuck inside an area, so he will have only the possibility to move inside this trapped area, so far everything is fine however when i click outside the trapped area, the hero try to reach the destination even though the wall will prevents him from reaching it. so my question is, is there any way to restrict the area where the pathfinding system work to the trapped area dynamically. and wich Graph Type is recommended to use in this situation or this kind of Games (Grid Graph/Navmesh Graph/Point Graph). Thank you. image link for explanation : https://dl.dropbox.com/u/77993668/exemple.jpg

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  • How do I get started with fog type effects in a first person game?

    - by Dream Lane
    Hey guys, I'm currently using JME3 to learn 3d game development in java, and I have run into a situation. I would like to add fog effects to my games, but I don't even know where to start to implement this. I know how to set the camera's far frustum to limit the render distance, but that just simply makes a sharp cutoff. I'd like the fog it up a bit to make it feel more natural. I'm looking for an answer that points me into the correct direction. I'm not looking for specific code snippets or even JME3's engine specifics. I just want to get an idea of how this stuff works in general. Thanks!

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  • Will C++ remain viable for game engines in somewhat distant future?

    - by samual
    C++11 has opened ways, which were only dreamt by the C++ programmers. It has been three years since I have been learning C++, and I am going well. Now I want to get into vedio games. Every core of the game code I saw, was monstourously writtern in C++. My question is - If I get into serious game engine dev, and perfecting it would take, maybe say 10 years, would we still be writing game engines in C++ ?(newer standard) Or, will John Carmack, write id tech 7 in c++? note - I am strictly talking about game engines.

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  • Building an instance system.

    - by Kyle C
    I am looking into how to design an instance system for the game I am working on. I have always wondered how these are created in games like World of Warcraft, where instances == dungeons/raids/etc). Areas that are separated from players other than those in your group, but have specific logic to them. Specifically how can you reuse your existing code base and not have a bunch of checks everywhere ? if (isInstance) do x; else do y; I don't know if this will make too much of a difference on any answers, but we're using a pretty classic "Object as pure aggregation" component system for our entities.

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  • Google I/O Sandbox Case Study: MOVL

    Google I/O Sandbox Case Study: MOVL We interviewed MOVL at the Google I/O Sandbox on May 10, 2011 and they explained to us the benefits of developing on the Google TV Platform. MOVL develops gaming applications that people can play on their Google TV's, using their mobile phones as the controllers. For more information on developing on Google TV, visit: code.google.com For more information on MOVL, visit: movl.com From: GoogleDevelopers Views: 19 0 ratings Time: 02:03 More in Science & Technology

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  • Is there a good reason I shouldn't use a java applet for a game?

    - by ryeguy
    I want to make a multiplayer browser-based game. The nice thing about using an applet is that I can make the client and the server in the same language (java/closure/scala/etc). I know there's html5 and javascript, but server side javascript isn't as mature as the jvm platform and browser support is still kind of flaky. Applets don't seem to be widely used (except for Runescape), but is there a reason they're unsuitable or is it just because of the bad reputation they developed in their infancy?

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  • How Would I create alternate players (Turn base Event)

    - by Blue
    The picture above shows 2 players. Each containing 3 characters. I want to know how to make a Turn based event starting with player 1 alternating turns with player 2. And in every alternation each character gets a turn. If a character dies, the next character on the same team goes, and so on. How would I create this? Is there a tutorial? I haven't made any turn-based games so I don't know how to program these kinds of stuff.

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  • The difference

    So with the CTP tools available, weve been building a few apps, just to get a feel for the tools and whats supported in the framework.  Whats been great is that everything is fairly familiar and consistent, largely to do with the .net framework and Microsofts focus on providing good tools.  Weve produced mobile applications, mostly in concept form, for Windows Phone Classic, iPhone and Android but never so quickly and not of such high quality and visual impression.  I attribute some of this obviously to our familiarity to the Microsoft platform and tools.  Though when you look at the designs our team has produced, it becomes clear that this is not just another mobile application container.                                                            The Metro design language implores content prominence with fluid motion and transitions, with a crisp font and easily organized features and services placement.  In addition to a purposeful right edge tease, where the intent is for users to discover new premium content and services.   The concept that enables this is called hubs, building application with hubs changes your thinking from a single mobile application task, to thinking creatively about a mobile experience. Its engaging to think of the other brands and industry verticals that will take advantage of this core feature.  Combine this with Windows Phone 7 live tiles, more on that later, and you have a recipe for a solid mobile services platform.                                                              This so much more fun and liberating than my icon on a gridDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What's the closest thing to Apple's SpriteKit on Android devices? [on hold]

    - by Krumelur
    I've been playing around with the iOS 7 SpriteKit APIs and I totally love them. As I'm pretty much a n00b on Android, I'm wondering what the best Alternative would be if I wanted to go cross platform? I find Cocos2D learning curve pretty steep, where with SpriteKit it's a matter of minutes to get something on the screen. Then there's MonoGame and Cocos 2D for MonoGame - haven't tried either one I must admit.

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  • Particles are not moving correctly [closed]

    - by cr33p
    I want to make a particle explosion, after something gets destroyed, but somehow only one line of mixed colors show up on the screen. Here's the header: http://pastebin.com/JW5bPLj2 Here's the source: http://pastebin.com/KHmFqytD I don't get what's wrong, as it's nearly the same as in "Programming Linux Games" Can somebody help me fix that? PS: "Uint32 delta" is needed to update the pixels based on time. PSS: Maybe I should add that it's programmed in C and includes SDL. EDIT: Found the problem. It was the "drawParticles" function. The problem was, that I passed a double to "offset" (as particles[i].x, etc are all doubles). So I ended up with values like ~MAX_INT because I didn't cast the doubles properly to ints.

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  • How does N create it's tileset?

    - by Darestium
    I am trying to recreate a Multiplayer version of the popular flash game N in java. I have a single question however. Are the tiles for the games draw or are they defined with mathamatical formulars/In code? Since I do see how they would scale up in flash if they were not. So if anyone has any ideas how I should go about creating the tileset, or how they are created in the game please let me know. You can check out the game here.

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  • How can I stop pixel seams appearing in adjacent mesh boundaries due to floating point imprecision?

    - by ufomorace
    Graphics cards are mathematically imprecise. So when some meshes are joined by their borders, the graphics card often makes mistakes and decides that some pixels at the seam represent neither object, and unwanted pixels appear. It's a natural behaviour on all graphics cards. How are such worries avoided in Pro Games? Batching? Shaders? Different tangent vectors? Merging? Overlaping seams? Dark backgrounds? Extra vertices at borders? Z precision? Camera distance tweaks? Screencap of a fix that ended up not working:

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  • Encryption Password help!

    - by Carlos L.
    Ok so let me summarize this up. I encrypted my Home to protect against hackers of course when I first installed Ubuntu. It loaded up the Terminal and was attempting to show me my encryption password incase it ever needed to be used. So I thought "Ehh what the heck, I can find it out later..." So I closed Terminal and went on with the (amazing!) Ubuntu life. But now I am having to install Java JDK 7.0.0.4 onto my computer to ya know, play games and such. But it is asking for my password for the encrypted Home folder but it never gave it to me... HELP!!! Does anyone remember the command for Terminal to give you you're randomly generated Encryption password pop up on the famous purple window? Please give legitimate answer and fast please!

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  • Azure Design Patterms

    - by kaleidoscope
    Design patterns are represented as relationships between classes and objects with defined responsibilities that act in concert to carry out the solution. Azure Design Pattern : Design Pattern on the Azure platform. · Cloud Hosting Patterns · Cloud Data Patterns · Cloud Communication & Sync Patterns · Cloud Security Patterns · Application Patterns More Information: http://azuredesignpatterns.com/   Ram, P

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