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  • How to determine if an application is using the GPU

    - by Andrew
    I'm looking for a way to determine how to know whether an application is using the GPU with Objective-C. I want to be able to determine if any applications currently running on the system have work going on on the GPU (ie: a reason why the latest MacBook Pros would switch to the discrete graphics over the Intel HD graphics). I've tried getting the information by crossing the list of active windows with the list of windows that have their backing location stored in video memory using Quartz Window Services, but all that does is return the Dock application and I have other applications open that I know are using the GPU (Photoshop CS5, Interface Builder), that and the Dock doesn't require the 330m.

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  • What could be the Java successor Oracle wants to invest in?

    - by deamon
    I've read that Oracle wants to invest into another language than Java: "On the other hand, Oracle has been particularly supportive of alternative JVM languages. Adam Messinger ( http://www.linkedin.com/in/adammessinger ) was pretty blunt at the JVM Languages Summit this year about Java the language reaching it's logical end and how Oracle is looking for a 'higher level' language to 'put significant investment into.'" But what language could be the one Oracle wants to invest in? Is there another candidate than Scala?

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  • Microsoft Solver Foundation constraint

    - by emaster70
    Hello, I'm trying to use Microsoft Solver Foundation 2 to solve a fairly complicated situation, however I'm stuck with an UnsupportedModelException even when I dumb down the model as much as possible. Does anyone have an idea of what I'm doing wrong? Following is the least example required to reproduce the problematic behavior. var ctx = SolverContext.GetContext(); var model = ctx.CreateModel(); var someConstant = 1337.0; var decisionA = new Decision(Domain.Real, "decisionA"); var decisionB = new Decision(Domain.Real, "decisionB"); var decisionC = new Decision(Domain.Real, "decisionC"); model.AddConstraint("ca", decisionA <= someConstant); model.AddConstraint("cb", decisionB <= someConstant); model.AddConstraint("cc", decisionC <= someConstant); model.AddConstraint("mainConstraint", Model.Equal(Model.Sum(decisionA, decisionB, decisionC), someConstant)) model.AddGoal("myComplicatedGoal", GoalKind.Minimize, decisionC); var solution = ctx.Solve(); solution.GetReport().WriteTo(Console.Out); Console.ReadKey(); Please consider that my actual model should include, once complete, a few constraints in the form of a*a+b*a <= someValue, so if what I'm willing to do ultimately isn't supported, please let me know in advance. If that's the case I'd also appreciate a suggestion of some other solver with a .NET friendly interface that I could use (only well-known commercial packages, please). Thanks in advance

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  • Tracking the user function that threw the exception

    - by makerofthings7
    I've been given a large application with only one try..catch at the outer most level. This application also throws exceptions all the time, and is poorly documented. Is there any pattern I can implement that will tell me what user method is being called, the exception being thrown, and also the count of exceptions? I'm thinking of using a dictionary with reflection to get the needed information, but I'm not sure if this will work. What do you think?

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  • Openerp WIth ubuntu 9.04

    - by agbrand
    I had Ubuntu 8.10. I upgrade it to 9.04. I have Openerp5.0 , server/client/web. It worked on 8.10 but not with 9.04. Now when I try to launch my server using: ./openerp-server.py I have this error: ERROR: Import xpath module ERROR: Try to install the old python-xml package It seems that this version of openerp doesn't work with python2.6. Can you help me to redirect openerp to use old version of python please?

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  • How to find minimum weight with maximum cost in 0-1 Knapsack algorithm?

    - by Nitin9791
    I am trying to solve a spoj problem Party Schedule the problem statement is- You just received another bill which you cannot pay because you lack the money. Unfortunately, this is not the first time to happen, and now you decide to investigate the cause of your constant monetary shortness. The reason is quite obvious: the lion's share of your money routinely disappears at the entrance of party localities. You make up your mind to solve the problem where it arises, namely at the parties themselves. You introduce a limit for your party budget and try to have the most possible fun with regard to this limit. You inquire beforehand about the entrance fee to each party and estimate how much fun you might have there. The list is readily compiled, but how do you actually pick the parties that give you the most fun and do not exceed your budget? Write a program which finds this optimal set of parties that offer the most fun. Keep in mind that your budget need not necessarily be reached exactly. Achieve the highest possible fun level, and do not spend more money than is absolutely necessary. Input The first line of the input specifies your party budget and the number n of parties. The following n lines contain two numbers each. The first number indicates the entrance fee of each party. Parties cost between 5 and 25 francs. The second number indicates the amount of fun of each party, given as an integer number ranging from 0 to 10. The budget will not exceed 500 and there will be at most 100 parties. All numbers are separated by a single space. There are many test cases. Input ends with 0 0. Output For each test case your program must output the sum of the entrance fees and the sum of all fun values of an optimal solution. Both numbers must be separated by a single space. Example Sample input: 50 10 12 3 15 8 16 9 16 6 10 2 21 9 18 4 12 4 17 8 18 9 50 10 13 8 19 10 16 8 12 9 10 2 12 8 13 5 15 5 11 7 16 2 0 0 Sample output: 49 26 48 32 now I know that it is an advance version of 0/1 knapsack problem where along with maximum cost we also have to find minimum weight that is less than a a given weight and have maximum cost. so I have used dp to solve this problem but still get a wrong awnser on submission while it is perfectly fine with given test cases. My code is typedef vector<int> vi; #define pb push_back #define FOR(i,n) for(int i=0;i<n;i++) int main() { //freopen("input.txt","r",stdin); while(1) { int W,n; cin>>W>>n; if(W==0 && n==0) break; int K[n+1][W+1]; vi val,wt; FOR(i,n) { int x,y; cin>>x>>y; wt.pb(x); val.pb(y); } FOR(i,n+1) { FOR(w,W+1) { if(i==0 || w==0) { K[i][w]=0; } else if (wt[i-1] <= w) { if(val[i-1] + K[i-1][w-wt[i-1]]>=K[i-1][w]) { K[i][w]=val[i-1] + K[i-1][w-wt[i-1]]; } else { K[i][w]=K[i-1][w]; } } else { K[i][w] = K[i-1][w]; } } } int a1=K[n][W],a2; for(int j=0;j<W;j++) { if(K[n][j]==a1) { a2=j; break; } } cout<<a2<<" "<<a1<<"\n"; } return 0; } Could anyone suggest what am I missing??

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  • Are there any tools for performing static analysis of Scala code?

    - by Roman Kagan
    Are there any tools for performing static analysis of Scala code, similar to FindBugs and PMD for Java or Splint for C/C++? I know that FindBugs works on the bytecode produced by compiling Java, so I'm curious as to how it would work on Scala. Google searches (as of 27 October 2009) reveal very little. Google searches (as of 01 February 2010) reveal this question.

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  • Why does this Object wonk out & get deleted ?

    - by brainydexter
    Stepping through the debugger, the BBox object is okay at the entry of the function, but as soon as it enters the function, the vfptr object points to 0xccccc. I don't get it. What is causing this ? Why is there a virtual table reference in there when the object is not derived from other class. (Though, it resides in GameObject from which my Player class inherits and I retrieve the BBox from within player. But, why does the BBox have the reference ? Shouldn't it be player who should be maintained in that reference ?) For 1; some code for reference: A. I retrieve the bounding box from player. This returns a bounding box as expected. I then send its address to GetGridCells. const BoundingBox& l_Bbox = l_pPlayer-GetBoundingBox(); boost::unordered_set < Cell*, CellPHash & l_GridCells = GetGridCells ( &l_Bbox ); B. This is where a_pBoundingBox goes crazy and gets that garbage value. boost::unordered_set< Cell*, CellPHash CollisionMgr::GetGridCells(const BoundingBox *a_pBoundingBox) { I think the following code is also pertinent, so I'm sticking this in here anyways: const BoundingBox& Player::GetBoundingBox(void) { return BoundingBox( &GetBoundingSphere() ); } const BoundingSphere& Player::GetBoundingSphere(void) { BoundingSphere& l_BSphere = m_pGeomMesh-m_BoundingSphere; l_BSphere.m_Center = GetPosition(); return l_BSphere; } // BoundingBox Constructor BoundingBox(const BoundingSphere* a_pBoundingSphere); Can anyone please give me some idea as to why this is happening? Also, if you want me to post more code, please do let me know. Thanks!

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  • [Perl] Testing for EAGAIN / EWOULDBLOCK on a recv

    - by Robert S. Barnes
    I'm testing a socket to see if it's still open: my $dummy = ''; my $ret = recv($sock, $dummy, 1, MSG_DONTWAIT | MSG_PEEK); if (!defined $ret || (length($dummy) == 0 && $! != EAGAIN && $! != EWOULDBLOCK )) { logerr("Broken pipe? ".__LINE__." $!"); } else { # socket still connected, reuse logerr(__LINE__.": $!"); return $sock; } I'm passing this code a socket I know for certain is open and it's always going through the first branch and logging "Broken pipe? 149 Resource temporarily unavailable". I don't understand how this is happening since "Resource temporarily unavailable" is supposed to correspond to EAGAIN as far as I know. I'm sure there must be something simple I'm missing. And yes, I know this is not a full proof way to test and I account for that.

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  • What is your favourite cleverly written functional code?

    - by sdcvvc
    What are your favourite short, mind-blowing snippets in functional languages? My two favourite ones are (Haskell): powerset = filterM (const [True, False]) foldl f v xs = foldr (\x g a -> g (f a x)) id xs v -- from Hutton's tutorial (I tagged the question as Haskell, but examples in all languages - including non-FP ones - are welcome as long as they are in functional spirit.)

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  • I don't understand how work call_once

    - by SABROG
    Please help me understand how work call_once Here is thread-safe code. I don't understand why this need Thread Local Storage and global_epoch variables. Variable _fast_pthread_once_per_thread_epoch can be changed to constant/enum like {FAST_PTHREAD_ONCE_INIT, BEING_INITIALIZED, FINISH_INITIALIZED}. Why needed count calls in global_epoch? I think this code can be rewriting with logc: if flag FINISH_INITIALIZED do nothing, else go to block with mutexes and this all. #ifndef FAST_PTHREAD_ONCE_H #define FAST_PTHREAD_ONCE_H #include #include typedef sig_atomic_t fast_pthread_once_t; #define FAST_PTHREAD_ONCE_INIT SIG_ATOMIC_MAX extern __thread fast_pthread_once_t _fast_pthread_once_per_thread_epoch; #ifdef __cplusplus extern "C" { #endif extern void fast_pthread_once( pthread_once_t *once, void (*func)(void) ); inline static void fast_pthread_once_inline( fast_pthread_once_t *once, void (*func)(void) ) { fast_pthread_once_t x = *once; /* unprotected access */ if ( x _fast_pthread_once_per_thread_epoch ) { fast_pthread_once( once, func ); } } #ifdef __cplusplus } #endif #endif FAST_PTHREAD_ONCE_H Source fast_pthread_once.c The source is written in C. The lines of the primary function are numbered for reference in the subsequent correctness argument. #include "fast_pthread_once.h" #include static pthread_mutex_t mu = PTHREAD_MUTEX_INITIALIZER; /* protects global_epoch and all fast_pthread_once_t writes */ static pthread_cond_t cv = PTHREAD_COND_INITIALIZER; /* signalled whenever a fast_pthread_once_t is finalized */ #define BEING_INITIALIZED (FAST_PTHREAD_ONCE_INIT - 1) static fast_pthread_once_t global_epoch = 0; /* under mu */ __thread fast_pthread_once_t _fast_pthread_once_per_thread_epoch; static void check( int x ) { if ( x == 0 ) abort(); } void fast_pthread_once( fast_pthread_once_t *once, void (*func)(void) ) { /*01*/ fast_pthread_once_t x = *once; /* unprotected access */ /*02*/ if ( x _fast_pthread_once_per_thread_epoch ) { /*03*/ check( pthread_mutex_lock(µ) == 0 ); /*04*/ if ( *once == FAST_PTHREAD_ONCE_INIT ) { /*05*/ *once = BEING_INITIALIZED; /*06*/ check( pthread_mutex_unlock(µ) == 0 ); /*07*/ (*func)(); /*08*/ check( pthread_mutex_lock(µ) == 0 ); /*09*/ global_epoch++; /*10*/ *once = global_epoch; /*11*/ check( pthread_cond_broadcast(&cv;) == 0 ); /*12*/ } else { /*13*/ while ( *once == BEING_INITIALIZED ) { /*14*/ check( pthread_cond_wait(&cv;, µ) == 0 ); /*15*/ } /*16*/ } /*17*/ _fast_pthread_once_per_thread_epoch = global_epoch; /*18*/ check (pthread_mutex_unlock(µ) == 0); } } This code from BOOST: #ifndef BOOST_THREAD_PTHREAD_ONCE_HPP #define BOOST_THREAD_PTHREAD_ONCE_HPP // once.hpp // // (C) Copyright 2007-8 Anthony Williams // // Distributed under the Boost Software License, Version 1.0. (See // accompanying file LICENSE_1_0.txt or copy at // http://www.boost.org/LICENSE_1_0.txt) #include #include #include #include "pthread_mutex_scoped_lock.hpp" #include #include #include namespace boost { struct once_flag { boost::uintmax_t epoch; }; namespace detail { BOOST_THREAD_DECL boost::uintmax_t& get_once_per_thread_epoch(); BOOST_THREAD_DECL extern boost::uintmax_t once_global_epoch; BOOST_THREAD_DECL extern pthread_mutex_t once_epoch_mutex; BOOST_THREAD_DECL extern pthread_cond_t once_epoch_cv; } #define BOOST_ONCE_INITIAL_FLAG_VALUE 0 #define BOOST_ONCE_INIT {BOOST_ONCE_INITIAL_FLAG_VALUE} // Based on Mike Burrows fast_pthread_once algorithm as described in // http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2444.html template void call_once(once_flag& flag,Function f) { static boost::uintmax_t const uninitialized_flag=BOOST_ONCE_INITIAL_FLAG_VALUE; static boost::uintmax_t const being_initialized=uninitialized_flag+1; boost::uintmax_t const epoch=flag.epoch; boost::uintmax_t& this_thread_epoch=detail::get_once_per_thread_epoch(); if(epoch #endif I right understand, boost don't use atomic operation, so code from boost not thread-safe?

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  • Delphi On Windows

    - by j-t-s
    Hi All I have decided (whether it's for better or for worse), to start learning Delphi. But, Is it available in Visual Studio? Or is there an IDE for it? I googled Delphi, but came up with some really weird sites. Thanks Jason

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  • Measuring Programmers' Productivity. Bad, good or invasive?

    - by Fraga
    A client needs my company to develop an app that will be able to measure the programmer productivity, by getting information from VS, IE, SSMS, profiler and VMware. For example: Lines, Methods, Classes (Added, Deleted, Modified) How many time spent in certain file, class, method, specific task, etc. How many time in different stages of the development cycle (Design, Coding, Debugging, Compiling, Testing) Real lines of code. Etc They told me they want to implement PSP. Would you resign if a company wants to measure this way? OR Would you install this kind of software for self improvement?

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  • UI Controls layer on top of operating system.

    - by Mason Blier
    I'm kind of curious about what layer writing a UI platform to the level of Win32 or the X Windowing System would fall in the grand scheme of an operating system. What layers below do they primarily make use of, is it heavily based on direct communication with the graphics card driver (I can't imagine going though a rendering pipeline like OpenGL for this), or is there a graphical platform as part of the operating system which extracts this out a little more. I'm also interested in the creation of shells and the like, and I"m particularly curious as to how people go about creating alternative shells for windows, what do people look for when figuring out what methods to call or what to hook into, etc? I guess I'm fairly lost at these concepts and finding it difficult to find documentation on them. I was initially excited to have taken Operating Systems in college but it was all low level resource management stuff. Thanks all, Mason

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  • Software Development Lifecycle

    - by j-t-s
    Hi All Our investor wants a SDLC. I've never written one before, and I don't have enough time to go and buy a book, or spend much time learning about them. But from what I'vebeen told about them, is basically that you need to list requirements (what needs to be done), and list what has already been done. Is this correct? thank you

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  • Accessing type members outside the class in Scala

    - by Pekka Mattila
    Hi, I am trying to understand type members in Scala. I wrote a simple example that tries to explain my question. First, I created two classes for types: class BaseclassForTypes class OwnType extends BaseclassForTypes Then, I defined an abstract type member in trait and then defined the type member in a concerete class: trait ScalaTypesTest { type T <: BaseclassForTypes def returnType: T } class ScalaTypesTestImpl extends ScalaTypesTest { type T = OwnType override def returnType: T = { new T } } Then, I want to access the type member (yes, the type is not needed here, but this explains my question). Both examples work. Solution 1. Declaring the type, but the problem here is that it does not use the type member and the type information is duplicated (caller and callee). val typeTest = new ScalaTypesTestImpl val typeObject:OwnType = typeTest.returnType // declare the type second time here true must beTrue Solution 2. Initializing the class and using the type through the object. I don't like this, since the class needs to be initialized val typeTest = new ScalaTypesTestImpl val typeObject:typeTest.T = typeTest.returnType // through an instance true must beTrue So, is there a better way of doing this or are type members meant to be used only with the internal implementation of a class?

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  • Confusion regarding laziness

    - by Abhinav Kaushik
    I have a function myLength = foldl (\ x _ -> x + 1) 0 which fails with stack overflow with input around 10^6 elements (myLength [1..1000000] fails). I believe that is due to the thunk build up since when I replace foldl with foldl', it works. So far so good. But now I have another function to reverse a list : myReverse = foldl (\ acc x -> x : acc) [] which uses the lazy version foldl (instead of foldl') When I do myLength . myReverse $ [1.1000000]. This time it works fine. I fail to understand why foldl works for the later case and not for former?

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  • Testing Async downloads with ASIHTTPRequest

    - by Baishampayan Ghose
    I am writing a simple library using ASIHTTPRequest where I am fetching URLs in an async manner. My problem is that the main function that I have written to test my lib exits before the async calls are finished. I am very new to Obj C and iPhone development, can anyone suggest a good way to wait before all the requests are finished in the main function? Currently, my main function looks like this - int main(int argc, char *argv[]) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; IBGApp *ibgapp = [[IBGApp alloc] init]; IBGLib *ibgl = [[IBGLib alloc] initWithUsername:@"joe" andPassword:@"xxx"]; // The two method calls below download URLs async. [ibgl downloadURL:@"http://yahoo.com/" withRequestDelegate:ibgapp andRequestSelector:@selector(logData:)]; [ibgl downloadURL:@"http://google.com/" withRequestDelegate:ibgapp andRequestSelector:@selector(logData:)]; [pool release]; return 0; // I reach here before the async calls are done. } So what is the best way to wait till the async calls are done? I tried putting sleep, but obviously doesn't work.

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