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  • How do I make this rendering thread run together with the main one?

    - by funk
    I'm developing an Android game and need to show an animation of an exploding bomb. It's a spritesheet with 1 row and 13 different images. Each image should be displayed in sequence, 200 ms apart. There is one Thread running for the entire game: package com.android.testgame; import android.graphics.Canvas; public class GameLoopThread extends Thread { static final long FPS = 10; // 10 Frames per Second private final GameView view; private boolean running = false; public GameLoopThread(GameView view) { this.view = view; } public void setRunning(boolean run) { running = run; } @Override public void run() { long ticksPS = 1000 / FPS; long startTime; long sleepTime; while (running) { Canvas c = null; startTime = System.currentTimeMillis(); try { c = view.getHolder().lockCanvas(); synchronized (view.getHolder()) { view.onDraw(c); } } finally { if (c != null) { view.getHolder().unlockCanvasAndPost(c); } } sleepTime = ticksPS - (System.currentTimeMillis() - startTime); try { if (sleepTime > 0) { sleep(sleepTime); } else { sleep(10); } } catch (Exception e) {} } } } As far as I know I would have to create a second Thread for the bomb. package com.android.testgame; import android.graphics.Bitmap; import android.graphics.Canvas; import android.graphics.Rect; public class Bomb { private final Bitmap bmp; private final int width; private final int height; private int currentFrame = 0; private static final int BMPROWS = 1; private static final int BMPCOLUMNS = 13; private int x = 0; private int y = 0; public Bomb(GameView gameView, Bitmap bmp) { this.width = bmp.getWidth() / BMPCOLUMNS; this.height = bmp.getHeight() / BMPROWS; this.bmp = bmp; x = 250; y = 250; } private void update() { currentFrame++; new BombThread().start(); } public void onDraw(Canvas canvas) { update(); int srcX = currentFrame * width; int srcY = height; Rect src = new Rect(srcX, srcY, srcX + width, srcY + height); Rect dst = new Rect(x, y, x + width, y + height); canvas.drawBitmap(bmp, src, dst, null); } class BombThread extends Thread { @Override public void run() { try { sleep(200); } catch(InterruptedException e){ } } } } The Threads would then have to run simultaneously. How do I do this?

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  • Is it possible to make/translate a 3d engine to ruby on rails?

    - by user20529
    I am looking to make a 3D FPS that runs inside web browsers. I looked into using WebGL, but it didn't seem far enough along into development. I decided on using RoR because Ruby was a language I knew. I realize this may seem like a ridiculous question, but is there any way I can port/rewrite/whatever a game engine(Say for instance IrrLicht) to run inside Rails? Or for that matter, any other language on the web.

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  • What is Search Engine Optimization - An Art Or Science?

    As ridiculous and as outrageous as this question might sound, there has been no evident and obvious answer to this. The fact that the process of Search Engine optimization is an art or mere science is something that web scholars have been debating for a long time, and to people's amusement, have still not come to a concrete conclusion. One important step that was taken towards having this question answered or finding an answer to it was asking all the service providers about the way they think of SEO.

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  • How should I structure my turn based engine to allow flexibility for players/AI and observation?

    - by Reefpirate
    I've just started making a Turn Based Strategy engine in GameMaker's GML language... And I was cruising along nicely until it came time to handle the turn cycle, and determining who is controlling what player, and also how to handle the camera and what is displayed on screen. Here's an outline of the main switch happening in my main game loop at the moment: switch (GameState) { case BEGIN_TURN: // Start of turn operations/routines break; case MID_TURN: switch (PControlledBy[Turn]) { case HUMAN: switch (MidTurnState) { case MT_SELECT: // No units selected, 'idle' UI state break; case MT_MOVE: // Unit selected and attempting to move break; case MT_ATTACK: break; } break; case COMPUTER: // AI ROUTINES GO HERE break; case OBSERVER: // OBSERVER ROUTINES GO HERE break; } break; case END_TURN: // End of turn routines/operations, and move Turn to next player break; } Now, I can see a couple of problems with this set-up already... But I don't have any idea how to go about making it 'right'. Turn is a global variable that stores which player's turn it is, and the BEGIN_TURN and END_TURN states make perfect sense to me... But the MID_TURN state is baffling me because of the things I want to happen here: If there are players controlled by humans, I want the AI to do it's thing on its turn here, but I want to be able to have the camera follow the AI as it makes moves in the human player's vision. If there are no human controlled player's, I'd like to be able to watch two or more AI's battle it out on the map with god-like 'observer' vision. So basically I'm wondering if there are any resources for how to structure a Turn Based Strategy engine? I've found lots of writing about pathfinding and AI, and those are all great... But when it comes to handling the turn structure and the game states I am having trouble finding any resources at all. How should the states be divided to allow flexibility between the players and the controllers (HUMAN, COMPUTER, OBSERVER)? Also, maybe if I'm on the right track I just need some reassurance before I lay down another few hundred lines of code...

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  • Windows Azure : plus simple, plus flexible, plus ouvert, Microsoft n'a plus peur de la concurrence d'Amazon et de Google App Engine

    Windows Azure : plus simple, plus flexible, plus ouvert Et moins cher, Microsoft n'a plus peur de la concurrence d'Amazon et des Google Apps Engine « Simplicité, ouverture, flexibilité ». Jérôme Trédan, directeur des Produits Serveurs et Plateformes de Cloud Computing chez Microsoft,, résume en trois mots la nouvelle version de Windows Azure, la plateforme Cloud de Microsoft, qui vient d'être rendu publique ce matin à minuit quinze, heure de Paris. Comme nous le soulignions hier, c'est la dimension IaaS qui suscite le plus d'enthousiasme en interne autour de cette « Spring Release ». Cette Infrastructure à la...

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  • Texture not rendering in correct order in xna 4?

    - by user1090751
    I am making a simple board game. In the game there is a fixed background called myTexture and others are textureGoat and textureTiger whicha are to be placed on top of the background(myTexture). But i am having problem that fourth and fifth component is not displaying however, the sixth component( i.e. myTexture) is appearing. Here is my code, please look at it protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.Green); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend); //placing tiger spriteBatch.Draw(textureTiger, new Rectangle(22, 25, 50, 50), Color.White);//first component spriteBatch.Draw(textureTiger, new Rectangle(22, 407, 50, 50), Color.White);//second component spriteBatch.Draw(textureTiger, new Rectangle(422, 25, 50, 50), Color.White);//third component spriteBatch.Draw(textureTiger, new Rectangle(422, 407, 50, 50), Color.White);//fourth component //placing goat spriteBatch.Draw(textureGoat, new Rectangle(125, 110, 50, 50), Color.White);//fifth component //placing background spriteBatch.Draw(myTexture, new Rectangle(0, 0, 500, 500), Color.White);//sixth component spriteBatch.End(); base.Draw(gameTime); }

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  • Search Engine Optimization and SEO Services - What Do They Offer?

    Search engine optimization involves using the Internet as a marketing tool. Companies that are using the Internet to attract customers desire to optimize their exposure to potential to customers. In order to best advantage of SEO, it is recommended that you hire a professional service that can implement programs to evaluate the optimum marketing potential of the Internet. When considering hiring a company to assist you in this process it is important to understand how such services work.

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  • How can I support scrolling when using batched rendering for my tiles?

    - by dardanel
    I have tiled map 100*75 and tiles are 32*32 pixel.I want to use batching for performance .I don't figure it out , because of my game needs scrolling and every frame i draw 22*16 tiles (my screen is 20*16 tile) .I thought that batching tiles for every frame .Is it good or any suggestion? edit :to more clarify I want to use occlusion culling and batching at the same time.I thought that drawing only visible areas and batching them together .But there is a something i couldn't figure out .When scrolling screen with translate matrix , if one row become invisible , I bind new row and batch them again.Every batched objects needs to buffer again.So I batch tiles and buffer to VBO every time when one row become invisible .I don't know these way is efficient or not .This is my question .And i am open to any suggestions.

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  • Why Does On-Page Search Engine Optimization Work So Well?

    On-page search engine optimization has been around since an inordinately long time - probably it is the first kind of SEO that marketers began to use - but it is only lately that people have begun to understand its great efficacy in bolstering the prospects of any website. The term is used to describe all methods you use on the page of the website in order to enhance its prospects with the search engines.

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  • Have You Considered Search Engine Training As a Career Option?

    The SEO industry is really pumping and is becoming a way of life for many small businesses as well as those seeking search engine training. This industry is no longer the nerd industry as SEO has exploded into the mainstream over the past few decades and all businesses now want to be visible online and they will pay hundreds of dollars for this privilege.

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  • tips, guidelines, points to remember for rendering professional code?

    - by ronnieaka
    I'm talking about giving clients professional looking code. The whole nine yards, everything you hardcore professional highly experienced programmers here probably do when coding freelance or for the company you work in. I'm fresh out of college and I'm going into freelance. I just want to be sure that my first few projects leave a good after-taste of professionalism imprinted on the clients' minds. When I Googled what i'm asking here, I was given pages that showed various websites and tools that let you make flashy websites and templates etc. The $N package and such stuff. I can't recall the word experts use for it. Standard, framework [i know that's not it]. English isn't my first language so I'm sorry I don't really don't know the exact phrase for it. That abstract way of writing code so that you don't come across as a sloppy programmer. That above mentioned way for programming websites and desktop software [in python/C/C++/Java]. EDIT: i can work on the accruing vast knowledge and know-how and logic building etc. what i'm asking for is the programming standard/guidelines you guys follow so that the client on seeing code feels that its a professional solution. Like comment blocks, a particular indentation style something like that. Is there any book on it or specific list of points for enterprise type coding by them? Especially here as in my case, for building websites [php for now..], and desktop software [c/c++/java/python]

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  • What Are the Top 4 Search Engine Optimization Techniques of Today?

    Today, with the over-whelming competitions among the web masters in competing for customers to increase their sales and profit, finding ways to increase to optimize their websites is not really very difficult. There are whole lots of SEO (Search engine optimization) techniques which can be found over the internet today, which majority of them are really very user friendly which even a novice web-master with limited HTML knowledge find it not that difficult to get the most out of it as long as they have the will to learn and improve in their search ranking.

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  • How to Cut Search Engine Optimization Cost Down For Backlink Building?

    How much do you spend to get your high backlinks? I am guessing a good amount if you are paying a service to do it for you, or if you are buying backlink packets made by other people and paying a monthly fee. You can cut your search engine optimization cost greatly with some easy to use software, and even outsource the work for much cheaper than other SEO services.

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  • Existent js libs for tileset / map loading and rendering?

    - by ylluminate
    I'm building an rts style overhead tileset game with JavaScript (particularly using Ember.js framework as a base). The map is so large that I'd very much like to be able to load and render the board and layered items in a Google Maps'esque. I'm curious as to whether there are existing libs that would be helpful and already well thought out in these regards vs trying to reinvent the wheel. Are there any such libraries or code examples that would be useful in this area of board / map management?

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  • How Search Engine Optimization Will Bring You More Real Estate Leads!

    Most real estate agents out there today are struggling, weighed down in the quagmire that has burdened our financial system and driven many out of the business altogether. Nonetheless, marketing your services is still at a premium and many do not have the funds needed to receive this valuable service. Many agent are wondering if there is a way they can do their own SEO and achieve a higher search engine ranking to bring in more leads from their website, and the easy answer is yes!

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  • Search Engine Optimization - All You Need to Know About SEO and Why You Need It?

    'Search Engine Optimization' (SEO), in itself is a self explanatory statement, it is more than just keywords. The word 'optimize' means to make the best or most effective use of the available resource or a situation. SEO is the process which helps in the improvement of the traffic caused to the web site from various search engines. The basic concept of SEO is to choose targeted keyword phrases related to a site, and ensuring that the site places well, when those keyword phrases are part of a Web search.

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  • best way of rendering more 3D models in three.js that not slow down page?

    - by GDevLearner
    I am in the way of creating a 3D web game using threeJS library. This is a multi-player game that players are 3D human models in game, and I need to add a human 3D model for each player that enters the game. Additionally, I want to animate the humans while they walking, but the problem, here is that adding a 3D model and animating that for each player will slow down the game or maybe cause the browser to crash. question: what is the better way of showing and animating the player's models that will not slow down the game?

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  • Natural Search Engine Optimization - Don't "Game the System" Or You Will Get Banned!

    When focusing on natural search engine optimization, it is important that you keep the process "white hat." You see, when it comes to SEO, there are basically three schools of thought: White hat, Gray hat, and Black hat. As you can probably infer, white hat is following the rules, gray hat is a little in between, and black hat is going against parameters that Google and other major search engines have set for ethical SEO practices.

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  • How Does the Bing Search Engine Differ in Analyzing Pages Compared to Google?

    Finding what you need on the internet is much easier today than it used to be. With the biggest players dueling it out to get people to choose theirs over their competitors. People are very visual when it comes to just about everything, and Bing seems to be using that to its advantage. So, how does the Bing search engine differ in analyzing pages compared to Google?

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