Search Results

Search found 258446 results on 10338 pages for 'stack memory'.

Page 157/10338 | < Previous Page | 153 154 155 156 157 158 159 160 161 162 163 164  | Next Page >

  • Changing pointer of self

    - by rob5408
    I have an object that I alloc/init like normal just to get a instance. Later in my application I want to load state from disk for that object. I figure I could unarchive my class (which conforms to NSCoding) and just swap where my instance points to. To this end I use this code... NSString* pathForDataFile = [self pathForDataFile]; if([[NSFileManager defaultManager] fileExistsAtPath:pathForDataFile] == YES) { NSLog(@"Save file exists"); NSData *data = [[NSMutableData alloc] initWithContentsOfFile:pathForDataFile]; NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:data]; [data release]; Person *tempPerson = [unarchiver decodeObjectForKey:@"Person"]; [unarchiver finishDecoding]; [unarchiver release]; if (tempPerson) { [self release]; self = [tempPerson retain]; } } Now when I sprinkled some NSLogs throughout my application I noticed self.person: <Person: 0x3d01a10> (After I create the object with alloc/init) self: <Person: 0x3d01a10> (At the start of this method) tempPerson: <Person: 0x3b1b880> (When I create the tempPerson) self: <Person: 0x3b1b880> (after i point self to the location of the tempPerson) self.person: <Person: 0x3d01a10> (After the method back in the main program) What am I missing?

    Read the article

  • Can I catch bad pointer errors in C++?

    - by Simon
    Hi there, I was wondering if there is a possibility to catch errors like this in C++: object* p = new object; delete p; delete p; //this would cause an error, can I catch this? Can I check if the pointer is valid? Can I catch some exception? I know I could set the pointer p to NULL after the first object deletion. But just imagine you wouldn't do that. I am using VC++ with Visual Studio 2008/2010. Thank you

    Read the article

  • Phonegap: Will my mobile app 'feel' faster or slower once ported to phonegap?

    - by user15872
    So I'm designing everything in mobile Safari and I know that phonegap is essentially a stripped webview but... Question: Will my application will run better in phonegap? (revised below) a)I imagine my navigation and core app will load faster as the scripts and images are on the hard drive. Is this True? b)I assume since they've been working on it for 2 years now that they may have made some optimizations to make it quicker than just an average safari window. Is this true? (Assuming both html5/js/css code bases are pretty much the same and app is running on iOS.) Update: Sorry, I meant to compare apples to slightly different apples. Question 1 revised: Will my app see any performance benefits running with in a phonegap environment vs standard mobile safari? (compare mobile - to mobile) 1b) In what ways, other than loading time has phonegap optimized performance over standard mobile safari? Follow ups: 1) Are there any pitfalls, other than large libraries, that may cause phonegap to suffer a serious performance hit vs stand mobile safari? 2) Can I mix native and webview rendering? (i.e the top half of my app is rendered in with html/css/js and the bottom half native)

    Read the article

  • allocator with no template

    - by Merni
    Every stl container take an allocator as a second object, template < class T, class Allocator = allocator<T> > class vector; If you write your own class It is possible to use your own allocator. But is it possible to write your own allocator without using templates? For example, writing this function is not easy if you are not allowed to use templates pointer allocate(size_type n, const_pointer = 0) { void* p = std::malloc(n * sizeof(T)); if (!p) throw std::bad_alloc(); return static_cast<pointer>(p); } Because how could you know the size of T?

    Read the article

  • Reading a Text file in xcode

    - by Nicolaj Zefting
    First off, I'm a complete beginner. This might be a stupid question, but here it goes: I'm currently working on an App than contains Latin texts that the users can view and read. I'm using Xcode 4 with the storybord function. Theway the app is built: user selects author - then the book - then app shows the text. I am kind of confused because i need to have various text files, depending on the users choice.

    Read the article

  • Does allocation speed depend on the garbage collector being used?

    - by jkff
    My app is allocating a ton of objects (1mln per second; most objects are byte arrays of size ~80-100 and strings of the same size) and I think it might be the source of its poor performance. The app's working set is only tens of megabytes. Profiling the app shows that GC time is negligibly small. However, I suspect that perhaps the allocation procedure depends on which GC is being used, and some settings might make allocation faster or perhaps make a positive influence on cache hit rate, etc. Is that so? Or is allocation performance independent on GC settings under the assumption that garbage collection itself takes little time?

    Read the article

  • Detect modification of variable at runtime in C/C++

    - by YuppieNetworking
    Hello, I am developing a library in C++ where users/programmer will extend a class BaseClass that has a method initArray. This method should be implemented by the user/programmer and it should normally initialize all elements of the array m_arr. Here is a snipplet, modified to this example: class BaseClass { public: BaseClass(int n) { m_arr = new double[n]; size = n; }; virtual ~BaseClass(); int size; double* m_arr; virtual int initArray(); }; Sometimes, the user/programmer implements a initArray that does not initialize some elements of m_arr. What I would like is to create a function in my library that checks if initArray did initialize all elements of m_arr. This function should be called by a sanity-check rutine at runtime. My question: is it possible to detect changes on this array? I can only think of initializing the array with some invalid values (like NaN or Inf), call initArray and check that all values have changed. Thanks for your ideas, David

    Read the article

  • Big time Leaking in Objective-C Category

    - by Daniel Amitay
    I created a custom NSString Category which lets me find all strings between two other strings. I'm now running into the problem of finding that there are a lot of kBs leaking from my script. Please see code below: #import "MyStringBetween.h" @implementation NSString (MyStringBetween) -(NSArray *)mystringBetween:(NSString *)aString and:(NSString *)bString; { NSAutoreleasePool *autoreleasepool = [[NSAutoreleasePool alloc] init]; NSArray *firstlist = [self componentsSeparatedByString:bString]; NSMutableArray *finalArray = [[NSMutableArray alloc] init]; for (int y = 0; y < firstlist.count - 1 ; y++) { NSString *firstObject = [firstlist objectAtIndex:y]; NSMutableArray *secondlist = [firstObject componentsSeparatedByString:aString]; if(secondlist.count > 1){ [finalArray addObject:[secondlist objectAtIndex:secondlist.count - 1]]; } } [autoreleasepool release]; return finalArray; } @end I admit that I'm not super good at releasing objects, but I had believed that the NSAutoreleasePool handled things for me. The line that is leaking: NSMutableArray *secondlist = [firstObject componentsSeparatedByString:aString]; Manually releasing secondlist raises an exception. Thanks in advance!

    Read the article

  • sequentially-consistent atomic load on x86

    - by axe
    Hello all, I'm interested in sequentially-consistent load operation on x86. As far as I see from assembler listing, generated by compiler it is implemented as a plain load on x86, however plain loads as far as I know guaranteed to have acquire semantics, while plain stores are guaranteed to have release. Sequentially-consistent store is implemented as locked xchg, while load as plain load. That sounds strange to me, could you please explain this in details? added Just found in internet, that sequentially-consistent atomic load could be done as simple mov as long as store is done with locked xchg, but there was no prove and no links to documentation. Do you know where can I read about that? Thanks in advance.

    Read the article

  • Iterate attributes and IBOutlets of a UIViewController

    - by Espuz
    I've a generic UIViewController on my app. All the UIViewController on the app inherits from this generic one. I'm trying to automate the deallocation and releasing of attributes and IBOutlets as properties. I'm doing the first (attributes) on dealloc method and the second (IBOutlets as properties) on viewDidUnload. - (void) dealloc { [_att1 release]; _att1 = nil; [_att2 release]; _att2 = nil; // ... } - (void) viewDidUnload { self.att1 = nil; // att1 is an IBOutlet self.att2 = nil; // att2 is an IBOutlet // ... } Is there any way to iterate all my attributes and IBOutlets to simplify this operations? I want to avoid do it for each outlet and attribute and delegate it to the generic UIViewController. Thanks.

    Read the article

  • Auto-restart mysql when it dies

    - by Los Frijoles
    I have a rackspace server that I have been renting to run my personal projects upon. Since I am cheap, it has 256Mb of RAM and honestly can't handle alot. Every once in a while, when there is a sharp uptick in traffic, the server decides to start killing processes and it seems that mysqld is a popular one for it to kill. I try to visit my site and am greeted with the message that there was an error establishing the database connection. Inspection of the logs reveals that mysqld was killed due to lack of memory. Since I am still as poor as I was yesterday and don't want to upgrade my rackspace VM's RAM, is there a way I can tell it to automagically restart mysqld when it dies? I have a thought to use something like crontab, but alas, I don't know exactly what to do there either. I guess I am product of the "Linux on your desktop" generation since I can do most things on my desktop and laptop (which run Linux almost exclusively), but still lack a lot of server administration skills for Linux. The server runs CentOS 6.3

    Read the article

  • Can I use MFC objects in STL containers?

    - by Jesse Stimpson
    The following code doesn't compile for me in MSVC2005: std::vector<CMenu> vec(10); CMenu is an MFC menu object (such as a context menu). Through some testing I learned that CMenu does not have a public copy constructor. To do what I wanted to do, I needed to use a dynamic array. CMenu* menus = new CMenu[10]; // ... delete [] menus; Of course, now I've lost all the benefits of using an STL container. Do I have any other options?

    Read the article

  • Iphone release problem

    - by xger86x
    Hi, i have the following code in a .h @property (nonatomic, copy) NSString *username; Then, username is assigned in this way when the user enter text in a TextField: self.username = textField.text; And then, in dealloc method i call release: NSLog(@"%d",[username retainCount]); [username release]; NSLog(@"%d",[username retainCount]); But in the console it prints: 2011-01-11 23:09:52.468 IApp[2527:307] 1 2011-01-11 23:09:52.480 IApp[2527:307] 1 What is the problem? Thanks

    Read the article

  • Could I ever want to access the address zero?

    - by Joel
    The constant 0 is used as the null pointer in C and C++. But as in http://stackoverflow.com/questions/2389251/pointer-to-a-specific-fixed-address there seems to be some possible use of assigning fixed addresses. Is there ever any conceivable need, in any system, for whatever low level task, for accessing the address 0? If there is, how is that solved with 0 being the null pointer and all? If not, what makes it certain that there is not such a need?

    Read the article

  • Find out when all processes in (void) is done?

    - by Emil
    Hey. I need to know how you can find out when all processes (loaded) from a - (void) are done, if it's possible. Why? I'm loading in data for a UITableView, and I need to know when a Loading... view can be replaced with the UITableView, and when I can start creating the cells. This is my code: - (void) reloadData { NSAutoreleasePool *releasePool = [[NSAutoreleasePool alloc] init]; NSLog(@"Reloading data."); NSURL *urlPosts = [NSURL URLWithString:[NSString stringWithFormat:@"%@", URL]]; NSError *lookupError = nil; NSString *data = [[NSString alloc] initWithContentsOfURL:urlPosts encoding:NSUTF8StringEncoding error:&lookupError]; postsData = [data componentsSeparatedByString:@"~"]; [data release], data = nil; urlPosts = nil; self.numberOfPosts = [[postsData objectAtIndex:0] intValue]; self.postsArrayID = [[postsData objectAtIndex:1] componentsSeparatedByString:@"#"]; self.postsArrayDate = [[postsData objectAtIndex:2] componentsSeparatedByString:@"#"]; self.postsArrayTitle = [[postsData objectAtIndex:3] componentsSeparatedByString:@"#"]; self.postsArrayComments = [[postsData objectAtIndex:4] componentsSeparatedByString:@"#"]; self.postsArrayImgSrc = [[postsData objectAtIndex:5] componentsSeparatedByString:@"#"]; NSMutableArray *writeToPlist = [NSMutableArray array]; NSMutableArray *writeToNoImagePlist = [NSMutableArray array]; NSMutableArray *imagesStored = [NSMutableArray arrayWithContentsOfFile:[rootPath stringByAppendingPathComponent:@"imagesStored.plist"]]; int loop = 0; for (NSString *postID in postsArrayID) { if ([imagesStored containsObject:[NSString stringWithFormat:@"%@.png", postID]]){ NSLog(@"Allready stored, jump to next. ID: %@", postID); continue; } NSLog(@"%@.png", postID); NSData *imageData = [NSData dataWithContentsOfURL:[NSURL URLWithString:[postsArrayImgSrc objectAtIndex:loop]]]; // If image contains anything, set cellImage to image. If image is empty, try one more time or use noImage.png, set in IB if (imageData == nil){ NSLog(@"imageData is empty before trying .jpeg"); // If image == nil, try to replace .jpg with .jpeg, and if that worked, set cellImage to that image. If that is also nil, use noImage.png, set in IB. imageData = [NSData dataWithContentsOfURL:[NSURL URLWithString:[[postsArrayImgSrc objectAtIndex:loop] stringByReplacingOccurrencesOfString:@".jpg" withString:@".jpeg"]]]; } if (imageData != nil){ NSLog(@"imageData is NOT empty when creating file"); [fileManager createFileAtPath:[rootPath stringByAppendingPathComponent:[NSString stringWithFormat:@"images/%@.png", postID]] contents:imageData attributes:nil]; [writeToPlist addObject:[NSString stringWithFormat:@"%@.png", postID]]; } else { [writeToNoImagePlist addObject:[NSString stringWithFormat:@"%@", postID]]; } imageData = nil; loop++; NSLog(@"imagePlist: %@\nnoImagePlist: %@", writeToPlist, writeToNoImagePlist); } NSMutableArray *writeToAllPlist = [NSMutableArray arrayWithArray:writeToPlist]; [writeToPlist addObjectsFromArray:[NSArray arrayWithContentsOfFile:nowPlist]]; [writeToAllPlist addObjectsFromArray:[NSArray arrayWithContentsOfFile:[rootPath stringByAppendingPathComponent:@"imagesStored.plist"]]]; [writeToNoImagePlist addObjectsFromArray:[NSArray arrayWithContentsOfFile:[rootPath stringByAppendingPathComponent:@"noImage.plist"]]]; [writeToPlist writeToFile:nowPlist atomically:YES]; [writeToAllPlist writeToFile:[rootPath stringByAppendingPathComponent:@"imagesStored.plist"] atomically:YES]; [writeToNoImagePlist writeToFile:[rootPath stringByAppendingPathComponent:@"noImage.plist"] atomically:YES]; [releasePool release]; }

    Read the article

  • Implementing Barrier system solution in C or C++

    - by hardikpatel172
    Actually I have been assigned to implement Barrier system solution in either C or C++ programming language... But I have zero knowledge about it ... I know the problem as well as solution theoritically.. But I have no idea how to implement it.... How can it be possible in C++ to stop or run or wait any process.... Plz yaar... Anyone help me... It's urgent...

    Read the article

  • Developing Bots__Where can I start?

    - by user947659
    i have a pet programming goal: to develop a bot for a game. Now, this won't be anything malicious, and I just want to do this to further my knowledge in programming. Can anyone help me out by pointing to where i can start learning how to develop a bot? the type of bots i want to make are video game bots (online multiplayer, first person shooters, and offline games(like solitaire and such)). Thanks!

    Read the article

  • NSMutableArray accessing issue.

    - by Danegraphics
    I've searched and have no answer. I've created an NSMutableArray and am getting an EXC_BAD_ACCESS error in one place of access. Here. This is declaring in the .h file: NSMutableArray *buttons; ... @property (nonatomic, retain)NSMutableArray *buttons; And this is the synthesizing and implimenting: @synthesize buttons; ... - (id)init { self = [super init]; if(self != nil) { buttons = [[NSMutableArray alloc] init]; } return self; } ... -(void)addButtonWithImage:(Image*)image { Image *button = image; [buttons addObject:button]; [button release]; } ... -(void)replaceButtonAt:(int)num with:(Image*)image { Image *button = image; [buttons replaceObjectAtIndex:num withObject:button]; <<===EXC_BAD_ACCESS [button release]; } But when I use this: -(void)renderButton:(int)num atPoint:(CGPoint)point center:(BOOL)center{ Image *button = [buttons objectAtIndex:num]; [button renderAtPoint:point centerOfImage:center]; } It works

    Read the article

  • Use of malloc() and free() in C++

    - by Matt H
    Is there any reason to use malloc and free in C++ over their more modern counterparts? Occasionally I see this, and I can't see why some people do it. Are there any advantages/disadvantage, or is there no real difference, except that it's just better to use C++ constructs in C++?

    Read the article

  • NSString potential leak

    - by VansFannel
    Hello. When I build and analyze my project on XCode, I obtain a 'warning' on the following line: NSString *contactEmail = (NSString *)ABMultiValueCopyValueAtIndex(emailInfo, 0); The message is: Potential leak on object allocated on line ... and stored into contactEmail. Is there any error on that line? UPDATE I get the same 'warning' with this line of code: ABMultiValueRef emailInfo = ABRecordCopyValue(person, kABPersonEmailProperty); But here, I can't do this: [emailInfo release]; I'm developing for iPhone.

    Read the article

  • Released object crashes app

    - by John Smith
    I am using objective-C++ (+Boost) for iPhone development. I am in a rather tight loop and need to allocate and release a certain object. The code is something like this. for (int i=0;i<100;i++) { opt = [[FObj alloc] init]; //do stuff with opt [opt release]; } The FObj object is something like @interface FObj MyCPPObj * cppobj; @end In the implementation of FObj there is a dealloc method: -(void) dealloc { delete cppobj; //previously allocated with 'new' [super dealloc]; } I am afraid that if i don't release then the 'MyCPPObj's will just pile up. But releasing makes the app crash after the first loop. What am I doing wrong? Or perhaps should I make cppobj and boost::shared_ptr? (do boost shared pointers automatically release their objects when an objective-C++ object is deleted?)

    Read the article

  • How much Ram should I need on my VPS package? Am I being ripped off?

    - by Tamerax
    Hello! So, I'm currently on a VPSVille Cpanel3 account that has 768 MB guaranteed ram and 2048 MB burst ram (full details here: http://www.vpsville.ca/cpanel-vps). It's running CentOS, Cpanel, Apache and FastCGI. On the server itself I have a joomla community site with a forum system that generally has about 20 people on it max at any point and even then, during the evening, no one. It's a pretty small site but has a number of modules running on it. It gets about 6000 visits a month. Also on the server is a wordpress site that gets about 80-150 visits a day, 2 other wordpress sites that aren't developed yet so they don't get any traffic at all and 2 static html websites that also only get about 500 hits a month. All in all, no huge sites. The issue is that I get "out of memory" errors fairly frequently and it kills my server and I need to reboot it in order to get all my sites up and running again. It seems to me that I shouldn't have these issues with that much ram allotted to my account and everytime I send in a support ticket, they just tell me to upgrade the ram. Now, I'm still pretty new to all this so I'm not a good judge of how much I really need for my sites to run. I don't know if my sites really do need this much OR vpsville has oversold there servers, they don't actually have those resources available and I'm getting ripped off. So, how much ram should I be using with my current setup? Thanks!

    Read the article

< Previous Page | 153 154 155 156 157 158 159 160 161 162 163 164  | Next Page >