Search Results

Search found 5180 results on 208 pages for 'binary serialization'.

Page 158/208 | < Previous Page | 154 155 156 157 158 159 160 161 162 163 164 165  | Next Page >

  • iPhone SDK: Downloading large files from a server into the app bundle.

    - by Jessica
    Hi, I am building an app that plays multiple video files, But I would like to know How do you download a video file (100mb - 300mb) from a server into the application's bundle so it can later be locally referred to in code? The reason I want this type of a set up in my app is that I don't want the app binary to be made unnecessarily large due to including videos some users may not want. Also does this violate any of apple's terms? Also would it be simple to implement a progress view with this kind of set up and if so how? Any help is appreciated.

    Read the article

  • write cache and write sequence order

    - by excanoe
    ok, here i have some weird question: let say we have some binary file (.log), and sequence of write operations, for example log1, log2, log3 and each has some block size n (raw data). question: can I be sure that log1,log2 and log3 sequences can be written in the correct order in ONE file, even if i have few cache levels (disk hardware and os level)? update very interested in what will be with records order (not with records) if we have software or hardware failure (reboot or another reason). update there can be some percent of write failures, but main question is: will write order stay correct?

    Read the article

  • How should i be handling string Interning on deserialization?

    - by DayOne
    In the example below I am interning the string in the constructor which is fine. However when i deserialise the object from the binary formatter I don't think the string will be interned as the constructor should be called. How should I be ensuring the _name string is interned? ... or will it be interned ok? Thanks [Serializable] class City { private readonly string _name; public City(string t) { _name = string.Intern(t); } public string Name { get { return _name; } } public override string ToString() { return _name; } }

    Read the article

  • Assembly 6800 Looping? Testing specific bits in a word.

    - by Jeremy
    Hi all, Trying to help a friend out with a friend out with some assembly code, but I've run into a small problem. I'm trying to work out how I would loop through a 8 bit binary word and check the value of specific bits. I need to check bits 1, 3, 5 & 7 to see if they are 1. i.e. int count = 1; int bitAdd = 0; foreach (var bit in word) { if (count = 1 || count = 3 || count = 5 || count = 7) { bitAdd += 1; } count += 1; } Help is much appreciated.

    Read the article

  • convert the key in MIME encoded form in python

    - by jaysh
    this is the code : f = urllib.urlopen('http://pool.sks-keyservers.net:11371/pks/lookup?op=get&search= 0x58e9390daf8c5bf3') #Retrieve the public key from PKS data = f.read() decoded_bytes = base64.b64decode(data) print decoded_bytes i need to convert the key in MIME encoded form which is presently comes in (ascii armored) radix 64 format.for that i have to get this radix64 format in its binary form and also need to remove its header and checksum than coversion in MIME format but i didnt find any method which can do this conversion. i used the base64.b64decode method and its give me error: Traceback (most recent call last): File "RetEnc.py", line 12, in ? decoded_bytes = base64.b64decode(data) File "/usr/lib/python2.4/base64.py", line 76, in b64decode raise TypeError(msg) TypeError: Incorrect padding what to do i'didnt getting .can anybody suggest me something related to this...... thanks!!!!

    Read the article

  • How to check if the internal typedef struct of a typedef struct is NULL ?

    - by watchloop
    typedef struct { uint32 item1; uint32 item2; uint32 item3; uint32 item4; <some_other_typedef struct> *table; } Inner_t; typedef struct { Inner_t tableA; Inner_t tableB; } Outer_t; Outer_t outer_instance = { {NULL}, { 0, 1, 2, 3, table_defined_somewhere_else, } }; My question is how to check if tableA is NULL just like the case for outer_instance. It tried: if ( tmp->tableA == NULL ). I get "error: invalid operands to binary =="

    Read the article

  • cross compiling using visual studio 2005

    - by suresh
    Hi, I compiled a x64 application in win32 development environment.. When I run that binary in 64 bit intel machine , the following error is displayed "The application has failed to start because its side-by-side configuration is incorrect. Please see the application event log or use the command-line sxstrace.exe tool for more detail.".. In the event log it is mentioned that "Activation context generation failed for . Dependent Assembly icrosoft.VC80.DebugCRT,processorArchitecture="amd64",publicKeyToken="1fc8b3b9a1e18e3b",type="win32",version="8.0.50608.0" could not be found. Please use sxstrace.exe for detailed diagnosis. What is this issue and how to resolve this problem ?and architecture of the target system is amd64. C:\>set | findstr /i amd64 PROCESSOR_ARCHITECTURE=AMD64

    Read the article

  • Coldfusion 8 and HTTP PUT - is there a way to PUT an object?

    - by ciaranarcher
    Hi all We are using EHCache with CF 8 to cache stuff on a central server using a RESTful interface over HTTP. I am trying to cache a cfquery object to the cache server. I can get this to work if I call EHCache direct (i.e. store it in a local cache) but if I try to cache on a remote server over HTTP I am running into problems. The code I am using is as follows: <cfhttp url="http://localhost:8080/myCache/myKey" method="put" result="r" timeout="2" throwonerror="true" > <cfhttpparam type="body" value="#ARGUMENTS.item#" /> </cfhttp> CF doesn't like this reference to #ARGUMENTS.item# and it complains Complex object types cannot be converted to simple values. Can anyone give me an example of how to put an object over http using CF? If this is not possible with CF then a Java example would be the next best thing. Many thanks in advance! PS: I do not want to use serialization to text/JSON etc. as this approach has issues with data integrity and most importantly it's not fast enough.

    Read the article

  • Database for Large number of 1kB data chunks (MySQL?)

    - by The Unknown
    I have a very large dataset, each item in the dataset being roughly 1kB in size. The data needs to be queried rapidly by many applications distributed over a network. The dataset has more than a million items (so 500 million+ 1kB data chunks). What would be the best method to storing this dataset (need to allow adding more items, and reading them rapidly, but never modifying already added data)? Would using a MySQL DB using the binary blob format be appropriate? Or should each of these be stored as files on a file system? edit: the number is 1 million items now, but needs to be able to scale to well over 500 million items easily.

    Read the article

  • C++ Boost bind value type

    - by aaa
    hello. I look in documentation and source code but cannot figure out how to get return value type of boost bind functor. I am trying to accomplish following: 35 template<typename T,size_t N, class F> 36 boost::array<typename F::value_type, N> make_array(T (&input)[N], F unary) { 37 boost::array<typename F::value_type, N> array; 38 std::transform(input, input + N, array.begin(), unary); 39 return array; 40 } where F can be bind functor. the above does not work because functor does not have value_type. for that matter, is there standard interface for unary/binary functor as far as return value. Thanks

    Read the article

  • Reading bytes from JavaScript string

    - by Jan
    I have a string containing binary data in JS. Now I want to read, for example, an integer from it. So I get the first 4 characters, use charCodeAt, do some shifting etc. to get an integer. Problem is that strings in JS are UTF-16 (instead of ASCII) and charCodeAt often returns values higher than 256. The Mozilla reference states that "The first 128 Unicode code points are a direct match of the ASCII character encoding." (what about ASCII values 128?) How can I convert the result of charCodeAt to an ASCII value? Or is there a better way to convert a string of four characters to a 4 byte integer?

    Read the article

  • sqlite use in tcl script over nfs (or.. how to make standalone sqlite3 which can be run over nfs)

    - by wom
    Hello. I want to use an embed an sqlite database into an existing tcl application (Migrate from flat-file). Currently; our tcl interpreter is run from a network location; /bin/tclsh8.3 I do have an nfs $PATH for executables set for all users already; I am assuming I can place a standalone sqlite3 executible there; though I have been not found an easy way to compile a local lib independent sqlite yet... (all linux clients, running anything from red hat 9 to ubuntu 10.04) Anyone able to poke me in the right direction in building an sqlite3 standalone binary I can use in my nfs tcl install? Thanks, Chris

    Read the article

  • Why can't we have an immutable version of operator[] for map

    - by Yan Cheng CHEOK
    The following code works fine : std::map<int, int>& m = std::map<int, int>(); int i = m[0]; But not the following code : // error C2678: binary '[' : no operator... const std::map<int, int>& m = std::map<int, int>(); int i = m[0]; Most of the time, I prefer to make most of my stuff to become immutable, due to reason : http://www.javapractices.com/topic/TopicAction.do?Id=29 I look at map source code. It has mapped_type& operator[](const key_type& _Keyval) Is there any reason, why std::map unable to provide const mapped_type& operator[](const key_type& _Keyval) const

    Read the article

  • Fundamentals of Deserialization in .NET?

    - by Codehelp
    I have been working with XML for past couple of months with .NET Basically all the work I do involve XML in oneway of another so I thought it would be good to learn the serialization and deserialization part of the game. My work mostly involves the 'Deserialization' part of it. Almost every time I have an XML file which has to be used by the application that I write. An object form of the XML is the best way to use. Now initially the XML was very straight forward, just a couple of tags which would translate into a class very easily using XSD.exe tool. Things grew a bit complex with nesting of tags and I found Xsd2Code gen tool work fine. During this whole process I have been able to do my work with a lot of help from Stackoverflow community, thanks for that, but I think I have missed the forest for the trees. I need to know how Deserialization works in .NET Fundamentally, I would like to know what happens behind the scenes in taking a XML and converting it into a usable object. Code samples have helped me in the past, and as mentioned earlier the problem get's solved but the learning does not happen. So, if anyone can guide to resources that can get me started on the Deserialization part of the game, I would be thankful to them. Regards.

    Read the article

  • Eclipse is not importing jar dependencies between two projects in the same workspace

    - by jax
    Here is the situation. I have a java project "LicenseGenerator" in eclipse that depends on commons-codec. I have therefore added the commons-codec jar file to the build path. I have Junit tests and everything is working fine. I have made a different project in the same workspace - which happens to be an Android project - that needs to use my LicenseGenerator classes. I added LicenseGenerator to the "projects" tab in the build path - the classes were recognized and I was able to use them. Everything compiled and ran. However, when the part of the LicenseGenerator that used the commons-codec was called from my Android project I got the following error. Could not find method org.apache.commons.codec.binary.Base64.encodeBase64URLSafeString, referenced from method This basically tells me that the commons-codec was not packaged which the Android project, so I added the commons-codec to the android project as well but the same error appears. how do I fix this?

    Read the article

  • Eclipse is not importing jar dependencies between two projects in the same workspace

    - by jax
    Here is the situation. I have a java project "LicenseGenerator" in eclipse that depends on commons-codec. I have therefore added the commons-codec jar file to the build path. I have Junit tests and everything is working fine. I have made a different project in the same workspace - which happens to be an Android project - that needs to use my LicenseGenerator classes. I added LicenseGenerator to the "projects" tab in the build path - the classes were recognized and I was able to use them. Everything compiled and ran. However, when the part of the LicenseGenerator that used the commons-codec was called from my Android project I got the following error. Could not find method org.apache.commons.codec.binary.Base64.encodeBase64URLSafeString, referenced from method This basically tells me that the commons-codec was not packaged which the Android project, so I added the commons-codec to the android project as well but the same error appears. how do I fix this?

    Read the article

  • iPhone: Which are the most useful techniques for faster Bluetooth?

    - by Mike Howard
    Hi. I'm adding peer-to-peer bluetooth using GameKit to an iPhone shoot-em-up, so speed is vital. I'm sending about 40 messages a second each way, most of them with the faster GKSendDataUnreliable, all serializing with NSCoding. In testing between a 3G and 3GS, this is slowing the 3G down a lot more than I'd like. I'm wondering where I should concentrate my efforts to speed it up. How much slower is GKSendDataReliable? For the few packets that have to get there, would it be faster to send a GKSendDataUnreliable and have the peer send an acknowledgement so I can send again if I don't get the Ack within, say, 100ms? How much faster would it be to create the NSData instance using a regular C array rather than archiving with the NSCoding protocol? Is this serialization process (for about a dozen floats) just as slow as you'd expect from an object creation/deallocation overhead, or is something particularly slow happening? I heard that (for example) sending four seperate sets of data is much, much slower, than sending one piece of data four times the size. Would I make a significant saving by sending separate packets of data that wouldn't always go together in the same packet when they happen at the same time? Are there any other bluetooth performance secrets I've missed? Thanks for your help.

    Read the article

  • strenge exception phenomenon in win7

    - by Level 2
    Hello all, I spot some interesting artcles about exception handle in codeproject http://www.codeproject.com/KB/cpp/seexception.aspx after reading, I decided to do some experiment. The first time I try to excute the following code char *p; p[0] = 0; The program died without question. But After serveral time I execute the same problem binary code. It magically did fine. even the following code is doing well. any clue or explain? char *p p[1000] = 'd'; cout<<p[1000]<<endl; my os is windows 7 64bit and compiler is vs2008 rc1.

    Read the article

  • Performance improvement to a big if clause in SQL Server function

    - by Miles D
    I am maintaining a function in SQL Server 2005, that based on an integer input parameter needs to call different functions e.g. IF @rule_id = 1 -- execute function 1 ELSE IF @rule_id = 2 -- execute function 2 ELSE IF @rule_id = 3 ... etc The problem is that there are a fair few rules (about 100), and although the above is fairly readable, its performance isn't great. At the moment it's implemented as a series of IF's that do a binary-chop, which is much faster, but becomes fairly unpleasant to read and maintain. Any alternative ideas for something that performs well and is fairly maintainable?

    Read the article

  • TFS 2008 and Common libraries folder structure.

    - by Doerr
    TFS 2008 and Common Libraries I have created a Team Project called "Common Library" that will host code used in numerous different Team Projects throughout TFS. For sake of argument, lets say we have 2 distinct Librarys under the "Common Library" Team Projects, MailProject and LoggingProject. Other projects throughout TFS will be using the binary representation of these projects via branching and not the actual source code. What is the best way to set up the folder structure for this Team Project? Do I add the project to the "Common Library" and simply "include" the bin/release folder as part of the project? I have seen some examples of people creating a seperate "Deploy" folder. I assume this is synonamous with the bin/release folder?

    Read the article

  • How to know the file type of the file which you are forcing the user to download?

    - by Starx
    I am trying to force the user to download a file. For that my script is: $file = "file\this.zip"; header("Cache-Control: public"); header("Content-Description: File Transfer"); header("Content-Disposition: attachment; filename=$file"); header("Content-Type: application/zip"); //This is what I need header("Content-Transfer-Encoding: binary"); readfile($file); The files I am going to upload my not be .zip all the time so I want to know the content type of the image I am going to receive in $file. How to accomplish this

    Read the article

  • Which are the most useful techniques for faster Bluetooth?

    - by Mike Howard
    Hi. I'm adding peer-to-peer bluetooth using GameKit to an iPhone shoot-em-up, so speed is vital. I'm sending about 40 messages a second each way, most of them with the faster GKSendDataUnreliable, all serializing with NSCoding. In testing between a 3G and 3GS, this is slowing the 3G down a lot more than I'd like. I'm wondering where I should concentrate my efforts to speed it up. How much slower is GKSendDataReliable? For the few packets that have to get there, would it be faster to send a GKSendDataUnreliable and have the peer send an acknowledgement so I can send again if I don't get the Ack within, say, 100ms? How much faster would it be to create the NSData instance using a regular C array rather than archiving with the NSCoding protocol? Is this serialization process (for about a dozen floats) just as slow as you'd expect from an object creation/deallocation overhead, or is something particularly slow happening? I heard that (for example) sending four seperate sets of data is much, much slower, than sending one piece of data four times the size. Would I make a significant saving by sending separate packets of data that wouldn't always go together in the same packet when they happen at the same time? Are there any other bluetooth performance secrets I've missed? Thanks for your help.

    Read the article

  • Why does Perl lose foreign characters on Windows input - can this be fixed (if so, how) or is Perl an outdated dinosaur that just can't handle this?

    - by Alex R
    Note below how ã changes to a This is causing me a huge problem as foreign characters show up in URLs, e.g. http://pt.wikipedia.org/wiki/Cão The OS is Windows 7, 64-bit. The Perl is: This is perl 5, version 12, subversion 2 (v5.12.2) built for MSWin32-x64-multi-thread (with 8 registered patches, see perl -V for more detail) Copyright 1987-2010, Larry Wall Binary build 1202 [293621] provided by ActiveState http://www.ActiveState.com Built Sep 6 2010 22:53:42 Additional update: To get around my particular problem, I tried using File::Find instead of piped input. The issue actually gets worse:

    Read the article

  • How Do Sockets Work in C?

    - by kaybenleroll
    I am a bit confused about socket programming in C. You create a socket, bind it to an interface and an IP address and get it to listen. I found a couple of web resources on that, and understood it fine. In particular, I found an article Network programming under Unix systems to be very informative. What confuses me is the timing of data arriving on the socket. How can you tell when packets arrive, and how big the packet is, do you have to do all the heavy lifting yourself? My basic assumption here is that packets can be of variable length, so once binary data starts appearing down the socket, how do you begin to construct packets from that?

    Read the article

  • Strange exception phenomenon in Windows 7

    - by Level 2
    I spot some interesting articles about exception handle in CodeProject http://www.codeproject.com/KB/cpp/seexception.aspx After reading, I decided to do some experiment. The first time I try to execute the following code char *p; p[0] = 0; The program died without question. But After several times when I executed the same problem binary code, it magically did fine. Even the following code is doing well. Any clue or explanation? char *p p[1000] = 'd'; cout<<p[1000]<<endl; My O/S is Windows 7 64bit and compiler is VS2008 rc1.

    Read the article

< Previous Page | 154 155 156 157 158 159 160 161 162 163 164 165  | Next Page >