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  • Sorting NSTableColumn contents

    - by Yahoo
    Hey, I have a problem with sorting NSTableColumn contents. In my NSTableView there are three columns: File, Size, Path. The contents are stored in NSMutableArray. Each object in this array is a NSDictionary containing three keys: file, size and path - value for each is a NSString. In Interface Builder, in each Table Column's attributes I can choose sorting options: Selector: IB entered "compare:" which I think is ok, because I compare NSStrings. Sort Key - and that's the problem I think - I don't know what to enter here. Any clues? If you've got questions about my code, please ask.

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  • Optimizing tiled maps in cocos2d-iphone

    - by Omega
    My cocos2d-iphone game has tiled maps. The tilesets textures are rather big. I got around 5 tilesets and each one is 2048x2048 (retina). My maps are around 80x80. They have around 8 layers and each one is obviously using one tileset. The frame rate falls (it goes around 30 sometimes. I know 30 is rather aceptable, but still, I want 50+). So given that textures are huge I can't afford to make many layers (since each one loads a texture of these). So how about I divide my tileset textures into much smaller tilesets (like 1024x1024 each)? That will allow me to use many more layers for my maps, right? Are there any other tips for huge retina display tile maps?

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  • Release Quickie

    - by Meltemi
    How to succinctly handle this situation. I'm not properly releasing contactDictionary in the if statement... NSNumber *pIDAsNumber; ... NSMutableDictionary *contactDictionary = [NSMutableDictionary dictionaryWithDictionary:[defaults dictionaryForKey:kContactDictionary]]; if (!contactDictionary) { contactDictionary = [[NSMutableDictionary alloc] initWithCapacity:1]; } [contactDictionary setObject:pIDAsNumber forKey:[myClass.personIDAsNumber stringValue]]; [defaults setObject:contactDictionary forKey:kContactDictionary];

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  • Xcode: Display Login View in applicationDidBecomeActive

    - by Patrick
    In my app I would like to show a login screen - which will be displayed when the app starts and when the app becomes active. For reference, I am using storyboards, ARC and it is a tabbed bar application. First off, I have this method which returns the topViewController. - (UIViewController *)topViewController:(UIViewController *)rootViewController { if (rootViewController.presentedViewController == nil) { return rootViewController; } if ([rootViewController.presentedViewController isMemberOfClass:[UINavigationController class]]) { UINavigationController *navigationController = (UINavigationController *)rootViewController.presentedViewController; UIViewController *lastViewController = [[navigationController viewControllers] lastObject]; return [self topViewController:lastViewController]; } UIViewController *presentedViewController = (UIViewController *)rootViewController.presentedViewController; return [self topViewController:presentedViewController]; } And I call this method here: - (void)applicationDidBecomeActive:(UIApplication *)application { if ( ... ) { // if the user needs to login PasswordViewController *passwordView = [[PasswordViewController alloc] init]; UIViewController *myView = [self topViewController:self.window.rootViewController]; [myView presentModalViewController:passwordView animated:NO]; } } To an extent this does work - I can call a method in viewDidAppear which shows an alert view to allow the user to log in. However, this is undesirable and I would like to have a login text box and other ui elements. If I do not call my login method, nothing happens and the screen stays black, even though I have put a label and other elements on the view. Does anyone know a way to resolve this? My passcode view is embedded in a Navigation Controller, but is detached from the main storyboard.

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  • Using setters On Int?

    - by fuzzygoat
    Just curious, given: unsigned int pulseCounter_001; @property(nonatomic, assign)unsigned int pulseCounter_001; @synthesize pulseCounter_001; Is there any reason to use: [self setPulseCounter_001:0]; Or just use: pulseCounter_001 = 0; Style wise I think the latter says "we are setting an int" better, just curious as to any overheads involved in each? gary

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  • iOS: click counter for row in tableview

    - by roger.arliner21
    I am developing and tableView in which in each row I have to display the click counter and row number.Each cell must have an initial click counter value of 0 when application is initialized. Then increment the click counter value within a cell whenever a user clicks on the cell. I have take 26 fixed rows. I have taken tableData.plist file as in the attached image. I am initializing the self.dataArray with the plist . Now I want to do implementation in the didSelectRowAtIndexPath delegate method,if any row is tapped that row's click counter should increment. - (void)viewDidLoad { [super viewDidLoad]; NSString *path = [[NSBundle mainBundle] pathForResource:@"tableData" ofType:@"plist"]; self.dataArray = [NSMutableArray arrayWithContentsOfFile:path];//array initialized with plist } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [self.dataArray count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *kCustomCellID = @"MyCellID"; UILabel *label1 = [[UILabel alloc] initWithFrame:CGRectMake(160.0f, 2.0f, 30.0f, 20.0f)]; UILabel *label2 = [[UILabel alloc] initWithFrame:CGRectMake(160.0f, 24.0f, 30.0f, 30.0f)]; label2.textColor = [UIColor grayColor]; UITableViewCell *cell = (UITableViewCell *)[tableView dequeueReusableCellWithIdentifier:kCustomCellID]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:kCustomCellID] autorelease]; cell.selectionStyle = UITableViewCellSelectionStyleNone; } if([self.dataArray count]>indexPath.row) { label1.text = [[self.dataArray objectAtIndex:indexPath.row] objectForKey:@"Lable1"]; label2.text =[[self.dataArray objectAtIndex:indexPath.row] objectForKey:@"Lable2"]; } else { label1.text = @""; label2.text =@""; } [cell.contentView addSubview:label1]; [cell.contentView addSubview:label2]; [label1 release]; [label2 release]; return cell; } #pragma mark - #pragma mark Table view delegate - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { //implementation for row counter incrementer. }

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  • Radiobutton in iphone

    - by Harita
    hi, i am using radio button image (empty circle) in button to answer the question from 3 options, and the 3 options are radio button's. i have created 3 uibuttons programmatically in tableview delegate method cellforrowatindexpath. i need when one button is selected(with filled circle image) other one if selected before gets unselected. i am using below code in button clicked method. static int _row; -(IBAction) optionClicked:(id)sender { UIButton *btn = (UIButton)sender; _row = btn.tag; if (btn.tag == 0) { if(btn1On) { [btnrad1 setImage:[UIImage imageNamed:@"unfilled.png"]forState:UIControlStateNormal]; btn1On=FALSE; } else { [btnrad1 setImage:[UIImage imageNamed:@"filled.png"]forState:UIControlStateNormal]; btn1On = TRUE; btn2On = FALSE; btn3On = FALSE; } } else if (btn.tag == 1) { if(btn2On) { [btnrad2 setImage:[UIImage imageNamed:@"unfilled.png"]forState:UIControlStateNormal]; btn2On=FALSE; } else { [btnrad2 setImage:[UIImage imageNamed:@"filled.png"]forState:UIControlStateNormal]; btn2On = TRUE; btn1On = FALSE; btn3On = FALSE; } } else if (btn.tag == 2) { if(btn3On) { [btnrad3 setImage:[UIImage imageNamed:@"unfilled.png"]forState:UIControlStateNormal]; btn3On=FALSE; } else { [btnrad3 setImage:[UIImage imageNamed:@"filled.png"]forState:UIControlStateNormal]; btn3On = TRUE; btn1On = FALSE; btn2On = FALSE; } } else { NSLog(@"Error"); } } above code is doing selection of button in another row. like i am selecting 1st option in 1st row but its is selecting 2nd row button. i don't know how to use _row to check for every cell of table view.

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  • editButtonItem set but no minus buttons?

    - by QAD
    My edit button is placed in viewDidLoad: self.navigationItem.rightBarButtonItem = self.editButtonItem; It shows up correctly on the nav bar, and tapping this button indeed change it to Done. However, no minus buttons show up in my table rows. Swiping a row, then tap Delete works, though. Any ideas? EDIT 1: Here's how I'm doing: - (void)loadView { tableView = [[UITableView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; tableView.delegate = self; tableView.dataSource = self; tableView.autoresizingMask = UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight; self.view = tableView; } EDIT 2: My observation is that the edit and minus buttons display fine if my tableview is created in IB (RootViewController). The other two (or three) tableview are created by the aforemention code, so that might be the problem. Guess I'd have to dive in to isEditing, editing and whatnot.

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  • Set Facebook status using iphone app

    - by gmcalab
    I have just started with the new graph api for facebook. I have gotten a few items to work like logging in and getting the user name and displaying this to the screen. I am having trouble figuring out how to set my status with the graph api... I have tried a couple things but I always receive and error response back. Any ideas? NSMutableDictionary *params = [NSMutableDictionary dictionaryWithObjectsAndKeys: @"test2", @"test", nil]; [_facebook requestWithMethodName:@"status.set" andParams:params andHttpMethod:@"POST" andDelegate:self];

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  • How to wait until location is completely found? (Core Location)

    - by sudo rm -rf
    Hello. I have a problem within my app. I'm trying to find the user's location to the best preciseness in order to determine their zip-code. Currently I have a button that, when pressed, starts a method named locateMe. -(IBAction)locateMe; { self.locationManager = [[CLLocationManager alloc] init]; locationManager.delegate = self; locationManager.desiredAccuracy = kCLLocationAccuracyBest; [locationManager startUpdatingLocation]; Then I've implemented didUpdateToLocation: -(void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation; { NSLog(@"Found location! %f,%f",newLocation.coordinate.latitude,newLocation.coordinate.longitude); } I had previously done much more complicated stuff in didUpdateToLocation but as I tested some things I realized that the first location it found was not precise in the least. So, I put the NSLog call in there and it gave me an output similar to below... Found location! 39.594093,-98.614834 Found location! 39.601372,-98.592171 Found location! 39.601372,-98.592171 Found location! 39.611444,-98.538196 Found location! 39.611444,-98.538196 As you can see, it first gives me a value which is not correct, which was causing problems within my app because it wasn't giving the correct location. So, here's my question. Is there any way I can wait for the location manager to finish finding the most precise location? Thanks in advance! EDIT: I'm wanting something like this: if (newLocation.horizontalAccuracy <= locationManager.desiredAccuracy) { } But it never gets called!

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  • Which Ipod touch generation should I buy? 2nd or 3rd?

    - by kukabunga
    I want to create games for Iphone/Ipod touch. Unfortunately I don't have a lot of money so I can buy only one device. Ipod is cheaper than Iphone, so I decided to bought Ipod touch. But I am afraid of buying 3rd generation - because it has more memory, more faster CPU, etc. And I think if I post my app on appstore - people with 2nd generation Ipod might have trouble with my app (because I was testing it on 3rd generation). But on the other hand - I am planning to create 3d/cpu demanding game - and it would be easy for me to implement it on device with more calculation power... What should I do in this situation? Any advice is appreciate.

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  • How to change the UIImageView image content by code?

    - by Tattat
    I use this to assign image: UIImage *img = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"myImage" ofType:@"png"]]; CGRect cropRect = CGRectMake(175, 0, 175, 175); CGImageRef imageRef = CGImageCreateWithImageInRect([img CGImage], cropRect); imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 175, 175)]; imageView.image = [UIImage imageWithCGImage:imageRef]; [self addSubview:imageView]; CGImageRelease(imageRef); Now, I want to change the image from myImage to myImage2, so I do that: UIImage *img = [UIImage imageWithContentsOfFile: [[NSBundle mainBundle] pathForResource:@"myImage2" ofType:@"png"]]; CGRect cropRect = CGRectMake(175, 0, 175, 175); CGImageRef imageRef = CGImageCreateWithImageInRect([img CGImage], cropRect); imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 175, 175)]; imageView.image = [UIImage imageWithCGImage:imageRef]; [self addSubview:imageView]; It works, but not the way I want, I want to change the image, not add a imageView on top of the pervious one. How can I modify my code? thx u.

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  • how to add Done Button to dismiss the Number Pad

    - by mac
    I followed the tutorial http://www.neoos.ch/news/46-development/54-uikeyboardtypenumberpad-and-the-missing-return-key to dismiss the number pad, this tutorial add the button as sub view to the number pad, my problem is, in the same view i am using the text field to enter text also,so, how to differentiate the number field, and text field. so that i can hide the button view accordingly. thanks in advance.

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  • Using NSThread to solve waiting for image from URL on the iPhone

    - by james.ingham
    So I have the following code in a method which I want to set a UIImageView image to that of one from an online source: [NSThread detachNewThreadSelector:@selector(loadImage) toTarget:self withObject:nil]; Then in the method called by the thread I have this: - (void) loadImage { NSURL *url = [NSURL URLWithString:logoPath]; // logoPath is an NSString with path details NSData *data = [NSData dataWithContentsOfURL:url]; logoImage.image = [UIImage imageWithData:data]; } This works great however I get many warnings within the Debugger Console along the lines of: 2010-05-10 14:30:14.052 ProjectTitle[2930:633f] * _NSAutoreleaseNoPool(): Object 0x169d30 of class NSHTTPURLResponse autoreleased with no pool in place - just leaking This occurs many times each time I call the new thread and then eventually, under no pattern, after calling a few of these threads I get the classic 'EXC_BAD_ACCESS' run-time error. I understand that this is happening because I'm not retaining the object but how can I solve this with the code in 'loadImage' shown above? Thanks

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  • NSColor, 10.6 and Gamma 2.2

    - by Stephen Blinkhorn
    With Snow Leopard the default gamma changed from 1.8 to 2.2. I happen to be working on a few Mac apps that use a very dark custom colour scheme provided by Cocoa. On 10.5 it looks fine but on 10.6 with the new gamma it's much darker and really hard on the eyes. The colour scheme is defined using numerous [NSColor colorWithCalibratedRed:green:blue:alpha:] objects within a theme class. Is there any way to 'convert' an NSColor object so that it displays on 10.6 exactly as it would on 10.5 with the old 1.8 gamma? I know this can be achieved globally from within System Preferences but that's not what I'm after.

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  • Init array with bool values

    - by iFloh
    my attempt to init an array with a number of bool values using: [myArray initWithObjects:[NSNumber numberWithBool:YES], [NSNumber numberWithBool:YES], [NSNumber numberWithBool:YES], nil]; seems to fail since the debugger shows an empty array after this statement is carried out ... Any clues?

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  • set different images to uitableview cell

    - by Sudha
    I am making an app in which one of the view has a tableview. Tableview cell has two conditions. There are two images which are going to be set on uitableview cell according to the condition i.e. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{ NSString *que =[[userqueries objectAtIndex:indexPath.row]objectForKey:@"question"]; NSString *ans =[[userqueries objectAtIndex:indexPath.row]objectForKey:@"answer"]; static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil){ cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier] autorelease]; cell.imageView.image=nil; if ((que.length!=0)&&(ans.length!=0)) { UIImageView* imag = [[UIImageView alloc]initWithFrame:CGRectMake(0, 0, 320, 75)]; imag.image = [UIImage imageNamed:@"ques.png"]; [cell.contentView addSubview:imag]; questext = [[UITextView alloc]initWithFrame:CGRectMake(10, 0, 300, 35)]; questext.backgroundColor = [UIColor clearColor]; questext.delegate = self; questext.tag = 101; questext.textAlignment = UITextAlignmentLeft; questext.editable = NO; questext.scrollEnabled = YES; [cell addSubview:questext]; anstext = [[UITextView alloc]initWithFrame:CGRectMake(10, 37, 300, 35)]; anstext.backgroundColor = [UIColor clearColor]; anstext.delegate = self; anstext.tag = 102; anstext.scrollEnabled = YES; anstext.textAlignment = UITextAlignmentLeft; anstext.editable = NO; [cell addSubview:anstext]; } else { UIImageView* imag = [[UIImageView alloc]initWithFrame:CGRectMake(0, 0, 320, 40)]; imag.image = [UIImage imageNamed:@"answ.png"]; [cell.contentView addSubview:imag]; onlyques = [[UITextView alloc]initWithFrame:CGRectMake(10, 0, 300, 35)]; onlyques.backgroundColor= [UIColor clearColor]; [onlyques setScrollEnabled:YES]; onlyques.delegate = self; onlyques.tag = 103; onlyques.textAlignment = UITextAlignmentLeft; onlyques.editable = NO; onlyques.scrollEnabled = YES; [cell addSubview:onlyques]; } } questext = (UITextView*)[cell viewWithTag:101]; questext.text = que; anstext = (UITextView*)[cell viewWithTag:102]; anstext.text = ans; onlyques = (UITextView*)[cell viewWithTag:103]; onlyques.text = que; return cell; } But image is not appearing properly. As I scroll up and down the table view ,images get changes automatically. Please look upon my code and help me in finding the error. second image is when I scroll up and down the table view and first image is in the starting. please help me. if any one knows how to load different images to uitableview cell. thanks in advance.

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  • iPhone write to file (alternative directory)

    - by strider2k
    New to iPhone 3.2, Apple introduced File-Sharing support. Details can be found at https://developer.apple.com/iphone/library/releasenotes/General/WhatsNewIniPhoneOS/Articles/iPhoneOS3_2.html#//apple_ref/doc/uid/TP40009337-SW1 . Now, most examples floating around in the web demonstrates writing to the documents directory. What if I want to write files from my app but I don't want the user to be able to see it via iTunes? I'm looking at the Files and Networking section of the iPhone OS Programming Guide and I'm unsure what would be a good alternative to the documents directory for writing files to hide from the user and not be rejected by Apple's review team.

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  • Can I safely store UInt32 to NSUInteger?

    - by mystify
    In the header, it is defined like: #if __LP64__ || (TARGET_OS_EMBEDDED && !TARGET_OS_IPHONE) || TARGET_OS_WIN32 || NS_BUILD_32_LIKE_64 typedef long NSInteger; typedef unsigned long NSUInteger; #else typedef int NSInteger; typedef unsigned int NSUInteger; #endif So does an UInt32 fit without problems into an NSUInteger (an unsigned int)? Where's the difference between UInt32 and unsigned int? And I assume that an unsigned long is bigger than an unsigned int?

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