I want to play simultaneous multiply audio sources in Silverlight.
So I've created a prototype in Silverlight 4 that should play a two mp3 files containing the same ticks sound with an intervall 1 second. So these files must be sounded as one sound if they will be played together with any whole second offsets (0 and 1, 0 and 2, 1 and 1 seconds, etc.)
I my prototype I use two MediaElement (me and me2) objects.
DateTime startTime;
private void Play_Clicked(object sender, RoutedEventArgs e) {
  me.SetSource(new FileStream(file1), FileMode.Open)));
  me2.SetSource(new FileStream(file2), FileMode.Open)));
  var timer = new DispatcherTimer { Interval = TimeSpan.FromMilliseconds(1) };
  timer.Tick += RefreshData;
  timer.Start();
}
First file should be played at 00:00 sec. and the second in 00:02 second.
void RefreshData(object sender, EventArgs e) {
    if(me.CurrentState != MediaElementState.Playing) {
      startTime = DateTime.Now;
      me.Play();
      return;
    }
    var elapsed = DateTime.Now - startTime;
    if(me2.CurrentState != MediaElementState.Playing && 
      elapsed >= TimeSpan.FromSeconds(2)) {
      me2.Play();
      ((DispatcherTimer)sender).Stop();
    }
  }
The tracks played every time different and not simultaneous as they should (as one sound).
Addition:
I've tested a code from the Bobby's answer.
private void Play_Clicked(object sender, RoutedEventArgs e) { 
  me.SetSource(new FileStream(file1), FileMode.Open))); 
  me2.SetSource(new FileStream(file2), FileMode.Open)));
  // This code plays well enough.
  // me.Play(); 
  // me2.Play();
  // But adding the 2 second offset using the timer, 
  // they play no simultaneous.
  var timer = new DispatcherTimer { Interval = TimeSpan.FromSeconds(2) }; 
  timer.Tick += (source, arg) => { 
    me2.Play(); 
    ((DispatcherTimer)source).Stop(); 
  };
  timer.Start();
}
Is it possible to play them together using only one MediaElement or any implementation of MediaStreamSource that can play multiply sources?