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  • copyright of some arcade classics [closed]

    - by kamziro
    Possible Duplicate: How closely can a game resemble another game without legal problems So suppose I'm currently developing a variant of a snakes game for the iPhone, and you decided to call it "snakes". First, in general, how would you find out if a name's been copyrighted or not? It's probably safe with "snakes" because it's such a common word, and that there's been so many games around (please correct me if I'm wrong), but with some people copyrighting the name "edge", it would be best to be a bit careful. Second, suppose I decided to go with some name that is guaranteed to be different (e.g EL SERPENTES DE LOS REYES), would gameplay be a point of contention on copyright issues? For example, the tetris game is sort of "copyrighted" at the apple app store, and there was a crackdown on anyone using the word "tris" or anything related to it. However, if there was a game with the gameplay of tetris (or loosely very similar), with the name "BLOXODEREX", can it be liable to copyright/DMCA issues?

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  • implementing match-making & community system for multiplayer games

    - by kamziro
    These days, games often have multiplayer portals with chat channels & match making system for the multiplayer aspects of the game. An example would be battle.net, magic the gathering online's chat rooms, halo etc. Now, for the rest of us indie gamers that probably won't be able to spend much development effort on creating those back-ends from scratch, what options do we have? I was thinking of something along the line of using IRC as the backbone of the system. From there, the "community" aspect and implement player tracking, game tracking and match making on top of that. It seems to be what the old battle.net (brood war era) used to be. The question is, is this easy to do? What does it take to run an irc server, and I suppose this also requires writing an IRC client (which seems to have been done a lot these days?)? If there are other ways as well (say, an open framework for this stuff), let's hear them too.

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  • Android game development in c++

    - by kamziro
    So being a primarily c/c++ developer, I've always thought that the only option for mobile game development for me was using iOS, which allows for c/c++ (and minimising objective C). I heard from a friend though, that android has a native development toolkit which allows for c++ code to work on android. Has anyone used this, and if so, how do you find it? I mean, will it "just work" like iOS, or are there more considerations that need to be taken care of due to the wide variety of android devices available?

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  • Current state of the art for holographic displays?

    - by kamziro
    In another thread I was asking about independent arcade system development, and partly it was because I'm interested in using available 3D holographic technology for the displays. I saw one which involved a rotating mirror at very high speeds, so that's probably not going to be too feasible (I'd hate to think of what happens when something goes wrong). However, I looked around for videos from trade shows, and I found this: http://www.youtube.com/watch?v=Vl0EIngM-RA But information is scarce, and I'm led to believe it's just using mirrors and reflections, and does not convey true 3D depth like the one using rotating mirrors at high speed: http://www.youtube.com/watch?v=YKCUGQ-uo8c So yeah, does anyone know if there's something better available today?

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  • Looping 3D environment in shmups

    - by kamziro
    So I was watching Ikaruga: http://www.youtube.com/watch?v=Aj23K8Ri68E And then raystorm: http://www.youtube.com/watch?v=TQ4V0G5ykAg After looking at their 3D backgrounds for a little bit, it appears that they use a lot of repeated segments. How would one start with the development with such systems? Would there be editors that can be used (or at least help) with creating the environments? Perhaps a 3D map with splines describing the path of the ship, as well as events on the splines?

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  • Web development for people who mainly do client side..

    - by kamziro
    Okay, I'm sure there are a lot of us that has plenty of experience developing c++/opengl/objective C on the iPhone, java development on android, python games, etc (any client side stuff) while having little to no experience on web-based development. So what skillset should one learn in order to be able to work on web projects, say, to make a facebook clone (I kid), or maybe a startup that specializes on connecting random fashionistas with pics etc. I actualy do have some experience with C#/VB.net back-end development a while back, but as part of a team, I had a lot of support from the senior devs. Is C# considered a decent web development language?

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  • Getting touchpad to work in desktop ubuntu

    - by kamziro
    I bought a small touchpad to stick on top of the keyboard, and it works fine on the windows computer, but not on my ubuntu desktop. I mean, when I do "xinput list" it shows the following: ? Virtual core pointer id=2 [master pointer (3)] ? ? Virtual core XTEST pointer id=4 [slave pointer (2)] ? ? PIXART USB OPTICAL MOUSE id=8 [slave pointer (2)] ? ? Logitech USB-PS/2 Optical Mouse id=11 [slave pointer (2)] ? ? Microsoft Wired Keyboard 600 id=13 [slave pointer (2)] ? ? Macintosh mouse button emulation id=14 [slave pointer (2)] ? ? Cirque Corporation 9925 AG Touchpad id=15 [slave pointer (2)] ? Virtual core keyboard id=3 [master keyboard (2)] ? Virtual core XTEST keyboard id=5 [slave keyboard (3)] ? Power Button id=6 [slave keyboard (3)] ? Power Button id=7 [slave keyboard (3)] ? No brand SP04-A1 id=9 [slave keyboard (3)] ? Elite Silicon USB Audio Device id=10 [slave keyboard (3)] ? Microsoft Wired Keyboard 600 id=12 [slave keyboard (3)] The Cirque Corporation touchpad (I'm assuming that's the component name) is the touchpad. Is there anything I'm missing?

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  • Android game development in c++

    - by kamziro
    So being a primarily c/c++ developer, I've always thought that the only option for mobile game development for me was using iOS, which allows for c/c++ (and minimising objective C). I heard from a friend though, that android has a native development toolkit which allows for c++ code to work on android. Has anyone used this, and if so, how do you find it? I mean, will it "just work" like iOS, or are there more considerations that need to be taken care of due to the wide variety of android devices available?

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  • Easiest way to beg users for their emails and to put them on a mailing list.

    - by kamziro
    I notice that some games I bought at one point asked me for my email address (to register an account of sorts), and from then on, every month, or everytime there are new games out by them, they send out mails to me. Ostensibly, it seems to be quite an effective way to keep your users in touch. But I suppose this would only work if you have a valid excuse for getting email address from the users (e.g for account setups). I was thinking of using incentives (such as bonus functionality in-game) to beg for user's emails, but after that, what is the easiest way to keep track of their email addresses, and to send them a mail? What software can do that for you easily? Also, is there web services for this? Not sure how much I'd trust web services not to harvest the mails instead though.

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  • Enable iPhone accelerometer while screen is locked..

    - by kamziro
    So apparently it is possible to keep the processor going processing stuff while the screen is locked, as indicated here: http://stackoverflow.com/questions/1551712/running-iphone-apps-while-in-sleep-mode However, after testing with the example code, UIAccelerometer will just stop giving value as soon as the device is locked pronto. Is there a way to force otherwise?

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  • Architecture of an image hosting site

    - by kamziro
    I'm sure many here are aware of image hosting sites, like imgur, min.us, photobucket etc. Not that I want to develop one, but besides just uploading the file, organising it in some directory somewhere, what architectural considerations are involved in these sites? Especially when there's millions of page views a day (like imgur, I'd imagine) I'm curious about this because it seems that a lot of sites (say, dating websites etc) would be pretty image intensive. Even if it's not for millions of page views, what are some basic architectural requirements of efficient image deliveries online?

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  • Quick backup system for large projects

    - by kamziro
    I've always backed up all my source codes into .zip files and put it in my usb drive and uploaded to my server somewhere else in the world.. however I only do this once every two weeks, because my project is a little big. Right now my project directories (I have a few of them) contains a hierarchy of c++ files in it, and interspersed with them are .o files which would make backing up take a while if not ignored. What tools exist out there that will let me just back things up efficiently, conveniently and lets me specify which file types to back up (lots of .png, .jpg and some text types in there), and which directories to be ignored (esp. the build dirs)? Or is there any ingenious methods out there that people use?

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  • pinpointing "conditional jump or move depends on uninitialized value(s)" valgrind message

    - by kamziro
    So I've been getting some mysterious uninitialized values message from valgrind and it's been quite the mystery as of where the bad value originated from. Seems that valgrind shows the place where the unitialised value ends up being used, but not the origin of the uninitialised value. ==11366== Conditional jump or move depends on uninitialised value(s) ==11366== at 0x43CAE4F: __printf_fp (in /lib/tls/i686/cmov/libc-2.7.so) ==11366== by 0x43C6563: vfprintf (in /lib/tls/i686/cmov/libc-2.7.so) ==11366== by 0x43EAC03: vsnprintf (in /lib/tls/i686/cmov/libc-2.7.so) ==11366== by 0x42D475B: (within /usr/lib/libstdc++.so.6.0.9) ==11366== by 0x42E2C9B: std::ostreambuf_iterator<char, std::char_traits<char> > std::num_put<char, std::ostreambuf_iterator<char, std::char_traits<char> > >::_M_insert_float<double>(std::ostreambuf_iterator<char, std::char_traits<char> >, std::ios_base&, char, char, double) const (in /usr/lib/libstdc++.so.6.0.9) ==11366== by 0x42E31B4: std::num_put<char, std::ostreambuf_iterator<char, std::char_traits<char> > >::do_put(std::ostreambuf_iterator<char, std::char_traits<char> >, std::ios_base&, char, double) const (in /usr/lib/libstdc++.so.6.0.9) ==11366== by 0x42EE56F: std::ostream& std::ostream::_M_insert<double>(double) (in /usr/lib/libstdc++.so.6.0.9) ==11366== by 0x81109ED: Snake::SnakeBody::syncBodyPos() (ostream:221) ==11366== by 0x810B9F1: Snake::Snake::update() (snake.cpp:257) ==11366== by 0x81113C1: SnakeApp::updateState() (snakeapp.cpp:224) ==11366== by 0x8120351: RoenGL::updateState() (roengl.cpp:1180) ==11366== by 0x81E87D9: Roensachs::update() (rs.cpp:321) As can be seen, it gets quite cryptic.. especially because when it's saying by Class::MethodX, it sometimes points straight to ostream etc. Perhaps this is due to optimization? ==11366== by 0x81109ED: Snake::SnakeBody::syncBodyPos() (ostream:221) Just like that. Is there something I'm missing? What is the best way to catch bad values without having to resort to super-long printf detective work?

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  • Safest way to change variable names in a project

    - by kamziro
    So I've been working on a relatively large project by myself, and I've come to realise that some of the variable names earlier on were.. less than ideal. But how does one change variable names in a project easily? Is there such a tool that can go through a project directory, parse all the files, and then replace the variable names to the desired one? It has to be smart enough to understand the language I imagine. I was thinking of using regexp (sed/awk on linux?) tools to just replace the variable name, but there were many times where my particular variable is also included as a part of strings. There's also the issue about changing stuff on a c++ namespace, because there is actually two classes in my project that share the same name, but are in different namespaces. I remember visual stuio being able to do this, but what's the safest and most elegant way to do this on linux?

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  • Close socket and select()

    - by kamziro
    So I need to close a particular connection, but the problem is another thread is, at the same time, doing a select() which has the socket as one of the file descriptors it's watching. Will the select() terminate gracefully, or will anything bad happen?

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  • monitoring unix resources from inside a process

    - by kamziro
    I've had a bunch of EAGAIN's from trying to fork() or spawning threads, which lead me to believe that I'm leaking resources somewhere. Is it possible, in POSIX, to get the following from inside the process itself: number of active pthreads number of active child processes number of active pipes number of active sockets (or maybe this and pipes would be counted as file descriptors?) Or do these have to be counted manually? There's already counters for them, but I think one of them are leaking.

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  • Checking OpenGL resource leaks

    - by kamziro
    So I have a rather large openGL program going, and checking for normal memory leaks (those by new and delete) is rather trivial -- just run it on valgrind. But what is the best way to check for potential opengl leaks? Is there an opengl utility that'll tell you how many resources (e.g framebuffers) are being used at the time, or such? Or is the only way to attach a counter to every glGenBlah and glDeleteBlah pairs?

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  • Managing changes in memory-based data format

    - by kamziro
    So I've been using a compact data type in c++, and saving from memory or loading from the file involves just copying the bits of memory in and out. However, the obvious drawback of this is that if you need to add/remove elements on the data, it becomes kind of messy. There's also problems with versioning, suppose you distribute a program which uses version A of the data, and then the next day you make version B of it, and then later on version C. I suppose this can be solved by using something like xml or json. But suppose you can't do that for technical reasons. What is the best way to do this, apart from having to make different if cases etc (which would be pretty ugly, I'd imagine)

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  • breaking out from socket select

    - by kamziro
    I have a loop which basically calls this every few seconds (after the timeout): while(true){ if(finished) return; switch(select(FD_SETSIZE, &readfds, 0, 0, &tv)){ case SOCKET_ERROR : report bad stuff etc; return; default : break; } // do stuff with the incoming connection } So basically for every few seconds (which is specified by tv), it reactivates the listening. This is run on thread B (not a main thread). There are times when I want to end this acceptor loop immediately from thread A (main thread), but seems like I have to wait until the time interval finishes.. Is there a way to disrupt the select function from another thread so thread B can quit instantly?

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  • Reset UIKeyboard State

    - by kamziro
    I have a UITextView which the keyboard enters values into. However, if you clear the text value (i.e uitextview.text = @""), the keyboard's state does not reset to the lowercase alphabet keyboard. That is, if I was in the middle of typing "hello.." and the textview gets cleared, the keyboard still shows the symbols, rather than back to the alphabetical letters. Is there a way to get around this?

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  • Comparing structs in C++

    - by kamziro
    So in C++ There's a lot of times where you need to make an "index" class. For example: class GameID{ public: string name; int regionid; int gameid; bool operator<(const GameID& rhs) const; } Now, if we were to represent GameID as pair , the operator comparison just comes with it. Is there any other way to get that automatic operator comparison without having to use std::pair< ?

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