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  • How can I compare between web development technologies?

    - by Steve
    I would like experts to explain for me how can I compare between web development tools or technologies in order to be able to choose the right one. I'm tired from searching always in the regular way: X Technology vs Y Technology. I'm tired from peoples' biased opinions and usually I don't find a fair comparison. I have decided to put my question here about how can I compare them so you may identify to me the main standards for comparisons so I can compare them by myself and becoming able to choose the technology that is appropriate for the project I will develop. Note: in web development technologies I mean server side languages (e.g. PHP). One important requirement for me that can be defined as major one is cost efficiency and I mean that I don't care about the cost in the near future or the current cost, but what is more important for me is the cost in the future. If, for example, the site becomes one of the most 100 visited sites.   So, how can I compare the cost of different technologies for a future status of a site (such as being very famous site) so I can scale my option easily without missing a good technology like what happened with some sites when they chose not the most effective tool.

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  • Win32 and Win64 programming in C sources?

    - by Nick Rosencrantz
    I'm learning OpenGL with C and that makes me include the windows.h file in my project. I'd like to look at some more specific windows functions and I wonder if you can cite some good sources for learning the basics of Win32 and Win64 programming in C (or C++). I use MS Visual C++ and I prefer to stick with C even though much of the Windows API seems to be C++. I'd like my program to be portable and using some platform-indepedent graphics library like OpenGL I could make my program portable with some slight changes for window management. Could you direct me with some pointers to books or www links where I can find more info? I've already studied the OpenGL red book and the C programming language, what I'm looking for is the platform-dependent stuff and how to handle that since I run both Linux and Windows where I find the development environment Visual Studio is pretty good but the debugger gdb is not available on windows so it's a trade off which environment i'll choose in the end - Linux with gcc or Windows with MSVC. Here is the program that draws a graphics primitive with some use of windows.h This program is also runnable on Linux without changing the code that actually draws the graphics primitive: #include <windows.h> #include <gl/gl.h> LRESULT CALLBACK WindowProc(HWND, UINT, WPARAM, LPARAM); void EnableOpenGL(HWND hwnd, HDC*, HGLRC*); void DisableOpenGL(HWND, HDC, HGLRC); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { WNDCLASSEX wcex; HWND hwnd; HDC hDC; HGLRC hRC; MSG msg; BOOL bQuit = FALSE; float theta = 0.0f; /* register window class */ wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_OWNDC; wcex.lpfnWndProc = WindowProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(NULL, IDI_APPLICATION); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); wcex.lpszMenuName = NULL; wcex.lpszClassName = "GLSample"; wcex.hIconSm = LoadIcon(NULL, IDI_APPLICATION);; if (!RegisterClassEx(&wcex)) return 0; /* create main window */ hwnd = CreateWindowEx(0, "GLSample", "OpenGL Sample", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 256, 256, NULL, NULL, hInstance, NULL); ShowWindow(hwnd, nCmdShow); /* enable OpenGL for the window */ EnableOpenGL(hwnd, &hDC, &hRC); /* program main loop */ while (!bQuit) { /* check for messages */ if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { /* handle or dispatch messages */ if (msg.message == WM_QUIT) { bQuit = TRUE; } else { TranslateMessage(&msg); DispatchMessage(&msg); } } else { /* OpenGL animation code goes here */ glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); glRotatef(theta, 0.0f, 0.0f, 1.0f); glBegin(GL_TRIANGLES); glColor3f(1.0f, 0.0f, 0.0f); glVertex2f(0.0f, 1.0f); glColor3f(0.0f, 1.0f, 0.0f); glVertex2f(0.87f, -0.5f); glColor3f(0.0f, 0.0f, 1.0f); glVertex2f(-0.87f, -0.5f); glEnd(); glPopMatrix(); SwapBuffers(hDC); theta += 1.0f; Sleep (1); } } /* shutdown OpenGL */ DisableOpenGL(hwnd, hDC, hRC); /* destroy the window explicitly */ DestroyWindow(hwnd); return msg.wParam; } LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { switch (uMsg) { case WM_CLOSE: PostQuitMessage(0); break; case WM_DESTROY: return 0; case WM_KEYDOWN: { switch (wParam) { case VK_ESCAPE: PostQuitMessage(0); break; } } break; default: return DefWindowProc(hwnd, uMsg, wParam, lParam); } return 0; } void EnableOpenGL(HWND hwnd, HDC* hDC, HGLRC* hRC) { PIXELFORMATDESCRIPTOR pfd; int iFormat; /* get the device context (DC) */ *hDC = GetDC(hwnd); /* set the pixel format for the DC */ ZeroMemory(&pfd, sizeof(pfd)); pfd.nSize = sizeof(pfd); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_RGBA; pfd.cColorBits = 24; pfd.cDepthBits = 16; pfd.iLayerType = PFD_MAIN_PLANE; iFormat = ChoosePixelFormat(*hDC, &pfd); SetPixelFormat(*hDC, iFormat, &pfd); /* create and enable the render context (RC) */ *hRC = wglCreateContext(*hDC); wglMakeCurrent(*hDC, *hRC); } void DisableOpenGL (HWND hwnd, HDC hDC, HGLRC hRC) { wglMakeCurrent(NULL, NULL); wglDeleteContext(hRC); ReleaseDC(hwnd, hDC); }

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  • Number crunching algo for learning multithreading?

    - by Austin Henley
    I have never really implemented anything dealing with threads; my only experience with them is reading about them in my undergrad. So I want to change that by writing a program that does some number crunching, but splits it up into several threads. My first ideas for this hopefully simple multithreaded program were: Beal's Conjecture brute force based on my SO question. Bailey-Borwein-Plouffe formula for calculating Pi. Prime number brute force search As you can see I have an interest in math and thought it would be fun to incorporate it into this, rather than coding something such as a server which wouldn't be nearly as fun! But the 3 ideas don't seem very appealing and I have already done some work on them in the past so I was curious if anyone had any ideas in the same spirit as these 3 that I could implement?

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  • With which class to start Test Driven Development of card game application? And what would be the next 5 to 7 tests?

    - by Maxis
    I have started to write card game applications. Some model classes: CardSuit, CardValue, Card Deck, IDeckCreator, RegularDeckCreator, DoubleDeckCreator Board Hand and some game classes: Turn, TurnHandler IPlayer, ComputerPlayer, HumanPlayer IAttackStrategy, SimpleAttachStrategy, IDefenceStrategy, SimpleDefenceStrategy GameData, Game are already written. My idea is to create engine, where two computer players could play game and then later I could add UI part. Already for some time I'm reading about Test Driven Development (TDD) and I have idea to start writing application from scratch, as currently I have tendency to write not needed code, which seems usable in future. Also code doesn't have any tests and it is hard to add them now. Seems that TDD could improve all these issue - minimum of needed code, good test coverage and also could help to come to right application design. But I have one issue - I can't decide from where to start TDD? Should I start from bottom - Card related classes or somewhere on top - Game, TurnHandler, ... ? With which class you would start? And what would be the next 5 to 7 tests? (use the card game you know the best) I would like to start TDD with your help and then continue on my own!

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  • Why do iterators in Python raise an exception?

    - by NullUserException
    Here's the syntax for iterators in Java (somewhat similar syntax in C#): Iterator it = sequence.iterator(); while (it.hasNext()) { System.out.println(it.next()); } Which makes sense. Here's the equivalent syntax in Python: it = iter(sequence) while True: try: value = it.next() except StopIteration: break print(value) I thought Exceptions were supposed to be used only in, well, exceptional circumstances. Why does Python use exceptions to stop iteration?

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  • How to simulate inner join on very large files in java (without running out of memory)

    - by Constantin
    I am trying to simulate SQL joins using java and very large text files (INNER, RIGHT OUTER and LEFT OUTER). The files have already been sorted using an external sort routine. The issue I have is I am trying to find the most efficient way to deal with the INNER join part of the algorithm. Right now I am using two Lists to store the lines that have the same key and iterate through the set of lines in the right file once for every line in the left file (provided the keys still match). In other words, the join key is not unique in each file so would need to account for the Cartesian product situations ... left_01, 1 left_02, 1 right_01, 1 right_02, 1 right_03, 1 left_01 joins to right_01 using key 1 left_01 joins to right_02 using key 1 left_01 joins to right_03 using key 1 left_02 joins to right_01 using key 1 left_02 joins to right_02 using key 1 left_02 joins to right_03 using key 1 My concern is one of memory. I will run out of memory if i use the approach below but still want the inner join part to work fairly quickly. What is the best approach to deal with the INNER join part keeping in mind that these files may potentially be huge public class Joiner { private void join(BufferedReader left, BufferedReader right, BufferedWriter output) throws Throwable { BufferedReader _left = left; BufferedReader _right = right; BufferedWriter _output = output; Record _leftRecord; Record _rightRecord; _leftRecord = read(_left); _rightRecord = read(_right); while( _leftRecord != null && _rightRecord != null ) { if( _leftRecord.getKey() < _rightRecord.getKey() ) { write(_output, _leftRecord, null); _leftRecord = read(_left); } else if( _leftRecord.getKey() > _rightRecord.getKey() ) { write(_output, null, _rightRecord); _rightRecord = read(_right); } else { List<Record> leftList = new ArrayList<Record>(); List<Record> rightList = new ArrayList<Record>(); _leftRecord = readRecords(leftList, _leftRecord, _left); _rightRecord = readRecords(rightList, _rightRecord, _right); for( Record equalKeyLeftRecord : leftList ){ for( Record equalKeyRightRecord : rightList ){ write(_output, equalKeyLeftRecord, equalKeyRightRecord); } } } } if( _leftRecord != null ) { write(_output, _leftRecord, null); _leftRecord = read(_left); while(_leftRecord != null) { write(_output, _leftRecord, null); _leftRecord = read(_left); } } else { if( _rightRecord != null ) { write(_output, null, _rightRecord); _rightRecord = read(_right); while(_rightRecord != null) { write(_output, null, _rightRecord); _rightRecord = read(_right); } } } _left.close(); _right.close(); _output.flush(); _output.close(); } private Record read(BufferedReader reader) throws Throwable { Record record = null; String data = reader.readLine(); if( data != null ) { record = new Record(data.split("\t")); } return record; } private Record readRecords(List<Record> list, Record record, BufferedReader reader) throws Throwable { int key = record.getKey(); list.add(record); record = read(reader); while( record != null && record.getKey() == key) { list.add(record); record = read(reader); } return record; } private void write(BufferedWriter writer, Record left, Record right) throws Throwable { String leftKey = (left == null ? "null" : Integer.toString(left.getKey())); String leftData = (left == null ? "null" : left.getData()); String rightKey = (right == null ? "null" : Integer.toString(right.getKey())); String rightData = (right == null ? "null" : right.getData()); writer.write("[" + leftKey + "][" + leftData + "][" + rightKey + "][" + rightData + "]\n"); } public static void main(String[] args) { try { BufferedReader leftReader = new BufferedReader(new FileReader("LEFT.DAT")); BufferedReader rightReader = new BufferedReader(new FileReader("RIGHT.DAT")); BufferedWriter output = new BufferedWriter(new FileWriter("OUTPUT.DAT")); Joiner joiner = new Joiner(); joiner.join(leftReader, rightReader, output); } catch (Throwable e) { e.printStackTrace(); } } } After applying the ideas from the proposed answer, I changed the loop to this private void join(RandomAccessFile left, RandomAccessFile right, BufferedWriter output) throws Throwable { long _pointer = 0; RandomAccessFile _left = left; RandomAccessFile _right = right; BufferedWriter _output = output; Record _leftRecord; Record _rightRecord; _leftRecord = read(_left); _rightRecord = read(_right); while( _leftRecord != null && _rightRecord != null ) { if( _leftRecord.getKey() < _rightRecord.getKey() ) { write(_output, _leftRecord, null); _leftRecord = read(_left); } else if( _leftRecord.getKey() > _rightRecord.getKey() ) { write(_output, null, _rightRecord); _pointer = _right.getFilePointer(); _rightRecord = read(_right); } else { long _tempPointer = 0; int key = _leftRecord.getKey(); while( _leftRecord != null && _leftRecord.getKey() == key ) { _right.seek(_pointer); _rightRecord = read(_right); while( _rightRecord != null && _rightRecord.getKey() == key ) { write(_output, _leftRecord, _rightRecord ); _tempPointer = _right.getFilePointer(); _rightRecord = read(_right); } _leftRecord = read(_left); } _pointer = _tempPointer; } } if( _leftRecord != null ) { write(_output, _leftRecord, null); _leftRecord = read(_left); while(_leftRecord != null) { write(_output, _leftRecord, null); _leftRecord = read(_left); } } else { if( _rightRecord != null ) { write(_output, null, _rightRecord); _rightRecord = read(_right); while(_rightRecord != null) { write(_output, null, _rightRecord); _rightRecord = read(_right); } } } _left.close(); _right.close(); _output.flush(); _output.close(); } UPDATE While this approach worked, it was terribly slow and so I have modified this to create files as buffers and this works very well. Here is the update ... private long getMaxBufferedLines(File file) throws Throwable { long freeBytes = Runtime.getRuntime().freeMemory() / 2; return (freeBytes / (file.length() / getLineCount(file))); } private void join(File left, File right, File output, JoinType joinType) throws Throwable { BufferedReader leftFile = new BufferedReader(new FileReader(left)); BufferedReader rightFile = new BufferedReader(new FileReader(right)); BufferedWriter outputFile = new BufferedWriter(new FileWriter(output)); long maxBufferedLines = getMaxBufferedLines(right); Record leftRecord; Record rightRecord; leftRecord = read(leftFile); rightRecord = read(rightFile); while( leftRecord != null && rightRecord != null ) { if( leftRecord.getKey().compareTo(rightRecord.getKey()) < 0) { if( joinType == JoinType.LeftOuterJoin || joinType == JoinType.LeftExclusiveJoin || joinType == JoinType.FullExclusiveJoin || joinType == JoinType.FullOuterJoin ) { write(outputFile, leftRecord, null); } leftRecord = read(leftFile); } else if( leftRecord.getKey().compareTo(rightRecord.getKey()) > 0 ) { if( joinType == JoinType.RightOuterJoin || joinType == JoinType.RightExclusiveJoin || joinType == JoinType.FullExclusiveJoin || joinType == JoinType.FullOuterJoin ) { write(outputFile, null, rightRecord); } rightRecord = read(rightFile); } else if( leftRecord.getKey().compareTo(rightRecord.getKey()) == 0 ) { String key = leftRecord.getKey(); List<File> rightRecordFileList = new ArrayList<File>(); List<Record> rightRecordList = new ArrayList<Record>(); rightRecordList.add(rightRecord); rightRecord = consume(key, rightFile, rightRecordList, rightRecordFileList, maxBufferedLines); while( leftRecord != null && leftRecord.getKey().compareTo(key) == 0 ) { processRightRecords(outputFile, leftRecord, rightRecordFileList, rightRecordList, joinType); leftRecord = read(leftFile); } // need a dispose for deleting files in list } else { throw new Exception("DATA IS NOT SORTED"); } } if( leftRecord != null ) { if( joinType == JoinType.LeftOuterJoin || joinType == JoinType.LeftExclusiveJoin || joinType == JoinType.FullExclusiveJoin || joinType == JoinType.FullOuterJoin ) { write(outputFile, leftRecord, null); } leftRecord = read(leftFile); while(leftRecord != null) { if( joinType == JoinType.LeftOuterJoin || joinType == JoinType.LeftExclusiveJoin || joinType == JoinType.FullExclusiveJoin || joinType == JoinType.FullOuterJoin ) { write(outputFile, leftRecord, null); } leftRecord = read(leftFile); } } else { if( rightRecord != null ) { if( joinType == JoinType.RightOuterJoin || joinType == JoinType.RightExclusiveJoin || joinType == JoinType.FullExclusiveJoin || joinType == JoinType.FullOuterJoin ) { write(outputFile, null, rightRecord); } rightRecord = read(rightFile); while(rightRecord != null) { if( joinType == JoinType.RightOuterJoin || joinType == JoinType.RightExclusiveJoin || joinType == JoinType.FullExclusiveJoin || joinType == JoinType.FullOuterJoin ) { write(outputFile, null, rightRecord); } rightRecord = read(rightFile); } } } leftFile.close(); rightFile.close(); outputFile.flush(); outputFile.close(); } public void processRightRecords(BufferedWriter outputFile, Record leftRecord, List<File> rightFiles, List<Record> rightRecords, JoinType joinType) throws Throwable { for(File rightFile : rightFiles) { BufferedReader rightReader = new BufferedReader(new FileReader(rightFile)); Record rightRecord = read(rightReader); while(rightRecord != null){ if( joinType == JoinType.LeftOuterJoin || joinType == JoinType.RightOuterJoin || joinType == JoinType.FullOuterJoin || joinType == JoinType.InnerJoin ) { write(outputFile, leftRecord, rightRecord); } rightRecord = read(rightReader); } rightReader.close(); } for(Record rightRecord : rightRecords) { if( joinType == JoinType.LeftOuterJoin || joinType == JoinType.RightOuterJoin || joinType == JoinType.FullOuterJoin || joinType == JoinType.InnerJoin ) { write(outputFile, leftRecord, rightRecord); } } } /** * consume all records having key (either to a single list or multiple files) each file will * store a buffer full of data. The right record returned represents the outside flow (key is * already positioned to next one or null) so we can't use this record in below while loop or * within this block in general when comparing current key. The trick is to keep consuming * from a List. When it becomes empty, re-fill it from the next file until all files have * been consumed (and the last node in the list is read). The next outside iteration will be * ready to be processed (either it will be null or it points to the next biggest key * @throws Throwable * */ private Record consume(String key, BufferedReader reader, List<Record> records, List<File> files, long bufferMaxRecordLines ) throws Throwable { boolean processComplete = false; Record record = records.get(records.size() - 1); while(!processComplete){ long recordCount = records.size(); if( record.getKey().compareTo(key) == 0 ){ record = read(reader); while( record != null && record.getKey().compareTo(key) == 0 && recordCount < bufferMaxRecordLines ) { records.add(record); recordCount++; record = read(reader); } } processComplete = true; // if record is null, we are done if( record != null ) { // if the key has changed, we are done if( record.getKey().compareTo(key) == 0 ) { // Same key means we have exhausted the buffer. // Dump entire buffer into a file. The list of file // pointers will keep track of the files ... processComplete = false; dumpBufferToFile(records, files); records.clear(); records.add(record); } } } return record; } /** * Dump all records in List of Record objects to a file. Then, add that * file to List of File objects * * NEED TO PLACE A LIMIT ON NUMBER OF FILE POINTERS (check size of file list) * * @param records * @param files * @throws Throwable */ private void dumpBufferToFile(List<Record> records, List<File> files) throws Throwable { String prefix = "joiner_" + files.size() + 1; String suffix = ".dat"; File file = File.createTempFile(prefix, suffix, new File("cache")); BufferedWriter writer = new BufferedWriter(new FileWriter(file)); for( Record record : records ) { writer.write( record.dump() ); } files.add(file); writer.flush(); writer.close(); }

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  • Understanding branching strategy/workflow correctly

    - by burnersk
    I'm using svn without branches (trunk-only) for a very long time at my workplace. I had discovered most or all of the issues related to projects which do not have any branching strategy. Unlikely this is not going to change at my workplace but for my private projects. For my private projects which most includes coworkers and working together at the same time on different features I like to have an robust branching strategy with supports long-term releases powered by git. I find out that the Atlassian Toolchain (JIRA, Stash and Bamboo) helped me most and it also recommending me an branching strategy which I like to verify for the team needs. The branching strategy was taken directly from Atlassian Stash recommendation with a small modification to the hotfix branch tree. All hotfixes should also merged into mainline. The branching strategy in words mainline (also known as master with git or trunk with svn) contains the "state of the art" developing release. Everything here was successfully checked with various automated tests (through Bamboo) and looks like everything is working. It is not proven as working because of possible missing tests. It is ready to use but not recommended for production. feature covers all new features which are not completely finished. Once a feature is finished it will be merged into mainline. Sample branch: feature/ISSUE-2-A-nice-Feature bugfix fixes non-critical bugs which can wait for the next normal release. Sample branch: bugfix/ISSUE-1-Some-typos production owns the latest release. hotfix fixes critical bugs which have to be release urgent to mainline, production and all affected long-term *release*es. Sample branch: hotfix/ISSUE-3-Check-your-math release is for long-term maintenance. Sample branches: release/1.0, release/1.1 release/1.0-rc1 I am not an expert so please provide me feedback. Which problems might appear? Which parts are missing or slowing down the productivity?

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  • Time passage arithmetic explanation

    - by Cyber Axe
    I ported this from http://www.effectgames.com/effect/article.psp.html/joe/Old_School_Color_Cycling_with_HTML5 some time ago. However i'm now wanting to modify it for the purpose of changing it from floating point to fixed point maths for enhanced efficiency (for those who are going to talk about premature optimization and what not, i want to have my entire engine in fixed point both as a learning process for me and so i can port code more easily to systems in the future that dont have native floating points such as arm cpus) My initial conversion to fixed points just resulted in the cycling stuck on either the first or last frame of cycling. Plus it would be nice to understand better how it works so i can add more options and so forth in the future, my maths however sucks and the comments are limited so i don't really know how the maths work for determining the frame it shoud use (cycleAmount) I was also a beginner when i ported it as i had no idea between floating points and integers and what not. So in summary my question is, can anyone give an explination of the arithmatic used for determining the cycleAmount (which determings the "frame" of the cycle) This is the working floating point maths version of the code: public final void cycle(Colour[] sourceColours, double timeNow, double speedAdjust) { // Cycle all animated colour ranges in palette based on timestamp. sourceColours = sourceColours.clone(); int cycleSize; double cycleRate; double cycleAmount; Cycle cycle; for (int i = 0, len = cycles.length; i < len; ++i) { cycle = cycles[i]; cycleSize = (cycle.HIGH - cycle.LOW) + 1; cycleRate = cycle.RATE / (int) (CYCLE_SPEED / speedAdjust); cycleAmount = 0; if (cycle.REVERSE < 3) { // Standard Cycle cycleAmount = DFLOAT_MOD((timeNow / (1000 / cycleRate)), cycleSize); if (cycle.REVERSE < 1) { cycleAmount = cycleSize - cycleAmount; // If below 1 make sure its not reversed. } } else if (cycle.REVERSE == 3) { // Ping-Pong cycleAmount = DFLOAT_MOD((timeNow / (1000 / cycleRate)), cycleSize << 1); if (cycleAmount >= cycleSize) { cycleAmount = (cycleSize * 2) - cycleAmount; } } else if (cycle.REVERSE < 6) { // Sine Wave cycleAmount = DFLOAT_MOD((timeNow / (1000 / cycleRate)), cycleSize); cycleAmount = Math.sin((cycleAmount * 3.1415926 * 2) / cycleSize) + 1; if (cycle.REVERSE == 4) { cycleAmount *= (cycleSize / 4); } else if (cycle.REVERSE == 5) { cycleAmount *= (cycleSize >> 1); } } if (cycle.REVERSE == 2) { reverseColours(sourceColours, cycle); } if (USE_BLEND_SHIFT) { blendShiftColours(sourceColours, cycle, cycleAmount); } else { shiftColours(sourceColours, cycle, cycleAmount); } if (cycle.REVERSE == 2) { reverseColours(sourceColours, cycle); } } colours = sourceColours; } // This utility function allows for variable precision floating point modulus. private double DFLOAT_MOD(final double d, final double b) { return (Math.floor(d * PRECISION) % Math.floor(b * PRECISION)) / PRECISION; }

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  • What incidentals do server maintenance people/devs need?

    - by SeniorShizzle
    I'm trying to put together a thank-you package for clients who are server-side developers and in charge of their company's servers and databases. Since I've never been in that line of work before, I would like to know what it is like. Get inside your heads, for instance. My first thought was (don't hate me) a few patch cables. I don't know if you guys actually need these often or anything. What are some similar things that you like or need for your lives at work. Small incidentals less than $10 are preferred, like Coffee or a notebook, screwdrivers. Et cetera.

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  • When to write an explicit return statement in Groovy?

    - by Roland Schneider
    At the moment I am working on a Groovy/Grails project (which I'm quite new in) and I wonder whether it is good practice to omit the return keyword in Groovy methods. As far as I know you have to explicitly insert the keyword i.e. for guard clauses, so should one use it also everywhere else? In my opinion the additional return keyword increases readability. Or is it something you just have to get used to? What is your experience with that topic? Some examples: def foo(boolean bar) { // Not consistent if (bar) { return positiveBar() } negativeBar() } def foo2() { // Special Grails example def entitiy = new Entity(foo: 'Foo', bar: 'Bar') entity.save flush: true // Looks strange to me this way entity }

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  • Pattern for Accessing MySQL connection

    - by Dipan Mehta
    We have an application which is C++ trying to access MySQL database. There are several (about 5 or so) threads in the application (with Boost library for threading) and in each thread has a few objects, each of which is trying to access Database for its' own purpose. It has a simple ORM kind of model but that really is not an important factor here. There are three potential access patterns i can think of: There could be single connection object per application or thread and is shared between all (or group). The object needs to be thread safe and there will be contentions but MySQL will not be fired with too many connections. Every object could initiate connection on its own. The database needs to take care of concurrency (which i think MySQL can) and the design could be much simpler. There could be two possibilities here. a. either object keeps a persistent connection for its life OR b. object initiate connection as and when needed. To simplify the contention as in case of 1 and not to create too many sockets as in case of 2, we can have group/set based connections. So there could be there could be more than one connection (say N), each of this connection could be shared connection across M objects. Naturally, each of the pattern has different resource cost and would work under different constraints and objectives. What criteria should i use to choose the pattern of this for my own application? What are some of the advantages and disadvantages of each of these pattern over the other? Are there any other pattern which is better? PS: I have been through these questions: mysql, one connection vs multiple and MySQL with mutiple threads and processes But they don't quite answer exactly what i am trying to ask.

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  • How to make creating viewmodels at runtime less painful

    - by Mr Happy
    I apologize for the long question, it reads a bit as a rant, but I promise it's not! I've summarized my question(s) below In the MVC world, things are straightforward. The Model has state, the View shows the Model, and the Controller does stuff to/with the Model (basically), a controller has no state. To do stuff the Controller has some dependencies on web services, repository, the lot. When you instantiate a controller you care about supplying those dependencies, nothing else. When you execute an action (method on Controller), you use those dependencies to retrieve or update the Model or calling some other domain service. If there's any context, say like some user wants to see the details of a particular item, you pass the Id of that item as parameter to the Action. Nowhere in the Controller is there any reference to any state. So far so good. Enter MVVM. I love WPF, I love data binding. I love frameworks that make data binding to ViewModels even easier (using Caliburn Micro a.t.m.). I feel things are less straightforward in this world though. Let's do the exercise again: the Model has state, the View shows the ViewModel, and the ViewModel does stuff to/with the Model (basically), a ViewModel does have state! (to clarify; maybe it delegates all the properties to one or more Models, but that means it must have a reference to the model one way or another, which is state in itself) To do stuff the ViewModel has some dependencies on web services, repository, the lot. When you instantiate a ViewModel you care about supplying those dependencies, but also the state. And this, ladies and gentlemen, annoys me to no end. Whenever you need to instantiate a ProductDetailsViewModel from the ProductSearchViewModel (from which you called the ProductSearchWebService which in turn returned IEnumerable<ProductDTO>, everybody still with me?), you can do one of these things: call new ProductDetailsViewModel(productDTO, _shoppingCartWebService /* dependcy */);, this is bad, imagine 3 more dependencies, this means the ProductSearchViewModel needs to take on those dependencies as well. Also changing the constructor is painful. call _myInjectedProductDetailsViewModelFactory.Create().Initialize(productDTO);, the factory is just a Func, they are easily generated by most IoC frameworks. I think this is bad because Init methods are a leaky abstraction. You also can't use the readonly keyword for fields that are set in the Init method. I'm sure there are a few more reasons. call _myInjectedProductDetailsViewModelAbstractFactory.Create(productDTO); So... this is the pattern (abstract factory) that is usually recommended for this type of problem. I though it was genius since it satisfies my craving for static typing, until I actually started using it. The amount of boilerplate code is I think too much (you know, apart from the ridiculous variable names I get use). For each ViewModel that needs runtime parameters you'll get two extra files (factory interface and implementation), and you need to type the non-runtime dependencies like 4 extra times. And each time the dependencies change, you get to change it in the factory as well. It feels like I don't even use a DI container anymore. (I think Castle Windsor has some kind of solution for this [with it's own drawbacks, correct me if I'm wrong]). do something with anonymous types or dictionary. I like my static typing. So, yeah. Mixing state and behavior in this way creates a problem which don't exist at all in MVC. And I feel like there currently isn't a really adequate solution for this problem. Now I'd like to observe some things: People actually use MVVM. So they either don't care about all of the above, or they have some brilliant other solution. I haven't found an in-depth example of MVVM with WPF. For example, the NDDD-sample project immensely helped me understand some DDD concepts. I'd really like it if someone could point me in the direction of something similar for MVVM/WPF. Maybe I'm doing MVVM all wrong and I should turn my design upside down. Maybe I shouldn't have this problem at all. Well I know other people have asked the same question so I think I'm not the only one. To summarize Am I correct to conclude that having the ViewModel being an integration point for both state and behavior is the reason for some difficulties with the MVVM pattern as a whole? Is using the abstract factory pattern the only/best way to instantiate a ViewModel in a statically typed way? Is there something like an in depth reference implementation available? Is having a lot of ViewModels with both state/behavior a design smell?

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  • Unit test SHA256 wrapper queries

    - by Sam Leach
    I am just beginning to write unit tests. So please bear with me. I have the following SHA256 wrapper. public static string SHA256(string plainText) { StringBuilder sb = new StringBuilder(); SHA256CryptoServiceProvider provider = new SHA256CryptoServiceProvider(); var hashedBytes = provider.ComputeHash(Encoding.UTF8.GetBytes(plainText)); for (int i = 0; i < hashedBytes.Length; i++) { sb.Append(hashedBytes[i].ToString("x2").ToLower()); } return sb.ToString(); } Do I want to be testing it? If so, what do you recommend? My thought process is as follows: What logic is there here. The answer is my for loop and ToString("x2") so from my understanding I want to be testing this part? I can assume Encoding.UTF8.GetBytes(plainText) works. Correct assumption? I can assume SHA256CryptoServiceProvider.ComputeHash() works. Correct assumption? I want to be only testing my logic. In this case is limited to the printing of hex encoded hash. Correct? Thanks.

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  • Multiple Object Instantiation

    - by Ricky Baby
    I am trying to get my head around object oriented programming as it pertains to web development (more specifically PHP). I understand inheritance and abstraction etc, and know all the "buzz-words" like encapsulation and single purpose and why I should be doing all this. But my knowledge is falling short with actually creating objects that relate to the data I have in my database, creating a single object that a representative of a single entity makes sense, but what are the best practises when creating 100, 1,000 or 10,000 objects of the same type. for instance, when trying to display a list of the items, ideally I would like to be consistent with the objects I use, but where exactly should I run the query/get the data to populate the object(s) as running 10,000 queries seems wasteful. As an example, say I have a database of cats, and I want a list of all black cats, do I need to set up a FactoryObject which grabs the data needed for each cat from my database, then passes that data into each individual CatObject and returns the results in a array/object - or should I pass each CatObject it's identifier and let it populate itself in a separate query.

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  • Finding the lowest average Hamming distance when the order of the strings matter

    - by user1049697
    I have a sequence of binary strings that I want to find a match for among a set of longer sequences of binary strings. A match means that the compared sequence gives the lowest average Hamming distance when all elements in the shorter sequence have been matched against a sequence in one of the longer sets. Let me try to explain with an example. I have a set of video frames that have been hashed using a perceptual hashing algorithm so that the video frames that look the same has roughly the same hash. I want to match a short video clip against a set of longer videos, to see if the clip is contained in one of these. This means that I need to find out where the sequence of the hashed frames in the short video has the lowest average Hamming distance when compared with the long videos. The short video is the sub strings Sub1, Sub2 and Sub3, and I want to match them against the hashes of the long videos in Src. The clue here is that the strings need to match in the specific order that they are given in, e.g. that Sub1 always has to match the element before Sub2, and Sub2 always has to match the element before Sub3. In this example it would map thusly: Sub1-Src3, Sub2-Src4 and Sub3-Src5. So the question is this: is there an algorithm for finding the lowest average Hamming distance when the order of the elements compared matter? The naïve approach to compare the substring sequence to every source string won't cut it of course, so I need something that preferably can match a (much) shorter sub string to a set of million of elements. I have looked at MVP-trees, BK-trees and similar, but everything seems to only take into account one binary string and not a sequence of them. Sub1: 100111011111011101 Sub2: 110111000010010100 Sub3: 111111010110101101 Src1: 001011010001010110 Src2: 010111101000111001 Src3: 101111001110011101 Src4: 010111100011010101 Src5: 001111010110111101 Src6: 101011111111010101 I have added a calculation of the examples below. (The Hamming distances aren't correct, but it doesn't matter) **Run 1.** dist(Sub1, Src1) = 8 dist(Sub2, Src2) = 10 dist(Sub3, Src3) = 12 average = 10 **Run 2.** dist(Sub1, Src2) = 10 dist(Sub2, Src3) = 12 dist(Sub3, Src4) = 10 average = 11 **Run 3.** dist(Sub1, Src3) = 7 dist(Sub2, Src4) = 6 dist(Sub3, Src5) = 10 average = 8 **Run 4.** dist(Sub1, Src3) = 10 dist(Sub2, Src4) = 4 dist(Sub3, Src5) = 2 average = 5 So the winner here is sequence 4 with an average distance of 5.

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  • How can I best study a problem to determine whether recursion can/should be used?

    - by user10326
    In some cases, I fail to see that a problem could be solved by the divide and conquer method. To give a specific example, when studying the find max sub-array problem, my first approach is to brute force it by using a double loop to find the max subarray. When I saw the solution using the divide and conquer approach which is recursion-based, I understood it but ok. From my side, though, when I first read the problem statement, I did not think that recursion is applicable. When studying a problem, is there any technique or trick to see that a recursion based (i.e. divide and conquer) approach can be used or not?

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  • Is ASP.NET MVC completely (and exclusively) based on conventions?

    - by Mike Valeriano
    --TL;DR Is there a "Hello World!" ASP.NET MVC tutorial out there that doesn't rely on conventions and "stock" projects? Is it even possible to take advantage of the technology without reusing the default file structure, and start from a single "hello_world.asp" file or something (like in PHP)? Am I completely mistaken and I should be looking somewhere else, maybe this? I'm interested in the MVC framework, not Web Forms --Background I've played a bit with PHP in the past, just for fun, and now I'm back to it since web development became relevant for me once again. I'm no professional, but I try to gain as much knowledge and control over the technology I'm working with as possible. I'm using Visual Studio 2012 for C# - my "desktop" language of choice - and since I got the Professional Edition from Dreamspark, the Web Development Tools are available, including ASP.NET MVC 4. I won't touch Web Forms, but the MVC Framework got my attention because the MVC pattern is something I can really relate to, since it provides the control I want but... not quite. Learning PHP was easy - and right form the start I could just create a "hello_world.php" file and just do something like this for immediate results: <!-- file: hello_world.php --> <?php> echo "Hello World!"; <?> But I couldn't find a single ASP.NET (MVC) tutorial out there (I'll be sure to buy one of the upcoming MVC 4 books, only a month away or so) that would start like that. They all start with a sample project, building up knowledge from the basics and heavily using conventions as they go along. Which is fine, I suppose, but it's now the best way for me to learn things. Even the "Empty" project template for a new ASP.NET MVC 4 Application in VS2012 is not empty at all: several files and folders are created for you - much like a new C# desktop application project, but with C# I can in fact start from scratch, creating the project structure myself. It is not the case with PHP: I can choose from a plethora of different MVC frameworks I can just create my own framework I can just skip frameworks altogether, and toss random PHP along with my HTML on a single file and make it work I understand the framework needs to establish some rules, but what if I just want to create a single page website with some C# logic behind it? Do I really need to create a whole bloat of files and folders for the sake of convention? Also, please understand that I haven't gotten far on any of those tutorials mainly because of this reason, but, if that's the only way to do it, I'll go for it using one of the books I've mentioned before. This is my first contact with ASP.NET but from the few comparisons I've read, I believe I should stay the hell away from Web Forms. Thank you. (Please forgive the broken English - it is not my primary language.)

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  • What characteristic of a software determines its operational scope?

    - by Dark Star1
    How can I classify whether a software is a medium with the ability to grow into an enterprise level software or whether it is already there? And how should I use the information to choose the appropriate language/tool to create the software? At first I was asking whether Java or PHP is the best tool to design enterprise level software, however I've suddenly realized that I am unable to put the software I'm tasked with redesigning into the proper scope so I'm lost. Edit: I guess I'm looking for tell tale signs in software that may tip the favour towards enterprise level type software in the sense of functional and operational characteristics; functional: what it does (multi-functional), Architectural characteristics such as highly modular. operational: multi-sourced and multi-homed, databases, e.t.c. To be honest the reason I ask is because I'm skeptical about the use of PhP to design a piece of employee and partial accounting software. I'm more tipping towards the use of JSP and an hmvc framework such as JSF, wickets, e.t.c. where as the other guy wants to go the PhP way although I'm not experienced with PhP, as far as I know it's not an OO oriented language hence my skepticsm towards it.

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  • Should I break contract early?

    - by cbang
    About 7 months ago I made the switch from a 5 year permie role (as a support developer in C#) to a contract role. I did this because I was stagnating in my old role. The extra cash contracting is really helping too. Unfortunately my team leader has taken a dislike to me from day 1. He regularly tells me I went out contracting too early, and frequently remarks that people in their 20's have no idea what they are talking about (I am 29). I was recently given the task of configuring our reports via our in house reporting library. It works off of a database driven criteria base, with controls being loaded as needed. The configs can get fairly complex, with controls having various levels of dependency on each other. I had a short time frame to get 50 reports working, and I was told to just get the basic configuration done, after which they will be handed over to the reporting team for fine tuning, then the test team. Our updated system was deployed 2 weeks ago, and it turned out that about 15 reports had issues causing incorrect data to be returned. Upon investigation I discovered that the reporting team hadn't even looked at them, and the test team hadn't bothered to test the reports. In spite of this, my team leader has told me that it is 100% my fault. As a result, our help desk got hit hard. I worked back until 2am that night to fix the highest priority issues (on my wedding anniversary!). The next day I arrive at work at 7:45 am to continue with the fixes. I got no thanks, but keep getting repeatedly told by my manager that "I fucked up" and "this is all my fault". I told my team leader I would spend part of my weekend working to fix the remaining issues. His response was "so you fucking should! you fucked it all up!" in front of the rest of the team. I responded "No worries." and left. I spent a decent chunk of my weekend working on it. Within 2 business days of finding out about the issues, I had all the medium and high priority issues fixed. The only comments my team leader has made to me in the last 2 weeks is to tell me how I have caused a big mess, and to tell me it was all my fault. I get this multiple times a day. If I make any jokes to anyone else in the team, I get told not to be a smartass... even though the rest of the team jokes throughout the day. Apart from that, all I get is angry looks any time I am anywhere near the guy. I don't give any response other than "alright" or silence when he starts giving me a hard time. Today we found out that the pilot release for the next stage has been pushed back. My team leader has said this was caused by me (but the higher ups said no such thing). He also said I have "no understanding of the ramifications of my actions". My question is, should I break contract (I am contracted until June 30) and find another role? No one else in my team will speak up in my favour, as they are contractors too and have no interest in rocking the boat. I could complain to my team leaders boss, but I can't see that helping, as I will still be stuck in the same team. As this is my first contract, I imagine getting the next one will be hard without a reference. I can't figure out if this guy is trying to get me fired up to provoke a confrontation (the guy loves conflict), or if he is just venting anger, or what. Copping this blame day after day is really wearing me down and making me depressed... especially since I have a wife and kid to support).

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  • Why no more macro languages?

    - by Muhammad Alkarouri
    In this answer to a previous question of mine about scripting languages suitability as shells, DigitalRoss identifies the difference between the macro languages and the "parsed typed" languages in terms of string treatment as the main reason that scripting languages are not suitable for shell purposes. Macro languages include nroff and m4 for example. What are the design decisions (or compromises) needed to create a macro programming language? And why are most of the mainstream languages parsed rather than macro? This very similar question (and the accepted answer) covers fairly well why the parsed typed languages, take C for example, suffer from the use of macros. I believe my question here covers different grounds: Macro languages or those working on a textual level are not wholly failures. Arguably, they include bash, Tcl and other shell languages. And they work in a specific niche such as shells as explained in my links above. Even m4 had a fairly long time of success, and some of the web template languages can be regarded as macro languages. It is quite possible that macros and parsed typing do not go well together and that is why macros "break" common languages. In the answer to the linked question, a macro like #define TWO 1+1 would have been covered by the common rules of the language rather than conflicting with those of the host language. And issues like "macros are not typed" and "code doesn't compile" are not relevant in the context of a language designed as untyped and interpreted with little concern for efficiency. The question about the design decisions needed to create a macro language pertain to a hobby project which I am currently working on on designing a new shell. Taking the previous question in context would clarify the difference between adding macros to a parsed language and my objective. I hope the clarification shows that the question linked doesn't cover this question, which is two parts: If I want to create a macro language (for a shell or a web template, for example), what limitations and compromises (and guidelines, if exist) need to be done? (Probably answerable by a link or reference) Why have no macro languages succeed in becoming mainstream except in particular niches? What makes typed languages successful in large programming, while "stringly-typed" languages succeed in shells and one-liner like environments?

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  • LaTeX-like display programming environment

    - by Gage
    I used to be a hobbyist programmer, but now I'm also a fairly experienced physicist and find myself programming to solve certain problems quite a lot. In physics, we use variables with superscripts, subscripts, italics, underlines, etc etc. To bridge this gap to the computer we usually use LaTeX. Now, I generally use MATLAB for handling any data and such, and find it very irritating that I can't basically use LaTeX for variable names. Something as simple as sy has to be named either sigma_y or some descriptive name like peak_height_error. I don't necessarily want full on workable LaTeX in my code, but I do want to be able to use greek letters and super/sub-scripts at the very least. Does this exist?

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  • How do you keep from running into the same problems over and over?

    - by Stephen Furlani
    I keep running into the same problems. The problem is irrelevant, but the fact that I keep running into is completely frustrating. The problem only happens once every, 3-6 months or so as I stub out a new iteration of the project. I keep a journal every time, but I spend at least a day or two each iteration trying to get the issue resolved. How do you guys keep from making the same mistakes over and over? I've tried a journal but it apparently doesn't work for me. [Edit] A few more details about the issue: Each time I make a new project to hold the files, I import a particular library. The library is a C++ library which imports glew.h and glx.h GLX redefines BOOL and that's not kosher since BOOL is a keyword for ObjC. I had a fix the last time I went through this. I #ifndef the header in the library to exclude GLEW and GLX and everything worked hunky-dory. This time, however, I do the same thing, use the same #ifndef block but now it throws a bunch of errors. I go back to the old project, and it works. New project no-worky. It seems like it does this every time, and my solution to it is new each time for some reason. I know #defines and #includes are one of the trickiest areas of C++ (and cross-language with Objective-C), but I had this working and now it's not.

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  • Looking for tips on managing complexity with SCM repositories

    - by Philip Regan
    I am a solo developer in my department and I have a lot of individual projects, all created and managed by me. I started using SVN at ProjectLocker via Versions on the Mac a couple years ago when the variety of projects started getting unwieldy. Scenario 1: Now I have a process that is of reasonable complexity it can be broken up into multiple smaller applications and they all share files. In one phase, there is a single shared file—a constants file—that is shared between a Cocoa app and an iPhone app framework. In the second phase, the iPhone app framework will be used to create individual apps of the same ilk—controller classes and what not will all be the same—but with different content in each. The problem that I am running across is that the file in the first phase is in one repository with the application that started it, and the app framework is in a second, separate repository. Scenario 2: I have another application framework that partially relies on code from an open source project. This is all internal, non-commerical work, but again, the application framework is going to be used to create a variety of unique products and processes. So, now I have an internally managed repository and an externally managed one out of my control. I make little changes to the open source code to meet the needs of my framework when there is an update I download, but I never commit back into the external repository (though, now that I think about it, I don't think I'm committing it to mine either. Oops). The Problem I have all of this set up on my production Mac quite nicely, but duplicating and subsequently maintaining that environment on my laptop has been challenging. For Scenario 1, I've thought of merging these two projects together into the same repository because they are, for all intents and purposes inextricably linked. But, Scenario 2, I think I'm stuck just managing files as best I can. The Question I'm wondering if anyone has any tips on how to manage either of these situations, as well as other complex SCM scenarios when it comes to linking various files from various repositories together. My familiarity with SVN only comes from my work with Versions. It's been great, but I'm a little out of my depth here.

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  • BDD/TDD vs JAD?

    - by Jonathan Conway
    I've been proposing that my workplace implement Behavior-Driven-Development, by writing high-level specifications in a scenario format, and in such a way that one could imagine writing a test for it. I do know that working against testable specifications tends to increase developer productivity. And I can already think of several examples where this would be the case on our own project. However it's difficult to demonstrate the value of this to the business. This is because we already have a Joint Application Development (JAD) process in place, in which developers, management, user-experience and testers all get together to agree on a common set of requirements. So, they ask, why should developers work against the test-cases created by testers? These are for verification and are based on the higher-level specs created by the UX team, which the developers currently work off. This, they say, is sufficient for developers and there's no need to change how the specs are written. They seem to have a point. What is the actual benefit of BDD/TDD, if you already have a test-team who's test cases are fully compatible with the higher-level specs currently given to the developers?

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  • C library build system dependencies

    - by Ninefingers
    Hello all, This debate has cropped up on a mailing list for a project I'm involved in. Unfortunately we're quite a small bunch at the moment, so I want to ask a wider audience. We're writing a C library (for arbitrary precision arithmetic) and are investigating build systems. Currently we have a bash script in desperate need of work. I believe we can't use autotools etc due to licensing (bsd vs gpl). So I suggested we use a modern scripting language like python or perl. The question is: is having something like perl or python around at build time an unrealistic dependency on Unix-like platforms these days?

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