Search Results

Search found 6189 results on 248 pages for 'garbage collection'.

Page 16/248 | < Previous Page | 12 13 14 15 16 17 18 19 20 21 22 23  | Next Page >

  • Desktop Fun: Doorways Wallpaper Collection Series 1

    - by Asian Angel
    Doorways can lead to many places such as homes, gardens, outdoors, and magical realms of the imagination just to name a few. See where these doorways will lead you on your desktop with the first in our series of Doorways Wallpaper collections. HTG Explains: Is UPnP a Security Risk? How to Monitor and Control Your Children’s Computer Usage on Windows 8 What Happened to Solitaire and Minesweeper in Windows 8?

    Read the article

  • Desktop Fun: Starships Wallpaper Collection Series 2

    - by Asian Angel
    The starships shown in our favorite sci-fi serials come in all shapes and sizes, serve different purposes, and make us yearn to have one to call our own. Travel among the stars on your desktop with the second in our series of Starships Wallpaper collections. How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

    Read the article

  • Desktop Fun: Forests Wallpaper Collection Series 2

    - by Asian Angel
    Forests are wonderful places where we can escape our hectic lives and enjoy the quiet, peaceful beauty waiting there for us. Bring the serenity of life among the trees to your desktop with the second in our series of Forests Wallpaper collections. How to Use an Xbox 360 Controller On Your Windows PC Download the Official How-To Geek Trivia App for Windows 8 How to Banish Duplicate Photos with VisiPic

    Read the article

  • Great PHP Script Collection For Your Online Business

    Learn how you can easily build an online business empire by your hands. You needn't to pay too much for internet marketing stuff, or spending more time to learn hard coding of web development. If you can follow easy step by step instruction, then you are ready for your own powerful websites.

    Read the article

  • WiFi data collection: An update

    <b>Google Blog:</b> "So how did this happen? Quite simply, it was a mistake. In 2006 an engineer working on an experimental WiFi project wrote a piece of code that sampled all categories of publicly broadcast WiFi data."

    Read the article

  • Union struct produces garbage and general question about struct nomenclature

    - by SoulBeaver
    I read about unions the other day( today ) and tried the sample functions that came with them. Easy enough, but the result was clear and utter garbage. The first example is: union Test { int Int; struct { char byte1; char byte2; char byte3; char byte4; } Bytes; }; where an int is assumed to have 32 bits. After I set a value Test t; t.Int = 7; and then cout cout << t.Bytes.byte1 << etc... the individual bytes, there is nothing displayed, but my computer beeps. Which is fairly odd I guess. The second example gave me even worse results. union SwitchEndian { unsigned short word; struct { unsigned char hi; unsigned char lo; } data; } Switcher; Looks a little wonky in my opinion. Anyway, from the description it says, this should automatically store the result in a high/little endian format when I set the value like Switcher.word = 7656; and calling with cout << Switcher.data.hi << endl The result of this were symbols not even defined in the ASCII chart. Not sure why those are showing up. Finally, I had an error when I tried correcting the example by, instead of placing Bytes at the end of the struct, positioning it right next to it. So instead of struct {} Bytes; I wanted to write struct Bytes {}; This tossed me a big ol' error. What's the difference between these? Since C++ cannot have unnamed structs it seemed, at the time, pretty obvious that the Bytes positioned at the beginning and at the end are the things that name it. Except no, that's not the entire answer I guess. What is it then?

    Read the article

  • Using WeakReference to resolve issue with .NET unregistered event handlers causing memory leaks.

    - by Eric
    The problem: Registered event handlers create a reference from the event to the event handler's instance. If that instance fails to unregister the event handler (via Dispose, presumably), then the instance memory will not be freed by the garbage collector. Example: class Foo { public event Action AnEvent; public void DoEvent() { if (AnEvent != null) AnEvent(); } } class Bar { public Bar(Foo l) { l.AnEvent += l_AnEvent; } void l_AnEvent() { } } If I instantiate a Foo, and pass this to a new Bar constructor, then let go of the Bar object, it will not be freed by the garbage collector because of the AnEvent registration. I consider this a memory leak, and seems just like my old C++ days. I can, of course, make Bar IDisposable, unregister the event in the Dispose() method, and make sure to call Dispose() on instances of it, but why should I have to do this? I first question why events are implemented with strong references? Why not use weak references? An event is used to abstractly notify an object of changes in another object. It seems to me that if the event handler's instance is no longer in use (i.e., there are no non-event references to the object), then any events that it is registered with should automatically be unregistered. What am I missing? I have looked at WeakEventManager. Wow, what a pain. Not only is it very difficult to use, but its documentation is inadequate (see http://msdn.microsoft.com/en-us/library/system.windows.weakeventmanager.aspx -- noticing the "Notes to Inheritors" section that has 6 vaguely described bullets). I have seen other discussions in various places, but nothing I felt I could use. I propose a simpler solution based on WeakReference, as described here. My question is: Does this not meet the requirements with significantly less complexity? To use the solution, the above code is modified as follows: class Foo { public WeakReferenceEvent AnEvent = new WeakReferenceEvent(); internal void DoEvent() { AnEvent.Invoke(); } } class Bar { public Bar(Foo l) { l.AnEvent += l_AnEvent; } void l_AnEvent() { } } Notice two things: 1. The Foo class is modified in two ways: The event is replaced with an instance of WeakReferenceEvent, shown below; and the invocation of the event is changed. 2. The Bar class is UNCHANGED. No need to subclass WeakEventManager, implement IWeakEventListener, etc. OK, so on to the implementation of WeakReferenceEvent. This is shown here. Note that it uses the generic WeakReference that I borrowed from here: http://damieng.com/blog/2006/08/01/implementingweakreferencet I had to add Equals() and GetHashCode() to his class, which I include below for reference. class WeakReferenceEvent { public static WeakReferenceEvent operator +(WeakReferenceEvent wre, Action handler) { wre._delegates.Add(new WeakReference<Action>(handler)); return wre; } public static WeakReferenceEvent operator -(WeakReferenceEvent wre, Action handler) { foreach (var del in wre._delegates) if (del.Target == handler) { wre._delegates.Remove(del); return wre; } return wre; } HashSet<WeakReference<Action>> _delegates = new HashSet<WeakReference<Action>>(); internal void Invoke() { HashSet<WeakReference<Action>> toRemove = null; foreach (var del in _delegates) { if (del.IsAlive) del.Target(); else { if (toRemove == null) toRemove = new HashSet<WeakReference<Action>>(); toRemove.Add(del); } } if (toRemove != null) foreach (var del in toRemove) _delegates.Remove(del); } } public class WeakReference<T> : IDisposable { private GCHandle handle; private bool trackResurrection; public WeakReference(T target) : this(target, false) { } public WeakReference(T target, bool trackResurrection) { this.trackResurrection = trackResurrection; this.Target = target; } ~WeakReference() { Dispose(); } public void Dispose() { handle.Free(); GC.SuppressFinalize(this); } public virtual bool IsAlive { get { return (handle.Target != null); } } public virtual bool TrackResurrection { get { return this.trackResurrection; } } public virtual T Target { get { object o = handle.Target; if ((o == null) || (!(o is T))) return default(T); else return (T)o; } set { handle = GCHandle.Alloc(value, this.trackResurrection ? GCHandleType.WeakTrackResurrection : GCHandleType.Weak); } } public override bool Equals(object obj) { var other = obj as WeakReference<T>; return other != null && Target.Equals(other.Target); } public override int GetHashCode() { return Target.GetHashCode(); } } It's functionality is trivial. I override operator + and - to get the += and -= syntactic sugar matching events. These create WeakReferences to the Action delegate. This allows the garbage collector to free the event target object (Bar in this example) when nobody else is holding on to it. In the Invoke() method, simply run through the weak references and call their Target Action. If any dead (i.e., garbage collected) references are found, remove them from the list. Of course, this only works with delegates of type Action. I tried making this generic, but ran into the missing where T : delegate in C#! As an alternative, simply modify class WeakReferenceEvent to be a WeakReferenceEvent, and replace the Action with Action. Fix the compiler errors and you have a class that can be used like so: class Foo { public WeakReferenceEvent<int> AnEvent = new WeakReferenceEvent<int>(); internal void DoEvent() { AnEvent.Invoke(5); } } Hopefully this will help someone else when they run into the mystery .NET event memory leak!

    Read the article

  • C# memory / allocation cleanup

    - by Number8
    Some near-code to try to illustrate the question, when are objects marked as available to be garbage-collected -- class ToyBox { public List<Toy> Toys = new List<Toy>(); } class Factory { public ToyBox GetToys() { ToyBox tb = new ToyBox(); tb.Toys.Add(new Toy()); tb.Toys.Add(new Toy()); return tb; } } main() { ToyBox tb = Factory.GetToys(); // After tb is used, does all the memory get cleaned up when tb goes out of scope? } Factory.GetToys() allocates memory. When is that memory cleaned up? I assume that when Factoy.GetToys() returns the ToyBox object, the only reference to the ToyBox object is the one in main(), so when that reference goes out of scope, the Toy objects and the ToyBox object are marked for garbage collection. Is that right? Thanks for any insights...

    Read the article

  • LRU LinkedHashMap that limits size based on available memory

    - by sanity
    I want to create a LinkedHashMap which will limit its size based on available memory (ie. when freeMemory + (maxMemory - allocatedMemory) gets below a certain threshold). This will be used as a form of cache, probably using "least recently used" as a caching strategy. My concern though is that allocatedMemory also includes (I assume) un-garbage collected data, and thus will over-estimate the amount of used memory. I'm concerned about the unintended consequences this might have. For example, the LinkedHashMap may keep deleting items because it thinks there isn't enough free memory, but the free memory doesn't increase because these deleted items aren't being garbage collected immediately. Does anyone have any experience with this type of thing? Is my concern warranted? If so, can anyone suggest a good approach? I should add that I also want to be able to "lock" the cache, basically saying "ok, from now on don't delete anything because of memory usage issues".

    Read the article

  • Fast, cross-platform timer?

    - by dsimcha
    I'm looking to improve the D garbage collector by adding some heuristics to avoid garbage collection runs that are unlikely to result in significant freeing. One heuristic I'd like to add is that GC should not be run more than once per X amount of time (maybe once per second or so). To do this I need a timer with the following properties: It must be able to grab the correct time with minimal overhead. Calling core.stdc.time takes an amount of time roughly equivalent to a small memory allocation, so it's not a good option. Ideally, should be cross-platform (both OS and CPU), for maintenance simplicity. Super high resolution isn't terribly important. If the times are accurate to maybe 1/4 of a second, that's good enough. Must work in a multithreaded/multi-CPU context. The x86 rdtsc instruction won't work.

    Read the article

  • C#/.NET Little Wonders: The Useful But Overlooked Sets

    - by James Michael Hare
    Once again we consider some of the lesser known classes and keywords of C#.  Today we will be looking at two set implementations in the System.Collections.Generic namespace: HashSet<T> and SortedSet<T>.  Even though most people think of sets as mathematical constructs, they are actually very useful classes that can be used to help make your application more performant if used appropriately. A Background From Math In mathematical terms, a set is an unordered collection of unique items.  In other words, the set {2,3,5} is identical to the set {3,5,2}.  In addition, the set {2, 2, 4, 1} would be invalid because it would have a duplicate item (2).  In addition, you can perform set arithmetic on sets such as: Intersections: The intersection of two sets is the collection of elements common to both.  Example: The intersection of {1,2,5} and {2,4,9} is the set {2}. Unions: The union of two sets is the collection of unique items present in either or both set.  Example: The union of {1,2,5} and {2,4,9} is {1,2,4,5,9}. Differences: The difference of two sets is the removal of all items from the first set that are common between the sets.  Example: The difference of {1,2,5} and {2,4,9} is {1,5}. Supersets: One set is a superset of a second set if it contains all elements that are in the second set. Example: The set {1,2,5} is a superset of {1,5}. Subsets: One set is a subset of a second set if all the elements of that set are contained in the first set. Example: The set {1,5} is a subset of {1,2,5}. If We’re Not Doing Math, Why Do We Care? Now, you may be thinking: why bother with the set classes in C# if you have no need for mathematical set manipulation?  The answer is simple: they are extremely efficient ways to determine ownership in a collection. For example, let’s say you are designing an order system that tracks the price of a particular equity, and once it reaches a certain point will trigger an order.  Now, since there’s tens of thousands of equities on the markets, you don’t want to track market data for every ticker as that would be a waste of time and processing power for symbols you don’t have orders for.  Thus, we just want to subscribe to the stock symbol for an equity order only if it is a symbol we are not already subscribed to. Every time a new order comes in, we will check the list of subscriptions to see if the new order’s stock symbol is in that list.  If it is, great, we already have that market data feed!  If not, then and only then should we subscribe to the feed for that symbol. So far so good, we have a collection of symbols and we want to see if a symbol is present in that collection and if not, add it.  This really is the essence of set processing, but for the sake of comparison, let’s say you do a list instead: 1: // class that handles are order processing service 2: public sealed class OrderProcessor 3: { 4: // contains list of all symbols we are currently subscribed to 5: private readonly List<string> _subscriptions = new List<string>(); 6:  7: ... 8: } Now whenever you are adding a new order, it would look something like: 1: public PlaceOrderResponse PlaceOrder(Order newOrder) 2: { 3: // do some validation, of course... 4:  5: // check to see if already subscribed, if not add a subscription 6: if (!_subscriptions.Contains(newOrder.Symbol)) 7: { 8: // add the symbol to the list 9: _subscriptions.Add(newOrder.Symbol); 10: 11: // do whatever magic is needed to start a subscription for the symbol 12: } 13:  14: // place the order logic! 15: } What’s wrong with this?  In short: performance!  Finding an item inside a List<T> is a linear - O(n) – operation, which is not a very performant way to find if an item exists in a collection. (I used to teach algorithms and data structures in my spare time at a local university, and when you began talking about big-O notation you could immediately begin to see eyes glossing over as if it was pure, useless theory that would not apply in the real world, but I did and still do believe it is something worth understanding well to make the best choices in computer science). Let’s think about this: a linear operation means that as the number of items increases, the time that it takes to perform the operation tends to increase in a linear fashion.  Put crudely, this means if you double the collection size, you might expect the operation to take something like the order of twice as long.  Linear operations tend to be bad for performance because they mean that to perform some operation on a collection, you must potentially “visit” every item in the collection.  Consider finding an item in a List<T>: if you want to see if the list has an item, you must potentially check every item in the list before you find it or determine it’s not found. Now, we could of course sort our list and then perform a binary search on it, but sorting is typically a linear-logarithmic complexity – O(n * log n) - and could involve temporary storage.  So performing a sort after each add would probably add more time.  As an alternative, we could use a SortedList<TKey, TValue> which sorts the list on every Add(), but this has a similar level of complexity to move the items and also requires a key and value, and in our case the key is the value. This is why sets tend to be the best choice for this type of processing: they don’t rely on separate keys and values for ordering – so they save space – and they typically don’t care about ordering – so they tend to be extremely performant.  The .NET BCL (Base Class Library) has had the HashSet<T> since .NET 3.5, but at that time it did not implement the ISet<T> interface.  As of .NET 4.0, HashSet<T> implements ISet<T> and a new set, the SortedSet<T> was added that gives you a set with ordering. HashSet<T> – For Unordered Storage of Sets When used right, HashSet<T> is a beautiful collection, you can think of it as a simplified Dictionary<T,T>.  That is, a Dictionary where the TKey and TValue refer to the same object.  This is really an oversimplification, but logically it makes sense.  I’ve actually seen people code a Dictionary<T,T> where they store the same thing in the key and the value, and that’s just inefficient because of the extra storage to hold both the key and the value. As it’s name implies, the HashSet<T> uses a hashing algorithm to find the items in the set, which means it does take up some additional space, but it has lightning fast lookups!  Compare the times below between HashSet<T> and List<T>: Operation HashSet<T> List<T> Add() O(1) O(1) at end O(n) in middle Remove() O(1) O(n) Contains() O(1) O(n)   Now, these times are amortized and represent the typical case.  In the very worst case, the operations could be linear if they involve a resizing of the collection – but this is true for both the List and HashSet so that’s a less of an issue when comparing the two. The key thing to note is that in the general case, HashSet is constant time for adds, removes, and contains!  This means that no matter how large the collection is, it takes roughly the exact same amount of time to find an item or determine if it’s not in the collection.  Compare this to the List where almost any add or remove must rearrange potentially all the elements!  And to find an item in the list (if unsorted) you must search every item in the List. So as you can see, if you want to create an unordered collection and have very fast lookup and manipulation, the HashSet is a great collection. And since HashSet<T> implements ICollection<T> and IEnumerable<T>, it supports nearly all the same basic operations as the List<T> and can use the System.Linq extension methods as well. All we have to do to switch from a List<T> to a HashSet<T>  is change our declaration.  Since List and HashSet support many of the same members, chances are we won’t need to change much else. 1: public sealed class OrderProcessor 2: { 3: private readonly HashSet<string> _subscriptions = new HashSet<string>(); 4:  5: // ... 6:  7: public PlaceOrderResponse PlaceOrder(Order newOrder) 8: { 9: // do some validation, of course... 10: 11: // check to see if already subscribed, if not add a subscription 12: if (!_subscriptions.Contains(newOrder.Symbol)) 13: { 14: // add the symbol to the list 15: _subscriptions.Add(newOrder.Symbol); 16: 17: // do whatever magic is needed to start a subscription for the symbol 18: } 19: 20: // place the order logic! 21: } 22:  23: // ... 24: } 25: Notice, we didn’t change any code other than the declaration for _subscriptions to be a HashSet<T>.  Thus, we can pick up the performance improvements in this case with minimal code changes. SortedSet<T> – Ordered Storage of Sets Just like HashSet<T> is logically similar to Dictionary<T,T>, the SortedSet<T> is logically similar to the SortedDictionary<T,T>. The SortedSet can be used when you want to do set operations on a collection, but you want to maintain that collection in sorted order.  Now, this is not necessarily mathematically relevant, but if your collection needs do include order, this is the set to use. So the SortedSet seems to be implemented as a binary tree (possibly a red-black tree) internally.  Since binary trees are dynamic structures and non-contiguous (unlike List and SortedList) this means that inserts and deletes do not involve rearranging elements, or changing the linking of the nodes.  There is some overhead in keeping the nodes in order, but it is much smaller than a contiguous storage collection like a List<T>.  Let’s compare the three: Operation HashSet<T> SortedSet<T> List<T> Add() O(1) O(log n) O(1) at end O(n) in middle Remove() O(1) O(log n) O(n) Contains() O(1) O(log n) O(n)   The MSDN documentation seems to indicate that operations on SortedSet are O(1), but this seems to be inconsistent with its implementation and seems to be a documentation error.  There’s actually a separate MSDN document (here) on SortedSet that indicates that it is, in fact, logarithmic in complexity.  Let’s put it in layman’s terms: logarithmic means you can double the collection size and typically you only add a single extra “visit” to an item in the collection.  Take that in contrast to List<T>’s linear operation where if you double the size of the collection you double the “visits” to items in the collection.  This is very good performance!  It’s still not as performant as HashSet<T> where it always just visits one item (amortized), but for the addition of sorting this is a good thing. Consider the following table, now this is just illustrative data of the relative complexities, but it’s enough to get the point: Collection Size O(1) Visits O(log n) Visits O(n) Visits 1 1 1 1 10 1 4 10 100 1 7 100 1000 1 10 1000   Notice that the logarithmic – O(log n) – visit count goes up very slowly compare to the linear – O(n) – visit count.  This is because since the list is sorted, it can do one check in the middle of the list, determine which half of the collection the data is in, and discard the other half (binary search).  So, if you need your set to be sorted, you can use the SortedSet<T> just like the HashSet<T> and gain sorting for a small performance hit, but it’s still faster than a List<T>. Unique Set Operations Now, if you do want to perform more set-like operations, both implementations of ISet<T> support the following, which play back towards the mathematical set operations described before: IntersectWith() – Performs the set intersection of two sets.  Modifies the current set so that it only contains elements also in the second set. UnionWith() – Performs a set union of two sets.  Modifies the current set so it contains all elements present both in the current set and the second set. ExceptWith() – Performs a set difference of two sets.  Modifies the current set so that it removes all elements present in the second set. IsSupersetOf() – Checks if the current set is a superset of the second set. IsSubsetOf() – Checks if the current set is a subset of the second set. For more information on the set operations themselves, see the MSDN description of ISet<T> (here). What Sets Don’t Do Don’t get me wrong, sets are not silver bullets.  You don’t really want to use a set when you want separate key to value lookups, that’s what the IDictionary implementations are best for. Also sets don’t store temporal add-order.  That is, if you are adding items to the end of a list all the time, your list is ordered in terms of when items were added to it.  This is something the sets don’t do naturally (though you could use a SortedSet with an IComparer with a DateTime but that’s overkill) but List<T> can. Also, List<T> allows indexing which is a blazingly fast way to iterate through items in the collection.  Iterating over all the items in a List<T> is generally much, much faster than iterating over a set. Summary Sets are an excellent tool for maintaining a lookup table where the item is both the key and the value.  In addition, if you have need for the mathematical set operations, the C# sets support those as well.  The HashSet<T> is the set of choice if you want the fastest possible lookups but don’t care about order.  In contrast the SortedSet<T> will give you a sorted collection at a slight reduction in performance.   Technorati Tags: C#,.Net,Little Wonders,BlackRabbitCoder,ISet,HashSet,SortedSet

    Read the article

  • Associating an object with another object for GC clearup

    - by thecoop
    Is there any way of associating an object instance (object A) with a second object (object B) in a generalised way, so that when B gets collected A becomes eligable for collection? The same behaviour that would happen if B had an instance variable pointing to A, but without explicitly changing the class definition of B, and being able to do this in a dynamic way? The same sort of effect could be done by using the Component.Disposed event in a funky way, but I don't want to make B disposable EDIT I'm basically creating a cache of objects that are associated with a single 'root' object, and I don't want the cache to be static, as there can be lots of root objects using different caches, so lots of memory will be used up when a root object is no longer used but the cached objects are still around. So, I want a collection of cached objects to be associated with each 'root' object, without changing the root object definition. Sort of like metadata of an extra object reference attached to each root object instance. That way, each collection will get collected when the root object is collected, and not hang around like they would if a static cache was used.

    Read the article

  • Roll up project-level tasks to the project collection portal in TFS2010

    - by adam.mokan
    I have a Project Collection setup in my TFS2010RC deployment. I have two Projects setup under this collection with their own task lists, which are populated with data. I fully expected the tasks from these individual projects to "roll up" and appear in the task list at the Project Collection level, but they do not. The Project Collection task list is empty. Basically, I'm looking to provide a view so a supervisor could see all tasks across projects quickly and easily. I'm sure I could write a reporting services report, but it seems like this is something so basic that it would have been included and it just need to be turned on or something. I'm sure I'm probably missing something really simple here. Thanks.

    Read the article

  • Sorting an observable collection with linq

    - by zachary
    I have an observable collection and I sort it using linq. Everything is great, but the problem I have is how do I sort the actual observable collection? Instead I just end up with some IEnumerable thing and I end up clearing the collection and adding the stuff back in. This can't be good for performance. Does anyone know of a better way to do this?

    Read the article

  • Mapping a child collection without indexing based on database primary key or using bag

    - by Colin Bowern
    I have a existing parent-child relationship I am trying to map in Fluent Nhibernate: [RatingCollection] -- [Rating] Rating Collection has: ID (database generated ID) Code Name Rating has: ID (database generated id) Rating Collection ID Code Name I have been trying to figure out which permutation of HasMany makes sense here. What I have right now: HasMany<Rating>(x => x.Ratings) .WithTableName("Rating") .KeyColumnNames.Add("RatingCollectionId") .Component(c => { c.Map(x => x.Code); c.Map(x => x.Name); ); It works from a CRUD perspective but because it's a bag it ends up deleting the rating contents any time I try to do a simple update / insert to the Ratings property. What I want is an indexed collection but not using the database generated ID (which is in the six digit range right now). Any thoughts on how I could get a zero-based indexed collection (so I can go entity.Ratings[0].Name = "foo") which would allow me to modify the collection without deleting/reinserting it all when persisting?

    Read the article

  • Backbone.Marionette - Collection within CompositeView, which itself is nested in a CollectionView

    - by nicefinly
    *UPDATE: The problem probably involves the tour-template as I've discovered that it thinks the 'name' attribute is undefined. This leads me to think that it's not an array being passed on to the ToursView, but for some reason a string. * After studying similar questions on StackOverflow: How to handle nested CompositeView using Backbone.Marionette? How do you properly display a Backbone marionette collection view based on a model javascript array property? Nested collections with Backbone.Marionette ... and Derick Bailey's excellent blog's on this subject: http://lostechies.com/derickbailey/2012/04/05/composite-views-tree-structures-tables-and-more/ ... including the JSFiddle's: http://jsfiddle.net/derickbailey/AdWjU/ I'm still having trouble with a displaying the last node of a nested CollectionView of CompositeViews. It is the final CollectionView within each CompositeView that is causing the problem. CollectionView { CompositeView{ CollectionView {} //**<-- This is the troublemaker!** } } NOTE: I have already made a point of creating a valid Backbone.Collection given that the collection passed on to the final, child CollectionView is just a simple array. Data returned from the api to ToursList: [ { "id": "1", "name": "Venice", "theTours": "[ {'name': u'test venice'}, {'name': u'test venice 2'} ]" }, { "id": "2", "name": "Rome", "theTours": "[ {'name': u'Test rome'} ]" }, { "id": "3", "name": "Dublin", "theTours": "[ {'name': u'test dublin'}, {'name': u'test dublin 2'} ]" } ] I'm trying to nest these in a dropdown where the nav header is the 'name' (i.e. Dublin), and the subsequent li 's are the individual tour names (i.e. 'test dublin', 'test dublin2', etc.) Tour Models and Collections ToursByLoc = TastypieModel.extend({}); ToursList = TastypieCollection.extend({ model: ToursByLoc, url:'/api/v1/location/', }); Tour Views ToursView = Backbone.Marionette.ItemView.extend({ template: '#tour-template', tagName: 'li', }); ToursByLocView = Backbone.Marionette.CompositeView.extend({ template: '#toursByLoc-template', itemView: ToursView, initialize: function(){ //As per Derick Bailey's comments regarding the need to pass on a //valid Backbone.Collection to the child CollectionView //REFERENCE: http://stackoverflow.com/questions/12163118/nested-collections-with-backbone-marionette var theTours = this.model.get('theTours'); this.collection = new Backbone.Collection(theTours); }, appendHtml: function(collectionView, itemView){ collectionView.$('div').append(itemView.el); } }); ToursListView = Backbone.Marionette.CollectionView.extend({ itemView: ToursByLocView, }); Templates <script id="tour-template" type="text/template"> <%= name %> </script> <script id="toursByLoc-template" type="text/template"> <li class="nav-header"><%= name %></li> <div class="indTours"></div> <li class="divider"></li> </script>

    Read the article

  • Should I use TFS 2010 Project Collection Per Customer

    - by Yoann. B
    Hi, My company is a Software development company. We planned to use TFS 2010 for our future customers development. TFS 2010 introduce Team Project Collection in order to split related Team Projects. So my question is, should i use Project Collection per Customers or should i use a unique Project Collection with a Team Project per Customers which will contains some customer solution projects in it

    Read the article

  • How to traverse the item in the collection in a List or Observable collection?

    - by Ashish Ashu
    I have a collection that is binded to my Listview. I have provided options to user to "move up" "move down" the selected item in the list view. I have binded the selected item of the listview to my viewmodel, hence I get the item in the collection on which user want to do the operation. I have attached "move up" "move down" commands in my viewmodel. I want what is the best way to move up and down in the collection in the collection which is reflected in the list view. Please suggest.

    Read the article

  • ASP.NET MVC: Accessing ModelMetadata for items in a collection

    - by DanM
    I'm trying to write an auto-scaffolder for Index views. I'd like to be able to pass in a collection of models or view-models (e.g., IEnumerable<MyViewModel>) and get back an HTML table that uses the DisplayName attribute for the headings (th elements) and Html.Display(propertyName) for the cells (td elements). Each row should correspond to one item in the collection. When I'm only displaying a single record, as in a Details view, I use ViewData.ModelMetadata.Properties to obtain the list of properties for a given model. But what happens when the model I pass to the view is a collection of model or view-model objects and not a model or view-model itself? How do I obtain the ModelMetadata for a particular item in a collection?

    Read the article

  • NHibernate IQueryable Collection as Property of Root

    - by Khalid Abuhakmeh
    Hello and thank you for taking the time to read this. I have a root object that has a property that is a collection. For example : I have a Shelf object that has Books. // now public class Shelf { public ICollection<Book> Books {get; set;} } // want public class Shelf { public IQueryable<Book> Books {get;set;} } What I want to accomplish is to return a collection that is IQueryable so that I can run paging and filtering off of the collection directly from the the parent. var shelf = shelfRepository.Get(1); var filtered = from book in shelf.Books where book.Name == "The Great Gatsby" select book; I want to have that query executed specifically by NHibernate and not a get all to load a whole collection and then parse it in memory (which is what currently happens when I use ICollection). The reasoning behind this is that my collection could be huge, tens of thousands of records, and a get all query could bash my database. I would like to do this implicitly so that when NHibernate sees and IQueryable on my class it knows what to do. I have looked at NHibernates Linq provider and currently I am making the decision to take large collections and split them into their own repository so that I can make explicit calls for filtering and paging. Linq To SQL offers something similar to what I'm talking about.

    Read the article

< Previous Page | 12 13 14 15 16 17 18 19 20 21 22 23  | Next Page >