Search Results

Search found 17686 results on 708 pages for 'high level'.

Page 16/708 | < Previous Page | 12 13 14 15 16 17 18 19 20 21 22 23  | Next Page >

  • Pathfinding results in false path costs that are too high

    - by user2144536
    I'm trying to implement pathfinding in a game I'm programming using this method. I'm implementing it with recursion but some of the values after the immediate circle of tiles around the player are way off. For some reason I cannot find the problem with it. This is a screen cap of the problem: The pathfinding values are displayed in the center of every tile. Clipped blocks are displayed with the value of 'c' because the values were too high and were covering up the next value. The red circle is the first value that is incorrect. The code below is the recursive method. //tileX is the coordinates of the current tile, val is the current pathfinding value, used[][] is a boolean //array to keep track of which tiles' values have already been assigned public void pathFind(int tileX, int tileY, int val, boolean[][] used) { //increment pathfinding value int curVal = val + 1; //set current tile to true if it hasn't been already used[tileX][tileY] = true; //booleans to know which tiles the recursive call needs to be used on boolean topLeftUsed = false, topUsed = false, topRightUsed = false, leftUsed = false, rightUsed = false, botomLeftUsed = false, botomUsed = false, botomRightUsed = false; //set value of top left tile if necessary if(tileX - 1 >= 0 && tileY - 1 >= 0) { //isClipped(int x, int y) returns true if the coordinates givin are in a tile that can't be walked through (IE walls) //occupied[][] is an array that keeps track of which tiles have an enemy in them // //if the tile is not clipped and not occupied set the pathfinding value if(isClipped((tileX - 1) * 50 + 25, (tileY - 1) * 50 + 25) == false && occupied[tileX - 1][tileY - 1] == false && !(used[tileX - 1][tileY - 1])) { pathFindingValues[tileX - 1][tileY - 1] = curVal; topLeftUsed = true; used[tileX - 1][tileY - 1] = true; } //if it is occupied set it to an arbitrary high number so enemies find alternate routes if the best is clogged if(occupied[tileX - 1][tileY - 1] == true) pathFindingValues[tileX - 1][tileY - 1] = 1000000000; //if it is clipped set it to an arbitrary higher number so enemies don't travel through walls if(isClipped((tileX - 1) * 50 + 25, (tileY - 1) * 50 + 25) == true) pathFindingValues[tileX - 1][tileY - 1] = 2000000000; } //top middle if(tileY - 1 >= 0 ) { if(isClipped(tileX * 50 + 25, (tileY - 1) * 50 + 25) == false && occupied[tileX][tileY - 1] == false && !(used[tileX][tileY - 1])) { pathFindingValues[tileX][tileY - 1] = curVal; topUsed = true; used[tileX][tileY - 1] = true; } if(occupied[tileX][tileY - 1] == true) pathFindingValues[tileX][tileY - 1] = 1000000000; if(isClipped(tileX * 50 + 25, (tileY - 1) * 50 + 25) == true) pathFindingValues[tileX][tileY - 1] = 2000000000; } //top right if(tileX + 1 <= used.length && tileY - 1 >= 0) { if(isClipped((tileX + 1) * 50 + 25, (tileY - 1) * 50 + 25) == false && occupied[tileX + 1][tileY - 1] == false && !(used[tileX + 1][tileY - 1])) { pathFindingValues[tileX + 1][tileY - 1] = curVal; topRightUsed = true; used[tileX + 1][tileY - 1] = true; } if(occupied[tileX + 1][tileY - 1] == true) pathFindingValues[tileX + 1][tileY - 1] = 1000000000; if(isClipped((tileX + 1) * 50 + 25, (tileY - 1) * 50 + 25) == true) pathFindingValues[tileX + 1][tileY - 1] = 2000000000; } //left if(tileX - 1 >= 0) { if(isClipped((tileX - 1) * 50 + 25, (tileY) * 50 + 25) == false && occupied[tileX - 1][tileY] == false && !(used[tileX - 1][tileY])) { pathFindingValues[tileX - 1][tileY] = curVal; leftUsed = true; used[tileX - 1][tileY] = true; } if(occupied[tileX - 1][tileY] == true) pathFindingValues[tileX - 1][tileY] = 1000000000; if(isClipped((tileX - 1) * 50 + 25, (tileY) * 50 + 25) == true) pathFindingValues[tileX - 1][tileY] = 2000000000; } //right if(tileX + 1 <= used.length) { if(isClipped((tileX + 1) * 50 + 25, (tileY) * 50 + 25) == false && occupied[tileX + 1][tileY] == false && !(used[tileX + 1][tileY])) { pathFindingValues[tileX + 1][tileY] = curVal; rightUsed = true; used[tileX + 1][tileY] = true; } if(occupied[tileX + 1][tileY] == true) pathFindingValues[tileX + 1][tileY] = 1000000000; if(isClipped((tileX + 1) * 50 + 25, (tileY) * 50 + 25) == true) pathFindingValues[tileX + 1][tileY] = 2000000000; } //botom left if(tileX - 1 >= 0 && tileY + 1 <= used[0].length) { if(isClipped((tileX - 1) * 50 + 25, (tileY + 1) * 50 + 25) == false && occupied[tileX - 1][tileY + 1] == false && !(used[tileX - 1][tileY + 1])) { pathFindingValues[tileX - 1][tileY + 1] = curVal; botomLeftUsed = true; used[tileX - 1][tileY + 1] = true; } if(occupied[tileX - 1][tileY + 1] == true) pathFindingValues[tileX - 1][tileY + 1] = 1000000000; if(isClipped((tileX - 1) * 50 + 25, (tileY + 1) * 50 + 25) == true) pathFindingValues[tileX - 1][tileY + 1] = 2000000000; } //botom middle if(tileY + 1 <= used[0].length) { if(isClipped((tileX) * 50 + 25, (tileY + 1) * 50 + 25) == false && occupied[tileX][tileY + 1] == false && !(used[tileX][tileY + 1])) { pathFindingValues[tileX][tileY + 1] = curVal; botomUsed = true; used[tileX][tileY + 1] = true; } if(occupied[tileX][tileY + 1] == true) pathFindingValues[tileX][tileY + 1] = 1000000000; if(isClipped((tileX) * 50 + 25, (tileY + 1) * 50 + 25) == true) pathFindingValues[tileX][tileY + 1] = 2000000000; } //botom right if(tileX + 1 <= used.length && tileY + 1 <= used[0].length) { if(isClipped((tileX + 1) * 50 + 25, (tileY + 1) * 50 + 25) == false && occupied[tileX + 1][tileY + 1] == false && !(used[tileX + 1][tileY + 1])) { pathFindingValues[tileX + 1][tileY + 1] = curVal; botomRightUsed = true; used[tileX + 1][tileY + 1] = true; } if(occupied[tileX + 1][tileY + 1] == true) pathFindingValues[tileX + 1][tileY + 1] = 1000000000; if(isClipped((tileX + 1) * 50 + 25, (tileY + 1) * 50 + 25) == true) pathFindingValues[tileX + 1][tileY + 1] = 2000000000; } //call the method on the tiles that need it if(tileX - 1 >= 0 && tileY - 1 >= 0 && topLeftUsed) pathFind(tileX - 1, tileY - 1, curVal, used); if(tileY - 1 >= 0 && topUsed) pathFind(tileX , tileY - 1, curVal, used); if(tileX + 1 <= used.length && tileY - 1 >= 0 && topRightUsed) pathFind(tileX + 1, tileY - 1, curVal, used); if(tileX - 1 >= 0 && leftUsed) pathFind(tileX - 1, tileY, curVal, used); if(tileX + 1 <= used.length && rightUsed) pathFind(tileX + 1, tileY, curVal, used); if(tileX - 1 >= 0 && tileY + 1 <= used[0].length && botomLeftUsed) pathFind(tileX - 1, tileY + 1, curVal, used); if(tileY + 1 <= used[0].length && botomUsed) pathFind(tileX, tileY + 1, curVal, used); if(tileX + 1 <= used.length && tileY + 1 <= used[0].length && botomRightUsed) pathFind(tileX + 1, tileY + 1, curVal, used); }

    Read the article

  • SharePoint: You cannot grant limited access permission level

    - by chiccodoro
    In my team, we implemented some UI to set user access rights (assign/revoke permission levels) on a certain SharePoint list. The UI supplies a "undo" feature: If you change the rights over the UI, you can restore the rights the user had before by clicking "undo". Now there is a problem if the user had the "Limited Access" permission level: This permission level is removed when you do a change over the UI. When trying to Undo, the permission level should be added again, which leads to a You cannot grant a user the limited access permission level. I've read that SharePoint grants that right automatically when a user gets access to some entity beneath the site. Still I can revoke the right manually, but then I cannot re-grant it. Is there a proper way I could work around that? My thoughts: Did I get it right that this "limited access" is granted by SharePoint on the site level only? So, do all the lists beneath the site only contain that permission level "accidentally" because they inherit it? Does that permission level have any effect at all on a list, or does it only apply to the site itself? So, would it be save to just remove it from a list and do not add it anymore when the user clicks "undo", since it has no effect anyway? (My UI always works on list / list item level, never on the whole site/web).

    Read the article

  • Is there a javascript library that contains a rich set of very high level commonly used functions?

    - by bobo
    I find that many high level functions are missing in most well-known javascript libraries such as jquery, YUI...etc. Taking string manipulation as an example, startsWith, endsWith, contains, lTrim, rTrim, trim, isNullOrEmpty...etc. These function are actually very common ones. I would like to know if there exists a javascript library/ plugin of a javascript library that fills these gaps (including but not limited to string manipulation)? It would be great if the library does not override the prototype.

    Read the article

  • What's a good 2nd level cache for JEE applications?

    - by Hank
    Can anyone recommend a good 2nd level object caching solution for JEE 6 applications, and give background to your recommendation? I'm using JPA 2.0 as persistence provider. I am particularly worried about having to run the cache client as a single-thread / singleton bean. Is that the case? If so, is that an issue? I've good experience using memcached from a PHP webapp, but PHP is of course single-threaded, so that was never an issue...

    Read the article

  • High Tq values for HAProxy

    - by Will
    I just took over administration of a new environment. A known issue is that the environment is known for high response times (20+ seconds), so I figured I'd turn on haproxy logging and see what is going on. I figured I'd see slow load times in the app servers, but I'm actually seeing high Tq values in HAProxy. The HAProxy is on EC2 and is NOT behind ELB. Sep 5 14:22:00 haproxy-apps01 haproxy[24695]: 76.14.153.221:3371 [05/Sep/2012:14:21:49.780] http-in default_apps/fe04-c 10936/0/0/55/10991 200 488 - - ---- 111/111/0/1/0 0/0 "GET /event_times/next?callback=jQuery170189312373075111_1346854917562&_=1346854918453 HTTP/1.1" As you can see, this one has a Tq of about 10 seconds. Not all the Tq's are high (1+ seconds), but a good percentage of them are (approx 35%). Normally when I see this behavior, I'd expect there to be network issues, but this is an incredibly high percentage of visitors to be having an issue like this, so I'm wondering if anybody has seen this or have any hints on diagnosing if the issue could possibly be on this box?

    Read the article

  • Find which php scripts cause high CPU with php-cgi

    - by Oli
    Background: I maintain a server for a client who has half a dozen Wordpress sites on. They all have the W3 Total Cache plugin installed and eAcellerator is installed (might be APC). All the PHP sites run through a single batch of fastcgi php-cgi processes (it's actually php-fpm but I'm not sure if that makes a difference). Problem: php-cgi's CPU usage is quite high. Not terminally high but high enough to raise an eyebrow. The client wants to add more sites in the future and I want to avoid becoming CPU limited if I can help it. Question: Is there any way I can find the scripts or even just requests that are causing the high CPU. I realise I might not be able to do anything with the results but it would give me a chance.

    Read the article

  • Which browsers support Window's Low Integrity level?

    - by Ian Boyd
    Normally i like running ie, but it's rendering speed at high-dpi is poor. More recently i've switched to Chrome, but it does not support high-dpi displays. i'm interested in trying other browsers, but they must support protected mode. Are there any other browsers, besides IE and Chrome, that support Mandatory Integrity Levels (i.e. protected mode)? Browsers that i do know about: Browser Protected Mode High-dpi Aware ============== =============== ============== Internet Explorer Yes Yes Chrome Yes No Firefox No No Opera No No Are there any other? And just as an fyi, the clear, unambiguous, non-argumentative, non-subjective, question is: Are there any browsers, aside from Internet Explorer, available for Windows, that run at the Windows Low Mandatory integrity level, and support high-dpi (i.e. non-96 dpi) displays?

    Read the article

  • Multi-level wildcard (catch-all) DNS setup *.*.domain.com => one IP/CNAME

    - by Jan Rovner
    It is well known that it is possible to configure a DNS server to do a "catch-all" resolving on a single subdomain level, such as *.example.com. IN A x.x.x.x, so that anything.example.com maps to a single IP/CNAME. However, I need to set up an at least "level-2" wildcard sub-subdomain catch-all wildcard system so that any.thing.example.com or better, item.of.any.level.under.example.com will be resolved to a single IP. Has anyone got this working?

    Read the article

  • choosing the right RAID level

    - by student
    Recently, we bought a "HP-DL380 G6 Server" with 6 146GB (SCSI)HDD for our colleague course management application and website with 10000 daily visitors. we want to choose the best RAID level. how can we choose the right RAID level ? what is the best RAID level for our application ?

    Read the article

  • choosing the right RAID level

    - by student
    Recently, we bought a "HP-DL380 G6 Server" with 6 146GB (SCSI)HDD for our colleague course management application and website with 10000 daily visitors. we want to choose the best RAID level. how can we choose the right RAID level ? what is the best RAID level for our application ?

    Read the article

  • How much traffic is high-traffic [closed]

    - by Jack
    My primary interest is in gathering information about the technology used behind public facing websites. Much of the information I read arbitrarily differentiates between high-traffic vs the unstated non-high-traffic websites. This troubles me because I don't have a good grasp of how much traffic is high-traffic. Can anyone help me with this, is there a good rule of thumb? Please don't tell me it depends ;)

    Read the article

  • High fan speed with no reason

    - by Klaus
    For a few weeks, the fans of my Lenovo B590 laptop, running on Xubuntu 14, turn to high speed a few minutes after it is turned on. The fans won't speed down until I turn the computer off. This is quite strange, since This didn't happen before The temperatures are quite low (are they ?) $sensors Adapter: Virtual device temp1: +36.0°C (crit = +88.0°C) temp2: +30.0°C (crit = +126.0°C) coretemp-isa-0000 Adapter: ISA adapter Physical id 0: +37.0°C (high = +72.0°C, crit = +90.0°C) Core 0: +34.0°C (high = +72.0°C, crit = +90.0°C) Core 1: +31.0°C (high = +72.0°C, crit = +90.0°C) thinkpad-isa-0000 Adapter: ISA adapter fan1: 0 RPM pkg-temp-0-virtual-0 Adapter: Virtual device temp1: +37.0°C $sudo hddtemp /dev/sda /dev/sda: ST500LT012-9WS142: 33°C The computer is under low load: top - 08:30:15 up 16 min, 2 users, load average: 0.28, 0.23, 0.23 Tasks: 197 total, 1 running, 196 sleeping, 0 stopped, 0 zombie %Cpu(s): 0.8 us, 0.5 sy, 0.0 ni, 98.7 id, 0.0 wa, 0.0 hi, 0.0 si, 0.0 st KiB Mem: 3607944 total, 1973956 used, 1633988 free, 99660 buffers KiB Swap: 3744764 total, 0 used, 3744764 free. 789936 cached Mem The BIOS is up to date (and there are no fan settings in it) The fan is clean and dust-free Why would the BIOS turn the fans to high speed where there seem to be no reason for that ? It seems that we cannot control the fan manually with this model, so I guess the only solution is to understand why this happens.

    Read the article

  • Prevent folder deletes at top level only on Server 2008

    - by DomoDomo
    I'm trying to prevent folders moves, really folder delete in NTFS parlance, for series of folders within a network share. So let's say I have: FolderA, FolderB, FolderC. Each folder has various files and subfolders. I want the Domain Users group to have modify access to all files and folders beneath FolderA, FolderB, and FolderC. However I don't want them to be able to delete these three top level folders. The issue we are having right now is people keep accidentally dragging one top level folder into another. I've tried used advanced NTFS permissions to deny domain users delete access to these top level folders, and set the permissions to apply to "This folder only", however it seems to only affect sub-folders, and not the top level. Platform is Server 2008 Standard. Thanks in advance.

    Read the article

  • How to get average volume level of a mp3 file

    - by Stan
    I have to normalize volume level of some speech recording. But every recording seems to be at difference volume level. Is there any tool that can get some statistics of volume level? So I know how much dB I have to increase/decrease during normalization. Thanks.

    Read the article

  • Confusion of the "stack" in Assembly-level programming

    - by Bigyellow Bastion
    What is the "stack" exactly? I've read articles, tried comprehending it through my understanding, experience, and educated guessing of programming and computers, but I'm a bit perplexed here. The "stack" is a region in RAM? Or is it some other space I'm uncertain of here? The processor pushes bits through registers on to the stack in RAM, or do I have it wrong here? Also, the processor moves the bits from the RAM to the register to "process" it, such as maybe a compare, arithmetic, etc. But what actually can help understand, in some visual or verbal description or both, of how to implement the idea of a "stack" here? Is the stack actually the same in terminology with a "machine stack" meaning it's in RAM? I'm sorry, I don't want to solicit debate or arguments, but I really could use some help here if anyone can straighten things out. TO ADD: I know what a software stack is. I know about LIFO, FIFO, etc. I just want to gain a better understanding of the Assembly-level stack, what it is, where it is, how exactly it works, etc. Thanks for reading!

    Read the article

  • C#: Adding Functionality to 3rd Party Libraries With Extension Methods

    - by James Michael Hare
    Ever have one of those third party libraries that you love but it's missing that one feature or one piece of syntactical candy that would make it so much more useful?  This, I truly think, is one of the best uses of extension methods.  I began discussing extension methods in my last post (which you find here) where I expounded upon what I thought were some rules of thumb for using extension methods correctly.  As long as you keep in line with those (or similar) rules, they can often be useful for adding that little extra functionality or syntactical simplification for a library that you have little or no control over. Oh sure, you could take an open source project, download the source and add the methods you want, but then every time the library is updated you have to re-add your changes, which can be cumbersome and error prone.  And yes, you could possibly extend a class in a third party library and override features, but that's only if the class is not sealed, static, or constructed via factories. This is the perfect place to use an extension method!  And the best part is, you and your development team don't need to change anything!  Simply add the using for the namespace the extensions are in! So let's consider this example.  I love log4net!  Of all the logging libraries I've played with, it, to me, is one of the most flexible and configurable logging libraries and it performs great.  But this isn't about log4net, well, not directly.  So why would I want to add functionality?  Well, it's missing one thing I really want in the ILog interface: ability to specify logging level at runtime. For example, let's say I declare my ILog instance like so:     using log4net;     public class LoggingTest     {         private static readonly ILog _log = LogManager.GetLogger(typeof(LoggingTest));         ...     }     If you don't know log4net, the details aren't important, just to show that the field _log is the logger I have gotten from log4net. So now that I have that, I can log to it like so:     _log.Debug("This is the lowest level of logging and just for debugging output.");     _log.Info("This is an informational message.  Usual normal operation events.");     _log.Warn("This is a warning, something suspect but not necessarily wrong.");     _log.Error("This is an error, some sort of processing problem has happened.");     _log.Fatal("Fatals usually indicate the program is dying hideously."); And there's many flavors of each of these to log using string formatting, to log exceptions, etc.  But one thing there isn't: the ability to easily choose the logging level at runtime.  Notice, the logging levels above are chosen at compile time.  Of course, you could do some fun stuff with lambdas and wrap it, but that would obscure the simplicity of the interface.  And yes there is a Logger property you can dive down into where you can specify a Level, but the Level properties don't really match the ILog interface exactly and then you have to manually build a LogEvent and... well, it gets messy.  I want something simple and sexy so I can say:     _log.Log(someLevel, "This will be logged at whatever level I choose at runtime!");     Now, some purists out there might say you should always know what level you want to log at, and for the most part I agree with them.  For the most party the ILog interface satisfies 99% of my needs.  In fact, for most application logging yes you do always know the level you will be logging at, but when writing a utility class, you may not always know what level your user wants. I'll tell you, one of my favorite things is to write reusable components.  If I had my druthers I'd write framework libraries and shared components all day!  And being able to easily log at a runtime-chosen level is a big need for me.  After all, if I want my code to really be re-usable, I shouldn't force a user to deal with the logging level I choose. One of my favorite uses for this is in Interceptors -- I'll describe Interceptors in my next post and some of my favorites -- for now just know that an Interceptor wraps a class and allows you to add functionality to an existing method without changing it's signature.  At the risk of over-simplifying, it's a very generic implementation of the Decorator design pattern. So, say for example that you were writing an Interceptor that would time method calls and emit a log message if the method call execution time took beyond a certain threshold of time.  For instance, maybe if your database calls take more than 5,000 ms, you want to log a warning.  Or if a web method call takes over 1,000 ms, you want to log an informational message.  This would be an excellent use of logging at a generic level. So here was my personal wish-list of requirements for my task: Be able to determine if a runtime-specified logging level is enabled. Be able to log generically at a runtime-specified logging level. Have the same look-and-feel of the existing Debug, Info, Warn, Error, and Fatal calls.    Having the ability to also determine if logging for a level is on at runtime is also important so you don't spend time building a potentially expensive logging message if that level is off.  Consider an Interceptor that may log parameters on entrance to the method.  If you choose to log those parameter at DEBUG level and if DEBUG is not on, you don't want to spend the time serializing those parameters. Now, mine may not be the most elegant solution, but it performs really well since the enum I provide all uses contiguous values -- while it's never guaranteed, contiguous switch values usually get compiled into a jump table in IL which is VERY performant - O(1) - but even if it doesn't, it's still so fast you'd never need to worry about it. So first, I need a way to let users pass in logging levels.  Sure, log4net has a Level class, but it's a class with static members and plus it provides way too many options compared to ILog interface itself -- and wouldn't perform as well in my level-check -- so I define an enum like below.     namespace Shared.Logging.Extensions     {         // enum to specify available logging levels.         public enum LoggingLevel         {             Debug,             Informational,             Warning,             Error,             Fatal         }     } Now, once I have this, writing the extension methods I need is trivial.  Once again, I would typically /// comment fully, but I'm eliminating for blogging brevity:     namespace Shared.Logging.Extensions     {         // the extension methods to add functionality to the ILog interface         public static class LogExtensions         {             // Determines if logging is enabled at a given level.             public static bool IsLogEnabled(this ILog logger, LoggingLevel level)             {                 switch (level)                 {                     case LoggingLevel.Debug:                         return logger.IsDebugEnabled;                     case LoggingLevel.Informational:                         return logger.IsInfoEnabled;                     case LoggingLevel.Warning:                         return logger.IsWarnEnabled;                     case LoggingLevel.Error:                         return logger.IsErrorEnabled;                     case LoggingLevel.Fatal:                         return logger.IsFatalEnabled;                 }                                 return false;             }             // Logs a simple message - uses same signature except adds LoggingLevel             public static void Log(this ILog logger, LoggingLevel level, object message)             {                 switch (level)                 {                     case LoggingLevel.Debug:                         logger.Debug(message);                         break;                     case LoggingLevel.Informational:                         logger.Info(message);                         break;                     case LoggingLevel.Warning:                         logger.Warn(message);                         break;                     case LoggingLevel.Error:                         logger.Error(message);                         break;                     case LoggingLevel.Fatal:                         logger.Fatal(message);                         break;                 }             }             // Logs a message and exception to the log at specified level.             public static void Log(this ILog logger, LoggingLevel level, object message, Exception exception)             {                 switch (level)                 {                     case LoggingLevel.Debug:                         logger.Debug(message, exception);                         break;                     case LoggingLevel.Informational:                         logger.Info(message, exception);                         break;                     case LoggingLevel.Warning:                         logger.Warn(message, exception);                         break;                     case LoggingLevel.Error:                         logger.Error(message, exception);                         break;                     case LoggingLevel.Fatal:                         logger.Fatal(message, exception);                         break;                 }             }             // Logs a formatted message to the log at the specified level.              public static void LogFormat(this ILog logger, LoggingLevel level, string format,                                          params object[] args)             {                 switch (level)                 {                     case LoggingLevel.Debug:                         logger.DebugFormat(format, args);                         break;                     case LoggingLevel.Informational:                         logger.InfoFormat(format, args);                         break;                     case LoggingLevel.Warning:                         logger.WarnFormat(format, args);                         break;                     case LoggingLevel.Error:                         logger.ErrorFormat(format, args);                         break;                     case LoggingLevel.Fatal:                         logger.FatalFormat(format, args);                         break;                 }             }         }     } So there it is!  I didn't have to modify the log4net source code, so if a new version comes out, i can just add the new assembly with no changes.  I didn't have to subclass and worry about developers not calling my sub-class instead of the original.  I simply provide the extension methods and it's as if the long lost extension methods were always a part of the ILog interface! Consider a very contrived example using the original interface:     // using the original ILog interface     public class DatabaseUtility     {         private static readonly ILog _log = LogManager.Create(typeof(DatabaseUtility));                 // some theoretical method to time         IDataReader Execute(string statement)         {             var timer = new System.Diagnostics.Stopwatch();                         // do DB magic                                    // this is hard-coded to warn, if want to change at runtime tough luck!             if (timer.ElapsedMilliseconds > 5000 && _log.IsWarnEnabled)             {                 _log.WarnFormat("Statement {0} took too long to execute.", statement);             }             ...         }     }     Now consider this alternate call where the logging level could be perhaps a property of the class          // using the original ILog interface     public class DatabaseUtility     {         private static readonly ILog _log = LogManager.Create(typeof(DatabaseUtility));                 // allow logging level to be specified by user of class instead         public LoggingLevel ThresholdLogLevel { get; set; }                 // some theoretical method to time         IDataReader Execute(string statement)         {             var timer = new System.Diagnostics.Stopwatch();                         // do DB magic                                    // this is hard-coded to warn, if want to change at runtime tough luck!             if (timer.ElapsedMilliseconds > 5000 && _log.IsLogEnabled(ThresholdLogLevel))             {                 _log.LogFormat(ThresholdLogLevel, "Statement {0} took too long to execute.",                     statement);             }             ...         }     } Next time, I'll show one of my favorite uses for these extension methods in an Interceptor.

    Read the article

  • Teaching high school kids ASP.NET programming

    - by dotneteer
    During the 2011 Microsoft MVP Global Summit, I have been talking to people about teaching kids ASP.NET programming. I want to work with volunteer organizations to provide kids volunteer opportunities while learning technical skills that can be applied elsewhere. The goal is to teach motivated kids enough skill to be productive with no more than 6 hours of instruction. Based on my prior teaching experience of college extension courses and involvement with high school math and science competitions, I think this is quite doable with classic ASP but a challenge with ASP.NET. I don’t want to use ASP because it does not provide a good path into the future. After some considerations, I think this is possible with ASP.NET and here are my thoughts: · Create a framework within ASP.NET for kids programming. · Use existing editor. No extra compiler and intelligence work needed. · Using a subset of C# like a scripting language. Teaches data type, expression, statements, if/for/while/switch blocks and functions. Use existing classes but no class creation and OOP. · Linear rendering model. No complicated life cycle. · Bare-metal html with some MVC style helpers for widget creation; ASP.NET control is optional. I want to teach kids to understand something and avoid black boxes as much as possible. · Use SQL for CRUD with a helper class. Again, I want to teach understanding rather than black boxes. · Provide a template to encourage clean separation of concern. · Provide a conversion utility to convert the code that uses template to ASP.NET MVC. This will allow kids with AP Computer Science knowledge to step up to ASP.NET MVC. Let me know if you have thoughts or can help.

    Read the article

  • Recommended method for XML level loading in XNA

    - by David Saltares Márquez
    I want to use Blender as my level designer tool for an XNA game. Using an existing plugin, I can export my levels to DotScene format which is basically an xml file like this one: <scene formatVersion="1.0.0"> <nodes> <node name="scene-staircase.001"> <position x="10.500000" y="1.400000" z="-9.600000"/> <quaternion x="0.000000" y="0.000000" z="-0.000000" w="1.000000"/> <scale x="1.000000" y="1.000000" z="1.000000"/> <entity name="scene-staircase.001" meshFile="staircase.mesh"/> </node> <node name="Lamp.003"> <position x="11.024290" y="5.903862" z="9.658987"/> <quaternion x="-0.284166" y="0.726942" z="0.342034" w="0.523275"/> <scale x="1.000000" y="1.000000" z="1.000000"/> <light name="Spot.003" type="point"> <colourDiffuse r="0.400000" g="0.154618" b="0.145180"/> <colourSpecular r="0.400000" g="0.154618" b="0.145180"/> <lightAttenuation range="5000.0" constant="1.000000" linear="0.033333" quadratic="0.000000"/> </light> </node> ... </nodes> </scene> Using naming conventions I could easily parse the file and load the correspondent in game content. I am new to XNA and I have seen that there are several methods to load XML files into a game like serializing and deserializing. Which one would you recommend?

    Read the article

  • SQL SERVER – FIX: ERROR Msg 5169, Level 16: FILEGROWTH cannot be greater than MAXSIZE for file

    - by pinaldave
    I am writing this blog post right after I resolve this error for one of the system. Recently one of the my friend who is expert in infrastructure as well private cloud was working on SQL Server installation. Please note he is seriously expert in what he does but he has never worked SQL Server before and have absolutely no experience with its installation. He was modifying database file and keep on getting following error. As soon as he saw me he asked me where is the maxfile size setting so he can change. Let us quickly re-create the scenario he was facing. Error Message: Msg 5169, Level 16, State 1, Line 1 FILEGROWTH cannot be greater than MAXSIZE for file ‘NewDB’. Creating Scenario: CREATE DATABASE [NewDB] ON PRIMARY (NAME = N'NewDB', FILENAME = N'D:\NewDB.mdf' , SIZE = 4096KB, FILEGROWTH = 1024KB, MAXSIZE = 4096KB) LOG ON (NAME = N'NewDB_log', FILENAME = N'D:\NewDB_log.ldf', SIZE = 1024KB, FILEGROWTH = 10%) GO Now let us see what exact command was creating error for him. USE [master] GO ALTER DATABASE [NewDB] MODIFY FILE ( NAME = N'NewDB', FILEGROWTH = 1024MB ) GO Workaround / Fix / Solution: The reason for the error is very simple. He was trying to modify the filegrowth to much higher value than the maximum file size specified for the database. There are two way we can fix it. Method 1: Reduces the filegrowth to lower value than maxsize of file USE [master] GO ALTER DATABASE [NewDB] MODIFY FILE ( NAME = N'NewDB', FILEGROWTH = 1024KB ) GO Method 2: Increase maxsize of file so it is greater than new filegrowth USE [master] GO ALTER DATABASE [NewDB] MODIFY FILE ( NAME = N'NewDB', FILEGROWTH = 1024MB, MAXSIZE = 4096MB) GO I think this blog post will help everybody who is facing similar issues. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Error Messages, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

    Read the article

  • Extract High Quality Icons from Files Using a Free Tool

    - by Lori Kaufman
    If you need to extract an icon from a program file or other type of file (such as .dll files), there are many free tools available that make the task easy. However, very few will extract high quality icon images from the files. Most free icon extraction tools will extract smaller icon image sizes, such as 16×16, 32×32, or 48×48 pixels. Some icons come in larger sizes, such as icons used in Windows. There is a free, small utility, called BeCyIconGrabber, that allows you to view and save icons and cursors of any size contained in .exe, .dll, .icl, .ocx, .cpl, .src, .ico, and .cur files. You can save the extracted icons individually as a .png file, .bmp file, .ico file, or .cur file, or in groups within resource libraries, i.e., .dll or .icl files. BeCyIconGrabber can be downloaded as an installable file or as a portable executable that does not need to be installed. We downloaded the portable file. How To Properly Scan a Photograph (And Get An Even Better Image) The HTG Guide to Hiding Your Data in a TrueCrypt Hidden Volume Make Your Own Windows 8 Start Button with Zero Memory Usage

    Read the article

  • XNA Easy Storage XBOX 360 High Scores

    - by user1003211
    To followup from a previous query - I need some help with the implementation of easystorage high scores, which is bringing up some errors on the xbox. I get the prompt screen, a savedevice is selected and a file are all created! However the file remains empty, (I've tried prepopulating but still get errors). The full portions of the scoring code can be found here: http://pastebin.com/74v897Yt The current issue in particular is in LoadHighScores() - "There is an error in XML document (0, 0)." under line data = (HighScoreData)serializer.Deserialize(stream); I'm not sure whether this line is correct either: HighScoreData data = new HighScoreData(); public static HighScoreData LoadHighScores(string container, string filename) { HighScoreData data = new HighScoreData(); if (Global.SaveDevice.FileExists(container, filename)) { Global.SaveDevice.Load(container, filename, stream => { File.Open(Global.fileName_options, FileMode.OpenOrCreate, FileAccess.Read); try { // Read the data from the file XmlSerializer serializer = new XmlSerializer(typeof(HighScoreData)); data = (HighScoreData)serializer.Deserialize(stream); } finally { // Close the file stream.Close(); // stream.Dispose(); } }); } return (data); } I call: PromptMe(); when the Start button is pressed at the beginning. I call: if (Global.SaveDevice.IsReady){entries = LoadHighScores(HighScoresContainer, HighScoresFilename);} during the menu screen to try and display the highscore screen. I call: SaveHighScore(); when game ends. I've tried altering the struct code to a class but still no luck. Any help greatly appreciated.

    Read the article

  • High-Level Application Architecture Question

    - by Jesse Bunch
    So I'm really wanting to improve how I architect the software I code. I want to focus on maintainability and clean code. As you might guess, I've been reading a lot of resources on this topic and all it's doing is making it harder for me to settle on an architecture because I can never tell if my design is the one that the more experienced programmer would've chosen. So I have these requirements: I should connect to one vendor and download form submissions from their API. We'll call them the CompanyA. I should then map those submissions to a schema fit for submitting to another vendor for integration with the email service provider. We'll call them the CompanyB. I should then submit those responses to the ESP (CompanyB) and then instruct the ESP to send that submitter an email. So basically, I'm copying data from one web service to another and then performing an action at the latter web service. I've identified a couple high-level services: The service that downloads data from CompanyA. I called this the CompanyAIntegrator. The service that submits the data to CompanyB. I called this CompanyBIntegrator. So my questions are these: Is this a good design? I've tried to separate the concerns and am planning to use the facade pattern to make the integrators interchangeable if the vendors change in the future. Are my naming conventions accurate and meaningful to you (who knows nothing specific of the project)? Now that I have these services, where should I do the work of taking output from the CompanyAIntegrator and getting it in the format for input to the CompanyBIntegrator? Is this OK to be done in main()? Do you have any general pointers on how you'd code something like this? I imagine this scenario is common to us engineers---especially those working in agencies. Thanks for any help you can give. Learning how to architect well is really mind-cluttering.

    Read the article

  • Level editor event system, how to translate event to game action

    - by Martino Wullems
    Hello, I've been busy trying to create a level editor for a tile based game i'm working on. It's all going pretty fine, the only thing i'm having trouble with is creating a simple event system. Let's say the player steps on a particulair tile that had the action "teleport" assigned to it in the editor. The teleport string is saved in the tile object as a variable. When creating the tilegrid an actionmanager class scans the action variable and assigns actions to the variable. public static class ActionManager { public static function ParseTileAction(tile:Tile) { switch(tile.action) { case "TELEPORT": //assign action here break; } } } Now this is an collision event, so I guess I should also provide an object to colide with the tile. But what if it would have to count for collision with all objects in the world? Also, checking for collisions in the actionmanager class doesn't seem very efficient. Am I even on the right track here? I'm new to game design so I could be completly off track. Any tips on how handeling and creating events using an editor is usually done would be great. The main problem i'm having is the Thanks in advance.

    Read the article

< Previous Page | 12 13 14 15 16 17 18 19 20 21 22 23  | Next Page >