Search Results

Search found 7801 results on 313 pages for 'lazy loading'.

Page 16/313 | < Previous Page | 12 13 14 15 16 17 18 19 20 21 22 23  | Next Page >

  • Flash player not loading in Firefox or Chromium

    - by Dan Heyse
    I am brand new to Linux so can you (try) to keep answers as simple as possible. A few days ago I did a fresh install of Ubuntu 11.10 on an old computer (just under 500mb of RAM) and once I had completed the install. I installed the restricted extras thingy. I then tried to load up a Flash video in Firefox but it failed: all it would show is a blank box where the video should have been. At this point I tried various different video sites (iplayer, Youtube, etc) and I even tried opening up a downloaded flash game in Firefox but still I was just getting a blank box where the flash content should have been. Next I tried doing a fresh install of Ubuntu 12.04 32bit, installing the restricted extras thingy again but it still just showed up the blank box. Finally I tried various different methods for getting it to work including: Trying a different browser~ same issue Trying different websites~ same issue Reinstalling the Flash plugin via the software center~ same issue Reinstalling the Flash plugin via the Adobe website~ same issue Installing Flash-aid (a plugin designed to solve any issues with flash)~ same issue Disabling the flash plugin for Firefox~ Flash was no longer detected so the websites told me that I needed to install the flash plugin to play the content Not really sure what else to try???

    Read the article

  • Loading a Template From a User Control

    - by Ricardo Peres
    What if you wanted to load a template (ITemplate property) from an external user control (.ascx) file? Yes, it is possible; there are a number of ways to do this, the one I'll talk about here is through a type converter. You need to apply a TypeConverterAttribute to your ITemplate property where you specify a custom type converter that does the job. This type converter relies on InstanceDescriptor. Here is the code for it: public class TemplateTypeConverter: TypeConverter { public override Boolean CanConvertFrom(ITypeDescriptorContext context, Type sourceType) { return ((sourceType == typeof(String)) || (base.CanConvertFrom(context, sourceType) == true)); } public override Boolean CanConvertTo(ITypeDescriptorContext context, Type destinationType) { return ((destinationType == typeof(InstanceDescriptor)) || (base.CanConvertTo(context, destinationType) == true)); } public override Object ConvertTo(ITypeDescriptorContext context, CultureInfo culture, Object value, Type destinationType) { if (destinationType == typeof(InstanceDescriptor)) { Object objectFactory = value.GetType().GetField("_objectFactory", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(value); Object builtType = objectFactory.GetType().BaseType.GetField("_builtType", BindingFlags.NonPublic | BindingFlags.Instance).GetValue(objectFactory); MethodInfo loadTemplate = typeof(TemplateTypeConverter).GetMethod("LoadTemplate"); return (new InstanceDescriptor(loadTemplate, new Object [] { "~/" + (builtType as Type).Name.Replace('_', '/').Replace("/ascx", ".ascx") })); } return base.ConvertTo(context, culture, value, destinationType); } public static ITemplate LoadTemplate(String virtualPath) { using (Page page = new Page()) { return (page.LoadTemplate(virtualPath)); } } } And, on your control: public class MyControl: Control { [Browsable(false)] [TypeConverter(typeof(TemplateTypeConverter))] public ITemplate Template { get; set; } } This allows the following declaration: Hope this helps! SyntaxHighlighter.config.clipboardSwf = 'http://alexgorbatchev.com/pub/sh/2.0.320/scripts/clipboard.swf'; SyntaxHighlighter.brushes.CSharp.aliases = ['c#', 'c-sharp', 'csharp']; SyntaxHighlighter.brushes.Xml.aliases = ['xml']; SyntaxHighlighter.all();

    Read the article

  • Ubuntu 12.10 MBR not loading from dual boot selector

    - by Justin Holmes
    Since I am new to the forums here I cannot post pictures, but hopefully this link to my error screen will work. Error when selecting to boot the Ubuntu mbr Basically no matter what I do, windows boot manager wants to load windows and windows only. I tried running from my hard drive and also from a USB drive that had live installed. Both times I ended up with this message. I am running windows 7 with all the newest updates, on a Samsung series 7 Laptop. I have had many dual boot machines in the past and never seen this issue. I even had a dual booting windows 7 machine a few months ago and had no issues at all. Any help would be appreciated! Thanks! Justin

    Read the article

  • dual boot Windows 7 and Ubuntu 11.04, black screen when loading Windows

    - by Sean
    I am proficient with Windows and not so much with Linux. Here is my story: Original system came with Windows 7, got openSUSE installed on the second hard drive, and dual boot for this setup worked fine. Wanted to switch to Windows 7 and Ubuntu 11.04 dual boot so I did a Windows system recovery and it appeared to give me back a fresh Windows 7 install. I then go to install Ubuntu 11.04 and the installer informs me I have multiple operating systems already installed. I go to the advanced partitioning option and sure enough Windows 7 is on /sda while openSUSE is still on /sdb. From here I followed this guide (How to dual-boot Linux and Ubuntu with two hard drives) after I had deleted all the openSUSE partitions on /sdb through the Allocate Drive Space tab of the installer. I make the /boot, swap, /, and /home partitions and set the GRUB into the MBR of the second disk (/dev/sdb). Everything installs fine. I reboot, Windows loads automatically, install EasyBCD and add an entry for Ubuntu into the Windows Boot Manager while assigning the type as GRUB2. Reboot the system and it now shows dual booting options for both Windows and Ubuntu. Problem is: while I can use Ubuntu fine when I try to boot into Windows it just gives me a black screen and after a little while the fans start running crazy. If I restart the computer I will sometimes get the message that my system was put into hibernation mode because the temperature got too high (90C) which I presume is in accordance with the fans going crazy. I have linked the output from the Boot Info Script below, any suggestions on how to fix this issue would be greatly appreciated! UPDATED SCRIPT OUTPUT Boot Info Script output: http://paste.ubuntu.com/682152/

    Read the article

  • Testing for Auto Save and Load Game

    - by David Dimalanta
    I'm trying to make a simple app that will test the save and load state. Is it a good idea to make an app that has an auto save and load game every time the newbies open the first app then continues it on the other day? I'm trying to make a simple app with a simple moving block sprite, starting at the center coordinate. Once I moved the sprite to the top by touch n' drag, I touch the back key to close the app. I expected that once I re-open the app and the block sprite is still at the top. But instead, it goes back to the center instead. Where can I find more ways to use the preferences or manipulating by telling the dispose method to dispose only specific wastes but not the important records (fastest time, last time where the sprite is located via coordinates, etc.). Is there really an easy way or it has no shortcuts but most effective way? I need help to expand more ideas. Thank you. Here are the following links that I'm trying to figure it out how to use them: http://www.youtube.com/watch?v=gER5GGQYzGc http://www.badlogicgames.com/wordpress/?p=1585 http://www.youtube.com/watch?v=t0PtLexfBCA&feature=relmfu Take note that these links above are codes. But I'm not looking answers for code but to look how to start or figure it out how to use them. Tell me if I'm wrong.

    Read the article

  • Loading Obj Files in Soya3d engine

    - by John Riselvato
    I recently just found soya3d and from what i have seen through the tutorials i will be able to make exactly what i wanted with python skills. Now i have built this map generator. The only issue is that i can not manage to understand from any documents how to load obj files. At first i figured that i had to convert it to a .data file, but i dont understand how to do this. I just want to load a simple model of a house. I tried using the soya_editor, but i can not figure out at all how to do anything with that. Heres my script so far: import sys, os, os.path, soya, soya.sdlconst width, height = 760, 375 soya.init("Generator 0.1", width, height) soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data")) scene = soya.World() model = soya.model.get("house") light = soya.Light(scene) light.set_xyz(0.5, 0.0, 2.0) camera = soya.Camera(scene) camera.z = 2.0 soya.set_root_widget(camera) soya.MainLoop(scene).main_loop() house is in .obj form at folder data/models The error i get is: Traceback (most recent call last): File "introduction.py", line 7, in <module> model = soya.Model.get("house") File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 259, in get return klass._alls.get(filename) or klass._alls.setdefault(filename, klass.load(filename)) File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 268, in load dirname = klass._get_directory_for_loading_and_check_export(filename) File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 194, in _get_directory_for_loading_and_check_export dirname = klass._get_directory_for_loading(filename, ext) File "/usr/lib/pymodules/python2.6/soya/__init__.py", line 171, in _get_directory_for_loading raise ValueError("Cannot find a %s named %s!" % (klass, filename)) ValueError: Cannot find a <class 'soya.Model'> named house! * Soya3D * Quit... So i am figuring that because i dont understand how to turn my files into .data files, i will need to learn that. So my question is, how do i use my own models?

    Read the article

  • Loading class instance from XML with Texture2D

    - by Thegluestickman
    I'm having trouble with XML and XNA. I want to be able to load weapon settings through XML to make my weapons easier to make and to have less code in the actual project file. So I started out making a basic XML document, something to just assign variables with. But no matter what I changed it gave me a new error every time. The code below gives me a "XML element 'Tag' not found", I added and it started to say the variables weren't found. What I wanted to do in the XML file as well, was load a texture for the file too. So I created a static class to hold my texture values, then in the Texture tag of my XML document I would set it to that instance too. I think that's were the problems are occuring because that's where the "XML element 'Tag' not found" error is pointing me too. My XML document: <XnaContent> <Asset Type="ConversationEngine.Weapon"> <weaponStrength>0</weaponStrength> <damageModifiers>0</damageModifiers> <speed>0</speed> <magicDefense>0</magicDefense> <description>0</description> <identifier>0</identifier> <weaponTexture>LoadWeaponTextures.ironSword</weaponTexture> </Asset> </XnaContent> My Class to load the weapon XML: public class Weapon { public int weaponStrength; public int damageModifiers; public int speed; public int magicDefense; public string description; public string identifier; public Texture2D weaponTexture; } public static class LoadWeaponXML { static Weapon Weapons; public static Weapon WeaponLoad(ContentManager content, int id) { Weapons = content.Load<Weapon>(@"Weapons/" + id); return Weapons; } } public static class LoadWeaponTextures { public static Texture2D ironSword; public static void TextureLoad(ContentManager content) { ironSword = content.Load<Texture2D>("Sword"); } } I'm not entirely sure if you can load textures through XML, but any help would be greatly appreciated.

    Read the article

  • Recommended method for XML level loading in XNA

    - by David Saltares Márquez
    I want to use Blender as my level designer tool for an XNA game. Using an existing plugin, I can export my levels to DotScene format which is basically an xml file like this one: <scene formatVersion="1.0.0"> <nodes> <node name="scene-staircase.001"> <position x="10.500000" y="1.400000" z="-9.600000"/> <quaternion x="0.000000" y="0.000000" z="-0.000000" w="1.000000"/> <scale x="1.000000" y="1.000000" z="1.000000"/> <entity name="scene-staircase.001" meshFile="staircase.mesh"/> </node> <node name="Lamp.003"> <position x="11.024290" y="5.903862" z="9.658987"/> <quaternion x="-0.284166" y="0.726942" z="0.342034" w="0.523275"/> <scale x="1.000000" y="1.000000" z="1.000000"/> <light name="Spot.003" type="point"> <colourDiffuse r="0.400000" g="0.154618" b="0.145180"/> <colourSpecular r="0.400000" g="0.154618" b="0.145180"/> <lightAttenuation range="5000.0" constant="1.000000" linear="0.033333" quadratic="0.000000"/> </light> </node> ... </nodes> </scene> Using naming conventions I could easily parse the file and load the correspondent in game content. I am new to XNA and I have seen that there are several methods to load XML files into a game like serializing and deserializing. Which one would you recommend?

    Read the article

  • KDE not loading without nomode tag in grub and bad resolution [migrated]

    - by fcole90
    I recently installed Linux Mint 13 KDE but it's not working fine. At first I had to use failsafe mode to boot because normal boot takes to a textual login. If I use normal boot and text login I'm not able to run KDE nor with kdm start neither with startx. kdm says that's already running. Instead X is not able to run because can't connect Xserver to display. If I stop kdm and starx again doesn't change anything. Now I edited the grub to load in nomode. In that way KDE loads but resolution is wrong and xrandr doesn't help, because if I do this: cvt 1366 768 it changes it to 1368: # 1368x768 59.88 Hz (CVT) hsync: 47.79 kHz; pclk: 85.25 MHz Modeline "1368x768_60.00" 85.25 1368 1440 1576 1784 768 771 781 798 -hsync +vsync I also installed bumblebee and nvidia drivers because of optimus technology.. It worked just to have fun with glxspheres but there isn't any gain on KDE.. This is lspci output: fabio@fabio-EasyNote-TS11HR ~ $ lspci |grep VGA 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 01:00.0 VGA compatible controller: NVIDIA Corporation GF108 [GeForce GT 540M] (rev ff My notebook is an EasyNote TS with NVIDIA GeForce GT 540M. Thank you in advance to anyone that may help!

    Read the article

  • Printing problem in Silverlight 4.0 RC - loading images in code behind

    - by Jacek Ciereszko
    Few days ago I faced a problem with printing in new Silverlight 4 RC. When you try to dynamically load image (in code behind) and print it, it doesn't work. Paper sheet is blank. Problem XAML file: <Image x:Name="image" Stretch="None" /> XAML.cs: image.Source = new BitmapImage(new Uri(imageUri, UriKind.RelativeOrAbsolute));  Print: var pd = new PrintDocument();   pd.PrintPage += (s, args) =>     {       args.PageVisual = image;     };   pd.Print(); Result: Blank paper.   Solution What you need to do, is forced Silverlight engine to load that image before printing start. To accomplish that I proposed simply checking PixelWith value. Your code will ask about PixelWidth of image so it will have to be loaded. XAML.cs: BitmapImage bImage = new BitmapImage(new Uri(imageUri, UriKind.RelativeOrAbsolute)); image.Source = bImage; InitControl(imageUri, movieUri, isLeft); int w = bImage.PixelWidth; int h = bImage.PixelHeight;   DONE!   Jacek Ciereszko

    Read the article

  • Modules loading despite being added to the blacklist

    - by László Monda
    I'd like to blacklist a couple of modules, namely drm, drm_kms_helper, i2c_algo_bit and i915 to forbid my integrated Intel GPU to be used, but to use my Nvidia MXM card instead. I inserted the following lines into /etc/modprobe.d/blacklist.conf: blacklist i915 blacklist drm blacklist drm_kms_helper blacklist i2c_algo_bit Despite the above right after rebooting my laptop and typing lsmod I can see these modules loaded. Why does my blacklist get utterly disrespected and what can I do about it?

    Read the article

  • Can't get past the Ubuntu loading screen when installing

    - by Oscar Godson
    I'm trying to install Ubuntu 11.04 onto some custom made PC that my father in law tried building. It had Windows on it, but he wants Ubuntu so he asked me to do it. I've installed Ubuntu 11.04 on a few computers no issues, but on this computer I get to the all purple screen with the Ubuntu logo and the orange and white dots that light up. Like this: The fan is also super, super loud and sounds like the whole thing is going to explode and has been running like this for 15 mins ish. Then, after about 15 mins the dots stop animating from orange to white and usually just stick at all orange. Any ideas?

    Read the article

  • Making a game preloader (Flash) [closed]

    - by Artemix
    Possible Duplicate: How do you create a single/internal pre-loader for a Flash game written using Flex? Hi guys, Im trying to make a preloader in a Flash game. Thing is, I need some advices on this since I never made one, I have the game almost complete, but when, i.e, I upload the game to a website I get a white screen for a few seconds, and then I see the game. Is there a simple way, maybe using an a API or something like that, to make a preloader screen? Im using Flash Builder fyi. Thx!

    Read the article

  • USB drives not recognized all of a sudden (module usb_storage not loading)

    - by Siddharth
    I am very close to the solution, just need to know how to get usb-storage to load I have tried most of the advice on askubuntu and other sites, usb_storage enable to fdisk -l. But I am unable to find steps to get it working again. sudo lsusb results Bus.... skipped 4 lines Bus 004 Device 002: ID 413c:3012 Dell Computer Corp. Optical Wheel Mouse Bus 005 Device 002: ID 413c:2105 Dell Computer Corp. Model L100 Keyboard Bus 001 Device 005: ID 8564:1000 sudo dmseg | tail reports [ 69.567948] usb 1-4: USB disconnect, device number 4 [ 74.084041] usb 1-6: new high-speed USB device number 5 using ehci_hcd [ 74.240484] Initializing USB Mass Storage driver... [ 74.256033] scsi5 : usb-storage 1-6:1.0 [ 74.256145] usbcore: registered new interface driver usb-storage [ 74.256147] USB Mass Storage support registered. [ 74.257290] usbcore: deregistering interface driver usb-storage fdisk -l reports Device Boot Start End Blocks Id System /dev/sda1 * 2048 972656639 486327296 83 Linux /dev/sda2 972658686 976771071 2056193 5 Extended /dev/sda5 972658688 976771071 2056192 82 Linux swap / Solaris I think I need steps to install and get usb_storage module working. Edit : I tried sudo modprobe -v usb-storage reports sudo modprobe -v usb-storage insmod /lib/modules/3.2.0-48-generic-pae/kernel/drivers/usb/storage/usb-storage.ko Edit : jsiddharth@siddharth-desktop:~$ sudo udevadm monitor --udev monitor will print the received events for: UDEV - the event which udev sends out after rule processing UDEV [4757.144372] add /module/usb_storage (module) UDEV [4757.146558] remove /module/usb_storage (module) UDEV [4757.148707] add /devices/pci0000:00/0000:00:1d.7/usb1/1-6 (usb) UDEV [4757.149699] add /bus/usb/drivers/usb-storage (drivers) UDEV [4757.151214] remove /bus/usb/drivers/usb-storage (drivers) UDEV [4757.156873] add /devices/pci0000:00/0000:00:1d.7/usb1/1-6/1-6:1.0 (usb) UDEV [4757.160903] add /devices/pci0000:00/0000:00:1d.7/usb1/1-6/1-6:1.0/host9 (scsi) UDEV [4757.164672] add /devices/pci0000:00/0000:00:1d.7/usb1/1-6/1-6:1.0/host9/scsi_host/host9 (scsi_host) UDEV [4757.165163] remove /devices/pci0000:00/0000:00:1d.7/usb1/1-6/1-6:1.0/host9/scsi_host/host9 (scsi_host) UDEV [4757.165440] remove /devices/pci0000:00/0000:00:1d.7/usb1/1-6/1-6:1.0/host9 (scsi) Narrowing down more : Seems like I need usb_storage to load as a module jsiddharth@siddharth-desktop:~$ lsmod | grep usb usbserial 37201 0 usbhid 41937 0 hid 77428 1 usbhid Still no usb driver mounted. Nor does a device show up in /dev. Any step by step process to debug and fix this will be really helpful.

    Read the article

  • Loading a new instance of a class through XML not working quite right

    - by Thegluestickman
    I'm having trouble with XML and XNA. I want to be able to load weapon settings through XML to make my weapons easier to make and to have less code in the actual project file. So I started out making a basic XML document, something to just assign variables with. But no matter what I changed it gave me a new error every time. The code below gives me a "XML element 'Tag' not found", I added and it started to say the variables weren't found. What I wanted to do in the XML file as well, was load a texture for the file too. So I created a static class to hold my texture values, then in the Texture tag of my XML document I would set it to that instance too. I think that's were the problems are occuring because that's where the "XML element 'Tag' not found" error is pointing me too. My XML document: <XnaContent> <Asset Type="ConversationEngine.Weapon"> <weaponStrength>0</weaponStrength> <damageModifiers>0</damageModifiers> <speed>0</speed> <magicDefense>0</magicDefense> <description>0</description> <identifier>0</identifier> <weaponTexture>LoadWeaponTextures.ironSword</weaponTexture> </Asset> </XnaContent> My Class to load the weapon XML: public static class LoadWeaponXML { static Weapon Weapons; public static Weapon WeaponLoad(ContentManager content, int id) { Weapons = content.Load<Weapon>(@"Weapons/" + id); return Weapons; } } public static class LoadWeaponTextures { public static Texture2D ironSword; public static void TextureLoad(ContentManager content) { ironSword = content.Load<Texture2D>("Sword"); } } I'm not entirely sure if you can load textures through XML, but any help would be greatly appreciated.

    Read the article

  • Gravity Forms not loading under https, jQuery is not defined

    - by cmykrgbb
    I am using Gravity Forms on my Wordpress site, and so far so good. The problem is I have made the page secure (https/SSL), and this is making the form not to work. It looks like the issue is how the site is trying to load jQuery. There are 23 JS errors on the page, which seem to be due to a failed jQuery load "Uncaught ReferenceError: jQuery is not defined". If I go to the page where the source is trying to pull the jQuery file, you'll see the error:https://code.jquery.com/jquery-1.7.1.min.js?ver=3.4.2 Screenshot of the error: https://www.evernote.com/shard/s212/sh/326f95d6-a498-4c33-b413-7e968225cc79/c2e380ed0fa02a913f712005c8301185 And this screenshot is the reference in the page source: https://www.evernote.com/shard/s212/sh/ae547962-c017-4321-90a2-c51433e59262/124ae116f2b803771f4eb36c90b5a524 So I have been told I'd want to look into that - that's where the ultimate issue is, but I don't really know what to do next. Is it failing because of Gravity Forms, the HTTPS plugin from Wordpress, my SSL certificate...? Thanks in advance!

    Read the article

  • XNA 4.0: Problem with loading XML content files

    - by 200
    I'm new to XNA so hopefully my question isn't too silly. I'm trying to load content data from XML. My XML file is placed in my Content project (the new XNA 4 thing), called "Event1.xml": <?xml version="1.0" encoding="utf-8" ?> <XnaContent> <Asset Type="MyNamespace.Event"> // error on this line <name>1</name> </Asset> </XnaContent> My "Event" class is placed in my main project: using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Linq; namespace MyNamespace { public class Event { public string name; } } The XML file is being called by my main game class inside the LoadContent() method: Event temp = Content.Load<Event>("Event1"); And this is the error I'm getting: There was an error while deserializing intermediate XML. Cannot find type "MyNamespace.Event" I think the problem is because at the time the XML is being evaluated, the Event class has not been established because one file is in my main project while the other is in my Content project (being a XNA 4.0 project and such). I have also tried changing the build action of the xml file from compile to content; however the program would then not be able to find the file and would give this other warning: Project item 'Event1.xml' was not built with the XNA Framework Content Pipeline. Set its Build Action property to Compile to build it. Any suggestions are appreciated. Thanks.

    Read the article

  • Loading sound in XNA without the Content Pipeline

    - by David Gouveia
    I'm working on a "Game Maker"-type of application for Windows where the user imports his own assets to be used in the game. I need to be able to load this content at runtime on the engine side. However I don't want the user to have to install anything more than the XNA runtime, so calling the content pipeline at runtime is out. For images I'm doing fine using Texture2D.FromStream. I've also noticed that XNA 4.0 added a FromStream method to the SoundEffect class but it only accepts PCM wave files. I'd like to support more than wave files though, at least MP3. Any recommendations? Perhaps some C# library that would do the decoding to PCM wave format.

    Read the article

  • SEO when loading items through AJAX

    - by Qmal
    Let's say I have standard scenario of commerce site that has categories on the left and items on the right. What I would like to do is that when user clicks on category it will pass it's ID to js, js will get all items from API by using that id and load them very prettily to my content. It looks all cool and pro but what is the situation from SEO point of view? AFAIK google bot enters my site, sees I have span with categories and that's all?

    Read the article

  • Bizarre image loading problem from apache2

    - by NateDSaint
    Users have complained a few times about seeing a bizarre set of pink or green stripes on our webpage. At first I thought there were a rash of video card outages, but then someone sent me a screenshot from their browser (IE8). I later saw the same thing, but with slightly different colors on Chrome. Users have experienced this on their iPads and iPhones (iOS Safari). Because I've optimized the site to cache images, the bad image stays around until you clear your cache, so once you do, it resolves itself. My assumption is that the transmission of the image is being cut off mid-stream and then staying that way, but I can't for the life of me figure out why. Here's what I've checked: Header length is being sent, and transmission looks okay (wget sample below): wget http://www.superiorlivestock.com/templates/sla2/images/wallbg2.jpg --2012-04-05 08:46:00-- http://www.superiorlivestock.com/templates/sla2/images/wallbg2.jpg Resolving www.superiorlivestock.com (www.superiorlivestock.com)... [ip redacted] Connecting to www.superiorlivestock.com (www.superiorlivestock.com)|[ip redacted]|:80... connected. HTTP request sent, awaiting response... 200 OK Length: 45926 (45K) [image/jpeg] Saving to: `wallbg2.jpg' Images are not being served gzipped (apache conf below): SetOutputFilter DEFLATE SetEnvIfNoCase Request_URI \.(?:gif|jpe?g|png)$ no-gzip dont-vary The site is www.superiorlivestock.com, and here's a sample of the bad page load: Is there something obvious I'm missing? Am I saving my images in the wrong format somehow?

    Read the article

  • When should a bullet texture be loaded in XNA?

    - by Bill
    I'm making a SpaceWar!-esque game using XNA. I want to limit my ships to 5 active bullets at any time. I have a Bullet DrawableGameComponent and a Ship DrawableGameComponent. My Ship has an array of 5 Bullet. What is the best way to manage the Bullet textures? Specifically, when should I be calling LoadTexture? Right now, my solution is to populate the Bullet array in the Ship's constructor, with LoadTexture being called in the Bullet constructor. The Bullet objects will be disabled/not visible except when they are active. Does the texture really need to be loaded once for each individual instance of the bullet object? This seems like a very processor-intensive operation. Note: This is a small-scale project, so I'm OK with not implementing a huge texture-management framework since there won't be more than half a dozen or so in the entire game. I'd still like to hear about scalable solutions for future applications, though.

    Read the article

  • I can't figure out how to animate my loaded model with Assimp

    - by Brendan Webster
    I have loaded in a model to my C++ OpenGL game. It is a COLLADA file type that I have loaded, and I setup an animation under blender for the file. The problem is I don't know how to animate the model. The Assimp documentation didn't really help me out. Their source code didn't use animations, and I can't seem to find anywhere online that someone explains how to animate your loaded model... I'm sorta wondering if someone could link me to a helpful website, or maybe just help me out, so that maybe I will understand how to do animations with assimp.

    Read the article

  • LibGdx efficient data saving/loading?

    - by grimrader22
    Currently, my LibGDX game consists of a 512 x 512 map of Tiles and entities such as players and monsters. I am wondering how to efficiently save and load the data of my levels. At the moment I am using JSON serialization for each class I want to save. I implement the Json.Serializable interface for all of these classes and write only the variables that are necessary. So my map consists of 512 x 512 tiles, that's 260,000 tiles. Each tile on the map consists of a Tile object, which points to some final Tile object like a GRASS_TILE or a STONE_TILE. When I serialize each level tile, the final Tile that it points to is re-serialized over and over again, so if I have 100 Tiles all pointing to GRASS_TILE, the data of GRASS_TILE is written 100 times over. When I go to load/deserialize my objects, 100 GrassTile objects are created, but they are each their own object. They no longer point to the final tile object. I feel like this reading/writing files very slow. If I were to abandon JSON serialization, to my knowledge my next best option would be saving the level data to a sql database. Unless there is a way to speed up serializing/deserializing 260,000 tiles I may have to do this. Is this a good idea? Could I really write that many tiles to the database efficiently? To sum all this up, I am trying to save my levels using JSON serialization, but it is VERY slow. What other options do I have for saving the data of so many tiles. I also must note that the JSON serialization is not slow on a PC, it is only VERY slow on a mobile device. Since file writing/reading is so slow on mobile devices, what can I do?

    Read the article

  • Asset missing problem XNA

    - by ChocoMan
    I'm using VS2010 with XNA 4.0 and I'm trying to load an FBX model with texture on the screen. The problem I'm having is this error: Missing Asset: C:\Users\ChocoMan\Documents\Visual Studio 2010\Projects\XNAGame\Documents\Visual Studio\Projects\XNAGame\XNAGameContent\Textures\texture.bmp but the actual path to the texture is C:\Users\ChocoMan\Documents\Visual Studio\Projects\XNAGame\XNAGameContent\Textures\texture.bmp Also, when I linked the texture in Maya, I used the above address. Does anyone know why VS is looking for an incorrect address that doesnt exist?

    Read the article

< Previous Page | 12 13 14 15 16 17 18 19 20 21 22 23  | Next Page >