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  • How to redefine symbol names in objects with RVCT?

    - by Batuu
    I currently develop a small OS for an embedded platform based on a ARM Cortex-M3 microcontroller. The OS provides an API for customer application development. The OS kernel and the API is compiled into a static lib by the ARMCC compiler and customer can link his application against it. The lib and the containing object files offer the complete list of symbols used in kernel. To "protect" the kernel and its inner states from extern hooking into obvious variables and functions, I would like to do some easy obfuscation by renaming the symbols randomly. The GNU binutils seems to do this by calling objcopy with the --redefine-sym flag. The GNU binutils cannot read the ARMCC / RVCT objects. Is there any solution to do this kind of obfuscation with RVCT?

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  • Boost::Container::Vector with Enum Template Argument - Not Legal Base Class

    - by CuppM
    Hi, I'm using Visual Studio 2008 with the Boost v1.42.0 library. If I use an enum as the template argument, I get a compile error when adding a value using push_back(). The compiler error is: 'T': is not a legal base class and the location of the error is move.hpp line 79. #include <boost/interprocess/containers/vector.hpp> class Test { public: enum Types { Unknown = 0, First = 1, Second = 2, Third = 3 }; typedef boost::container::vector<Types> TypesVector; }; int main() { Test::TypesVector o; o.push_back(Test::First); return 0; } If I use a std::vector instead it works. And if I resize the Boost version first and then set the values using the [] operator it also works. Is there some way to make this work using push_back()?

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  • Declaring pointers; asterisk on the left or right of the space between the type and name?

    - by GenTiradentes
    I've seen mixed versions of this in a lot of code. (This applies to C and C++, by the way.) People seem to declare pointers in one of two ways, and I have no idea which one is correct, of if it even matters. The first way it to put the asterisk adjacent the type name, like so: someType* somePtr; The second way is to put the asterisk adjacent the name of the variable, like so: someType *somePtr; This has been driving me nuts for some time now. Is there any standard way of declaring pointers? Does it even matter how pointers are declared? I've used both declarations before, and I know that the compiler doesn't care which way it is. However, the fact that I've seen pointers declared in two different ways leads me to believe that there's a reason behind it. I'm curious if either method is more readable or logical in some way that I'm missing.

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  • How to modify TList<record> value?

    - by Astronavigator
    How to modify TList < record value ? type TTest = record a,b,c:Integer end; var List:TList<TTest>; A:TTest; P:Pointer; .... .... List[10] := A; <- OK List[10].a:=1; <- Here compiler error : Left side cannot be assined to P:=@List[10]; <- Error: Variable requied

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  • How many instructions to access pointer in C?

    - by Derek
    Hi All, I am trying to figure out how many clock cycles or total instructions it takes to access a pointer in C. I dont think I know how to figure out for example, p-x = d-a + f-b i would assume two loads per pointer, just guessing that there would be a load for the pointer, and a load for the value. So in this operations, the pointer resolution would be a much larger factor than the actual addition, as far as trying to speed this code up, right? This may depend on the compiler and architecture implemented, but am I on the right track? I have seen some code where each value used in say, 3 additions, came from a f2->sum = p1->p2->p3->x + p1->p2->p3->a + p1->p2->p3->m type of structure, and I am trying to define how bad this is

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  • Is Stream.Write thread-safe?

    - by Mike Spross
    I'm working on a client/server library for a legacy RPC implementation and was running into issues where the client would sometimes hang when waiting to a receive a response message to an RPC request message. It turns out the real problem was in my message framing code (I wasn't handling message boundaries correctly when reading data off the underlying NetworkStream), but it also made me suspicious of the code I was using to send data across the network, specifically in the case where the RPC server sends a large amount of data to a client as the result of a client RPC request. My send code uses a BinaryWriter to write a complete "message" to the underlying NetworkStream. The RPC protocol also implements a heartbeat algorithm, where the RPC server sends out PING messages every 15 seconds. The pings are sent out by a separate thread, so, at least in theory, a ping can be sent while the server is in the middle of streaming a large response back to a client. Suppose I have a Send method as follows, where stream is a NetworkStream: public void Send(Message message) { //Write the message to a temporary stream so we can send it all-at-once MemoryStream tempStream = new MemoryStream(); message.WriteToStream(tempStream); //Write the serialized message to the stream. //The BinaryWriter is a little redundant in this //simplified example, but here because //the production code uses it. byte[] data = tempStream.ToArray(); BinaryWriter bw = new BinaryWriter(stream); bw.Write(data, 0, data.Length); bw.Flush(); } So the question I have is, is the call to bw.Write (and by implication the call to the underlying Stream's Write method) atomic? That is, if a lengthy Write is still in progress on the sending thread, and the heartbeat thread kicks in and sends a PING message, will that thread block until the original Write call finishes, or do I have to add explicit synchronization to the Send method to prevent the two Send calls from clobbering the stream?

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  • Wix: I can't use some tags :/

    - by Jacek
    Hi :) I want to create installer in Wix. I use 3.5 version integrated with VS2008 Professional. I need detect MS SQL Server installation (I do it) and eventually install it. I try to use bootstrapper, there is code: <ItemGroup> <BootstrapperFileMax Include="Microsoft.Sql.Server.Express.9.2"> <ProductName>SQL Server 2005 Express Edition</ProductName> </BootstrapperFileMax> </ItemGroup> Compiler return me that error: Error 2:The Product element contains an unexpected child element 'ItemGroup'. Maybe I need some references? Should I publish all code? Thanks for all your help. Jacek

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  • performSelector:withObject:afterDelay: not working from scrollViewDidZoom

    - by oldbeamer
    Hi all, I feel like I should know this but I've been stumped for hours now and I've run out of ideas. The theory is simple, the user manipulates the zoom and positioning in a scrollview using a pinch. If they hold that pinch for a short period of time then the scrollview records the zoom level and content offsets. So I thought I'd start a performSelector:withObject:withDelay on the scrollViewDidZoom delegate method. If it expires then I record the settings. I delete the scheduled call every time scrollViewDidZoom is called and when the pinch gesture finishes. This is what I have: - (void)scrollViewDidZoom:(UIScrollView *)scrollView{ NSLog(@"resetting timer"); [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(positionLock) object:nil]; [self performSelector:@selector(positionLock) withObject:nil afterDelay:0.4]; } -(void)positionLock{ NSLog(@"position locked "); } - (void)scrollViewDidEndZooming:(UIScrollView *)scrollView withView:(UIView *)view atScale:(float)scale{ NSLog(@"deleting timer"); [NSObject cancelPreviousPerformRequestsWithTarget:self selector:@selector(positionLock) object:nil]; } This is the output: 2010-05-19 22:43:01.931 resetting timer 2010-05-19 22:43:01.964 resetting timer 2010-05-19 22:43:02.231 resetting timer 2010-05-19 22:43:02.253 resetting timer 2010-05-19 22:43:02.269 resetting timer 2010-05-19 22:43:02.298 resetting timer 2010-05-19 22:43:05.399 deleting timer As you can see the delay between the last and second last events should have been more than enough for the delayed selector call to execute. If I replace performSelector:withObject:withDelay with plain old performSelector: I get this: 2010-05-19 23:08:30.333 resetting timer 2010-05-19 23:08:30.333 position locked 2010-05-19 23:08:30.366 resetting timer 2010-05-19 23:08:30.367 position locked 2010-05-19 23:08:30.688 deleting timer Which isn't what I want but serves to show that it's only the delay that's causing it to not function, not something to do with the selector not being declared in the header, being misspelt or any other reason. Any ideas as to why it's not working?

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  • how to create a new variant in bjam

    - by steve jaffe
    I've tried reading the documentation but it is rather impenetrable so I'm hoping someone may have a simple answer. I want to define a new 'variant', based on 'debug', which just adds some macro definitions to the compiler command line, eg "-DSOMEMACRO". I think I may be able to do this as a "sub-variant" of debug, or else just define a new variant copying 'debug', but I'm not even sure where to do this. It looks like feature.jam in $BOOST_BUILD_DIR/build may be the place. Perhaps what I really want is simply a new 'feature' but it's still not clear to me exactly what I need to do and where, and I don't know if a 'feature' allows me to direct the build products to a different directory to the 'debug' build. Any suggestions will be appreciated. (In case you're wondering, I have to use bjam since it has been adopted as our corporate standard.)

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  • Why C++ virtual function defined in header may not be compiled and linked in vtable?

    - by 0xDEAD BEEF
    Situation is following. I have shared library, which contains class definition - QueueClass : IClassInterface { virtual void LOL() { do some magic} } My shared library initialize class member QueueClass *globalMember = new QueueClass(); My share library export C function which returns pointer to globalMember - void * getGlobalMember(void) { return globalMember;} My application uses globalMember like this ((IClassInterface*)getGlobalMember())->LOL(); Now the very uber stuff - if i do not reference LOL from shared library, then LOL is not linked in and calling it from application raises exception. Reason - VTABLE contains nul in place of pointer to LOL() function. When i move LOL() definition from .h file to .cpp, suddenly it appears in VTABLE and everything works just great. What explains this behavior?! (gcc compiler + ARM architecture_)

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  • Are there any C++ tools that detect misuse of static_cast, dynamic_cast, and reinterpret_cast?

    - by chrisp451
    The answers to the following question describe the recommended usage of static_cast, dynamic_cast, and reinterpret_cast in C++: http://stackoverflow.com/questions/332030/when-should-static-cast-dynamic-cast-and-reinterpret-cast-be-used Do you know of any tools that can be used to detect misuse of these kinds of cast? Would a static analysis tool like PC-Lint or Coverity Static Analysis do this? The particular case that prompted this question was the inappropriate use of static_cast to downcast a pointer, which the compiler does not warn about. I'd like to detect this case using a tool, and not assume that developers will never make this mistake.

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  • vector<vector<largeObject>> vs. vector<vector<largeObject>*> in c++

    - by Leif Andersen
    Obviously it will vary depending on the compiler you use, but I'm curious as to the performance issues when doing vector<vector<largeObject>> vs. vector<vector<largeObject>*>, especially in c++. In specific: let's say that you have the outer vector full, and you want to start inserting elements into first inner vector. How will that be stored in memory if the outer vector is just storing pointers, as apposed to storing the whole inner vector. Will the whole outer vector have to be moved to gain more space, or will the inner vector be moved (assuming that space wasn't pre-allocated), causing problems with the outer vector? Thank you

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  • How well does Scala Perform Comapred to Java?

    - by Teja Kantamneni
    The Question actually says it all. The reason behind this question is I am about to start a small side project and want to do it in Scala. I am learning scala for the past one month and now I am comfortable working with it. The scala compiler itself is pretty slow (unless you use fsc). So how well does it perform on JVM? I previously worked on groovy and I had seen sometimes over performed than java. My Question is how well scala perform on JVM compared to Java. I know scala has some very good features(FP, dynamic lang, statically typed...) but end of the day we need the performance...

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  • About enumerations in Delphi and c++ in 64-bit environments

    - by sum1stolemyname
    I recently had to work around the different default sizes used for enumerations in Delphi and c++ since i have to use a c++ dll from a delphi application. On function call returns an array of structs (or records in delphi), the first element of which is an enum. To make this work, I use packed records (or aligned(1)-structs). However, since delphi selects the size of an enum-variable dynamically by default and uses the smallest datatype possible (it was a byte in my case), but C++ uses an int for enums, my data was not interpreted correctly. Delphi offers a compiler switch to work around this, so the declaration of the enum becomes {$Z4} TTypeofLight = ( V3d_AMBIENT, V3d_DIRECTIONAL, V3d_POSITIONAL, V3d_SPOT ); {$Z1} My Questions are: What will become of my structs when they are compiled on/for a 64-bit environment? Does the default c++ integer grow to 8 Bytes? Are there other memory alignment / data type size modifications (other than pointers)?

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  • C# method generic params parameter bug?

    - by Mike M
    Hey, I appears to me as though there is a bug/inconsistency in the C# compiler. This works fine (first method gets called): public void SomeMethod(string message, object data); public void SomeMethod(string message, params object[] data); // .... SomeMethod("woohoo", item); Yet this causes "The call is ambiguous between the following methods" error: public void SomeMethod(string message, T data); public void SomeMethod(string message, params T[] data); // .... SomeMethod("woohoo", (T)item); I could just use the dump the first method entirely, but since this is a very performance sensitive library and the first method will be used about 75% of the time, I would rather not always wrap things in an array and instantiate an iterator to go over a foreach if there is only one item. Splitting into different named methods would be messy at best IMO. Thoughts?

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  • addObjectsFromArray

    - by derek.lo
    I have a question about memory management when using the addObjectsFromArray method. Basically, I have 2 arrays defined in the appDelegate. I need these 2 arrays for the duration of my application's runtime. I therefore release them in my appDelegate's dealloc method. When I go to use these two arrays in a class, I want one array to store the values from the other, so that the other can have it's contents removed, but still stick around for use. Something like this: [appDelegate.arrayTwo addObjectsFromArray:appDelegate.arrayOne]; [appDelegate.arrayOne removeAllObjects]; I'm getting the compiler error: EXC_BAD_ACCESS because of a pointer issue? retaining issue? Any help would be greatly appreciated! Thanks

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  • Understanding Ruby Enumerable#map (with more complex blocks)

    - by mstksg
    Let's say I have a function def odd_or_even n if n%2 == 0 return :even else return :odd end end And I had a simple enumerable array simple = [1,2,3,4,5] And I ran it through map, with my function, using a do-end block: simple.map do |n| odd_or_even(n) end # => [:odd,:even,:odd,:even,:odd] How could I do this without, say, defining the function in the first place? For example, # does not work simple.map do |n| if n%2 == 0 return :even else return :odd end end # Desired result: # => [:odd,:even,:odd,:even,:odd] is not valid ruby, and the compiler gets mad at me for even thinking about it. But how would I implement an equivalent sort of thing, that works?

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  • Technology and language for a stable Digital Audio Workstation development

    - by Kill KRT
    Hi, I'm designing a cross platform (Windows/Linux/OS X) application, something like a digital audio workstation. I'd like to create a software where users have a fully featured sequencer (multiple tracks with automation) and where it is possible to create instruments using a visual language (as Pure Data/Max MSP). Ehm... I know that I've already posted a question about a related issue... But in order to decide which technology I should use, I think I'd better to make more investigation. I'm a quite experted user of audio trackers (Renoise, Protracker,...) and sequencers (FL Studio, Cubase 5), but I didn't ever try to develop even a basic audio tracker. I know just the basic theory of mixing sound and know how basically a DSP works. My questions are: Where I can find a good tutorial/guide/book about this issue? Do you think using C# (with NAudio) could dramatically reduce performance? I know C++ would be the best choice, but I find C# so elegant and easy to build and port, while C++ is so powerful and fast, but there are too #define and bad things for my taste! ;-) Thank you.

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  • Visual C++ 2010 solution-wide macros with parameters

    - by OregonGhost
    I'm trying to compile some source code with Visual C++ 2010 Express. The code was written for GCC, and contains attributes like this: struct something { ... } __attribute__((packed)); Since this is not standard C++ syntax, Visual C++ doesn't recognize it. With this macro prior to the struct declaration, it works fine: #define __attribute__(p) But I don't want to alter the files. I created a new property sheet (GccCompat), and went to Preprocessor Definitions, and added the macro, like this: __attribute__(p) or like this: __attribute__(p)= But it doesn't work. It's simply not called. If I define just __attribute__ (without parameters) in the same location, the macro is correctly defined. Note that the command line that is generated looks fine (the macros with parameters are passed exactly the same as the ones without), but the compiler seems to ignore it. So, how can I globally define my macro with a parameter?

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  • Opening Large (24 GB) File In C

    - by zacaj
    I'm trying to read in a 24 GB XML file in C, but it won't work. I'm printing out the current position using ftell() as I read it in, but once it gets to a big enough number, it goes back to a small number and starts over, never even getting 20% through the file. I assume this is a problem with the range of the variable that's used to store the position (long), which can go up to about 4,000,000,000 according to http://msdn.microsoft.com/en-us/library/s3f49ktz%28VS.80%29.aspx, while my file is 25,000,000,000 bytes in size. A long long should work, but how would I change what my compiler(Cygwin/mingw32) uses or get it to have fopen64?

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  • Which format does static library (*.lib) files use? Where can I find "Official" specifications of *.

    - by claws
    Just now I found that static libraries in *nix systems, in other words *.a libraries are nothing but archives of relocatables(*.o files) in ar fromat. What about static libraries(*.lib files) in windows? Which format are they in? I found an article: http://www.microsoft.com/msj/0498/hood0498.aspx which explains *.lib file structure. But Where can I find "Official" specifications of *.lib file structure/format? Other than ar.exe of mingw is there any tool from Microsoft which extracts relocatable objects of *.lib & *.a files? EDIT: I wonder why I'm unable to get to this question. If there are no official specifications. Then how does the compiler ('linker' to be more correct) writers work with *.LIB files?

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  • Problem with array of elements of a structure type

    - by kobac
    I'm writing an app in Visual Studio C++ and I have problem with assigning values to the elements of the array, which is array of elements of structure type. Compiler is reporting syntax error for the assigning part of the code. Is it possible in anyway to assign elements of array which are of structure type? typedef struct { CString x; double y; } Point; Point p[3]; p[0] = {"first", 10.0}; p[1] = {"second", 20.0}; p[2] = {"third", 30.0};

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  • Do COM Dll References Require Manual Disposal? If so, How?

    - by Drew
    I have written some code in VB that verifies that a particular port in the Windows Firewall is open, and opens one otherwise. The code uses references to three COM DLLs. I wrote a WindowsFirewall class, which Imports the primary namespace defined by the DLLs. Within members of the WindowsFirewall class I construct some of the types defined by the DLLs referenced. The following code isn't the entire class, but demonstrates what I am doing. Imports NetFwTypeLib Public Class WindowsFirewall Public Shared Function IsFirewallEnabled as Boolean Dim icfMgr As INetFwMgr icfMgr = CType(System.Activator.CreateInstance(Type.GetTypeFromProgID("HNetCfg.FwMgr")), INetFwMgr) Dim profile As INetFwProfile profile = icfMgr.LocalPolicy.CurrentProfile Dim fIsFirewallEnabled as Boolean fIsFirewallEnabled = profile.FirewallEnabled return fIsFirewallEnabled End Function End Class I do not reference COM DLLs very often. I have read that unmanaged code may not be cleaned up by the garbage collector and I would like to know how to make sure that I have not introduced any memory leaks. Please tell me (a) if I have introduced a memory leak, and (b) how I may clean it up. (My theory is that the icfMgr and profile objects do allocate memory that remains unreleased until after the application closes. I am hopeful that setting their references equal to nothing will mark them for garbage collection, since I can find no other way to dispose of them. Neither one implements IDisposable, and neither contains a Finalize method. I suspect they may not even be relevant here, and that both of those methods of releasing memory only apply to .Net types.)

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  • c99 goto past initialization

    - by R Samuel Klatchko
    While debugging a crash, I came across this issue in some code: int func() { char *p1 = malloc(...); if (p1 == NULL) goto err_exit; char *p2 = malloc(...); if (p2 == NULL) goto err_exit; ... err_exit: free(p2); free(p1); return -1; } The problem occurs when the first malloc fails. Because we jump across the initialization of p2, it contains random data and the call to free(p2) can crash. I would expect/hope that this would be treated the same way as in C++ where the compiler does not allow a goto to jump across an initialization. My question: is jumping across an initialization allowed by the standard or is this a bug in gcc's implementation of c99?

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  • Why calling ISet<dynamic>.Contains() compiles, but throws an exception at runtime?

    - by Andrey Breslav
    Please, help me to explain the following behavior: dynamic d = 1; ISet<dynamic> s = new HashSet<dynamic>(); s.Contains(d); The code compiles with no errors/warnings, but at the last line I get the following exception: Unhandled Exception: Microsoft.CSharp.RuntimeBinder.RuntimeBinderException: 'System.Collections.Generic.ISet<object>' does not contain a definition for 'Contains' at CallSite.Target(Closure , CallSite , ISet`1 , Object ) at System.Dynamic.UpdateDelegates.UpdateAndExecuteVoid2[T0,T1](CallSite site, T0 arg0, T1 arg1) at FormulaToSimulation.Program.Main(String[] args) in As far as I can tell, this is related to dynamic overload resolution, but the strange things are (1) If the type of s is HashSet<dynamic>, no exception occurs. (2) If I use a non-generic interface with a method accepting a dynamic argument, no exception occurs. Thus, it looks like this problem is related particularly with generic interfaces, but I could not find out what exactly causes the problem. Is it a bug in the compiler/typesystem, or legitimate behavior?

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