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  • c99 goto past initialization

    - by R Samuel Klatchko
    While debugging a crash, I came across this issue in some code: int func() { char *p1 = malloc(...); if (p1 == NULL) goto err_exit; char *p2 = malloc(...); if (p2 == NULL) goto err_exit; ... err_exit: free(p2); free(p1); return -1; } The problem occurs when the first malloc fails. Because we jump across the initialization of p2, it contains random data and the call to free(p2) can crash. I would expect/hope that this would be treated the same way as in C++ where the compiler does not allow a goto to jump across an initialization. My question: is jumping across an initialization allowed by the standard or is this a bug in gcc's implementation of c99?

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  • How does compilation work with AOP?

    - by alee
    I need quick answer to a simple thing in AOP. If i have a code deployed at client side and i have written new aspects, which i want in the client side software. do i have to "recompile" complete software with "original" code and new "AOP" code? (with aop compiler)? i.e. do i need the source code of original program with source code of new AOP and compile 'em boht? P.S: I am asking in general, not being specific to any language.

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  • Visual C++ 2010 solution-wide macros with parameters

    - by OregonGhost
    I'm trying to compile some source code with Visual C++ 2010 Express. The code was written for GCC, and contains attributes like this: struct something { ... } __attribute__((packed)); Since this is not standard C++ syntax, Visual C++ doesn't recognize it. With this macro prior to the struct declaration, it works fine: #define __attribute__(p) But I don't want to alter the files. I created a new property sheet (GccCompat), and went to Preprocessor Definitions, and added the macro, like this: __attribute__(p) or like this: __attribute__(p)= But it doesn't work. It's simply not called. If I define just __attribute__ (without parameters) in the same location, the macro is correctly defined. Note that the command line that is generated looks fine (the macros with parameters are passed exactly the same as the ones without), but the compiler seems to ignore it. So, how can I globally define my macro with a parameter?

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  • Request-local storage in ASP.NET (accessible to the code from IHttpModule implementation)

    - by IgorK
    I need to have some object hanging around between two events I'm interested in: PreRequestHandlerExecute (where I create an instance of my object and want to save it) and PostRequestHandlerExecute (where I want to get to the object). After the second event the object is not needed for my purposes and should be discarded either by storage or my explicit action. So the ideal context where my object should be stored is per request (with guaranteed no sharing issues when different threads are serving requests... or processes/servers :) ) Take into account that actual implementation I can do is being made from a HttpModule and is supposed to be a pluggable solution for already written web apps (so the option to provide some state using static/instance variables in Global.asax doesn't look good - I will have to modify Global.asax on every web application). Cache seems to be too broad for this use. I tried to see whether httpContext.Application (of type HttpApplicationState) is good for me or not, but cannot get whether it is exactly per HttpApplication instance or not (AFAIK you can have several instances of HttpApplications used on different threads and therefore serving several requests simultaneously - then using storage shared between threads will not work correctly; otherwise I would use it because one HttpApplication instance serves exactly one request at a time). Something could be done with storing state on the HttpModule instances if I know for sure that it's exactly bound 1-to-1 with every HttpApplication instance running (but again I need a proof that HttpApplication instance is 1-to-1 with my HttpModule's instance). Any valuable and reputable links on these topics are much appreciated... Would be great to find something particularly well-suited for per request situation (because otherwise I may end up with something ulgy... probably either some 'broader' scoped storage and some hacks to have different keys in the storage for different requests, OR using a thread-local thing and in this way commit to the theory that IIS/ASP.NET will not ever serve first event from one thread and the second event from the other thread and so on)

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  • How to insert an integer into a database through command prompt

    - by jpavlov
    I am trying to insert a integer into a database in C# using the code below, but everytime I run the compiler informs me that my integer is not a valid column "Invalid Column Name UserID" Does anyone have any insight on this? Thanks. Console.WriteLine("Please enter a new User Id"); string line = Console.ReadLine(); int UserID; if (int.TryParse(line, out UserID)) { Console.WriteLine(UserID); Console.ReadLine(); } //Prepare the command string string insertString = @"INSERT INTO tb_User(ID,f_Name, l_Name) VALUES (UserID,'Ted','Turner')";

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  • bridge methods explaination

    - by xdevel2000
    If I do an override of a clone method the compiler create a bridge method to guarantee a correct polymorphism: class Point { Point() { } protected Point clone() throws CloneNotSupportedException { return this; // not good only for example!!! } protected volatile Object clone() throws CloneNotSupportedException { return clone(); } } so when is invoked the clone method the bridge method is invoked and inside it is invoked the correct clone method. But my question is when into the bridge method is called return clone() how do the VM to say that it must invoke Point clone() and not itself again???

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  • NES Programming - Nametables?

    - by Jeffrey Kern
    Hello everyone, I'm wondering about how the NES displays its graphical muscle. I've researched stuff online and read through it, but I'm wondering about one last thing: Nametables. Basically, from what I've read, each 8x8 block in a NES nametable points to a location in the pattern table, which holds graphic memory. In addition, the nametable also has an attribute table which sets a certain color palette for each 16x16 block. They're linked up together like this: (assuming 16 8x8 blocks) Nametable, with A B C D = pointers to sprite data: ABBB CDCC DDDD DDDD Attribute table, with 1 2 3 = pointers to color palette data, with < referencing value to the left, ^ above, and ' to the left and above: 1<2< ^'^' 3<3< ^'^' So, in the example above, the blocks would be colored as so 1A 1B 2B 2B 1C 1D 2C 2C 3D 3D 3D 3D 3D 3D 3D 3D Now, if I have this on a fixed screen - it works great! Because the NES resolution is 256x240 pixels. Now, how do these tables get adjusted for scrolling? Because Nametable 0 can scroll into Nametable 1, and if you keep scrolling Nametable 0 will wrap around again. That I get. But what I don't get is how to scroll the attribute table wraps around as well. From what I've read online, the 16x16 blocks it assigns attributes for will cause color distortions on the edge tiles of the screen (as seen when you scroll left to right and vice-versa in SMB3). The concern I have is that I understand how to scroll the nametables, but how do you scroll the attribute table? For intsance, if I have a green block on the left side of the screen, moving the screen to right should in theory cause the tiles to the right to be green as well until they move more into frame, to which they'll revert to their normal colors.

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  • Why aren't operator conversions implicitly called for templated functions? (C++)

    - by John Gordon
    I have the following code: template <class T> struct pointer { operator pointer<const T>() const; }; void f(pointer<const float>); template <typename U> void tf(pointer<const float>); void g() { pointer<float> ptr; f(ptr); tf(ptr); } When I compile the code with gcc 4.3.3 I get a message (aaa.cc:17: error: no matching function for call to ‘tf(pointer<float>&)’) indicating that the compiler called 'operator pointer<const T>' for the non-templated function f(), but didn't for the templated function tf(). Why and is there any workaround short of overloading tf() with a const and non-const version? Thanks in advance for any help.

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  • Using sys/socket.h functions on windows

    - by BSchlinker
    Hello, I'm attempting to utilize the socket.h functions within Windows. Essentially, I'm currently looking at the sample code at http://beej.us/guide/bgnet/output/html/multipage/clientserver.html#datagram. I understand that socket.h is a Unix function -- is there anyway I can easily emulate that environment while compiling this sample code? Does a different IDE / compiler change anything? Otherwise, I imagine that I need to utilize a virtualized Linux environment, which may be best anyways as the code will most likely be running in a UNIX environment. Thanks.

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  • Duplicate Symbol Linker Error (C++ help)

    - by Vash265
    Hi. I'm learning some CSP (constraint satisfaction) theory stuff right now, and am using this library to parse XML files. I'm using Xcode as an IDE. My program compiles fine, but when it goes to link the files, I get a duplicate symbol error with the XMLParser_libxml2.hh file. My files are separated as such: A class header file that includes the XMLParser file above A class implementation file that include the class header file A main file that includes the class header file The duplicate symbol is occurring in main.o and classfile.o, but as far as I can tell, I'm not actually adding that .hh file twice. Full error: ld: duplicate symbol bool CSPXMLParser::UTF8String::to<std::basic_string<char, std::char_traits<char>, std::allocator<char> > >(std::basic_string<char, std::char_traits<char>, std::allocator<char> >&) constin /Users/vash265/CSP/Untitled/build/Untitled.build/Debug/Untitled.build/Objects-normal/x86_64/dStructFill.o and /Users/vash265/CSP/Untitled/build/Untitled.build/Debug/Untitled.build/Objects-normal/x86_64/main.o Copying the implementation of the class into the main file and taking the class implementation file out of the compilation target alleviates the error, but it's a disorganized mess this way, and I'll be adding more classes very soon (and it would be nice to have them in separate files). As I've come to understand it, this is caused by the file (XMLParser_libxml2.hh) having both the class and function definition and implementation in one file (and it seems as though this might have been necessary due to the use of templates in that 'header' file). Any ideas on how to get around sticking all my class files in my main.cpp? (I've tried ifdefs, they don't work).

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  • SQL Server INSERT, Scope_Identity() and physical writing to disc

    - by TheBlueSky
    Hello everyone, I have a stored procedure that does, among other stuff, some inserts in different table inside a loop. See the example below for clearer understanding: INSERT INTO T1 VALUES ('something') SET @MyID = Scope_Identity() ... some stuff go here INSERT INTO T2 VALUES (@MyID, 'something else') ... The rest of the procedure These two tables (T1 and T2) have an IDENTITY(1, 1) column in each one of them, let's call them ID1 and ID2; however, after running the procedure in our production database (very busy database) and having more than 6250 records in each table, I have noticed one incident where ID1 does not match ID2! Although normally for each record inserted in T1, there is record inserted in T2 and the identity column in both is incremented consistently. The "wrong" records were something like that: ID1 Col1 ---- --------- 4709 data-4709 4710 data-4710 ID2 ID1 Col1 ---- ---- --------- 4709 4710 data-4709 4710 4709 data-4710 Note the "inverted", ID1 in the second table. Knowing not that much about SQL Server underneath operations, I have put the following "theory", maybe someone can correct me on this. What I think is that because the loop is faster than physically writing to the table, and/or maybe some other thing delayed the writing process, the records were buffered. When it comes the time to write them, they were wrote in no particular order. Is that even possible if no, how to explain the above mentioned scenario? If yes, then I have another question to rise. What if the first insert (from the code above) got delayed? Doesn't that mean I won't get the correct IDENTITY to insert into the second table? If the answer of this is also yes, what can I do to insure the insertion in the two tables will happen in sequence with the correct IDENTITY? I appreciate any comment and information that help me understand this. Thanks in advance.

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  • Bulletin board - Database optimisation

    - by andrew
    This question is a follow on from this Question The project and problem The project I am currently working on is a bulletin board for a large non-profit organisation. The bulletin board will be used to allow inter-office communication within the organisation. I am building the application and have been having trouble extracting the results that I need from my database because I don't think it is properly normalized and because of limitations in my knowledge of relational database theory and mysql. I would appreciate input into the design of the board in general and in particular, ways that the database structure can be improved to facilitate efficient queries and help me develop this application and future application faster Business Logic The bulletin board will be used in the following way Posting bulletins and responses to bulletins Employees or 'users' in offices around the country will be able to post messages to the bulletin board.Bulletins must be posted to a location and categorised- i'll call these "bulletins". Users will be able to post any number of replies to any one bulletin and users will be able to reply to their own bulletin - i'll call these 'replies'. Rating bulletins and replies Users will be able to either 'like' or 'dislike' a bulletin or a reply and the total number of likes or dislikes will be shown for each bulletin or reply. Viewing the bulletin board and responses Bulletins can be displayed chronologically. Users can sort bulletins chronologically or chronologically by the latest reply to that bulletin(let me know if you need more explanation) When a particular bulletin is selected, replies to that bulletin will be displayed chronologically @PerformanceDBA - edited 10:34 est 28/12/10I have begun implementing the data model. I assume that the 6th data model is the physical model because it contains the associative tables. I am going to post any questions that I have below. I will put up a database dump once I am done. I will then put up a list of all the queries that I need to run on the database and begin writing them. I hope you had a good Christmas. I'm in Canada and there's snow! Implementation of Physical model

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  • EHsc vc EHa (synchronous vs asynchronous exception handling)

    - by watson1180
    Could you give a bullet list of practical differences/implication? I read relevant MSDN article, but my understanding asynchronous exceptions is still a bit hazy. I am writing a test suite using Boost.Test and my compiler emits a warning that EHa should be enabled: warning C4535: calling _set_se_translator() requires /EHa The project itself uses only plain exceptions (from STL) and doesn't need /EHa switch. Do I have to recompile it with /EHa switch to make the test suite work properly? My feeling is that I need /EHa for the test suit only. Thank you and happy new year.

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  • A feeling that I'm not that good developer

    - by Karim
    Hi, Im having a strange feeling, but let me first introduce myself as a software developer. I started to program when I was still a kid, I had about 10 or 11 years. I really enjoy my work and never get bored from it. It's amazing how somebody could be paid for what he really likes to do and would be doing it anyway even for free. WHen I first started to program, I was feeling proud of what I was doing, each application I built was for me a success and after 2-3 year I had a feeling that I'm a coding guru. It was a nice feeling ;-) But the more I was in the field, the more types of software I started to develop I was starting to have a feeling that I'm completely wrong in that I'm guru. I felt that I'm not even a mediocre developer. Each new field I start to work on is giving me this feeling. Like when I once developed a device driver for a client, I saw how much I need to learn about device drivers. When I developed a video filter for an application, I saw how much do I still need to learn about DirectShow, Color Spaces, and all the theory behind that. The worst thing was when I started to learn algorithms. It was several years ago. I knew then the basic structures and algorithms like the sorting, some types of trees, some hashtables, strings etc.. and when I really wanted to learn a group of structures I learned about 5-6 new types and saw that in fact even this small group has several hundred subtypes of structures. It's depressing how little time people have in their lives to learn all this stuff. I'm now a software developer with about 10 years of experience and I still feel that I'm not a proficient developer when I think about things that others do in the industry. Is this normal what I'm experiencing or is it a sign of a destructive excessive ambition? Thanks in advance for any comments.

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  • Looking for marg_setValue fix in iPhoneOS

    - by John Smith
    I am trying to compile a library originally written for Cocoa. Things are good until it looks for the function marg_setValue(). It says there is a syntax error before char in marg_setValue(argumentList,argumentOffset,char,(char)lua_toboolean(state,luaArgument)); (it's talking about the third argument, not (char) ) I am trying to port LuaObjectiveCBridge to the iPhone. It has two choices, either using Runtime or Foundation. I have discovered there are some problems with foundation so I am trying runtime. But the compiler is not co-operating.

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  • 2-byte (UCS-2) wide strings under GCC

    - by Seva Alekseyev
    Hi all, when porting my Visual C++ project to GCC, I found out that the wchar_t datatype is 4-byte UTF-32 by default. I could override that with a compiler option, but then the whole wcs* (wcslen, wcscmp, etc.) part of RTL is rendered unusable, since it assumes 4-byte wide strings. For now, I've reimplemented 5-6 of these functions from scratch and #defined my implementations in. But is there a more elegant option - say, a build of GCC RTL with 2-byte wchar-t quietly sitting somewhere, waiting to be linked? The specific flavors of GCC I'm after are Xcode on Mac OS X, Cygwin, and the one that comes with Debian Linux Etch.

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  • Do you put a super() call a the beginning of your constructors?

    - by sleske
    This is a question about coding style and recommended practices: As explained in the answers to the question unnecessary to put super() in constructor?, if you write a constructor for a class that is supposed to use the default (no-arg) constructor from the superclass, you may call super() at the beginning of your constructor: public MyClass(int parm){ super(); // leaving this out makes no difference // do stuff... } but you can also omit the call; the compiler will in both cases act as if the super() call were there. So then, do you put the call into your constructors or not? On the one hand, one might argue that including the super() makes things more explicit. OTOH, I always dislike writing redundant code, so personally I tend to leave it out; I do however regularly see it in code from others. What are your experiences? Did you have problems with one or the other approach? Do you have coding guidelines which prescribe one approach?

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  • Using Qt with custom MinGW

    - by ereOn
    Hi, I don't know if this question would fit better on superuser.com, but since it's rather compiler related, I give it a try here. I have to use Qt with a specific version of gcc (4.5). I downloaded the last official Qt release for Windows (Vista, 32 bits version) and didn't install the shipped MinGW version; I just installed the Qt libraries/binaries. In a console, when I type qmake && make, make fails, complaining that 'g++' is not recognized as an internal command. If I type g++ in the same console, I however have the following output: g++: no input files So g++ is definitely recognized. For those who may ask, both the Qt binaries directory and MinGW binaries directory are in the system PATH environment variable. What could be wrong here ?

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  • Optional structural typing possibilty in C++ or anyother language?

    - by ambhai
    In C++ how to tell compiler that Ogre::Vector3 IS_SAME_AS SomeOtherLIB::Vector3 ? I feel that.. in languages like c++ which are not structural typed but there are cases when it makes sense. Normally as game developer when working with 4+ libraries that provide sort or their own Vector3 implementation. The code is littered with ToOgre, ToThis, ToThat conversion function. Thats a lot of Float3 copying around which should not happen on first place. Is in C++ or any other languages where we dont have to convert (copying) from one type to another which is essentially the samething. But any solution in C++ as most of the good gamedevs libs are for c/c++.

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  • C++ overloading virtual = operator

    - by taz
    Hello, here is the code for my question: class ICommon { public: virtual ICommon& operator=(const ICommon & p)const=0; }; class CSpecial : public ICommon { public: CSpecial& operator=(const CSpecial & cs) { //custom operations return *this; } }; CSpecial obj; Basically: I want the interface ICommon to force it's descendants to implement = operator but don't want to have any typecasts in the implementation. The compiler says "can't instantiate an abstract class. Any help/advice will be appreciated.

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  • ObjC internals. Why my duck typing attempt failed?

    - by Piotr Czapla
    I've tried to use id to create duck typing in objective-c. The concept looks fine in theory but failed in practice. I was unable to use any parameters in my methods. The methods were called but parameters were wrong. I was getting BAD_ACESS for objects and random values for primitives. I've attached a simple example below. The question: Does any one knows why the methods parameters are wrong? What is happening under the hood of the objective-c? Note: I'm interest in the details. I know how to make the example below work. An example: I've created a simple class Test that is passed to an other class using property id test. @implementation Test - (void) aSampleMethodWithFloat:(float) f andInt: (int) i { NSLog(@"Parameters: %f, %i\n", f, i); } @end Then in the class the following loop is executed: for (float f=0.0f; f < 100.0f ; f += 0.3f) { [self.test aSampleMethodWithOneFloatParameter: f]; // warning: no method found. } Here is the output that I'm getting. As you can see the method was called but the parameters were wrong. Parameters: 0.000000, 0 Parameters: -0.000000, 1069128089 Parameters: -0.000000, 1070176665 Parameters: 2.000000, 1070805811 Parameters: -0.000000, 1071225241 Parameters: 0.000000, 1071644672 Parameters: 2.000000, 1071854387 Parameters: 36893488147419103232.000000, 1072064102 Parameters: -0.000000, 1072273817 Parameters: -36893488147419103232.000000, 1072483532

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  • What is the proper way to declare a specialization of a template for another template type?

    - by Head Geek
    The usual definition for a specialization of a template function is something like this: class Foo { [...] }; namespace std { template<> void swap(Foo& left, Foo& right) { [...] } } // namespace std But how do you properly define the specialization when the type it's specialized on is itself a template? Here's what I've got: template <size_t Bits> class fixed { [...] }; namespace std { template<size_t Bits> void swap(fixed<Bits>& left, fixed<Bits>& right) { [...] } } // namespace std Is this the right way to declare swap? It's supposed to be a specialization of the template function std::swap, but I can't tell whether the compiler is seeing it as such, or whether it thinks that it's an overload of it or something.

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  • How to 'hide' spurious "declared but never used" warnings?

    - by Roddy
    I'm using the C++Builder compiler which has a minor bug that certain static const items from system header files can cause spurious "xyzzy is declared but never used" warnings. I'm trying to get my code 100% warning free, so want a way of masking these particular warnings (note - but not by simply turning off the warning!) Also, I can't modify the header files. I need a way of 'faking' the use of the items, preferably without even knowing their type. As an example, adding this function to my .cpp modules fixes warnings for these four items, but it seems a bit 'ad-hoc'. Is there a better and preferably self-documenting way of doing this? static int fakeUse() { return OneHour + OneMinute + OneSecond + OneMillisecond; }

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  • Error in my OO Generics design. How do I workaround it?

    - by John
    I get "E2511 Type parameter 'T' must be a class type" on the third class. type TSomeClass=class end; ParentParentClass<T>=class end; ParentClass<T: class> = class(ParentParentClass<T>) end; ChildClass<T: TSomeClass> = class(ParentClass<T>) end; I'm trying to write a lite Generic Array wrapper for any data type(ParentParentClass) ,but because I'm unable to free type idenitifiers( if T is TObject then Tobject(T).Free) , I created the second class, which is useful for class types, so I can free the objects. The third class is where I use my wrapper, but the compiler throws that error. How do I make it compile?

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  • Using type hints in Clojure for Java return values

    - by mikera
    I'm working on some Java / Clojure interoperability and came across a reflection warning for the following code: (defn load-image [resource-name] (javax.imageio.ImageIO/read (.getResource (class javax.imageio.ImageIO) resource-name))) => Reflection warning, clojure/repl.clj:37 - reference to field read can't be resolved. I'm surprised at this because getResource always returns a URL and I would therefore expect the compiler to use the appropriate static method in javax.imageio.ImageIO/read. The code works fine BTW so it is clearly finding the right method at run time. So two questions: Why is this returning a reflection warning? What type hint do I need to fix this?

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