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  • Python lower_case_with_underscores style convention: underscores not popular?

    - by squirrel
    PEP8 recommends using lowercase, with words separated by underscores as necessary to improve readability for variable and function names. I've seen this interpreted as lower_case_with_underscores by most people, although in practice and in Python's native methods it seems like lowercasewithoutunderscores is more popular. It seems like following PEP8 strictly would be awkward since it seems to suggest mixing both lower_case_with_underscores and lowercasewithoutunderscores, which would be inconsistent. What is your interpretation of PEP8's variable names, and what do you actually use in practice? (Personally, I like lowerCamelCase as a compromise between readability and ease of typing.)

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  • Good practices in screen states management?

    - by DevilWithin
    I wonder what are the best ways to organize different screens in a game? I am thinking of it like this: Inheriting a base State class, and overriding update and render methods, to handle the current screen. Then, under certain events a StateManager is able to activate another Screen State, and the game screen changes as only the current State is rendered. On the activation of a new screen, effects like fading could be added, and also the same goes for its deactivation. This way a flow of screen could be made. By saying when A ends, B starts, allowing for complex animations etc. Toughts?

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  • How Uranium Refinement Works [Video]

    - by Jason Fitzpatrick
    While building a nuclear weapon is a complex task in and of itself, the most difficult part is refining uranium. In this informative video, Bill Hammack explains. Weapons and power plants require uranium that contains a greater amount of the isotope uranium-235 than found in natural uranium, which is mostly uranium-238. He outlines the key difficulty in separating the two isotope: They have nearly identical properties. He explains the two key methods for separation: Gas diffusion and centrifuges. What Keeps Nuclear Weapons from Proliferating HTG Explains: What Is Two-Factor Authentication and Should I Be Using It? HTG Explains: What Is Windows RT and What Does It Mean To Me? HTG Explains: How Windows 8′s Secure Boot Feature Works & What It Means for Linux

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  • How do I check that my tests were not removed by other developers?

    - by parxier
    I've just came across an interesting collaborative coding issue at work. I've written some unit/functional/integration tests and implemented new functionality into application that's got ~20 developers working on it. All tests passed and I checked in the code. Next day I updated my project and noticed (by chance) that some of my test methods were deleted by other developers (merging problems on their end). New application code was not touched. How can I detect such problem automatically? I mean, I write tests to automatically check that my code still works (or was not deleted), how do I do the same for tests? We're using Java, JUnit, Selenium, SVN and Hudson CI if it matters.

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  • I have a library and several small programs that use it: how should I structure my git repositories?

    - by Dan
    I have some code that uses a library that I and others frequently modify (usually only by adding functions and methods). We each keep a local fork of the library for our own use. I also have a lot of small "driver" programs (~100 lines) that use the library and are used exclusively by me. Currently, I have both the driver programs and the library in the same repository, because I frequently make changes to both that are logically connected (adding a function to the library and then calling it). I'd like to merge my fork of the library with my co-workers' forks, but I don't want the driver programs to be part of the merged library. What's the best way to organize the git repositories for a large, shared library that needs to be merged frequently and a number of small programs that have changes that are connected to changes in the library?

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  • PHP OOP: Am i following right way?

    - by sineverba
    I'm learning OOP (PHP). I've realized my own CRUD Class, that performs some kind of queries SQL. Btw, a Gasoline asked us to realize a smart, simple web-app where he can update prices of his gasoline (gasoline, diesel, lpg) and via an API i could recall them and display in his site. So, I did create a new Class Gasoline but it perform some methods of CRUD Class public function getPrezzoBenzina($id) { $prezzo_benzina = $this->distributore->sql('SELECT prezzo_benzina FROM prezzi WHERE id = '.$id); return $prezzo_benzina } And so on (code is pseudocode, just to explain). I could perform all my code only with help of Crud Class... without necessity of Class Gasoline. So, what I'm missing about OOP? Where am I wrong?

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  • Gnome extensions don't work! I've tried everything!

    - by Nightshaxx
    When I go to https://extensions.gnome.org/, and try to install an extension, it clicks on, but nothing happens to my shell. Then, when I reload the page, the slider has turned off. Here are the things I have tried: I tried Chrome, Firefox, and Opera adding http://extensions.gnome.org to my allow plugin list in google chrome and made sure gnome-intigration is enabled I made a new firefox profile and tried installing it I reset my gnome shell settings (How do I reset GNOME to the defaults?) - this link actually broke my system, as now I can't log in to any desktop environment, the only way I can get to Unity, is by logging in to another desktop environment like cinnimon (which doesn't work) , then immediately logging into unity. Whenever I try to just log into unity or pretty much any other desktop environment, it logs in, but then seems to crash, and log out. Sometimes I even get quick glances of the Unity bar before it crashes I tried-re installing gnome None of these methods worked!! Thank you in advance!!

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  • What are some good examples of using pass by name?

    - by Paul
    When I write programs I using pass by value or pass by reference always seem to be logical methods. When learning about different programming languages I came across pass by name. Pass by name is a parameter passing method that waits to evaluate the parameter value until it is used. See Stack Overflow pass by name question for more information on the method. What I would like to know is: what are some good examples and/or reasons to use pass by name and should it be re-introduced into some more modern languages.

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  • Satellite website or redirect

    - by Ben
    We're running a campaign for specific industries within our target market. Our main web site has a page for each industry. We also own domains for each industry i.e: FoodWidgets.com, ElectricalWidgets.com, ChemicalWidgets.com. Of the following methods, which is likely to make the best SEO improvements: Just link each domain to the main web site Forward each domain to the relevant page on the main site e.g. FoodWidgets.com (302) redirects to http://www.MainSite.com/industries/food Create a single page "satellite" web site for each domain with the same content as the industry page on the main site.

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  • IPC linux huge transaction

    - by poly
    I'm building and application that requires huge transactions/sec of data and I need to use IPC to for the mutithreaded mutliprocceses communication, I know that there are a lot of methods to be used but not sure which one to choose for this application. This is what the application is gonna have, 4 processes, each process has 4 threads, the data chunk that needs to be transferred between two or more threads is around 400KB. I found that fifo is good choice except that it's 64K which is not that big so i'll need to modify and recompile the kernel but not sure if this is the right thing to do? Anyway, I'm open to any suggestions and I'd like to squeeze your experience in this :) and I appreciate it in advance.

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  • When should one use "out" parameters?

    - by qegal
    In Objective-C, there are several methods like initWithContentsOfFile:encoding:error: where one passes in a reference to an NSError object for the error: parameter. In this example, the value of the NSError object passed in can change based on what goes on at runtime when the method is being called and whether the body of the method was executed in a certain way successfully. In a way I think of this NSError object as sort of like a second return value from the method, and only differs from an object anObject in the statement return anObject; in that when this statement is called, execution leaves the method. So my question is, not only in the context of error handling in Objective-C, but in general, when should one use an "out" parameter in place of returning said value in a return statement?

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  • Unable to show correctly symbolic icons with appindicator

    - by user1502508
    I'm creating an app under Ubuntu 12.04 and using libappindicator and Vala. I want to use a symbolic icon, to ensure that the colors are adapted to the background in the status bar. Unfortunately, I'm unable to make it work. I installed my icons (which uses the BEBEBE key color) and they are shown, but the color is BEBEBE, not white or black like the other icons. I also tried to put an icon that I was sure to be symbolic (audio-volume-high-symbolic) but, again, it's shown with the original colors, instead of them being replaced by the current FG color. I used both set_icon and set_icon_full methods, but none of them worked :(

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  • Any way to edit Warcraft MDX or MDL Animated models?

    - by Aralox
    I have been searching for a while for a way to get an animated mdl or mdx model into any 3D animating software (such as Blender), but so far have not had any success. I found a few methods of getting textured static mdx or mdl models into Blender/Milkshape/Hexagon, but no one seems to have written an importer that deals with the mdl/mdx model's keyframe animation. On that note, if anyone knows of a way of importing a keyframe-animated 3DS model into Blender, me and alot of people would appreciate it if you could let us know. Thanks for any help! :) PS: For anyone curious about static MDL or MDX - Blender, see here: http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/WarCraft_MDL

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  • New to iPhone Development - iOS5 Storyboard

    - by Peter
    I'm new here and pretty new to iOS development. My question is basically, should I learn the old school development methods or just learn how to do things using the latest tools (i.e. Storyboard)? I've had a go with the Storyboard feature of XCode 4.2 and it's very powerful. My only concern is that it requires iOS 5. I don't mind learning the old way of doing things but I've been having trouble finding tutorials/examples for XCode 4.2 that don't use the storyboard. An example would be the with my trouble finding a good tutorial on how to embed a Navigation Controller into a TabBarController. A lot of the material out there seems to be for older version of XCode. Using the storyboard I'm able to set this up with seconds but still haven't managed to get it working without it. So in short :) would you guys suggest I continue my project using the Storyboard or make the extra effort to do things a little more manually?

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  • Where can I learn image processing? [on hold]

    - by Little Child
    I am learning image processing on my own and I have managed to teach myself a fair few things like: Making images grayscale using 3 different methods Applying a 'pixellate' filter Applying a 'pointillize' filter Make images out of lines Now, I want to take my knowledge further but I do not know how. Adding more information: I am interested in making software like Photoshop or Gimp (although it won't be half as powerful as these 2). So, I want to learn to apply various creative effects to an image. Can someone please suggest resources for this??

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  • Abstract skill/talent system implementation

    - by kiliki
    I've been making small 2D games for about 3 years now (XNA and more recently LWJGL/Slick2D). My latest idea would involve some form of "talent tree" system in a real time game. I've been wracking my brain but can't think of a structure to hold a talent. Something like "Your melee attack is an instant kill if behind the target" I'd like to come up with an abstract object rather than putting random conditionals into other methods. I've solved some relatively complex problems before but I don't even know where to begin with this one. Any help would be appreciated - Java, pseudocode or general concepts are all great.

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  • How to deal with "software end-of-life" situations?

    - by rwong
    When a vendor declares that they no longer intend to provide any support or services to a piece of software (and stated the intent to exit the business - offering no upgrade paths), and stated that customers must pay a nominal fee in order to have the existing data exported, what kind of recourse do programmers/customers have? Things I can think of: Need to purchase spare hardware and set up a spare environment on which the software can continue to operate. Various data export methods which do not require vendor involvement. (For example, screen scraping, printing to image followed by re-scanning, etc) Parallel systems where staff will duplicate the old data into a new system manually or semi-automatically Legal means, in case the vendor is in financial trouble Any other ideas? Assuming that there is no "circumvention" involved (no DRM, no DMCA), is data recovery or reverse engineering legal/acceptable?

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  • Secure Open Source?

    - by opatachibueze
    I want to make a delicate application of mine (an antivirus actually) open source but I want to have a control on who really obtains the source or not. Preferably they should apply and I or administrators approve their applications. Is there any online platform for this? The main reason for the control/security is to possibly prevent malware makers to easily discover how to bypass the stealth checking methods it utilizes for malware detection. Edit: I am looking for advice - possibly to hear from someone who has done something similar. Thanks!

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  • How is Basic Physics applied in CS/SE?

    - by Wulf
    What basic physics principles do software engineers and/or computer scientists use to help solve specific or common problems? The first one that came to my head was creating a Physics engine for a game; physics is involved, as it requires knowledge of: Forces and Motion: Kinematics, Dynamics, Circular Motion However, I need another example, but haven't come across one that involves basic physics. Please consider the following basic physics (grade 12 level) concepts: Energy and Momentum: Work and Energy, Momentum and Collisions, Gravitational and Celestial Mechanics Electric, Gravitational & Magnetic Field: Electric Charges and Electric Field, Magnetic Fields and Electomagnetism The Wave Nature of Light: Waves and Light, Wave Effects of Light Matter-Energy Interface: Einstein’s Special Theory of Relativity, Waves, Photons and Matter, Radioactivity and Elementary Particles I will be happy with any response; Keywords for google, names of methods like raycasting, etc.

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  • XRegExp Regular Expression Library for JavaScript

    - by Jan Goyvaerts
    XRegExp is an open source JavaScript library. It extends JavaScript’s regex syntax with features such as free-spacing, named capture, mode modifiers, and Unicode categories, blocks, and scripts. It also provides its own test(), exec(), forEach(), replace(), and split() methods that eliminate most cross-browser inconstencies and bugs. Anyone using non-trivial regexes in their JavaScript code should seriously consider using XRegExp. Last month’s update of the Regular-Expressions.info website added full coverage of XRegExp to the regex tutorial and regex reference sections. But the tools & languages section was missing the XRegExp page, resulting in broken links in the tutorial and reference sections. This page has now been added.

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  • Concurrency Utilities for Java EE Early Draft (JSR 236)

    - by arungupta
    Concurrency Utilities for Java EE is being worked as JSR 236 and has released an Early Draft. It provides concurrency capabilities to Java EE application components without compromising container integrity. Simple (common) and advanced concurrency patterns are easily supported without sacrificing usability. Using Java SE concurrency utilities such as java.util.concurrent API, java.lang.Thread and java.util.Timer in a Java EE application component such as EJB or Servlet are problematic since the container and server have no knowledge of these resources. JSR 236 enables concurrency largely by extending the Concurrency Utilities API developed under JSR-166. This also allows a consistency between Java SE and Java EE concurrency programming model. There are four main programming interfaces available: ManagedExecutorService ManagedScheduledExecutorService ContextService ManagedThreadFactory ManagedExecutorService is a managed version of java.util.concurrent.ExecutorService. The implementations of this interface are provided by the container and accessible using JNDI reference: <resource-env-ref>  <resource-env-ref-name>    concurrent/BatchExecutor  </resource-env-ref-name>  <resource-env-ref-type>    javax.enterprise.concurrent.ManagedExecutorService  </resource-env-ref-type><resource-env-ref> and available as: @Resource(name="concurrent/BatchExecutor")ManagedExecutorService executor; Its recommended to bind the JNDI references in the java:comp/env/concurrent subcontext. The asynchronous tasks that need to be executed need to implement java.lang.Runnable or java.util.concurrent.Callable interface as: public class MyTask implements Runnable { public void run() { // business logic goes here }} OR public class MyTask2 implements Callable<Date> {  public Date call() { // business logic goes here   }} The task is then submitted to the executor using one of the submit method that return a Future instance. The Future represents the result of the task and can also be used to check if the task is complete or wait for its completion. Future<String> future = executor.submit(new MyTask(), String.class);. . .String result = future.get(); Another example to submit tasks is: class MyTask implements Callback<Long> { . . . }class MyTask2 implements Callback<Date> { . . . }ArrayList<Callable> tasks = new ArrayList<();tasks.add(new MyTask());tasks.add(new MyTask2());List<Future<Object>> result = executor.invokeAll(tasks); The ManagedExecutorService may be configured for different properties such as: Hung Task Threshold: Time in milliseconds that a task can execute before it is considered hung Pool Info Core Size: Number of threads to keep alive Maximum Size: Maximum number of threads allowed in the pool Keep Alive: Time to allow threads to remain idle when # of threads > Core Size Work Queue Capacity: # of tasks that can be stored in inbound buffer Thread Use: Application intend to run short vs long-running tasks, accordingly pooled or daemon threads are picked ManagedScheduledExecutorService adds delay and periodic task running capabilities to ManagedExecutorService. The implementations of this interface are provided by the container and accessible using JNDI reference: <resource-env-ref>  <resource-env-ref-name>    concurrent/BatchExecutor  </resource-env-ref-name>  <resource-env-ref-type>    javax.enterprise.concurrent.ManagedExecutorService  </resource-env-ref-type><resource-env-ref> and available as: @Resource(name="concurrent/timedExecutor")ManagedExecutorService executor; And then the tasks are submitted using submit, invokeXXX or scheduleXXX methods. ScheduledFuture<?> future = executor.schedule(new MyTask(), 5, TimeUnit.SECONDS); This will create and execute a one-shot action that becomes enabled after 5 seconds of delay. More control is possible using one of the newly added methods: MyTaskListener implements ManagedTaskListener {  public void taskStarting(...) { . . . }  public void taskSubmitted(...) { . . . }  public void taskDone(...) { . . . }  public void taskAborted(...) { . . . } }ScheduledFuture<?> future = executor.schedule(new MyTask(), 5, TimeUnit.SECONDS, new MyTaskListener()); Here, ManagedTaskListener is used to monitor the state of a task's future. ManagedThreadFactory provides a method for creating threads for execution in a managed environment. A simple usage is: @Resource(name="concurrent/myThreadFactory")ManagedThreadFactory factory;. . .Thread thread = factory.newThread(new Runnable() { . . . }); concurrent/myThreadFactory is a JNDI resource. There is lot of interesting content in the Early Draft, download it, and read yourself. The implementation will be made available soon and also be integrated in GlassFish 4 as well. Some references for further exploring ... Javadoc Early Draft Specification concurrency-ee-spec.java.net [email protected]

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  • Processing Text and Binary (Blob, ArrayBuffer, ArrayBufferView) Payload in WebSocket - (TOTD #185)

    - by arungupta
    The WebSocket API defines different send(xxx) methods that can be used to send text and binary data. This Tip Of The Day (TOTD) will show how to send and receive text and binary data using WebSocket. TOTD #183 explains how to get started with a WebSocket endpoint using GlassFish 4. A simple endpoint from that blog looks like: @WebSocketEndpoint("/endpoint") public class MyEndpoint { public void receiveTextMessage(String message) { . . . } } A message with the first parameter of the type String is invoked when a text payload is received. The payload of the incoming WebSocket frame is mapped to this first parameter. An optional second parameter, Session, can be specified to map to the "other end" of this conversation. For example: public void receiveTextMessage(String message, Session session) {     . . . } The return type is void and that means no response is returned to the client that invoked this endpoint. A response may be returned to the client in two different ways. First, set the return type to the expected type, such as: public String receiveTextMessage(String message) { String response = . . . . . . return response; } In this case a text payload is returned back to the invoking endpoint. The second way to send a response back is to use the mapped session to send response using one of the sendXXX methods in Session, when and if needed. public void receiveTextMessage(String message, Session session) {     . . .     RemoteEndpoint remote = session.getRemote();     remote.sendString(...);     . . .     remote.sendString(...);    . . .    remote.sendString(...); } This shows how duplex and asynchronous communication between the two endpoints can be achieved. This can be used to define different message exchange patterns between the client and server. The WebSocket client can send the message as: websocket.send(myTextField.value); where myTextField is a text field in the web page. Binary payload in the incoming WebSocket frame can be received if ByteBuffer is used as the first parameter of the method signature. The endpoint method signature in that case would look like: public void receiveBinaryMessage(ByteBuffer message) {     . . . } From the client side, the binary data can be sent using Blob, ArrayBuffer, and ArrayBufferView. Blob is a just raw data and the actual interpretation is left to the application. ArrayBuffer and ArrayBufferView are defined in the TypedArray specification and are designed to send binary data using WebSocket. In short, ArrayBuffer is a fixed-length binary buffer with no format and no mechanism for accessing its contents. These buffers are manipulated using one of the views defined by one of the subclasses of ArrayBufferView listed below: Int8Array (signed 8-bit integer or char) Uint8Array (unsigned 8-bit integer or unsigned char) Int16Array (signed 16-bit integer or short) Uint16Array (unsigned 16-bit integer or unsigned short) Int32Array (signed 32-bit integer or int) Uint32Array (unsigned 16-bit integer or unsigned int) Float32Array (signed 32-bit float or float) Float64Array (signed 64-bit float or double) WebSocket can send binary data using ArrayBuffer with a view defined by a subclass of ArrayBufferView or a subclass of ArrayBufferView itself. The WebSocket client can send the message using Blob as: blob = new Blob([myField2.value]);websocket.send(blob); where myField2 is a text field in the web page. The WebSocket client can send the message using ArrayBuffer as: var buffer = new ArrayBuffer(10);var bytes = new Uint8Array(buffer);for (var i=0; i<bytes.length; i++) { bytes[i] = i;}websocket.send(buffer); A concrete implementation of receiving the binary message may look like: @WebSocketMessagepublic void echoBinary(ByteBuffer data, Session session) throws IOException {    System.out.println("echoBinary: " + data);    for (byte b : data.array()) {        System.out.print(b);    }    session.getRemote().sendBytes(data);} This method is just printing the binary data for verification but you may actually be storing it in a database or converting to an image or something more meaningful. Be aware of TYRUS-51 if you are trying to send binary data from server to client using method return type. Here are some references for you: JSR 356: Java API for WebSocket - Specification (Early Draft) and Implementation (already integrated in GlassFish 4 promoted builds) TOTD #183 - Getting Started with WebSocket in GlassFish TOTD #184 - Logging WebSocket Frames using Chrome Developer Tools, Net-internals and Wireshark Subsequent blogs will discuss the following topics (not necessary in that order) ... Error handling Custom payloads using encoder/decoder Interface-driven WebSocket endpoint Java client API Client and Server configuration Security Subprotocols Extensions Other topics from the API

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  • What is the term that means "keeping the arguments for different API calls as similar as possible"?

    - by larson4
    There is a word which I can never remember... it expresses a design goal that API calls (or functions or methods or whatever) should be as similar as reasonably possible in their argument patterns. It may also extend to naming as well. In other words, all other things being equal, it is probably bad to have these three functions: deleteUser(email) petRemove(petId,species) destroyPlanet(planetName,starName) if instead you could have deleteUser(userId) deletePet(petId) deletePlanet(planetId) What is the word for this concept? I keep thinking it's "orthogonal" but it definitely isn't. Its a very important concept, and to me it's one of the biggest things that makes some APIs a joy to work with (because once you learn a few things you can pretty much use everything without looking at doco), and others a pain (because every function is done inconsistently).

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  • Passing class names or objects?

    - by nischayn22
    I have a switch statement switch ( $id ) { case 'abc': return 'Animal'; case 'xyz': return 'Human'; //many more } I am returning class names,and use them to call some of their static functions using call_user_func(). Instead I can also create a object of that class, return that and then call the static function from that object as $object::method($param) switch ( $id ) { case 'abc': return new Animal; case 'xyz': return new Human; //many more } Which way is efficient? To make this question broader : I have classes that have mostly all static methods right now, putting them into classes is kind of a grouping idea here (for example the DB table structure of Animal is given by class Animal and so for Human class). I need to access many functions from these classes so the switch needs to give me access to the class

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  • Cannot boot from Ubuntu USB

    - by Safi
    I create a ubuntu 10.10 bootable USB via the method that is described on the download page of ubuntu. I made that from windows and also from ubuntu 10.04 (I have dual boot). When I boot from the USB made, the menu shows and when I run it, it gives a beep and nothing else. It never boots. USB creation from both methods result the same. I downloaded ubuntu via the torrent provided from Ubuntu. Any help will be very appreciated. I want to make my USB just like a Live CD so that I can run it on some other computers also.

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