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  • How to infer the type of a derived class in base class?

    - by enzi
    I want to create a method that allows me to change arbitrary properties of classes that derive from my base class, the result should look like this: SetPropertyValue("size.height", 50); – where size is a property of my derived class and height is a property of size. I'm almost done with my implementation but there's one final obstacle that I want to solve before moving on, to describe this I will first have to explain my implementation a bit: Properties that can be modified are decorated with an attribute There's a method in my base class that searches for all derived classes and their decorated properties For each property I generate a "property modifier", a class that contains 2 delegates: one to set and one to get the value of the property. Property Modifiers are stored in a dictionary, with the name of the property as key In my base class, there is another dictionary that contains all property-modifier-dictionaries, with the Type of the respective class as key. What the SetPropertyValue method does is this: Get the correct property-modifier-dictionary, using the concrete type of the derived class (<- yet to solve) Get the property modifier of the property to change (e.g. of the property size) Use the get or set delegate to modify the property's value Some example code to clarify further: private static Dictionary<RuntimeTypeHandle, object> EditableTypes; //property-modifier-dictionary protected void SetPropertyValue<T>(EditablePropertyMap<T> map, string property, object value) { var property = map[property]; // get the property modifier property.Set((T)this, value); // use the set delegate (encapsulated in a method) } In the above code, T is the Type of the actual (derived) class. I need this type for the get/set delegates. The problem is how to get the EditablePropertyMap<T> when I don't know what T is. My current (ugly) solution is to pass the map in an overriden virtual method in the derived class: public override void SetPropertyValue(string property, object value) { base.SetPropertyValue((EditablePropertyMap<ExampleType>)EditableTypes[typeof(ExampleType)], property, value); } What this does is: get the correct dictionary containing the property modifiers of this class using the class's type, cast it to the appropiate type and pass it to the SetPropertyValue method. I want to get rid of the SetPropertyValue method in my derived class (since there are a lot of derived classes), but don't know yet how to accomplish that. I cannot just make a virtual GetEditablePropertyMap<T> method because I cannot infer a concrete type for T then. I also cannot acces my dictionary directly with a type and retrieve an EditablePropertyMap<T> from it because I cannot cast to it from object in the base class, since again I do not know T. I found some neat tricks to infere types (e.g. by adding a dummy T parameter), but cannot apply them to my specific problem. I'd highly appreciate any suggestions you may have for me.

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  • Getting IBindingList Property to sort by

    - by Josh
    I've got a class called DatagridBoundList that implements CollectionBase and IBindingList. The implementation of IBindingList.ApplySort looks like this so far: void IBindingList.ApplySort(PropertyDescriptor property, ListSortDirection direction) { throw new NotSupportedException(); } I'm binding the DatagridBoundList to a DataGridView (winforms). When I reflect over the property parameter, I can't seem to find the name of the actual property that the list needs to be sorted by. What's the trick to finding out the name of the property to sort by?

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  • MPI difference between Communicator and Group

    - by iamrohitbanga
    I have read the definitions of these terms and my interpretation is that there is a one to one relation between a group and a communicator. A group is a set of processes which wish to communicate with each other and a communicator is an implementation for a group. Is this correct? Why have two different terms if this is so?

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  • WinForm-style Invoke() in unmanaged C++

    - by Matt Green
    I've been playing with a DataBus-type design for a hobby project, and I ran into an issue. Back-end components need to notify the UI that something has happened. My implementation of the bus delivers the messages synchronously with respect to the sender. In other words, when you call Send(), the method blocks until all the handlers have called. (This allows callers to use stack memory management for event objects.) However, consider the case where an event handler updates the GUI in response to an event. If the handler is called, and the message sender lives on another thread, then the handler cannot update the GUI due to Win32's GUI elements having thread affinity. More dynamic platforms such as .NET allow you to handle this by calling a special Invoke() method to move the method call (and the arguments) to the UI thread. I'm guessing they use the .NET parking window or the like for these sorts of things. A morbid curiosity was born: can we do this in C++, even if we limit the scope of the problem? Can we make it nicer than existing solutions? I know Qt does something similar with the moveToThread() function. By nicer, I'll mention that I'm specifically trying to avoid code of the following form: if(! this->IsUIThread()) { Invoke(MainWindowPresenter::OnTracksAdded, e); return; } being at the top of every UI method. This dance was common in WinForms when dealing with this issue. I think this sort of concern should be isolated from the domain-specific code and a wrapper object made to deal with it. My implementation consists of: DeferredFunction - functor that stores the target method in a FastDelegate, and deep copies the single event argument. This is the object that is sent across thread boundaries. UIEventHandler - responsible for dispatching a single event from the bus. When the Execute() method is called, it checks the thread ID. If it does not match the UI thread ID (set at construction time), a DeferredFunction is allocated on the heap with the instance, method, and event argument. A pointer to it is sent to the UI thread via PostThreadMessage(). Finally, a hook function for the thread's message pump is used to call the DeferredFunction and de-allocate it. Alternatively, I can use a message loop filter, since my UI framework (WTL) supports them. Ultimately, is this a good idea? The whole message hooking thing makes me leery. The intent is certainly noble, but are there are any pitfalls I should know about? Or is there an easier way to do this?

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  • connection string through tcp/ip

    - by sreenath sreenath
    I had an issue can you suggest some idea , I remember we spoke aboutsomething around this issue Iam in head office Dubai I had developed my winform application with sql server here in my office .... Now its time for deployment but what the issue is before implementation it should be tested by the clients in Kenya.I cannot hold the expense of traveling to Kenya and setting up the server there i TRIED OF TEAMWEAVER bUT IT S HARD TO GO WITH IT , Is ther any idea for sharing my application via internet?? moreover like connection string through internet/tcp/ip

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  • C++ game designing & polymorphism question

    - by Kotti
    Hi! I'm trying to implement some sort of 'just-for-me' game engine and the problem's plot goes the following way: Suppose I have some abstract interface for a renderable entity, e.g. IRenderable. And it's declared the following way: interface IRenderable { // (...) // Suppose that Backend is some abstract backend used // for rendering, and it's implementation is not important virtual void Render(Backend& backend) = 0; }; What I'm doing right now is something like declaring different classes like class Ball : public IRenderable { virtual void Render(Backend& backend) { // Rendering implementation, that is specific for // the Ball object // (...) } }; And then everything looks fine. I can easily do something like std::vector<IRenderable*> items, push some items like new Ball() in this vector and then make a call similiar to foreach (IRenderable* in items) { item->Render(backend); } Ok, I guess it is the 'polymorphic' way, but what if I want to have different types of objects in my game and an ability to manipulate their state, where every object can be manipulated via it's own interface? I could do something like struct GameState { Ball ball; Bonus bonus; // (...) }; and then easily change objects state via their own methods, like ball.Move(...) or bonus.Activate(...), where Move(...) is specific for only Ball and Activate(...) - for only Bonus instances. But in this case I lose the opportunity to write foreach IRenderable* simply because I store these balls and bonuses as instances of their derived, not base classes. And in this case the rendering procedure turns into a mess like ball.Render(backend); bonus.Render(backend); // (...) and it is bad because we actually lose our polymorphism this way (no actual need for making Render function virtual, etc. The other approach means invoking downcasting via dynamic_cast or something with typeid to determine the type of object you want to manipulate and this looks even worse to me and this also breaks this 'polymorphic' idea. So, my question is - is there some kind of (probably) alternative approach to what I want to do or can my current pattern be somehow modified so that I would actually store IRenderable* for my game objects (so that I can invoke virtual Render method on each of them) while preserving the ability to easily change the state of these objects? Maybe I'm doing something absolutely wrong from the beginning, if so, please point it out :) Thanks in advance!

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  • Ordered List of Keyvaluepairs?

    - by boris callens
    Is there an collection in .net that allows the storing KeyValuePair<string, string> that keeps the order of inserting? OrderedDictionary looked promising, but seems to be rather lacking. Now I'm looking into IOrderedEnumerable, but I can't seem to find any implementation except for ISortedDictionary, but that's not what I want. No sorting needs to be done, just the order of inserting is important.

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  • What is the pros and cons in using FormsAuthentication to persist login cookie?

    - by stacker
    What is the pros and cons in using FormsAuthentication to persist a login cookie? I see that StackOverflow ignore FormsAuthentication and instead implemented a different strategy to persist a login cookie. Pros Out of the box implementation for persistent login feature. Cons The login feature depends on the machine key which mean that I need to make sure that the machine key is the same on all the servers in the farm. The cookie contains wired encrypted values that don't really make sense to store in the cookie.

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  • How do I get only two form fields to show instead of all 5 on initial page load? CSS

    - by marcamillion
    Here is the implementation: http://jsfiddle.net/AdQfB/2/ If you notice, when you click 'Login' or 'Register' before entering anything, you should see a few fields disappear and re-appear respectively. I would like for this page to display the view of just the two fields on the first load (rather than the current 5 it shows on first load), then when the user clicks the 'register' link, it shows the other 3 - for a total of 5. How do I do that? Thanks

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  • Spring MVC -> Wicket Integration

    - by Jeff
    Hey everyone, I'm working on porting part of an existing Spring MVC application over to Wicket. I used the wicket-spring library to get the initial integration working, but now I'm stuck with the best way to integrate my Spring Security implementation. I was wondering if anyone could give me some advice on the best way to handle this. Thanks in advance for the help.

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  • Design pattern for adding / removing elements

    - by de3
    Wikipedia's definition for Iterator pattern design: the Iterator pattern is a design pattern in which iterators are used to access the elements of an aggregate object sequentially without exposing its underlying implementation. Iterator interface in java provides the following methods hasNext() next() remove() Is there a pattern design, or a java interface for inserting / deleting elements, and getting length of the aggregate object, in addition to iterating them? I know remove() is an optional method that can be used once per call to next(), but I am implementing a circular FIFO array and need a method delete() independent of iterator's next().

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  • Java portal architectural considerations

    - by Woot4Moo
    Currently there exists a need to create an application that will serve 5 different customers each requiring their own specific URL and content repository. My question is when designing this application what should my considerations be for protecting the content of the individual customers while meeting the requirements of the unique URL. The system will be sitting on Windows with a postgres database and java as the implementation language.

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  • Most interesting and challenging programming tasks

    - by dsimcha
    Some programmers enjoy optimizing code to make the implementation as fast as humanly possible; or golfing to make code as compact as possible. Others enjoy metaprogramming to make code generic, or designing algorithms to be asymptotically efficient. What do you find most interesting and challenging as a programmer?

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  • Add methods to generated WCF client proxy code

    - by dcstraw
    I'd like to add one additional method for each service operation in my WCF client proxy code (i.e. the generated class that derives from ClientBase). I have written a Visual Studio extension that has an IOperationContractGenerationExtension implementation, but this interface only seems to expose the ability to modify the service interface, not the ClientBase-derived class. Is there any way to generate new methods in the proxy client class?

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  • Is it possible to use pure Encrypting and Decrypting keys in asymmetric cryptography instead of priv

    - by macropas
    Is it possible to use pure Encrypting and Decrypting keys instead of private and public keys? As I know in .Net asymmetric RSA implementation private key RSAParameters parameters = (new RSACryptoServiceProvider()).ExportParameters(true) is a superset of public key. And using private key we can both encrypt and decrypt our data. But I need key only for decrypting data. How to do it? I experimented on nulling RSAParameters fields, but RSACryptoServiceProvider object can't import such parameters.

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  • How Netbeans Editors know that file is not modified after undo?

    - by Ha
    Netbeans uses standart UndoManager API for implementation of undo functionality. But neither standart javax.swing.undo.UndoManager nor org.openide.awt.UndoRedo.Manager doesn't have any method to mark states as saved and check modified status. Nonetheless if you change the file and press undo, the file is marked as unmodified. How do they do that? I need the same functionality for my (non-text) editors if the Netbeans RCP application.

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  • I want to dual boot Windows 8 on a Macbook Pro that doesn't already have Windows. Do I have to buy Windows twice?

    - by Cam Jackson
    My girlfriend just bought a Macbook Pro, and she wants to to dual boot OSX with Windows. Specifically, she would like to use Windows 8. What I already know is the following: Windows 8 discs are only meant for upgrading from previous versions of Windows Windows 8 discs can be used to do a clean install, but (officially) only if there's already a legit version of Windows on the hard disk I've read somewhere of a disc being used to install Windows 8 on a fresh, out-of-the-box hard drive, and it all went well until the activation phase, where it said that the disc could only be used for upgrades The logical conclusion would be that in my circumstance, the only option is to buy a full (non-upgrade) retail copy of Windows 7, install that using boot camp, then load up Windows 7, insert the Windows 8 upgrade disc and do the 7-8 upgrade. However, I've read quite a few blog posts of people installing Windows 8 using bootcamp (e.g., Ars Technica, which leads me to believe that it might be possible to do so without installing Win7 first. The problem is that I'm not sure if these people were using preview versions, which obviously won't have the license issues down the track. Can anyone provide a definitive answer as to how to put Win8 on a Mac?

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  • JBoss database connection pool configuration

    - by Qben
    I am facing an connection pool issue in my clustered JBoss installation. From time to time one of my connection pools will hit the roof and I get a lot of these in my logfile. java.sql.SQLException: No ManagedConnections available within configured blocking timeout ( 30000 [ms] ); The odd thing is that I can see in the JMX console that the ConnectionCount hit the roof, but at the same time InUseConnectionCount is often quite small. The problem will resolve itself after a couple of minutes but during recovery phase my application will not work (for obvious reasons). The question is if this indicate an error in the configured timeouts of the connections (I pretty much use defaults), or if my pool is simply too small to handle the peaks. Under normal operation I would say I use ~40% of the configured max number of connections. The reason I just don't increase the max number of connection is that if I actually used up all connections I suspect that InUseConnectionCount would hit the roof. Hence I suspect I might have more issues than just a too small pool size. Maybe InUseConnectionCount has decreased at the time I check jmx-console and it actually do hit the roof? I tend to collect data every second minute. Any hints are more than welcome.

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