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  • Why is the order of evaluation for function parameters undefined in c++?

    - by kunj2aan
    The standard doesn't specify the order of evaluation of arguments with this line: The order of evaluation of arguments is unspecified. What does Better code can be generated in the absence of restrictions on expression evaluation order imply? What is the drawback in asking all the compilers to evaluate the function arguments Left to Right for example? What kinds of optimizations do compilers perform because of this undefined spec?

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  • how can I display controller's variable (which is on a loop) on .html.erb page? ruby on rails

    - by rrz
    I have the following code listed below in my controller: struc = {'en' => 'english', 'es' => 'espaniol', 'de' => 'germany', 'fr' => 'french', 'it' => 'italy'} struc.each_pair do |key, value| @key=key @value=value end on my application.html.erb I have the following <select name="Language" onchange="location=this.options[this.selectedIndex].value;"> <option value="/<% @key %>/<%= @rem %>"><%= @value %></option> </select> Now how can i make the value of '@key' and '@value' appear recursively display on (application.html.erb)? Thanks in advance

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  • are there requirements for Struts setters beyond variable name matching?

    - by slk
    I have a model-driven Struts Web action: public class ModelDrivenAction<T extends Object> implements ModelDriven<T>, Preparable { protected Long id; protected T model; @Override public void prepare() {} public void setId(Long id) { this.id = id; } @Override public T getModel() { return model; } public void setModel(T model) { this.model = model; } } I have another action which is not currently model-driven: public class OtherAction implements Preparable { private ModelObj modelObj; private Long modelId; @Override public void prepare() { modelObj = repoService.retrieveModelById(modelId); } public void setModelId(Long modelId) { this.modelId = modelId; } } I wish to make it so, and would like to avoid having to track down all the instances in JavaScript where the action is passed a "modelId" parameter instead of "id" if at all possible. I thought this might work, so either modelId or id could be passed in: public class OtherAction extends ModelDrivenAction<ModelObj> { @Override public void prepare() { model = repoService.retrieveModelById(id); } public void setModelId(Long modelId) { this.id = modelId; } } However, server/path/to/other!method?modelId=123 is failing to set id. I thought so long as a setter matched a parameter name the Struts interceptor would call it on action invocation. Am I missing something here?

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  • Run-Time Check Failure #2 - Stack around the variable 'indices' was corrupted.

    - by numerical25
    well I think I know what the problem is. I am just having a hard time debugging it. I am working with the directx api and I am trying to generate a plane along the x and z axis according to a book I have. The problem is when I am creating my indices. I think I am setting values out of the bounds of the indices array. I am just having a hard time figuring out what I did wrong. I am unfamiliar with the this method of generating a plane. so its a little difficult for me. below is my code. Take emphasis on the indices loop. #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(0.0f, 10.0f, -20.0f), new D3DXVECTOR3(0.0f, 0.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { VertexPos vertices[NUM_VERTSX * NUM_VERTSY]; for(int z=0; z < NUM_VERTSY; ++z) { for(int x = 0; x < NUM_VERTSX; ++x) { vertices[x + z * NUM_VERTSX].pos.x = (float)x * CELL_WIDTH; vertices[x + z * NUM_VERTSX].pos.z = (float)z * CELL_HEIGHT; vertices[x + z * NUM_VERTSX].pos.y = 0.0f; vertices[x + z * NUM_VERTSX].color = D3DXVECTOR4(1.0, 0.0f, 0.0f, 0.0f); } } DWORD indices[NUM_VERTSX * NUM_VERTSY]; int curIndex = 0; for(int z=0; z < NUM_ROWS; ++z) { for(int x = 0; x < NUM_COLS; ++x) { int curVertex = x + (z * NUM_VERTSX); indices[curIndex] = curVertex; indices[curIndex + 1] = curVertex + NUM_VERTSX; indices[curIndex + 2] = curVertex + 1; indices[curIndex + 3] = curVertex + 1; indices[curIndex + 4] = curVertex + NUM_VERTSX; indices[curIndex + 5] = curVertex + NUM_VERTSX + 1; curIndex += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • How to read a file line using php in a javascript variable without the breakline character ?

    - by coolboycsaba
    I have a txt file on the server which contains 10 lines of text. The text file is rewritten sometimes, and I get new lines using "\r\n". My problem shows when I want to load the lines in javascript variables. I do it like this, but this work only for numbers or for the last line of the file, because its not using the breakline tag: var x = '<?php echo $file[0]; ?>'; Ive tried to alert(x) but it`s not working.... (working only if I read the last line) Any idead ?

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  • Handling extra newlines in csv files parsed with Python?

    - by rmihalyi
    I have a CSV file that contains extra newlines in some fields, e.g.: A, B, C, D, E, F 123, 456, tree , very, bla, indigo I tried the following: import csv catalog = csv.reader(open('test.csv', 'rU'), delimiter=",", dialect=csv.excel_tab) for row in catalog: print "Length: ", len(row), row and the result I got was this: Length: 6 ['A', ' B', ' C', ' D', ' E', ' F'] Length: 3 ['123', ' 456', ' tree'] Length: 4 [' ', ' very', ' bla', ' indigo'] Does anyone have any idea how I can quickly remove extraneous newlines? Thanks!

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  • How to maintain fixed size of C variable types over different machines?

    - by Alex
    I've all this kind of functions. ssize_t fuc1(int var1, void *buf, size_t count); int func2(char *charPtr, int mode, int dev); short func3( long var2); problem is that data types in C has different sizes when compiled on different machines(64bit & 32bit). This is true for even void*. For some reasons. I need to ensure that these sizes all are same on every machine(64bit & 32bit). So, how should I modify these ?

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  • How to implement tail calls in a custom VM

    - by DeadMG
    How can I implement tail calls in a custom virtual machine? I know that I need to pop off the original function's local stack, then it's arguments, then push on the new arguments. But, if I pop off the function's local stack, how am I supposed to push on the new arguments? They've just been popped off the stack.

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  • How do you check to see if a variable has changed every second or less in objective c?

    - by James
    I am using an if statement to check the value of a BOOLEAN when i click on a button. When the button is clicked if the value is false i want to display a UIActivityIndicator and if the value is true i want to push the new view. I can do this fine but i want the view to change automatically when the BOOLEAN Becomes true if the user has already clicked the button. So my question is how do you check to see if a value has changed everysecond or less?

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  • How to set Minimum and Maximum Character limitation to EditText in Android?

    - by nishitpatel
    I am new to android here i have very silly problem i want to set my Edit text box minimum and maximum input value. Here I am creating one Simple validation for Edit text it only take A-Z and 0-9 value with minimum 5 and Maximum 8 character. I set the Maximum and other validation as follow. <EditText android:id="@+id/edittextKode_Listing" android:layout_width="match_parent" android:layout_height="wrap_content" android:layout_marginRight="5dp" android:layout_marginLeft="5dp" android:layout_alignTop="@+id/textKode_listing" android:layout_toRightOf="@+id/textKode_listing" android:maxLength="8" android:inputType="textCapCharacters" android:digits="0,1,2,3,4,5,6,7,8,9,ABCDEFGHIJKLMNOPQRSTVUWXYZ" /> but not able to set Minimum requirement. My Edit text is in alert dialog and i also apply the following code to solve this problem ` private void openInboxDialog() { LayoutInflater inflater = this.getLayoutInflater(); // declare dialog view final View dialogView = inflater.inflate(R.layout.kirim_layout, null); final EditText edittextKode = (EditText) dialogView.findViewById(R.id.edittextKode_Listing); final EditText edittextalamat = (EditText) dialogView.findViewById(R.id.edittextAlamat); edittextKode.setOnFocusChangeListener(new OnFocusChangeListener() { @Override public void onFocusChange(View v, boolean hasFocus) { // TODO Auto-generated method stub if(edittextKode.getText().toString().length() > 0){ if(edittextKode.getText().toString().length() < 5) { edittextKode.setError("Error"); Toast.makeText(GPSActivity.this, "Kode listing value not be less than 5", Toast.LENGTH_SHORT).show(); edittextKode.requestFocus(); } } } }); final AlertDialog.Builder builder = new AlertDialog.Builder(GPSActivity.this); builder.setTitle("Kirim").setView(dialogView) .setNeutralButton("OK", new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { // TODO Auto-generated method stub gpsCoordinates = (TextView) findViewById(R.id.text_GPS_Coordinates); kode = edittextKode.getText().toString(); alamat = edittextalamat.getText().toString(); catatan = edittextcatatan.getText().toString(); pengirim = edittextPengirim.getText().toString(); if (kode.length() > 0 && alamat.length() > 0 && catatan.length() > 0 && pengirim.length() > 0) { message = "Kode listing : " + kode + "\nAlamat : " + alamat + " \nCatatan : " + catatan + " \n Pengirim : " + pengirim + "\nKoordinat GPS : " + gpsCoordinates.getText().toString(); sendByGmail(); } else { Toast.makeText( getApplicationContext(), "Please fill all three fields to send mail", Toast.LENGTH_LONG).show(); } } }); builder.create(); builder.show(); }` in this alert dialog i have two edittext i want to apply my validation on first edittext i called the setOnFocusChangeListener to check its minimum length on focus change and if length is less than 5 request for focus but it still type in second edittext. please help me out.

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  • Two collections and a for loop. (Urgent help needed) Checking an object variable against an inputted

    - by Elliott
    Hi there, I'm relatively new to java, I'm certain the error is trivial. But can't for the life of me spot it. I have an end of term exam on monday and currently trying to get to grips with past papers! Anyway heregoes, in another method (ALGO_1) I search over elements of and check the value H_NAME equals a value entered in the main. When I attempt to run the code I get a null pointer exception, also upon trying to print (with System.out.println etc) the H_NAME value after each for loop in the snippet I also get a null statement returned to me. I am fairly certain that the collection is simply not storing the data gathered up by the Scanner. But then again when I check the collection size with size() it is about the right size. Either way I'm pretty lost and would appreciate the help. Main questions I guess to ask are: from the readBackground method is the data.add in the wrong place? is the snippet simply structured wrongly? oh and another point when I use System.out.println to check the Background object values name, starttime, increment etc they print out fine. Thanks in advance.(PS im guessing the formatting is terrible, apologies.) snippet of code: for(Hydro hd: hydros){ System.out.println(hd.H_NAME); for(Background back : backgs){ System.out.println(back.H_NAME); if(back.H_NAME.equals(hydroName)){ //get error here public static Collection<Background> readBackground(String url) throws IOException { URL u = new URL(url); InputStream is = u.openStream(); InputStreamReader isr = new InputStreamReader(is); BufferedReader b = new BufferedReader(isr); String line =""; Vector<Background> data = new Vector<Background>(); while((line = b.readLine())!= null){ Scanner s = new Scanner(line); String name = s.next(); double starttime = Double.parseDouble(s.next()); double increment = Double.parseDouble(s.next()); double sum = 0; double p = 0; double nterms = 0; while((s.hasNextDouble())){ p = Double.parseDouble(s.next()); nterms++; sum += p; } double pbmean = sum/nterms; Background SAMP = new Background(name, starttime, increment, pbmean); data.add(SAMP); } return data; } Edit/Delete Message

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  • Searching for simple variable names like 'c' or 'x' in Emacs.

    - by wpeters
    I often wish to search for variables that are simply called 'c' or 'count'. For example int c, count; Unfortunately when I use an incremental search for 'c' or 'count' I get a lot of unnecessary hits like the 'c' in 'choice', or the 'count' in 'wordcount' which do not interest me. I know Emacs can do i-searches with regular expressions but I don't know the correct regular expression needed to match just 'c' and 'count'. These words are often surrounded by any number of white spaces. Anyone know the regex I can use to narrow my search?

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  • Class definition thinks setting a variable is a Unit?

    - by DeLongey
    Writing out a Scala class and problem here is that the compiler thinks that the code is a unit not returning the proper value. It's a method used to set a property in the class: def setObject(`object`:StripeObject):StripeObject = { this.`object` = `object` } The error is: type mismatch; found : Unit required: com.stripe.StripeObject The full class is: case class EventData(var previousAttributes: HashMap[String,Object], var `object`:StripeObject) extends StripeObject { def getPreviousAttributes = { previousAttributes } def setPreviousAttributes(previousAttributes: HashMap[String, Object]) = { this.previousAttributes = previousAttributes } def getObject = { `object` } def setObject(`object`:StripeObject):StripeObject = { this.`object` = `object` } } How do I make sure it doesn't return a Unit?

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  • Using variable for tag in getElementsByTagName() for PHP and XML?

    - by Jared
    See my PHP: $file = "routingConfig.xml"; global $doc; $doc = new DOMDocument(); $doc->load( $file ); $ElTag = "Route"; $tag = $doc->getElementsByTagName($ElTag); XML is: <Routes> <Route></Route> <Route></Route> <Routes> Error returned is: Fatal error: Call to a member function getElementsByTagName() on a non-object I'm not sure how to do this?

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  • If a Matlab function returns a variable number of values, how can I get all of them as a cellarray,

    - by kaleidomedallion
    I am writing a function to remove some values from a cellarray, like so: function left = remove(cells, item); left = cells{cellfun(@(i) ~isequal(item, i), cells)}; But when I run this, left has only the first value, as the call to cells{} with a logical array returns all of the matching cells as separate values. How do I group these separate return values into a single cellarray? Also, perhaps there is already a way to remove a given item from a cellarray? I could not find it in the documentation.

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  • Is it ok to store large objects (java component for example) in an Application variable?

    - by DustMason
    I am developing an app right now which creates and stores a connection to a local XMPP server in the Application scope. The connection methods are stored in a cfc that makes sure the Application.XMPPConnection is connected and authorized each time it is used, and makes use of the connection to send live events to users. As far as I can tell, this is working fine. BUT it hasn't been tested under any kind of stress. My question is: Will this set up cause problems later on? I only ask because I can't find evidence of other people using Application variables in this way. If I weren't using railo I would be using CF's event gateway instead to accomplish the same task.

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  • Shared/Static Variable Should Be Nothing but Isn't - what gives?

    - by Denis
    I have the following code: Public Class TestClass Public Sub Test() If theGlobal IsNot Nothing Then Throw New Exception("What gives!") End Sub Private Shared theGlobal As Object = Nothing Private Shared ReadOnly Property Global Get If theGlobal Is Nothing Then theGlobal = New Object() End If Return theGlobal End Get End Property End Class Am stumped... Why is theGlobal object NOT Nothing?

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  • Do I have to call release on an objective-c retain class variable when setting it to a new object?

    - by Andrew Arrow
    Say I have: @property (nonatomic,retain) NSString *foo; in some class. And I call: myclass.foo = [NSString stringWithString:@"string1"]; myclass.foo = [NSString stringWithString:@"string2"]; Should I have called [myclass.foo release] before setting it to "string2" to avoid a memory leak? Or the fact that nothing is pointing to the first "string1" object anymore is good enough? And in the dealloc method [foo release] will be called.

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