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  • How do I Set PATH in /etc/profile.d?

    - by Rodrigo Sasaki
    I'm using zsh as my shell, and I'm trying to configure my environment. I usually define my $JAVA_HOME variable by creating a file: /etc/profile.d/java.sh with the following content export JAVA_HOME=/path/to/jdk export PATH=$JAVA_HOME/bin:$PATH then I logout and back in, and it all works, but for some reason the PATH variable is not set. It recognizes JAVA_HOME, but not the new PATH, see this terminal snippet: ~ echo $JAVA_HOME /usr/lib/jvm/jdk1.8.0_05 ~ echo $PATH /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/local/games and I confirmed it by trying to run a command form the jvm ~ java -version zsh: command not found: java the PATH doesn't include the $JAVA_HOME as it should. is there something else I should check? EDIT I have checked that if I run source /etc/profile.d/java.sh it all runs correctly and my variables get set as they should, but shouldn't the scripts in /etc/profile.d run automatically?

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  • Actionscript 3.0 - Enemies do not move right in my platformer game

    - by Christian Basar
    I am making a side-scrolling platformer game in Flash (Actionscript 3.0). I have made lots of progress lately, but I have come across a new problem. I will give some background first. My game level's terrain (or 'floor') is referenced by a MovieClip variable called 'floor.' My desire is to have the Player and enemy characters walk along the terrain. I have gotten the Player character to move on the terrain just fine; he walks up/down hills and falls whenever there is no ground beneath him. Here is the code I created to allow the Player to follow the terrain correctly. Much more code is used to control the Player, but only this code deals with the Player character's following of the terrain and gravity. // If the Player's not on the ground (not touching the 'floor' MovieClip)... if (!onGround) { // Disable ducking downKeyPressed = false; // Increase the Player's 'y' position by his 'y' velocity player.y += playerYVel; } // Increase the 'playerYVel' variable so that the Player will fall // progressively faster down the screen. This code technically // runs "all the time" but in reality it only affects the player // when he's off the ground. playerYVel += gravity; // Give the Player a terminal velocity of 15 px/frame if (playerYVel > 15) { playerYVel = 15; } // If the Player has not hit the 'floor,' increase his falling //speed if (! floor.hitTestPoint(player.x, player.y, true)) { player.y += playerYVel; // The Player is not on the ground when he's not touching it onGround = false; } Since getting this code to work for the Player, I have created a 'SkullDemon' class, which is one of the planned enemies for my game. I want the 'SkullDemon' objects to move along the terrain like the Player does. With lots of great help, I have already coded the EventListeners, etc. necessary for the 'SkullDemons' to move. Unfortunately, I am having trouble getting them to move along the terrain. In fact, they do not touch the terrain at all; they move along the top of the boundary of the 'floor' MovieClip! I had a simple text diagram showing what I mean, but unfortunately Stackoverflow does not format it correctly. I hope my problem is clear from my description. Strangely enough, my code for the Player's movement and the 'SkullDemon's' movement is almost exactly the same, yet the 'SkullDemons' do not move like the Player does. Here is my code for the SkullDemon movement: // Move all of the Skull Demons using this method protected function moveSkullDemons():void { // Go through the whole 'skullDemonContainer' for (var skullDi:int = 0; skullDi < skullDemonContainer.numChildren; skullDi++) { // Set the SkullDemon 'instance' variable to equal the current SkullDemon skullDIns = SkullDemon(skullDemonContainer.getChildAt(skullDi)); // For now, just move the Skull Demons left at 5 units per second skullDIns.x -= 5; // If the Skull Demon has not hit the 'floor,' increase his falling //speed if (! floor.hitTestPoint(skullDIns.x, skullDIns.y, true)) { // Increase the Skull Demon's 'y' position by his 'y' velocity skullDIns.y += skullDIns.sdYVel; // The Skull Demon is not on the ground when he's not touching it skullDIns.sdOnGround = false; } // Increase the 'sdYVel' variable so that the Skull Demon will fall // progressively faster down the screen. This code technically // runs "all the time" but in reality it only affects the Skull Demon // when he's off the ground. if (! skullDIns.sdOnGround) { skullDIns.sdYVel += skullDIns.sdGravity; // Give the Skull Demon a terminal velocity of 15 px/frame if (skullDIns.sdYVel > 15) { skullDIns.sdYVel = 15; } } // What happens when the Skull Demon lands on the ground after a fall? // The Skull Demon is only on the ground ('onGround == true') when // the ground is touching the Skull Demon MovieClip's origin point, // which is at the Skull Demon's bottom centre for (var i:int = 0; i < 10; i++) { // The Skull Demon is only on the ground ('onGround == true') when // the ground is touching the Skull Demon MovieClip's origin point, // which is at the Skull Demon's bottom centre if (floor.hitTestPoint(skullDIns.x, skullDIns.y, true)) { skullDIns.y = skullDIns.y; // Set the Skull Demon's y-axis speed to 0 skullDIns.sdYVel = 0; // The Skull Demon is on the ground again skullDIns.sdOnGround = true; } } } } // End of 'moveSkullDemons()' function It is almost like the 'SkullDemons' are interacting with the 'floor' MovieClip using the hitTestObject() function, and not the hitTestPoint() function which is what I want, and which works for the Player character. I am confused about this problem and would appreciate any help you could give me. Thanks!

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  • MS Word Macro in visual Basic

    - by Mac
    I have a Visual Basic system that in places runs word macros. I now need to have a MS Word Macro that I can search for a character and then extend the search to another character and extract the details into a vb variable from the first to the last character. Thereafter I need to search for the next occurrence of the first character and repeat the exercise. When all have been processed the last search must inform me that there are no more. During the searches I need to identify the section numbers where I find the searches and be able to get them in VB variable. Any assistance will be greatly appreciated. Regards Mac

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  • Minimizing Dependencies For GUIs

    - by tuba09
    I've been working on a project, and have been charged with designing the projects GUI front-end. I'm coding in Java and using the Swing toolkit. Usability-wise, the GUI front-end follows all of Nielsen's heuristics. Users can easily get to where they want to go through the click of a button / JComboBox. Essentially, in Swing terms, what happens is their actions drive the creation/deletion of custom panels. The GUI is coming along fine for the most part. However, I have to admit to being utterly dismayed at the tight web of dependencies my code is being smothered in. The main problem that I've encountered, that I haven't been able to fix as of yet, is how to keep a reference to the panels/buttons being changed. I'll give an example: Say there's a button A Say there's a panel B displaying picture C Say there's another picture D (not currently being displayed by panel B) When user clicks A, panel B should remove picture C and display picture D My question is, what's the best way of keeping track of panel B? Since I need a global point of access to panel B, my solution has so far been to just shoehorn it into a static variable, and access it through a series of static getters and setters. And this static variable is usually stored in the reference's original class. I.e. UserPanel has a static variable that stores a reference to itself. Is there an easy, tried-and-true way of dealing with these kinds of situations? Like my GUI works fine, but it is not modular and/or robust at all. To add to this, the dreaded 'cyclical dependencies' issue that's shunned by so many programmers is out here in full effect. I'm fairly new to development and just want to make sure that my code will be fairly extensible and won't cause much of a headache to the next person that decides to get a try at it. I know there's loads of books out there that probably have a nice elegant solution to this, but unfortunately I just don't have the time to leisure read right now. I need something that's quick and dirty. Thanks in advance

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  • What does the English word "for" exactly mean in "for" loops?

    - by kol
    English is not my first language, but since the keywords in programming languages are English words, I usually find it easy to read source code as English sentences: if (x > 10) f(); = "If variable x is greater than 10, then call function f." while (i < 10) ++i; = "While variable i is less than 10, increase i by 1." But how a for loop is supposed to be read? for (i = 0; i < 10; ++i) f(i); = ??? I mean, I know what a for loop is and how it works. My problem is only that I don't know what the English word "for" exactly means in for loops.

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  • Error loading PCX image in FreeImage library

    - by khanhhh89
    I'm using FreeImage in C++ for loading texuture from the PCX image. My FreeImage code is as following: FREE_IMAGE_FORMAT fif = FIF_UNKNOWN; //pointer to the image data BYTE* bits(0); fif = FreeImage_GetFileType(m_fileName.c_str(), 0); if (FreeImage_FIFSupportsReading(fif)) dib = FreeImage_Load(fif, m_fileName.c_str()); //retrieve the image data bits = FreeImage_GetBits(dib); //get the image width and height width = FreeImage_GetWidth(dib); height = FreeImage_GetHeight(dib); My problem is the width and height variable are both 512, while the bits array is an empty string, which make the following OPENGL call corrupt: glTexImage2D(m_textureTarget, 0, GL_RGB, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, bits); While debugging, I notice that the "fif" variable (which contains the format of the image) is JPEG, while the Image is actually PCX. I wonder whether or not the FreeImage recognize the wrong format (from PCX to JPEG), so tha the bits array is an empty string. I hope to see your explanation about this problem. Thanks so much

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  • AdSense Custom Search Ads - custom quesry

    - by Alex
    i'm trying to set up a custom search ad, but I am nost sure about the query. On the site it says (https://developers.google.com/custom-search-ads/docs/implementation-guide) 'query' should be dynamic based on your page. This variable targets the ads and therefore should always match what the user on your site has just performed a search for. Now, what I understand is: I have to program my page so that the query variable contains some custom words. Am I right? If a user gets to my site through clicking on an adsense, there is no way to "know" what the user looked for and display my query accordingly, right? Thanks for any help!

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  • Conecting bash script with a txt file

    - by cathy
    I have a txt file with 100+ lines called page1.txt; odd lines are urls and even lines are url names. I have a bash file already created that checks urls for completion. Except right now, the process is really manual because I have to modify the bash every time I need to check a url. So I need to connect the bash to the txt using the variable url. $url should get all the odd lines from page1.txt and check if the link is complete or not. Also, how would I write a variable called name that derives from the url the 7 digits? bash file manually: url=http://www.-------------/-/8200233/1/ name=8200233 lynx -dump $url > $name.txt I would prefer if the bash file could add "Complete/In-Complete " at the beginning of every even line in the page1.txt file but a new text file could be also created to keep track of the Completes/In-completes.

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  • Are trivial protected getters blatant overkill?

    - by Panzercrisis
    Something I really have not thought about before (AS3 syntax): private var m_obj:Object; protected function get obj():Object { return m_obj; } private var m_str:String; protected function get str():String { return m_str; } At least subclasses won't be able to set m_obj or m_str (though they could still modify m_obj). Is this just blatant overkill? I am not talking about doing this as opposed to making them public. I am talking about doing this instead of just making the variables themselves protected. Like this: protected var m_obj:Object; //more accessible than a private variable with a protected getter protected var m_str:String; //more accessible than a private variable with a protected getter

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  • I have two versions of glib on my system, and I don't know how to remove the old one

    - by Dameentsia
    While trying to compile a program (pygobject), running ./configure I am told that I don't have glib. So, I download the tarball and compile and install, no problems. now when I try to ./configure the package again, I get the following error: checking for GLIB - version >= 2.24.0... *** 'pkg-config --modversion glib-2.0' returned 2.34.2, but GLIB (2.34.0) *** was found! If pkg-config was correct, then it is best *** to remove the old version of GLib. You may also be able to fix the error *** by modifying your LD_LIBRARY_PATH enviroment variable, or by editing *** /etc/ld.so.conf. Make sure you have run ldconfig if that is *** required on your system. *** If pkg-config was wrong, set the environment variable PKG_CONFIG_PATH *** to point to the correct configuration files no configure: error: maybe you want the pygobject-2-4 branch? Here is the entire prompt: http://pastebin.com/raw.php?i=Gs6MrTWh

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  • NetBeans IDE 7.3 Knows Null

    - by Geertjan
    What's the difference between these two methods, "test1" and "test2"? public int test1(String str) {     return str.length(); } public int test2(String str) {     if (str == null) {         System.err.println("Passed null!.");         //forgotten return;     }     return str.length(); } The difference, or at least, the difference that is relevant for this blog entry, is that whoever wrote "test2" apparently thinks that the variable "str" may be null, though did not provide a null check. In NetBeans IDE 7.3, you see this hint for "test2", but no hint for "test1", since in that case we don't know anything about the developer's intention for the variable and providing a hint in that case would flood the source code with too many false positives:  Annotations are supported in understanding how a piece of code is intended to be used. If method return types use @Nullable, @NullAllowed, @CheckForNull, the value is considered to be "strongly possible to be null", as well as if the variable is tested to be null, as shown above. When using @NotNull, @NonNull, @Nonnull, the value is considered to be non-null. (The exact FQNs of the annotations are ignored, only simple names are checked.) Here are examples showing where the hints are displayed for the non-null hints (the "strongly possible to be null" hints are not shown below, though you can see one of them in the screenshot above), together with a comment showing what is shown when you hover over the hint: There isn't a "one size fits all" refactoring for these various instances relating to null checks, hence you can't do an automated refactoring across your code base via tools in NetBeans IDE, as shown yesterday for class member reordering across code bases. However, you can, instead, go to Source | Inspect and then do a scan throughout a scope (e.g., current file/package/project or combinations of these or all open projects) for class elements that the IDE identifies as potentially having a problem in this area: Thanks to Jan Lahoda, who reports that this currently also works in NetBeans IDE 7.3 dev builds for fields but that may need to be disabled since right now too many false positives are returned, for help with the info above and any misunderstandings are my own fault!

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  • Several New Hints

    - by Ondrej Brejla
    Hi all! Today we would like to introduce you some of our new experimental hints for NetBeans 7.2. They are called: Unused Use Statement and Immutable Variables. Unused Use Statement This hint is quite simple. It highlights (underlines) your use statements, which are not used. Typical use case is after some refactoring, when you forgot to remove some obsolete use statements. This hint warns you on them and allows you to remove them easily. Just click on the hint bulb in the gutter and select Remove Unused Use Statement. And of course, it works in multiple use statements combined too. Immutable Variables The next one is the hint which checks too many assignments into a variable. And why? That's simple. Mostly you should use just one assignment into one variable. But sometimes you are lazy and you do something like: But it's quite wrong, because what you really do is: And that's exactly the case, when our new hint warns you, that Too many assignments (2) into variable $foo occured. Nothing more. Yes, we know that there are some cases, where could be more assignments and no warning should occur, e.g.: Because maybe one likes longer increment syntax more than the short one. So we tried to handle these cases to don't bother you if it's not a need. Note: We are almost sure that this hint doesn't cover all your use cases, because there are a lot of them. So if you find something strange, write it into our bugzilla so we can handle it better for you. Thanks for your patience! And the last thing is, that you can set the number of allowed assignments in Tools -> Options -> Editor -> Hints -> PHP: Immutable Variables. Note: This hint works just for a common variables, not for fields. We have an enhancement request for that and it should be implemented in next version of NetBeans (probably 7.3). And that's all for today and as usual, please test it and if you find something strange, don't hesitate to file a new issue (product php, component Editor). Thanks.

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  • Why have mp3 files ripped with Lame always have 128 kbit/s irrespect of settings?

    - by Takkat
    Using Sound Juicer I am able to rip Cds very conveniently. I would like to rip them in about 256 kbit/s variable bitrate. To accomplish this I have defined the settings for mp3 in gnome-audio-profiles-properties as follows: audio/x-raw-int,rate=44100,channels=2 ! lame name=enc mode=0 vbr-quality=0 ! id3v2mux where vbr-quality=0 should give me a variable bitrate averaging 245 kbit/s. The resulting files however always say they are in 128 kbit/s. Is this only a tagging bug or is indeed the bitrate that low? How could I find out?

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  • returning a heap block by reference in c++

    - by basicR
    I was trying to brush up my c++ skills. I got 2 functions: concat_HeapVal() returns the output heap variable by value concat_HeapRef() returns the output heap variable by reference When main() runs it will be on stack,s1 and s2 will be on stack, I pass the value by ref only and in each of the below functions, I create a variable on heap and concat them. When concat_HeapVal() is called it returns me the correct output. When concat_HeapRef() is called it returns me some memory address (wrong output). Why? I use new operator in both the functions. Hence it allocates on heap. So when I return by reference, heap will still be VALID even when my main() stack memory goes out of scope. So it's left to OS to cleanup the memory. Right? string& concat_HeapRef(const string& s1, const string& s2) { string *temp = new string(); temp->append(s1); temp->append(s2); return *temp; } string* concat_HeapVal(const string& s1, const string& s2) { string *temp = new string(); temp->append(s1); temp->append(s2); return temp; } int main() { string s1,s2; string heapOPRef; string *heapOPVal; cout<<"String Conact Experimentations\n"; cout<<"Enter s-1 : "; cin>>s1; cout<<"Enter s-2 : "; cin>>s2; heapOPRef = concat_HeapRef(s1,s2); heapOPVal = concat_HeapVal(s1,s2); cout<<heapOPRef<<" "<<heapOPVal<<" "<<endl; return -9; }

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  • Is it a good practice to use smaller data types for variables to save memory?

    - by ThePlan
    When I learned the C++ language for the first time I learned that besides int, float etc, smaller or bigger versions of these data types existed within the language. For example I could call a variable x int x; or short int x; The main difference being that short int takes 2 bytes of memory while int takes 4 bytes, and short int has a lesser value, but we could also call this to make it even smaller: int x; short int x; unsigned short int x; which is even more restrictive. My question here is if it's a good practice to use separate data types according to what values your variable take within the program. Is it a good idea to always declare variables according to these data types?

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  • Techniques for Working Without a Debugger [closed]

    - by ashes999
    Possible Duplicate: How to effectively do manual debugging? Programming in a debugger is ideal. When I say a debugger, I mean something that will allow you to: Pause execution in the middle of some code (like a VM) Inspect variable values Optionally set variable values and call methods Unfortunately, we're not always blessed to work in environments that have debuggers. This can be for reasons such as: Debugger is too too too slow (Flash circa Flash 8) Interpreted language (Ruby, PHP) Scripting language (eg. inside RPG Maker XP) My question is, what is an effective way to debug without a debugger? The old method of "interleave code with print statements" is time-consuming and not sufficient.

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  • SSIS 2008 Configuration Settings Handling Logic for Variables Visualized

    - by Compudicted
    There are many articles discussing the specifics of how the configuration settings are applied including the differences between SSIS 2005 and 2008 version implementations, however this topic keeps resurfacing on MSDN’s SSIS Forum. I thought it could be useful to cover the logic aspect visually. Below is a diagram explaining the basic flow of a variable setting for a case when no parent package is involved.   As you can see the run time stage ignores any command line flags for variables already set in the config file, I realize this is not stressed enough in many publications. Besides, another interesting fact is that the command line dtexec tool is case sensitive for the portion following the package keyword, I mean if you specify your flag to set a new value for a variable like dtexec /f Package.dtsx -set \package.variables[varPkgMyDate].value;02/01/2011 (notice the lover case v in .value) You will get errors. By capitalizing the keyword the package runs successfully.

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  • Problem re-factoring multiple timer countdown

    - by jowan
    I create my multiple timer countdown from easy or simple script. entire code The problem's happen when i want to add timer countdown again i have to declare variable current_total_second CODE: elapsed_seconds= tampilkan("#time1"); and variable timer who set with setInterval.. timer= setInterval(function() { if (elapsed_seconds != 0){ elapsed_seconds = elapsed_seconds - 1; $('#time1').text(get_elapsed_time_string(elapsed_seconds)) }else{ $('#time1').parent().slideUp('slow', function(){ $(this).find('.post').text("Post has been deleted"); }) $('#time1').parent().slideDown('slow'); clearInterval(timer); } }, 1000); i've already know about re-factoring and try different way but i'm stack to re-factoring this code i want implement flexibelity to it.. when i add more of timer countdown.. script do it automatically or dynamically without i have to add a bunch of code.. and the code become clear and more efficient.. Thanks in Advance

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  • BIDS Helper 1.6 Beta Release (now with SQL 2012 support!)

    - by Darren Gosbell
    The beta for BIDS Helper 1.6 was just released. We have not updated the version notification just yet as we would like to get some feedback on people's experiences with the SQL 2012 version. So if you are using SQL 2012, go grab it and let us know how you go (you can post a comment on this blog post or on the BIDS Helper site itself). This is the first release that supports SQL 2012 and consequently also the first release that runs in Visual Studio 2010. A big thanks to Greg Galloway for doing the bulk of the work on this release. Please note that if you are doing an xcopy deploy that you will need to unblock the files you download or you will get a cryptic error message. This appears to be caused by a security update to either Visual Studio or the .Net framework – the xcopy deploy instructions have been updated to show you how to do this. Below are the notes from the release page. ====== This beta release is the first to support SQL Server 2012 (in addition to SQL Server 2005, 2008, and 2008 R2). Since it is marked as a beta release, we are looking for bug reports in the next few months as you use BIDS Helper on real projects. In addition to getting all existing BIDS Helper functionality working appropriately in SQL Server 2012 (SSDT), the following features are new... Analysis Services Tabular Smart Diff Tabular Actions Editor Tabular HideMemberIf Tabular Pre-Build Fixes and Updates The Unused Datasets feature for Reporting Services now accounts for new features in Reporting Services 2008 R2 like Lookups and new features in Reporting Services 2012. SSIS: emit an informational message when a variable has an expression defined and EvaluateAsExpression = False SSAS: roles reports points to wrong server SSIS - Variable Copy / Move broken in v1.5 "Unused DataSets Report" not showing up in Context menu on VS2005 if Solution Folders used SSAS Tabular: Create a UI for managing actions SSAS Tabular: Smart Diff improvements for new schema and Tabular models SSIS: Copy/Move Variable Erroring due to custom Control Flow item Icon SSIS Performance Visualization Index out of range fixing bugs in AggManager when aggregation design IDs don't match names The exe downloads are a self extracting installer, the zip downloads allow for an xcopy deploy. Make sure to note the updated xcopy deploy instructions for SQL Server 2012.

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  • Sometimes my page can't access PHP session varible

    - by Anusha
    I am working on E-commerce Web Application, which is having users and permissions to them.. So according to their permission, For Ex: I am storing variable $chk = 'write' or $chk = 'read' on session and my condition is if ($chk == 'write') { // some function here to modify the page & its content // If true, then display SAVE button to save all changes made. } But, Sometimes my page cant access this variable, the value of $chk is unknown hence its not displaying SAVE button. But, it shows the button after refreshing the page or visiting sometime later. Can anyone help me to solve this.. Thanks in advance

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  • Why isn't .profile sourced on login to LXDE?

    - by papukaija
    I switched recently from GNOME to LXDE and since then my .profile file hasn't been sourced on login. I found out that my PATH variable doesn't include ~/bin anymore. However, my .profile file includes PATH="$HOME/bin:$PATH" while PATH's content is /usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games. Is it intended that LXDE doesn't read this file on login? If yes, what file should I use to add the bin folder to the PATH variable? If not, to what package should I report a bug?

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  • What is the benefit of not using Hungarian notation?

    - by user29981
    One of the things I struggle with is not using Hungarian notation. I don't want to have to go to the variable definition just to see what type it is. When a project gets extensive, it's nice to be able to look at a variable prefixed by 'bool' and know that it's looking for true/false instead of a 0/1 value. I also do a lot of work in SQL Server. I prefix my stored procedures with 'sp' and my tables with 'tbl', not to mention all of my variables in the database respectively. I see everywhere that nobody really wants to use Hungarian notation, to the point where they avoid it. My question is, what is the benefit of not using Hungarian notation, and why does the majority of developers avoid it like the plague?

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  • Shared Object Not saving the level Progress

    - by user3536228
    I am making a flash game in which i have a variable levelState that describes the current level in which user has entered I am using SharedObject to save the progress but it does not do so first i declred a clas level variable private var levelState:Number = 1; private var mySaveData:SharedObject = SharedObject.getLocal("levelSave"); in the Main function i am checking if it is a first run of the game like below if (mySaveData.data.levelsComplete == null) { mySaveData.data.levelsComplete = 1; } and in a function where the winning condition is checked so that levelState could be increased i am usin this sharedobject to hold the value of levelState if (/*winniing condition*/) levelState++; mySaveData.data.levelsComplete = levelState; mySaveData.flush(); setNewLevel(levelState); } but when i play the game clear a level and again run the game it does not start from that level it starts from beginning.

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  • Calling a parameterized javascript function from php [migrated]

    - by Ginger
    I need to call a javascript function from php, by passing a value in php variable. My code goes like this: echo '<tr class="trlight"><td onclick="callVehicle('.$qry_vehicleid.');"><label>Call Vehicle</label>&nbsp;</td></tr>'; And in javascript file I try to execute the following code: function callVehicle(vid) { alert('Call '+vid); document.getElementById("SearchResult").style.visibility="hidden"; } and an error test is not defined occurs. test is the value that I assigned to variable $qry_vehicleid. Can someone please point out what the mistake is?

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