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  • How can i initialize an array without knowing it size?

    - by Sara
    I have a situation where i have to apply a criteria on an input array and reuturn another array as output which will have smaller size based upon the filtering criteria. Now problem is i do not know the size of filtered results, so i can not initialize the array with specific value. And i do not want it to be large size will null values because i am using array.length; later on. One way is to first loop the original input array and set a counter, and then make another loop with that counter length and initialize and fill this array[]. But is there anyway to do the job in just one loop?

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  • How do I tell gdb how long my zero-length array is?

    - by Joe
    Slightly oxymoronic title! Bonus points for Xcode answer but it's a gdb question. If I have a standard, statically sized array gdb will print all its elements [and Xcode will let me browse through it] but if I have a zero length array, it won't, because it doesn't know. Obviously I can print the array indexes one by one, but I'd like a dump of the whole thing. How do I tell gdb how much space I have allocated for the array to allow it to print the array (or to allow Xcode to view the array). Is it even possible?

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  • Array from HTML forms - Internal Server Error

    - by user1392411
    I try to make a requestform for our school. But if I transmit this form I get a "Internal Server Error". I searched but I found nothing like that. Also I don't get a only this error message "Internal Server Error", nothing more. Any ideas why? <!DOCTYPE html> <html> <head> <title></title> <meta charset="utf-8"> <meta name="description" content=""> <link rel="stylesheet" href="../css/normalize.css" /> <link rel="stylesheet" href="../css/bestellformular.css" /> <!-- HTML 5 in Internet Explorer 9 und kleiner aktivieren --> <!--[if lt IE 9]> <script type="textt/javascript" src="js/html5shiv.js"></script> <![endif]--> </head> <body> <section id="head"> </section> <form action="../php/einlesen.php" method="post"> <section id="body"> <h1>Bestellung</h1> <table> <colgroup> <col width="10%"> <col width="80%"> <col width="10%"> </colgroup> <tr> <th> Artikel-Nr. </th> <th> Artikel </th> <th> Menge </th> </tr> <tr> <td> <input type="number" placeholder="Artikel-Nr." name="articelnr[]" required /> </td> <td> <input type="text" placeholder="Name des Artikels" name="articelname[]" required /> </td> <td> <input type="number" placeholder="Menge" name="quantity[]" required /> </td> </tr> <tr> <td> <input type="number" name="articelnr[]" /> </td> <td> <input type="text" name="articelname[]" /> </td> <td> <input type="number" name="quantity[]"/> </td> </tr> <tr> <td> <input type="number" name="articelnr[]" /> </td> <td> <input type="text" name="articelname[]" /> </td> <td> <input type="number" name="quantity[]"/> </td> </tr> <tr> <td> <input type="number" name="articelnr[]" /> </td> <td> <input type="text" name="articelname[]" /> </td> <td> <input type="number" name="quantity[]"/> </td> </tr> <tr> <td> <input type="number" name="articelnr[]" /> </td> <td> <input type="text" name="articelname[]" /> </td> <td> <input type="number" name="quantity[]"/> </td> </tr> <tr> <td> <input type="number" name="articelnr[]" /> </td> <td> <input type="text" name="articelname[]" /> </td> <td> <input type="number" name="quantity[]"/> </td> </tr> <tr> <td> <input type="number" name="articelnr[]" /> </td> <td> <input type="text" name="articelname[]" /> </td> <td> <input type="number" name="quantity[]"/> </td> </tr> <tr> <td> <input type="number" name="articelnr[]" /> </td> <td> <input type="text" name="articelname[]" /> </td> <td> <input type="number" name="quantity[]"/> </td> </tr> <tr> <td> <input type="number" name="articelnr[]" /> </td> <td> <input type="text" name="articelname[]" /> </td> <td> <input type="number" name="quantity[]"/> </td> </tr> <tr> <td> <input type="number" name="articelnr[]" /> </td> <td> <input type="text" name="articelname[]" /> </td> <td> <input type="number" name="quantity[]"/> </td> </tr> <tr> <td> <input type="number" name="articelnr[]" /> </td> <td> <input type="text" name="articelname[]" /> </td> <td> <input type="number" name="quantity[]"/> </td> </tr> <tr> <td> <input type="number" name="articelnr[]" /> </td> <td> <input type="text" name="articelname[]" /> </td> <td> <input type="number" name="quantity[]"/> </td> </tr> </table> </section> <section id="info"> <div class="left"> <hr /> <p> Kundennummer <input type="text" /> </p> </div> <div class="right"> <table> <tr> <td>Firma</td> <td><input type="text" name="company"required /></td> </tr> <tr> <td>Ort, PLZ</td> <td><input type="text" name="place" required /></td> <td><input type="number" name="plz" class="number" required /></td> </tr> <tr> <td>Straße, Nr.</td> <td><input type="text" name="street"required /></td> <td><input type="number" name="streetnr" class="number" required /></td> </tr> <tr> <td>Telefon</td> <td><input type="tel" name="tel" required /></td> </tr> <tr> <td>Fax</td> <td><input type="text" name="fax" required /></td> </tr> <tr> <td>E-Mail</td> <td><input type="email" name="email" required /></td> </tr> <tr> <td>Datum</td> <td><input type="date" name="date" required placeholder="tt.mm.jj"/></td> </tr> </table> </div> </section> <section id="submit"> <input type="checkbox" name="agb" required /> Ich habe die <a href="../docs/agb.pdf">AGB</a> gelesen und akzeptiere diese. <input type="submit" value="Bestellung Abschicken"/> </section> </form> <section id="footer"> <hr /> </section> </body> </html> Any Ideas why? The data is sent to a yet empty PHP document. The bracelets in the name tag are used to get an array. My PHP version is 5.3.8

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  • How can I merge the gnome clipboard and the X selection?

    - by TREE
    I'm constantly frustrated by the two separate clipboards in X/Gnome. I'm constantly doing things like control-C to copy, and then middle-click to paste, and getting the wrong data. Or select something, then go where I want to paste it, and selecting what I want to paste over, only to lose my first selection! Is there any way to merge these two clipboards?

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  • How to handle merge conflicts with Subversion on Mac?

    - by Simo Salminen
    We are developing a Xcode project, using subversion version control. I have yet to find a good tool to handle merge conflicts. Any tool recommendations? What you are using? At the moment I am using Kdiff3, but it is a lot of work to handle lots of conflicts. Ideally I'd like to have graphical interactive tool. Update: I found SmartSVN product, and I think it is the best.

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  • How can I merge a Gmail account and OpenID account with Superuser?

    - by user61116
    I have recently created an account with Super User with a Gmail account Now that I'm trying to login in only find the OpenID login and when i login with my OpenID it seems Super User doesn't recognize it with my Gmail account The result is I have 2 accounts now an old one(Gmail) with reputation and a new one without (OpenID) When I First Signup I did it with Windows 7 now I'm working with Ubuntu 10.10 So my question is: How can i merge my previously superuser Gmail account and my OpenID account with Super User?

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  • Office Automation: What does destroy my encoding?

    - by Filburt
    I'm facing a problem with a Word Mail Merge Automation controlled by our CRM system. The setup Base for the Mail Merge is a Word .dot template which fires a macro on Document.New. Inside this macro I create a .Net component registered for COM. Set myCOMObject = CreateObject("MyCOMObject") The component pulls some data from a database and hands string values which are assigned to Word DocumentVariables. Set someClass = myCOMObject.GetSomeClass(123) ActiveDocument.Variables("docaddress") = someClass.GetSenderAddress(456) All string values returned from the component are encoded in UTF-8 (codepage 1200). What happens The problem arises when the CRM system calls Word to perform the Mail Merge: The string values from the component are turned into UTF-8 encoded strings. All the static text inside the template and the data pulled for the Mail Merge stay nicely encoded in UTF-16 - example the umlaut ü inside my DocumentVariables is turned into c3 b0 while it stays fc for the rest of the document (checked file in hex editor). If I'm creating a document from a template with the same macro functionallity but without performing a Mail Merge all strings are fine; i.e. are encoded in UTF-16. What changed According to the CRM software vendor the encoding of the Mail Merge data export was changed to UTF-16 with the new version we're currently testing. I found out that MS states that you'll expirience issues when the document and the Mail Merge data file encoding don't match. What I tried Since I'm assuming to merge with UTF-16 encoded data I added the following lines to my macro: ActiveDocument.TextEncoding = msoEncodingWestern ActiveDocument.SaveEncoding = msoEncodingUnicodeLittleEndian This is what the Mail Merge data document specifies in its document properties.

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  • Inside the Concurrent Collections: ConcurrentDictionary

    - by Simon Cooper
    Using locks to implement a thread-safe collection is rather like using a sledgehammer - unsubtle, easy to understand, and tends to make any other tool redundant. Unlike the previous two collections I looked at, ConcurrentStack and ConcurrentQueue, ConcurrentDictionary uses locks quite heavily. However, it is careful to wield locks only where necessary to ensure that concurrency is maximised. This will, by necessity, be a higher-level look than my other posts in this series, as there is quite a lot of code and logic in ConcurrentDictionary. Therefore, I do recommend that you have ConcurrentDictionary open in a decompiler to have a look at all the details that I skip over. The problem with locks There's several things to bear in mind when using locks, as encapsulated by the lock keyword in C# and the System.Threading.Monitor class in .NET (if you're unsure as to what lock does in C#, I briefly covered it in my first post in the series): Locks block threads The most obvious problem is that threads waiting on a lock can't do any work at all. No preparatory work, no 'optimistic' work like in ConcurrentQueue and ConcurrentStack, nothing. It sits there, waiting to be unblocked. This is bad if you're trying to maximise concurrency. Locks are slow Whereas most of the methods on the Interlocked class can be compiled down to a single CPU instruction, ensuring atomicity at the hardware level, taking out a lock requires some heavy lifting by the CLR and the operating system. There's quite a bit of work required to take out a lock, block other threads, and wake them up again. If locks are used heavily, this impacts performance. Deadlocks When using locks there's always the possibility of a deadlock - two threads, each holding a lock, each trying to aquire the other's lock. Fortunately, this can be avoided with careful programming and structured lock-taking, as we'll see. So, it's important to minimise where locks are used to maximise the concurrency and performance of the collection. Implementation As you might expect, ConcurrentDictionary is similar in basic implementation to the non-concurrent Dictionary, which I studied in a previous post. I'll be using some concepts introduced there, so I recommend you have a quick read of it. So, if you were implementing a thread-safe dictionary, what would you do? The naive implementation is to simply have a single lock around all methods accessing the dictionary. This would work, but doesn't allow much concurrency. Fortunately, the bucketing used by Dictionary allows a simple but effective improvement to this - one lock per bucket. This allows different threads modifying different buckets to do so in parallel. Any thread making changes to the contents of a bucket takes the lock for that bucket, ensuring those changes are thread-safe. The method that maps each bucket to a lock is the GetBucketAndLockNo method: private void GetBucketAndLockNo( int hashcode, out int bucketNo, out int lockNo, int bucketCount) { // the bucket number is the hashcode (without the initial sign bit) // modulo the number of buckets bucketNo = (hashcode & 0x7fffffff) % bucketCount; // and the lock number is the bucket number modulo the number of locks lockNo = bucketNo % m_locks.Length; } However, this does require some changes to how the buckets are implemented. The 'implicit' linked list within a single backing array used by the non-concurrent Dictionary adds a dependency between separate buckets, as every bucket uses the same backing array. Instead, ConcurrentDictionary uses a strict linked list on each bucket: This ensures that each bucket is entirely separate from all other buckets; adding or removing an item from a bucket is independent to any changes to other buckets. Modifying the dictionary All the operations on the dictionary follow the same basic pattern: void AlterBucket(TKey key, ...) { int bucketNo, lockNo; 1: GetBucketAndLockNo( key.GetHashCode(), out bucketNo, out lockNo, m_buckets.Length); 2: lock (m_locks[lockNo]) { 3: Node headNode = m_buckets[bucketNo]; 4: Mutate the node linked list as appropriate } } For example, when adding another entry to the dictionary, you would iterate through the linked list to check whether the key exists already, and add the new entry as the head node. When removing items, you would find the entry to remove (if it exists), and remove the node from the linked list. Adding, updating, and removing items all follow this pattern. Performance issues There is a problem we have to address at this point. If the number of buckets in the dictionary is fixed in the constructor, then the performance will degrade from O(1) to O(n) when a large number of items are added to the dictionary. As more and more items get added to the linked lists in each bucket, the lookup operations will spend most of their time traversing a linear linked list. To fix this, the buckets array has to be resized once the number of items in each bucket has gone over a certain limit. (In ConcurrentDictionary this limit is when the size of the largest bucket is greater than the number of buckets for each lock. This check is done at the end of the TryAddInternal method.) Resizing the bucket array and re-hashing everything affects every bucket in the collection. Therefore, this operation needs to take out every lock in the collection. Taking out mutiple locks at once inevitably summons the spectre of the deadlock; two threads each hold a lock, and each trying to acquire the other lock. How can we eliminate this? Simple - ensure that threads never try to 'swap' locks in this fashion. When taking out multiple locks, always take them out in the same order, and always take out all the locks you need before starting to release them. In ConcurrentDictionary, this is controlled by the AcquireLocks, AcquireAllLocks and ReleaseLocks methods. Locks are always taken out and released in the order they are in the m_locks array, and locks are all released right at the end of the method in a finally block. At this point, it's worth pointing out that the locks array is never re-assigned, even when the buckets array is increased in size. The number of locks is fixed in the constructor by the concurrencyLevel parameter. This simplifies programming the locks; you don't have to check if the locks array has changed or been re-assigned before taking out a lock object. And you can be sure that when a thread takes out a lock, another thread isn't going to re-assign the lock array. This would create a new series of lock objects, thus allowing another thread to ignore the existing locks (and any threads controlling them), breaking thread-safety. Consequences of growing the array Just because we're using locks doesn't mean that race conditions aren't a problem. We can see this by looking at the GrowTable method. The operation of this method can be boiled down to: private void GrowTable(Node[] buckets) { try { 1: Acquire first lock in the locks array // this causes any other thread trying to take out // all the locks to block because the first lock in the array // is always the one taken out first // check if another thread has already resized the buckets array // while we were waiting to acquire the first lock 2: if (buckets != m_buckets) return; 3: Calculate the new size of the backing array 4: Node[] array = new array[size]; 5: Acquire all the remaining locks 6: Re-hash the contents of the existing buckets into array 7: m_buckets = array; } finally { 8: Release all locks } } As you can see, there's already a check for a race condition at step 2, for the case when the GrowTable method is called twice in quick succession on two separate threads. One will successfully resize the buckets array (blocking the second in the meantime), when the second thread is unblocked it'll see that the array has already been resized & exit without doing anything. There is another case we need to consider; looking back at the AlterBucket method above, consider the following situation: Thread 1 calls AlterBucket; step 1 is executed to get the bucket and lock numbers. Thread 2 calls GrowTable and executes steps 1-5; thread 1 is blocked when it tries to take out the lock in step 2. Thread 2 re-hashes everything, re-assigns the buckets array, and releases all the locks (steps 6-8). Thread 1 is unblocked and continues executing, but the calculated bucket and lock numbers are no longer valid. Between calculating the correct bucket and lock number and taking out the lock, another thread has changed where everything is. Not exactly thread-safe. Well, a similar problem was solved in ConcurrentStack and ConcurrentQueue by storing a local copy of the state, doing the necessary calculations, then checking if that state is still valid. We can use a similar idea here: void AlterBucket(TKey key, ...) { while (true) { Node[] buckets = m_buckets; int bucketNo, lockNo; GetBucketAndLockNo( key.GetHashCode(), out bucketNo, out lockNo, buckets.Length); lock (m_locks[lockNo]) { // if the state has changed, go back to the start if (buckets != m_buckets) continue; Node headNode = m_buckets[bucketNo]; Mutate the node linked list as appropriate } break; } } TryGetValue and GetEnumerator And so, finally, we get onto TryGetValue and GetEnumerator. I've left these to the end because, well, they don't actually use any locks. How can this be? Whenever you change a bucket, you need to take out the corresponding lock, yes? Indeed you do. However, it is important to note that TryGetValue and GetEnumerator don't actually change anything. Just as immutable objects are, by definition, thread-safe, read-only operations don't need to take out a lock because they don't change anything. All lockless methods can happily iterate through the buckets and linked lists without worrying about locking anything. However, this does put restrictions on how the other methods operate. Because there could be another thread in the middle of reading the dictionary at any time (even if a lock is taken out), the dictionary has to be in a valid state at all times. Every change to state has to be made visible to other threads in a single atomic operation (all relevant variables are marked volatile to help with this). This restriction ensures that whatever the reading threads are doing, they never read the dictionary in an invalid state (eg items that should be in the collection temporarily removed from the linked list, or reading a node that has had it's key & value removed before the node itself has been removed from the linked list). Fortunately, all the operations needed to change the dictionary can be done in that way. Bucket resizes are made visible when the new array is assigned back to the m_buckets variable. Any additions or modifications to a node are done by creating a new node, then splicing it into the existing list using a single variable assignment. Node removals are simply done by re-assigning the node's m_next pointer. Because the dictionary can be changed by another thread during execution of the lockless methods, the GetEnumerator method is liable to return dirty reads - changes made to the dictionary after GetEnumerator was called, but before the enumeration got to that point in the dictionary. It's worth listing at this point which methods are lockless, and which take out all the locks in the dictionary to ensure they get a consistent view of the dictionary: Lockless: TryGetValue GetEnumerator The indexer getter ContainsKey Takes out every lock (lockfull?): Count IsEmpty Keys Values CopyTo ToArray Concurrent principles That covers the overall implementation of ConcurrentDictionary. I haven't even begun to scratch the surface of this sophisticated collection. That I leave to you. However, we've looked at enough to be able to extract some useful principles for concurrent programming: Partitioning When using locks, the work is partitioned into independant chunks, each with its own lock. Each partition can then be modified concurrently to other partitions. Ordered lock-taking When a method does need to control the entire collection, locks are taken and released in a fixed order to prevent deadlocks. Lockless reads Read operations that don't care about dirty reads don't take out any lock; the rest of the collection is implemented so that any reading thread always has a consistent view of the collection. That leads us to the final collection in this little series - ConcurrentBag. Lacking a non-concurrent analogy, it is quite different to any other collection in the class libraries. Prepare your thinking hats!

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  • Wordpress html email plugin that doesn't merge with your users?

    - by christian
    I just launched a wordpress site as a redesign of my strictly html site and added my blogger blog to Wordpress to keep it all in one place. I am trying to send an html email from my Wordpress site to all of my blogger subscribers encouraging them to subscribe to my new blog and join my newly created membership program, but every html email plugin (that I have found) imports your your users with you Wordpress users before you can send them an email. Is there a plugin that allows me to send an html email to a list of email address without adding them as users? otherwise I will have to go through and delete all of my users (after importing the list and sending the email) and try to pick out my legitimate users who have already signed up all the while watching for new ones to make sure I don't delete them.

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  • Best way to grow Linux software RAID 1 to RAID 10

    - by Hans Malherbe
    mdadm does not seem to support growing an array from level 1 to level 10. I have two disks in RAID 1. I want to add two new disks and convert the array to a four disk RAID 10 array. My current strategy: Make good backup. Create a degraded 4 disk RAID 10 array with two missing disks. rsync the RAID 1 array with the RAID 10 array. fail and remove one disk from the RAID 1 array. Add the available disk to the RAID 10 array and wait for resynch to complete. Destroy the RAID 1 array and add the last disk to the RAID 10 array. The problem is the lack of redundancy at step 5. Is there a better way?

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  • Best way to grow Linux software RAID 1 to RAID 10

    - by Hans Malherbe
    mdadm does not seem to support growing an array from level 1 to level 10. I have two disks in RAID 1. I want to add two new disks and convert the array to a four disk RAID 10 array. My current strategy: Make good backup. Create a degraded 4 disk RAID 10 array with two missing disks. rsync the RAID 1 array with the RAID 10 array. fail and remove one disk from the RAID 1 array. Add the available disk to the RAID 10 array and wait for resynch to complete. Destroy the RAID 1 array and add the last disk to the RAID 10 array. The problem is the lack of redundancy at step 5. Is there a better way?

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  • In an Entity/Component system, can component data be implemented as a simple array of key-value pairs? [on hold]

    - by 010110110101
    I'm trying to wrap my head around how to organize components in an Entity Component Systems once everything in the current scene/level is loaded in memory. (I'm a hobbyist BTW) Some people seem to implement the Entity as an object that contains a list of of "Component" objects. Components contain data organized as an array of key-value pairs. Where the value is serialized "somehow". (pseudocode is loosely in C# for brevity) class Entity { Guid _id; List<Component> _components; } class Component { List<ComponentAttributeValue> _attributes; } class ComponentAttributeValue { string AttributeName; object AttributeValue; } Others describe Components as an in-memory "table". An entity acquires the component by having its key placed in a table. The attributes of the component-entity instance are like the columns in a table class Renderable_Component { List<RenderableComponentAttributeValue> _entities; } class RenderableComponentAttributeValue { Guid entityId; matrix4 transformation; // other stuff for rendering // everything is strongly typed } Others describe this actually as a table. (and such tables sound like an EAV database schema BTW) (and the value is serialized "somehow") Render_Component_Table ---------------- Entity Id Attribute Name Attribute Value and when brought into running code: class Entity { Guid _id; Dictionary<string, object> _attributes; } My specific question is: Given various components, (Renderable, Positionable, Explodeable, Hideable, etc) and given that each component has an attribute with a particular name, (TRANSLATION_MATRIX, PARTICLE_EMISSION_VELOCITY, CAN_HIDE, FAVORITE_COLOR, etc) should: an entity contain a list of components where each component, in turn, has their own array of named attributes with values serialized somehow or should components exist as in-memory tables of entity references and associated with each "row" there are "columns" representing the attribute with values that are specific to each entity instance and are strongly typed or all attributes be stored in an entity as a singular array of named attributes with values serialized somehow (could have name collisions) or something else???

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  • how to generate random bubbles from array of sprites in cocos2d?

    - by prakash s
    I am devoloping the bubble shooter game in cocos2d how to generate random bubbles from array of sprites here is my code (void)addTarget { CGSize winSize = [[CCDirector sharedDirector] winSize]; //CCSprite *target = [CCSprite spriteWithFile:@"3.png" rect:CGRectMake(0, 0, 256, 256)]; NSMutableArray * movableSprites = [[NSMutableArray alloc] init]; NSArray *images = [NSArray arrayWithObjects:@"1.png", @"2.png", @"3.png", @"4.png",@"5.png",@"1.png",@"5.png", @"3.png", nil]; for(int i = 0; i < images.count; ++i) { NSString *image = [images objectAtIndex:i]; // generate random number based on size of array (array size is larger than 10) CCSprite*target = [CCSprite spriteWithFile:image]; float offsetFraction = ((float)(i+1))/(images.count+1); target.position = ccp(winSize.width*offsetFraction, winSize.height/2); target.position = ccp(350*offsetFraction, 460); [self addChild:target]; [movableSprites addObject:target]; //[target runAction:]; id actionMove = [CCMoveTo actionWithDuration:10 position:ccp(winSize.width/2,winSize. height/2)]; This code generating bubbles with *.png colour bubbles but i want to generate randomly because for shooting the bubbles by shooter class help me please id actionMoveDone = [CCCallFuncN actionWithTarget:self selector:@selector(spriteMoveFinished:)]; [target runAction:[CCSequence actions:actionMove, actionMoveDone, nil]]; } }

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  • How can I merge two non-contiguous partitions using GParted?

    - by theprise
    My dual-boot machine has partitions as follows: sda1 50 GB NTFS sda2 15 GB unallocated sda3 20 GB ext3 sda4 20 GB ext4 I would like to allocate the unused space on sda2 to my Ubuntu partition on sda4, hopefully leaving the other two partitions untouched, leaving this configuration: sda1 50 GB NTFS sda3 20 GB ext3 sda4 35 GB ext4 Is this possible? If so, how can it be done, preferably using GParted?

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  • Building an interleaved buffer for pyopengl and numpy

    - by Nick Sonneveld
    I'm trying to batch up a bunch of vertices and texture coords in an interleaved array before sending it to pyOpengl's glInterleavedArrays/glDrawArrays. The only problem is that I'm unable to find a suitably fast enough way to append data into a numpy array. Is there a better way to do this? I would have thought it would be quicker to preallocate the array and then fill it with data but instead, generating a python list and converting it to a numpy array is "faster". Although 15ms for 4096 quads seems slow. I have included some example code and their timings. #!/usr/bin/python import timeit import numpy import ctypes import random USE_RANDOM=True USE_STATIC_BUFFER=True STATIC_BUFFER = numpy.empty(4096*20, dtype=numpy.float32) def render(i): # pretend these are different each time if USE_RANDOM: tex_left, tex_right, tex_top, tex_bottom = random.random(), random.random(), random.random(), random.random() left, right, top, bottom = random.random(), random.random(), random.random(), random.random() else: tex_left, tex_right, tex_top, tex_bottom = 0.0, 1.0, 1.0, 0.0 left, right, top, bottom = -1.0, 1.0, 1.0, -1.0 ibuffer = ( tex_left, tex_bottom, left, bottom, 0.0, # Lower left corner tex_right, tex_bottom, right, bottom, 0.0, # Lower right corner tex_right, tex_top, right, top, 0.0, # Upper right corner tex_left, tex_top, left, top, 0.0, # upper left ) return ibuffer # create python list.. convert to numpy array at end def create_array_1(): ibuffer = [] for x in xrange(4096): data = render(x) ibuffer += data ibuffer = numpy.array(ibuffer, dtype=numpy.float32) return ibuffer # numpy.array, placing individually by index def create_array_2(): if USE_STATIC_BUFFER: ibuffer = STATIC_BUFFER else: ibuffer = numpy.empty(4096*20, dtype=numpy.float32) index = 0 for x in xrange(4096): data = render(x) for v in data: ibuffer[index] = v index += 1 return ibuffer # using slicing def create_array_3(): if USE_STATIC_BUFFER: ibuffer = STATIC_BUFFER else: ibuffer = numpy.empty(4096*20, dtype=numpy.float32) index = 0 for x in xrange(4096): data = render(x) ibuffer[index:index+20] = data index += 20 return ibuffer # using numpy.concat on a list of ibuffers def create_array_4(): ibuffer_concat = [] for x in xrange(4096): data = render(x) # converting makes a diff! data = numpy.array(data, dtype=numpy.float32) ibuffer_concat.append(data) return numpy.concatenate(ibuffer_concat) # using numpy array.put def create_array_5(): if USE_STATIC_BUFFER: ibuffer = STATIC_BUFFER else: ibuffer = numpy.empty(4096*20, dtype=numpy.float32) index = 0 for x in xrange(4096): data = render(x) ibuffer.put( xrange(index, index+20), data) index += 20 return ibuffer # using ctype array CTYPES_ARRAY = ctypes.c_float*(4096*20) def create_array_6(): ibuffer = [] for x in xrange(4096): data = render(x) ibuffer += data ibuffer = CTYPES_ARRAY(*ibuffer) return ibuffer def equals(a, b): for i,v in enumerate(a): if b[i] != v: return False return True if __name__ == "__main__": number = 100 # if random, don't try and compare arrays if not USE_RANDOM and not USE_STATIC_BUFFER: a = create_array_1() assert equals( a, create_array_2() ) assert equals( a, create_array_3() ) assert equals( a, create_array_4() ) assert equals( a, create_array_5() ) assert equals( a, create_array_6() ) t = timeit.Timer( "testing2.create_array_1()", "import testing2" ) print 'from list:', t.timeit(number)/number*1000.0, 'ms' t = timeit.Timer( "testing2.create_array_2()", "import testing2" ) print 'array: indexed:', t.timeit(number)/number*1000.0, 'ms' t = timeit.Timer( "testing2.create_array_3()", "import testing2" ) print 'array: slicing:', t.timeit(number)/number*1000.0, 'ms' t = timeit.Timer( "testing2.create_array_4()", "import testing2" ) print 'array: concat:', t.timeit(number)/number*1000.0, 'ms' t = timeit.Timer( "testing2.create_array_5()", "import testing2" ) print 'array: put:', t.timeit(number)/number*1000.0, 'ms' t = timeit.Timer( "testing2.create_array_6()", "import testing2" ) print 'ctypes float array:', t.timeit(number)/number*1000.0, 'ms' Timings using random numbers: $ python testing2.py from list: 15.0486779213 ms array: indexed: 24.8184704781 ms array: slicing: 50.2214789391 ms array: concat: 44.1691994667 ms array: put: 73.5879898071 ms ctypes float array: 20.6674289703 ms edit note: changed code to produce random numbers for each render to reduce object reuse and to simulate different vertices each time. edit note2: added static buffer and force all numpy.empty() to use dtype=float32 note 1/Apr/2010: still no progress and I don't really feel that any of the answers have solved the problem yet.

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  • CakePHP Multiple Nested Joins

    - by Paul
    I have an App in which several of the models are linked by hasMany/belongsTo associations. So for instance, A hasMany B, B hasMany C, C hasMany D, and D hasMany E. Also, E belongs to D, D belongs to C, C belongs to B, and B belongs to A. Using the Containable behavior has been great for controlling the amount of information comes back with each query, but I seem to be having a problem when trying to get data from table A while using a condition that involves table D. For instance, here is an example of my 'A' model: class A extends AppModel { var $name = 'A'; var $hasMany = array( 'B' => array('dependent' => true) ); function findDependentOnE($condition) { return $this->find('all', array( 'contain' => array( 'B' => array( 'C' => array( 'D' => array( 'E' => array( 'conditions' => array( 'E.myfield' => $some_value ) ) ) ) ) ) )); } } This still gives me back all the records in 'A', and if it's related 'E' records don't satisfy the condition, then I just get this: Array( [0] => array( [A] => array( [field1] => // stuff [field2] => // more stuff // ...etc ), [B] => array( [field1] => // stuff [field2] => // more stuff // ...etc ), [C] => array( [field1] => // stuff [field2] => // more stuff // ...etc ), [D] => array( [field1] => // stuff [field2] => // more stuff // ...etc ), [E] => array( // empty if 'E.myfield' != $some_value' ) ), [1] => array( // ...etc ) ) When If 'E.myfield' != $some_value, I don't want the record returned at all. I hope this expresses my problem clearly enough... Basically, I want the following query, but in a database-agnostic/CakePHP-y kind of way: SELECT * FROM A INNER JOIN (B INNER JOIN (C INNER JOIN (D INNER JOIN E ON D.id=E.d_id) ON C.id=D.c_id) ON B.id=C.b_id) ON A.id=B.a_id WHERE E.myfield = $some_value

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  • Correct way to use Drupal 7 Entities and Field API

    - by Martin Petts
    I'm trying to use Drupal 7's entities and field API to correctly build a new module. What I have been unable to understand from the documentation is the correct way to use the new API to create a 'content type' (not a node type) with a number of set fields, such as Body. I'm trying to set up the entity using hook_entity_info, then I believe I need to add the body field using field_create_instance, but I can't seem to get it to work. In mycontenttype.module: /** * Implements hook_entity_info(). */ function mycontenttype_entity_info() { $return = array( 'mycontenttype' => array( 'label' => t('My Content Type'), 'controller class' => 'MyContentTypeEntityController', 'base table' => 'content_type', 'uri callback' => 'content_type_uri', 'entity keys' => array( 'id' => 'cid', 'label' => 'title' ), 'bundles' => array( 'mycontenttype' => array( 'label' => 'My Content Type', 'admin' => array( 'path' => 'admin/contenttype', 'access arguments' => array('administer contenttype') ) ) ), 'fieldable' => true ) ); return $return; } /** * Implements hook_field_extra_fields(). */ function mycontenttype_field_extra_fields() { $return['mycontenttype']['mycontenttype'] = array( 'form' = array( 'body' = array( 'label' = 'Body', 'description' = t('Body content'), 'weight' = 0, ), ), ); return $return; } Then does this go in the .install file? function mycontenttype_install() { $field = array( 'field_name' => 'body', 'type' => 'text_with_summary', 'entity_types' => array('survey'), 'translatable' => TRUE, ); field_create_field($field); $instance = array( 'entity_type' => 'mycontenttype', 'field_name' => 'body', 'bundle' => 'mycontenttype', 'label' => 'Body', 'widget_type' => 'text_textarea_with_summary', 'settings' => array('display_summary' => TRUE), 'display' => array( 'default' => array( 'label' => 'hidden', 'type' => 'text_default', ), 'teaser' => array( 'label' => 'hidden', 'type' => 'text_summary_or_trimmed', ) ) ); field_create_instance($instance); }

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  • Retrieving Json Array

    - by Rahul Varma
    Hi, I am trying to retrieve the values from the following url: http://rentopoly.com/ajax.php?query=Bo. I want to get the values of all the suggestions to be displayed in a list view one by one. This is how i want to do... public class AlertsAdd { public ArrayList<JSONObject> retrieveJSONArray(String urlString) { String result = queryRESTurl(urlString); ArrayList<JSONObject> ALERTS = new ArrayList<JSONObject>(); if (result != null) { try { JSONObject json = new JSONObject(result); JSONArray alertsArray = json.getJSONArray("suggestions"); for (int a = 0; a < alertsArray.length(); a++) { JSONObject alertitem = alertsArray.getJSONObject(a); ALERTS.add(alertitem); } return ALERTS; } catch (JSONException e) { Log.e("JSON", "There was an error parsing the JSON", e); } } JSONObject myObject = new JSONObject(); try { myObject.put("suggestions",myObject.getJSONArray("suggestions")); ALERTS.add(myObject); } catch (JSONException e1) { Log.e("JSON", "There was an error creating the JSONObject", e1); } return ALERTS; } private String queryRESTurl(String url) { // URLConnection connection; HttpClient httpclient = new DefaultHttpClient(); HttpGet httpget = new HttpGet(url); HttpResponse response; try { response = httpclient.execute(httpget); HttpEntity entity = response.getEntity(); if (entity != null) { InputStream instream = entity.getContent(); String result = convertStreamToString(instream); instream.close(); return result; } } catch (ClientProtocolException e) { Log.e("REST", "There was a protocol based error", e); } catch (IOException e) { Log.e("REST", "There was an IO Stream related error", e); } return null; } /** * To convert the InputStream to String we use the * BufferedReader.readLine() method. We iterate until the BufferedReader * return null which means there's no more data to read. Each line will * appended to a StringBuilder and returned as String. */ private String convertStreamToString(InputStream is) { BufferedReader reader = new BufferedReader(new InputStreamReader(is)); StringBuilder sb = new StringBuilder(); String line = null; try { while ((line = reader.readLine()) != null) { sb.append(line + "\n"); } } catch (IOException e) { e.printStackTrace(); } finally { try { is.close(); } catch (IOException e) { e.printStackTrace(); } } return sb.toString(); } } Here's the adapter code... public class AlertsAdapter extends ArrayAdapter<JSONObject> { public AlertsAdapter(Activity activity, List<JSONObject> alerts) { super(activity, 0, alerts); } @Override public View getView(int position, View convertView, ViewGroup parent) { Activity activity = (Activity) getContext(); LayoutInflater inflater = activity.getLayoutInflater(); View rowView = inflater.inflate(R.layout.list_text, null); JSONObject imageAndText = getItem(position); TextView textView = (TextView) rowView.findViewById(R.id.last_build_stat); try { textView.setText((String)imageAndText.get("suggestions")); } catch (JSONException e) { textView.setText("JSON Exception"); } return rowView; } } Here's the logcat... 04-30 13:09:46.656: INFO/ActivityManager(584): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10000000 cmp=com.WorldToyota/.Alerts } 04-30 13:09:50.417: ERROR/JSON(924): There was an error parsing the JSON 04-30 13:09:50.417: ERROR/JSON(924): org.json.JSONException: JSONArray[0] is not a JSONObject. 04-30 13:09:50.417: ERROR/JSON(924): at org.json.JSONArray.getJSONObject(JSONArray.java:268) 04-30 13:09:50.417: ERROR/JSON(924): at com.WorldToyota.AlertsAdd.retrieveJSONArray(AlertsAdd.java:30) 04-30 13:09:50.417: ERROR/JSON(924): at com.WorldToyota.Alerts.onCreate(Alerts.java:20) 04-30 13:09:50.417: ERROR/JSON(924): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1123) 04-30 13:09:50.417: ERROR/JSON(924): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2364) 04-30 13:09:50.417: ERROR/JSON(924): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2417) 04-30 13:09:50.417: ERROR/JSON(924): at android.app.ActivityThread.access$2100(ActivityThread.java:116) 04-30 13:09:50.417: ERROR/JSON(924): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1794) 04-30 13:09:50.417: ERROR/JSON(924): at android.os.Handler.dispatchMessage(Handler.java:99) 04-30 13:09:50.417: ERROR/JSON(924): at android.os.Looper.loop(Looper.java:123) 04-30 13:09:50.417: ERROR/JSON(924): at android.app.ActivityThread.main(ActivityThread.java:4203) 04-30 13:09:50.417: ERROR/JSON(924): at java.lang.reflect.Method.invokeNative(Native Method) 04-30 13:09:50.417: ERROR/JSON(924): at java.lang.reflect.Method.invoke(Method.java:521) 04-30 13:09:50.417: ERROR/JSON(924): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791) 04-30 13:09:50.417: ERROR/JSON(924): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 04-30 13:09:50.417: ERROR/JSON(924): at dalvik.system.NativeStart.main(Native Method) 04-30 13:09:50.688: ERROR/JSON(924): There was an error creating the JSONObject 04-30 13:09:50.688: ERROR/JSON(924): org.json.JSONException: JSONObject["suggestions"] not found. 04-30 13:09:50.688: ERROR/JSON(924): at org.json.JSONObject.get(JSONObject.java:287) 04-30 13:09:50.688: ERROR/JSON(924): at org.json.JSONObject.getJSONArray(JSONObject.java:362) 04-30 13:09:50.688: ERROR/JSON(924): at com.WorldToyota.AlertsAdd.retrieveJSONArray(AlertsAdd.java:41) 04-30 13:09:50.688: ERROR/JSON(924): at com.WorldToyota.Alerts.onCreate(Alerts.java:20) 04-30 13:09:50.688: ERROR/JSON(924): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1123) 04-30 13:09:50.688: ERROR/JSON(924): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2364) 04-30 13:09:50.688: ERROR/JSON(924): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2417) 04-30 13:09:50.688: ERROR/JSON(924): at android.app.ActivityThread.access$2100(ActivityThread.java:116) 04-30 13:09:50.688: ERROR/JSON(924): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1794) 04-30 13:09:50.688: ERROR/JSON(924): at android.os.Handler.dispatchMessage(Handler.java:99) 04-30 13:09:50.688: ERROR/JSON(924): at android.os.Looper.loop(Looper.java:123) 04-30 13:09:50.688: ERROR/JSON(924): at android.app.ActivityThread.main(ActivityThread.java:4203) 04-30 13:09:50.688: ERROR/JSON(924): at java.lang.reflect.Method.invokeNative(Native Method) 04-30 13:09:50.688: ERROR/JSON(924): at java.lang.reflect.Method.invoke(Method.java:521) 04-30 13:09:50.688: ERROR/JSON(924): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:791) 04-30 13:09:50.688: ERROR/JSON(924): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:549) 04-30 13:09:50.688: ERROR/JSON(924): at dalvik.system.NativeStart.main(Native Method) Plz help me parsing this script and displaying the values in list format....

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  • How to Integrate ILMerge into Visual Studio Build Process to Merge Assemblies?

    - by AMissico
    I want to merge one .NET DLL assembly and one C# Class Library project referenced by a VB.NET Console Application project into one command-line console executable. I can do this with ILMerge from the command-line, but I want to integrate this merging of reference assemblies and projects into the Visual Studio project. From my reading, I understand that I can do this through a MSBuild Task or a Target and just add it to a C#/VB.NET Project file, but I can find no specific example since MSBuild is large topic. Moreover, I find some references that add the ILMerge command to the Post-build event. How do I integrate ILMerge into a Visual Studio (C#/VB.NET) project, which are just MSBuild projects, to merge all referenced assemblies (copy-local=true) into one assembly? How does this tie into a possible ILMerge.Targets file? Is it better to use the Post-build event?

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  • Grails JSON array

    - by armandino
    I'm converting a list of Foo objects to a JSON string. I need to parse the JSON string back into a list of Foos. However in the following example, parsing gives me a list of JSONObjects instead of Foos. Example List list = [new Foo("first"), new Foo("second")] def jsonString = (list as JSON).toString() List parsedList = JSON.parse(jsonString) as List println parsedList[0].getClass() // org.codehaus.groovy.grails.web.json.JSONObject How can I parse it into Foos instead? Thanks in advance.

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  • c# find nearest match to array of doubles

    - by Scott
    Given the code below, how do I compare a List of objects's values with a test value? I'm building a geolocation application. I'll be passing in longitude and latitude and would like to have the service answer back with the location closest to those values. I started down the path of converting to a string, and formatting the values down to two decimal places, but that seemed a bit too ghetto, and I'm looking for a more elegant solution. Any help would be great. Thanks, Scott public class Location : IEnumerable { public string label { get; set; } public double lat { get; set; } public double lon { get; set; } //Implement IEnumerable public IEnumerator GetEnumerator() { return (IEnumerator)this; } } [HandleError] public class HomeController : Controller { private List<Location> myList = new List<Location> { new Location { label="Atlanta Midtown", lon=33.657674, lat=-84.423130}, new Location { label="Atlanta Airport", lon=33.794151, lat=-84.387228}, new Location { label="Stamford, CT", lon=41.053758, lat=-73.530979}, ... } public static int Main(String[] args) { string inLat = "-80.987654"; double dblInLat = double.Parse(inLat); // here's where I would like to find the closest location to the inLat // once I figure out this, I'll implement the Longitude, and I'll be set }

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  • How to Integrate ILMerge into C#/VB.NET (MSBuild) Projects to Merge Assemblies?

    - by AMissico
    I want to merge one .NET DLL assembly and one C# Class Library project referenced by a VB.NET Console Application project into one command-line console executable. I can do this with ILMerge from the command-line, but I want to integrate this merging of reference assemblies and projects into the Visual Studio project. From my reading, I understand that I can do this through a MSBuild Task or a Target and just add it to a C#/VB.NET Project file, but I can find no specific example since MSBuild is large topic. How do I integrate ILMerge into a Visual Studio (C#/VB.NET) project, which are just MSBuild projects, to merge all referenced assemblies (copy-local=true) into one assembly? How does this tie into a possible ILMerge.Targets file?

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