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  • Cant' cast a class with multiple inheritance

    - by Jay S.
    I am trying to refactor some code while leaving existing functionality in tact. I'm having trouble casting a pointer to an object into a base interface and then getting the derived class out later. The program uses a factory object to create instances of these objects in certain cases. Here are some examples of the classes I'm working with. // This is the one I'm working with now that is causing all the trouble. // Some, but not all methods in NewAbstract and OldAbstract overlap, so I // used virtual inheritance. class MyObject : virtual public NewAbstract, virtual public OldAbstract { ... } // This is what it looked like before class MyObject : public OldAbstract { ... } // This is an example of most other classes that use the base interface class NormalObject : public ISerializable // The two abstract classes. They inherit from the same object. class NewAbstract : public ISerializable { ... } class OldAbstract : public ISerializable { ... } // A factory object used to create instances of ISerializable objects. template<class T> class Factory { public: ... virtual ISerializable* createObject() const { return static_cast<ISerializable*>(new T()); // current factory code } ... } This question has good information on what the different types of casting do, but it's not helping me figure out this situation. Using static_cast and regular casting give me error C2594: 'static_cast': ambiguous conversions from 'MyObject *' to 'ISerializable *'. Using dynamic_cast causes createObject() to return NULL. The NormalObject style classes and the old version of MyObject work with the existing static_cast in the factory. Is there a way to make this cast work? It seems like it should be possible.

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  • Case class copy() method abstraction.

    - by Joa Ebert
    I would like to know if it is possible to abstract the copy method of case classes. Basically I have something like sealed trait Op and then something like case class Push(value: Int) extends Op and case class Pop() extends Op. The first problem: A case class without arguments/members does not define a copy method. You can try this in the REPL. scala> case class Foo() defined class Foo scala> Foo().copy() <console>:8: error: value copy is not a member of Foo Foo().copy() ^ scala> case class Foo(x: Int) defined class Foo scala> Foo(0).copy() res1: Foo = Foo(0) Is there a reason why the compiler makes this exception? I think it is rather unituitive and I would expect every case class to define a copy method. The second problem: I have a method def ops: List[Op] and I would like to copy all ops like ops map { _.copy() }. How would I define the copy method in the Op trait? I get a "too many arguments" error if I say def copy(): this.type. However, since all copy() methods have only optional arguments: why is this incorrect? And, how do I do that correct? By making another method named def clone(): this.type and write everywhere def clone() = copy() for all the case classes? I hope not.

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  • Use .bat file to recursively loop through folders and get hold of .class files

    - by user320550
    HI all, This is what i'm trying to do. I have a .bat file which takes in a argument which is nothing but a folder name. What i do first is go one level up (cd ..). Now in this directory i have 3 folders and each folders have sub-folders and have .class files in them. What i want to do is recursively loop through the folders and get hold of the .class files. Once this is done i want to echo the target folder of the .class file as well as echo the name of the.class file. So c:\temp\potter\myclass.class. I would echo out c:\temp\potter\ and myclass. I'm able to do this by writing a separate bat file which works. But when i integrate this with the recursive function it seems to break. This is what i'm doing: :: call the junit classes... and save the results echo step 3... cd %1 cd .. for /r %%a in (*.class) do set Var=%%a echo Full file location %Var% for %%i in ("%Var%") do Set CF=%%~dpi Set CF=%CF:~0,-1% :LOOP If "%CF:~-1,1%"=="\" GoTo :DONE Set CF=%CF:~0,-1% GoTo :LOOP :DONE Set CF=%CF:~0,-1% echo Folder Location %CF% ::cd %CF% For %%j in ("%Var%") Do Set name=%%~nxj :: -6 because of Quotations Set name=%name:~0,-6% echo File Name %name% echo step 3 complete... However i only get the output of one directory, while i have multiple directories having .class files. This is the output i get: step 3... Full file location C:\NKCV\Project\MyActivities\6_Selenium\htmlTestCasesConve rted2JUnit\iexplore\flow2\testCase_app2.class Folder Location C:\NKCV\Project\MyActivities\6_Selenium\htmlTestCasesConverte d2JUnit\iexplore\flow2 File Name testCase_app2 step 3 complete... missing argument! usage htmltestCaseLocation for eg., "C:\NKCV\Project\MyActivities\6_Selenium\htmlTestCases" Could anyone please let me know whats wrong here? Thanks.

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  • Independent name of a class

    - by tobi
    We have class lua. In lua class there is a method registerFunc() which is defined: void lua::registerFun() { lua_register( luaState, "asd", luaApi::asd); lua_register( luaState, "zxc", luaApi::zxc); } lua_register is a built-in function from lua library: http://pgl.yoyo.org/luai/i/lua_register it takes static methods from luaApi class as an 3rd argument. Now some programmer wants to use the lua class, so he is forced to create his own class with definitions of the static methods, like: class luaApi { public: static int asd(); static int zxc(); }; and now is the point. I don't want (as a programmer) to create class named exactly "luaApi", but e.g. myClassForLuaApi. But for now it's not possible because it is explicitly written in the code - in lua class: lua_register( luaState, "asd", luaApi::asd); I would have to change it to: lua_register( luaState, "asd", myClassForLuaApi::asd); but I don't want to (let's assume that the programmer has no access there). If it's still not understandable, I give up. :) Thanks.

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  • Count the no of LI then add class to parent UL.

    - by Wazdesign
    <ul class="taglib-ratings thumbs"> <li id="qezr_yourRating"> <a href="javascript:;" class="rating rate-up "></a> </li> </ul> <ul class="taglib-ratings thumbs"> <li id="qezr_yourRating"> <a href="javascript:;" class="rating rate-up "></a> </li> <li id="qezr_yourRating"> <a href="javascript:;" class="rating rate-up "></a> </li> </ul> I want to apply the class to the UL on base of the Count of the Inner LIs. Like if it has two LI then the class should be like two-thumbs Like if it has one LI then the class should be like one-thumbs I am trying this JS but not working it returns 2 jQuery(document).ready(function(){ var countLi = $(".taglib-ratings > li").size(); alert(countLi); if(countLi == 2) { $(this).parent('.taglib-ratings').addClass('2-col'); alert ('this ul has 2 li'); } else if(countLi == 1) { $(this).parent('.taglib-ratings').addClass('2-col'); alert ('this ul has 1 li'); } else if(countLi > 2) { alert ('this ul has'+ countLi +' li'); } }); Here is the JSbin link to the same. http://jsbin.com/ofeda/edit

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  • Apply a specific class to the first item in a series with PHP

    - by Thomas
    I have a php script that echoes a series of uploaded images and I need to apply a class to the first image echoed in the series. Is this possible? For example, if I want to display 10 images and apply a class to only the first image, how would I go about it? Here is the code, I am working with: <div id="gallery"> <?php query_posts('cat=7'); while(have_posts()) { the_post(); $image_tag = wp_get_post_image('return_html=true'); $resized_img = getphpthumburl($image_tag,'h=387&w=587&zc=1'); $url = get_permalink(); $Price ='Price'; $Location = 'Location'; $title = $post->post_title; echo "<a href='$url'><img src='$resized_img' width='587' height='387' "; echo "rel=\"<div class='gallery_title'><h2>"; echo $title; echo "</h2></div>"; echo "<div class='pre_box'>Rate:</div><div class='entry'>\$"; echo get_post_meta($post->ID, $Price, true); echo "</div><div class='pre_box'>Location:</div><div class='entry'>"; echo get_post_meta($post->ID, $Location, true); echo "</div>\""; echo "'/></a>"; echo ""; } ?> On line 13, the code looks like this: echo "<a href='$url'><img src='$resized_img' width='587' height='387' "; For the first item only, I need it to look like this: echo "<a href='$url' class='show'><img src='$resized_img' width='587' height='387' ";

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  • jQuery class selectors with nested div's

    - by mboles57
    This is part of some HTML from which I need to retrieve a piece of data. The HTML is assigned to a variable called fullDescription. <p>testing</p> <div class="field field-type-text field-field-video-short-desc"> <div class="field-label">Short Description:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> Demonstrates the basics of using the Content section of App Cloud Studio </div> </div> </div> <div class="field field-type-text field-field-video-id"> <div class="field-label">Video ID:&nbsp;</div> <div class="field-items"> <div class="field-item odd"> 1251462871001 </div> </div> </div> I wish to retrieve the video ID number (1251462871001). I was thinking something like this: var videoID = $(fullDescription).find(".field.field-type-text.field-field-video-id").find(".field-item.odd").html(); Although it does not generate any syntax errors, it does not retrieve the number. Thanks for helping out a jQuery noob! -Matt

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  • How does object of sub-class record information about its super-class the in a Virtual Inheritance

    - by Summer_More_More_Tea
    Hi there: I encounter this problem when tackling with virtual inheritance. I remember that in a non-virtual inheritance hierarchy, object of sub-class hold an object of its direct super-class. What about virtual inheritance? In this situation, does object of sub-class hold an object of its super-class directly or just hold a pointer pointing to an object of its super-class? By the way, why the output of the following code is: sizeof(A): 8 sizeof(B): 20 sizeof(C): 32 Code: #include <iostream> using namespace std; class A{ char k[ 3 ]; public: virtual void a(){}; }; class B : public virtual A{ char j[ 3 ]; public: virtual void b(){}; }; class C : public virtual B{ char i[ 3 ]; public: virtual void c(){}; }; int main( int argc, char *argv[] ){ cout << "sizeof(A): " << sizeof( A ) << endl; cout << "sizeof(B): " << sizeof( B ) << endl; cout << "sizeof(C): " << sizeof( C ) << endl; return 0; } Thanks in advance. Kind regards.

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  • Get the parent class of a null object (C# Reflection)

    - by Nick
    How would I get the parent class of an object that has a value of null? For example... 'Class A' contains 'int? i' which is not set to any value when the class is created. Then in some other place in the code I want to pass in 'i' as a parameter to some function. Using 'i' as the only info, I want to be able to figure out that 'Class A' "owns" 'i'. The reason for this is because 'Class A' also contains some other object, and I want to call this other object's value from that same function mentioned in the above paragraph. Could also be: public class A { public class B { public int? i; public int? j; } B classBInstance = new B(); public string s; } { ... A someClassAInstance = new A(); ... doSomething(someClassAInstance.classBInstance.i); ... } public static bool doSomething(object theObject) { string s = /* SOMETHING on theObject to get to "s" from Class A */; int someValue = (int)theObject; }

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  • Printing the "source" class in a log statement with a log4j wrapper

    - by Dur4ndal
    My application has a homebrew logging class that I'm migrating to using log4j under the covers. However, since I'm using the homebrew class to pass the rest of the application's logging statements to log4j, the output statements are logged as coming from the wrapper class instead of the source class. Is there a way to ensure that the "correct" source is being shown besides creating new org.apache.log4j.Logger instances for every log statement? I've also tried using the Logger.log(String callerFQCN, Priority level, Object message, Throwable t) method, but it doesnt seem to be working, for example: public class Logger2 { public static org.apache.log4j.Logger log4JLogger = org.apache.log4j.Logger.getLogger(Logger2.class); public static void warning(Object source, String message) { log(source, message, Level.WARN, null) } private static void log(Object source, String message, Level level, Throwable t) { String className = source.getClass().getName(); System.out.println("Logging class should be " + className); log4JLogger.log(className, loggingLevel, message, t); } } When called by: public void testWarning() { Logger2.warning(new Integer(3), "This should warn"); } Prints: Logging class should be java.lang.Integer 2010-05-25 10:49:57,152 WARN test.Logger2 - This should warn

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  • Calling an Overridden Method from a Parent-Class Constructor

    - by Vaibhav Bajpai
    I tried calling an overridden method from a constructor of a parent class and noticed different behavior across languages. C++ - echoes A.foo() class A{ public: A(){foo();} virtual void foo(){cout<<"A.foo()";} }; class B : public A{ public: B(){} void foo(){cout<<"B.foo()";} }; int main(){ B *b = new B(); } Java - echoes B.foo() class A{ public A(){foo();} public void foo(){System.out.println("A.foo()");} } class B extends A{ public void foo(){System.out.println("B.foo()");} } class Demo{ public static void main(String args[]){ B b = new B(); } } C# - echoes B.foo() class A{ public A(){foo();} public virtual void foo(){Console.WriteLine("A.foo()");} } class B : A{ public override void foo(){Console.WriteLine("B.foo()");} } class MainClass { public static void Main (string[] args) { B b = new B(); } } I realize that in C++ objects are created from top-most parent going down the hierarchy, so when the constructor calls the overridden method, B does not even exist, so it calls the A' version of the method. However, I am not sure why I am getting different behavior in Java and C#.

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  • Properly obsoleting old members in an XML Serializable class in C# VB .NET

    - by George
    Hi! Some time ago I defined a class that was serialized using XML. That class contained a serializable propertyA of integer type. Now I have extended and updated this class, whereby a new propertyB was added, whose type is another class that also has several serializable properties. The new propertyB is now supposed to play the role of propertyA, that is since type of propertyB is another class, one of its members would contain the value that previously propertyA contained, thus making peroptyA obsolete. What I am trying to figure out is how do I make sure that when I desireliaze the OLD version of this class (without propertyB in it), I make sure that the desreializer would take the value of propertyA from the old calss and set it as a value of one of the members of propertyB in a new class? Private WithEvents _Position As Position = New Position(Alignment.MiddleMiddle, 0, True, 0, True) Public Property Position() As Position 'NEW composite property that holds the value of the obsolted property, i.e. Alignment Get Return _Position End Get Set(ByVal value As Position) _Position = value End Set End Property Private _Alignment As Alignment = Alignment.MiddleMiddle <Xml.Serialization.XmlIgnore(), Obsolete("Use Position property instead.")> _ Public Property Alignment() As Alignment'The old, obsoleted property that I guess must be left for compliance with deserializing the old version of this class Get Return _Alignment End Get Set(ByVal value As Alignment) _Alignment = value End Set End Property Can you help me, please?

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  • PHP class extends not working why and is this how to correctly extend a class?

    - by Matthew
    Hi so I'm trying to understand how inherteince works in PHP using object oriented programming. The main class is Computer, the class that is inheriting is Mouse. I'm extedning the Computer class with the mouse class. I use __construct in each class, when I istinate the class I use the pc type first and if it has mouse after. For some reason computer returns null? why is this? class Computer { protected $type = 'null'; public function __construct($type) { $this->type = $type; } public function computertype() { $this->type = strtoupper($this->type); return $this->type; } } class Mouse extends Computer { protected $hasmouse = 'null'; public function __construct($hasmouse){ $this->hasmouse = $hasmouse; } public function computermouse() { if($this->hasmouse == 'Y') { return 'This Computer has a mouse'; } } } $pc = new Computer('PC', 'Y'); echo $pc->computertype; echo $pc->computermouse;

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  • Distinguishing repetitive code with the same implementation

    - by KyelJmD
    Given this sample code import java.util.ArrayList; import blackjack.model.items.Card; public class BlackJackPlayer extends Player { private double bet; private Hand hand01 = new Hand(); private Hand hand02 = new Hand(); public void addCardToHand01(Card c) { hand01.addCard(c); } public void addCardToHand02(Card c) { hand02.addCard(c); } public void bustHand01() { hand01.setBust(true); } public void bustHand02() { hand02.setBust(true); } public void standHand01() { hand01.setStand(true); } public void standHand02() { hand02.setStand(true); } public boolean isHand01Bust() { return hand01.isBust(); } public boolean isHand02Bust() { return hand02.isBust(); } public boolean isHand01Standing() { return hand01.isStanding(); } public boolean isHand02Standing() { return hand02.isStanding(); } public int getHand01Score(){ return hand01.getCardScore(); } public int getHand02Score(){ return hand02.getCardScore(); } } Is this considered as a repetitive code? providing that each method is operating a seperate field but doing the same implementation ? Note that hand01 and hand02 should be distinct. if this is considered as repetitive code, how would I address this? providing that each hand is a seperate entity

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  • handling various frame layouts in android

    - by vaibhav
    i'm new to game development and am trying create a Contra or the old tmnt game (but a simple one) like game for android. for the game i decided to divide my main screen in three parts - upper for stats,mid for the game and lower for controls. my main.xml is <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="fill_parent" android:orientation="vertical" > <FrameLayout android:id="@+id/upper_bar" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1" > </FrameLayout> <FrameLayout android:id="@+id/fl" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="0.5" > </FrameLayout> <FrameLayout android:id="@+id/low_bar" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="0.85" > </FrameLayout> </LinearLayout> so i have created the gameview and gameloopthread classes for the mid surface(which is pretty standard). my problem is that how do i draw in the upper and lower frame layouts? should i make new classes for view and thread for each layout , should i do all this in the gameview class itself or is there any better way to implement this?

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  • Is it a "pattern smell" to put getters like "FullName" or "FormattedPhoneNumber" in your model?

    - by DanM
    I'm working on an ASP.NET MVC app, and I've been getting into the habit of putting what seem like helpful and convenient getters into my model/entity classes. For example: public class Member { public int Id { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public string PhoneNumber { get; set; } public string FullName { get { return FirstName + " " + LastName; } } public string FormattedPhoneNumber { get { return "(" + PhoneNumber.Substring(0, 3) + ") " + PhoneNumber.Substring(3, 3) + "-" + PhoneNumber.Substring(6); } } } I'm wondering people think about the FullName and FormattedPhoneNumber getters. They make it very easy to create standardized data formats throughout the app, and they seem to save a lot of repeated code, but it could definitely be argued that data format is something that should be handled in mapping from model to view-model. In fact, I was originally applying these data formats in my service layer where I do my mapping, but it was becoming a burden to constantly have to write formatters then apply them in many different places. E.g., I use "Full Name" in most views, and having to type something like model.FullName = MappingUtilities.GetFullName(entity.FirstName, entity.LastName); all over the place seemed a lot less elegant than just typing model.FullName = entity.FullName (or, if you use something like AutoMapper, potentially not typing anything at all). So, where do you draw the line when it comes to data formatting. Is it "okay" to do data formatting in your model or is that a "pattern smell"? Note: I definitely do not have any html in my model. I use html helpers for that. I'm strictly talking about formatting or combining data (and especially data that is frequently used).

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  • How to avoid big and clumpsy UITableViewController on iOS?

    - by Johan Karlsson
    I have a problem when implementing the MVC-pattern on iOS. I have searched the Internet but seems not to find any nice solution to this problem. Many UITableViewController implementations seems to be rather big. Most example I have seen lets the UITableViewController implement UITableViewDelegate and UITableViewDataSource. These implementations are a big reason why UITableViewControlleris getting big. One solution would be to create separate classes that implements UITableViewDelegate and UITableViewDataSource. Of course these classes would have to have a reference to the UITableViewController. Are there any drawbacks using this solution? In general I think you should delegate the functionality to other "Helper" classes or similar, using the delegate pattern. Are there any well established ways of solving this problem? I do not want the model to contain to much functionality, nor the view. A believe that the logic should really be in the controller class, since this is one of the cornerstones of the MVC-pattern. But the big question is; How should you divide the controller of a MVC-implementation into smaller manageable pieces? (Applies to MVC in iOS in this case) There might be a general pattern for solving this, although I am specifically looking for a solution for iOS. Please give an example of a good pattern for solving this issue. Also an argument why this solution is awesome.

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  • Should these concerns be separated into separate objects?

    - by Lewis Bassett
    I have objects which implement the interface BroadcastInterface, which represents a message that is to be broadcast to all users of a particular group. It has a setter and getter method for the Subject and Body properties, and an addRecipientRole() method, which takes a given role and finds the contact token (e.g., an email address) for each user in the role and stores it. It then has a getContactTokens() method. BroadcastInterface objects are passed to an object that implements BroadcasterInterface. These objects are responsible for broadcasting a passed BroadcastInterface object. For example, an EmailBroadcaster implementation of the BroadcasterInterface will take EmailBroadcast objects and use the mailer services to email them out. Now, depending on what BroadcasterInterface implementation is used to broadcast, a different implementation of BroadcastInterface is used by client code. The Single Responsibility Principle seems to suggest that I should have a separate BroadcastFactory object, for creating BroadcastInterface objects, depending on what BroadcasterInterface implementation is used, as creating the BroadcastInterface object is a different responsibility to broadcasting them. But the class used for creating BroadcastInterface objects depends on what implementation of BroadcasterInterface is used to broadcast them. I think, because the knowledge of what method is used to send the broadcasts should only be configured once, the BroadcasterInterface object should be responsible for providing new BroadcastInterface objects. Does the responsibility of “creating and broadcasting objects that implement the BroadcastInterface interface” violate the Single Responsibility Principle? (Because the contact token for sending the broadcast out to the users will differ depending on the way it is broadcasted, I need different broadcast classes—though client code will not be able to tell the difference.)

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  • Styles of games that work at low-resolution

    - by Brendan Long
    I'm taking a class on compilers, and the goal is to write a compiler for Meggy Jr devices (Arduino). The goal is just to make a simple compilers with loops and variables and stuff. Obviously, that's lame, so the "real goal" is to make an impressive game on the device. The problem is that it only has 64 pixels to work with (technically 72, but the top 8 are single-color and not part of the main display, so they're really only useful for displaying things like money). My problem is thinking of something to do on a device that small. It doesn't really matter if it's original, but it can't be something that's already available. My first idea was "snake", but that comes with the SDK. Same with a side-scrolling shooter. Remaining ideas include a tower defense game (hard to write, hard to control), an RPG (same), tetris (lame).. The problem is that all of the games I like require a high-resolution screen because they have a lot of text. Even a really simple game like nethack would be hard because each creature would be a single color. tl;dr What styles of games require a. No text; and b. Few enough objects that representing them each with a single color is acceptable? EDIT: To clarify, the display is 8x8 for a total of 64 pixels, not 64x64.

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  • Styles of games that work at low-resolution

    - by Brendan Long
    I'm taking a class on compilers, and the goal is to write a compiler for Meggy Jr devices (Arduino). The goal is just to make a simple compilers with loops and variables and stuff. Obviously, that's lame, so the "real goal" is to make an impressive game on the device. The problem is that it only has 64 pixels to work with (technically 72, but the top 8 are single-color and not part of the main display, so they're really only useful for displaying things like money). My problem is thinking of something to do on a device that small. It doesn't really matter if it's original, but it can't be something that's already available. My first idea was "snake", but that comes with the SDK. Same with a side-scrolling shooter. Remaining ideas include a tower defense game (hard to write, hard to control), an RPG (same), tetris (lame).. The problem is that all of the games I like require a high-resolution screen because they have a lot of text. Even a really simple game like nethack would be hard because each creature would be a single color. tl;dr What styles of games require a. No text; and b. Few enough objects that representing them each with a single color is acceptable?

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  • How to avoid big and clumsy UITableViewController on iOS?

    - by Johan Karlsson
    I have a problem when implementing the MVC-pattern on iOS. I have searched the Internet but seems not to find any nice solution to this problem. Many UITableViewController implementations seems to be rather big. Most examples I have seen lets the UITableViewController implement <UITableViewDelegate> and <UITableViewDataSource>. These implementations are a big reason why UITableViewControlleris getting big. One solution would be to create separate classes that implements <UITableViewDelegate> and <UITableViewDataSource>. Of course these classes would have to have a reference to the UITableViewController. Are there any drawbacks using this solution? In general I think you should delegate the functionality to other "Helper" classes or similar, using the delegate pattern. Are there any well established ways of solving this problem? I do not want the model to contain too much functionality, nor the view. I believe that the logic should really be in the controller class, since this is one of the cornerstones of the MVC-pattern. But the big question is: How should you divide the controller of a MVC-implementation into smaller manageable pieces? (Applies to MVC in iOS in this case) There might be a general pattern for solving this, although I am specifically looking for a solution for iOS. Please give an example of a good pattern for solving this issue. Please provide an argument why your solution is awesome.

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  • Best Method For Evaluating Existing Software or New Software

    How many of us have been faced with having to decide on an off-the-self or a custom built component, application, or solution to integrate in to an existing system or to be the core foundation of a new system? What is the best method for evaluating existing software or new software still in the design phase? One of the industry preferred methodologies to use is the Active Reviews for Intermediate Designs (ARID) evaluation process.  ARID is a hybrid mixture of the Active Design Review (ADR) methodology and the Architectural Tradeoff Analysis Method (ATAM). So what is ARID? ARD’s main goal is to ensure quality, detailed designs in software. One way in which it does this is by empowering reviewers by assigning generic open ended survey questions. This approach attempts to remove the possibility for allowing the standard answers such as “Yes” or “No”. The ADR process ignores the “Yes”/”No” questions due to the fact that they can be leading based on how the question is asked. Additionally these questions tend to receive less thought in comparison to more open ended questions. Common Active Design Review Questions What possible exceptions can occur in this component, application, or solution? How should exceptions be handled in this component, application, or solution? Where should exceptions be handled in this component, application, or solution? How should the component, application, or solution flow based on the design? What is the maximum execution time for every component, application, or solution? What environments can this component, application, or solution? What data dependencies does this component, application, or solution have? What kind of data does this component, application, or solution require? Ok, now I know what ARID is, how can I apply? Let’s imagine that your organization is going to purchase an off-the-shelf (OTS) solution for its customer-relationship management software. What process would we use to ensure that the correct purchase is made? If we use ARID, then we will have a series of 9 steps broken up by 2 phases in order to ensure that the correct OTS solution is purchases. Phase 1 Identify the Reviewers Prepare the Design Briefing Prepare the Seed Scenarios Prepare the Materials When identifying reviewers for a design it is preferred that they be pulled from a candidate pool comprised of developers that are going to implement the design. The believe is that developers actually implementing the design will have more a vested interest in ensuring that the design is correct prior to the start of code. Design debriefing consist of a summary of the design, examples of the design solving real world examples put in to use and should be no longer than two hours typically. The primary goal of this briefing is to adequately summarize the design so that the review members could actually implement the design. In the example of purchasing an OTS product I would attempt to review my briefing prior to its distribution with the review facilitator to ensure that nothing was excluded that should have not been. This practice will also allow me to test the length of the briefing to ensure that can be delivered in an appropriate about of time. Seed Scenarios are designed to illustrate conceptualized scenarios when applied with a set of sample data. These scenarios can then be used by the reviewers in the actual evaluation of the software, All materials needed for the evaluation should be prepared ahead of time so that they can be reviewed prior to and during the meeting. Materials Included: Presentation Seed Scenarios Review Agenda Phase 2 Present ARID Present Design Brainstorm and prioritize scenarios Apply scenarios Summarize Prior to the start of any ARID review meeting the Facilitator should define the remaining steps of ARID so that all the participants know exactly what they are doing prior to the start of the review process. Once the ARID rules have been laid out, then the lead designer presents an overview of the design which typically takes about two hours. During this time no questions about the design or rational are allowed to be asked by the review panel as a standard, but they are written down for use latter in the process. After the presentation the list of compiled questions is then summarized and sent back to the lead designer as areas that need to be addressed further. In the example of purchasing an OTS product issues could arise regarding security, the implementation needed or even if this is this the correct product to solve the needed solution. After the Design presentation a brainstorming and prioritize scenarios process begins by reducing the seed scenarios down to just the highest priority scenarios.  These will then be used to test the design for suitability. Once the selected scenarios have been defined the reviewers apply the examples provided in the presentation to the scenarios. The intended output of this process is to provide code or pseudo code that makes use of the examples provided while solving the selected seed scenarios. As a standard rule, the designers of the systems are not allowed to help the review board unless they all become stuck. When this occurs it is documented and along with the reason why the designer needed to help the review panel back on track. Once all of the scenarios have been completed the review facilitator reviews with the group issues that arise during the process. Then the reviewers will be polled as to efficacy of the review experience. References: Clements, Paul., Kazman, Rick., Klien, Mark. (2002). Evaluating Software Architectures: Methods and Case Studies Indianapolis, IN: Addison-Wesley

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  • Questioning the motivation for dependency injection: Why is creating an object graph hard?

    - by oberlies
    Dependency injection frameworks like Google Guice give the following motivation for their usage (source): To construct an object, you first build its dependencies. But to build each dependency, you need its dependencies, and so on. So when you build an object, you really need to build an object graph. Building object graphs by hand is labour intensive (...) and makes testing difficult. But I don't buy this argument: Even without dependency injection, I can write classes which are both easy to instantiate and convenient to test. E.g. the example from the Guice motivation page could be rewritten in the following way: class BillingService { private final CreditCardProcessor processor; private final TransactionLog transactionLog; // constructor for tests, taking all collaborators as parameters BillingService(CreditCardProcessor processor, TransactionLog transactionLog) { this.processor = processor; this.transactionLog = transactionLog; } // constructor for production, calling the (productive) constructors of the collaborators public BillingService() { this(new PaypalCreditCardProcessor(), new DatabaseTransactionLog()); } public Receipt chargeOrder(PizzaOrder order, CreditCard creditCard) { ... } } So dependency injection may really be an advantage in advanced use cases, but I don't need it for easy construction and testability, do I?

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  • Creating user UI using Flixel

    - by Jamie Read
    I am new to game development but familiar with programming languages. I have started using Flixel and have a working Breakout game with score and lives. What I am trying to do is add a Start Screen before actually loading the game. I have a create function that adds all the game elements to the stage: override public function create():void // all game elements { How can I add this pre-load Start Screen? I'm not sure if I have to add in the code to this create function or somewhere else and what code to actually add. Eventually I would also like to add saving, loading, options and upgrades too. So any advice with that would be great. Here is my main game.as: package { import org.flixel.*; public class Game extends FlxGame { private const resolution:FlxPoint = new FlxPoint(640, 480); private const zoom:uint = 2; private const fps:uint = 60; public function Game() { super(resolution.x / zoom, resolution.y / zoom, PlayState, zoom); FlxG.flashFramerate = fps; } } } Thanks.

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  • How to do dependency Injection and conditional object creation based on type?

    - by Pradeep
    I have a service endpoint initialized using DI. It is of the following style. This end point is used across the app. public class CustomerService : ICustomerService { private IValidationService ValidationService { get; set; } private ICustomerRepository Repository { get; set; } public CustomerService(IValidationService validationService,ICustomerRepository repository) { ValidationService = validationService; Repository = repository; } public void Save(CustomerDTO customer) { if (ValidationService.Valid(customer)) Repository.Save(customer); } Now, With the changing requirements, there are going to be different types of customers (Legacy/Regular). The requirement is based on the type of the customer I have to validate and persist the customer in a different way (e.g. if Legacy customer persist to LegacyRepository). The wrong way to do this will be to break DI and do somthing like public void Save(CustomerDTO customer) { if(customer.Type == CustomerTypes.Legacy) { if (LegacyValidationService.Valid(customer)) LegacyRepository.Save(customer); } else { if (ValidationService.Valid(customer)) Repository.Save(customer); } } My options to me seems like DI all possible IValidationService and ICustomerRepository and switch based on type, which seems wrong. The other is to change the service signature to Save(IValidationService validation, ICustomerRepository repository, CustomerDTO customer) which is an invasive change. Break DI. Use the Strategy pattern approach for each type and do something like: validation= CustomerValidationServiceFactory.GetStratedgy(customer.Type); validation.Valid(customer) but now I have a static method which needs to know how to initialize different services. I am sure this is a very common problem, What is the right way to solve this without changing service signatures or breaking DI?

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