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  • World Class Training For Them, an Amazon Gift Certificate For You

    - by Adam Machanic
    We have just two weeks to go before Paul Randal and Kimberly Tripp touch down in the Boston area to deliver their famous SQL Server Immersions course . This is going to be a truly fantastic SQL Server learning experience and we're hoping a few more people will join in the fun. This is where you come in: we have a few vacant seats remaining and we need your help spreading the word. Simply tell your friends and colleagues about the course and e-mail me (adam [at] bostonsqltraining [dot] com) the names...(read more)

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  • network design to segregate public and staff

    - by barb
    My current setup has: a pfsense firewall with 4 NICs and potential for a 5th 1 48 port 3com switch, 1 24 port HP switch, willing to purchase more subnet 1) edge (Windows Server 2003 for vpn through routing and remote access) and subnet 2) LAN with one WS2003 domain controller/dns/wins etc., one WS2008 file server, one WS2003 running Vipre anti-virus and Time Limit Manager which controls client computer use, and about 50 pcs I am looking for a network design for separating clients and staff. I could do two totally isolated subnets, but I'm wondering if there is anything in between so that staff and clients could share some resources such as printers and anti-virus servers, staff could access client resources, but not vice versa. I guess what I'm asking is can you configure subnets and/or vlans like this: 1)edge for vpn 2)services available to all other internal networks 3)staff which can access services and clients 4)clients which can access services but not staff By access/non-access, I mean stronger separation than domain usernames and passwords.

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  • What are good design practices when working with Entity Framework

    - by AD
    This will apply mostly for an asp.net application where the data is not accessed via soa. Meaning that you get access to the objects loaded from the framework, not Transfer Objects, although some recommendation still apply. This is a community post, so please add to it as you see fit. Applies to: Entity Framework 1.0 shipped with Visual Studio 2008 sp1. Why pick EF in the first place? Considering it is a young technology with plenty of problems (see below), it may be a hard sell to get on the EF bandwagon for your project. However, it is the technology Microsoft is pushing (at the expense of Linq2Sql, which is a subset of EF). In addition, you may not be satisfied with NHibernate or other solutions out there. Whatever the reasons, there are people out there (including me) working with EF and life is not bad.make you think. EF and inheritance The first big subject is inheritance. EF does support mapping for inherited classes that are persisted in 2 ways: table per class and table the hierarchy. The modeling is easy and there are no programming issues with that part. (The following applies to table per class model as I don't have experience with table per hierarchy, which is, anyway, limited.) The real problem comes when you are trying to run queries that include one or many objects that are part of an inheritance tree: the generated sql is incredibly awful, takes a long time to get parsed by the EF and takes a long time to execute as well. This is a real show stopper. Enough that EF should probably not be used with inheritance or as little as possible. Here is an example of how bad it was. My EF model had ~30 classes, ~10 of which were part of an inheritance tree. On running a query to get one item from the Base class, something as simple as Base.Get(id), the generated SQL was over 50,000 characters. Then when you are trying to return some Associations, it degenerates even more, going as far as throwing SQL exceptions about not being able to query more than 256 tables at once. Ok, this is bad, EF concept is to allow you to create your object structure without (or with as little as possible) consideration on the actual database implementation of your table. It completely fails at this. So, recommendations? Avoid inheritance if you can, the performance will be so much better. Use it sparingly where you have to. In my opinion, this makes EF a glorified sql-generation tool for querying, but there are still advantages to using it. And ways to implement mechanism that are similar to inheritance. Bypassing inheritance with Interfaces First thing to know with trying to get some kind of inheritance going with EF is that you cannot assign a non-EF-modeled class a base class. Don't even try it, it will get overwritten by the modeler. So what to do? You can use interfaces to enforce that classes implement some functionality. For example here is a IEntity interface that allow you to define Associations between EF entities where you don't know at design time what the type of the entity would be. public enum EntityTypes{ Unknown = -1, Dog = 0, Cat } public interface IEntity { int EntityID { get; } string Name { get; } Type EntityType { get; } } public partial class Dog : IEntity { // implement EntityID and Name which could actually be fields // from your EF model Type EntityType{ get{ return EntityTypes.Dog; } } } Using this IEntity, you can then work with undefined associations in other classes // lets take a class that you defined in your model. // that class has a mapping to the columns: PetID, PetType public partial class Person { public IEntity GetPet() { return IEntityController.Get(PetID,PetType); } } which makes use of some extension functions: public class IEntityController { static public IEntity Get(int id, EntityTypes type) { switch (type) { case EntityTypes.Dog: return Dog.Get(id); case EntityTypes.Cat: return Cat.Get(id); default: throw new Exception("Invalid EntityType"); } } } Not as neat as having plain inheritance, particularly considering you have to store the PetType in an extra database field, but considering the performance gains, I would not look back. It also cannot model one-to-many, many-to-many relationship, but with creative uses of 'Union' it could be made to work. Finally, it creates the side effet of loading data in a property/function of the object, which you need to be careful about. Using a clear naming convention like GetXYZ() helps in that regards. Compiled Queries Entity Framework performance is not as good as direct database access with ADO (obviously) or Linq2SQL. There are ways to improve it however, one of which is compiling your queries. The performance of a compiled query is similar to Linq2Sql. What is a compiled query? It is simply a query for which you tell the framework to keep the parsed tree in memory so it doesn't need to be regenerated the next time you run it. So the next run, you will save the time it takes to parse the tree. Do not discount that as it is a very costly operation that gets even worse with more complex queries. There are 2 ways to compile a query: creating an ObjectQuery with EntitySQL and using CompiledQuery.Compile() function. (Note that by using an EntityDataSource in your page, you will in fact be using ObjectQuery with EntitySQL, so that gets compiled and cached). An aside here in case you don't know what EntitySQL is. It is a string-based way of writing queries against the EF. Here is an example: "select value dog from Entities.DogSet as dog where dog.ID = @ID". The syntax is pretty similar to SQL syntax. You can also do pretty complex object manipulation, which is well explained [here][1]. Ok, so here is how to do it using ObjectQuery< string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); The first time you run this query, the framework will generate the expression tree and keep it in memory. So the next time it gets executed, you will save on that costly step. In that example EnablePlanCaching = true, which is unnecessary since that is the default option. The other way to compile a query for later use is the CompiledQuery.Compile method. This uses a delegate: static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => ctx.DogSet.FirstOrDefault(it => it.ID == id)); or using linq static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => (from dog in ctx.DogSet where dog.ID == id select dog).FirstOrDefault()); to call the query: query_GetDog.Invoke( YourContext, id ); The advantage of CompiledQuery is that the syntax of your query is checked at compile time, where as EntitySQL is not. However, there are other consideration... Includes Lets say you want to have the data for the dog owner to be returned by the query to avoid making 2 calls to the database. Easy to do, right? EntitySQL string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)).Include("Owner"); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); CompiledQuery static readonly Func<Entities, int, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, Dog>((ctx, id) => (from dog in ctx.DogSet.Include("Owner") where dog.ID == id select dog).FirstOrDefault()); Now, what if you want to have the Include parametrized? What I mean is that you want to have a single Get() function that is called from different pages that care about different relationships for the dog. One cares about the Owner, another about his FavoriteFood, another about his FavotireToy and so on. Basicly, you want to tell the query which associations to load. It is easy to do with EntitySQL public Dog Get(int id, string include) { string query = "select value dog " + "from Entities.DogSet as dog " + "where dog.ID = @ID"; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>(query, EntityContext.Instance)) .IncludeMany(include); oQuery.Parameters.Add(new ObjectParameter("ID", id)); oQuery.EnablePlanCaching = true; return oQuery.FirstOrDefault(); } The include simply uses the passed string. Easy enough. Note that it is possible to improve on the Include(string) function (that accepts only a single path) with an IncludeMany(string) that will let you pass a string of comma-separated associations to load. Look further in the extension section for this function. If we try to do it with CompiledQuery however, we run into numerous problems: The obvious static readonly Func<Entities, int, string, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, string, Dog>((ctx, id, include) => (from dog in ctx.DogSet.Include(include) where dog.ID == id select dog).FirstOrDefault()); will choke when called with: query_GetDog.Invoke( YourContext, id, "Owner,FavoriteFood" ); Because, as mentionned above, Include() only wants to see a single path in the string and here we are giving it 2: "Owner" and "FavoriteFood" (which is not to be confused with "Owner.FavoriteFood"!). Then, let's use IncludeMany(), which is an extension function static readonly Func<Entities, int, string, Dog> query_GetDog = CompiledQuery.Compile<Entities, int, string, Dog>((ctx, id, include) => (from dog in ctx.DogSet.IncludeMany(include) where dog.ID == id select dog).FirstOrDefault()); Wrong again, this time it is because the EF cannot parse IncludeMany because it is not part of the functions that is recognizes: it is an extension. Ok, so you want to pass an arbitrary number of paths to your function and Includes() only takes a single one. What to do? You could decide that you will never ever need more than, say 20 Includes, and pass each separated strings in a struct to CompiledQuery. But now the query looks like this: from dog in ctx.DogSet.Include(include1).Include(include2).Include(include3) .Include(include4).Include(include5).Include(include6) .[...].Include(include19).Include(include20) where dog.ID == id select dog which is awful as well. Ok, then, but wait a minute. Can't we return an ObjectQuery< with CompiledQuery? Then set the includes on that? Well, that what I would have thought so as well: static readonly Func<Entities, int, ObjectQuery<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, ObjectQuery<Dog>>((ctx, id) => (ObjectQuery<Dog>)(from dog in ctx.DogSet where dog.ID == id select dog)); public Dog GetDog( int id, string include ) { ObjectQuery<Dog> oQuery = query_GetDog(id); oQuery = oQuery.IncludeMany(include); return oQuery.FirstOrDefault; } That should have worked, except that when you call IncludeMany (or Include, Where, OrderBy...) you invalidate the cached compiled query because it is an entirely new one now! So, the expression tree needs to be reparsed and you get that performance hit again. So what is the solution? You simply cannot use CompiledQueries with parametrized Includes. Use EntitySQL instead. This doesn't mean that there aren't uses for CompiledQueries. It is great for localized queries that will always be called in the same context. Ideally CompiledQuery should always be used because the syntax is checked at compile time, but due to limitation, that's not possible. An example of use would be: you may want to have a page that queries which two dogs have the same favorite food, which is a bit narrow for a BusinessLayer function, so you put it in your page and know exactly what type of includes are required. Passing more than 3 parameters to a CompiledQuery Func is limited to 5 parameters, of which the last one is the return type and the first one is your Entities object from the model. So that leaves you with 3 parameters. A pitance, but it can be improved on very easily. public struct MyParams { public string param1; public int param2; public DateTime param3; } static readonly Func<Entities, MyParams, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, MyParams, IEnumerable<Dog>>((ctx, myParams) => from dog in ctx.DogSet where dog.Age == myParams.param2 && dog.Name == myParams.param1 and dog.BirthDate > myParams.param3 select dog); public List<Dog> GetSomeDogs( int age, string Name, DateTime birthDate ) { MyParams myParams = new MyParams(); myParams.param1 = name; myParams.param2 = age; myParams.param3 = birthDate; return query_GetDog(YourContext,myParams).ToList(); } Return Types (this does not apply to EntitySQL queries as they aren't compiled at the same time during execution as the CompiledQuery method) Working with Linq, you usually don't force the execution of the query until the very last moment, in case some other functions downstream wants to change the query in some way: static readonly Func<Entities, int, string, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, IEnumerable<Dog>>((ctx, age, name) => from dog in ctx.DogSet where dog.Age == age && dog.Name == name select dog); public IEnumerable<Dog> GetSomeDogs( int age, string name ) { return query_GetDog(YourContext,age,name); } public void DataBindStuff() { IEnumerable<Dog> dogs = GetSomeDogs(4,"Bud"); // but I want the dogs ordered by BirthDate gridView.DataSource = dogs.OrderBy( it => it.BirthDate ); } What is going to happen here? By still playing with the original ObjectQuery (that is the actual return type of the Linq statement, which implements IEnumerable), it will invalidate the compiled query and be force to re-parse. So, the rule of thumb is to return a List< of objects instead. static readonly Func<Entities, int, string, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, int, string, IEnumerable<Dog>>((ctx, age, name) => from dog in ctx.DogSet where dog.Age == age && dog.Name == name select dog); public List<Dog> GetSomeDogs( int age, string name ) { return query_GetDog(YourContext,age,name).ToList(); //<== change here } public void DataBindStuff() { List<Dog> dogs = GetSomeDogs(4,"Bud"); // but I want the dogs ordered by BirthDate gridView.DataSource = dogs.OrderBy( it => it.BirthDate ); } When you call ToList(), the query gets executed as per the compiled query and then, later, the OrderBy is executed against the objects in memory. It may be a little bit slower, but I'm not even sure. One sure thing is that you have no worries about mis-handling the ObjectQuery and invalidating the compiled query plan. Once again, that is not a blanket statement. ToList() is a defensive programming trick, but if you have a valid reason not to use ToList(), go ahead. There are many cases in which you would want to refine the query before executing it. Performance What is the performance impact of compiling a query? It can actually be fairly large. A rule of thumb is that compiling and caching the query for reuse takes at least double the time of simply executing it without caching. For complex queries (read inherirante), I have seen upwards to 10 seconds. So, the first time a pre-compiled query gets called, you get a performance hit. After that first hit, performance is noticeably better than the same non-pre-compiled query. Practically the same as Linq2Sql When you load a page with pre-compiled queries the first time you will get a hit. It will load in maybe 5-15 seconds (obviously more than one pre-compiled queries will end up being called), while subsequent loads will take less than 300ms. Dramatic difference, and it is up to you to decide if it is ok for your first user to take a hit or you want a script to call your pages to force a compilation of the queries. Can this query be cached? { Dog dog = from dog in YourContext.DogSet where dog.ID == id select dog; } No, ad-hoc Linq queries are not cached and you will incur the cost of generating the tree every single time you call it. Parametrized Queries Most search capabilities involve heavily parametrized queries. There are even libraries available that will let you build a parametrized query out of lamba expressions. The problem is that you cannot use pre-compiled queries with those. One way around that is to map out all the possible criteria in the query and flag which one you want to use: public struct MyParams { public string name; public bool checkName; public int age; public bool checkAge; } static readonly Func<Entities, MyParams, IEnumerable<Dog>> query_GetDog = CompiledQuery.Compile<Entities, MyParams, IEnumerable<Dog>>((ctx, myParams) => from dog in ctx.DogSet where (myParams.checkAge == true && dog.Age == myParams.age) && (myParams.checkName == true && dog.Name == myParams.name ) select dog); protected List<Dog> GetSomeDogs() { MyParams myParams = new MyParams(); myParams.name = "Bud"; myParams.checkName = true; myParams.age = 0; myParams.checkAge = false; return query_GetDog(YourContext,myParams).ToList(); } The advantage here is that you get all the benifits of a pre-compiled quert. The disadvantages are that you most likely will end up with a where clause that is pretty difficult to maintain, that you will incur a bigger penalty for pre-compiling the query and that each query you run is not as efficient as it could be (particularly with joins thrown in). Another way is to build an EntitySQL query piece by piece, like we all did with SQL. protected List<Dod> GetSomeDogs( string name, int age) { string query = "select value dog from Entities.DogSet where 1 = 1 "; if( !String.IsNullOrEmpty(name) ) query = query + " and dog.Name == @Name "; if( age > 0 ) query = query + " and dog.Age == @Age "; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>( query, YourContext ); if( !String.IsNullOrEmpty(name) ) oQuery.Parameters.Add( new ObjectParameter( "Name", name ) ); if( age > 0 ) oQuery.Parameters.Add( new ObjectParameter( "Age", age ) ); return oQuery.ToList(); } Here the problems are: - there is no syntax checking during compilation - each different combination of parameters generate a different query which will need to be pre-compiled when it is first run. In this case, there are only 4 different possible queries (no params, age-only, name-only and both params), but you can see that there can be way more with a normal world search. - Noone likes to concatenate strings! Another option is to query a large subset of the data and then narrow it down in memory. This is particularly useful if you are working with a definite subset of the data, like all the dogs in a city. You know there are a lot but you also know there aren't that many... so your CityDog search page can load all the dogs for the city in memory, which is a single pre-compiled query and then refine the results protected List<Dod> GetSomeDogs( string name, int age, string city) { string query = "select value dog from Entities.DogSet where dog.Owner.Address.City == @City "; ObjectQuery<Dog> oQuery = new ObjectQuery<Dog>( query, YourContext ); oQuery.Parameters.Add( new ObjectParameter( "City", city ) ); List<Dog> dogs = oQuery.ToList(); if( !String.IsNullOrEmpty(name) ) dogs = dogs.Where( it => it.Name == name ); if( age > 0 ) dogs = dogs.Where( it => it.Age == age ); return dogs; } It is particularly useful when you start displaying all the data then allow for filtering. Problems: - Could lead to serious data transfer if you are not careful about your subset. - You can only filter on the data that you returned. It means that if you don't return the Dog.Owner association, you will not be able to filter on the Dog.Owner.Name So what is the best solution? There isn't any. You need to pick the solution that works best for you and your problem: - Use lambda-based query building when you don't care about pre-compiling your queries. - Use fully-defined pre-compiled Linq query when your object structure is not too complex. - Use EntitySQL/string concatenation when the structure could be complex and when the possible number of different resulting queries are small (which means fewer pre-compilation hits). - Use in-memory filtering when you are working with a smallish subset of the data or when you had to fetch all of the data on the data at first anyway (if the performance is fine with all the data, then filtering in memory will not cause any time to be spent in the db). Singleton access The best way to deal with your context and entities accross all your pages is to use the singleton pattern: public sealed class YourContext { private const string instanceKey = "On3GoModelKey"; YourContext(){} public static YourEntities Instance { get { HttpContext context = HttpContext.Current; if( context == null ) return Nested.instance; if (context.Items[instanceKey] == null) { On3GoEntities entity = new On3GoEntities(); context.Items[instanceKey] = entity; } return (YourEntities)context.Items[instanceKey]; } } class Nested { // Explicit static constructor to tell C# compiler // not to mark type as beforefieldinit static Nested() { } internal static readonly YourEntities instance = new YourEntities(); } } NoTracking, is it worth it? When executing a query, you can tell the framework to track the objects it will return or not. What does it mean? With tracking enabled (the default option), the framework will track what is going on with the object (has it been modified? Created? Deleted?) and will also link objects together, when further queries are made from the database, which is what is of interest here. For example, lets assume that Dog with ID == 2 has an owner which ID == 10. Dog dog = (from dog in YourContext.DogSet where dog.ID == 2 select dog).FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; Person owner = (from o in YourContext.PersonSet where o.ID == 10 select dog).FirstOrDefault(); //dog.OwnerReference.IsLoaded == true; If we were to do the same with no tracking, the result would be different. ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>) (from dog in YourContext.DogSet where dog.ID == 2 select dog); oDogQuery.MergeOption = MergeOption.NoTracking; Dog dog = oDogQuery.FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; ObjectQuery<Person> oPersonQuery = (ObjectQuery<Person>) (from o in YourContext.PersonSet where o.ID == 10 select o); oPersonQuery.MergeOption = MergeOption.NoTracking; Owner owner = oPersonQuery.FirstOrDefault(); //dog.OwnerReference.IsLoaded == false; Tracking is very useful and in a perfect world without performance issue, it would always be on. But in this world, there is a price for it, in terms of performance. So, should you use NoTracking to speed things up? It depends on what you are planning to use the data for. Is there any chance that the data your query with NoTracking can be used to make update/insert/delete in the database? If so, don't use NoTracking because associations are not tracked and will causes exceptions to be thrown. In a page where there are absolutly no updates to the database, you can use NoTracking. Mixing tracking and NoTracking is possible, but it requires you to be extra careful with updates/inserts/deletes. The problem is that if you mix then you risk having the framework trying to Attach() a NoTracking object to the context where another copy of the same object exist with tracking on. Basicly, what I am saying is that Dog dog1 = (from dog in YourContext.DogSet where dog.ID == 2).FirstOrDefault(); ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>) (from dog in YourContext.DogSet where dog.ID == 2 select dog); oDogQuery.MergeOption = MergeOption.NoTracking; Dog dog2 = oDogQuery.FirstOrDefault(); dog1 and dog2 are 2 different objects, one tracked and one not. Using the detached object in an update/insert will force an Attach() that will say "Wait a minute, I do already have an object here with the same database key. Fail". And when you Attach() one object, all of its hierarchy gets attached as well, causing problems everywhere. Be extra careful. How much faster is it with NoTracking It depends on the queries. Some are much more succeptible to tracking than other. I don't have a fast an easy rule for it, but it helps. So I should use NoTracking everywhere then? Not exactly. There are some advantages to tracking object. The first one is that the object is cached, so subsequent call for that object will not hit the database. That cache is only valid for the lifetime of the YourEntities object, which, if you use the singleton code above, is the same as the page lifetime. One page request == one YourEntity object. So for multiple calls for the same object, it will load only once per page request. (Other caching mechanism could extend that). What happens when you are using NoTracking and try to load the same object multiple times? The database will be queried each time, so there is an impact there. How often do/should you call for the same object during a single page request? As little as possible of course, but it does happens. Also remember the piece above about having the associations connected automatically for your? You don't have that with NoTracking, so if you load your data in multiple batches, you will not have a link to between them: ObjectQuery<Dog> oDogQuery = (ObjectQuery<Dog>)(from dog in YourContext.DogSet select dog); oDogQuery.MergeOption = MergeOption.NoTracking; List<Dog> dogs = oDogQuery.ToList(); ObjectQuery<Person> oPersonQuery = (ObjectQuery<Person>)(from o in YourContext.PersonSet select o); oPersonQuery.MergeOption = MergeOption.NoTracking; List<Person> owners = oPersonQuery.ToList(); In this case, no dog will have its .Owner property set. Some things to keep in mind when you are trying to optimize the performance. No lazy loading, what am I to do? This can be seen as a blessing in disguise. Of course it is annoying to load everything manually. However, it decreases the number of calls to the db and forces you to think about when you should load data. The more you can load in one database call the better. That was always true, but it is enforced now with this 'feature' of EF. Of course, you can call if( !ObjectReference.IsLoaded ) ObjectReference.Load(); if you want to, but a better practice is to force the framework to load the objects you know you will need in one shot. This is where the discussion about parametrized Includes begins to make sense. Lets say you have you Dog object public class Dog { public Dog Get(int id) { return YourContext.DogSet.FirstOrDefault(it => it.ID == id ); } } This is the type of function you work with all the time. It gets called from all over the place and once you have that Dog object, you will do very different things to it in different functions. First, it should be pre-compiled, because you will call that very often. Second, each different pages will want to have access to a different subset of the Dog data. Some will want the Owner, some the FavoriteToy, etc. Of course, you could call Load() for each reference you need anytime you need one. But that will generate a call to the database each time. Bad idea. So instead, each page will ask for the data it wants to see when it first request for the Dog object: static public Dog Get(int id) { return GetDog(entity,"");} static public Dog Get(int id, string includePath) { string query = "select value o " + " from YourEntities.DogSet as o " +

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  • Improving as a coder with respect to design.

    - by dmarakaki
    As a soon-to-be computer science graduate, I have to come realization that I have a long way to go when it comes to the overall design of an application. After spending many semesters of programming from the hip I have come to appreciate the mulling over the needs of an application before diving head first into the coding portion. My question is to the intermediate and expert programmers, how can I improve in the area of the design phase of development?

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  • A Reusable Builder Class for Javascript Testing

    - by Liam McLennan
    Continuing on my series of builders for C# and Ruby here is the solution in Javascript. This is probably the implementation with which I am least happy. There are several parts that did not seem to fit the language. This time around I didn’t bother with a testing framework, I just append some values to the page with jQuery. Here is the test code: var initialiseBuilder = function() { var builder = builderConstructor(); builder.configure({ 'Person': function() { return {name: 'Liam', age: 26}}, 'Property': function() { return {street: '127 Creek St', manager: builder.a('Person') }} }); return builder; }; var print = function(s) { $('body').append(s + '<br/>'); }; var build = initialiseBuilder(); // get an object liam = build.a('Person'); print(liam.name + ' is ' + liam.age); // get a modified object liam = build.a('Person', function(person) { person.age = 999; }); print(liam.name + ' is ' + liam.age); home = build.a('Property'); print(home.street + ' manager: ' + home.manager.name); and the implementation: var builderConstructor = function() { var that = {}; var defaults = {}; that.configure = function(d) { defaults = d; }; that.a = function(type, modifier) { var o = defaults[type](); if (modifier) { modifier(o); } return o; }; return that; }; I still like javascript’s syntax for anonymous methods, defaults[type]() is much clearer than the Ruby equivalent @defaults[klass].call(). You can see the striking similarity between Ruby hashes and javascript objects. I also prefer modifier(o) to the equivalent Ruby, yield o.

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  • Operator overloading outside class

    - by bobobobo
    There are two ways to overload operators for a C++ class: Inside class class Vector2 { public: float x, y ; Vector2 operator+( const Vector2 & other ) { Vector2 ans ; ans.x = x + other.x ; ans.y = y + other.y ; return ans ; } } ; Outside class class Vector2 { public: float x, y ; } ; Vector2 operator+( const Vector2& v1, const Vector2& v2 ) { Vector2 ans ; ans.x = v1.x + v2.x ; ans.y = v1.y + v2.y ; return ans ; } (Apparently in C# you can only use the "outside class" method.) In C++, which way is more correct? Which is preferable?

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  • Use python decorators on class methods and subclass methods

    - by AlexH
    Goal: Make it possible to decorate class methods. When a class method gets decorated, it gets stored in a dictionary so that other class methods can reference it by a string name. Motivation: I want to implement the equivalent of ASP.Net's WebMethods. I am building this on top of google app engine, but that does not affect the point of difficulty that I am having. How it Would look if it worked: class UsefulClass(WebmethodBaseClass): def someMethod(self, blah): print(blah) @webmethod def webby(self, blah): print(blah) # the implementation of this class could be completely different, it does not matter # the only important thing is having access to the web methods defined in sub classes class WebmethodBaseClass(): def post(self, methodName): webmethods[methodName]("kapow") ... a = UsefulClass() a.post("someMethod") # should error a.post("webby") # prints "kapow" There could be other ways to go about this. I am very open to suggestions

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  • Operator overloading C++ outside class

    - by bobobobo
    Well, so there are 2 ways to overload operators for a C++ class INSIDE CLASS class Vector2 { public: float x, y ; Vector2 operator+( const Vector2 & other ) { Vector2 ans ; ans.x = x + other.x ; ans.y = y + other.y ; return ans ; } } ; OUTSIDE CLASS class Vector2 { public: float x, y ; } ; Vector2 operator+( const Vector2& v1, const Vector2& v2 ) { Vector2 ans ; ans.x = v1.x + v2.x ; ans.y = v1.y + v2.y ; return ans ; } In C# apparently you can only use the OUTSIDE class method The question is, in C++, which is "morer-correcter?" Which is preferable? When is one way better than another?

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  • asp.net mvc create a c# class in an ascx file for design purposes

    - by Julian
    Hi, I am developing a web application using asp.net mvc. I have come across the need to Temporarily create a class in the ascx/aspx file. This class will replace the Model during the development of the page. It will also hold some test data for the user to have the chance to see some results. Once we are happy with the layout on the screen, I will inherit the correct Model class through the Control tag. Can you please advise if this is possible and how to do it? This does not work: <% class Modelo { public Guid Guid { get; set; } public string Name { get; set; } } %> Thanks in advance, Be happy - Julian

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  • How to avoid double divide in loop?

    - by ignaty
    Thank you for your help. My code looks like: var CatItems = ""; for(var x=0; x < data.PRODUCTS.length; x++) { if (x % 3 === 0) CatItems += '<li class="jcarousel-item jcarousel-item-horizontal jcarousel-item-'+[x]+' jcarousel-item-'+[x]+'-horizontal jcarousel-item-placeholder jcarousel-item-placeholder-horizontal">'; CatItems += '<div><a class="large_image" href="#"><img src="'+ data.PRODUCTS[x].product_img +'" alt="' + data.PRODUCTS[x].product_name +'"></a><h3 class="geo_17_darkbrown">' + data.PRODUCTS[x].product_name +'</h3>'; if ( data.PRODUCTS[x].product_onsale==1 ) { CatItems += '<img alt="sale" src="assets/images/sale.gif" class="sale"><span class="geo_17_red_linethr">&pound;'+ data.PRODUCTS[x].product_retailprice +'</span>&nbsp;&nbsp;<span class="price geo_17_darkbrown">&pound;'+ data.PRODUCTS[x].product_webprice +'</span>'; } else { CatItems += '<span class="price geo_17_darkbrown">&pound;'+ data.PRODUCTS[x].product_webprice +'</span>'; } if ( data.PRODUCTS[x].product_COLOURS ) { CatItems += '<span class="colour">'; for(var y=0; y < data.PRODUCTS[x].product_COLOURS.length; y++) { CatItems += '<span><a href="'+ data.PRODUCTS[x].product_COLOURS[y].colours_large +'"><img src="'+ data.PRODUCTS[x].product_COLOURS[y].colours_thumb +'" alt="'+ data.PRODUCTS[x].product_COLOURS[y].colour_name +'" /></a></span>'; } CatItems += '</span>'; } CatItems += '</div>'; if (x % 3 === 2) CatItems += '</li>'; } and it generates this: <div class="carousel_00 jcarousel-container jcarousel-container-horizontal" style="position: relative; display: block;"> <div class="jcarousel-clip jcarousel-clip-horizontal" style="overflow: hidden; position: relative;"> <ul class="jcarousel-list jcarousel-list-horizontal" style="overflow: hidden; position: relative; top: 0px; left: 0px; margin: 0px; padding: 0px; width: 7890px;"> <li class="jcarousel-item jcarousel-item-horizontal jcarousel-item-0 jcarousel-item-0-horizontal jcarousel-item-placeholder jcarousel-item-placeholder-horizontal"> <div> <a href="#" class="large_image"> <img alt="Elena Top" src="assets/images/dress1.gif"></a> <h3 class="geo_17_darkbrown">Elena Top</h3> <img class="sale" src="assets/images/sale.gif" alt="sale"> <span class="geo_17_red_linethr">£120 </span>&nbsp;&nbsp; <span class="price geo_17_darkbrown">£100 </span> <span class="colour"> <span> <a href="assets/images/colour.gif"> <img alt="Black" src="assets/images/black.gif"></a> </span> <span> <a href="assets/images/colour.gif"> <img alt="Brown" src="assets/images/brown.gif"></a> </span> <span> <a href="assets/images/colour.gif"> <img alt="Purple" src="assets/images/purple.gif"></a> </span> </span> </div> <div> <a href="#" class="large_image"> <img alt="Rachel Dress" src="assets/images/dress2.gif"></a> <h3 class="geo_17_darkbrown">Rachel Dress</h3> <span class="price geo_17_darkbrown">£120 </span> </div> <div> <a href="#" class="large_image"> <img alt="Elena Top" src="assets/images/dress3.gif"></a> <h3 class="geo_17_darkbrown">Elena Top</h3> <span class="price geo_17_darkbrown">£120 </span> </div> </li> <li class="jcarousel-item jcarousel-item-horizontal jcarousel-item-1 jcarousel-item-1-horizontal jcarousel-item-placeholder jcarousel-item-placeholder-horizontal" style="float: left; list-style: none outside none;" jcarouselindex="1"> </li> <li class="jcarousel-item jcarousel-item-horizontal jcarousel-item-3 jcarousel-item-3-horizontal jcarousel-item-placeholder jcarousel-item-placeholder-horizontal"> <div> <a href="#" class="large_image"> <img alt="Elena Top" src="assets/images/dress1.gif"></a> <h3 class="geo_17_darkbrown">Elena Top</h3> <span class="price geo_17_darkbrown">£120 </span> </div> <div> <a href="#" class="large_image"> <img alt="Elena Top" src="assets/images/dress2.gif"></a> <h3 class="geo_17_darkbrown">Elena Top</h3> <span class="price geo_17_darkbrown">£120 </span> </div> <div> <a href="#" class="large_image"> <img alt="Elena Top" src="assets/images/dress3.gif"></a> <h3 class="geo_17_darkbrown">Elena Top</h3> <span class="price geo_17_darkbrown">£120 </span> </div> </li> <li class="jcarousel-item jcarousel-item-horizontal jcarousel-item-6 jcarousel-item-6-horizontal jcarousel-item-placeholder jcarousel-item-placeholder-horizontal"> <div> <a href="#" class="large_image"> <img alt="Elena Top" src="assets/images/dress3.gif"></a> <h3 class="geo_17_darkbrown">Elena Top</h3> <span class="price geo_17_darkbrown">£120 </span> </div> <div> <a href="#" class="large_image"> <img alt="Elena Top" src="assets/images/dress3.gif"></a> <h3 class="geo_17_darkbrown">Elena Top</h3> <span class="price geo_17_darkbrown">£120 </span> </div> </li> </ul> </div> <div class="jcarousel-prev jcarousel-prev-horizontal jcarousel-prev-disabled jcarousel-prev-disabled-horizontal" style="display: block;" disabled="true"> </div> <div class="jcarousel-next jcarousel-next-horizontal" style="display: block;" disabled="false"> </div> <div class="jcarousel-control geo_10_darkbrown_capital"> 7 products&nbsp;&nbsp;&nbsp; <a href="#">1</a> <a href="#">2</a> <a href="#">3</a> <a href="#">4</a> <a href="#">5</a> <a href="#">6</a> <a href="#" class="last">7</a> </div> </div> It works like it should, put every 3 div's in li. but I have another problem with divide. It divide "x" inside the loop. For example in JS: <li class="jcarousel-item jcarousel-item-horizontal jcarousel-item-'+[x]+' jcarousel-item-'+[x]+'-horizontal jcarousel-item-placeholder jcarousel-item-placeholder-horizontal"> And HTML out is: <li class="jcarousel-item jcarousel-item-horizontal jcarousel-item-0 jcarousel-item-0-horizontal jcarousel-item-placeholder jcarousel-item-placeholder-horizontal"></li> then <li class="jcarousel-item jcarousel-item-horizontal jcarousel-item-3 jcarousel-item-3-horizontal jcarousel-item-placeholder jcarousel-item-placeholder-horizontal"></li> then <li class="jcarousel-item jcarousel-item-horizontal jcarousel-item-6 jcarousel-item-6-horizontal jcarousel-item-placeholder jcarousel-item-placeholder-horizontal"></li> etc... What I need is that count goes as 0-1-2-3-4-5-etc, but with divide it goes 0-3-6-etc and jCarousel insert blank li's 1-2, 4-5, 7-8. How I can avoid "x" divide inside the loop? Tnak you!

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  • Objective-C Pointer to class that implements a protocol

    - by Winder
    I have three classes which implement the same protocol, and have the same parent class which doesn't implement the protocol. Normally I would have the protocol as pure virtual functions in the parent class but I couldn't find an Objective-C way to do that. How can I utilize polymorphism on these subclasses and call the functions implemented in the protocol without warnings? Some pseudocode if that didn't make sense: @interface superclass: NSObject {} @interface child1: superclass<MyProtocol> {} @interface child2: superclass<MyProtocol> {} The consumer of these classes: @class child1 @class child2 @class superclass @interface SomeViewController: UIViewController { child1 *oneView; child2 *otherView; superclass *currentView; } -(void) someMethod { [currentView protocolFunction]; } The only nice way I've found to do pure virtual functions in Objective-C is a hack by putting [self doesNotRecognizeSelector:_cmd]; in the parent class, but it isn't ideal.

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  • Loading SpriteFont through a different class than Game.cs

    - by MintyAnt
    I am trying to load up a single SpriteFont to print some debug information. In our current game, we load up both Textures and Music through a ResourceManager. They are both loaded with a filestream, and thus do not require Content.Load SoundEffect soundEffect = SoundEffect.FromStream( fs ); Since this ResourceManager does not inherit from Game or is like Game.cs, I cannot use the usual method: SpriteFont spriteFont = Content.Load<SpriteFont>(resource.Key.Item2); Anyone have any idea how I can either: -Load the SpriteFont a different way -Create my own Contentmanager

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  • Creating a castable entity class wrapper

    - by Tony
    Hi I need to have a wrapper class that exposes some properties of my entity class called ProfileEntity. I tried doing it by deriving from this entity and then creating properties that return specific entity properties, but it says I cannot cast from ProfileEntity to ProfileEntityWrapper. When I try to put the return values of a method that returns a 'ProfileEntity' into the wrapper I get the above error. How do I create such a wrapper class that is castable? Example class ProfileEntityWrapper : ProfileEntity { public string Name { get { return this.ProfileEntityName; } } public class Someclass { public ProfileEntity SomeMethod() { return ProfileEntity; // example of method returning this object } } public class SomeOtherlClass { SomeClass sc = new SomeClass(); public void DoSomething() { ProfileEntityWrapper ew = (ProfileEntityWrapper)sc.SomeMethod(); // Cannot do this cast!!! } }

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  • Cancel table design change in SQL Server 2000

    - by Bryce Wagner
    In SQL Server Enterprise Manager and change one of the columns and save it, it will create a table with the new definition, and copy all the data to that new table, and then delete the old table when it's done. But if your table is large (let's say on the order of 100GB), it can take a long time to do this. Even worse, if you don't have sufficient disk space, it doesn't notice ahead of time, and it will spend a long time trying to copy the table, run out of space, and then decide to abort the process. We have other ways to copy the data in smaller chunks, but those require significantly more manual intervention, so it's usually easier to just let Enterprise Manager figure it out, as long as there's enough disk space. So for a long running "Design Table" save like this, is there any way to cancel once it's started? Or do you just have to wait for it to fail?

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  • Remote site AD design (2003)

    - by Boy Mars
    A remote site has about 25 of our 50-ish employees. They have their own AD domain presently (2003) but I want to look at getting them onto the same global domain for ease of access/administration. The remote site has a VPN link but line speeds are very poor. I am already aware of tools like ADMT and have done a few migrations in the past (NT/2003 domains), but this is the first time I have the luxury of designing how this domain is organised. So I'm looking for tips on good AD design; would a remote site be better served as a sub-domain? would this reduce traffic? I am only currently looking at 2003 since only existing machine will be used.

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  • Catching an exception class within a template

    - by Todd Bauer
    I'm having a problem using the exception class Overflow() for a Stack template I'm creating. If I define the class regularly there is no problem. If I define the class as a template, I cannot make my call to catch() work properly. I have a feeling it's simply syntax, but I can't figure it out for the life of me. #include<iostream> #include<exception> using namespace std; template <class T> class Stack { private: T *stackArray; int size; int top; public: Stack(int size) { this->size = size; stackArray = new T[size]; top = 0; } ~Stack() { delete[] stackArray; } void push(T value) { if (isFull()) throw Overflow(); stackArray[top] = value; top++; } bool isFull() { if (top == size) return true; else return false; } class Overflow {}; }; int main() { try { Stack<double> Stack(5); Stack.push( 5.0); Stack.push(10.1); Stack.push(15.2); Stack.push(20.3); Stack.push(25.4); Stack.push(30.5); } catch (Stack::Overflow) { cout << "ERROR! The stack is full.\n"; } return 0; } The problem is in the catch (Stack::Overflow) statement. As I said, if the class is not a template, this works just fine. However, once I define it as a template, this ceases to work. I've tried all sorts of syntaxes, but I always get one of two sets of error messages from the compiler. If I use catch(Stack::Overflow): ch18pr01.cpp(89) : error C2955: 'Stack' : use of class template requires template argument list ch18pr01.cpp(13) : see declaration of 'Stack' ch18pr01.cpp(89) : error C2955: 'Stack' : use of class template requires template argument list ch18pr01.cpp(13) : see declaration of 'Stack' ch18pr01.cpp(89) : error C2316: 'Stack::Overflow' : cannot be caught as the destructor and/or copy constructor are inaccessible EDIT: I meant If I use catch(Stack<double>::Overflow) or any variety thereof: ch18pr01.cpp(89) : error C2061: syntax error : identifier 'Stack' ch18pr01.cpp(89) : error C2310: catch handlers must specify one type ch18pr01.cpp(95) : error C2317: 'try' block starting on line '75' has no catch handlers I simply can not figure this out. Does anyone have any idea?

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  • Mock static method Activator.CreateInstance to return a mock of another class

    - by Jeep87c
    I have this factory class and I want to test it correctly. Let's say I have an abstract class which have many child (inheritance). As you can see in my Factory class the method BuildChild, I want to be able to create an instance of a child class at Runtime. I must be able to create this instance during Runtime because the type won't be know before runtime. And, I can NOT use Unity for this project (if so, I would not ask how to achieve this). Here's my Factory class that I want to test: public class Factory { public AnAbstractClass BuildChild(Type childType, object parameter) { AnAbstractClass child = (AnAbstractClass) Activator.CreateInstance(childType); child.Initialize(parameter); return child; } } To test this, I want to find a way to Mock Activator.CreateInstance to return my own mocked object of a child class. How can I achieve this? Or maybe if you have a better way to do this without using Activator.CreateInstance (and Unity), I'm opened to it if it's easier to test and mock! I'm currently using Moq to create my mocks but since Activator.CreateInstance is a static method from a static class, I can't figure out how to do this (I already know that Moq can only create mock instances of objects). I took a look at Fakes from Microsoft but without success (I had some difficulties to understand how it works and to find some well explained examples). Please help me! EDIT: I need to mock Activator.CreateInstance because I want to force this method to return another mocked object. The correct thing I want is only to stub this method (not to mock it). So when I test BuildChild like this: [TestMethod] public void TestBuildChild() { var mockChildClass = new Mock(AChildClass); // TODO: Stub/Mock Activator.CreateInstance to return mockChildClass when called with "type" and "parameter" as follow. var type = typeof(AChildClass); var parameter = "A parameter"; var child = this._factory.BuildChild(type, parameters); } Activator.CreateInstance called with type and parameter will return my mocked object instead of creating a new instance of the real child class (not yet implemented).

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  • Design-time failure: WPF, Usercontrols and Namespaces

    - by Simon Woods
    Hi I have a very simple WPF project comprising a Window and Usercontrol. I'm very much in a learning phase. It works fine when I run it. However, I am unable to see the form in design time. The problem, I believe is something to do with namespaces, but I don't understand where. It may well be a simple error Main Window XML <Window xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:views="clr-namespace:UserLogin" x:Class="UserLogin.MainView" x:Name="MainViewWindow" mc:Ignorable="d" Title="Login" Height="141" Width="347" > <Grid> <views:LoginView /> </Grid> </Window> Main Window CodeBehind Imports Microsoft.VisualBasic Imports System Imports System.Windows Imports UserLogin Namespace UserLogin Partial Public Class MainView Inherits System.Windows.Window Public Sub New() InitializeComponent() End Sub End Class End Namespace Usercontrol XAML <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" x:Class="UserLogin.LoginView" x:Name="LoginViewControl" mc:Ignorable="d" d:DesignHeight="96" d:DesignWidth="298"> <Grid Height="96" Width="298"> <Button Command="{Binding OKCommand}" Height="21" Margin="0,0,90,16" Name="btnOK" VerticalAlignment="Bottom" HorizontalAlignment="Right" Width="76">OK</Button> <Button Command="{Binding CancelCommand}" Height="21" HorizontalAlignment="Right" Margin="0,0,9,16" Name="btnCancel" VerticalAlignment="Bottom" Width="75">Cancel</Button> <Label Height="23" HorizontalAlignment="Left" Margin="10,5,0,0" Name="Label1" VerticalAlignment="Top" Width="85">Name:</Label> <Label HorizontalAlignment="Left" Margin="10,32,0,0" Name="Label2" Width="85" Height="29" VerticalAlignment="Top">Password:</Label> <TextBox Margin="0,31,6,0" Name="txtPassword" Height="22" VerticalAlignment="Top" HorizontalAlignment="Right" Width="182" /> <ComboBox Height="22" Margin="110,6,6,0" Name="cboNames" VerticalAlignment="Top" /> </Grid> </UserControl> Usercontrol CodeBehind Imports Microsoft.VisualBasic Imports System Imports UserLogin Namespace UserLogin Partial Public Class LoginView Inherits System.Windows.Controls.UserControl Public Sub New() InitializeComponent() End Sub End Class End Namespace I think I'm missing something this namespace xmlns:views="clr-namespace:UserLogin" since intellisense doesn't give me the usercontrol declared within it in the XAML designer but rather reports the error "Unable to load the metadata for the assembly ... etc etc" Thx for any suggestions Simon

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  • Inherit a parent class docstring as __doc__ attribute

    - by Reinout van Rees
    There is a question about Inherit docstrings in Python class inheritance, but the answers there deal with method docstrings. My question is how to inherit a docstring of a parent class as the __doc__ attribute. The usecase is that Django rest framework generates nice documentation in the html version of your API based on your view classes' docstrings. But when inheriting a base class (with a docstring) in a class without a docstring, the API doesn't show the docstring. It might very well be that sphinx and other tools do the right thing and handle the docstring inheritance for me, but django rest framework looks at the (empty) .__doc__ attribute. class ParentWithDocstring(object): """Parent docstring""" pass class SubClassWithoutDoctring(ParentWithDocstring): pass parent = ParentWithDocstring() print parent.__doc__ # Prints "Parent docstring". subclass = SubClassWithoutDoctring() print subclass.__doc__ # Prints "None" I've tried something like super(SubClassWithoutDocstring, self).__doc__, but that also only got me a None.

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  • d:DesignData issue, Visual Studio 2010 cant build after adding sample design data with Expression Bl

    - by Valko
    Hi, VS 2010 solution and Silverlight project builds fine, then: I open MyView.xaml view in Expression Blend 4 Add sample data from class (I use my class defined in the same project) after I add new sample design data with Expression blend 4, everything looks fine, you see the added sample data in the EB 4 fine, you also see the data in VS 2010 designer too. Close the EB 4, and next VS 2010 build is giving me this errors: Error 7 XAML Namespace http://schemas.microsoft.com/expression/blend/2008 is not resolved. C:\Code\source\...myview.xaml and: Error 12 Object reference not set to an instance of an object. ... TestSampleData.xaml when I open the TestSampleData.xaml I see that namespace for my class used to define sample data is not recognized. However this namespace and the class itself exist in the same project! If I remove the design data from the MyView.xaml: d:DataContext="{d:DesignData /SampleData/TestSampleData.xaml}" it builds fine and the namespace in TestSampleData.xaml is recognized this time?? and then if add: d:DataContext="{d:DesignData /SampleData/TestSampleData.xaml}" I again see in the VS 2010 designer sample data, but the next build fails and again I see studio cant find the namespace in my TestSampleData.xaml containing sample data. That cycle is driving me crazy. Am I missing something here, is it not possible to have your class defining sample design data in the same project you have the MyView.xaml view?? cheers Valko

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  • How to access "overridden" inner class in Scala?

    - by doom2.wad
    I have two traits, one extending the other, each with an inner class, one extending the other, with the same names: trait A { class X { def x() = doSomething() } } trait B extends A { class X extends super.X { override def x() = doSomethingElse() } } class C extends B { val x = new X() // here B.X is instantiated val y = new A.X() // does not compile val z = new A.this.X() // does not compile } How do I access A.X class in the C class's body? Renaming B.X not to hide A.X is not a preferred way. To make things a bit complicated, in the situation I have encountered this problem the traits have type parameters (not shown in this example).

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  • First class language in Visual Studio 2010 using F#

    - by Aamir Hasan
     F# is a strongly-typed language like C#.It is light weight syntax just like Python.It give you math-like feel. let data = (1,2,3)   let rotations (x, y, z) =     [ (x, y, z);       (z, x, y);       (y, z, x) ]   let derivative f x =     let p1 = f (x - 0.05)     let p2 = f (x + 0.05)     (p2 - p1) / 0.1   let f x = 2.0*x*x - 6.0*x + 3.0   let df = derivative f   System.Console.WriteLine("The derivative of f at x=4 is {0}", df 4.0)   This program will print: “The derivative of f at x=4 is 10”That’s a quick look at just a few of the exciting features of F#.  For more on F#, visit the F# Development Center on MSDN.  

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  • c# class naming standards/guidelines

    - by Ben
    Over the years I've used various naming conventions for services in my applications for example: [ClassName]Service [ClassName]Manager [ClassName]Factory [ClassName]Provider [ClassName]Helper I generally only use the "Helper" suffix for utility classes that have no external dependencies. However I find that there is a bit of a cross-over between the others, and wondered if there was any recommendations/standards/guidelines on what to use and when?

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  • Static Class Variables in Dynamic Library and Main Program

    - by Paul
    I am working on a project that has a class 'A' that contains a static stl container class. This class is included in both my main program and a .so file. The class uses the default(implicit, not declared) constructor/destructor. The main program loads the .so file using dlopen() and in its destructor, calls dlclose(). The program crashes after main exits when glibc calls the destructor for the static class member variable. The problem appears to be that when dlclose() is called, the destructor for the static variable is called, then when main exits() glibc also calls the destructor, resulting in a double free. I have 2 questions, namely: 1) In this particular case, why are there not two copies of the static variable(yes i know that sounds somewhat ridiculous, but since both the main program and .so file have a separately compiled 'A', shouldn't they each have one?) 2) Is there any way to resolve this issue without re-writing class 'A' to not contain static member variables?

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