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  • How to save event handlers, when we set new html for element?

    - by Kai
    I have simple html markup: <div id="cont">Some text here <div class="wrap" style="border: 1px solid black;display: inline;"> block element here </div> and another text</div> And jQuery code: $(function(){ $(".wrap").click(function(){ $("#cont").html($("#cont").html().replace(/text/g, "letter")); alert("Click!"); }); $("#d1").click(function(){ alert("#d1 clicked!"); }); }); I expect that click event will be fire any time you clicked by the #d1 div, but when we clicked by .wrap it neve fire again. I understand why it has such behavior, but how to solve it? In my code I can't set click event for #d1 after $("#cont").html($("#cont").html().replace(/text/g, "letter")) because I don't now at execution time if event was set. You can try example on JSBin

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  • Getting started with the vCenter Web Client Administration tool

    - by Saariko
    I am trying to access a newly vCenter. The documentation clearly mentions to access the web-admin through: https://localhost:9443/admin-app but since I don't have a windows OS built under the vCenter (I use the vCenter Appliance) There is no localhost to use. If I try with the host IP I get the error: This PDF explains to install IIS component - But it's ESX 4 - and also not talking about appliance. so, a simple question: how can I access the web-app admin tool? also found a similar question on vmware forum. But I can't understand the solution/if any.

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  • MVC Serve audio files while preventing direct linking using HttpResponseBase

    - by VinceGeek
    I need to be able to serve audio files to an mvc app while preventing direct access. Ideally the page would render with a player control so the user can start/stop the audio linked to the database record (audio files are in a folder not the db). I have a controller action like this: Response.Clear(); Response.ContentType = "audio/wav"; Response.TransmitFile(audioFilename); Response.End(); return Response; and the view uses the RenderAction method <% Html.RenderAction("ServeAudioFile"); %> this works but it won't display inline on the existing view, it opens a new page with just the media control. Am I totally barking up the wrong tree or is there a way to embed the response in the existing view? works exactly as I would like but I can't control access to the file.

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  • Razor support of generic extension methods

    - by Brian
    Hello, With regards to the Razor view engine, say I want to render Html.TextBoxFor<SomeModel>(i => i.Name), it doesn't seem that the inline syntax works as in: @Html.TextBoxFor<SomeModel>(i => i.Name) This doesn't seem to work because it interprets the generic as an HTML tag. I could use a code-block approach, but then what's the best approach to output the content? The HTML string returned from this method, do I response.write it, or is there a syntax for it, or what's the approach? Thanks.

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  • Acrobat Reader, and indeed all Adobe products are freezing and crashing on print

    - by 5tratus
    Everything was working fine, right up till I had to do some driver work to get my scanner to work - now I can't seem to print from any Adobe product. I click print and the program freezes, it stops responding, and in the case of Acrobat Reader, it crashes. In the case of In-design CS4, I have to stop the process in task manager, in the case of Fireworks CS3 - I think it just crashes. Printing a PDF hangs and crashes inside of Firefox and IE browsers too. My printer works and I can print from MS Word, Excel and directly by right clicking on a non-Adobe file and choosing print. But when I try it in an Adobe product. I'm running Windows 7 64-bit, my version of Adobe Reader is: 10.1.11, Windows is updated, and I don't have any unusual extensions.

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  • Cannot copy anything onto WD Elements 1TB External USB HDD

    - by Aashish Vaghela
    I have a Western Digital 1023 Elements 1TB External USB HDD. Recently, it has started an unusual problem. I cannot copy any file of any size on to that 1TB hard-drive, eventhough it has more than 400 GB free (out of 931GB actual size). I tried copying movies from one friends laptop, which did not work. I also tried another desktop to copy some study material e-books (in PDF), which also did not work. I get same CRC error when I try to copy anything from a computer's hard-drive onto this WD 1TB hard-drive. Vice-versa it's working. I mean, I can copy any file from the USB HDD onto local machine's HDD on any computer. It's like one-way traffic. This HDD is only 1 year old. What are my options ? Any suggestions ? Regards, Aashish.V

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  • <span></span> gets ignored on IE8, not on mozilla

    - by Omu
    I have something like this: <ul> <li> <div> <div style="display:inline"> <a><span class="ui-icon ui-icon-circle-plus floatleft "></span></a> </div> <input type="checkbox"> <label>good</label> </div> </li> </ul> the bullet goes above the span on IE8, I would like to make it stay before the span just like in Mozilla, anybody knows how ?

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  • Windows XP Home Adobe.Com folder trying to install twice

    - by John Martinez
    Twice I had to reinstall because Adobe 9 installed for a second time without me requesting or being asked to. There is a Adobe folder and an Adobe(2) folder. Installed were Adobe.com; AIS; Reader 9 and Active X. The system crashes. I can't do anything. In safe mode, can't uninstall or system restore. Can't click on anything in regular environment. Not only will I start looking for alternative pdf reader, and if I can't view a site without active X so be it. But if I do decide to re-install Adobe, HOW DO I CONFIGURE IT TO NOT UPDATE AUTOMATICALLY???? Day and a half to re-install everything.

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  • How to make a quiet laptop ? [closed]

    - by psihodelia
    Most modern laptops have very noisy fans. I am looking for a quiet laptop or a small stationary computer which has all its hardware built in a display. Most tasks will be pdf/docs processing, real-time audio processing, web-surfing and skype video chats. Certainly, there is no any fan-less model today; but maybe some of the existed laptops do not switch on their fans so often or implement different solutions? For example, an iPad has no fan at all and it is fast enough for my needs, but it has no normal operating system, so I can't use it for anything but audio chats and web-surfing. Or maybe I can buy a laptop and tweak it to make it absolutely noiseless? Can you recommend me any solution please? Thanks in advance!

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  • Nhibernate Complex Type binding

    - by user329983
    I have two oracle user defined types: Audit_Type – A normal object with two fields a string and a number Audit_Table_Type – A table of audit_types, (an array) I have a stored procedure that takes as a parameter an Audit_Table_Type. List<Audit_Type> table = new List<Audit_Type>(); var query = session.CreateSQLQuery("call Audit_Rows(Audit_Table_Type(:table))") .SetParameterList("table", table, NHibernateUtil.Custom(typeof(AuditTypeUDT))) This is what I did intuativly created the ICompositeType and just set in a list of them in but this gives me nothing close to what I wanted. I couldn’t figure out how to bind to a table at all. I have built the inline sql that would do this for me but it would destroy my shared pool (not using binds). So a General question how do I bind to complex/composite types using Nhibernate?

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  • Header Guard Issues - Getting Swallowed Alive

    - by gjnave
    I'm totally at wit's end: I can't figure out how my dependency issues. I've read countless posts and blogs and reworked my code so many times that I can't even remember what almost worked and what didnt. I continually get not only redefinition errors, but class not defined errors. I rework the header guards and remove some errors simply to find others. I somehow got everything down to one error but then even that got broke while trying to fix it. Would you please help me figure out the problem? card.cpp #include <iostream> #include <cctype> #include "card.h" using namespace std; // ====DECL====== Card::Card() { abilities = 0; flavorText = 0; keywords = 0; artifact = 0; classType = new char[strlen("Card") + 1]; classType = "Card"; } Card::~Card (){ delete name; delete abilities; delete flavorText; artifact = NULL; } // ------------ Card::Card(const Card & to_copy) { name = new char[strlen(to_copy.name) +1]; // creating dynamic array strcpy(to_copy.name, name); type = to_copy.type; color = to_copy.color; manaCost = to_copy.manaCost; abilities = new char[strlen(to_copy.abilities) +1]; strcpy(abilities, to_copy.abilities); flavorText = new char[strlen(to_copy.flavorText) +1]; strcpy(flavorText, to_copy.flavorText); keywords = new char[strlen(to_copy.keywords) +1]; strcpy(keywords, to_copy.keywords); inPlay = to_copy.inPlay; tapped = to_copy.tapped; enchanted = to_copy.enchanted; cursed = to_copy.cursed; if (to_copy.type != ARTIFACT) artifact = to_copy.artifact; } // ====DECL===== int Card::equipArtifact(Artifact* to_equip){ artifact = to_equip; } Artifact * Card::unequipArtifact(Card * unequip_from){ Artifact * to_remove = artifact; artifact = NULL; return to_remove; // put card in hand or in graveyard } int Card::enchant( Card * to_enchant){ to_enchant->enchanted = true; cout << "enchanted" << endl; } int Card::disenchant( Card * to_disenchant){ to_disenchant->enchanted = false; cout << "Enchantment Removed" << endl; } // ========DECL===== Spell::Spell() { currPower = basePower; currToughness = baseToughness; classType = new char[strlen("Spell") + 1]; classType = "Spell"; } Spell::~Spell(){} // --------------- Spell::Spell(const Spell & to_copy){ currPower = to_copy.currPower; basePower = to_copy.basePower; currToughness = to_copy.currToughness; baseToughness = to_copy.baseToughness; } // ========= int Spell::attack( Spell *& blocker ){ blocker->currToughness -= currPower; currToughness -= blocker->currToughness; } //========== int Spell::counter (Spell *& to_counter){ cout << to_counter->name << " was countered by " << name << endl; } // ============ int Spell::heal (Spell *& to_heal, int amountOfHealth){ to_heal->currToughness += amountOfHealth; } // ------- Creature::Creature(){ summoningSick = true; } // =====DECL====== Land::Land(){ color = NON; classType = new char[strlen("Land") + 1]; classType = "Land"; } // ------ int Land::generateMana(int mana){ // ... // } card.h #ifndef CARD_H #define CARD_H #include <cctype> #include <iostream> #include "conception.h" class Artifact; class Spell; class Card : public Conception { public: Card(); Card(const Card &); ~Card(); protected: char* name; enum CardType { INSTANT, CREATURE, LAND, ENCHANTMENT, ARTIFACT, PLANESWALKER}; enum CardColor { WHITE, BLUE, BLACK, RED, GREEN, NON }; CardType type; CardColor color; int manaCost; char* abilities; char* flavorText; char* keywords; bool inPlay; bool tapped; bool cursed; bool enchanted; Artifact* artifact; virtual int enchant( Card * ); virtual int disenchant (Card * ); virtual int equipArtifact( Artifact* ); virtual Artifact* unequipArtifact(Card * ); }; // ------------ class Spell: public Card { public: Spell(); ~Spell(); Spell(const Spell &); protected: virtual int heal( Spell *&, int ); virtual int attack( Spell *& ); virtual int counter( Spell*& ); int currToughness; int baseToughness; int currPower; int basePower; }; class Land: public Card { public: Land(); ~Land(); protected: virtual int generateMana(int); }; class Forest: public Land { public: Forest(); ~Forest(); protected: int generateMana(); }; class Creature: public Spell { public: Creature(); ~Creature(); protected: bool summoningSick; }; class Sorcery: public Spell { public: Sorcery(); ~Sorcery(); protected: }; #endif conception.h -- this is an "uber class" from which everything derives class Conception{ public: Conception(); ~Conception(); protected: char* classType; }; conception.cpp Conception::Conception{ Conception(){ classType = new char[11]; char = "Conception"; } game.cpp -- this is an incomplete class as of this code #include <iostream> #include <cctype> #include "game.h" #include "player.h" Battlefield::Battlefield(){ card = 0; } Battlefield::~Battlefield(){ delete card; } Battlefield::Battlefield(const Battlefield & to_copy){ } // =========== /* class Game(){ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); } */ #endif game.h #ifndef GAME_H #define GAME_H #include "list.h" class CardList(); class Battlefield : CardList{ public: Battlefield(); ~Battlefield(); protected: Card* card; // make an array }; class Game : Conception{ public: Game(); ~Game(); protected: Player** player; // for multiple players Battlefield* root; // for battlefield getPlayerMove(); // ask player what to do addToBattlefield(); removeFromBattlefield(); sendAttack(); Battlefield* field; }; list.cpp #include <iostream> #include <cctype> #include "list.h" // ========== LinkedList::LinkedList(){ root = new Node; classType = new char[strlen("LinkedList") + 1]; classType = "LinkedList"; }; LinkedList::~LinkedList(){ delete root; } LinkedList::LinkedList(const LinkedList & obj) { // code to copy } // --------- // ========= int LinkedList::delete_all(Node* root){ if (root = 0) return 0; delete_all(root->next); root = 0; } int LinkedList::add( Conception*& is){ if (root == 0){ root = new Node; root->next = 0; } else { Node * curr = root; root = new Node; root->next=curr; root->it = is; } } int LinkedList::remove(Node * root, Node * prev, Conception* is){ if (root = 0) return -1; if (root->it == is){ root->next = root->next; return 0; } remove(root->next, root, is); return 0; } Conception* LinkedList::find(Node*& root, const Conception* is, Conception* holder = NULL) { if (root==0) return NULL; if (root->it == is){ return root-> it; } holder = find(root->next, is); return holder; } Node* LinkedList::goForward(Node * root){ if (root==0) return root; if (root->next == 0) return root; else return root->next; } // ============ Node* LinkedList::goBackward(Node * root){ root = root->prev; } list.h #ifndef LIST_H #define LIST_H #include <iostream> #include "conception.h" class Node : public Conception { public: Node() : next(0), prev(0), it(0) { it = 0; classType = new char[strlen("Node") + 1]; classType = "Node"; }; ~Node(){ delete it; delete next; delete prev; } Node* next; Node* prev; Conception* it; // generic object }; // ---------------------- class LinkedList : public Conception { public: LinkedList(); ~LinkedList(); LinkedList(const LinkedList&); friend bool operator== (Conception& thing_1, Conception& thing_2 ); protected: virtual int delete_all(Node*); virtual int add( Conception*& ); // virtual Conception* find(Node *&, const Conception*, Conception* ); // virtual int remove( Node *, Node *, Conception* ); // removes question with keyword int display_all(node*& ); virtual Node* goForward(Node *); virtual Node* goBackward(Node *); Node* root; // write copy constrcutor }; // ============= class CircularLinkedList : public LinkedList { public: // CircularLinkedList(); // ~CircularLinkedList(); // CircularLinkedList(const CircularLinkedList &); }; class DoubleLinkedList : public LinkedList { public: // DoubleLinkedList(); // ~DoubleLinkedList(); // DoubleLinkedList(const DoubleLinkedList &); protected: }; // END OF LIST Hierarchy #endif player.cpp #include <iostream> #include "player.h" #include "list.h" using namespace std; Library::Library(){ root = 0; } Library::~Library(){ delete card; } // ====DECL========= Player::~Player(){ delete fname; delete lname; delete deck; } Wizard::~Wizard(){ delete mana; delete rootL; delete rootH; } // =====Player====== void Player::changeName(const char[] first, const char[] last){ char* backup1 = new char[strlen(fname) + 1]; strcpy(backup1, fname); char* backup2 = new char[strlen(lname) + 1]; strcpy(backup1, lname); if (first != NULL){ fname = new char[strlen(first) +1]; strcpy(fname, first); } if (last != NULL){ lname = new char[strlen(last) +1]; strcpy(lname, last); } return 0; } // ========== void Player::seeStats(Stats*& to_put){ to_put->wins = stats->wins; to_put->losses = stats->losses; to_put->winRatio = stats->winRatio; } // ---------- void Player::displayDeck(const LinkedList* deck){ } // ================ void CardList::findCard(Node* root, int id, NodeCard*& is){ if (root == NULL) return; if (root->it.id == id){ copyCard(root->it, is); return; } else findCard(root->next, id, is); } // -------- void CardList::deleteAll(Node* root){ if (root == NULL) return; deleteAll(root->next); root->next = NULL; } // --------- void CardList::removeCard(Node* root, int id){ if (root == NULL) return; if (root->id = id){ root->prev->next = root->next; // the prev link of root, looks back to next of prev node, and sets to where root next is pointing } return; } // --------- void CardList::addCard(Card* to_add){ if (!root){ root = new Node; root->next = NULL; root->prev = NULL; root->it = &to_add; return; } else { Node* original = root; root = new Node; root->next = original; root->prev = NULL; original->prev = root; } } // ----------- void CardList::displayAll(Node*& root){ if (root == NULL) return; cout << "Card Name: " << root->it.cardName; cout << " || Type: " << root->it.type << endl; cout << " --------------- " << endl; if (root->classType == "Spell"){ cout << "Base Power: " << root->it.basePower; cout << " || Current Power: " << root->it.currPower << endl; cout << "Base Toughness: " << root->it.baseToughness; cout << " || Current Toughness: " << root->it.currToughness << endl; } cout << "Card Type: " << root->it.currPower; cout << " || Card Color: " << root->it.color << endl; cout << "Mana Cost" << root->it.manaCost << endl; cout << "Keywords: " << root->it.keywords << endl; cout << "Flavor Text: " << root->it.flavorText << endl; cout << " ----- Class Type: " << root->it.classType << " || ID: " << root->it.id << " ----- " << endl; cout << " ******************************************" << endl; cout << endl; // ------- void CardList::copyCard(const Card& to_get, Card& put_to){ put_to.type = to_get.type; put_to.color = to_get.color; put_to.manaCost = to_get.manaCost; put_to.inPlay = to_get.inPlay; put_to.tapped = to_get.tapped; put_to.class = to_get.class; put_to.id = to_get.id; put_to.enchanted = to_get.enchanted; put_to.artifact = to_get.artifact; put_to.class = to_get.class; put.to.abilities = new char[strlen(to_get.abilities) +1]; strcpy(put_to.abilities, to_get.abilities); put.to.keywords = new char[strlen(to_get.keywords) +1]; strcpy(put_to.keywords, to_get.keywords); put.to.flavorText = new char[strlen(to_get.flavorText) +1]; strcpy(put_to.flavorText, to_get.flavorText); if (to_get.class = "Spell"){ put_to.baseToughness = to_get.baseToughness; put_to.basePower = to_get.basePower; put_to.currToughness = to_get.currToughness; put_to.currPower = to_get.currPower; } } // ---------- player.h #ifndef player.h #define player.h #include "list.h" // ============ class CardList() : public LinkedList(){ public: CardList(); ~CardList(); protected: virtual void findCard(Card&); virtual void addCard(Card* ); virtual void removeCard(Node* root, int id); virtual void deleteAll(); virtual void displayAll(); virtual void copyCard(const Conception*, Node*&); Node* root; } // --------- class Library() : public CardList(){ public: Library(); ~Library(); protected: Card* card; int numCards; findCard(Card&); // get Card and fill empty template } // ----------- class Deck() : public CardList(){ public: Deck(); ~Deck(); protected: enum deckColor { WHITE, BLUE, BLACK, RED, GREEN, MIXED }; char* deckName; } // =============== class Mana(int amount) : public Conception { public: Mana() : displayTotal(0), classType(0) { displayTotal = 0; classType = new char[strlen("Mana") + 1]; classType = "Mana"; }; protected: int accrued; void add(); void remove(); int displayTotal(); } inline Mana::add(){ accrued += 1; } inline Mana::remove(){ accrued -= 1; } inline Mana::displayTotal(){ return accrued; } // ================ class Stats() : public Conception { public: friend class Player; friend class Game; Stats() : wins(0), losses(0), winRatio(0) { wins = 0; losses = 0; if ( (wins + losses != 0) winRatio = wins / (wins + losses); else winRatio = 0; classType = new char[strlen("Stats") + 1]; classType = "Stats"; } protected: int wins; int losses; float winRatio; void int getStats(Stats*& ); } // ================== class Player() : public Conception{ public: Player() : wins(0), losses(0), winRatio(0) { fname = NULL; lname = NULL; stats = NULL; CardList = NULL; classType = new char[strlen("Player") + 1]; classType = "Player"; }; ~Player(); Player(const Player & obj); protected: // member variables char* fname; char* lname; Stats stats; // holds previous game statistics CardList* deck[]; // hold multiple decks that player might use - put ll in this private: // member functions void changeName(const char[], const char[]); void shuffleDeck(int); void seeStats(Stats*& ); void displayDeck(int); chooseDeck(); } // -------------------- class Wizard(Card) : public Player(){ public: Wizard() : { mana = NULL; rootL = NULL; rootH = NULL}; ~Wizard(); protected: playCard(const Card &); removeCard(Card &); attackWithCard(Card &); enchantWithCard(Card &); disenchantWithCard(Card &); healWithCard(Card &); equipWithCard(Card &); Mana* mana[]; Library* rootL; // Library Library* rootH; // Hand } #endif

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  • C++: retrieve map values and insert into second map

    - by donalmg
    Hi, I have one map within one header file class: class One { // code typedef map<string, int> MapStrToInt inline MapStrToInt& GetDetails(unsigned long index) { return pData[index]; } // populate pData.... private: MapStrToInt *pData; }; And a second class which implements another map and wants to get the first 10 details from the class One's map. class Two { // code One::MapStrToInt pDataTen; int function1() { for (int i =0; i < 10; i ++) { One::MapStrToInt * pMap = &(One::GetDetails(i)); pDataTen.insert(pair<string, int>(pMap->first,pMap->second)); } } When I compile this, it states that pMap: has no member named 'first' has no member named 'second' Any suggestions? Thanks..

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  • How to open form action in Jquery Dialog

    - by user342391
    I have a form: <form style="display: inline;" action="/player.php" method="post"> <input type="hidden" name="recname" value="'.$row['name'].'"> <input type="hidden" name="recordingdesc" value="'.$row['description'].'"> <input type="hidden" name="reclink" value="$_SESSION['customerid'].'-'.$row['timestamp'].'.wav"> <button type="submit" class="tooltip table-button ui-state-default ui-corner-all" title=" rec"><span class="ui-icon ui-icon-volume-on"></span></button> </form> and i want player.php to open in a modal dialog and be able to display the post information how can this be done.

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  • How can I send raw postscript to a remote printer via CUPS?

    - by Ash
    I have an ancient fax device with a printer interface that only accepts postscript level 1 documents formatted in a specific way. I only have access to this printer over the lpd:// protocol. I have some old documents from our previous system that work fine on our Unix machines, but they are altered somehow by CUPS when I use lp on our Linux system. The PDF files that end up in the print queue are significantly modified versions of the original, and although they still render in ghostscript, they don't do anything on the printer. I'm wondering if there's a way to tell CUPS "don't process this, just send it to the printer without modification", or whether there's a lpd client or procedure I could try?

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  • Best Practices & Considerations when writing HTML Emails

    - by Jonathan Sampson
    I've been developing websites for over a decade now, but quickly found that many of my habits in developing for the web are useless when developing for email clients. This has caused me an enormous amount of frustration, so I thought I would ask a question that would hopefully surface the best practices and necessary considerations for others like myself who may find themselves designing for gmail, outlook, etc. from time to time. Example: <style>...</style> vs inline CSS. In short: what transfers over from the web-world to the email-world, and what doesn't.

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  • Confused about adding multiple td's to tr using jQuery

    - by Jason
    So I have the following code: <script type="text/javascript"> $(document).ready( function () { $("#txt").click(function () { var $TableRow = $('<tr></tr>'); var $TableData = $('<td></td>'); var $TableData2 = $('<td></td>'); // Works $("#tblControls").append( $TableRow.html( $TableData.text("Test, Hello World3") ) ); </script> <div style="display: inline"> <input type="button" id="txt" value="Add TextBox" style="" /> </div> <br/> <table id="tblControls" width="100%"> </table> But why does this not add two td's to the tr? $("#tblControls").append( $TableRow.html( $TableData.text("Test, Hello World3") + $TableData2.text("Test, Hello World4") ) ); What I get is this: [object Object][object Object]

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  • load a word document inside window browser

    - by netNewbi3
    Hi, I have a page that dynamically links to a document that opens in a new page (the document is stored in a database as binary data and I loaded using the following code: Response.ClearContent() Response.ContentType = myReader("MIMEType").ToString() Response.AddHeader("Content-Disposition", "inline; filename=" & myReader("Filename")) Response.BinaryWrite(myReader("DocBD")) Response.End() This works ok. However some documents have restricted access and before loading the document the user is redirected to a login page. After entering username and passowrd the document is loaded. If it is a pdf file for example, it loads in the same login page, but when it is a word or excel document it opens outside the browser window and the login page remains in the background. Is ther a way to force a word or excel document to open inside the browser window? Many thanks.

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  • Help for CSS Menu Dropdown, FF OK and IE6 Problem

    - by Taruhku
    IE Problem, FF OK. Please help..???? Screen Shoot problem click here This is my CSS dolphincontainer { position:relative; height:56px; color:#E0E0E0; background:#143D55; width:100%; font-family:Tahoma; left: 0px; } dolphinnav {position:absolute;;height:33px;font-size:12px;font-weight:bold;background:#fff url(images/dolphin_bg.gif) repeat-x bottom left;padding:0 0 0 10px;width:975px;} dolphinnav ul {margin:0;padding:0;list-style-type:none;width:auto;float:left;} dolphinnav ul li {display:block;float:left;margin:0 1px;} dolphinnav ul li a {display:block;float:left;color:#001b2c;text-decoration:none;padding:0 0 0 10px;height:33px;} dolphinnav ul li a span {padding:12px 20px 0 0;height:21px;float:left;font-weight:bold;} dolphinnav ul li a:hover {color:#fff;background:transparent url(images/dolphin_bg-OVER.gif) repeat-x bottom left;} dolphinnav ul li a:hover span {display:block;width:auto;cursor:pointer;} dolphinnav ul li a.current,#dolphinnav ul li a.current:hover {color:#fff;background:#00517e url(images/dolphin_left-ON.gif) no-repeat top left;line-height:275%;} dolphinnav ul li a.current span {display:block;padding:0 20px 0 0;width:auto;background:#00517e url(images/dolphin_right-ON.gif) no-repeat top right;height:33px;} .tuckUp { display:block; width:90px; height:30px; overflow:hidden; cursor:pointer; } .pullDown { width:90px; height:56px; } .item a:link, .item a:visited { display:inline; float:left; background:#fff url(images/dolphin_bg.gif) repeat-x top left;padding:0 0 0 10px; text-align:left; color:#444; font-size:11px; font-weight:bold; text-decoration:none; line-height:25px; margin:0 5px 0px 0px; width:80px; } .item a:hover { display:inline; float:left; background:#39c; color:#FFF; text-decoration:none; text-align:left; font-size:11px; font-weight:700; font-weight:bold; line-height:25px; padding:0 0 0 10px; margin:0 5px 0px 0px; width:80px; } HTML: <div id="dolphincontainer"> <div id="dolphinnav"> <ul> <li><a href="index.php"><span>Home</span></a></li> <li><a href="chooseus.php"><span>Why Choose Us</span></a></li> <li><a href="peraturan.php"><span>Rules</span></a></li> <li class="tuckUp" onmousemove="this.className='pullDown'" onmouseout="this.className='tuckUp'"><a href="#"><span>Transaction</span></a> <div class="item"> <a href="drop1.php">Drop Down 1</a><br /> <a href="drop2.php">Drop Down 2</a></a><br /> <a href="drop3.php">Drop Down 3</a><br /> </div> </li> <li><a href="download.php"><span>Download</span></a></li> <li><a href="aboutus.php"><span>About Us</span></a></li> <li><a href="help.php" class="current"><span>Support</span></a></li> <li><a href="promo.php"><span><font color="#FF0000"><blink>PROMO</blink> </font></span></a></li> </ul> </div> </div>

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  • Cannot refer to a template name nested in a template parameter

    - by chila
    I have the following code: template <typename Provider> inline void use() { typedef Provider::Data<int> D; } Where I'm basically trying to use a template class member 'Data' of some 'Provider' class, applied to 'int', but I get the following errors: util.cpp:5: error: expected init-declarator before '<' token util.cpp:5: error: expected `,' or `;' before '<' token I'm using GCC 4.3.3 on a Solaris System.

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  • htaccess filesMatch exclusion

    - by Hikari
    I have the following directive in my htaccess <filesMatch "\.(gif|jpe?g|png|js|css|swf|php|ico|txt|pdf|xml|html?)$"> FileETag None <ifModule mod_headers.c> Header unset ETag Header set Cache-Control "max-age=0, no-cache, no-store, must-revalidate" Header set Pragma "no-cache" Header set Expires "Wed, 11 Jan 1984 05:00:00 GMT" </ifModule> </filesMatch> I copied that regex from someplace in Web months ago. It should add those headers to any HTTP Response that does NOT have those extensions. But it's not working, it's adding them to any Response. I also need to create another directive to add Header set Cache-Control "max-age=3600, public" to Responses of files that DOES have them. Could anybody help me make proper fileMatch regexes?

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  • How to Implement Dynamic Timestamp in Web Page?

    - by Morgan Cheng
    In Facebook and twitter, we can see that there is a timestamp like "23 seconds ago" or "1 hour ago" for each event & tweet. If we leave the page for some time, the timestamp changes accordingly. Since it is possible that user machine doesn't have same system time as server machine, how to make the dynamic timestamp accurate? My idea is: It is always based on server time. When request is sent to server for the web page, timestamp T1 (seconds to 1970/1/1) is rendered into inline javascript variable. The displayed timestamp ("23 seconds ago") is calculated by T1 instead of local time. I'm not sure whether this is how Facebook/Twitter do it. Is there any better idea?

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  • Drag drop block edit in place html

    - by popoxinhxan
    I required to write a small web application that allow customer to select predefined layout template in html and be able to modify it. The application need to allow customer to add block text to pre defined area and images. The block texts need to be able to reorder based on customer need. eg. move up , move down or move to sidebar. THe complete layout will be able to convert to table layout and inline css due to email program doesn't like div & css. I don't know where should I looking for the information to make this happen, could anyone show me how to do this. Thank you

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  • Dash surrounding text

    - by Brandon Hansen
    Given the above dynamically generated text (meaning that I can't just use an image), I am trying to recreate the design using just html and css selectors. I would like to just use a single h4 with the containing text, but am open to other solutions. I would prefer to not use absolute positioning, but again, if that is the only way, then so be it. I have tried surrounding with span tags, but those are inline elements that don't have an inherent width. The h4 will be nested within a div, though not always of the same class or id. Any ideas or resources to get me started?

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  • Nhibernate Bind

    - by user329983
    I have two oracle user defined types: Audit_Type – A normal object with two fields a string and a number Audit_Table_Type – A table of audit_types, (an array) I have a stored procedure that takes as a parameter an Audit_Table_Type. List<Audit_Type> table = new List<Audit_Type>(); var query = session.CreateSQLQuery("call Audit_Rows(Audit_Table_Type(:table))") .SetParameterList("table", table, NHibernateUtil.Custom(typeof(AuditTypeUDT))) This is what I did intuativly created the ICompositeType and just set in a list of them in but this gives me nothing close to what I wanted. I couldn’t figure out how to bind to a table at all. I have built the inline sql that would do this for me but it would destroy my shared pool (not using binds). So a General question how do I bind to complex/composite types using Nhibernate?

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  • What is the Perl equivalent to C's #include? [closed]

    - by Herms
    Possible Duplicate: How do I include functions from another file in my Perl script? I have a couple simple perl scripts that share some subroutines. I'd like to pull those subroutines out into another file, but I'm not sure how to go about doing that. All I need is an equivalent to C's #include. I found a couple things online about creating modules, but that seems like overkill for what I'm doing. Is there a way to just tell perl to load/execute another perl script inline, so it's treated as if it's just part of the file (like #include in C)?

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