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  • Is there any reason for a blocking call to winsock send() function on Vista to return immediately ?

    - by ivymike
    Hi All, Is there any reason for a blocking call to winsock's send() function on Vista to return immediately ? It works with expected delay on XP and below. I'm wondering if this has got anything to do with auto-tuning feature of Vista. Code: char *pBuffer; // pointer to data int bytes; // total size int i = 0, j=0; while (i < bytes) { j = send(m_sock, pBuffer+i, bytes-i, 0); i+=j; } Thanks, Pavan

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  • Passing around objects to network packet handlers ?

    - by xeross
    Hey, I've been writing a networking server for a while now in C++ and have come to the stage to start looking for a way to properly and easily handle all packets. I am so far that I can figure out what kind of packet it is, but now I need to figure out how to get the needed data to the handler functions. I had the following in mind: Have a map of function pointers with the opcode as key and the function pointer as value Have all these functions have 2 arguments, packet and ObjectAccessor ObjectAccessor class contains various functions to fetch various items such as users and alike Perhaps pass the user's guid too so we can fetch it from the objectaccessor I'd like to know the various implementations others have come up with, so please comment on this idea and reply with your own implementations. Thanks, Xeross

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  • Pointers in For loops

    - by Bobby
    Quick question: I am a C# guy debugging a C++ app so I am not used to memory management. In the following code: for(int i = 0; i < TlmMsgDB.CMTGetTelemMsgDBCount(); i++) { CMTTelemetryMsgCls* telm = TlmMsgDB.CMTGetTelemetryMsg(i); CMT_SINT32_Tdef id = telm->CMTGetPackingMapID(); ManualScheduleTables.SetManualMsg(i,id); ManualScheduleTables.SetManExec(i,false); } Am I leaking memory every iteration b/c of CMTTelemetryMsgCls* telm = TlmMsgDB.CMTGetTelemetryMsg(i);? The "CMTGetTelemetryMsg(int)" method returns a pointer. Do I have to "delete telm;" at the end of each iteration?

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  • Deferred printing in Java

    - by Bober02
    I have a specific issue with general console printing and I was wondering whether anyone has a solution for it. I am trying to print a dataTable which would look like sth like this: Table ---------------------- Name |Surname | ---------------------- Mike |Mikhailowish| Rafaello|Mirena | and so on. In order to print the border of the bar I need to know what the maximum length of each column value is. I don't want to go through the whole database to find that out and then again to print it. I would rather like to do sth like: System.out.printLater(s); //herejust leave a pointer to a StringBuilder you will build ... s.append("--------"); ... System.out.printAllDeferred(); I understand the above is probably in 99.99999% chances impossible, but perhaps you guys have a clever way of achieving the above?

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  • NULL In a Class Destructor

    - by Hyper-DarkStar
    Simple question; Is it pointless to set a pointer( which allocates heap memory ) to NULL in the destructor? class SampleClass { public: SampleClass( int Init = 0 ) { Value = new int( Init ); } ~SampleClass( void ) { delete Value; Value = NULL; // Is this pointless? } int *Value; }; While on the subject of classes, when should I use the explicit keyword? Thanks.

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  • c++ Array passing dilemma

    - by Thomas
    Hi, I am writing a function that takes a string, string pointer and an int. The function splits the string based on a set of rules and puts each token into an array. I need to return the array out of the function with the number of elements in the int variable etc. I am stuck as to how I return the array as I can not use auto other wise it is destroyed and I am reluctant to use new as I feel this is patchy. I have other ideas on how to go about this but would like to see how other people go about this first. I could also be wrong and it could be possible to pass an auto out of an array. I can also not use vectors so there goes a copy constructor.

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  • What is the best way to expose a callback API - C++

    - by rursw1
    Hi, I have a C++ library that should expose some system\ resource calls as callbacks from the linked application. For example: the interfacing application (which uses this library) can send socket management callback functions - send, receive, open, close etc., and the library will use this implementation in stead of the library's implementation. (This way enables the application to manage the sockets by itself, can be useful). This library has to expose also more callbacks, like, for example, a password validation, so I wonder if there is a preferred method to expose the callback sending option in one API. Something like: int AddCallbackFunc (int functionCallbackType, <generic function prototype>, <generic way to pass some additional arguments>) Then within my library I will assign the callback to the appropriate function pointer according to the functionCallbackType parameter. Is there any way to implement it in a generic way which will fit ANY function prototype and ANY additional arguments? Your help will be more than appreciated... Thanks!

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  • casting issue with realpath function (c programming)

    - by Ralph
    When I compile the following code: #define _POSIX_C_SOURCE 200112L #define _ISOC99_SOURCE #define __EXTENSIONS__ #include <stdio.h> #include <limits.h> #include <stdlib.h> int main(int argc, char *argv[]) { char *symlinkpath = argv[1]; char actualpath [PATH_MAX]; char *ptr; ptr = realpath(symlinkpath, actualpath); printf("%s\n", ptr); } I get a warning on the line that contains the call to the realpath function, saying: warning: assignment makes pointer from integer without a cast Anybody know what's up? I'm running Ubuntu Linux 9.04

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  • Simple C++ container class that is thread-safe for writing

    - by conradlee
    I am writing a multi-threaded program using OpenMP in C++. At one point my program forks into many threads, each of which need to add "jobs" to some container that keeps track of all added jobs. Each job can just be a pointer to some object. Basically, I just need the add pointers to some container from several threads at the same time. Is there a simple solution that performs well? After some googling, I found that STL containers are not thread-safe. Some stackoverflow threads address this question, but none that forms a consensus on a simple solution.

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  • memset on array of structures in C++

    - by garry
    I have another memset question. It appears as if the code I am editing may have some issues (or it's not done the same way in different files) A::LRM las[9]; //A and LRM are both structures with BOOLS and INTS memset(&las, 0, sizeof(las)); typedef Sec SecArray[16]; SecArray rad_array; memset(rad_array, 0, sizeof(SecArray)); The second example appears to be correct because rad_array is the same as the first position in the array. Then the sizeof(SecArray)) would make sense. The first one doesn't seem correct to me. All structs are just BOOLs and INTS nothing dynamic in them. My understanding from my other post about memset was that it followed this format. memset("pointer to object", "what to set it to", "size of object") Can anyone tell me what exactly is going on here if I am incorrect with my theory.

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  • c# marshaling dynamic-length string

    - by mitsky
    i have a struct with dynamic length [StructLayout(LayoutKind.Sequential, Pack = 1)] struct PktAck { public Int32 code; [MarshalAs(UnmanagedType.LPStr)] public string text; } when i'm converting bytes[] to struct by: GCHandle handle = GCHandle.Alloc(value, GCHandleType.Pinned); stru = (T)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(T)); handle.Free(); i have a error, because size of struct less than size of bytes[] and "string text" is pointer to string... how can i use dynamic strings? or i can use only this: [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]

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  • What's the difference between initializing this structure with these strategies?

    - by mystify
    // the malloc style, which returns a pointer: struct Cat *newCat = malloc(sizeof(struct Cat)); // no malloc...but isn't it actually the same thing? uses memory as well, or not? struct Cat cat = {520.0f, 680.0f, NULL}; Basically, I can get a initialized structure in these two ways. My guess is: It's the same thing, but when I use malloc I also have to free() that. In the second case I don't have to think about memory, because I don't call malloc. Maybe. When should I use the malloc style, and when the other?

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  • What is the logic behind defining macros inside a struct?

    - by systemsfault
    As apparent in the title, I'm questioning the reason behind defining the macros inside a struct. I frequently see this approach in network programming for instance following snippet: struct sniff_tcp { u_short th_sport; /* source port */ u_short th_dport; /* destination port */ tcp_seq th_seq; /* sequence number */ tcp_seq th_ack; /* acknowledgement number */ u_char th_offx2; /* data offset, rsvd */ #define TH_OFF(th) (((th)->th_offx2 & 0xf0) >> 4) u_char th_flags; #define TH_FIN 0x01 #define TH_SYN 0x02 #define TH_RST 0x04 #define TH_PUSH 0x08 #define TH_ACK 0x10 #define TH_URG 0x20 #define TH_ECE 0x40 #define TH_CWR 0x80 #define TH_FLAGS (TH_FIN|TH_SYN|TH_RST|TH_ACK|TH_URG|TH_ECE|TH_CWR) u_short th_win; /* window */ u_short th_sum; /* checksum */ u_short th_urp; /* urgent pointer */ }; This example is from sniffex.c code in tcpdump's web site. Is this for enhancing readability and making code clearer.

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  • Reading a file over a network path

    - by Sin5k4
    I have this weird issue,when I use > File FileToRead = new File("\\\\MYSERVER\\MYFOLDER\\MYFOLDER\\MYPICTURE.JPG"); to read a file over a network,all I get is a null pointer exception.Normally a local path works with this,but when on a network path,I just couldn't manage to get it to work.Any ideas? PS:oh and my network connection seems to work,no issues when accessing data in windows explorer... More of the code: File FileToRead = new File("file://DOKSERVICE/Somefolder/ProductImage/01001.JPG"); // File FileToRead = new File("c:\\dog.jpg"); local test BufferedImage image = ImageIO.read(FileToRead); BufferedImage resizedimage = new BufferedImage(260, 260,BufferedImage.TYPE_INT_RGB ); Graphics2D g = resizedimage.createGraphics(); g.drawImage(image, 0, 0, 260, 260, null); g.dispose(); picture.setIcon(new ImageIcon(image));

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  • Why do virtual memory addresses for linux binaries start at 0x8048000?

    - by muteW
    Disassembling an ELF binary on a Ubuntu x86 system I couldn't help but notice that the code(.text) section starts from the virtual address 0x8048000 and all lower memory addresses seem to be unused. This seems to be rather wasteful and all Google turns up is either folklore involving STACK_TOP or protection against null-pointer dereferences. The latter case looks like it can be fixed by using a single page instead of leaving a 128MB gap. So my question is this - is there a definitive answer to why the layout has been fixed to these values or is it just an arbitrary choice?

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  • C++ inheritance question

    - by user233973
    Hi guys, I have a C++ inheritance related question. I have a set of classes like this (I have not given the complete class structure coz I am lazy :) ). I want to access chiComponent class public methods using com pointer. How should I go about it? Note that I am having to change the object which "com" is pointing to in a lot of places. So I do not think I can have another chiComponent *ccom = <some_cast> com; ccom.chiComponentMethod() How should I go about it? class Component{ }; class chiComponent : public Component { public: void chiComponentMethod() { cout << "Hi! Chi component function called!!"; } } class parent { protected: Component *com; }; class child : public parent{ public: child() { com = new chiComponent(); } } Regards Arun

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  • How do I change the class of an object to a subclass of its current class in C++?

    - by Jared P
    I have an array of pointers to a base class, so that I can make those pointers point to (different) subclasses of the base class, but still interact with them. (really only a couple of methods which I made virtual and overloaded) I'm wondering if I can avoid using the pointers, and instead just make an array of the base class, but have some way to set the class to the subclass of my choosing. I know there must be something there specifying the class, as it needs to use that to look up the function pointer for virtual methods. By the way, the subclasses all have the same ivars and layout. Note: the design is actually based on using a template argument instead of a variable, due to performance increases, so really the abstract base class is just the interface for the subclasses, which are all the same except for their compiled code. Thanks

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  • std::out_of_range error?

    - by vette982
    I'm dealing with a file with a linked list of lines with each node looking like this: struct TextLine{ //The actual text string text; //The line number of the document int line_num; //A pointer to the next line TextLine * next; }; and I'm writing a function that adds spaces at the beginning of the lines found in the variable text, by calling functions like linelist_ptr->text.insert(0,1,'\t'); The program compiles, but when I run it I get this error: terminate called after throwing an instance of 'std::out_of_range' what(): basic_string::at Aborted Any ideas?

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  • What exactly does a self-describing type in .Net mean?

    - by tzup
    Given this MSDN article, we learn that the Common Type System in .Net has this classification of reference types: "Reference types can be self-describing types, pointer types, or interface types. The type of a reference type can be determined from values of self-describing types. Self-describing types are further split into arrays and class types." So an array, for instance, is a self-describing type because we can determine it's type from its values? How? Is that it, or is there more to this definition?

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  • Looking at the C++ new[] cookie. How portable is this code?

    - by carleeto
    I came up with this as a quick solution to a debugging problem - I have the pointer variable and its type, I know it points to an array of objects allocated on the heap, but I don't know how many. So I wrote this function to look at the cookie that stores the number of bytes when memory is allocated on the heap. template< typename T > int num_allocated_items( T *p ) { return *((int*)p-4)/sizeof(T); } //test #include <iostream> int main( int argc, char *argv[] ) { using std::cout; using std::endl; typedef long double testtype; testtype *p = new testtype[ 45 ]; //prints 45 std::cout<<"num allocated = "<<num_allocated_items<testtype>(p)<<std::endl; delete[] p; return 0; } I'd like to know just how portable this code is.

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  • Rails 3 namespacing requires model to be defined twice?

    - by RSG
    I'm pulling my hair out trying to understand namespacing in Rails 3. I've tried following a few different tutorials, and the only way I can get my models to work is if I define my model in both the base directory and my namespace directory. If I only define the model in the namespace directory it expects it to define both Model and Namespace::Model, as below: LoadError (Expected .../app/models/plugins/chat.rb to define Chat): or LoadError (Expected .../app/models/plugins/chat.rb to define Plugins::Chat): I'm sure I'm missing something obvious, but I could really use a pointer in the right direction. Here are the relevant excerpts. /models/plugins/chat.rb class Plugins::Chat include ActiveModel::Validations include ActiveModel::Conversion extend ActiveModel::Naming ... end /controllers/plugins/chats_controller.rb class Plugins::ChatsController < Plugins::ApplicationController load_and_authorize_resource ... end /config/routes.rb namespace :plugins do resources :chats end /config/application.rb config.autoload_paths += Dir["#{config.root}/app/models/**/"]

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  • How to return a copy of the data in C++

    - by Josh Curren
    I am trying to return a new copy of the data in a C++ Template class. The following code is getting this error: invalid conversion from ‘int*’ to ‘int’. If I remove the new T then I am not returning a copy of the data but a pointer to it. template<class T> T OrderedList<T>::get( int k ) { Node<T>* n = list; for( int i = 0; i < k; i++ ) { n=n->get_link(); } return new T( n->get_data() ); // This line is getting the error ********** }

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  • Passing arguments to Shared Function - C

    - by SpyrosR
    I have used dlopen to load an object and dlsym to get a function pointer to a shared object function. Everything works fine. I have tested it calling then the shared function which (for now) only prints and it works-prints fine in the main program calling it. Now I want to pass two arguments to this function. An int and a char * .Can anyone help me understand how can I pass arguments to a shared function? I have searched in the web but I cannot understand how it works.

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  • const ready only local copies

    - by robUK
    Hello gcc 4.4.4 c89 I am just wondering is it worth passing a const into a function. i.e. void do_something(const char *dest, const int size) The size is a ready-only so I don't want to change it. However, some developers never have this as const has it is a local copy that is being used. The pointer is const as you can change the value in the calling routine. I always have a const on ready-only local copies, as it confirms to anyone reading my code that it is a ready-only variable. And also, when coding I don't make the mistake of changing it without realizing. Many thanks for any suggestions,

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  • C++ volatile required when spinning on boost::shared_ptr operator bool()?

    - by JaredC
    I have two threads referencing the same boost::shared_ptr: boost::shared_ptr<Widget> shared; On thread is spinning, waiting for the other thread to reset the boost::shared_ptr: while(shared) boost::thread::yield(); And at some point the other thread will call: shared.reset(); My question is whether or not I need to declare the shared pointer as volatile to prevent the compiler from optimizing the call to shared.operator bool() out of the loop and never detecting the change? I know that if I were simply looping on a variable, waiting for it to reach 0 I would need volatile, but I'm not sure if boost::shared_ptr is implemented in such a way that it is not necessary here.

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