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  • Legacy Code Retreat Questions

    - by MarkPearl
    I recently heard of the concept of a Legacy Code Retreat. Since I have attended and helped facilitate some normal Code Retreats I thought it might be interesting in trying a Legacy Code Retreat, but I have a few questions on how a legacy CR differs from a normal one. If anyone has attended a Legacy CR and has some suggestions on how best to host these event’s please leave a comment on what has worked for you in the past or if you have any answers to my questions below… Should you restrict the languages that people can do the sessions in? In the normal CR’s I have been involved in the past we have had people attend and code in their programming language of choice. A normal CR lends itself to  this because each session starts with no code. With a legacy CR each session seems to start with an existing code base. Is there some sort of limitation on the languages that people can work in during the sessions? If not, how do you give them a base to start from? What happens as the beginning of each session? In the normal CR that I have attended each session would have a constraint set on it – i.e. no if statements used, no primitives, etc. With a legacy CR it seems more like patterns for refactoring are learned. Does the facilitator explain the pattern used before the session starts or are they just given a code base to start from and an objective to achieve

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  • Mechanics of reasoning during programming interviews

    - by user129506
    This is not the usual "I don't want to write code during an interview", in this question the assumption is that I need to write code during an interview (think about the level of rewriting the quicksort or mergesort from scratch) I know how the algorithm work or I have a basic idea of how I should start working from there, i.e. I don't remember the algorithm by heart I noticed that even on a whiteboard, I always end up writing bugged code or code that doesn't compile. If there's a typo, whatever I usually live with that.. but when there's a crash due to some uncaught particular case I end up losing confidence in my skills. I realize that perhaps interviewers might want to look at how I write code and/or how I solve problems rather than proof-compiling my whiteboard code, but I'd like to ask how should I approach the above problem in mental terms, i.e. what mental steps should I follow when writing code for an interview with the two bullet points above. There must be a unique and agreed series of steps I should follow to avoid getting stuck/caught into particular exception cases (limit cases) that might end up wasting my time and my energies rather than focusing on the overall algorithm for the general case. I hope I made my point clear

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  • Problems loading Hilva tutorials

    - by Beska
    I'm a newcomer to XNA, and I'm evaluating some libraries. The Hilva Graphics Engine looks interesting, and I'm trying to run their tutorials. However, all of them give me errors. For example, if I download the ParallaxMappingSample demo, and try to build it, I get Error 1 Error loading pipeline assembly "C:\Users\Me\Desktop\ParallaxMappingSample\Hilva.Content.dll". ParallaxMappingSample I get similar errors for all of the samples. Unfortunately, this error isn't very enlightening. I can see the Hilva.Content.dll in the appropriate directory. I tried removing and readding the reference from the content project, but I get the same error. I'm not sure it's relevant, but I'm on Windows 7, I'm using Microsoft Visual Studio 2010, and XNA 4.0. Is there an easy (or difficult) solution? EDIT: If you happen to try this, even if you don't have a solution, let me know about it in a comment. Whether it works for you, or if you get the same problem...either result would be something that might let me know if it's just a problem with the tutorial, or if it's on my end.

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  • Matrices: Arrays or separate member variables?

    - by bjz
    I'm teaching myself 3D maths and in the process building my own rudimentary engine (of sorts). I was wondering what would be the best way to structure my matrix class. There are a few options: Separate member variables: struct Mat4 { float m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44; // methods } A multi-dimensional array: struct Mat4 { float[4][4] m; // methods } An array of vectors struct Mat4 { Vec4[4] m; // methods } I'm guessing there would be positives and negatives to each. From 3D Math Primer for Graphics and Game Development, 2nd Edition p.155: Matrices use 1-based indices, so the first row and column are numbered 1. For example, a12 (read “a one two,” not “a twelve”) is the element in the first row, second column. Notice that this is different from programming languages such as C++ and Java, which use 0-based array indices. A matrix does not have a column 0 or row 0. This difference in indexing can cause some confusion if matrices are stored using an actual array data type. For this reason, it’s common for classes that store small, fixed size matrices of the type used for geometric purposes to give each element its own named member variable, such as float a11, instead of using the language’s native array support with something like float elem[3][3]. So that's one vote for method one. Is this really the accepted way to do things? It seems rather unwieldy if the only benefit would be sticking with the conventional math notation.

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  • Making efficeint voxel engines using "chunks"

    - by Wardy
    Concept I'm currently looking in to how voxel engines work with a view to possibly making one myself. I see a lot of stuff like this ... https://sites.google.com/site/letsmakeavoxelengine/home/chunks ... which talks about how to go about reducing the draw calls. What I can't seem to understand is how it actually saves draw call counts on the basis of the logic being something like this ... Without chunks foreach voxel in myvoxels DrawIfVisible() With Chunks foreach chunk in mychunks DrawIfVisible() which then does ... foreach voxel in myvoxels DrawIfVisible() So surely you saved nothing ?!?! You still make a draw call for each visible voxel do you not? A visible voxel needs a draw call in either scenario. The only real saving I can see is that the logic that evaluates a chunk will be able to determine if a large number of voxels are visible or not effectively saving a bit of "is this chunk visible" cpu time. But it's the draw calls that interest me ... The fewer of those, the faster the application. EDIT: In case it makes any difference I will probably be using XNA (DX not OpenGL) for my engine so don't consider my choice of example in the link above my choice of technology. But this question is such that I doubt it would matter.

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  • Grid collision - finding the location of an entity in each box

    - by Gregg1989
    I am trying to implement grid-based collision in a 2d game with moving circles. The canvas is 400x400 pixels. Below you can see the code for my Grid class. What I want it to do is check inside which box the entities are located and then run a collision check if there are 2 or more entities in the same box. Right now I do not know how to find the position of an entity in a specific box. I know there are many tutorials online, but I haven't been able to find an answer to my question, because they are either written in C/C++ or use the 2d array approach. Code snippets and other help is greatly appreciated. Thanks. public class Grid { ArrayList<ArrayList<Entity>> boxes = new ArrayList<>(); double boxSize = 40; double boxesAmount = 10; ... ... public void checkBoxLocation(ArrayList<Entity> entities) { for (int i = 0; i < entities.size(); i++) { // Get top left coordinates of each entity double entityLeft = entities.get(i).getLayoutX() - entities.get(i).getRadius(); double entityTop = entities.get(i).getLayoutY() + entities.get(i).getRadius(); // Divide coordinate by box size to find the approximate location of the entity for (int j = 0; j < boxesAmount; j++) { //Select each box if ((entityLeft / boxSize <= j + 0.7) && (entityLeft / boxSize >= j)) { if ((entityTop / boxSize <= j + 0.7) && (entityTop / boxSize >= j)) { holdingBoxes.get(j).add(entities.get(i)); System.out.println("Entity " + entities.get(i) + " added to box " + j); } } } } } }

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  • Farseer Physics Samples and Krypton how to reference game

    - by Krell
    I'm sure this is totally simple and yes I am new at this. I am trying to set up Krypton inside farseer. 1. create a new Krypton engine in my sub screen aka AdvancedDemo1 : PhysicsGameScreen, IDemoScreen Via this.krypton = new KryptonEngine(this, "KryptonEffect"); The problem is the KryptonEngine(this wants reference to Game game, I cant seem to reference it from FarseerPhysicsGame : Game So how would I do that? or 2. I can put it directly in FarsserPhysicsGame but again I cant seem to figure out how to reference FarseerPhysicsGame in AdvancedDemo1. or 3. I can put it inside the public FarseerPhysicsGame() and do Componenets.Add(krypton) [which works] HOWEVER I cant figure out how to reference the compoenet once it is added. You should be able to stop reading here , but for more detail I simply took the Farseer XNA Samples went into FarseerPhysicsGame.cs and deleted all the screens and menus except AdvancedDemo1 so there is one option and I just click that to load into the advancedDemo1 and thats where I want to put the lights from krypton. Thanks. Edit: Figured out 1 solution though I am still curious about others. Solution 1 I was able to use ScreenManager.Game(not sure why it was there but Ill try to figure it out later)

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  • On Developing Web Services with Global State

    - by user74418
    I'm new to web programming. I'm more experienced and comfortable with client-side code. Recently, I've been dabbling in web programming through Python's Google App Engine. I ran into some difficulty while trying to write some simple apps for the purposes of learning, mainly involving how to maintain some kind of consistent universally-accessible state for the application. I tried to write a simple queueing management system, the kind you would expect to be used in a small clinic, or at a cafeteria. Typically, this is done with hardware. You take a number from a ticketing machine, and when your number is displayed or called you approach the counter for service. Alternatively, you could be given a small pager, which will beep or vibrate when it is your turn to receive service. The former is somewhat better in that you have an idea of how many people are still ahead of you in the queue. In this situation, the global state is the last number in queue, which needs to be updated whenever a request is made to the server. I'm not sure how to best to store and maintain this value in a GAE context. The solution I thought of was to keep the value in the Datastore, attempt to query it during a ticket request, update the value, and then re-store it with put. My problem is that I haven't figured out how to lock the resource so that other requests do not check the value while it is in the middle of being updated. I am concerned that I may end up ticket requests that have the same queue number. Also, the whole solution feels awkward to me. I was wondering if there was a more natural way to accomplish this without having to go through the Datastore. Can anyone with more experience in this domain provide some advice on how to approach the design of the above application?

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  • Invariant code contracts – using class-wide contracts

    - by DigiMortal
    It is possible to define invariant code contracts for classes. Invariant contracts should always hold true whatever member of class is called. In this posting I will show you how to use invariant code contracts so you understand how they work and how they should be tested. This is my randomizer class I am using to demonstrate code contracts. I added one method for invariant code contracts. Currently there is one contract that makes sure that random number generator is not null. public class Randomizer {     private IRandomGenerator _generator;       private Randomizer() { }       public Randomizer(IRandomGenerator generator)     {         _generator = generator;     }       public int GetRandomFromRangeContracted(int min, int max)     {         Contract.Requires<ArgumentOutOfRangeException>(             min < max,             "Min must be less than max"         );           Contract.Ensures(             Contract.Result<int>() >= min &&             Contract.Result<int>() <= max,             "Return value is out of range"         );           return _generator.Next(min, max);     }       [ContractInvariantMethod]     private void ObjectInvariant()     {         Contract.Invariant(_generator != null);     } } Invariant code contracts are define in methods that have ContractInvariantMethod attribute. Some notes: It is good idea to define invariant methods as private. Don’t call invariant methods from your code because code contracts system does not allow it. Invariant methods are defined only as place where you can keep invariant contracts. Invariant methods are called only when call to some class member is made! The last note means that having invariant method and creating Randomizer object with null as argument does not automatically generate exception. We have to call at least one method from Randomizer class. Here is the test for generator. You can find more about contracted code testing from my posting Code Contracts: Unit testing contracted code. There is also explained why the exception handling in test is like it is. [TestMethod] [ExpectedException(typeof(Exception))] public void Should_fail_if_generator_is_null() {     try     {         var randomizer = new Randomizer(null);         randomizer.GetRandomFromRangeContracted(1, 4);     }     catch (Exception ex)     {         throw new Exception(ex.Message, ex);     } } Try out this code – with unit tests or with test application to see that invariant contracts are checked as soon as you call some member of Randomizer class.

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  • this is my Receiving Email code,but can't Receiving Email .. (google-app-engine)

    - by zjm1126
    import logging, email from google.appengine.ext import webapp from google.appengine.ext.webapp.mail_handlers import InboundMailHandler from google.appengine.ext.webapp.util import run_wsgi_app class LogSenderHandler(InboundMailHandler): def receive(self, message): _subject = message.subject _sender=message.sender bodies = message.bodies('text/plain') allBodies = "" #for body in bodies: # allBodies = allBodies + "\n---------------------------\n" + body[1].decode() #m= mail.EmailMessage(sender="[email protected] ",subject="reply to "+_subject) #m.to = _sender #m.body =allBodies #m.send() message = mail.EmailMessage(sender="[email protected]", subject="Your account has been approved") message.to = _sender message.body = """ Dear Albert: Your example.com account has been approved. You can now visit http://www.example.com/ and sign in using your Google Account to access new features. Please let us know if you have any questions. The example.com Team """ message.send() application = webapp.WSGIApplication([LogSenderHandler.mapping()], debug=True) app.yaml: application: zjm1126 version: 1-2 runtime: python api_version: 1 inbound_services: - mail handlers: - url: /media static_dir: media - url: /_ah/mail/.+ script: handle_incoming_email.py login: admin - url: / script: a.py - url: /sign script: a.py - url: .* script: django_bootstrap.py i use my email:[email protected] send some words to [email protected] but i can't get a Receiving Email, why ??? thanks and this is the log:

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  • Using memcache to store obj's in google app engine.

    - by fredrik
    Hi, I'm trying to use memcache to cache data retrevied from the datastore. Storing stings works fine. But can't one store an object? I get an error "TypeError: 'str' object is not callable" when trying to store with this: pageData = PageType(page) memcache.add(memcacheid, pageData, 60) I've read in the documentation that it requires "The value type can be any value supported by the Python pickle module for serializing values." But don't really understand what that is. Or how to convert pageData to it. Any ideas? ..fredrik

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  • how to dispose a incoming email and then send some words back using googe-app-engine..

    - by zjm1126
    from google.appengine.api import mail i read the doc: mail.send_mail(sender="[email protected]", to="Albert Johnson <[email protected]>", subject="Your account has been approved", body=""" Dear Albert: Your example.com account has been approved. You can now visit http://www.example.com/ and sign in using your Google Account to access new features. Please let us know if you have any questions. The example.com Team """) and i know hwo to send a email using gae ,but how to check a email incoming, and then do something thanks

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  • How to roll back a google app engine transaction via web interface?

    - by LoudNPossiblyRight
    I tried to update my app on google appengine by my wireless dropped during the process. When i tried again i got an error "Another transaction by user ajakimov is already in progress for this app and major version." I know i can rollback the update using appcfg.py but i was wondering if it's possible to do this via some sort of a web interfiace (i tried the dashboard i couldn't find anything) ? Thanks.

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  • How do you Access an Authenticated Google App Engine Service with Ruby?

    - by viatropos
    I am trying to do this same thing here but with Ruby: Access Authenticated GAE Client with Python. Any ideas how to retrieve authenticated content from GAE with Ruby? I am using the Ruby GData Gem to access everything in Google Docs and such and it's making life very easy, but now I'd like to access things on GAE that require admin access, programmatically, and it doesn't support that. Here's what I'm getting (using DocList, not sure what to use yet): c = GData::Client::DocList.new c.clientlogin(username, password, nil, nil, nil, "HOSTED") c => #<GData::Client::DocList:0x201bad8 @clientlogin_service="writely", @version="2", @auth_handler=#<GData::Auth::ClientLogin:0x200803c @account_type="HOSTED", @token="long-hash", @auth_url="https://www.google.com/accounts/ClientLogin", @service="writely">, @source="AnonymousApp", @headers={"Authorization"=>"GoogleLogin auth=long-hash", "User-Agent"=>"GoogleDataRubyUtil-AnonymousApp", "GData-Version"=>"2", "Content-Type"=>"application/atom+xml"}, @authsub_scope="http://docs.google.com/feeds/", @http_service=GData::HTTP::DefaultService> url = "http://my-cdn.appspot.com/files/restricted-file.html" c.get(url) => #<GData::HTTP::Response:0x20004b8 @status_code=302, @body="", @headers={"connection"=>"close", "date"=>"Sun, 11 Apr 2010 00:30:20 GMT", "content-type"=>"text/html", "server"=>"Google Frontend", "content-length"=>"0", "location"=>"https://www.google.com/accounts/ServiceLogin service=ah&continue=http://my-cdn.appspot.com/_ah/login%3Fcontinue%3D http://my-cdn.appspot.com/files/restricted-file.html& ltmpl=gm&ahname=My+CDN&sig=a-signature"}> Any tips? That other SO question pointed to doing something with the redirect... Not sure how to handle that. Just looking for a point in the right direction from the ruby experts. Thanks.

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  • Google App Engine - Memcache - Java version of Python's client.add?

    - by Spines
    The python interface to the memcache has an add method: add(key, value, time=0, min_compress_len=0, namespace=None) Sets a key's value, if and only if the item is not already in memcache. ... The return value is True if added, False on error. So with this you can add an item if it doesn't exist, and see if it previously existed by the return value. The java memcache api equivalent for this doesn't let you know if there was a previous value or not: put(key, value, expiration, MemcacheService.SetPolicy.ADD_ONLY_IF_NOT_PRESENT); MemcacheService.SetPolicy.ADD_ONLY_IF_NOT_PRESENT: add the value if no value with the key, do nothing if the key exists Is there a way to know if a previous value existed or not with the java api? I can't just check with the contains method beforehand, because in between the call to contains and the call to put, another JVM instance could modify the memcache.

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  • How is parsing phase in a compiler different from a rule engine ?

    - by abhinav
    Hi, I have a rough understanding of how the compilers work (I mean languages, grammars, lexical analysis, parsing etc). The rule engines have various rules and associated action, just like you have rules in the grammars and you can associate actions with them in parser-generator tools like ANTLR. So I am a bit confused on how to differentiate between these two. Could anyone give a clearer, more formal explanation for the differences ? Thanks, Abhinav.

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  • Django and Google App Engine Helper not finding the ipaddr module.

    - by Phil
    I'm trying to get Django running on GAE using this tutorial. When I run python manage.py runserver I get the stacktrace below. I'm new to both django and python so I don't know what my next steps are (This is Ubuntu Jaunty btw). It seems django isn't finding the GAE module ipaddr which comes with SDK 1.3.1. How do I get django to find this module? /home/username/bin/google_appengine/google/appengine/api/datastore_file_stub.py:40: DeprecationWarning: the md5 module is deprecated; use hashlib instead import md5 /home/username/bin/google_appengine/google/appengine/api/memcache/__init__.py:31: DeprecationWarning: the sha module is deprecated; use the hashlib module instead import sha Traceback (most recent call last): File "manage.py", line 18, in <module> InstallAppengineHelperForDjango() File "/home/username/Development/GAE/myapp/appengine_django/__init__.py", line 543, in InstallAppengineHelperForDjango InstallDjangoModuleReplacements() File "/home/username/Development/GAE/myapp/appengine_django/__init__.py", line 260, in InstallDjangoModuleReplacements import django.db File "/home/username/Development/GAE/myapp/django/db/__init__.py", line 57, in <module> 'TIME_ZONE': settings.TIME_ZONE, File "/home/username/Development/GAE/myapp/appengine_django/db/base.py", line 117, in __init__ self._setup_stubs() File "/home/username/Development/GAE/myapp/appengine_django/db/base.py", line 128, in _setup_stubs from google.appengine.tools import dev_appserver_main File "/home/username/bin/google_appengine/google/appengine/tools/dev_appserver_main.py", line 82, in <module> from google.appengine.tools import appcfg File "/home/username/bin/google_appengine/google/appengine/tools/appcfg.py", line 53, in <module> from google.appengine.api import dosinfo File "/home/username/bin/google_appengine/google/appengine/api/dosinfo.py", line 25, in <module> import ipaddr ImportError: No module named ipaddr

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  • Google App Engine JDO how to define class fields ?

    - by Frank
    I have a class like this : import java.io.*; import java.util.*; public class Contact_Info_Entry implements Serializable { public static final long serialVersionUID=26362862L; String Contact_Id,First_Name="",Last_Name="",Company_Name="",Branch_Name="",Address_1="",Address_2="",City="",State="",Zip="",Country="",E_Mail="",Phone; int I_1,I_2; float F_1,F_2; boolean B_1,B_2; GregorianCalendar Date_1, Date_2; Vector<String> A_Vector=new Vector<String>(); public Contact_Info_Entry() { } ...... } If I want to translate it to a class for JDO, do I need to define each field by it self or can I do a group at a time ? For instance do I have to make it like this : @PersistenceCapable(identityType=IdentityType.APPLICATION) public class Contact_Info_Entry implements Serializable { @PrimaryKey @Persistent(valueStrategy=IdGeneratorStrategy.IDENTITY) private Long id; @Persistent public static final long serialVersionUID=26362862L; @Persistent String Contact_Id; @Persistent String First_Name; @Persistent String Last_Name; ...... @Persistent int I_1; @Persistent int I_2; ... @Persistent float F_1; ... @Persistent boolean B_1; @Persistent boolean B_2; @Persistent GregorianCalendar Date_1; ... @Persistent Vector<String> A_Vector=new Vector<String>(); public Contact_Info_Entry() { } ...... } Or can I do a group at a time like this : @PersistenceCapable(identityType=IdentityType.APPLICATION) public class Contact_Info_Entry implements Serializable { @PrimaryKey @Persistent(valueStrategy=IdGeneratorStrategy.IDENTITY) private Long id; @Persistent public static final long serialVersionUID=26362862L; @Persistent String Contact_Id,First_Name,Last_Name=""; ...... @Persistent int I_1=0,I_2=1; ... @Persistent float F_1; ... @Persistent boolean B_1,B_2; @Persistent GregorianCalendar Date_1; ... @Persistent Vector<String> A_Vector=new Vector<String>(); public Contact_Info_Entry() { } ...... } Or can I skip the "@Persistent" all together like this : import java.io.*; import java.util.*; @PersistenceCapable(identityType=IdentityType.APPLICATION) public class Contact_Info_Entry implements Serializable { public static final long serialVersionUID=26362862L; String Contact_Id,First_Name="",Last_Name="",Company_Name="",Branch_Name="",Address_1="",Address_2="",City="",State="",Zip="",Country="", E_Mail="",Phone; int I_1,I_2; float F_1,F_2; boolean B_1,B_2; GregorianCalendar Date_1, Date_2; Vector<String> A_Vector=new Vector<String>(); public Contact_Info_Entry() { } ...... } Which are correct ? Frank

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  • Google App Engine JDO how to define instance fields ?

    - by Frank
    I have a class like this : import java.io.*; import java.util.*; public class Contact_Info_Entry implements Serializable { public static final long serialVersionUID=26362862L; String Contact_Id,First_Name="",Last_Name="",Company_Name="",Branch_Name="",Address_1="",Address_2="",City="",State="",Zip="",Country="",E_Mail="",Phone; int I_1,I_2; float F_1,F_2; boolean B_1,B_2; GregorianCalendar Date_1, Date_2; Vector<String> A_Vector=new Vector<String>(); public Contact_Info_Entry() { } ...... } If I want to translate it to a class for JDO, do I need to define each field by it self or can I do a group at a time ? For instance do I have to make it like this : @PersistenceCapable(identityType=IdentityType.APPLICATION) public class Contact_Info_Entry implements Serializable { @PrimaryKey @Persistent(valueStrategy=IdGeneratorStrategy.IDENTITY) private Long id; @Persistent public static final long serialVersionUID=26362862L; @Persistent String Contact_Id; @Persistent String First_Name; @Persistent String Last_Name; ...... @Persistent int I_1; @Persistent int I_2; ... @Persistent float F_1; ... @Persistent boolean B_1; @Persistent boolean B_2; @Persistent GregorianCalendar Date_1; ... @Persistent Vector<String> A_Vector=new Vector<String>(); public Contact_Info_Entry() { } ...... } Or can I do a group at a time like this : @PersistenceCapable(identityType=IdentityType.APPLICATION) public class Contact_Info_Entry implements Serializable { @PrimaryKey @Persistent(valueStrategy=IdGeneratorStrategy.IDENTITY) private Long id; @Persistent public static final long serialVersionUID=26362862L; @Persistent String Contact_Id,First_Name,Last_Name=""; ...... @Persistent int I_1=0,I_2=1; ... @Persistent float F_1; ... @Persistent boolean B_1,B_2; @Persistent GregorianCalendar Date_1; ... @Persistent Vector<String> A_Vector=new Vector<String>(); public Contact_Info_Entry() { } ...... } Or can I skip the "@Persistent" all together like this : import java.io.*; import java.util.*; @PersistenceCapable(identityType=IdentityType.APPLICATION) public class Contact_Info_Entry implements Serializable { public static final long serialVersionUID=26362862L; String Contact_Id,First_Name="",Last_Name="",Company_Name="",Branch_Name="",Address_1="",Address_2="",City="",State="",Zip="",Country="", E_Mail="",Phone; int I_1,I_2; float F_1,F_2; boolean B_1,B_2; GregorianCalendar Date_1, Date_2; Vector<String> A_Vector=new Vector<String>(); public Contact_Info_Entry() { } ...... } Which are correct ? Frank

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  • In Google App Engine, what is the simplest way to keep a record of items that you have put into memc

    - by Chris Boesch
    I am starting to use memcache more frequently to avoid having to recalculate things between page requests. When the memcache periodically clears, as it is designed to do, I have to start all over rebuilding various items that I have placed in memcache. What I would like to do is create a very simple model that enables me to periodically save the items that I put into memcache based on the memcache keys that I'm using along with a datetime that is related to the data being memcached. What is the best way to do this? I'm looking for something like this: class MemcacheRecord(db.Model): key = db.StringProperty(required=True) value = #Something that can store whatever memcache can validThru = db.DateTimeProperty(required=True) def set(self, key, value, validThru): #Save a new memcache record newMemcacheRecord = MemcacheRecord(key=key, value=value, validThru=validThru) .. return True # or False def get_latest(self, key): #Get the memcache record with the most recent validThru datetime latestMemcacheRecord = MemcacheRecord.all().order('-validThru').get() return {'validThru':latestMemcacheRecord.validThru, 'value':latestMemcachRecord.value}

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