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  • Is ASP.NET MVC is really MVC? Or how to separate model from controller?

    - by Andrey
    Hi all, This question is a bit rhetorical. At some point i got a feeling that ASP.NET MVC is not that authentic implementation of MVC pattern. Or i didn't understood it. Consider following domain: electric bulb, switch and motion detector. They are connected together and when you enter the room motion detector switches on the bulb. If i want to represent them as MVC: switch is model, because it holds the state and contains logic bulb is view, because it presents the state of model to human motion detector is controller, because it converts user actions to generic model commands Switch has one private field (On/Off) as a State and two methods (PressOn, PressOff). If you call PressOn when it is Off it goes to On, if you call it again state doesn't change. Bulb can be replaced with buzzer, motion detector with timer or button, but the model still represent the same logic. Eventually system will have same behavior. This is how i understand classical MVC decomposition, please correct me if i am wrong. Now let's decompose it in ASP.Net MVC way. Bulb is still a view Controller will be switch + motion detector Model is some object that will just pass state to bulb. So the logic that defines behavior moves to controller. Question 1: Is my understanding of MVC and ASP.NET MVC correct? Question 2: If yes, do you agree that ASP.NET MVC is not 100% accurate implementation? And back to life. The final question is how to separate model from controller in case of ASP.NET MVC. There can be two extremes. Controller does basic stuff and call model to do all the logic. Another is controller does all the logic and model is just something like class with properties that is mapped to DB. Question 3: Where should i draw the line between this extremes? How to balance? Thanks, Andrey

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  • Thinking Sphinx with Rails - Delta indexing seems to work fine for one model but not for the other

    - by hack3r
    I have 2 models User and Discussion. I have defined the indices for the models as below: For the User model: define_index do indexes email indexes first_name indexes last_name, :sortable => true indexes groups(:name), :as => :group_names has "IF(email_confirmed = true and status = 'approved', true, false)", :as => :approved_user, :type => :boolean has "IF(email_confirmed = true and (status = 'approved' or status='blocked'), true, false)", :as => :approved_or_blocked_user, :type => :boolean has points, :type => :integer has created_at, :type => :datetime has user(:id) set_property :delta => true end For the Discussion model: define_index do indexes title indexes description indexes category(:title), :as => :category_title indexes tags(:title), :as => :tag_title has "IF(publish_to_blog = true AND sticky = false, true, false)", :as => :publish_to_main, :type => :boolean has created_at has updated_at, :type => :datetime has recent_activity_at, :type => :datetime has views_count, :type => :integer has featured has publish_to_blog has sticky set_property :delta => true end I have added a delta column to both tables as per the documentation. My problem is that delta indexing works only for the Discussion model and not for the User model. For ex: When I update the 'title' of a discussion, I can see the thinking sphinx is rotating the indices etc. (as is evident from the logs). But when I update the 'first_name' or the 'last_name' of a user, nothing happens. The User model also has a has_many :through association through a model called GroupsUser. I have setup a after_save on the GroupsUser as follows: def set_user_delta_flag user.delta = true user.save end Even this doesn't seem to trigger delta indexing on the User model. A similar setup for the Discussion model works perfectly! Can anyone tell me why this is happening?

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  • Rails: how to represent available view actions in a stateful model?

    - by Greg
    I have a model that is stateful. In each state there are a selection of actions that the user might want to perform on an instance of the model. Currently I am translating the model state to actions that get represented in the view using a view helper. Something like this... in the model: Class Thing def state_is_A? state == 'A' end end In the helper: def display_available_actions(thing) if thing.state_is_A? link_to <action1> link_to <action2> end end And in the view: <%= display_available_actions(@thing) %> I don't like the fact that the model state is translated into view actions in the helper. I would like this to be incorporated into the model. On the other hand, it doesn't seem healthy for the model and view to get so coupled. Is there a Ruby or Rails idiom that suits this kind of situation better than my approach? Should each state be a separate model perhaps?

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  • Exit code 3 (not my return value, looking for source)

    - by Kathoz
    Greetings, my program exits with the code 3. No error messages, no exceptions, and the exit is not initiated by my code. The problem occurs when I am trying to read extremely long integer values from a text file (the text file is present and correctly opened, with successful prior reading). I am using very large amounts of memory (in fact, I think that this might be the cause, as I am nearly sure I go over the 2GB per process memory limit). I am also using the GMP (or, rather, MPIR) library to multiply bignums. I am fairly sure that this is not a file I/O problem as I got the same error code on a previous program version that was fully in-memory. System: MS Visual Studio 2008 MS Windows Vista Home Premium x86 MPIR 2.1.0 rc2 4GB RAM Where might this error code originate from? EDIT: this is the procedure that exits with the code void condenseBinSplitFile(const char *sourceFilename, int partCount){ //condense results file into final P and Q std::string tempFilename; std::string inputFilename(sourceFilename); std::string outputFilename(BIN_SPLIT_FILENAME_DATA2); mpz_class *P = new mpz_class(0); mpz_class *Q = new mpz_class(0); mpz_class *PP = new mpz_class(0); mpz_class *QQ = new mpz_class(0); FILE *sourceFile; FILE *resultFile; fpos_t oldPos; int swapCount = 0; while (partCount > 1){ std::cout << partCount << std::endl; sourceFile = fopen(inputFilename.c_str(), "r"); resultFile = fopen(outputFilename.c_str(), "w"); for (int i=0; i<partCount/2; i++){ //Multiplication order: //Get Q, skip P //Get QQ, mul Q and QQ, print Q, delete Q //Jump back to P, get P //Mul P and QQ, delete QQ //Skip QQ, get PP //Mul P and PP, delete P and PP //Get Q, skip P mpz_inp_str(Q->get_mpz_t(), sourceFile, CALC_BASE); fgetpos(sourceFile, &oldPos); skipLine(sourceFile); skipLine(sourceFile); //Get QQ, mul Q and QQ, print Q, delete Q mpz_inp_str(QQ->get_mpz_t(), sourceFile, CALC_BASE); (*Q) *= (*QQ); mpz_out_str(resultFile, CALC_BASE, Q->get_mpz_t()); fputc('\n', resultFile); (*Q) = 0; //Jump back to P, get P fsetpos(sourceFile, &oldPos); mpz_inp_str(P->get_mpz_t(), sourceFile, CALC_BASE); //Mul P and QQ, delete QQ (*P) *= (*QQ); (*QQ) = 0; //Skip QQ, get PP skipLine(sourceFile); skipLine(sourceFile); mpz_inp_str(PP->get_mpz_t(), sourceFile, CALC_BASE); //Mul P and PP, delete PP, print P, delete P (*P) += (*PP); (*PP) = 0; mpz_out_str(resultFile, CALC_BASE, P->get_mpz_t()); fputc('\n', resultFile); (*P) = 0; } partCount /= 2; fclose(sourceFile); fclose(resultFile); //swap filenames tempFilename = inputFilename; inputFilename = outputFilename; outputFilename = tempFilename; swapCount++; } delete P; delete Q; delete PP; delete QQ; remove(BIN_SPLIT_FILENAME_RESULTS); if (swapCount%2 == 0) rename(sourceFilename, BIN_SPLIT_FILENAME_RESULTS); else rename(BIN_SPLIT_FILENAME_DATA2, BIN_SPLIT_FILENAME_RESULTS); }

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  • Language-agnostic term for typed things that need memory

    - by FredOverflow
    Is there an accepted general term that subsumes the concepts of variables, class instances and arrays? Basically "any typed thing that needs memory". In C++, such a thing is called an object, but I'm looking for a more language-agnostic term. § 1.8 The C++ object model 1 The constructs in a C++ program create, destroy, refer to, access, and manipulate objects. An object is a region of storage. [...] An object can have a name (Clause 3). An object has a storage duration (3.7) which influences its lifetime (3.8). An object has a type (3.9).

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  • XML Serialization is not including milliseconds in datetime field from Rails model

    - by revgum
    By default, the datetime field from the database is being converted and stripping off the milliseconds: some_datetime = "2009-11-11T02:19:36Z" attribute_before_type_cast('some_datetime') = "2009-11-11 02:19:36.145" If I try to overrride the accessor for this attribute like; def some_datetime attribute_before_type_cast('some_datetime') end when I try "to_xml" for that model, I get the following error: NoMethodError (undefined method `xmlschema' for "2009-11-11 02:19:36.145":String): I have tried to parse the String to a Time object but can't get one to include the milliseconds; def some_datetime Time.parse(attribute_before_type_cast('some_datetime').sub(/\s/,"T").sub(/$/,"Z")) end Can anyone help get get a datetime with milliseconds rendered by to_xml?

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  • Filter a model's attributes before outputting as json

    - by Jorge Israel Peña
    Hey guys, I need to output my model as json and everything is going fine. However, some of the attributes need to be 'beautified' by filtering them through some helper methods, such as number_to_human_size. How would I go about doing this? In other words, say that I have an attribute named bytes and I want to pass it through number_to_human_size and have that result be output to json. I would also like to 'trim' what gets output as json if that's possible, since I only need some of the attributes. Is this possible? Can someone please give me an example? I would really appreciate it.

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  • WSDL Object model

    - by Swaroop
    I'm using the WSDL object model (WOM) along with XSOM for a project of mine. The WOM gives me a way to drill down and look at messages and the message types which are element declarations. However, I am unable to find a way to parse the simple and complex types. The APIs are tricky. There seems to be some kind of a connection between WOM and XSOM. I'd really appreciate it if you could tell me how I can parse the simple and the complex types in my .wsdl file.

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  • Accessing one process's memory contents from another module

    - by Fangkai Yang
    I am developing a virtual device driver such that the user can write to the driver a process' pid and a virtual address, and the module will use these two values to get the memory contents of the target process. I am wondering if there is any easy functions that can fetch user page's data at this virtual address. I have tried get_user but this is not possible because the modules executing get_user at another process's context. I also tried to use ptrace_readdata, however, it seems that the file at /kernel/ptrace.c leaves a function access_process_vm undefined and also I don't know how to compile the source code of my module with this file (the linker seaches file in /linux/include by default). I am wondering if there are any other solutions...

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  • There is insufficient system memory to run this query when creating temporary table

    - by phenevo
    StringBuilder query = new StringBuilder(); query.Append("CREATE TABLE #Codes (Code nvarchar(100) collate database_default ) "); query.Append("Insert into #Codes (Code) "); int lengthOfCodesArray = targetCodes.Length; for (int index = 0; index < lengthOfCodesArray; index++) { string targetCode = targetCodes[index]; query.Append("Select N'" + targetCode + "' "); if (index != lengthOfCodesArray - 1) { query.Append("Union All "); } } query.Append("drop table #Codes "); on: cmd.ExecuteReader() I get There is insufficient system memory to run this query when creating temporary table But weird thing is that, when I have 25k codes is ok, when 5k I get this error. Initial size is 262 MB. Lengt of each code is average 15.

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  • stanford pos tagger runs out of memory?

    - by goh
    my stanford tagger ran out of memory. Is it because the text has to be properly formatted? This is because i use it to tag html contents, with the tags stripped, but there may have quite a excessive amount of newlines. here is the error: BlockquoWARNING: Untokenizable: ? (char in decimal: 9829) Exception in thread "main" java.lang.OutOfMemoryError: Java heap space at edu.stanford.nlp.sequences.ExactBestSequenceFinder.bestSequenceNew(Ex actBestSequenceFinder.java:175) at edu.stanford.nlp.sequences.ExactBestSequenceFinder.bestSequence(Exact BestSequenceFinder.java:98) at edu.stanford.nlp.tagger.maxent.TestSentence.runTagInference(TestSente nce.java:277) at edu.stanford.nlp.tagger.maxent.TestSentence.testTagInference(TestSent ence.java:258) at edu.stanford.nlp.tagger.maxent.TestSentence.tagSentence(TestSentence. java:110) at edu.stanford.nlp.tagger.maxent.MaxentTagger.tagSentence(MaxentTagger. java:825) at edu.stanford.nlp.tagger.maxent.MaxentTagger.runTagger(MaxentTagger.ja va:1319) at edu.stanford.nlp.tagger.maxent.MaxentTagger.runTagger(MaxentTagger.ja va:1225) at edu.stanford.nlp.tagger.maxent.MaxentTagger.runTagger(MaxentTagger.ja va:1183) at edu.stanford.nlp.tagger.maxent.MaxentTagger.main(MaxentTagger.java:13 58)

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  • Problem with room/screen/menu controller in python game: old rooms are not removed from memory

    - by Jordan Magnuson
    I'm literally banging my head against a wall here (as in, yes, physically, at my current location, I am damaging my cranium). Basically, I've got a Python/Pygame game with some typical game "rooms", or "screens." EG title screen, high scores screen, and the actual game room. Something bad is happening when I switch between rooms: the old room (and its various items) are not removed from memory, or from my event listener. Not only that, but every time I go back to a certain room, my number of event listeners increases, as well as the RAM being consumed! (So if I go back and forth between the title screen and the "game room", for instance, the number of event listeners and the memory usage just keep going up and up. The main issue is that all the event listeners start to add up and really drain the CPU. I'm new to Python, and don't know if I'm doing something obviously wrong here, or what. I will love you so much if you can help me with this! Below is the relevant source code. Complete source code at http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip MAIN.PY class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() EVENT_MANAGER.PY class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.last_listeners = {} self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def clear(self): del self.listeners[:] #---------------------------------------------------------------------- def post(self, event): # if isinstance(event, MouseButtonLeftEvent): # debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" print 'Number of listeners: ' + str(len(self.listeners)) for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) def notify(self, event): pass #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent) or isinstance(incoming_event, BoardCreationTick): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 2: #Button 2 pos = pygame.mouse.get_pos() ev = MouseButtonRightEvent(pos) elif event.type == pygame.MOUSEBUTTONUP and not self.input_freeze: if event.button == 2: #Button 2 Release pos = pygame.mouse.get_pos() ev = MouseButtonRightReleaseEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) # elif isinstance(event, BoardCreationTick): # #Share some time with other processes, so we don't hog the cpu # pygame.time.wait(5) # # #If this event manager has an associated PGU GUI app, notify it of the event # if self.ev_manager.gui_app: # self.ev_manager.gui_app.event(event) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent(fps=fps)) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False EXAMPLE CLASS USING EVENT MANAGER class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1

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  • SQL Server CE - Internal error: Cannot open the shared memory region

    - by blu
    I have a SQL Server CE database that works fine in dev, but when installed on the client has an issue. The SQL Server CE 3.5 dependencies are copied as part of the deployment. The target machine is a clean Windows 7 32-bit Ultimate image. The message for the exception in the event log is: Internal error: Cannot open the shared memory region. It looks like this is SSCE_M_CANTOPENSHAREDMEMORY and the site says there isn't a connection string value to change this and that these issues are typically not resolvable by the end developers. Has anyone run into this, and if so were you able to resolve this issue?

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  • Use a System.Drawing.Printing.PrintDocument to generate a PDF in memory

    - by MarkB29
    Does anyone know if the following is possible and if so what the best way of doing it is for free? I am generating a PrintDocument in a project I am currently working on and displaying a print dialog box so a user can choose which printer they want to use etc. The is currently a windows form application and if a user wants to print to a PDF they can select to print to CutePDF or something similar. However I am now putting a ASP.Net web frontend on the application and want to use the same code to generate the PrintDocument but want to print it to a PDF on the fly and serve it up via the Response stream in the format of a PDF download. So my question is....How can I use the current PrintDocument and generate a PDF in memory from it?? Thanks

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  • Making the domain-model of tic tac toe

    - by devoured elysium
    I am trying to make the domain model of a Tic Tac Toe game. I'll try then to go on through the various steps of the Unified Process and later implement it in some language (C# or Java). I'd like to have some feedback if I'm going on the right path: I've defined the game with two actors, Player O and Player X. I'm not sure about defining both a Tile and a Tile State. Maybe I should only define a Tile and have the 3 possible states specialize from it? I'm not sure what is best: to have both Player O and Player X be associations with Tic Tac Toe or have them inherit from Player that is associated with Tic Tac Toe. Following the design shown on the pic, in theory we could have a Tic Tac Toe concept with 2 Player O's, which wouldn't be correct. What is your opinion on this? Also, am I missing something in the diagram? Although I can't see any other actors for Tic Tac Toe, should I have any other? Thanks

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  • Entity Frameworks 4 - Changing the model does not update the T4 self tracking template files

    - by Darren
    I am using self tracking entities and have moved the entity classes to another assembly by using 'Add as link' to point to the TT file as mentioned here. Now though, when I update the model (for instance change a property name) the template is not automatically run and so the entity class does not get updated. I can of course manually run the template to get the updates, but it would be easier if it ran automatically in the way it did before I moved the classes. Is there any way to achieve this? Darren.

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  • How to return model state from child action handler in ASP.NET MVC

    - by Joe Future
    In my blog engine, I have one controller action that displays blog content, and in that view, I call Html.RenderAction(...) to render the "CreateComment" form. When a user posts a comment, the post is handled by the comment controller (not the blog controller). If the comment data is valid, I simply return a Redirect back to the blog page's URL. If the comment data is invalid (e.g. comment body is empty), I want to return the ViewData with the error information back to the blog controller and through the blog view to the CreateComment action/view so I can display which fields are bad. I have this working fine via AJAX when Javascript is enabled, but now I'm working on the case where Javascript might be disabled. If I return a RedirecToAction or Redirect from the comment controller, the model state information is lost. Any ideas?

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  • Problem in In-App purchase-consumable model

    - by kunal-dutta
    I have created a nonconsumable in app purchase item and now I want to create a consumable in-app purchase by which a user to buy it every time he uses it,and also I want to create a subscription model In-App purchase. Everything works as expected except when I buy the item more than one time, iPhone pop ups a message saying "You've already purchased the item. Do You want to buy it again?". Is It possible to disable this dialog and proceed to the actual purchase?And what will have to change in following code with different model:- in InApp purchase manager.m: @implementation InAppPurchaseManager //@synthesize purchasableObjects; //@synthesize storeObserver; @synthesize proUpgradeProduct; @synthesize productsRequest; //BOOL featureAPurchased; //BOOL featureBPurchased; //static InAppPurchaseManager* _sharedStoreManager; // self (void)dealloc { //[_sharedStoreManager release]; //[storeObserver release]; [super dealloc]; } (void)requestProUpgradeProductData { NSSet *productIdentifiers = [NSSet setWithObject:@"com.vigyaapan.iWorkOut1" ]; productsRequest = [[SKProductsRequest alloc] initWithProductIdentifiers:productIdentifiers]; productsRequest.delegate = self; [productsRequest start]; // we will release the request object in the delegate callback } pragma mark - pragma mark SKProductsRequestDelegate methods (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response { //NSArray *products = response.products; //proUpgradeProduct = [products count] == 1 ? [[products firstObject] retain]: nil; if (proUpgradeProduct) { NSLog(@"Product title: %@", proUpgradeProduct.localizedTitle); NSLog(@"Product description: %@", proUpgradeProduct.localizedDescription); NSLog(@"Product price: %@", proUpgradeProduct.price); NSLog(@"Product id:%@", proUpgradeProduct.productIdentifier); } /*for (NSString invalidProductId in response.invalidProductIdentifiers) { NSLog(@"Invalid product id: %@" , invalidProductId); }/ //finally release the reqest we alloc/init’ed in requestProUpgradeProductData [productsRequest release]; [[NSNotificationCenter defaultCenter] postNotificationName:kInAppPurchaseManagerProductsFetchedNotification object:self userInfo:nil]; } pragma - pragma Public methods /* call this method once on startup*/ (void)loadStore { /* restarts any purchases if they were interrupted last time the app was open*/ [[SKPaymentQueue defaultQueue] addTransactionObserver:self]; /* get the product description (defined in early sections)*/ [self requestProUpgradeProductData]; } /* call this before making a purchase*/ (BOOL)canMakePurchases { return [SKPaymentQueue canMakePayments]; } /* kick off the upgrade transaction*/ (void)purchaseProUpgrade { SKPayment *payment = [SKPayment paymentWithProductIdentifier:@"9820091347"]; [[SKPaymentQueue defaultQueue] addPayment:payment]; } pragma - pragma Purchase helpers /* saves a record of the transaction by storing the receipt to disk*/ (void)recordTransaction:(SKPaymentTransaction )transaction { if ([transaction.payment.productIdentifier isEqualToString:kInAppPurchaseProUpgradeProductId]) { / save the transaction receipt to disk*/ [[NSUserDefaults standardUserDefaults] setValue:transaction.transactionReceipt forKey:@"proUpgradeTransactionReceipt" ]; [[NSUserDefaults standardUserDefaults] synchronize]; } } /* enable pro features*/ (void)provideContent:(NSString )productId { if ([productId isEqualToString:kInAppPurchaseProUpgradeProductId]) { / enable the pro features*/ [[NSUserDefaults standardUserDefaults] setBool:YES forKey:@"isProUpgradePurchased" ]; [[NSUserDefaults standardUserDefaults] synchronize]; } } (void)finishTransaction:(SKPaymentTransaction )transaction wasSuccessful:(BOOL)wasSuccessful { // / remove the transaction from the payment queue.*/ [[SKPaymentQueue defaultQueue] finishTransaction:transaction]; NSDictionary *userInfo = [NSDictionary dictionaryWithObjectsAndKeys:transaction, @"transaction" , nil]; if (wasSuccessful) { /* send out a notification that we’ve finished the transaction*/ [[NSNotificationCenter defaultCenter]postNotificationName:kInAppPurchaseManagerTransactionSucceededNotification object:self userInfo:userInfo]; } else { /* send out a notification for the failed transaction*/ [[NSNotificationCenter defaultCenter] postNotificationName:kInAppPurchaseManagerTransactionFailedNotification object:self userInfo:userInfo]; } } (void)completeTransaction:(SKPaymentTransaction *)transaction { [self recordTransaction:transaction]; [self provideContent:transaction.payment.productIdentifier]; [self finishTransaction:transaction wasSuccessful:YES]; } (void)restoreTransaction:(SKPaymentTransaction *)transaction { [self recordTransaction:transaction.originalTransaction]; [self provideContent:transaction.originalTransaction.payment.productIdentifier]; [self finishTransaction:transaction wasSuccessful:YES]; } (void)failedTransaction:(SKPaymentTransaction )transaction { if (transaction.error.code != SKErrorPaymentCancelled) { / error!/ [self finishTransaction:transaction wasSuccessful:NO]; } else { / this is fine, the user just cancelled, so don’t notify*/ [[SKPaymentQueue defaultQueue] finishTransaction:transaction]; } } (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions { for (SKPaymentTransaction *transaction in transactions) { switch (transaction.transactionState) { case SKPaymentTransactionStatePurchased: [self completeTransaction:transaction]; break; case SKPaymentTransactionStateFailed: [self failedTransaction:transaction]; break; case SKPaymentTransactionStateRestored: [self restoreTransaction:transaction]; break; default: break; } } } @end in SKProduct.m:- @implementation SKProduct (LocalizedPrice) - (NSString *)localizedPrice { NSNumberFormatter *numberFormatter = [[NSNumberFormatter alloc] init]; [numberFormatter setFormatterBehavior:NSNumberFormatterBehavior10_4]; [numberFormatter setNumberStyle:NSNumberFormatterCurrencyStyle]; [numberFormatter setLocale:self.priceLocale]; NSString *formattedString = [numberFormatter stringFromNumber:self.price]; [numberFormatter release]; return formattedString; }

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  • Out of memory with multi images in one picturebox

    - by Nikom
    Hi, ive problem with out of memory when im trying load few images into one picturebox. Pls Help :) public void button2_Click(object sender, EventArgs e) { FolderBrowserDialog dialog = new FolderBrowserDialog(); dialog.ShowDialog(); string selected = dialog.SelectedPath; string[] imageFileList = Directory.GetFiles(selected); int iCtr = 0,zCtr = 0; foreach(string imageFile in imageFileList) { if (Image.FromFile(imageFile) != null) { Image.FromFile(imageFile).Dispose(); } PictureBox eachPictureBox = new PictureBox(); eachPictureBox.Size = new Size(100,100); // if (iCtr % 8 == 0) //{ // zCtr++; // iCtr = 0; //} eachPictureBox.Location = new Point(iCtr * 100 + 1, 1); eachPictureBox.Image = Image.FromFile(imageFile); iCtr++; panel1.Controls.Add(eachPictureBox); } }`enter code here`

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  • Why Do Browsers Leak Memory?

    - by Dane Balia
    A colleague and I were speaking about browsers (using browser control in a project), and it appears as plain as day that all browsers (Firefox, Chrome, IE, Opera) display the same characteristic or side-effect from their usage and that being 'Leaking Memory'. Can someone explain why that is the case? Surely as with any form of code, there should be proper garbage collection? PS. I've read about some defensive patterns on why this can happen from a developer's perspective. I am aware of an article Crockford wrote on IE; but why is the problem symptomatic of every browser? Thanks

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  • Django Auth Model Issue - AUTH_USER_MODEL Not Installed

    - by Ian Warner
    Trying to debug this error with getting a Django project running ImproperlyConfigured: AUTH_USER_MODEL refers to model 'accounts.User' that has not been installed Running python manage.py migrate Must iterate i am in no way a python or django expert - I have simply inherited someone elses project that I am trying to get running for the team here. I have followed steps to install postgres required modules including south creating database for postgres Any help appreciated on how to debug this. settings/base.py contains INSTALLED_APPS = DJANGO_APPS + THIRD_PARTY_APPS + LOCAL_APPS LOCAL_APPS = ( 'apps.core', 'apps.accounts', 'apps.project_tool', 'apps.internal', 'apps.external', ) so apps.accounts exits - but it asks for AUTH_USER_MODEL = 'accounts.User' - should it be AUTH_USER_MODEL = 'apps.accounts.User'?

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  • ASN1 out of memory. during a signedCMS.decode

    - by JL
    I am having a problem using the signedCMS.decode routine. See the code below. The error seems to occur when the file size is too big in this case 11MB. private static void RemoveZfoSignature(string zfoFileName) { byte[] fileContents = File.ReadAllBytes(zfoFileName); var contentInfo = new ContentInfo(fileContents); var signedCms = new SignedCms(contentInfo); // This line throws the error 100% of the time signedCms.Decode(fileContents); signedCms.RemoveSignature(0); byte[] outfile = signedCms.ContentInfo.Content; string outFileName = zfoFileName.Replace(".zfo", "_tmp.zfo"); File.WriteAllBytes(outFileName, outfile); } Here is the exact error: "System.Security.Cryptography.CryptographicException: ASN1 out of memory. at System.Security.Cryptography.Pkcs.SignedCms.OpenToDecode(Byte[] encodedMessage, ContentInfo contentInfo, Boolean detached) at System.Security.Cryptography.Pkcs.SignedCms.Decode(Byte[] encodedMessage) at ConsoleApplication2.Program.RemoveZfoSignature(String zfoFileName) in C:\\Users\\\\Documents\\Visual Studio 2008\\Projects\\ConsoleApplication2\\ConsoleApplication2\\Program.cs:line 30" Any idea on how to fix this?

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  • SQLSTATE[HY000]: General error: 5 Out of memory (Needed 4194092 bytes)

    - by Jon Reeks
    Hi I'm receiving the following error on my shared hosting box: SQLSTATE[HY000]: General error: 5 Out of memory (Needed 4194092 bytes) This error is only triggered on a specific page. I guess this indicates that I am reaching the upper limit of the 64MB allocated to me in my current MySQL environment. Does this mean that a single query is going over (returning) 64MB of data? If so, i guess i can just track down and tune that specific query? Or isnt that the correct approach? Thanks Jon

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  • Custom ValidationAttribute test against whole model

    - by griegs
    I know this is probably not possible but let's say I have a model with two properties. I write a ValidationAttribute for one of the properties. Can that VA look at the other property and make a decision? So; public class QuickQuote { public String state { get; set; } [MyRequiredValidator(ErrorMessage = "Error msg")] public String familyType { get; set; } So in the above example, can the validator test to see what's in the "state" property and take that into consideration when validating "familyType"? I know I can probably save the object to the session but would like to avoid any saving of state if possible.

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  • Recommendations on SharePoint site permission model

    - by Sachin
    Hi All, I have a SharePoint site which contains a root site and site collection in it. Now there are some sites that inherits permissions from their parent site and some site has their own permission module. Now a user from owner group of root site browses site collection but there are few site which doesn't allow user to view the content of it. Now what I want is general recommendation on when creating a new site in SharePoint what is best possible approach to set site permission. In what case we can inherits permissions from parent site..? In what case we can we us unique permission for a site..? If a site has unique permission set then is it possible to creat a group at root level which has access to all site collection irrespective of site permission model? I want a general recommendation based on above scenario. Any help will be appriciable. Thanks Sachin

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