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  • Java EE 7 : les fonctionnalités Cloud reportées, à cause d'un progrès trop lent de la spécification

    Java EE 7 offrira un support étendu du PaaS La plateforme confirme son virage vers le Cloud Mise à jour du 24/06/11, par Hinault Romaric On sait déjà que le prochain Java EE 7 sera très orienté Cloud. La technologie Java pour les applications d'entreprises, dont les spécifications traitent des sujets comme la persistance, le développement et le déploiement d'applications, sera adaptée pour supporter plusieurs modèles de Cloud. Selon les déclarations d'un employé d'Oracle, le prochain JAVA EE aura des capacités permettant une prise en charge du PaaS ((Platform-as-a-service), défini comme la couche intermédiaire en...

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  • 2D Game Development dynamics in c++ [on hold]

    - by novice
    I am new to developing computer graphic applications in c++ using OpenGl. I want to develop games but I really am facing problems when it comes to understanding concepts like trajectory, collisions, gravity and also the use of various physics engines that are available. when i search the internet I kind of get lost because they aren't for beginners like me. There is some hardcore mathematics, physics and coding involved. I need to pick the concepts that are mostly needed in game dev like trajectory, collision etc. Any good tutorials that can help me out in picking these concepts from the start.

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  • how to edit this theme

    - by sanjana
    i recently created a community with opensource php platform.there is a usefulness page link in my theme.it has been created by theme creator.i have try to contact him for getting help about this problem.but he didn't help me.so i decided to get help from sitepoint members.this page will redirect my site to member list section.but i doesn't like it.i want to remove it from my theme.how can i do it???i know a little about php and css...what is the template section to edit????please help me.....here is that usefulness link

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  • Libgdx change color of Texture at runtime [on hold]

    - by Springrbua
    i allready asked this on Stackoverflow, but i think this question may belong here. In a Libgdx game i have some Animations for my Player. All the Frames for this Animation are inside a TextureAtlas. The Player Textures show a human, with a white T-Shirt. The T-Shirt is the only white part of the Player. Now i want to be able to replace the white color with red for Player1, with green for Player2 and so on. How can i do that, without loosing the advantage of the TextureAtlas (Texture switching)? Ofc 1 way would be to store 4 versions of every Frame, for 4 different Players (colors). But there are games out there, where you can fully customize the Player, give him a blue hat, red pants and pink shirts and so on. How can this be done? Thanks a lot! EDIT: The question on Stackoverflow

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  • Ubuntu Light Shuts Out Future Ubuntu Moblin/MeeGo Remixes

    <b>IT World:</b> "When Canonical announced its Ubuntu Light platform for netbooks and platforms Monday morning, a lot of fuss was made about the new Unity interface, the capability of Ubuntu Light to act as an instant-on environment for users of these devices who just want to surf, and the general coolness of the plan."

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  • game programming career, vc++ reference and future of it [closed]

    - by Pappu Bacha
    1) I have quite a lot of interest in game programming and I (to my thought) am quite good at programming skills, I have developed some console based animations and text based animation games (like copter-it, snake, and a music visualization), should I invest in game programming? I have 2 years at college left. 2) If I am to pursue a career in game programming, and I select to go only with c++ and DirectX, is it enough? is assembly language necessary? 3) is Visual C++ or MFC dead? should I invest in it or not? 4) I am unable to find any reference book for Visual C++ 2008 or later (just like C++ the complete reference book) I need a book that covers the basic fundamentals and covers the most of the libraries etc.

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  • Cerebrata helps developers master Microsoft Azure with launch of new Just Azure resource

    Just Azure, a new site from Cerebrata (part of Red Gate), provides essential technical resources and educational articles to support the Microsoft community in navigating and understanding the rapidly evolving Azure platform. Get to grips with SQL Server replicationIn this new eBook Sebastian Meine gives a hands-on introduction to SQL Server replication, including implementation and security. Download free ebook now.

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  • Can I get some advice on graphics cards please?

    - by Victor9098
    I know that Steam for linux is on the way and have been seen a lot of games appearing in the Ubuntu Software Centre of late but my system lacks a decent graphics card and was hoping I could get some recommendations. The desktop is a Packard Bell Imedia S1800 (or Imedia D3526 UK) with the following specs; Memory: 3.8 GiB Processor: Pentium(R) Dual-Core CPU E5800 @ 3.20GHz × 2 The system lists the graphics as 'unknown', though I think its just an integrated Intel card From what I can see there is a free PCI-E x16 slot. Any advice would be great, thanks!

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  • Developing AI for warhammer board game [closed]

    - by josemanuel
    right now I'm going to develop a simple AI for some units for the board game warhammer fantasy. With some simple rules, I've read some things such as http://gamedev.stackexchange.com/questions/21519/complex-game-ai-for-turn-based-strategy-games . I have the robots to move the pieces, the map is just simple(no hills,buildings..) and I need to start to give an AI for the robot to move the pieces. Problem is I have been searching for a long time and can't really find someone that has done something similar with warhammer, and I don't really know where to begin with or which tools I need to use. I would be glad if someone can give me some headsup on how to begin with, or if any programming language is better, not to mention if there is something similar where I could ask for help.

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  • Is there ever a time when creating a level/world editor with your game is a bad idea?

    - by Borgel
    I have created a few smaller games on my own in the past. My approach has always been to create a completed editor where it has all the functionality needed to save a level file and load it into the game. This has always made most sense to me but I keep hearing from people that a game is never fully done in the editor. I have never worked in a game development team and so I don't have first hand experience, but not adding everything needed to make the game to the editor just seams wrong. Am I missing something? Is there ever a reason not to add a tool to the editor?

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  • The Linux Desktop isn't Dead, it's Pining

    <b>DaniWeb: </b>"I know it sounds crazy but the Linux Desktop isn't dead, it's just pining. It's pining for the correct platform--a tablet computer. And, I'm not referring to some cheap imitation tablet that will merely satisfy a few observers and nerdlets who use Linux. I'm thinking of a tablet computer for hardcore Linux moguls."

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  • .NET Rocks! Internet Audio

    - by Editor
    NET Rocks! is a weekly talk show for anyone interested in programming on the Microsoft .NET platform. The shows range from introductory information to hardcore geekiness. Many of their listeners download the MP3 files and burn CDs for the commute to and from work, or simply listen on a portable media player.  Download .NET Rocks! audio.

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  • WebGL 1.0, spécification finalisée pour la bibliothèques d'accélération 3D libre soutenue par Chrome, Firefox, Opera et Safari

    La spécification de WebGL 1.0 est finalisée Pour la bibliothèques d'accélération 3D libre soutenue par Chrome, Firefox, Opera et Safari Ces dernier temps, vous avez entendu parler de la mise en place de WebGL dans les nouvelles versions des différents navigateurs web. Comme vous devez déjà le savoir, Firefox 4, Google Chrome 9 (rendez-vous à l'adresse "about:flags" pour activer WebGL supportent la nouvelle technologie (également soutenue par Apple pour Safari et par Opera). Khronos, un consortium de constructeurs de cartes graphiques (NVidia, AMD, Imagination Technologies, ...) et de différents grand acteurs dans le monde de la 3D (Activision, Epic Games, ...) annonce dur...

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  • Good way of handling class instances in game development?

    - by Bugster
    I'm a new indie game developer, and I've made a few games, but often times when coding I wonder "Is this the way most people do it? Am I doing it wrong?" because I'd like to become a game developer some day, and I really want to get rid of bad practices in time. The way I'm doing it right now is like this: #include <some libraries> #include "Some classes" int main() { Class1 a; Class2 b; Class3 c; a.init(); b.init(); c.init(); // game logic; } Now as I see the game grow, I have more and more classes to initialize and create instances of. This is clean but I'm not sure if this is standard practice. Is this a regular way of creating instances of your game classes or is there a cleaner and more efficient way to do it?

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  • Good places for starting to learn Lua scripting [closed]

    - by Cascalho
    I want to start learning to script in lua for game development. I could start with the official Lua tutorials, but I would rather study scripts that were written specifically for games and learn the syntax from there as I believe this is faster and more related to what I want. Can you recommend tutorials in video or text that are very detailed in explaining the code? Or some open source game with heavily commented code? What I want is something detailed that walks me through it, so I start understanding both the syntax and how each piece relate to each other, like "First of all, install this, this and that." "So, here we are defining a new function that will make the player jump." "This is the main script that calls the other ones. It defines these variables." "This function tests if the player is alive."

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  • Apress Deal of the Day - 18/Mar/2010 - Silverlight 4 Business Intelligence Software

    - by TATWORTH
    Today's $10 Deal of the day offer from Apress at http://www.apress.com/info/dailydeal is "Silverlight 4 Business Intelligence Software Business Intelligence (BI) software allows you to view different components of a business using a single visual platform, which makes comprehending mountains of data easier. This book shows BI concepts put into action using Silverlight 4." It was previously on on Feb/11

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  • Ubuntu 12.04 x64 - Very slow response and sluggishness

    - by Murphy1138
    Recently updated to 12.04 x64 on my AMD HEX core 4GB system, over the last few days I feel that the overall system is sluggish/laggy , for instance hitting the dash button, the dash opens but the recent activity of files/videos etc is incredibly slow to populate, like wise in Nautilus and browsing my media, the file names are showing up but it takes an age to populate the "thumb" of the video, If I go into Gnome-shell the shell response is a little faster but again clicking on applications there is still a noticeable pause. I have the latest Nvidia Drivers loaded and I have very fast SATA drives, if I reboot into windows 7 the system is so much quicker in its response, I only use windows for games and Ubuntu is my main OS. 10.04/10.10/11.04 was Super quick and this was when the system still had a Duel Core Chip and a worse Nvidia card, 11.10 was pretty snappy, but 12.04 just feels bloated on each system I have installed it on. My hardware is more than up to the task so has anyone got any commands i can run to help diagnose the issue? Anyone else got the same problems? Thanks Murph

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  • Building a Website For Free

    A website can be made for plenty of reasons like, to make money, to communicate with other people, to share your experiences or to sell products or services. Websites act as a platform for people to communicate or interact.

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  • Settlers-like terrain representation

    - by Olle
    Remember this beauty? I'm playing it now on my old Amiga 1200. My question is: How do you think they represented the terrain, data structure wise? Obviously it's some kind of points, with a height. Or hexagons. And how did they decide which dots were buildable? EDIT: I could rephrase the question to say "how do I achieve this kind of terrain", but I would still only be interested in how to do it on a machine with 1 MB of RAM and a 7 Mhz processor, because this is the machine i currently developing games for. If that seems like a vague or meaningless question to you, that's alright, but I'm still curious if someone has any knowledge about this.

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  • How to obtain a camera stream from Unity without rendering it to the player's screen?

    - by aiguy
    I'd like to stream the output of two cameras to a separate process. Right now, it looks like the best way to do that is to grab the rendered camera views from the screen via platform specific screen capture hooks then compress them real time with h.264. Is there a way to grab the input of the cameras within unity and avoid rendering them to the screen? One solution I'm considering involves using Unity's multiplayer capability to run the game on a separate machine and grab it from that screen buffer, unbeknownst to the player.

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  • 12.10 Unity GUI Not Displaying

    - by lolajl
    I had 12.04 installed and had no problems at all, having had it setup on my Compaq Presario CQ62 for about 2 weeks (I'm new to Ubuntu and I had a spare laptop to experiment with). Last night, I installed 12.10 through the update manager. Now, I'm not seeing the Unity GUI if I select Default or Ubuntu, at all, just the Eclipse launcher which I had created sitting on the desktop. Even hitting the Windows key to bring up Dash doesn't work. But, when I select GNOME during login, I'm able to access everything in the GUI, including the menu folders for games, internet, system settings, etc. There was a couple error message saying that a system file wasn't loading properly but I forgot to write these down, and now these error messages aren't loading when I restart. Will I need to wipe clean and reinstall?

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  • Why do so many people dislike C++?

    - by General K
    Beginners and professional, on blogs, in forums and chatrooms - people say it everywhere: C++ oh dear god no The short form of the question: For what reason is C++ so widely disliked and people are horrified by the imagination of using it for some project? I have been using a lot of different languages, including C++ by now, and I can only say that I really like it. I'm far more horrified by Delphi than by C++. Actually, I find it's an almost perfect, compiled language! I've been doing a lot of different projects in C++ as well, ranging from 3D video games to webservers and emulators for old video game consoles. And I still do not see the problem everyone else seems to have with it! It was hard for me to get into it of course, as it is quite complex and has a lot of depth, but after that it's simply great.

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