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  • How to inherit events between objects

    - by marduck19
    I need inherit events and properties for example move a picture around the form Y have this code to move the picture but y need create multiple images with the same behavior private void pictureBox_MouseDown(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { x = e.X; y = e.Y; } } private void pictureBox_MouseMove(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left) { pictureBox.Left += (e.X -x); pictureBox.Top += (e.Y - y); } }

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  • Model objects versions in Django

    - by pablo
    Hi I'm building an e-commerce website. I have a Product and Order models. It's possible that a customer order a product and then the admin change its price or other fields before the customer actually get it. A possible solution is to add a 'version' field to the Product model. When the admin update a product field I'll add a timestamp and create a new object instead of updating the old one. An Order will have a reference to a specific product version. Does this make sense? Will overriding the Product Save method be sufficient to make it work? Thanks

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  • Can we view objects in the JVM memory?

    - by Sebastien Lorber
    Hey, At work we found that on some instances (particulary the slow ones) we have a different behaviour, acquired at the reboot. We guess a cache is not initialized correctly, or maybe a concurrency problem... Anyway it's not reproductible in any other env than production. We actually don't have loggers to activate... it's an old component... Thus i'd like to know if there are tools that can help us to see the different objets present in the JVM memory in order to check the content of the cache... Thank you!

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  • Question about memory allocation when initializing char arrays in C/C++.

    - by Carlos Nunez
    Before anything, I apologize if this question has been asked before. I am programming a simple packet sniffer for a class project. For a little while, I ran into the issue where the source and destination of a packet appeared to be the same. For example, the source and destination of an Ethernet frame would be the same MAC address all of the time. I custom-made ether_ntoa(char *) because Windows does not seem to have ethernet.h like Linux does. Code snippet is below: char *ether_ntoa(u_char etheraddr[ETHER_ADDR_LEN]) { int i, j; char eout[32]; for(i = 0, j = 0; i < 5; i++) { eout[j++] = etheraddr[i] >> 4; eout[j++] = etheraddr[i] & 0xF; eout[j++] = ':'; } eout[j++] = etheraddr[i] >> 4; eout[j++] = etheraddr[i] & 0xF; eout[j++] = '\0'; for(i = 0; i < 17; i++) { if(eout[i] < 10) eout[i] += 0x30; else if(eout[i] < 16) eout[i] += 0x57; } return(eout); } I solved the problem by using malloc() to have the compiler assign memory (i.e. instead of char eout[32], I used char * eout; eout = (char *) malloc (32);). However, I thought that the compiler assigned different memory locations when one sized a char-array at compile time. Is this incorrect? Thanks! Carlos Nunez

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  • Trying to work with a multi-value array in LotusScript and sort of stuck

    - by rrumaner
    I have to find a way to store a series of variables - MonthYear (the key) and a counter. The purpose of this is to track the number of documents processed by Month & Year. I was thinking of a list but I am not sure how to save the data so that it is readable and able to be shown in a table at a later date. I thought about using a multi-dimensional array - someArray(1,0 to 1) and ReDim'ing it each time I start a new MonthYear and then save it back to a field on the document but am not sure how that is going to play out. Does anyone have an idea of how I can accomplish this? The first dimension will be the MonthYear (key) and the second will be a counter that is updated every time a new document is processed. The key will be based on a field on the document being processed. How can I make sure I am updating the right key/counter combination? How can I retrieve the existing counter from the field on the document, update the counter and then replace the value? I thought about just adding a new element (ReDim) every time a document is processed and than somehow adding up all the counters for each key and storing that in an array, but that just seems real messy. There has to be a good way to do this. Any and all ideas will be greatly appreciated

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  • Rails: common approach for handling exceptions in restful actions on objects that have been destroye

    - by Greg
    It is very common in Rails for an objects_controller controller to have RESTful edit and destroy actions like so: def edit @object = Object.find(params[:id]) end def destroy @object = Object.find(params[:id]) @object.destroy redirect_to :back end With an associated view that provides edit and destroy links like so: <%= link_to "Edit the Object", edit_object_path(object) %> <%= link_to "Delete", object, :confirm => 'Are you sure?', :method => :delete %> And it is easy to blow this up. If I open two browser windows, A and B, destroy an object with the "Delete" link in browser A and then press the "Edit" link in browser B, the find() in the edit action throws an exception. Obviously there are several ways to deal with this in the edit action: catch the exception and recover gracefully use @object = find(:first, "conditions... etc. and test the @object before going further But seeing as this is such a common pattern, I would love to know how other folks deal with this situation.

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  • PHP Form Validation

    - by JM4
    This question will undoubtedly be difficult to answer and ask in a way that makes sense but I'll try my best: I have a form which uses PHP to display certain sections of the form such as: <?php if ($_SESSION['EnrType'] == "Individual") { display only form information for individual enrollment } ?> and <?php if ($_SESSION['Num_Enrs'] > 6) { display only form information for 7 total members enrollment } ?> In each form piece, unique information is collected about each enrollee but the basic criteria for each enrollee is the same, i.e. All enrollee's must use have a value in the FirstName field. Each field is named according to the enrollee number, i.e. Num1FirstName; Num2FirstName. I have a PHP validation script which is absolutely fantastic and am not looking to change it but the issue I am running into is duplication of the script in order to validate ALL fields in one swoop. On submission, all POSTED items are run through my validation script and based on the rules set return an error if they do not equal true. Sample code: if (isset($_POST['submit'])) { // import the validation library require("validation.php"); $rules = array(); // stores the validation rules //All Enrollee Rules $rules[] = "required,Num1FirstName,Num2FirstName,The First Name field is required."; The script above does the following, $rules[] ="REQUIREMENT,fieldname,error message" where requirement gives criteria (in this case, simply that a value is passed), fieldname is the name of the field being validated, and error message returns the error used. My Goal is to use the same formula above and have $rules[] run through ALL firstnames and return the error posted ONLY if they exist (i.e. dont check for member #7's first name if it doesnt exist on the screen). If I simply put a comma between the 'fieldnames' this only checks for the first, then second, and so on so this wont work. Any ideas?

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  • Dynamic loading of shared objects using dlopen()

    - by Andy
    Hi, I'm working on a plain X11 app. By default, my app only requires libX11.so and the standard gcc C and math libs. My app has also support for extensions like Xfixes and Xrender and the ALSA sound system. But this feature shall be made optional, i.e. if Xfixes/Xrender/ALSA is installed on the host system, my app will offer extended functionality. If Xfixes or Xrender or ALSA is not there, my app will still run but some functionality will not be available. To achieve this behaviour, I'm not linking dynamically against -lXfixes, -lXrender and -lasound. Instead, I'm opening these libraries manually using dlopen(). By doing it this way, I can be sure that my app won't fail in case one of these optional components is not present. Now to my question: What library names should I use when calling dlopen()? I've seen that these differ from distro to distro. For example, on openSUSE 11, they're named the following: libXfixes.so libXrender.so libasound.so On Ubuntu, however, the names have a version number attached, like this: libXfixes.so.3 libXrender.so.1 libasound.so.2 So trying to open "libXfixes.so" would fail on Ubuntu, although the lib is obviously there. It just has a version number attached. So how should my app handle this? Should I let my app scan /usr/lib/ first manually to see which libs we have and then choose an appropriate one? Or does anyone have a better idea? Thanks guys, Andy

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  • Initialisation of Objects Syntax question

    - by Brock Woolf
    When I initialise a struct in C (Node is the struct): struct Node { /* Non-Relevant code */ }; This works: Node *rootNode = new Node(); but so does this: Node *rootNode = new Node; Is there a difference, and what is the difference between using () or not using the brackets? Just off memory, I think the same applies above for C++ object initialisations. What is happening here?

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  • Getting random objects from an array, and if the objects are the same, get a new object.

    - by XcodeDev
    Hi, I have made a jokes application, where the user generates a joke and the joke will display in a UILabel. However I am trying to randomise the jokes show, but I do not want to show the same joke twice. Please could you tell me how I could do this. I am using the code below to try and do that, but it seems that it is not working. - (IBAction)generateNewJoke { if (i < [jokeArray count]) { i++; [userDefaults setInteger:[userDefaults integerForKey:kNewIndex] forKey:kOldIndex]; int oldnumber = [userDefaults integerForKey:kOldIndex]; int newnumber = [userDefaults integerForKey:kNewIndex]; [answerLabel setText:@""]; [userDefaults setInteger:i forKey:kNewIndex]; if (oldnumber == newnumber) { NSLog(@"they are the same"); [userDefaults setInteger:arc4random()%[jokeArray count] forKey:kNewIndex]; } [jokeLabel setText:[jokeArray objectAtIndex:[userDefaults integerForKey:kNewIndex]]]; } }

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  • Declaration, allocation and assignment of an array of pointers to function pointers

    - by manneorama
    Hello Stack Overflow! This is my first post, so please be gentle. I've been playing around with C from time to time in the past. Now I've gotten to the point where I've started a real project (a 2D graphics engine using SDL, but that's irrelevant for the question), to be able to say that I have some real C experience. Yesterday, while working on the event system, I ran into a problem which I couldn't solve. There's this typedef, //the void parameter is really an SDL_Event*. //but that is irrelevant for this question. typedef void (*event_callback)(void); which specifies the signature of a function to be called on engine events. I want to be able to support multiple event_callbacks, so an array of these callbacks would be an idea, but do not want to limit the amount of callbacks, so I need some sort of dynamic allocation. This is where the problem arose. My first attempt went like this: //initial size of callback vector static const int initial_vecsize = 32; //our event callback vector static event_callback* vec = 0; //size static unsigned int vecsize = 0; void register_event_callback(event_callback func) { if (!vec) __engine_allocate_vec(vec); vec[vecsize++] = func; //error here! } static void __engine_allocate_vec(engine_callback* vec) { vec = (engine_callback*) malloc(sizeof(engine_callback*) * initial_vecsize); } First of all, I have omitted some error checking as well as the code that reallocates the callback vector when the number of callbacks exceed the vector size. However, when I run this code, the program crashes as described in the code. I'm guessing segmentation fault but I can't be sure since no output is given. I'm also guessing that the error comes from a somewhat flawed understanding on how to declare and allocate an array of pointers to function pointers. Please Stack Overflow, guide me.

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  • Debugging over-released objects, problem with NSZombie

    - by hyn
    I have a reproduceable EXC_BAD_ACCESS during NSAutoreleasePool -drain, which seems to indicate that I am over-releasing an object. So I enable NSZombie, but then the program does not crash any more. Nor do I get any info logged to the console. If I turn NSZombie off, the crash comes back. What is the meaning of this? I thought NSZombies were used to tackle exactly this kind of problem. If NSZombie won't help, is there another way to interrogate this over-released object? Also the crash is not reproduceable on Simulator, which is why I can't use Instruments with NSZombie.

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  • Visual C++ overrides/mock objects for unit testing?

    - by Mark
    When I'm running unit tests, I want to be able to "stub out" or create a mock object, but I'm running into DLL Hell. For example: There are two DLL libraries built: A.dll and B.dll -- Classes in A.dll have calls to classes in B.dll so when A.dll was built, the link line was using B.lib for the defintions. My test driver (Foo.exe) is testing classes in A.dll, so it links against A.lib. However, I want to "stub out" some of the calls A.dll makes to B.dll with simple versions (return basic value, no DB look up, etc). I can't build an Override.dll that just overrides the needed methods (not entire classes) and replace B.dll because Foo.exe will A) complain that B.dll is missing if I just remove it and put Override.dll in it's place or B) if I rename Override.dll to B.dll, Foo.exe complains that there are unresolved symbols because Override.dll is not a complete implementation of B.dll. Is there a way to do this? Is there a way to statically link Foo.exe with A.lib, B.lib and Override.lib such that it will work without having to completely rebuild A.lib and B.lib to remove the __delcspec(dllexport)? Is there another option?

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  • Android: Send arbitrary objects within Activities?

    - by Sebastian
    I have read some question here but I didn't find a solution. I have read about Parcelable, Intents, and sharing specific data within Activities from the android dev docs (both dev guide and reference). Here's the scenario: I have one ListActivity that fills in an object parsing an xml file, it shows a list of values, and when clicked I want to return the object that represents the item clicked to the activity that has called it, for then, call another activity with this object. I read on how to implement Parcelable but seems not being the way. Implementing Parcelable receives a Parcel for the constructor and then reads the values from it (or at least that was what I understood). This makes no sense for me and I can't see how to implement basing on that issue. I build the object parsing the xml file, not having a Parcel. I appreciate some clarifications on this, regards.

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  • How to check null objects in jQuery

    - by Prashant
    I am using jQuery, I want to check existence of an element in my page. I have done following code, but its not working? if ($("#btext" + i) != null){ //alert($("#btext" + i).text()); $("#btext" + i).text("Branch " + i); } Please tell me what will be the right code? Thanks

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  • Objects do not retain the frame that I give then when using CGAffineTransforms with Core Animation

    - by user170030
    Hi, I'm making a game where when a card is touched, it grows so that it is focused, and when you 'let go', it goes back to its original size and place. This seems pretty standard, however, when I add cards and move the hand around to accommodate different numbers of cards, touching the card makes it go to its original place, and not to the new place. This has been stumping me for a while now Any hints would be much appreciated. Thanks !

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  • Designing small comparable objects

    - by Thomas Ahle
    Intro Consider you have a list of key/value pairs: (0,a) (1,b) (2,c) You have a function, that inserts a new value between two current pairs, and you need to give it a key that keeps the order: (0,a) (0.5,z) (1,b) (2,c) Here the new key was chosen as the average between the average of keys of the bounding pairs. The problem is, that you list may have milions of inserts. If these inserts are all put close to each other, you may end up with keys such to 2^(-1000000), which are not easily storagable in any standard nor special number class. The problem How can you design a system for generating keys that: Gives the correct result (larger/smaller than) when compared to all the rest of the keys. Takes up only O(logn) memory (where n is the number of items in the list). My tries First I tried different number classes. Like fractions and even polynomium, but I could always find examples where the key size would grow linear with the number of inserts. Then I thought about saving pointers to a number of other keys, and saving the lower/greater than relationship, but that would always require at least O(sqrt) memory and time for comparison. Extra info: Ideally the algorithm shouldn't break when pairs are deleted from the list.

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  • nHibernate query by example with multiple associated objects

    - by BurnWithLife
    I'm trying to use nhibernate's query by example to build dynamic queries. I'm stuck on how to code for an example object with multiple associations. Here's an example from NHibernate in Action. Its a User object with Items. Example exampleUser = Example.Create(u).IgnoreCase().EnableLike(MatchMode.Anywhere); Example exampleItem = Example.Create(i).IgnoreCase().EnableLike(MatchMode.Anywhere); return GetSession().CreateCriteria(typeof(User)) .Add( exampleUser ) .CreateCriteria("Items") .Add( exampleItem ) .List<User>(); If the User object has let's say a Category object as a property, how could I add that in to the above example? If i put another CreateCriteria at the end it refers to the Items, not the User.

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  • Algorithm for dragging objects on a fixed grid

    - by FlyingStreudel
    Hello, I am working on a program for the mapping and playing of the popular tabletop game D&D :D Right now I am working on getting the basic functionality like dragging UI elements around, snapping to the grid and checking for collisions. Right now every object when released from the mouse immediately snaps to the nearest grid point. This causes an issue when something like a player object snaps to a grid point that has a wall -or other- adjacent. So essentially when the player is dropped they wind up with some of the wall covering them. This is fine and working as intended, however the problem is that now my collision detection is tripped whenever you try to move this player because its sitting underneath a wall and because of this you cant drag the player anymore. Here is the relevant code: void UIObj_MouseMove(object sender, MouseEventArgs e) { blocked = false; if (dragging) { foreach (UIElement o in ((Floor)Parent).Children) { if (o.GetType() != GetType() && o.GetType().BaseType == typeof(UIObj) && Math.Sqrt(Math.Pow(((UIObj)o).cX - cX, 2) + Math.Pow(((UIObj)o).cY - cY, 2)) < Math.Max(r.Height + ((UIObj)o).r.Height, r.Width + ((UIObj)o).r.Width)) { double Y = e.GetPosition((Floor)Parent).Y; double X = e.GetPosition((Floor)Parent).X; Geometry newRect = new RectangleGeometry(new Rect(Margin.Left + (X - prevX), Margin.Top + (Y - prevY), Margin.Right + (X - prevX), Margin.Bottom + (Y - prevY))); GeometryHitTestParameters ghtp = new GeometryHitTestParameters(newRect); VisualTreeHelper.HitTest(o, null, new HitTestResultCallback(MyHitTestResultCallback), ghtp); } } if (!blocked) { Margin = new Thickness(Margin.Left + (e.GetPosition((Floor)Parent).X - prevX), Margin.Top + (e.GetPosition((Floor)Parent).Y - prevY), Margin.Right + (e.GetPosition((Floor)Parent).X - prevX), Margin.Bottom + (e.GetPosition((Floor)Parent).Y - prevY)); InvalidateVisual(); } prevX = e.GetPosition((Floor)Parent).X; prevY = e.GetPosition((Floor)Parent).Y; cX = Margin.Left + r.Width / 2; cY = Margin.Top + r.Height / 2; } } internal virtual void SnapToGrid() { double xPos = Margin.Left; double yPos = Margin.Top; double xMarg = xPos % ((Floor)Parent).cellDim; double yMarg = yPos % ((Floor)Parent).cellDim; if (xMarg < ((Floor)Parent).cellDim / 2) { if (yMarg < ((Floor)Parent).cellDim / 2) { Margin = new Thickness(xPos - xMarg, yPos - yMarg, xPos - xMarg + r.Width, yPos - yMarg + r.Height); } else { Margin = new Thickness(xPos - xMarg, yPos - yMarg + ((Floor)Parent).cellDim, xPos - xMarg + r.Width, yPos - yMarg + ((Floor)Parent).cellDim + r.Height); } } else { if (yMarg < ((Floor)Parent).cellDim / 2) { Margin = new Thickness(xPos - xMarg + ((Floor)Parent).cellDim, yPos - yMarg, xPos - xMarg + ((Floor)Parent).cellDim + r.Width, yPos - yMarg + r.Height); } else { Margin = new Thickness(xPos - xMarg + ((Floor)Parent).cellDim, yPos - yMarg + ((Floor)Parent).cellDim, xPos - xMarg + ((Floor)Parent).cellDim + r.Width, yPos - yMarg + ((Floor)Parent).cellDim + r.Height); } } } Essentially I am looking for a simple way to modify the existing code to allow the movement of a UI element that has another one sitting on top of it. Thanks!

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  • Java: Finding objects in collections.

    - by Jake
    This problem occurs over and over. I have some complicated object, such as a Cat, which has many properties, such as age, favorite cat food, and so forth. A bunch of Cats are stored in a Java Collection, and I need to find all the Cats that are aged 3, or those whose favorite cat food is Whiskas. Surely, I can write a custom method that finds those Cats with a specific property, but this gets cumbersome with many properties; is there some generic way of doing this?

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  • SQLAlchemy introspection of ORM classes/objects

    - by Adam Batkin
    I am looking for a way to introspect SQLAlchemy ORM classes/entities to determine the types and other constraints (like maximum lengths) of an entity's properties. For example, if I have a declarative class: class User(Base): __tablename__ = "USER_TABLE" id = sa.Column(sa.types.Integer, primary_key=True) fullname = sa.Column(sa.types.String(100)) username = sa.Column(sa.types.String(20), nullable=False) password = sa.Column(sa.types.String(20), nullable=False) created_timestamp = sa.Column(sa.types.DateTime, nullable=False) I would want to be able to find out that the 'fullname' field should be a String with a maximum length of 100, and is nullable. And the 'created_timestamp' field is a DateTime and is not nullable.

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  • Get an array of structures from native dll to c# application

    - by PaulH
    I have a C# .NET 2.0 CF project where I need to invoke a method in a native C++ DLL. This native method returns an array of type TableEntry. At the time the native method is called, I do not know how large the array will be. How can I get the table from the native DLL to the C# project? Below is effectively what I have now. // in C# .NET 2.0 CF project [StructLayout(LayoutKind.Sequential)] public struct TableEntry { [MarshalAs(UnmanagedType.LPWStr)] public string description; public int item; public int another_item; public IntPtr some_data; } [DllImport("MyDll.dll", CallingConvention = CallingConvention.Winapi, CharSet = CharSet.Auto)] public static extern bool GetTable(ref TableEntry[] table); SomeFunction() { TableEntry[] table = null; bool success = GetTable( ref table ); // at this point, the table is empty } // In Native C++ DLL std::vector< TABLE_ENTRY > global_dll_table; extern "C" __declspec(dllexport) bool GetTable( TABLE_ENTRY* table ) { table = &global_dll_table.front(); return true; } Thanks, PaulH

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  • Squid reverse proxy array - siblings not communicating with each other

    - by V. Romanov
    I want to set up 2 squid servers to act as reverse proxy and cache for a webserver on our intranet. The load balancing will be done with DNS round robin or just different mappings for different clients. The thing is, I want both servers to try and contact each other to see if they have the object required in cache before contacting the webserver for it (the network that servers the webserver is the bottleneck and I'm trying to eliminate it) Both squids are configured the same, here are the relevant config lines : acl dvr1_cache_it_best_tv_com dstdomain dvr1.cache.it.best-tv.com acl squid1_it_best_tv_com dstdomain squid1.it.best-tv.com acl squid2_it_best_tv_com dstdomain squid2.it.best-tv.com http_access allow dvr1_cache_it_best_tv_com http_access allow squid1_it_best_tv_com http_access allow squid2_it_best_tv_com http_access allow all http_port 8081 accel defaultsite=dvr1.cache.it.best-tv.com cache_peer dvr1.origin.it.best-tv.com parent 80 0 no-query originserver name=Proxy_dvr1_origin_it_best_tv_com cache_peer squid1.it.best-tv.com sibling 8081 3130 weight=10 name=Proxy_Squid1_it_best_tv_com cache_peer squid2.it.best-tv.com sibling 8081 3130 weight=10 name=Proxy_Squid2_it_best_tv_com cache_peer_access Proxy_dvr1_origin_it_best_tv_com allow dvr1_cache_it_best_tv_com cache_peer_access Proxy_squid1_it_best_tv_com allow squid1_it_best_tv_com cache_peer_access Proxy_squid1_it_best_tv_com allow squid2_it_best_tv_com cache_peer_access Proxy_squid1_it_best_tv_com allow dvr1_cache_it_best_tv_com cache_peer_access Proxy_squid2_it_best_tv_com allow squid1_it_best_tv_com cache_peer_access Proxy_squid2_it_best_tv_com allow squid2_it_best_tv_com cache_peer_access Proxy_squid2_it_best_tv_com allow dvr1_cache_it_best_tv_com just to make it clear - dvr1.cache is the alias for the proxy servers. dvr1.origin is the web server. Both servers work, both serve content and cache it and work fine. However, when I clear the cache on one server and then access it, it gets the content from the parent (DVR1_ORIGIN) instead of going to the sibling squid. What did I configure wrong? Or perhaps I don't understand the architecture correctly? I read the squid manuals but as far as I see i did it all by the book and yet it doesn't work right. Any help will be appreciated!

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