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  • C#: Immutable view of a list's objects?

    - by Rosarch
    I have a list, and I want to provide read-only access to a collection containing its contents. How can I do this? Something like: public ICollection<Foo> ImmutableViewOfInventory() { IList<Foo> inventory = new List<Foo>(); inventory.add(new Foo()); return inventory.ImmutableView(); } Additionally, an immutable IEnumerable would also be fine.

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  • Securing Coredata objects

    - by Abraham Durairaj
    I am working on an application which has got some sensitive information. I am aware that it would be difficult for a layman to hack into iphone to get the information. If I use SQLite directly I have something called SQLite Cipher to encrypt / encode the database. Is there anyway where I can have the same way of encrypting the coredata so it makes it hard for hackers to get into the data. Can someone shed some light on this? Thanks in Advance

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  • Passing dependent objects to a parent constructor in Scala

    - by Nick Johnson
    Suppose I have the following class heirarchy: class A() class B(a:A) class C(b:B) class BaseClass(b:B, c:C) Now I want to implement a subclass of BaseClass, which is given an instance of A, and constructs instances of B and C, which it passes to its superclass constructor. If I could use arbitrary expressions, I'd do something like this: b = new B(a) c = new C(b) super(b, c) Because the second argument to the parent constructor depends on the value of the first argument, though, I can't see any way to do this, without using a factory function, or a gratuitous hack, such as : class IntermediateSubclass(b:B) extends BaseClass(b, new C(b)) class RealSubclass(a:A) extends IntermediateSubclass(new B(a)) Is there clean way to do this?

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  • Merge two lists of objects which hold different data

    - by C.McAtackney
    I have an object "Project" which has a number of fields, one of which is "Name". I have one spreadsheet of projects which contains some of these fields, and another which contains the rest. However, Both spreadsheets have the "Name" field. I've read them in and populated two List, only populating the available fields from that particular source. E.g. a Project from List 1 looks like; {Name="MyProj", Type="Form", Priority=NULL}, whereas a Project from List 2 {Name="MyProj", Type=NULL, Priority="High"}. Now, I want to merge these two lists into one in which each Project object has all of its fields populated, with the Name field being used to match the elements. How can I achieve this? Are there any nice ways of doing this concisely? Thanks

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  • DI with disposable objects

    - by sunnychaganty
    Suppose my repository class looks like this: class myRepository : IDisposable{ private DataContext _context; public myRepository(DataContext context){ _context = context; } public void Dispose(){ // to do: implement dispose of DataContext } } now, I am using Unity to control the lifetime of my repository & the data context & configured the lifetimes as: DataContext - singleton myRepository - create a new instance each time Does this mean that I should not be implementing the IDisposable on the repository to clean up the DataContext? Any guidance on such items?

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  • C# Changing Objects within a List

    - by kwong22
    Hi, I'm having a little problem changing members of an object in a list using a found index. So this is the method I am currently working with: static void addToInventory(ref List<baseItem> myArray, baseItem item, float maxAmount, ref float currentAmount) { if (currentAmount + item.getWeight() <= maxAmount) { Console.WriteLine("item.Quantity = {0}", item.Quantity); if (myArray.Contains(item)) { Console.WriteLine("Item ({0}) already exists", item.Name); int id = myArray.IndexOf(item); myArray[id].Quantity += item.Quantity;//Change occurs in this line, item.Quantity becomes the same as myArray[id].Quantity } else { Console.WriteLine("Adding new item ({0})", item.Name); myArray.Add(item); } currentAmount += item.getWeight(); } else { Console.WriteLine("Inventory full"); } myArray.Sort(); } This method takes several parameters including the inventory/list. I check if the item fits in and if it does, I see if there is another item of the same name in the list, find the index, and add more of the item. However, the quantity of the item added suddenly becomes the same as the quantity of the item in the list. For some reason, this also changes the quantity of the item outside of the list. So therefore, instead of quantities adding up like this: 1, 2, 3, 4, they add up like this: 1, 2, 4, 8. I've just started to learn how to use lists so if there is anything I'm missing, don't hesitate to criticize. Thanks in advance.

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  • How do games move around objects (in general)

    - by user146780
    I'm sure there's not just 1 answer to this but, do game engines actually change the vectors in memory, or use gltransformations? Because pushing and popping the matrix all the time seems inefficient, but if you keep modifying the verticies you cant make use of display lists. So I'm wondering how it's done in general. Thanks

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  • MVC EditorFor bind to type in array

    - by BradBrening
    I have a ViewModel that, among other properties, contains an array of 'EmailAddress' objects. EmailAddress itself has properties such as "Address", and "IsPrimary". My view model breakdown is: public class UserDetailsViewModel { public BUser User { get; set; } public string[] Roles { get; set; } public EmailAddress[] EmailAddresses { get; set; } } I am showing a "User Details" page that is pretty standard. For example, I'm displaying data using @Html.DisplayFor(model => model.User.UserName) and @Html.DisplayFor(model => model.User.Comment) I also have a section on the page that lists all of the EmailAddress objects associated with the user: @if(Model.EmailAddresses.Length > 0) { foreach (var address in Model.EmailAddresses) { <div> @Html.DisplayFor(model => address.Address) </div> } } else { <div class="center">User does not have any email addresses.</div> } My problem is that I would like to show an "Add Email Address" form above the list of email addresses. I thought I would take the "normal" approach thusly: @using(Html.BeginForm(new { id=Model.User.UserName, action="AddUserEmailAddress" })) { <text>Address:</text> @Html.EditorFor(model => ** HERE I AM STUCK **) <input type="submit" value="Add Email" class="button" /> } As you may be able to tell, I am stuck here. I've tried model => Model.EmailAddresses[0] and model => Model.EmailAddresses.FirstOrDefault(). Both of these have failed horribly. I am sure that I am going about this all wrong. I've even thought of adding a "dummy" property to my ViewModel of type EmailAddress just so that I can bind to that in my EditorFor - but that seems to be a really bad hack. There has to be something simple that I'm overlooking! I would appreciate any help anyone can offer with this matter. Thank you in advance!

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  • Unit testing with serialization mock objects in C++

    - by lhumongous
    Greetings, I'm fairly new to TDD and ran across a unit test that I'm not entirely sure how to address. Basically, I'm testing a couple of legacy class methods which read/write a binary stream to a file. The class functions take a serializable object as a parameter, which handles the actual reading/writing to the file. For testing this, I was thinking that I would need a serialization mock object that I would pass to this function. My initial thought was to have the mock object hold onto a (char*) which would dynamically allocate memory and memcpy the data. However, it seems like the mock object might be doing too much work, and might be beyond the scope of this particular test. Is my initial approach correct, or can anyone think of another way of correctly testing this? Thanks!

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  • Serialization of an object and its Contained Objects

    - by Amit
    There is a main class having 2 subClasses(each represent separate entity) and all classes needs to be serialized.. how should I proceed ? My requirement is when I serelize MainClass, I should get the xml for each sub class and main class as well. Thanks in advance... and if my approach is incorrect... correct that as well.. Ex given below... class MainClass { SubClass1 objSubclass1 = null; SubClass2 objSubclass2 = null; public MainClass() { objSubclass1 = new SubClass1(); objSubclass2 = new SubClass2(); } [XmlElement("SubClass1")] public SubClass1 SubClass1 {get {return objSubclass1;} } [XmlElement("SubClass2")] public SubClass2 SubClass2 {get {return objSubclass2;} } } Class SubClass1 { Some properties here... } Class SubClass2 { Some properties here... }

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  • Best approach for using Scanner Objects in Java?

    - by devjeetroy
    Although I'm more of a C++/ASM guy, I have to work with java as a part of my undergrad course at college. Our teacher taught us input using Scanner(System.in), and told us that if multiple functions are were taking user input, it would be advisable that a single Scanner object is passed around so as to reduce chances of the input stream getting screwed up. Now using this approach has gotten me into a situation where I'm trying to use a Scanner.nextLine(), and this statement does not wait for user input. It just moves on to the following statement. I figured there may be some residual cr/lf or other characters in the Scanner that might not have been retrieved are causing the problem. Here is the code. while(lineScanner.hasNext()) { if(isPlaceHolder(temp = lineScanner.next())) { temp = temp.replace("<",""); temp = temp.replace(">", ""); System.out.print("Enter "+aOrA(temp.charAt(0)) +" " +temp + " : "); temp = consoleInput.nextLine(); } outputFileStream.print(temp + " "); } All of the code is inside a function which receives a Scanner object consoleInput. Ok, so what happens when i run it is that when the program enters the if() the first time, It carries out theSystem.out.print, does not wait for user input, and moves on to the second time that it enters the 'if' block. This time, it takes the input and the rest of the program operates normally. What is even more surprising is that when i check the output file created by the program, it is perfect, just as i want to be. Almost as if the first time input using the scanner is correct. I have solved this problem by creating a new system.in Scanner in the function itself, instead of receiving the Scanner object as a parameter. But I am still very curious to know what the hell is happening and why it couldn't be solved using a simple Scanner.reset(). Would it be better to just simply create a Scanner Object for each function? Thanks, Devjeet PS. Although I know how to take input using fileinputstreams and the like, we are not supposed to use it with the homework.

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  • using usort to re-arrange multi-dimension array

    - by Thomas Bennett
    I have a large array: [0] => stdClass Object ( [products] => Array ( [0] => stdClass Object ( [body_html] => bodyhtml [published_at] => 2012-12-16T23:59:18+00:00 [created_at] => 2012-12-16T11:30:24+00:00 [updated_at] => 2012-12-18T10:52:14+00:00 [vendor] => Name [product_type] => type ) [1] => stdClass Object ( [body_html] => bodyhtml [published_at] => 2012-12-16T23:59:18+00:00 [created_at] => 2012-12-16T10:30:24+00:00 [updated_at] => 2012-12-18T10:52:14+00:00 [vendor] => Name [product_type] => type ) ) ) and I need to arrange each of the products by the date they where created... I've tried and failed all kinds of usort, ksort, uksort techniques to try and get it to be in a specific order (chronological) but failed! any guidance would be most appreciated

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  • wpf treeview does not show child objects

    - by gangt
    I have an object with child object(s) and I load it using linq. And I assign it to a treeView's itemssource. treeView.DisplayMemberPath = "Name"; treeView.ItemsSource = tasks; It shows only the parent nodes (task.name), I couldn't figure out how to add children (TaskItems.name). All the examples show HierarchicalData in xaml. I need to do it in code-behind, just like the above code. Is it possible? public class Task { public int Id; public string Name; public bool IsActive; public List<TaskItem> TaskItems = new List<TaskItem>(); } public class TaskItem { public int TaskId; public string Name; public string Value; } -------------- var tasks1 = from t in xd.Descendants("taskheader") select new Task { Id = (int)t.Element("id"), Name = t.Element("name").Value, IsActive = t.Element("isactive").Value == "1", TaskItems = t.Elements("taskdetail").Select(e => new TaskItem { TaskId = (int)e.Element("taskid"), Name = (string)e.Element("name"), Value = (string)e.Element("value"), }).ToList() }; -------------- List<Task> tasks = new List<Task>(); tasks = tasks1;

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  • PHP static objects giving a fatal error

    - by Webbo
    I have the following PHP code; <?php component_customer_init(); component_customer_go(); function component_customer_init() { $customer = Customer::getInstance(); $customer->set(1); } function component_customer_go() { $customer = Customer::getInstance(); $customer->get(); } class Customer { public $id; static $class = false; static function getInstance() { if(self::$class == false) { self::$class = new Customer; } else { return self::$class; } } public function set($id) { $this->id = $id; } public function get() { print $this->id; } } ?> I get the following error; Fatal error: Call to a member function set() on a non-object in ....../classes/customer.php on line 9 Can anyone tell me why I get this error? I know this code might look strange, but it's based on a component system that I'm writing for a CMS. The aim is to be able to replace HTML tags in the template e.g.; <!-- component:customer-login --> with; <?php component_customer_login(); ?> I also need to call pre-render methods of the "Customer" class to validate forms before output is made etc. If anyone can think of a better way, please let me know but in the first instance, I'd like to know why I get the "Fatal error" mentioned above. Cheers

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  • Resize form objects in Java

    - by PeerFull
    I have a Java applet, which is a form that draw shapes into it (Rect, Oval, Line). Each shape is represented by 2 points and can draw itself to the form. When the JApplet form resizes, I need to resize the shapes also while keeping the aspect ratio. I didn't find an high quality solution for doing this that solves this problem. Tried to write a solution from this, but it came up as lousy when tested, Can someone publish an example code for doing that please?

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  • Assigning a value to a variable gets stored in the wrong spot?

    - by scribbloid
    Hello, I'm relatively new to C, and this is baffling me right now. It's part of a much larger program, but I've written this little program to depict the problem I'm having. #include <stdio.h> int main() { signed int tcodes[3][1]; tcodes[0][0] = 0; tcodes[0][1] = 1000; tcodes[1][0] = 1000; tcodes[1][1] = 0; tcodes[2][0] = 0; tcodes[2][1] = 1000; tcodes[3][0] = 1000; tcodes[3][1] = 0; int x, y, c; for(c = 0; c <= 3; c++) { printf("%d %d %d\r\n", c, tcodes[c][0], tcodes[c][1]); x = 20; y = 30; } } I'd expect this program to output: 0 0 1000 1 1000 0 2 0 1000 3 1000 0 But instead, I get: 0 0 1000 1 1000 0 2 0 20 3 20 30 It does this for any number assigned to x and y. For some reason x and y are overriding parts of the array in memory. Can someone explain what's going on? Thanks!

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  • Using std::ifstream to load in an array of struct data type into a std::vector

    - by Sent1nel
    I am working on a bitmap loader in C++ and when moving from the C style array to the std::vector I have run into an usual problem of which Google does not seem to have the answer. 8 Bit and 4 bit, bitmaps contain a colour palette. The colour palette has blue, green, red and reserved components each 1 byte in size. // Colour palette struct BGRQuad { UInt8 blue; UInt8 green; UInt8 red; UInt8 reserved; }; The problem I am having is when I create a vector of the BGRQuad structure I can no longer use the ifstream read function to load data from the file directly into the BGRQuad vector. // This code throws an assert failure! std::vecotr quads; if (coloursUsed) // colour table available { // read in the colours quads.reserve(coloursUsed); inFile.read( reinterpret_cast(&quads[0]), coloursUsed * sizeof(BGRQuad) ); } Does anyone know how to read directly into the vector without having to create a C array and copy data into the BGRQuad vector?

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  • C# wrapper for objects

    - by Haggai
    I'm looking for a way to create a generic wrapper for any object. The wrapper object will behave just like the class it wraps, but will be able to have more properties, variable, methods etc., for e.g. object counting, caching etc. Say the wrapper class be called Wrapper, and the class to be wrapped be called Square and has the constructor Square(double edge_len) and the properties/methods EdgeLength and Area, I would like to use it as follows: Wrapper<Square> mySquare = new Wrapper<Square>(2.5); /* or */ new Square(2.5); Console.Write("Edge {0} -> Area {1}", mySquare.EdgeLength, mySquare.Area); Obviously I can create such a wrapper class for each class I want to wrap, but I'm looking for a general solution, i.e. Wrapper<T> which can handle both primitive and compound types (although in my current situation I would be happy with just wrapping my own classes). Suggestions? Thanks.

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  • How do I trigger a single event defined for a class of objects

    - by mrbinky3000
    I have a question. I have 8 buttons that have unique incrementing id's and a shared class. <button class="btnChapter" id="btnChapter_1" value="1">1</button> <button class="btnChapter" id="btnChapter_2" value="2">2</button> <button class="btnChapter" id="btnChapter_3" value="3">3</button> ... In order to prevent me from duplicating code, I bound a click event to the btnChapter class instead of binding an event individually to each button's ID. $('.btnChapter').click(function(){ .. do stuff .. }); How do I trigger() the click() event only for #btnChapter_2? The following doesn't seem to work. $('#btnChapter_2').click()

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  • Database design: objects with different attributes

    - by Álvaro G. Vicario
    I'm designing a product database where products can have very different attributes depending on their type, but attributes are fixed for each type and types are not manageable at all. E.g.: magazine: title, issue_number, pages, copies, close_date, release_date web_site: name, bandwidth, hits, date_from, date_to I want to use InnoDB and enforce database integrity as much as the engine allows. What's the recommended way to handle this? I hate those designs where tables have 100 columns and most of the values are NULL so I thought about something like this: product_type ============ product_type_id INT product_type_name VARCHAR product ======= product_id INT product_name VARCHAR product_type_id INT -> Foreign key to product_type.product_type_id valid_since DATETIME valid_to DATETIME magazine ======== magazine_id INT title VARCHAR product_id INT -> Foreign key to product.product_id issue_number INT pages INT copies INT close_date DATETIME release_date DATETIME web_site ======== web_site_id INT name VARCHAR product_id INT -> Foreign key to product.product_id bandwidth INT hits INT date_from DATETIME date_to DATETIME This can handle cascaded product deletion but... Well, I'm not fully convinced...

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  • Generating Fibonacci Numbers Using variable-Length Arrays Code Compiler Error.

    - by Nano HE
    Compile error in vs2010(Win32 Console Application Template) for the code below. How can I fix it. unsigned long long int Fibonacci[numFibs]; // error occurred here error C2057: expected constant expression error C2466: cannot allocate an array of constant size 0 error C2133: 'Fibonacci' : unknown size Complete code attached(It's a sample code from programming In c -3E book. No any modify) int main() { int i, numFibs; printf("How may Fibonacci numbers do you want (between 1 to 75)? "); scanf("%i", &numFibs); if ( numFibs < 1 || numFibs > 75){ printf("Bad number, sorry!\n"); return 1; } unsigned long long int Fibonacci[numFibs]; Fibonacci[0] = 0; // by definition Fibonacci[1] = 1; // ditto for ( i = 2; i < numFibs; ++i) Fibonacci[i] = Fibonacci[i-2] + Fibonacci[i-1]; for ( i = 0; i < numFibs; ++i) printf("%11u",Fibonacci[i]); printf("\n"); return 0; }

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  • NUnit Assert a list of objects in no order

    - by Shawn Mclean
    How do I Assert a collection of items in no particular order? I just want to make sure all the items are in the list. I'm heard of CollectionAssert but I do not see any method that would do what I want. My object looks like this: public class Vector2{ public float X {get; set;} public float Y {get; set;} } Assert - I want something like this: CollectionAssert.ContainsAll(mesh.GetPolygonVertices(0), aListOfVertices); mesh.GetPolygonVertices(int) returns a List<Vector2> and aListOfVertices contains all of what is returned, but not guaranteed that order.

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