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  • Dataset size limit as an xml file.

    - by np
    Hi We are currently using DataSet for loading and saving our data to an xml file using Dataset and there is a good possibility that the size of the xml file could get very huge. Either way we are wondering if there is any limit on the size for an xml file so the Dataset would not run into any issues in the future due to the size of it. Please advise. Thanks N

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  • Boost::asio::endpoint::size() and resize()

    - by p00ya
    hi. I was reading the boost endpoint documentation and saw size() and resize() member funcs. the documentation says: Gets the underlying size of the endpoint in the native type. what does this size represent and where can it be used/resized ? thanks.

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  • prettyPhoto not working in my wordpress theme

    - by codemanic
    So friends I am trying to use prettyPhoto in my wordpress theme but its not working at all. Both of its files - prettyPhoto.css and jquery.prettyPhoto.js are correctly linked in header.php file. This is the linking of the files in my header.php file - <link rel="stylesheet" href="<?php bloginfo('stylesheet_directory'); ?>/js/prettyPhoto/css/prettyPhoto.css" type="text/css" media="screen" title="prettyPhoto main stylesheet" charset="utf-8" /> <script src="<?php bloginfo('stylesheet_directory'); ?>/js/prettyPhoto/js/jquery.prettyPhoto.js" type="text/javascript"></script> Please let me know if this problem is due to not using wp_enqueue_script(). And this is how I link the image to be used with prettyPhoto - <a title="test image" href="images/new-image.png" rel="prettyPhoto[]"><img src="images/new-image.png" alt="Some Alternate Text" /></a> When I click on image, it doesn't open in prettyPhoto.

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  • Who could ask for more with LESS CSS? (Part 2 of 3&ndash;Setup)

    - by ToStringTheory
    Welcome to part two in my series covering the LESS CSS language.  In the first post, I covered the two major CSS precompiled languages - LESS and SASS to a small extent, iterating over some of the features that you could expect to find in them.  In this post, I will go a little further in depth into the setup and execution of using the LESS framework. Introduction It really doesn’t take too much to get LESS working in your project.  The basic workflow will be including the necessary translator in your project, defining bundles for the LESS files, add the necessary code to your layouts.cshtml file, and finally add in all your necessary styles to the LESS files!  Lets get started… New Project Just like all great experiments in Visual Studio, start up a File > New Project, and create a new MVC 4 Web Application.  The Base Package After you have the new project spun up, use the Nuget Package Manager to install the Bundle Transformer: LESS package. This will take care of installing the main translator that we will be using for LESS code (dotless which is another Nuget package), as well as the core framework for the Bundle Transformer library.  The installation will come up with some instructions in a readme file on how to modify your web.config to handle all your *.less requests through the Bundle Transformer, which passes the translating onto dotless. Where To Put These LESS Files?! This step isn’t really a requirement, however I find that I don’t like how ASP.Net MVC just has a content directory where they store CSS, content images, css images….  In my project, I went ahead and created a new directory just for styles – LESS files, CSS files, and images that are only referenced in LESS or CSS.  Ignore the MVC directory as this was my testbed for another project I was working on at the same time.  As you can see here, I have: A top level directory for images which contains only images used in a page A top level directory for scripts A top level directory for Styles A few directories for plugins I am using (Colrizr, JQueryUI, Farbtastic) Multiple *.less files for different functions (I’ll go over these in a minute) I find that this layout offers the best separation of content types.  Bring Out Your Bundles! The next thing that we need to do is add in the necessary code for the bundling of these LESS files.  Go ahead and open your BundleConfig.cs file, usually located in the /App_Start/ folder of the project.  As you will see in a minute, instead of using the method Microsoft does in the base MVC 4 project, I change things up a bit.  Define Constants The first thing I do is define constants for each of the virtual paths that will be used in the bundler: The main reason is that I hate magic strings in my program, so the fact that you first defined a virtual path in the BundleConfig file, and then used that path in the _Layout.cshtml file really irked me. Add Bundles to the BundleCollection Next, I am going to define the bundles for my styles in my AddStyleBundles method: That is all it takes to get all of my styles in play with LESS.  The CssTransformer and NullOrderer types come from the Bundle Transformer we grabbed earlier.  If we didn’t use that package, we would have to write our own function (not too hard, but why do it if it’s been done). I use the site.less file as my main hub for LESS - I will cover that more in the next section. Add Bundles To Layout.cshtml File With the constants in the BundleConfig file, instead of having to use the same magic string I defined for the bundle virtual path, I am able to do this: Notice here that besides the RenderSection magic strings (something I am working on in another side project), all of the bundles are now based on const strings.  If I need to change the virtual path, I only have to do it in one place.  Nifty! Get Started! We are now ready to roll!  As I said in the previous section, I use the site.less file as a central hub for my styles: As seen here, I have a reset.css file which is a simple CSS reset.  Next, I have created a file for managing all my color variables – colors.less: Here, you can see some of the standards I started to use, in this case for color variables.  I define all color variables with the @col prefix.  Currently, I am going for verbose variable names. The next file imported is my font.less file that defines the typeface information for the site: Simple enough.  A couple of imports for fonts from Google, and then declaring variables for use throughout LESS.  I also set up the heading sizes, margins, etc..  You can also see my current standardization for font declaration strings – @font. Next, I pull in a mixins.less file that I grabbed from the Twitter Bootstrap library that gives some useful parameterized mixins for use such as border-radius, gradient, box-shadow, etc… The common.less file is a file that just contains items that I will be defining that can be used across all my LESS files.  Kind of like my own mixins or font-helpers: Finally I have my layout.less file that contains all of my definitions for general site layout – width, main/sidebar widths, footer layout, etc: That’s it!  For the rest of my one off definitions/corrections, I am currently putting them into the site.less file beneath my original imports Note Probably my favorite side effect of using the LESS handler/translator while bundling is that it also does a CSS checkup when rendering…  See, when your web.config is set to debug, bundling will output the url to the direct less file, not the bundle, and the http handler intercepts the call, compiles the less, and returns the result.  If there is an error in your LESS code, the CSS file can be returned empty, or may have the error output as a comment on the first couple lines. If you have the web.config set to not debug, then if there is an error in your code, you will end up with the usual ASP.Net exception page (unless you catch the exception of course), with information regarding the failure of the conversion, such as brace mismatch, undefined variable, etc…  I find it nifty. Conclusion This is really just the beginning.  LESS is very powerful and exciting!  My next post will show an actual working example of why LESS is so powerful with its functions and variables…  At least I hope it will!  As for now, if you have any questions, comments, or suggestions on my current practice, I would love to hear them!  Feel free to drop a comment or shoot me an email using the contact page.  In the mean time, I plan on posting the final post in this series tomorrow or the day after, with my side project, as well as a whole base ASP.Net MVC4 templated project with LESS added in it so that you can check out the layout I have in this post.  Until next time…

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  • Positioning Text Triggered by a Function

    - by John
    Hello, I would like the text below classed with "logintocomment" to appear 30 px below the bottom of the table classed with "commentecho." Instead, with the CSS and code below, the text classed with "logintocomment" is appearing at the bottom of the browser window. Any idea how I can make it do what I want? Thanks in advance, John In index file: include "comments.php"; include "commentformonoff.php"; In the file comments.php: echo "<table class=\"commentecho\">"; The file: commentformonoff.php: <?php if (!isLoggedIn()) { if (isset($_POST['cmdlogin'])) { if (checkLogin($_POST['username'], $_POST['password'])) { show_commentbox($submissionid, $submission, $url, $submittor, $submissiondate, $countcomments, $dispurl); } else { echo "<div class='logintocomment'>Login to comment</div>"; } } else { echo "<div class='logintocomment'>Login to comment</div>"; } } else { show_commentbox($submissionid, $submission, $url, $submittor, $submissiondate, $countcomments, $dispurl); } ?> The CSS: table.commentecho { margin-top: 230px; margin-left: 30px; text-align: left; font-family: "Times New Roman", Times, serif; font-weight: normal; font-size: 15px; color: #000000; width: 600px; table-layout:fixed; background-color: #FFFFFF; border: 2px #FFFFFF; border-collapse: collapse; border-spacing: 2px; padding: 1px; text-decoration: none; vertical-align: text-bottom; margin-bottom: 30px; } table.commentecho td { border: 2px solid #fff; text-align: left; height: 18px; overflow:hidden; } table.commentecho td a{ padding: 2px; color: #000000; text-decoration: none; overflow:hidden; height: 18px; } table.commentecho td a:hover{ background-color: #FFFFFF; padding: 2px; color: #FF0000; text-decoration: none; overflow:hidden; height: 18px; } .logintocomment { margin-top: 30px; margin-left: 30px; width:250px; text-align: left; margin-bottom:3px; padding:0px; font-family:Arial, Helvetica, sans-serif; font-size: 20px; color:#000000; }

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  • current page highlights on child pages

    - by user557318
    Im trying to achieve current page highlights on wordpress similar to this site Alex Soth. I'm very nearly there with my css. At present i have current page highlights on pages, ie. home,calendar, projects. However when it come to current page highlights on child pages i have a problem. the indented child page list appears on hover when selecting a child page, but after page selection the menu reverts back to the standard pages menu with no visible child menus? unlike the link to the Alex Soth site where the extended menu stays and current page is highlighted I know that the answer will be a simple piece of css involving current_page_item and possible position:relative to obtain the menu staying visible after selection. But i can for the life of me work it out. Any ideas Ive attached my relivant pieces of css below?? thanks /* =Link Styles ------------------------------------------------------------------*/ input#submit { cursor: pointer; } input#searchsubmit { background: url(images/search.png) no-repeat center; } input#searchsubmit:hover { background: url(images/search.png) no-repeat center #3399FF !important; cursor: pointer; } .navigation a:hover, input#submit { background: #3399FF; color: #3399FF !important; } a { color: #666; } a:hover, a:hover span { color: #c11501 !important;background-color: #fae100; } .entry sup a, #main_nav .current_page_item a, #main_nav .current_page_ancestor a { color: #666 !important; } #main_nav h1.masthead a { color: #666; } #main_nav h1.masthead a:hover { border-right: none; } h2 a, #main_nav a { color: #3399FF; } img a, img a:hover { text-decoration: none; } .post a, .navigation a { font-weight: bold; color: #000; } .navigation a { background: #EEE; color: #666; font-weight: normal; padding: 3px 0px; border-radius: 0px; -webkit-border-radius: 0px; -moz-border-radius: 0px; } .post sup { font-size: 11px; color: #aaa; } .post sup a { border: 0; margin: 0; font-weight: normal; font-size: 10px; } #supplementary .post_nav ul.about_nav li a, #supplementary .post_nav ul.single_post_meta a, #supplementary ul.contact_key li a { color: #888888; border-bottom: 0; } /* =Main Menu ------------------------------------------------------------------*/ #main_nav ul.menu li { position: relative; } #main_nav ul.menu li:hover ul.sub-menu, #main_nav ul.menu li:hover ul.children { display: block; }

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  • Using Stub Objects

    - by user9154181
    Having told the long and winding tale of where stub objects came from and how we use them to build Solaris, I'd like to focus now on the the nuts and bolts of building and using them. The following new features were added to the Solaris link-editor (ld) to support the production and use of stub objects: -z stub This new command line option informs ld that it is to build a stub object rather than a normal object. In this mode, it accepts the same command line arguments as usual, but will quietly ignore any objects and sharable object dependencies. STUB_OBJECT Mapfile Directive In order to build a stub version of an object, its mapfile must specify the STUB_OBJECT directive. When producing a non-stub object, the presence of STUB_OBJECT causes the link-editor to perform extra validation to ensure that the stub and non-stub objects will be compatible. ASSERT Mapfile Directive All data symbols exported from the object must have an ASSERT symbol directive in the mapfile that declares them as data and supplies the size, binding, bss attributes, and symbol aliasing details. When building the stub objects, the information in these ASSERT directives is used to create the data symbols. When building the real object, these ASSERT directives will ensure that the real object matches the linking interface presented by the stub. Although ASSERT was added to the link-editor in order to support stub objects, they are a general purpose feature that can be used independently of stub objects. For instance you might choose to use an ASSERT directive if you have a symbol that must have a specific address in order for the object to operate properly and you want to automatically ensure that this will always be the case. The material presented here is derived from a document I originally wrote during the development effort, which had the dual goals of providing supplemental materials for the stub object PSARC case, and as a set of edits that were eventually applied to the Oracle Solaris Linker and Libraries Manual (LLM). The Solaris 11 LLM contains this information in a more polished form. Stub Objects A stub object is a shared object, built entirely from mapfiles, that supplies the same linking interface as the real object, while containing no code or data. Stub objects cannot be used at runtime. However, an application can be built against a stub object, where the stub object provides the real object name to be used at runtime, and then use the real object at runtime. When building a stub object, the link-editor ignores any object or library files specified on the command line, and these files need not exist in order to build a stub. Since the compilation step can be omitted, and because the link-editor has relatively little work to do, stub objects can be built very quickly. Stub objects can be used to solve a variety of build problems: Speed Modern machines, using a version of make with the ability to parallelize operations, are capable of compiling and linking many objects simultaneously, and doing so offers significant speedups. However, it is typical that a given object will depend on other objects, and that there will be a core set of objects that nearly everything else depends on. It is necessary to impose an ordering that builds each object before any other object that requires it. This ordering creates bottlenecks that reduce the amount of parallelization that is possible and limits the overall speed at which the code can be built. Complexity/Correctness In a large body of code, there can be a large number of dependencies between the various objects. The makefiles or other build descriptions for these objects can become very complex and difficult to understand or maintain. The dependencies can change as the system evolves. This can cause a given set of makefiles to become slightly incorrect over time, leading to race conditions and mysterious rare build failures. Dependency Cycles It might be desirable to organize code as cooperating shared objects, each of which draw on the resources provided by the other. Such cycles cannot be supported in an environment where objects must be built before the objects that use them, even though the runtime linker is fully capable of loading and using such objects if they could be built. Stub shared objects offer an alternative method for building code that sidesteps the above issues. Stub objects can be quickly built for all the shared objects produced by the build. Then, all the real shared objects and executables can be built in parallel, in any order, using the stub objects to stand in for the real objects at link-time. Afterwards, the executables and real shared objects are kept, and the stub shared objects are discarded. Stub objects are built from a mapfile, which must satisfy the following requirements. The mapfile must specify the STUB_OBJECT directive. This directive informs the link-editor that the object can be built as a stub object, and as such causes the link-editor to perform validation and sanity checking intended to guarantee that an object and its stub will always provide identical linking interfaces. All function and data symbols that make up the external interface to the object must be explicitly listed in the mapfile. The mapfile must use symbol scope reduction ('*'), to remove any symbols not explicitly listed from the external interface. All global data exported from the object must have an ASSERT symbol attribute in the mapfile to specify the symbol type, size, and bss attributes. In the case where there are multiple symbols that reference the same data, the ASSERT for one of these symbols must specify the TYPE and SIZE attributes, while the others must use the ALIAS attribute to reference this primary symbol. Given such a mapfile, the stub and real versions of the shared object can be built using the same command line for each, adding the '-z stub' option to the link for the stub object, and omiting the option from the link for the real object. To demonstrate these ideas, the following code implements a shared object named idx5, which exports data from a 5 element array of integers, with each element initialized to contain its zero-based array index. This data is available as a global array, via an alternative alias data symbol with weak binding, and via a functional interface. % cat idx5.c int _idx5[5] = { 0, 1, 2, 3, 4 }; #pragma weak idx5 = _idx5 int idx5_func(int index) { if ((index 4)) return (-1); return (_idx5[index]); } A mapfile is required to describe the interface provided by this shared object. % cat mapfile $mapfile_version 2 STUB_OBJECT; SYMBOL_SCOPE { _idx5 { ASSERT { TYPE=data; SIZE=4[5] }; }; idx5 { ASSERT { BINDING=weak; ALIAS=_idx5 }; }; idx5_func; local: *; }; The following main program is used to print all the index values available from the idx5 shared object. % cat main.c #include <stdio.h> extern int _idx5[5], idx5[5], idx5_func(int); int main(int argc, char **argv) { int i; for (i = 0; i The following commands create a stub version of this shared object in a subdirectory named stublib. elfdump is used to verify that the resulting object is a stub. The command used to build the stub differs from that of the real object only in the addition of the -z stub option, and the use of a different output file name. This demonstrates the ease with which stub generation can be added to an existing makefile. % cc -Kpic -G -M mapfile -h libidx5.so.1 idx5.c -o stublib/libidx5.so.1 -zstub % ln -s libidx5.so.1 stublib/libidx5.so % elfdump -d stublib/libidx5.so | grep STUB [11] FLAGS_1 0x4000000 [ STUB ] The main program can now be built, using the stub object to stand in for the real shared object, and setting a runpath that will find the real object at runtime. However, as we have not yet built the real object, this program cannot yet be run. Attempts to cause the system to load the stub object are rejected, as the runtime linker knows that stub objects lack the actual code and data found in the real object, and cannot execute. % cc main.c -L stublib -R '$ORIGIN/lib' -lidx5 -lc % ./a.out ld.so.1: a.out: fatal: libidx5.so.1: open failed: No such file or directory Killed % LD_PRELOAD=stublib/libidx5.so.1 ./a.out ld.so.1: a.out: fatal: stublib/libidx5.so.1: stub shared object cannot be used at runtime Killed We build the real object using the same command as we used to build the stub, omitting the -z stub option, and writing the results to a different file. % cc -Kpic -G -M mapfile -h libidx5.so.1 idx5.c -o lib/libidx5.so.1 Once the real object has been built in the lib subdirectory, the program can be run. % ./a.out [0] 0 0 0 [1] 1 1 1 [2] 2 2 2 [3] 3 3 3 [4] 4 4 4 Mapfile Changes The version 2 mapfile syntax was extended in a number of places to accommodate stub objects. Conditional Input The version 2 mapfile syntax has the ability conditionalize mapfile input using the $if control directive. As you might imagine, these directives are used frequently with ASSERT directives for data, because a given data symbol will frequently have a different size in 32 or 64-bit code, or on differing hardware such as x86 versus sparc. The link-editor maintains an internal table of names that can be used in the logical expressions evaluated by $if and $elif. At startup, this table is initialized with items that describe the class of object (_ELF32 or _ELF64) and the type of the target machine (_sparc or _x86). We found that there were a small number of cases in the Solaris code base in which we needed to know what kind of object we were producing, so we added the following new predefined items in order to address that need: NameMeaning ...... _ET_DYNshared object _ET_EXECexecutable object _ET_RELrelocatable object ...... STUB_OBJECT Directive The new STUB_OBJECT directive informs the link-editor that the object described by the mapfile can be built as a stub object. STUB_OBJECT; A stub shared object is built entirely from the information in the mapfiles supplied on the command line. When the -z stub option is specified to build a stub object, the presence of the STUB_OBJECT directive in a mapfile is required, and the link-editor uses the information in symbol ASSERT attributes to create global symbols that match those of the real object. When the real object is built, the presence of STUB_OBJECT causes the link-editor to verify that the mapfiles accurately describe the real object interface, and that a stub object built from them will provide the same linking interface as the real object it represents. All function and data symbols that make up the external interface to the object must be explicitly listed in the mapfile. The mapfile must use symbol scope reduction ('*'), to remove any symbols not explicitly listed from the external interface. All global data in the object is required to have an ASSERT attribute that specifies the symbol type and size. If the ASSERT BIND attribute is not present, the link-editor provides a default assertion that the symbol must be GLOBAL. If the ASSERT SH_ATTR attribute is not present, or does not specify that the section is one of BITS or NOBITS, the link-editor provides a default assertion that the associated section is BITS. All data symbols that describe the same address and size are required to have ASSERT ALIAS attributes specified in the mapfile. If aliased symbols are discovered that do not have an ASSERT ALIAS specified, the link fails and no object is produced. These rules ensure that the mapfiles contain a description of the real shared object's linking interface that is sufficient to produce a stub object with a completely compatible linking interface. SYMBOL_SCOPE/SYMBOL_VERSION ASSERT Attribute The SYMBOL_SCOPE and SYMBOL_VERSION mapfile directives were extended with a symbol attribute named ASSERT. The syntax for the ASSERT attribute is as follows: ASSERT { ALIAS = symbol_name; BINDING = symbol_binding; TYPE = symbol_type; SH_ATTR = section_attributes; SIZE = size_value; SIZE = size_value[count]; }; The ASSERT attribute is used to specify the expected characteristics of the symbol. The link-editor compares the symbol characteristics that result from the link to those given by ASSERT attributes. If the real and asserted attributes do not agree, a fatal error is issued and the output object is not created. In normal use, the link editor evaluates the ASSERT attribute when present, but does not require them, or provide default values for them. The presence of the STUB_OBJECT directive in a mapfile alters the interpretation of ASSERT to require them under some circumstances, and to supply default assertions if explicit ones are not present. See the definition of the STUB_OBJECT Directive for the details. When the -z stub command line option is specified to build a stub object, the information provided by ASSERT attributes is used to define the attributes of the global symbols provided by the object. ASSERT accepts the following: ALIAS Name of a previously defined symbol that this symbol is an alias for. An alias symbol has the same type, value, and size as the main symbol. The ALIAS attribute is mutually exclusive to the TYPE, SIZE, and SH_ATTR attributes, and cannot be used with them. When ALIAS is specified, the type, size, and section attributes are obtained from the alias symbol. BIND Specifies an ELF symbol binding, which can be any of the STB_ constants defined in <sys/elf.h>, with the STB_ prefix removed (e.g. GLOBAL, WEAK). TYPE Specifies an ELF symbol type, which can be any of the STT_ constants defined in <sys/elf.h>, with the STT_ prefix removed (e.g. OBJECT, COMMON, FUNC). In addition, for compatibility with other mapfile usage, FUNCTION and DATA can be specified, for STT_FUNC and STT_OBJECT, respectively. TYPE is mutually exclusive to ALIAS, and cannot be used in conjunction with it. SH_ATTR Specifies attributes of the section associated with the symbol. The section_attributes that can be specified are given in the following table: Section AttributeMeaning BITSSection is not of type SHT_NOBITS NOBITSSection is of type SHT_NOBITS SH_ATTR is mutually exclusive to ALIAS, and cannot be used in conjunction with it. SIZE Specifies the expected symbol size. SIZE is mutually exclusive to ALIAS, and cannot be used in conjunction with it. The syntax for the size_value argument is as described in the discussion of the SIZE attribute below. SIZE The SIZE symbol attribute existed before support for stub objects was introduced. It is used to set the size attribute of a given symbol. This attribute results in the creation of a symbol definition. Prior to the introduction of the ASSERT SIZE attribute, the value of a SIZE attribute was always numeric. While attempting to apply ASSERT SIZE to the objects in the Solaris ON consolidation, I found that many data symbols have a size based on the natural machine wordsize for the class of object being produced. Variables declared as long, or as a pointer, will be 4 bytes in size in a 32-bit object, and 8 bytes in a 64-bit object. Initially, I employed the conditional $if directive to handle these cases as follows: $if _ELF32 foo { ASSERT { TYPE=data; SIZE=4 } }; bar { ASSERT { TYPE=data; SIZE=20 } }; $elif _ELF64 foo { ASSERT { TYPE=data; SIZE=8 } }; bar { ASSERT { TYPE=data; SIZE=40 } }; $else $error UNKNOWN ELFCLASS $endif I found that the situation occurs frequently enough that this is cumbersome. To simplify this case, I introduced the idea of the addrsize symbolic name, and of a repeat count, which together make it simple to specify machine word scalar or array symbols. Both the SIZE, and ASSERT SIZE attributes support this syntax: The size_value argument can be a numeric value, or it can be the symbolic name addrsize. addrsize represents the size of a machine word capable of holding a memory address. The link-editor substitutes the value 4 for addrsize when building 32-bit objects, and the value 8 when building 64-bit objects. addrsize is useful for representing the size of pointer variables and C variables of type long, as it automatically adjusts for 32 and 64-bit objects without requiring the use of conditional input. The size_value argument can be optionally suffixed with a count value, enclosed in square brackets. If count is present, size_value and count are multiplied together to obtain the final size value. Using this feature, the example above can be written more naturally as: foo { ASSERT { TYPE=data; SIZE=addrsize } }; bar { ASSERT { TYPE=data; SIZE=addrsize[5] } }; Exported Global Data Is Still A Bad Idea As you can see, the additional plumbing added to the Solaris link-editor to support stub objects is minimal. Furthermore, about 90% of that plumbing is dedicated to handling global data. We have long advised against global data exported from shared objects. There are many ways in which global data does not fit well with dynamic linking. Stub objects simply provide one more reason to avoid this practice. It is always better to export all data via a functional interface. You should always hide your data, and make it available to your users via a function that they can call to acquire the address of the data item. However, If you do have to support global data for a stub, perhaps because you are working with an already existing object, it is still easilily done, as shown above. Oracle does not like us to discuss hypothetical new features that don't exist in shipping product, so I'll end this section with a speculation. It might be possible to do more in this area to ease the difficulty of dealing with objects that have global data that the users of the library don't need. Perhaps someday... Conclusions It is easy to create stub objects for most objects. If your library only exports function symbols, all you have to do to build a faithful stub object is to add STUB_OBJECT; and then to use the same link command you're currently using, with the addition of the -z stub option. Happy Stubbing!

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  • Firefox not displaying icons in KhanAcademy

    - by ADTC
    If you don't know what Khan Academy is, check it out. It's awesome. (For testing purpose you may view any video on the website.) My problem -- it's a minor problem, but annoying -- is that in Firefox (Windows 7), the icons below the video are shown as boxes with hex codes in them. This means the icons come from some font that isn't getting downloaded by Firefox. How it appears on Chrome (Windows 7), Safari (Mac OS X) and Stainless (Mac OS X): I checked out the source and found that the font in question is called "FontAwesome". I found this question in S.O. that may explain why this happens -- the CSS does use single quotes to enclose the font's src location. However I don't have any write access to Khan Academy servers so I can't modify the actual website. I want to know if this can be fixed in Firefox, and how. I can run Greasemonkey scripts if that would help. Also, would manually downloading the font and adding it to Windows' Fonts folder help? I tried this with the TTF font, and it does not help. For reference, the CSS that sets this font up (not processed properly by Firefox) is: @font-face { font-family:'FontAwesome'; src:url('./fontawesome-webfont.eot'); src:url('./fontawesome-webfont.eot?#iefix') format('embedded-opentype'), url('./fontawesome-webfont.woff') format('woff'), url('./fontawesome-webfont.ttf') format('truetype'), url('./fontawesome-webfont.svg#FontAwesome') format('svg'); font-weight:normal; font-style:normal } [class^="icon-"]:before, [class*=" icon-"]:before { font-family:FontAwesome; font-weight:normal; font-style:normal; display:inline-block; text-decoration:inherit }

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  • jQuery UI - addClass removeClass - CSS values are stuck

    - by Jason D
    Hi, I'm trying to do a simple animation. You show the div. It animates correctly. You hide the div. Correct. You show the div again. It shows but there is no animation. It is stuck at the value of when you first interrupted it. So somehow the interpolation CSS that is happening during [add|remove]Class is getting stuck there. The second time around, the [add|remove]Class is actually running, but the css it's setting from the class is getting ignored (I think being overshadowed). How can I fix this WITHOUT resorting to .animate and hard-coded style values? The whole point was to put the animation end point in a css class. Thanks! <!doctype html> <style type="text/css"> div { width: 400px; height: 200px; } .green { background-color: green; } </style> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js" type="text/javascript"></script> <script src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8/jquery-ui.min.js" type="text/javascript"></script> <script type="text/javascript"> $(function() { $('#show').bind({ click: function() { showAndRun() } }) $('#hide').bind({ click: function() { $('div').stop(true, false).fadeOut('slow') } }) function showAndRun() { function pulse() { $('div').removeClass('green', 2000, function() { $(this).addClass('green', 2000, pulse) }) } $('div').stop(true, false).hide().addClass('green').fadeIn('slow', pulse) } }) </script> <input id="show" type="button" value="show" /><input id="hide" type="button" value="hide" /> <div style="display: none;"></div>

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  • "É" not getting converted to two bytes correctly.

    - by ChrisF
    Further to this question I've got a supplementary problem. I've found a track with an "É" in the title. My code: var playList = new StreamWriter(playlist, false, Encoding.UTF8); - private static void WriteUTF8(StreamWriter playList, string output) { byte[] byteArray = Encoding.UTF8.GetBytes(output); foreach (byte b in byteArray) { playList.Write(Convert.ToChar(b)); } } converts this to the following bytes: 195 137 which is being output as à followed by a square (which is an character that can't be printed in the current font). I've exported the same file to a playlist in Media Monkey at it writes the "É" as "É" - which I'm assuming is correct (as KennyTM pointed out). My question is, how do I get the "‰" symbol output? Do I need to select a different font and if so which one? UPDATE People seem to be missing the point. I can get the "É" written to the file using playList.WriteLine("É"); that's not the problem. The problem is that Media Monkey requires the file to be in the following format: #EXTINFUTF8:140,Yann Tiersen - Comptine D'Un Autre Été: L'Après Midi #EXTINF:140,Yann Tiersen - Comptine D'Un Autre Été: L'Après Midi #UTF8:04-Comptine D'Un Autre Été- L'Après Midi.mp3 04-Comptine D'Un Autre Été- L'Après Midi.mp3 Where all the "high-ascii" (for want of a better term) are written out as a pair of characters.

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  • jquery ui css not loading and creating poblems with asp.net mvc3 page (unexpected token error)

    - by giddy
    hi, So I suspect Im doing something silly, but first off, I can see that my mvc3 project already had jquery ui in it but no theme css files. I needed a date picked and as usual needed to override the EditorFor DateTime. I started off today by just using the default jquery ui js files supplied with the project under scripts. The date picker shows up fine, only with a completed messed up UI based on Site.css. So now I downloaded a build of jquery (with the start theme) and followed this page about how to put it together. Im using T4MVC so my page looks like this: Layout.cshtml : <script src="@Links.Scripts.jquery_1_4_4_js" type="text/javascript"></script> <link href="@Links.Content.Site_css" rel="stylesheet" type="text/css" /> <script src="@Links.Content.start.jquery_ui_1_8_7_custom_css" type="text/javascript"></script> Create.cshtml <script src="@Links.Scripts.jquery_validate_min_js" type="text/javascript"></script> <script src="@Links.Scripts.jquery_validate_unobtrusive_min_js" type="text/javascript"></script> <script src="@Links.Scripts.jquery_ui_1_8_7_custom_min_js" type="text/javascript"></script> And this is the result: Any ideas, Ive been googleing for a while now, I tried a couple combinations of where I put the script and css files tags in different places, but nothing seems to work.

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  • Lilypond: Is there a way to auto-crop the paper

    - by Boldewyn
    In Lilypond the paper size can be set to A4, A5, Letter and so forth. However I have only a short song, and I want to embed it lateron. Therefore the output from Lilypond must be cropped somehow. Is there a possibility to let Lilypond itself do this? Some setting to the \paper{} block, perhaps?

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  • Measure label size

    - by Maurizio Reginelli
    I'm implementing a custom control with some labels on it and I need to measure the size of those labels to have an optimal layout. In this way I can properly show the control for each font and font size. Could you tell me how can I do that, please? Thank you.

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  • Php mail pulling form data from previous page

    - by Mark
    So I have a form being filled out on one php like so: <p> <label for="first_name">First Name: </label> <input type="text" size="30" name="first_name" id="first_name"/> </p> <p> <label for="last_name"> Last Name:</label> <input type="text" size="30" name="last_name" id="last_name"/> </p> <p> <label for="address_street">Street:</label> <input type="text" size="30" name="address_street" id="address_street"/> </p> <p> <label for="address_city">City:</label> <input type="text" size="30" name="address_city" id="address_city"/> </p> <p> <label for="address_state">State/Province:</label> <input type="text" size="30" name="address_state" id="address_state"/> </p> <p> <label for="email">Your e-mail: </label> <input type="text" size="30" name="email" id="email"/> </p> <p> <label for="phone">Your phone number: </label> <input type="text" size="30" name="phone" id="phone"/> </p> This is on one php page. From here, it goes to another php which part of it contains script to send a html email to recipient. Problem is, I cannot seem to get it to pull the variables even though I thought I declared them correctly and mixed them into the html correctly. <?php $first_name = $_POST['first_name']; $last_name = $_POST['last_name']; $to = "[email protected], [email protected]"; $subject = "HTML email for ALPS"; $message .= ' <html> <body> <div style="display: inline-block; width: 28%; float: left;"> <img src="http://englishintheusa.com/images/alps-logo.jpg" alt="ALPS Language School" /> </div> <div style="display: inline-block; width: 68%; float: right;"> <p style="color: #4F81BD; font-size: 20px; text-decoration: underline;">Thanks You For Your Inquiry!</p> </div> <div style="padding-left: 20px; color: #666666; font-size: 16.8px; clear: both;"> <p>Dear $first_name $last_name ,</p> </br > <p>Thank you for the following inquiry:</p> </br > </br > </br > </br > <p>****Comment goes here****</p> </br > </br > <p>We will contact you within 2 business days. Our office is open Monday-Friday, 8:30 AM - 5:00 PM Pacific Standard Time.</p> </br > <p>Thank you for your interest!</p> </br > </br > <p>Best Regards,</p> </br > </br > <p>ALPS Language School</p> </br > </br > <p>430 Broadway East</p> <p>Seattle WA 98102</p> <p>Phone: 206.720.6363</p> <p>Fax: 206. 720.1806</p> <p>Email: [email protected]</p> </div> </body> </html>'; // Always set content-type when sending HTML email $headers .= "MIME-Version: 1.0" . "\r\n"; $headers .= "Content-type:text/html;charset=UTF-8" . "\r\n"; // More headers mail($to,$subject,$message,$headers); ?> So you see where I am trying to get first_name and last_name. Well it doesn't come out correctly. Can someone help here?

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  • Controlling the fontsize across multiple browsers

    - by Matthias
    Hello, I've got 3 browsers on my WinXPpro: Firefox 3.5.2, Opera 10 and IE 7. Alle pages are displayed fine in FF. Opera and IE seem to have a very similar issue: Both upsize fonts eventhough zoom mode in both browsers is set to 100%. I tend to believe that this might be a system-wide setting, somewhere. Does anyone know this problem? Thanks in advance.

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  • Large virtual memory size of ElasticSearch JVM

    - by wfaulk
    I am running a JVM to support ElasticSearch. I am still working on sizing and tuning, so I left the JVM's max heap size at ElasticSearch's default of 1GB. After putting data in the database, I find that the JVM's process is showing 50GB in SIZE in top output. It appears that this is actually causing performance problems on the system; other processes are having trouble allocating memory. In asking the ElasticSearch community, they suggested that it's "just" filesystem caching. In my experience, filesystem caching doesn't show up as memory used by a particular process. Of course, they may have been talking about something other than the OS's filesystem cache, maybe something that the JVM or ElasticSearch itself is doing on top of the OS. But they also said that it would be released if needed, and that didn't seem to be happening. So can anyone help me figure out how to tune the JVM, or maybe ElasticSearch itself, to not use so much RAM. System is Solaris 10 x86 with 72GB RAM. JVM is "Java(TM) SE Runtime Environment (build 1.7.0_45-b18)".

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  • How do I install fonts on Linux Mint?

    - by Lord Chumley
    I have some external fonts called Eaglefeather (Frank Lloyd Wright fonts) and I want to install them on to my Linux machine running Linux Mint 7 (Ubuntu based). I can't seem to get them to install which looks to me like just copying them to the /usr/local/share/fonts directory.

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  • java max heap size, how much is too much

    - by brad
    I'm having issues with a JRuby (rails) app running in tomcat. Occasionally page requests can take up to a minute to return (even though the rails logs processed the request in seconds so it's obviously a tomcat issue). I'm wondering what settings are optimal for the java heap size. I know there's no definitive answer, but I thought maybe someone could comment on my setup. I'm on a small EC2 instance which has 1.7g ram. I have the following JAVA_OPTS: -Xmx1536m -Xms256m -XX:MaxPermSize=256m -XX:+CMSClassUnloadingEnabled My first thought is that Xmx is too high. If I only have 1.7gb and I allocated 1.5gb to java, i feel like I'll get a lot of paging. Typically my java process shows (in top) 1.1g res memory and 2g virtual. I also read somewhere that setting the Xms and Xmx to the same size will help as it eliminates time spend on memory allocation. I'm not a java person but I've been tasked with figuring out this problem and I'm trying to find out where to start. Any tips are greatly appreciated!! update I've started analyzing the garbage collection dumps using -XX:+PrintGCDetails When i notice these occasional long load times, the gc logs go nuts. the last one I did (which took 25s to complete) I had gc log lines such as: 1720.267: [GC 1720.267: [DefNew: 27712K->16K(31104K), 0.0068020 secs] 281792K->254096K(444112K), 0.0069440 secs] 1720.294: [GC 1720.294: [DefNew: 27728K->0K(31104K), 0.0343340 secs] 281808K->254080K(444112K), 0.0344910 secs] about 300 of them on a single request!!! Now, I don't totally understand why it's always GC'ng from ~28m down to 0 over and over.

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  • Can't change Firefox menu background color using userChrome.css on Windows 7

    - by soupagain
    I can't change Firefox's menu background color using userChrome.css on Windows 7. menubar, menubutton, menulist, menu, menuitem { color: red !important; background-color: orange !important; } This seems to work as the menubar changes to red and orange. But the background-color on the actual drop down menu stays the same (that Windows 7 menu look), although the text color does change to red. Any ideas??

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  • What is the IIS application pool size used for? Why is it important?

    - by PeanutsMonkey
    I have had a request come through to increase the pool size in IIS which I assume to be the application pool size. I have attempted to search for more information regarding what the pool size is, what it does, its importance as well as caveats in increasing its size. Am unsure where to find it in IIS 7 and 7.5 as well as what the default size is. Does changing the pool size also affect web gardens?

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