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  • Xubuntu all Icons disappeared

    - by user1392185
    I'm running Xubuntu 12.04.1 with kernel Xen4.1-amd64 and the following problem is mine: Nearly all icons have been replaced by the default "no icon available"-icon, even on the login screen and the all icons in software like e.g. Firefox and the icons I manually assigned to launchers, too. Changing the icon theme does not seem to affect this. The only icons that did not disappear are: LibreOffice, gThumb, Simplescan, Ristretto and in the XFCE menu office, tools and graphics. How could I bring the icons back? EDIT: When I tried to use Ristretto the following error showed up: Could not load image-loader module /usr/lib/x68_64-linux-gnu/gdk-pixbuf-2.0/2.12.0/loaders/libpixbufloader-png.so Unable to open shared-object-file I/O error (Had to translate this to English.)

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  • What kind of connection this is?

    - by Rohit
    I happened to use `netstat' program this morning.. And what I couldn't understand its results. The snap-shot of the results window is given below: Screen-shot is at http://s2.postimg.org/3zt058415/image.png ( I can't post images! :/ ) Can somebody explain me the last entry in the results, where I've pointed them with arrows? [1] I don't understand why `canonical' servers are connected with my computer even if I am not currently using anything that I would expect such a connection to exist. [2] Second, I don't see the PID/Program name of the Program which has made this connection. I would at-least expect a PID.

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  • Site Description h2 vs p

    - by user1010609
    I tend to follow this html structure while creating new site on my main page: <div class="header"> <img alt="keyword" title="keyword logo" src="keyword.png" /> <div> <h1>keyword</h1> <p><b>keyword + hierarchy keywords</b></p> </div> </div> As you can see Im using <p><b></b></p> to put short description of the site in it but I was wondering If maybe h2 would be better to use here?

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  • Loading assets in Monogame

    - by Matebu
    I'm creating a MonoGame application on Visual Studio 2012, yet when trying to load a texture I get the following problem: Could not load Menu/btnPlay asset! I have set content directory: Content.RootDirectory = "Assets"; Also the file btnPlay.png has properties set: Build Action: Content and Copy to Output directory: Copy if newer. My constructor and LoadContent functions are totally empty, but have a look yourself: public WizardGame() { Window.Title = "Just another Wizard game"; _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Assets"; } protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. _spriteBatch = new SpriteBatch(GraphicsDevice); Texture2D texture = Content.Load<Texture2D>("Menu/btnPlay"); _graphics.IsFullScreen = true; _graphics.ApplyChanges(); } How do I properly load a texture?

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  • Sortie de jQuery Mobile 1.2.0 avec de nouveaux composants popup et des listes personnalisables

    Sortie de jQuery Mobile 1.2.0 [IMG]http://jquerymobile.com/wp-content/uploads/2012/09/jquery-mobile-logo.png[/IMG] Avant toute chose, l'équipe tient à remercier les contributeurs de jQuery Mobile qui ont suivi de près les évolutions qui ont mené à la sortie de la version 1.2.0. Elle rajoute d'ailleurs que toute aide est la bienvenue. Parmi les nouveautés, nous pouvons découvrir : un nouveau composant popup. L'idée est de permettre une création facile d'info-bulle simple, de menu, de formulaire popup, de superposition de cartes ou de lightbox avec ce même composant. Basiquement, vous avez besoin d'un lien et d'un conteneur :

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  • My first Windows Phone 7 application is live &ndash; from zero to submitted in 5 hours

    - by Eric Nelson
    Tuesday evening I found myself minus family. I decided to use the time to “have a crack at this Silverlight Phone 7 stuff”. From zero (no experience, no tools installed, no membership on the AppHub) to submitted for approval took me from 8pm to 1am – with the last hour messing around with png files in Paint to complete the submission process! Two days later on Thursday it was approved and is now in the marketplace for you to install - or not :-) The application is very simple but it works and looks “finished” – and importantly I learnt a lot about what is involved and the power of our tooling to make this pretty easy to get going. Go on, give it a go by popping over to the App Hub. You do need to pay $99 to join the App Hub to publish but you can start by downloading the free tools and just work with the included emulator. Related Links https://create.msdn.com/ App Hub http://msdn.microsoft.com/library/ff402535.aspx MSDN Documentation for Phone 7 Development

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  • Reinstall Ubuntu on Custom Partitions

    - by Forerunner117
    I am attempting to reinstall ubuntu 13.04 without losing my installed software and /home docs. I have read countless threads on this same topic, but nothing seems to apply to my situation. When I originally installed, I had created a separate partition for /home, but I am now unsure of which partition that was. Based on the picture below, where should I be installing the new copy? Also, will I run into problems since I am now running 13.10 and want to put 13.04 back on it? Should I grab 12.04 or 13.10 for this reinstall? Picture: http://i.stack.imgur.com/FL2SY.png (Note: I am performing this reinstall due to a complete muck up of my unity/compiz settings and configuration, resulting in no desktop. I've done my best to resolve this problem first before resorting to this.)

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  • Les premiers noms de domaines non-latins fonctionnent, avec des URLs en caractères arabes

    Mise à jour du 07.05.2010 par Katleen Les premiers noms de domaines non-latins fonctionnent, avec des URLs en caractères arabes Il y a quelques heures, les trois premiers noms de domaines non-latins on été placé dans la root zone du DNS. Ils sont donc désormais en service, et fonctionnent parfaitement. Voici un exemple de ce que vous pourrez voir dans le champ d'URL de votre navigateur, si vous visitez l'un de ces sites : [IMG]http://blog.icann.org/wp-content/uploads/2010/05/idn-example-450px.png[/IMG] Ces trois nouveaux domaines sont السعودية. (?Al-Saudiah?), امارات. ( ?Emarat?) et ...

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  • Why is my Workspace switcher view skewed

    - by Lee
    I have been using Workspace switcher in Ubuntu just fine but recently have encountered this problem. The windows in the switcher don't fill the screen. I must have pressed some combination of buttons somehow but can't find any information anywhere in regards to resizing them. As you can see in the screen shot it looks like a perspective view or something. http://i1115.photobucket.com/albums/k553/lmt337/Screenshotfrom2012-07-04103519.png I should also add I have a dual monitor setup and nvidia graphics. The switcher still works but the fact the screens dont fit my actual screens is driving me nuts. Thanks in advance for any help.

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  • Unity: Render 2D textures on a 3D object's face

    - by www.Sillitoy.com
    I am not familiar with 3D graphics and I'd like to know what is the right way to render some 2D figures on different points of a wider face of a 3D object. My 3D object is just a cube representing a poker table. I have 2D png for players placeholders and I'd like to render these figures on the 3D object where needed. An alternative solution would be to render the whole face with a big picture containing all the placeholders figures. However it would be a waste of memory and thus less efficient. What do you suggest me?

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  • Boot time seems unusually long on MSI GX660R (bootchart included)

    - by Sman789
    After upgrading (clean install) to Ubuntu 12.04, the speed issue when running programs has reduced on my MSI GX660R laptop. However, the boot time is still much longer (over a minute, even after BIOS) than on the many less powerful laptops I have encountered running the same OS, and I was wondering if anyone could help me improve it. I use the FGLRX driver, if that makes any difference. I have uploaded a boot chart, it can be found here http://imageshack.us/photo/my-images/4/bootchartl.png/ As you can see, the boot time is over a minute even after BIOS. A 'designed for Vista' laptop from ages ago which I installed Ubuntu on boots in around thirty seconds, so I think it's a bit strange. Output of dmesg: http://paste.ubuntu.com/1081359/ Output of /var/log/kern.log : http://paste.ubuntu.com/1081363/ Output of /var/log/syslog : http://paste.ubuntu.com/1081365/

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  • Find directories that DON'T contain a file

    - by Oli
    Yes, I'm sorting out my music. I've got everything arranged beautifully in the following mantra: /Artist/Album/Track - Artist - Title.ext and if one exists, the cover sits in /Artist/Album/cover.(jpg|png). I want to scan through all the second-level directories and find the ones that don't have a cover. By second level, I mean I don't care if /Britney Spears/ doesn't have a cover.jpg, but I would care if /Britney Spears/In The Zone/ didn't have one. Don't worry about the cover-downloading (that's a fun project for me tomorrow) I only care about the glorious bash-fuiness about an inverse-ish find example.

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  • Oracle publie NetBeans 7.2 bêta : support de PHP 5.4, C++ 11, Java 7 Update 4, déploiement dans le Cloud et intégration de FindBugs pour l'IDE

    Oracle publie NetBeans 7.2 bêta support de PHP 5.4, C++ 11, Java 7 Update 4, déploiement dans le Cloud et intégration de FindBugs pour l'IDE Oracle vient d'annoncer la sortie de la bêta de NetBeans 7.2. NetBeans est un environnement de développement intégré permettant la création des applications en Java, PHP, C et C++, ainsi qu'en plusieurs langages JVM comme Scala et Groovy. [IMG]http://ftp-developpez.com/gordon-fowler/NetBeans%20Logo.png[/IMG] L a bêta de NetBeans 7.2 intègre des améliorations et nouvelles fonctionnalités permettant d'obtenir de meilleures performances sur les systèmes de fichiers distants, une numérisation des projets en arrière-plan et un déma...

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  • Adobe AIR install problem, Ubuntu x64 14.04

    - by Den Rimus
    Haven't seen this kind of error on askubuntu yet. Did everything as it says here: How can I install Adobe AIR? After sudo ./AdobeAIRInstaller.bin shows this image: dropbox.com/s/wg6cv03h5n1tqgr/adobe_air.png Meanwhile terminal shows a bunch of such messages: (setup:2579): Gtk-WARNING **: Unable to locate theme engine in module_path: "murrine", Nothing is installed. Those murrine - it showed another code before ( another than setup:2579) - I googled it, installed something, it showed another code - I googled it, installed something, etc. Doesn't seem to affect installation anyhow.

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  • Windows Azure : Microsoft va baisser ses prix de 28% pour rendre sa plateforme Cloud "plus accessible"

    Microsoft rend Windows Azure plus accessible avec une réduction de la tarification de 28% Pour la seconde fois en un an, Microsoft revoit à la baisse le prix de sa plateforme Cloud Windows Azure. La société vient d'annoncer dans un billet de blog qu'elle appliquera à compter du 12 décembre prochain une nouvelle grille tarifaire aux clients Windows Azure. Cette nouvelle tarification permettra une réduction de près de 28% en fonction des volumes stockés. La nouvelle grille peut être consultée ci-dessous : [IMG]http://rdonfack.developpez.com/images/Table_Storage.png[/IMG] Les comptes de stockage Windows Azure dis...

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  • Google rachète une startup spécialisée dans les processeurs fondée par des ingénieurs ayant travaill

    Google suit les traces d'Apple et rachète Agnilux, une startup spécialisée dans les technologies des processeurs Google vient d'acquérir Agnilux une mystérieuse startup américaine spécialisée à la fois dans les technologies des serveurs et des processeurs pour un montant inconnu. [IMG]http://djug.developpez.com/rsc/logo-agnilux.png[/IMG] Agnilux est fondée par des anciens employé de Cisco , TiVo et PA Semi, le fabricant des semi-conducteurs qui est à l'origine des microprocesseurs A4 de l'iPad. Google n'a communiqué jusqu'à présent aucun détail concernant ce rachat, donc on ne sait pas encore ce que Google compte faire des employés de cette startup. Mais il semble que Google veut bien concev...

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  • Chrome : nouveau logo plus épuré et plus abstrait, la version 11 pour développeurs peaufine également la gestion des onglets

    Nouveau logo plus épuré et abstrait pour Chrome La version 11 pour développeurs peaufine également la gestion des onglets Mise à jour du 16/03/11 Depuis le 9 mars, on savait que Google y réfléchissait. Cette fois-ci c'est officiel, Chrome change de logo. A l'occasion de la sortie de la version 11 de son navigateur sur le canal développeur, Google a ajouté ses couleurs traditionnelles au nouveau logo, plat, plus abstrait et plus épuré. Un logo qui était apparu (en bleu) sur un fil de discussion de Chromium (lire ci-avant). [IMG]http://ftp-developpez.com/gordon-fowler/Nouveau%20Logo%20Chrome.png[/IMG] Cette nouveau...

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  • How do I put different textures on different walls? LWJGL

    - by lehermj
    So far I have it so you are running around in a box, but all of the walls are the same texture! I've loaded up other textures for the walls (I want the walls a different texture than the floor) but it seems as if its being ignored... Here's my code: int floorTexture = glGenTextures(); { InputStream in = null; try { in = new FileInputStream("floor.png"); PNGDecoder decoder = new PNGDecoder(in); ByteBuffer buffer = BufferUtils.createByteBuffer(4 * decoder.getWidth() * decoder.getHeight()); decoder.decode(buffer, decoder.getWidth() * 4, Format.RGBA); buffer.flip(); glBindTexture(GL_TEXTURE_2D, floorTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, decoder.getWidth(), decoder.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer); glBindTexture(GL_TEXTURE_2D, floorTexture); } catch (FileNotFoundException ex) { System.err.println("Failed to find the texture files."); ex.printStackTrace(); Display.destroy(); System.exit(1); } catch (IOException ex) { System.err.println("Failed to load the texture files."); ex.printStackTrace(); Display.destroy(); System.exit(1); } finally { if (in != null) { try { in.close(); } catch (IOException e) { e.printStackTrace(); } } } } int wallTexture = glGenTextures(); { InputStream in = null; try { in = new FileInputStream("walls.png"); PNGDecoder decoder = new PNGDecoder(in); ByteBuffer buffer = BufferUtils.createByteBuffer(4 * decoder.getWidth() * decoder.getHeight()); decoder.decode(buffer, decoder.getWidth() * 4, Format.RGBA); buffer.flip(); glBindTexture(GL_TEXTURE_2D, wallTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, decoder.getWidth(), decoder.getHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, buffer); glBindTexture(GL_TEXTURE_2D, wallTexture); } catch (FileNotFoundException ex) { System.err.println("Failed to find the texture files."); ex.printStackTrace(); Display.destroy(); System.exit(1); } catch (IOException ex) { System.err.println("Failed to load the texture files."); ex.printStackTrace(); Display.destroy(); System.exit(1); } finally { if (in != null) { try { in.close(); } catch (IOException e) { e.printStackTrace(); } } } } int ceilingDisplayList = glGenLists(1); glNewList(ceilingDisplayList, GL_COMPILE); glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex3f(-gridSize, ceilingHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, 0); glVertex3f(gridSize, ceilingHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, gridSize * 10 * tileSize); glVertex3f(gridSize, ceilingHeight, gridSize); glTexCoord2f(0, gridSize * 10 * tileSize); glVertex3f(-gridSize, ceilingHeight, gridSize); glEnd(); glEndList(); int wallDisplayList = glGenLists(1); glNewList(wallDisplayList, GL_COMPILE); glBegin(GL_QUADS); // North wall glTexCoord2f(0, 0); glVertex3f(-gridSize, floorHeight, -gridSize); glTexCoord2f(0, gridSize * 10 * tileSize); glVertex3f(gridSize, floorHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, gridSize * 10 * tileSize); glVertex3f(gridSize, ceilingHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, 0); glVertex3f(-gridSize, ceilingHeight, -gridSize); // West wall glTexCoord2f(0, 0); glVertex3f(-gridSize, floorHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, 0); glVertex3f(-gridSize, ceilingHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, gridSize * 10 * tileSize); glVertex3f(-gridSize, ceilingHeight, +gridSize); glTexCoord2f(0, gridSize * 10 * tileSize); glVertex3f(-gridSize, floorHeight, +gridSize); // East wall glTexCoord2f(0, 0); glVertex3f(+gridSize, floorHeight, -gridSize); glTexCoord2f(gridSize * 10 * tileSize, 0); glVertex3f(+gridSize, floorHeight, +gridSize); glTexCoord2f(gridSize * 10 * tileSize, gridSize * 10 * tileSize); glVertex3f(+gridSize, ceilingHeight, +gridSize); glTexCoord2f(0, gridSize * 10 * tileSize); glVertex3f(+gridSize, ceilingHeight, -gridSize); // South wall glTexCoord2f(0, 0); glVertex3f(-gridSize, floorHeight, +gridSize); glTexCoord2f(gridSize * 10 * tileSize, 0); glVertex3f(-gridSize, ceilingHeight, +gridSize); glTexCoord2f(gridSize * 10 * tileSize, gridSize * 10 * tileSize); glVertex3f(+gridSize, ceilingHeight, +gridSize); glTexCoord2f(0, gridSize * 10 * tileSize); glVertex3f(+gridSize, floorHeight, +gridSize); glEnd(); glEndList(); int floorDisplayList = glGenLists(1); glNewList(floorDisplayList, GL_COMPILE); glBegin(GL_QUADS); glTexCoord2f(0, 0); glVertex3f(-gridSize, floorHeight, -gridSize); glTexCoord2f(0, gridSize * 10 * tileSize); glVertex3f(-gridSize, floorHeight, gridSize); glTexCoord2f(gridSize * 10 * tileSize, gridSize * 10 * tileSize); glVertex3f(gridSize, floorHeight, gridSize); glTexCoord2f(gridSize * 10 * tileSize, 0); glVertex3f(gridSize, floorHeight, -gridSize); glEnd(); glEndList();

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  • What is the correct way to implement hit detection with non-rectangular sprites?

    - by hogni89
    What is the correct way to implement hit or touch detection for non-rectangular sprites in Cocos2d? I am working on a jigsaw puzzle, so our sprites have some strange forms (jigsaw puzzle bricks). As of now, we have implemented the "detection" this way: - (void)selectSpriteForTouch:(CGPoint)touchLocation { CCSprite * newSprite = nil; // Loop array of sprites for (CCSprite *sprite in movableSprites) { // Check if sprite is hit. // TODO: Swap if with something better. if (CGRectContainsPoint(sprite.boundingBox, touchLocation)) { newSprite = sprite; break; } } if (newSprite != selSprite) { // Move along, nothing to see here // Not the problem } } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchLocation = [self convertTouchToNodeSpace:touch]; [self selectSpriteForTouch:touchLocation]; return TRUE; } I know that the problem is in the keyword "sprite.boundingBox". Is there a better way of implementing this, or is it a limitation when using sprites based on .png's? If so, how should I proceed?

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  • Transparent parts of texture are opaque black instead

    - by Aaron
    I render a sprite twice, one on top of the other. The sprites have transparent parts, so I should be able to see the bottom sprite under the top sprite. The transparent parts are black (the clear colour) and opaque instead though and the topmost sprite blocks the bottom sprite. My fragment shader is trivial: uniform sampler2D texture; varying vec2 f_texcoord; void main() { gl_FragColor = texture2D(texture, f_texcoord); } I have glEnable(GL_BLEND) and glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) in my initialization code. My texture comes from a PNG file that I load with libpng. I'm sure to use GL_RGBA when initializing the texture with glTexImage2D (otherwise the sprites look like noise).

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  • How do I install graphviz 2.29 in 12.04?

    - by bidur
    In my ubuntu 12.04, the graphviz is not the latest version(2.29). I need some features available in the latest version of graphviz. I tried to install the graphviz version 2.29, which requires libgraphviz4(=2.18). I anyhow installed libgraphviz4 and installed graphviz 2.29. For that I have to remove packages libcdt4 and libpathplan4. Now whenever I try to generate graph, I get some problems: For e.g.: dot -Kfdp -n -Tpng -o samplePOS.png forcePOS.dot It says: dot: error while loading shared libraries: libgvc.so.6: cannot open shared object file: No such file or directory neato -Tps -o sample_1.ps sourcedot.gv It says: neato: error while loading shared libraries: libgvc.so.6: cannot open shared object file: No such file or directory So, I am looking for some ways so that I can run graphviz 2.29 in my ubuntu 12.04.

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  • Increasing Ubuntu (12.04) partition size

    - by Anatoli
    I'm running a dual boot Windows XP/Ubuntu system, and I'd like to increase the size of the Ubuntu partition at the expense of the Windows partition. I've already shrunk the Windows partition, creating a large unallocated space between the Windows and Ubuntu partitions (See linked GParted screenshot). http://s17.postimage.org/5ppnrrnot/GParted.png I'd like to move my Ubuntu partition to the start of the unallocated space, and then increase its size to encompass all of the unallocated space. Once I try and move it (Using the GParted live cd), it tells me to expect big GRUB issues since I'm moving my Ubuntu partition's start sector. What is it that I should expect, and how do I handle it? With thanks, Anatoli

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  • Where is the gtk# widget for windows forms in mono?

    - by user207785
    Ok, I downloaded mono to program in c#. The installation worked fine and I have mono up and running. The problem is, I can't find the toolbox that contains stuff like: Common controls containers Menus and toolbars All Windows Forms THIS IS FOR THE VISUAL DESIGN PART! I cant find them! I also can't see the window to work on. (By default its called "Form1") Im trying to get mono to look like this: http://www.mono-project.com/File:Md2.png See, the window in the middle called "MainWindow" I can't see that in mono. also, on the top right, I cant find that widget box! Help please! Thanks!!

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  • Is there a quick way to convert camera raw files to DNG?

    - by dericke
    Before I switched from Windows to Ubuntu for my daily computing, I used Adobe's Photoshop Lightroom for processing photos from my DSLR. Adobe made it really straightforward to convert from proprietary camera raw files (in my case, .NEF) to DNG. I haven't found any way to convert NEF to DNG in Ubuntu yet. Most photography programs do process NEFs to JPG/TIFF/PNG/etc., but I'm looking for a converter for archival purposes. Are there any tools available, either standalone or built into another app, that can losslessly convert from NEF to DNG?

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  • Référencement : Google crée un outil pour renier les mauvais liens entrants et rectifier les mauvaises décisions SEO

    Référencement : Google crée un outil pour renier les mauvais liens entrants Et rectifier les mauvaises décisions SEO Google annonce un nouvel outil permettant de désavouer les liens entrants vers son site et se débarrasser des effets néfastes de certaines stratégies de référencement douteuses. La firme souligne que ce service s'adresse aux webmasters notifiés d'une action antispam basée sur des « liens non naturels » pointant vers leur site. Il permettra de chasser ces backlinks et regagner la réputation de ces pages. [IMG]http://4.bp.blogspot.com/-Ni1-6PIqNHk/UH3EKHp0AoI/AAAAAAAAAFY/UB7LI6eWE6M/s1600/img1.png[/IMG] Le « PageRank » ou l'obs...

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