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  • Visual ASP.NET MVC Designer

    - by Nissan Fan
    Is there an add-in for the VSIDE that allows you to visually construct ASP.NET MVC solutions? Back in my struts days there were a number of options that made hooking together Views/Models/Controllers easy and interactive.

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  • I need help on my C++ assignment using Microsoft Visual C++

    - by krayzwytie
    Ok, so I don't want you to do my homework for me, but I'm a little lost with this final assignment and need all the help I can get. Learning about programming is tough enough, but doing it online is next to impossible for me... Now, to get to the program, I am going to paste what I have so far. This includes mostly //comments and what I have written so far. If you can help me figure out where all the errors are and how to complete the assignment, I will really appreciate it. Like I said, I don't want you to do my homework for me (it's my final), but any constructive criticism is welcome. This is my final assignment for this class and it is due tomorrow (Sunday before midnight, Arizona time). This is the assignment: Examine the following situation: Your company, Datamax, Inc., is in the process of automating its payroll systems. Your manager has asked you to create a program that calculates overtime pay for all employees. Your program must take into account the employee’s salary, total hours worked, and hours worked more than 40 in a week, and then provide an output that is useful and easily understood by company management. Compile your program utilizing the following background information and the code outline in Appendix D (included in the code section). Submit your project as an attachment including the code and the output. Company Background: Three employees: Mark, John, and Mary The end user needs to be prompted for three specific pieces of input—name, hours worked, and hourly wage. Calculate overtime if input is greater than 40 hours per week. Provide six test plans to verify the logic within the program. Plan 1 must display the proper information for employee #1 with overtime pay. Plan 2 must display the proper information for employee #1 with no overtime pay. Plans 3-6 are duplicates of plan 1 and 2 but for the other employees. Program Requirements: Define a base class to use for the entire program. The class holds the function calls and the variables related to the overtime pay calculations. Define one object per employee. Note there will be three employees. Your program must take the objects created and implement calculations based on total salaries, total hours, and the total number of overtime hours. See the Employee Summary Data section of the sample output. Logic Steps to Complete Your Program: Define your base class. Define your objects from your base class. Prompt for user input, updating your object classes for all three users. Implement your overtime pay calculations. Display overtime or regular time pay calculations. See the sample output below. Implement object calculations by summarizing your employee objects and display the summary information in the example below. And this is the code: // Final_Project.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <iostream> #include <string> #include <iomanip> using namespace std; // //CLASS DECLARATION SECTION // class CEmployee { public: void ImplementCalculations(string EmployeeName, double hours, double wage); void DisplayEmployInformation(void); void Addsomethingup (CEmployee, CEmployee, CEmployee); string EmployeeName ; int hours ; int overtime_hours ; int iTotal_hours ; int iTotal_OvertimeHours ; float wage ; float basepay ; float overtime_pay ; float overtime_extra ; float iTotal_salaries ; float iIndividualSalary ; }; int main() { system("cls"); cout << "Welcome to the Employee Pay Center"; /* Use this section to define your objects. You will have one object per employee. You have only three employees. The format is your class name and your object name. */ std::cout << "Please enter Employee's Name: "; std::cin >> EmployeeName; std::cout << "Please enter Total Hours for (EmployeeName): "; std::cin >> hours; std::cout << "Please enter Base Pay for(EmployeeName): "; std::cin >> basepay; /* Here you will prompt for the first employee’s information. Prompt the employee name, hours worked, and the hourly wage. For each piece of information, you will update the appropriate class member defined above. Example of Prompts Enter the employee name = Enter the hours worked = Enter his or her hourly wage = */ /* Here you will prompt for the second employee’s information. Prompt the employee name, hours worked, and the hourly wage. For each piece of information, you will update the appropriate class member defined above. Enter the employee name = Enter the hours worked = Enter his or her hourly wage = */ /* Here you will prompt for the third employee’s information. Prompt the employee name, hours worked, and the hourly wage. For each piece of information, you will update the appropriate class member defined above. Enter the employee name = Enter the hours worked = Enter his or her hourly wage = */ /* Here you will implement a function call to implement the employ calcuations for each object defined above. You will do this for each of the three employees or objects. The format for this step is the following: [(object name.function name(objectname.name, objectname.hours, objectname.wage)] ; */ /* This section you will send all three objects to a function that will add up the the following information: - Total Employee Salaries - Total Employee Hours - Total Overtime Hours The format for this function is the following: - Define a new object. - Implement function call [objectname.functionname(object name 1, object name 2, object name 3)] /* } //End of Main Function void CEmployee::ImplementCalculations (string EmployeeName, double hours, double wage){ //Initialize overtime variables overtime_hours=0; overtime_pay=0; overtime_extra=0; if (hours > 40) { /* This section is for the basic calculations for calculating overtime pay. - base pay = 40 hours times the hourly wage - overtime hours = hours worked – 40 - overtime pay = hourly wage * 1.5 - overtime extra pay over 40 = overtime hours * overtime pay - salary = overtime money over 40 hours + your base pay */ /* Implement function call to output the employee information. Function is defined below. */ } // if (hours > 40) else { /* Here you are going to calculate the hours less than 40 hours. - Your base pay is = your hours worked times your wage - Salary = your base pay */ /* Implement function call to output the employee information. Function is defined below. */ } // End of the else } //End of Primary Function void CEmployee::DisplayEmployInformation(); { // This function displays all the employee output information. /* This is your cout statements to display the employee information: Employee Name ............. = Base Pay .................. = Hours in Overtime ......... = Overtime Pay Amount........ = Total Pay ................. = */ } // END OF Display Employee Information void CEmployee::Addsomethingup (CEmployee Employ1, CEmployee Employ2) { // Adds two objects of class Employee passed as // function arguments and saves them as the calling object's data member values. /* Add the total hours for objects 1, 2, and 3. Add the salaries for each object. Add the total overtime hours. */ /* Then display the information below. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%% EMPLOYEE SUMMARY DATA%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%% Total Employee Salaries ..... = 576.43 %%%% Total Employee Hours ........ = 108 %%%% Total Overtime Hours......... = 5 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% */ } // End of function

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  • Visual studio build error

    - by msfanboy
    Hello, I have selected in VS2010 RC the option create Project from existing code after adding all references and building the stuff I got about 10 of those errors: Error 1 Source file 'obj\x86\Debug\View\FormatButtonBarUC.g.i.cs' could not be found E:\TBM\TBM\CSC How can I fix that?

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  • Visual Studio Formatting -- Change Method Color

    - by Daniel
    The default appearance of a method for example, ".ToString()" is by default the color black. I want to make it a different color to stand out but I do not see any options that reference this option specifically. I remember one of former collegues showing me his VS IDE years ago and he had it setup this way but I cannot recall what he did. Does anyone have any ideas on how to do this?

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  • Can I find out the return value before returning while debugging in Visual Studio

    - by doekman
    Take the following function: DataTable go() { return someTableAdapter.getSomeData(); } When I set a breakpoint in this function, is there a possibility to inspect the returned value? The "go" function is directly coupled to a datagrid in an aspx page. The only way to inspect the returned datatable, is to use a temporary variable... However, that's a bit inconvenient. Isn't there another way?

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  • Visual C++ preprocessor definitions

    - by alemjerus
    Is there a way to transfer C++ preprocessor definitions into a custom pre-link step procedure call as a command-line parameter or export them into a file any other way? Example: Let's say, I have a c++ project, and in it's Debug configuration I put a preprocessor definition like MAKUMBA_OBA=0x13 Then I add custom pre-link step which executes some javascript like sarahjessicaparker.js /to tomsrhinoplasty $(MAKUMBA_OBA) It would be great, if it just worked, but I never get a third parameter in my js. So the question is: how to pass a preprocessor definition to s script?

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  • system requirements for Visual Studio 2010

    - by user110182
    My team is currently using VS2005 with the following development PCs that are a few years old: XP, Pentium D 2.8GHz, 2GB RAM. My gut tells me that this is going to be poor hardware for VS2010 development. I am not running VS2010 beta but I am running Blend 3 beta and the performance is bad. Can you point me to anything that I can show my boss to convince him to buy 6 new machines for my team? Edit below after initial answer from Jon: I should have added that my boss wants to upgrade current machines with new hard-drives so I am trying to use this opportunity to take a look forward and see if a HD upgrade is really worth it. This HD upgrade would not just be simple installation of 2nd drive but would replace current drive and would involve backup/restore or reinstallation headaches. There would be the added benefit of 64bit development too, something that we have been talking about.

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  • Visual Studio macro to navigate to T4MVC link

    - by shannon
    I use T4MVC and I'm happy with it and want to keep it - it keeps down run time defects. Unfortunately, it makes it harder to navigate to views and content (a.k.a. Views and Links in T4MVC) though. Even using Resharper, I can't navigate to the referenced item: T4MVC and Resharper Navigation Can I get a hand building a macro to do this? Never having built a VS IDE macro before, I don't have a grasp on how to get at some things, like the internal results of the "Go To Definition" process, if that's even possible. If you aren't familiar with T4MVC, here's generally what the macro might do to help: Given the token: Links.Content.Scripts.jQuery_js in the file MyView.cshtml, '(F12) Go To Definition'. This behaves properly. Having arrived at the the related assignment: public readonly string jQuery_js = "~/Content/Scripts/jQuery.js"; in a file generated by T4MVC (which is very nice, thank you David, but we really don't ever need to see), capture the string assigned and close the file. Navigate in Solution Explorer to the PhysicalPath represented by the captured string. This process would also work for views/layouts/master-pages/partials, etc. If you provide a macro or link to a macro to do this, or have another solution, wonderful. Otherwise, hints on how to do step 3 simply in a VS macro would be especially appreciated and receive upvote from me. I'd post the macro back here as an answer when done. Thanks!

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  • VS2010 setting open files to read only on save

    - by Sophia
    I'm editing a Visual Studio 2010 web application. When saving changes to a code-behind file, the file becomes read only in the editor for 1-2 minutes. Closing and re-opening the file makes it editable again. As I save quite frequently, this can be a pain. Has anyone else run into this issue, and know any work-arounds?

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  • Visual Studio Project File Help

    - by Alex Baranosky
    I would like to reconfigure the StyleCop import path in my project file. Currently it looks like this: <Import Project="$(ProgramFiles)\MSBuild\Microsoft\StyleCop\v4.3\Microsoft.StyleCop.targets" /> I would like to include the Microsoft.StyleCop.targets file in my project directory, and thus do something like this: <Import Project="$( ProjectDir)\Microsoft.StyleCop.targets" /> Is something like this possible, if so what is the proper way to do it?

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  • Visual Studio Game Controller

    - by Pythonator
    I'm making a program to improve your gaming skills, so its not a hacking program!! Now, i'm stuck on 1 thing, i need sort of a keylogger, that will logg what you do, For example, when you press space, it has to put Jumped in a Rich Text Box. When you left mouse click, it has to add Shots Fired to the Rich Text Box, and then , when right mousebutton is clicked, add Aiming Down Sights, but when its released it should also add something like Stopped Aiming Down Sights Can anyone help me on this? Greets

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  • Visual Studio .NET C# executable traces

    - by Chilln
    Hey, i've got a question, is it possible to identify the creator of a .NET assembly, just with traces from VisualStudio within the assembly ? Or can you even get a kind of unique ID of the creator out of it? I don't mean the application information like company or description, they can be edited too easily.

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  • Visual Studio Debugger Voodoo

    - by LoveMeSomeCode
    Ok, maybe this isn't so amazing considering I don't really understand how the debugger works in the first place, let alone Edit and Continue, which is totally amazing. But I was wondering if anyone knew what the debugger is doing with variable declarations in this scenario. I can be debugging through my code, move the line of execution ahead - past a variables initial declaration and assignment, and the code still runs ok. If it's a value type it will have it's default value, for a ref type, null. So if I create a function that uses a variable before it's declared it won't compile, but if I use the debugger to run it that way it will still run without error. Why is this? And is this related to the fact that you can't put a breakpoint on a declaration?

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  • Viewing, building & debugging Borland C++ Builder project in Visual Studio 2010

    - by grunt
    I would like to use VC2010 to handle a BCB 2006 project I have. I do not want to convert the code to VC since much UI will need to be ported. I just want to be able to view build & debug from VS IDE. Viewing: I assume once I create VS projects for the native BCB code viewing will be possible, although the UI editor will not. Building: I found the "C++ Native Multi-Targeting" option of VS, although I'm not sure on what to set the different options there to (Daffodil is mentioned as helpful although I'm not sure what the added value is over existing functionality). Debugging: not sure how to do this at all from within VS. There are some stand alone console tools that convert debug info files e.g. tds2pdb (wheres the documentation link?). If anyone has experience with such a task I would thank you for any advice.

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  • visual studio 2010 hanging

    - by Berryl
    Just installed and migrated a 2008 solution on Vista ultimate 64 and .net 4.0. Everything builds and test run surprisingly well but I got the hang description below while trying to run the app under SQLite (ran fine. Any clues? Description: A problem caused this program to stop interacting with Windows. Problem signature: Problem Event Name: AppHangB1 Application Name: devenv.exe Application Version: 10.0.30319.1 Application Timestamp: 4ba1fab3 Hang Signature: b9ed Hang Type: 6152 OS Version: 6.0.6002.2.2.0.256.1 Locale ID: 1033 Additional Hang Signature 1: 005de38e6b4bb3afd8e147932c6431cc Additional Hang Signature 2: d54c Additional Hang Signature 3: 05f671c8289bf8dd31e6ccfe265baa77 Additional Hang Signature 4: 784c Additional Hang Signature 5: c8207f54dadf3eb38dfcf1ae152f4229 Additional Hang Signature 6: ff83 Additional Hang Signature 7: 220932152f3f04fffb6ca3abf15e6dc6

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  • Why is my namespace not recognized in Visual Studio / xaml

    - by msfanboy
    Hello, these are my 2 classes a Attachable Property SelectedItems: code is from here: http://stackoverflow.com/questions/1297643/sync-selecteditems-in-a-muliselect-listbox-with-a-collection-in-viewmodel The namespace TBM.Helper is for sure proper as it works for other classes too. The namespace reference is also in the xaml file: xmlns:Helper="clr_namespace:TBM.Helper" But <ListBox Helper:SelectedItems.Items="{Binding SelectedItems}" ... does not work because = The property 'SelectedItems.Items' does not exist in XML namespace 'clr_namespace:TBM.Helper'. The attachable property 'Items' was not found in type 'SelectedItems What do I have to change ? using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Controls; using System.Collections; using System.Windows; namespace TBM.Helper { public static class SelectedItems : DependencyObject { private static readonly DependencyProperty SelectedItemsBehaviorProperty = DependencyProperty.RegisterAttached( "SelectedItemsBehavior", typeof(SelectedItemsBehavior), typeof(ListBox), null); public static readonly DependencyProperty ItemsProperty = DependencyProperty.RegisterAttached( "Items", typeof(IList), typeof(SelectedItems), new PropertyMetadata(null, ItemsPropertyChanged)); public static void SetItems(ListBox listBox, IList list) { listBox.SetValue(ItemsProperty, list); } public static IList GetItems(ListBox listBox) { return listBox.GetValue(ItemsProperty) as IList; } private static void ItemsPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { var target = d as ListBox; if (target != null) { GetOrCreateBehavior(target, e.NewValue as IList); } } private static SelectedItemsBehavior GetOrCreateBehavior(ListBox target, IList list) { var behavior = target.GetValue(SelectedItemsBehaviorProperty) as SelectedItemsBehavior; if (behavior == null) { behavior = new SelectedItemsBehavior(target, list); target.SetValue(SelectedItemsBehaviorProperty, behavior); } return behavior; } } } using System.Windows; using System.Windows.Controls; using System.Collections; namespace TBM.Helper { public class SelectedItemsBehavior { private readonly ListBox _listBox; private readonly IList _boundList; public SelectedItemsBehavior(ListBox listBox, IList boundList) { _boundList = boundList; _listBox = listBox; SetSelectedItems(); _listBox.SelectionChanged += OnSelectionChanged; _listBox.DataContextChanged += OnDataContextChanged; } private void SetSelectedItems() { _listBox.SelectedItems.Clear(); foreach (object item in _boundList) { // References in _boundList might not be the same as in _listBox.Items int i = _listBox.Items.IndexOf(item); if (i >= 0) _listBox.SelectedItems.Add(_listBox.Items[i]); } } private void OnDataContextChanged(object sender, DependencyPropertyChangedEventArgs e) { SetSelectedItems(); } private void OnSelectionChanged(object sender, SelectionChangedEventArgs e) { _boundList.Clear(); foreach (var item in _listBox.SelectedItems) _boundList.Add(item); } } }

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  • Problem with debug watch in Visual Studio with yield return enumerator methods

    - by Stuart
    I have a method which returns an IEnumerable<> which it builds up using the yield return syntax: public IEnumerable<ValidationError> Validate(User user) { if (String.IsNullOrEmpty(user.Name)) { yield return new ValidationError("Name", ValidationErrorType.Required); } [...] yield break; } If I put a breakpoint in the method, I can step over each line, but if I try to use the Watch or Immediate windows to view the value of a variable I get this error: Cannot access a non-static member of outer type '[class name].Validate' via nested type '[class name]' Does anyone know why this is and how I can get around it?

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  • DLL response is to slow in Visual Studio

    - by magsto
    Hi, I use a 3rd party DLL in my VB.NET project (VS2005) that responds to slow and give wrong values in debug mode. In run-time mode everything works as expected. I do understand that there are something going on in the debug mode which makes the DLL communication slow. This behavior makes it hard to debug the application correctly. Is there any way to force VS to communicate with the DLL in "run-time" mode during debugging but let the rest of the project be in control of the debugger?

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  • How to create a demo version of my software in visual studio during MSI

    - by sijith
    How to create a 30 days evaluation software. Is there any possiblility to do this with MSI creation. It would be great if MSI installer package provides such in built facility, by which, application expiries after fixed trial period. If we going for custome action to do this by writing code, how can i do this. How to Write installation time in some file in installed path or in registry or both. Please give some sample of how to capture time during installation.

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  • Visual C++ overrides/mock objects for unit testing?

    - by Mark
    When I'm running unit tests, I want to be able to "stub out" or create a mock object, but I'm running into DLL Hell. For example: There are two DLL libraries built: A.dll and B.dll -- Classes in A.dll have calls to classes in B.dll so when A.dll was built, the link line was using B.lib for the defintions. My test driver (Foo.exe) is testing classes in A.dll, so it links against A.lib. However, I want to "stub out" some of the calls A.dll makes to B.dll with simple versions (return basic value, no DB look up, etc). I can't build an Override.dll that just overrides the needed methods (not entire classes) and replace B.dll because Foo.exe will A) complain that B.dll is missing if I just remove it and put Override.dll in it's place or B) if I rename Override.dll to B.dll, Foo.exe complains that there are unresolved symbols because Override.dll is not a complete implementation of B.dll. Is there a way to do this? Is there a way to statically link Foo.exe with A.lib, B.lib and Override.lib such that it will work without having to completely rebuild A.lib and B.lib to remove the __delcspec(dllexport)? Is there another option?

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