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  • C#: My callback function gets called twice for every Sent Request

    - by Madi D.
    I've Got a program that uploads/downloads files into an online server,Has a callback to report progress and log it into a textfile, The program is built with the following structure: public void Upload(string source, string destination) { //Object containing Source and destination to pass to the threaded function KeyValuePair<string, string> file = new KeyValuePair<string, string>(source, destination); //Threading to make sure no blocking happens after calling upload Function Thread t = new Thread(new ParameterizedThreadStart(amazonHandler.TUpload)); t.Start(file); } private void TUpload(object fileInfo) { KeyValuePair<string, string> file = (KeyValuePair<string, string>)fileInfo; /* Some Magic goes here,Checking The file and Authorizing Upload */ var ftiObject = new FtiObject () { FileNameOnHDD = file.Key, DestinationPath = file.Value, //Has more data used for calculations. }; //Threading to make sure progress gets callback gets called. Thread t = new Thread(new ParameterizedThreadStart(amazonHandler.UploadOP)); t.Start(ftiObject); //Signal used to stop progress untill uploadCompleted is called. uploadChunkDoneSignal.WaitOne(); /* Some Extra Code */ } private void UploadOP(object ftiSentObject) { FtiObject ftiObject = (FtiObject)ftiSentObject; /* Some useless code to create the uri and prepare the ftiObject. */ // webClient.UploadFileAsync will open a thread that // will upload the file and report // progress/complete using registered callback functions. webClient.UploadFileAsync(uri, "PUT", ftiObject.FileNameOnHDD, ftiObject); } I got a callback that is registered to the Webclient's UploadProgressChanged event , however it is getting called twice per sent request. void UploadProgressCallback(object sender, UploadProgressChangedEventArgs e) { FtiObject ftiObject = (FtiObject )e.UserState; Logger.log(ftiObject.FileNameOnHDD, (double)e.BytesSent ,e.TotalBytesToSend); } Log Output: Filename: C:\Text1.txt Uploaded:1024 TotalFileSize: 665241 Filename: C:\Text1.txt Uploaded:1024 TotalFileSize: 665241 Filename: C:\Text1.txt Uploaded:2048 TotalFileSize: 665241 Filename: C:\Text1.txt Uploaded:2048 TotalFileSize: 665241 Filename: C:\Text1.txt Uploaded:3072 TotalFileSize: 665241 Filename: C:\Text1.txt Uploaded:3072 TotalFileSize: 665241 Etc... I am watching the Network Traffic using a watcher, and only 1 request is being sent. Some how i cant Figure out why the callback is being called twice, my doubt was that the callback is getting fired by each thread opened(the main Upload , and TUpload), however i dont know how to test if thats the cause. Note: The reason behind the many /**/ Comments is to indicate that the functions do more than just opening threads, and threading is being used to make sure no blocking occurs (there a couple of "Signal.WaitOne()" around the code for synchronization)

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  • How can i fix this debugging error.

    - by Renjith G
    hi, I have an executable built in windows(exe).I want to pass that exe to an out file built by Cygwin(DOS version). It is going well upto half the way. After that it is showing the following error,which is related to Cygwin dll files(ACL check) . Program received signal SIGSEGV, Segmentation fault. 0x6108829e in cygwin1!aclcheck () from /usr/bin/cygwin1.dll (gdb) Can anybody fix this..? Regards, Renjith G

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  • Connecting slots and events in PyQt4 in a loop

    - by LukaD
    Im trying to build a calculator with PyQt4 and connecting the 'clicked()' signals from the buttons doesn't as expected. Im creating my buttons for the numbers inside a for loop where i try to connect them afterwards. def __init__(self): for i in range(0,10): self._numberButtons += [QPushButton(str(i), self)] self.connect(self._numberButtons[i], SIGNAL('clicked()'), lambda : self._number(i)) def _number(self, x): print(x) When I click on the buttons all of them print out '9'. Why is that so and how can i fix this?

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  • The simplest concurrency pattern

    - by Ilya Kogan
    Please, would you help me in reminding me of one of the simplest parallel programming techniques. How do I do the following in C#: Initial state: semaphore counter = 0 Thread 1: // Block until semaphore is signalled semaphore.Wait(); // wait until semaphore counter is 1 Thread 2: // Allow thread 1 to run: semaphore.Signal(); // increments from 0 to 1 It's not a mutex because there is no critical section, or rather you can say there is an infinite critical section. So what is it?

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  • Implementing a command line in perl

    - by abubacker
    I used Term::shellUI module and almost every thing is working as expected but the issue is when I pressed ctrl+c I want to print "Please use ctrl+d to exit the shell" , for that I handle the signal but the message print only after I pressed the new line how to resolve this ! Thanks in advance !

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  • [C] glist.c: No such file or directory

    - by sterh
    Hello, I have c/gtk+ application and GList which filled three elements, when i try to run following code with gdb: if (g_list_length(mw->img_list) > 0) printf(">0"); else printf("<0"); i see: Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0xb73c4700 (LWP 7936)] IA__g_list_length (list=0x6e6920) at glist.c:767 767 glist.c: No such file or directory. in glist.c What is it? Thank you.

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  • Compiling VIM on OS X Mountain Lion

    - by Lauri L
    Compiling VIM on Mountain Lion does not work for me. I compile VIM with the following sequence: hg clone https://vim.googlecode.com/hg/ vim cd vim ./configure --enable-rubyinterp --with-features=huge -prefix=/usr make I then try to start the compiled binary with src/vim, but it crashes like this: $ src/vim Vim: Caught deadly signal SEGV Vim: Finished. Segmentation fault: 11 What am I missing here?

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  • Librarys for DD 5.1 sound

    - by krupert
    I would like to generate, play, record Dolby Digital 5.1 sounds. My goal is a program like "atmosphere" . A good source for sounds is freesound.org. I would like a been flying from left behind to front right, fading away.

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  • Pyqt - QMenu dynamically populated and clicked

    - by mleep
    I need to be able to know what item I've clicked in a dynamically generated menu system. I only want to know what I've clicked on, even if it's simply a string representation. def populateShotInfoMenus(self): self.menuFilms = QMenu() films = self.getList() for film in films: menuItem_Film = self.menuFilms.addAction(film) self.connect(menuItem_Film, SIGNAL('triggered()'), self.onFilmSet) self.menuFilms.addAction(menuItem_Film) def onFilmRightClick(self, value): self.menuFilms.exec_(self.group1_inputFilm.mapToGlobal(value)) def onFilmSet(self, value): print 'Menu Clicked ', value

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  • Is it safe to draw three separate QImages in three separate QThreads?

    - by yan bellavance
    I have a QMainWindow with three widgets inside that are promoted to a class containing a subclassed QThread. They each draw on a local QImage in their rexpective qthread which is sent with a signal once its drawn and then rendered by calling update (mandlebrot example) from the slot. Is this safe or dangerous? They do not share any data, at least none that I am generating and am wondering what data they could be sharing that is outside of my coding range ie that is generated by Qt automatically.

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  • Do you use an exception class in your Perl programs? Why or why not?

    - by daotoad
    I've got a bunch of questions about how people use exceptions in Perl. I've included some background notes on exceptions, skip this if you want, but please take a moment to read the questions and respond to them. Thanks. Background on Perl Exceptions Perl has a very basic built-in exception system that provides a spring-board for more sophisticated usage. For example die "I ate a bug.\n"; throws an exception with a string assigned to $@. You can also throw an object, instead of a string: die BadBug->new('I ate a bug.'); You can even install a signal handler to catch the SIGDIE psuedo-signal. Here's a handler that rethrows exceptions as objects if they aren't already. $SIG{__DIE__} = sub { my $e = shift; $e = ExceptionObject->new( $e ) unless blessed $e; die $e; } This pattern is used in a number of CPAN modules. but perlvar says: Due to an implementation glitch, the $SIG{DIE} hook is called even inside an eval(). Do not use this to rewrite a pending exception in $@ , or as a bizarre substitute for overriding CORE::GLOBAL::die() . This strange action at a distance may be fixed in a future release so that $SIG{DIE} is only called if your program is about to exit, as was the original intent. Any other use is deprecated. So now I wonder if objectifying exceptions in sigdie is evil. The Questions Do you use exception objects? If so, which one and why? If not, why not? If you don't use exception objects, what would entice you to use them? If you do use exception objects, what do you hate about them, and what could be better? Is objectifying exceptions in the DIE handler a bad idea? Where should I objectify my exceptions? In my eval{} wrapper? In a sigdie handler? Are there any papers, articles or other resources on exceptions in general and in Perl that you find useful or enlightening.

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  • QLineEdit: how to handle up and down arrows?

    - by Eye of Hell
    Hello. I have a console input in my Qt based application, it's a QLineEdit, all Ui is designed via QtDesigner. Is it any easy way way to handle up and down arrows in order to implement input history? The 'go to slot' only show returnProcessed signal, no way i can see to handle up and down arrows :(

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  • Which CA issues Timestamping certificate

    - by frx
    Hello! Our company currently implementing TSA (Time Stamp Authority) service. And now we are searching CA (Certification Authority), which could issue certificate with intended usage: Timestamping. I contacted with few CA's, but they offer just Digital ID certificates, and know nothing about TSA. Maybe someone has experience with such problem? Thank You!

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  • What is the correct terminology to describe a visual display that is about the size of a living room

    - by JW
    I'm thinking that, as flat screens get bigger and cheaper it won't be too long before 'digital wallpaper'-like screens become popular in people's living rooms with a host of applications that could take advantage of this particular screen size/resolution. Is there a proper name for this size of screen? 'Wall Screen' - is too ambiguous 'Massive Screen' - is probably best reserved for something you'd put on the side of a sky scraper 'Small Screen' - nabbed by the mobiles 'Large Screen' - kind of means desktop I'm thinking of the kind of screen used in 'Minority Report'.

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  • Command line semaphore utility

    - by compie
    I want to write a command line utility that can be used to synchronize the execution off programs in different consoles. Console A: $ first_program && semaphore -signal Console B: $ semaphore -wait && second_program The first program takes a long take to complete. The second program can only start when the first program has finished. Which synchronization object do I need to implement this?

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  • EXC_BAD_ACCESS when simply casting a pointer in Obj-C

    - by AlexChilcott
    Hi all, Frequent visitor but first post here on StackOverflow, I'm hoping that you guys might be able to help me out with this. I'm fairly new to Obj-C and XCode, and I'm faced with this really... weird... problem. Googling hasn't turned up anything whatsoever. Basically, I get an EXC_BAD_ACCESS signal on a line that doesn't do any dereferencing or anything like that that I can see. Wondering if you guys have any idea where to look for this. I've found a work around, but no idea why this works... The line the broken version barfs out on is the line: LevelEntity *le = entity; where I get my bad access signal. Here goes: THIS VERSION WORKS NSArray *contacts = [self.body getContacts]; for (PhysicsContact *contact in contacts) { PhysicsBody *otherBody; if (contact.bodyA == self.body) { otherBody = contact.bodyB; } if (contact.bodyB == self.body) { otherBody = contact.bodyA; } id entity = [otherBody userData]; if (entity != nil) { LevelEntity *le = entity; CGPoint point = [contact contactPointOnBody:otherBody]; } } THIS VERSION DOESNT WORK NSArray *contacts = [self.body getContacts]; for (NSUInteger i = 0; i < [contacts count]; i++) { PhysicsContact *contact = [contacts objectAtIndex:i]; PhysicsBody *otherBody; if (contact.bodyA == self.body) { otherBody = contact.bodyB; } if (contact.bodyB == self.body) { otherBody = contact.bodyA; } id entity = [otherBody userData]; if (entity != nil) { LevelEntity *le = entity; CGPoint point = [contact contactPointOnBody:otherBody]; } } Here, the only difference between the two examples is the way I enumerate through my array. In the first version (which works) I use for (... in ...), where as in the second I use for (...; ...; ...). As far as I can see, these should be the same. This is seriously weirding me out. Anyone have any similar experience or idea whats going on here? Would be really great :) Cheers, Alex

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  • Django updating a single model

    - by Hellnar
    Hello How can I use the update() method on a single model which I retrieved via Queryset.get() ? It seems like model. Model doesn't have an update() method yet I cannot invoke .save() as I have a pre-save signals which messes things up. EDIT: An idea would be passing some parameter to the save method and catching it at the pre_save signal, so that I can understand the purpose, how can this be done ? Thanks

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  • Safe Cross Thread Signals/Slot C++

    - by JP
    It seem that the only implementation that provide Safe Cross-Thread Signals for both the Signal class and what's being called in the slot is QT. (Maybe I'm wrong?). But I cannot use QT in the project I'm doing. So how could I provide safe Slots call from a different thread (Using Boost::signals2 for example)? Are mutex inside the slot the only way? I think signals2 protect themself but not what's being done inside the slot. Thanks

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  • Execute Slot in different class

    - by sijith
    Hi, I want to execute a slot in different class. Is it possible UI_CDSK Obj; connect(Obj.penDrive,SIGNAL(clicked()),this,SLOT( Obj.caller())); This code is in different class and from this class i want to execute slot of different class(UI_CDSK ) Here penDrive and caller belongs to function UI_CDSK class and the mentioned code is in other class

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  • How to create a status bar icon on the right side? (Android)

    - by yuku
    Notification and NotificationManager are used to create icons to be placed on the top-left position of the screen. A Notification also need to have an entry on the status bar pull-down. However, icons on the right side such as the battery, signal strength, wireless indicators do not need any entry on the status bar. How do I make such icons without any entry in the status bar pull-down?

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