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  • The nexus of MSDeploy, MSBuild and Hudson

    - by roufamatic
    Hey, I have experience with MSBuild and Hudson, but am new to MSDeploy. I currently have a simple solution with one web application project. I set up a build configuration and am using the "Publish" command (Visual Studio 2010) to simply copy files to a local folder and do config file replacement. What I would like to do is automate this using Hudson. So I figure I'll create an MSBuild script that will Perform the build (by calling out to the project file with my desired build configuration) Call MSDeploy to do all the same things that the "Publish" command is doing, except copy the files to a different folder. Configure Hudson to poll subversion and perform steps 1 & 2 when changes are detected Step 2 is where I'm getting lost. I assumed that the project.xml file that was created by VS2010 corresponded to -verb:sync -source:manifest=project.xml options, but msdeploy is choking on that xml file so clearly that's not what it's intended for. What command is Visual Studio executing under the covers to perform the config file replacement and the file copy? How do I automate the Publish command?

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  • 'Hot code replace' not working -- Eclipse doesn't change any code on JBoss

    - by Bernhard V
    Hello, fellow visitors! I'm currently experiencing a problem with 'hot code replace' not working on Eclipse Galileo and JBoss 4.2.3. Among other applications I'm running an exploded Java WAR on my local JBoss. The project from which it is build is managed by Maven. I build the project using the Maven goal war:exploded and then I copy that directory to JBoss with an ANT script. When I'm now running the application and set a breakpoint anywhere in the code, Eclipse properly halts at that line in the debug mode. But when I'm making a change to the source file and save it, Eclipse doesn't apply this change to the JBoss. For example, when I make a normal code line into a comment, the debugger still steps over this comment as if it was regular Java code. Or when I remove a line, the debugger seems to get out of sync with the file and starts stepping over parenthesis. But I'm not getting any 'hot code replace error'-messages either. It seems to me that Eclipse applies the changes to the source files, but doesn't apply it to the JBoss. Are there any special preferences that have to be turned on in order to make hot code replace work? Or are there any mistakes in how I build and deploy the application to the JBoss? I'd appreciate your help very much. Thank you. Bernhard V

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  • Could somebody give me a high-level technical overview of WSGI details behind the scenes vs other we

    - by orokusaki
    Firstly: I understand what WSGI is and how to use it I understand what "other" methods (Apache mod-python, fcgi, et al) are, and how to use them I understand their practical differences What I don't understand is how each of the various "other" methods work compared to something like UWSGI, behind the scenes. Does your server (Nginx, etc) route the request to your WSGI application and UWSGI creates a new Python interpreter for each request routed to it? How much different is is from the other more traditional / monkey patched methods is WSGI (aside from the different, easier Python interface that WSGI offers)? What light bulb moment am I missing?

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  • xcopy failing within TFSbuild

    - by mattgcon
    I am using TFS2008 and within my TFSBuild.proj file I have a target that call xcopy to copy the build to the production website location for automation. However I am receiving the following error when running the build: Task "Exec" Command: xcopy "\\test\TFSBuilds\Online System V2 Build to NETPUB_20100430.2\Debug\_PublishedWebsites\IPAMIntranet" " C:\\Inetpub\wwwroot\IPAMOnlineSystem\IPAMIntranet\IPAMIntranet " /E Parse Error 'C:\\Inetpub\wwwroot\IPAMOnlineSystem\IPAMIntranet\IPAMIntranet' is not recognized as an internal or external command, operable program or batch file. '" /E ' is not recognized as an internal or external command, operable program or batch file. The following is my code line for the xcopy: <Target Name="AfterDropBuild"> <Exec Command="xcopy &quot;$(DropLocation)\$(BuildNumber)\Debug\_PublishedWebsites\IPAMIntranet&quot; &quot;$(RemoteDeploySitePath)&quot; /E " /> </Target> I have even tried single quotes around the file locations and actual double quotes insteand of the " symbols. Why is this happening, can anyone decipher this for me and help me correct this.

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  • trigger config transformation in TFS 2010 or msbuild

    - by grenade
    I'm attempting to make use of configuration transformations in a continuous integration environment. I need a way to tell the TFS build agent to perform the transformations. I was kind of hoping it would just work after discovering the config transform files (web.qa-release.config, web.production-release.config, etc...). But it doesn't. I have a TFS build definition that builds the right configurations (qa-release, production-release, etc...) and I have some specific .proj files that get built within these definitions and those contain some environment specific parameters eg: <PropertyGroup Condition=" '$(Configuration)'=='production-release' "> <TargetHost Condition=" '$(TargetHost)'=='' ">qa.web</TargetHost> ... </PropertyGroup> <PropertyGroup Condition=" '$(Configuration)'=='qa-release' "> <TargetHost Condition=" '$(TargetHost)'=='' ">production.web</TargetHost> ... </PropertyGroup> I know from the output that the correct configurations are being built. Now I just need to learn how to trigger the config transformations. Is there some hocus pocus that I can add to the final .proj in the build to kick off the transform and blow away the individual transform files?

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  • Gallio MbUnit and Team City problem

    - by Bernard Larouche
    I asked a question this morning about an integration problem between Gallio and Team City. I changed the msbuild file to use the proper syntax with the latest Gallio build script API. Thank you for that Jeff Brown but now when I tried to build the application on Team City I get the following error : An unexpected error occurred during execution of the Gallio task.[16:19:49]: [Project "CoderForTraders.msbuild.teamcity.patch.tcprojx" (RebuildSolution;RunTests target(s)):] C:\TeamCity\buildAgent\work\fa1d38b0af329d65\CoderForTraders.msbuild(9, 9): FilterParseException: Colon expected Here's line 9 : <Gallio IgnoreFailures="true" Filter="Type=SomeFixture" Files="@(TestFile)"> and here is the whole file : <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <!-- This is needed by MSBuild to locate the Gallio task --> <UsingTask AssemblyFile="C:\Gallio\bin\Gallio.MSBuildTasks.dll" TaskName="Gallio" /> <!-- Specify the test files and assemblies --> <ItemGroup> <TestFile Include="C:\_CBL\CBL\CoderForTraders\Source\trunk\UnitTest\DomainModel.Tests\bin\Debug\CBL.CoderForTraders.DomainModel.Tests.dll" /> </ItemGroup> <Target Name="RunTests"> <Gallio IgnoreFailures="true" Filter="Type=SomeFixture" Files="@(TestFile)"> <!-- This tells MSBuild to store the output value of the task's ExitCode property into the project's ExitCode property --> <Output TaskParameter="ExitCode" PropertyName="ExitCode"/> </Gallio> <Error Text="Tests execution failed" Condition="'$(ExitCode)' != 0" /> </Target> <Target Name="RebuildSolution"> <Message Text="Starting to Build"/> <MSBuild Projects="CoderForTraders.sln" Properties="Configuration=Debug" Targets="Rebuild" /> </Target> </Project> Do you have an idea about the possible problem ?

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  • Problem compiling gnustep-gui-0.16.0 undefined reference to png_sizeof

    - by stefanB
    I'm trying to compile GNUstep on a linux box but gnustep-gui-0.16.0 package is failing. I downloaded GNUstep Startup stable 0.20.1 (http://wwwmain.gnustep.org/resources/downloads.php)and follow instructions about how to compile (./configure && make). I'm getting this error: libgnustep-gui.so: undefined reference to 'png_sizeof' I have compiled latest libpng (1.2.34) and I can see that png_sizeof is defined as macro. However, I'm not quite sure how to fix the gnustep-gui-0.16.0 build. I tried to pass the include/lib directory where libpng is installed to configure build but nothing seems to help. I have quite up to date linux box but using gcc 3.3 (upgrade is not an option - but this should not be a problem). Full error: Making all for tool set_show_service... Compiling file set_show_service.m ... Linking tool set_show_service ... ../Source/./obj/libgnustep-gui.so: undefined reference to `png_sizeof' collect2: ld returned 1 exit status gmake[3]: *** [obj/set_show_service] Error 1 gmake[2]: *** [set_show_service.all.tool.variables] Error 2 gmake[1]: *** [internal-all] Error 2 gmake[1]: Leaving directory `/home/bla/local/src/gnustep-startup-0.22.0/build/gnustep-gui-0.16.0' gmake[3]: *** [obj/set_show_service] Error 1 gmake[2]: *** [set_show_service.all.tool.variables] Error 2 gmake[1]: *** [internal-all] Error 2 Any suggestions? Thanks

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  • SSL on Heroku / User Authentication Across Multiple Domains

    - by Euwyn
    Posted a previous question on this, but have a followup. I was trying to create a workaround to use SSL on the expensive custom domain. I'm willing to live with bumping a user to https://app.heroku.com from http://www.app.com for certain secure pages, and have monkey-patched SSL required to make this happen. However, now this issue is with making sure my User is logged in when I do so. As I understand, cookies aren't cross domain. Is there a way around this issue?

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  • py2app prescripts

    - by yoav.aner
    The py2app documentation mentions prescripts, being run by __boot__.py prior to the main python script. I couldn't find a way to easily specify any prescript on the setup.py file or build process. I did however manage to 'hack' __boot__.py manually and add another _run(prescript) command before my main _run(main_script) and it seemed to work fine. It would however be much better using the standard py2app build process. What I'm essentially trying to do is monkey-patch my sites-packages.zip file prior to the main script being launched. The prescript essentially checks for updates on the server, and if there are any, downloads them, and then overwrites the site-packages.zip file. Much quicker than having to re-install the application from scratch. Any ideas?

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  • CakePHP, CodeIgniter or Rails for multi-user Tumblr clone?

    - by Jordan
    I'm about to start building a tumblr clone that handles multiple users (so premade clones like Gelato won't cut it) and I'm not sure which framework I'd like to build this is. Right now, I'm only intending to build a prototype. Something I can get a dozen friends on to test the concept and grow to maybe a couple hundred users to prove the market, so I'm not worried about long term scale. My biggest concern right now is quick deployment. I'd like to get from zero to signups in as short a time as possible, with as little customization to the framework of choice as possible. I have experience with PHP, but not Ruby. However, I don't think the learning curve would be too steep so I'm not ruling out rails. I just want the framework that is most appropriate for a system like a multi-user tumblr clone so that I can build it with as little hassle, and as quickly, as possible. If anyone has experience with a similar project, or with these frameworks and can offer an insightful perspective, I'd be very appreciative. Thanks for taking the time to read. Cheers, ~Jordan Feldstein

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  • [iPhone] dyld: Library not loaded - When app run from the command line

    - by user142764
    Hi, I face some difficulties when adding a framework to my project when i run an iPhone app from the command line. My final goal is to run applications tests from an automated build process. When i run my app from xCode : I add a "Copy File" build phase to my target and everything goes fine. The copy is set to $(BUILT_PRODUCTS_DIR) as "Absolute path" When i run my app from the terminal (using iphonesim project) i get this error : dyld: Library not loaded: @rpath/OCMock.framework/Versions/A/OCMock UIKitApplication:indemnisation[0xb894][26380] Referenced from: /Users/Admin/Library/Application Support/iPhone Simulator/User/Applications/CD5729B5-A674-49B2-91F6-AD398094B6F8/indemINT.app/indemINT What i dont understand is that the copy build phase just copies the framework files in the same directory that the app. When i run the app from the command line the framework files are already in the same directory. Does anyone knows why it doesn't work ? I've also tried to add the OCMock.framework in the following directories (without success) : /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.0.sdk/System/Library /Library/Frameworks /Users/Admin/Library/Application Support/iPhone Simulator/User/Applications/CD5729B5-A674-49B2-91F6-AD398094B6F8 Thanks in advance, Vincent.

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  • Only send populated object properties over WCF?

    - by dlanod
    I have an object that is being sent across WCF that is essentially a property holder - it can potentially have a large number of properties, i.e. up to 100, but in general only a small subset will be set, up to 10 for instance. Example: [DataContract(Namespace = "...")] public class Monkey { [DataMember] public string Arms { get; set; } [DataMember] public string Legs { get; set; } [DataMember] public string Heads { get; set; } [DataMember] public string Feet { get; set; } [DataMember] public string Bodies { get; set; } /* repeat another X times */ } Is there a way to tell WCF to only send the populated properties over the wire? It seems like a potential waste of bandwidth to send over the full object.

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  • JavaScript - Building JSON object

    - by user208662
    Hello, I'm trying to understand how to build a JSON object in JavaScript. This JSON object will get passed to a JQuery ajax call. Currently, I'm hard-coding my JSON and making my JQuery call as shown here: $.ajax({ url: "/services/myService.svc/PostComment", type: "POST", contentType: "application/json; charset=utf-8", data: '{"comments":"test","priority":"1"}', dataType: "json", success: function (res) { alert("Thank you!"); }, error: function (req, msg, obj) { alert("There was an error"); } }); This approach works. But, I need to dynamically build my JSON and pass it onto the JQuery call. However, I cannot figure out how to dynamically build the JSON object. Currently, I'm trying the following without any luck: var comments = $("#commentText").val(); var priority = $("#priority").val(); var json = { "comments":comments,"priority":priority }; $.ajax({ url: "/services/myService.svc/PostComment", type: "POST", contentType: "application/json; charset=utf-8", data: json, dataType: "json", success: function (res) { alert("Thank you!"); }, error: function (req, msg, obj) { alert("There was an error"); } }); Can someone please tell me what I am doing wrong? I noticed that with the second version, my service is not even getting reached. Thank you

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  • How to obtain dependency metrics from Java source code?

    - by Bram Schoenmakers
    For an assignment we have to extract some software metrics from the Hibernate project. We have to extract the afferent coupling and efferent coupling metrics (dependency fan-in, fan-out) from each revision of each package in Hibernate. Some tools were provided which are able to extract these metrics, such as ckjm and JDepend. Other tools I have checked were Sonar, javancss and AOP. There is also the Metrics Eclipse plugin which I didn't get to work either. What these tools have in common, as far as I can see, is that they all operate on bytecode (*.class files). This is a problem, because I have to build every revision from source in order to run, say, JDepend on it. Older revisions won't build because my development stack is too recent. What I would like to do is to do this kind of analysis on source files so that I don't have to build each revision. Is this possible? Or is there a good reason why all these tools only operate on bytecode?

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  • MonoDevelop: Addin generation issues

    - by calmcajun
    I am having problems creating the root.mrep file for a updated MonoDevelop Addin. The Addin was originally built for MonoDevelop 2.2. I am able to build the updated project but when I use mdrun.exe setup rep-build to generate the .mrep files(main and root) it only generates the main.mrep file and not the root.mrep file. Is there a new way of building the addin that I am missing? I used both setup pack and then setup rep-build. I have listed a snippet of the addin.xml file below: <Addin id = "Addin" namespace = "MonoDevelop" name = "Monobjc development" author = "Rob L" copyright = "" description = "Addin" category = "Mac Development" version = "1.0"> <Runtime> <Import assembly="MonoDevelop.Sample.dll" /> <Import assembly="MonoDevelop.MacDev.dll" /> <Import assembly="Sample.Tools.dll" /> </Runtime> <Dependencies> <Addin id="Core" version="2.4" /> <Addin id="Core.Gui" version="2.4" /> <Addin id="Projects" version="2.4" /> <Addin id="Projects.Gui" version="2.4" /> <Addin id="Ide" version="2.4" /> </Dependencies> <MoreStuffHere /> </Addin>

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  • E-commerce platform for custom application integration

    - by Zach Smith
    We are building an online subscription-based website and I'm looking for recommendations on which e-commerce platform to use for the checkout process. Requirements include: Only four products. The sign-up process of the site is heavily customized, and after checkout the user should automatically get logged into the subscriber area. Subscriptions will last one year and can be renewed manually. Support for coupons/discount codes at a later point. Since the entire application is custom, we've weighed building a custom checkout but are strongly leaning towards using existing software to avoid having to build lots of admin reporting as well as a coupon engine down the road. The two questions we're pondering are: Is it better to a) build our application custom and use whatever e-commerce software we select just for the payment piece, or b) use the e-commerce software as the basis and build our application around it/as a module/etc? Which e-commerce platform should we use? I've looked into a variety of off the shelf e-commerce software, but it's not clear to me which would be easiest to integrate with. I've researched on the Web and looked at many of the threads on SO to compiled a list of potential candidates: www.magentocommerce.com/ (seems difficult to integrate with) www.prestashop.com/ www.nopcommerce.com/ www.opencart.com/ www.cubecart.com/ www.spreecommerce.com/ www.interspire.com/ www.tradingeye.com/ We're most concerned with the level of effort required with ramping up on the software and then doing the integration with our custom functionality. We're most proficient with PHP, ASP.NET and some ROR and are only considering those technologies. We prefer open source, but would be open to commercial if there's a significant upside. Any experiences with similar projects and advice is greatly appreciated.

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  • Getting a job in the games industry as a developer, just knowing a game engine

    - by numerical25
    I recently enrolled in a community college for games developement. But I am skeptical about the curriculum. I have no experience in the gaming industry so I wouldn't be able to tell whether it's a good investment or not. So I am asking you. I don't want to get too much into the details of all the classes I am taking so I will try to be brief. By the time I graduate, I should have a understanding of how a game engine works. I will be working with the Unreal Engine to develop a Multiplayer game from scratch. So in the process of my final project, I will learn how to work within the Unreal Engine, learn Python and learn how to use its API to connect to a remote server and build game mechanics. Overall I will also recieve an associates degree in game development. I learn C++ but not C. The director said he was trying to implement C in the program as well. What I notice is I will not learn how to build a 3D game engine from scratch. They do not teach any artificial intelligence (AI). I will not learn how to work with the graphics card using a graphics API such as DirectX or OpenGL. I know building a game engine from scratch is a little complex, but at the same time the track is requiring me to take some advanced mathematics courses such as calculus and geometry 1 and 2. I also got to take a physics class. I just think that's a little much for just learning how to use the Unreal Engine but not actually build one or try to learn the anatomy of a games engine. Is this good enough to possibly land my a job in the industry? If I left anything out or was not detail, please feel free to ask more questions. Edit: I do learn data structures and algorithms.

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  • How to express inter project dependencies in Eclipse PDE

    - by Roland Tepp
    I am looking for the best practice of handling inter project dependencies between mixed project types where some of the projects are eclipse plug-in/OSGI bundle projects (an RCP application) and others are just plain old java projects (web services modules). Few of the eclipse plug-ins have dependencies on Java projects. My problem is that at least as far as I've looked, there is no way of cleanly expressing such a dependency in Eclipse PDE environment. I can have plug-in projects depend on other plug-in projects (via Import-Package or Require-Bundle manifest headers), but not of the plain java projects. I seem to be able to have project declare a dependency on a jar from another project in a workspace, but these jar files do not get picked up by neither export nor launch configuration (although, java code editing sees the libraries just fine). The "Java projects" are used for building services to be deployed on an J2EE container (JBoss 4.2.2 for the moment) and produce in some cases multiple jar's - one for deploying to the JBoss ear and another for use by client code (an RCP application). The way we've "solved" this problem for now is that we have 2 more external tools launcher configurations - one for building all the jar's and another for copying these jar's to the plug-in projects. This works (sort of), but the "whole build" and "copy jars" targets incur quite a large build step, bypassing the whole eclipse incremental build feature and by copying the jars instead of just referencing the projects I am decoupling the dependency information and requesting quite a massive workspace refresh that eats up the development time like it was candy. What I would like to have is a much more "natural" workspace setup that would manage dependencies between projects and request incremental rebuilds only as they are needed, be able to use client code from service libraries in an RCP application plug-ins and be able to launch the RCP application with all the necessary classes where they are needed. So can I have my cake and eat it too ;) NOTE To be clear, this is not so much about dependency management and module management at the moment as it is about Eclipse PDE configuration. I am well aware of products like [Maven], [Ivy] and [Buckminster] and they solve a quite different problem (once I've solved the workspace configuration issue, these products can actually come in handy for materializing the workspace and building the product)

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  • Static Data Structures on Embedded Devices (Android in particular)

    - by Mark
    I've started working on some Android applications and have a question regarding how people normally deal with situations where you have a static data set and have an application where that data is needed in memory as one of the standard java collections or as an array. In my current specific issue i have a spreadsheet with some pre-calculated data. It consists of ~100 rows and 3 columns. 1 Column is a string, 1 column is a float, 1 column is an integer. I need access to this data as an array in java. It seems like i could: 1) Encode in XML - This would be cpu intensive to decode in my experience. 2) build into SQLite database - seems like a lot of overhead for static access to data i only need array style access to in ram. 3) Build into binary blob and read in. (never done this in java, i miss void *) 4) Build a python script to take the CSV version of my data and spit out a java function that adds the values to my desired structure with hard coded values. 5) Store a string array via androids resource mechanism and compute the other 2 columns on application load. In my case the computation would require a lot of calls to Math.log, Math.pow and Math.floor which i'd rather not have to do for load time and battery usage reasons. I mostly work in low power embedded applications in C and as such #4 is what i'm used to doing in these situations. It just seems like it should be far easier to gain access to static data structures in java/android. Perhaps I'm just being too battery usage conscious and in my single case i imagine the answer is that it doesn't matter much, but if every application took that stance it could begin to matter. What approaches do people usually take in this situation? Anything I missed?

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  • Is it possible to interop with Thunderbird using C#?

    - by Jurily
    Here's the latest hurdle in my ongoing quest to automate my job: All email in the company goes through 4 different email adresses, switching randomly back and forth (with a note attached in the global share: please set "keep email on server") All logic related to email is contained in a nice big Thunderbird profile, which gets copied back and forth to new machines; this includes sorting invoices into 5 different "folders", the list of VIP adresses to send notifications, and the VIP level of those customers I only need the contents of those folders (the attachments, anyway) The question: is there a way to ask Thunderbird for those attachments and lists from C#? Alternatively, can Outlook be set up to synchronize with Thunderbird? Where do I start reading? Ditching Thunderbird is not an option right now, I need to keep up with changes to the VIP list. P.S. I will set up a real email server right after Monkey saves me enough time to convince people about it.

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  • Visual Studio 2008 project organization for executable and assembly

    - by user304582
    Hi - I am having a problem setting up the following in Visual Studio 2008: a parent project which includes the entrypoint Main() method class and which declares an interface, and a child project which has classes that implement the interface declared in the parent project. I have specified that Parent's Output type is a Console application, and Child's Output type is a Class library. In Child I have add a reference to the Parent as a project, and specified that Child depends on Parent and that the build order should be Parent, then Child. The build succeeds, and as far I can tell, the right things show up in the Child/bin/debug directory: Parent.exe and Child.dll. However, if I run Parent.exe, then at the point when it should load a class from the Child.dll, it fails with the error message: exception executing operation System.TypeLoadException: Could not load type 'Child.some.class' from assembly 'Parent, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'. I guess I'm confused as to how to get the Parent and Child projects to play together. I plan on having more child projects that use the same framework that is set up in the Parent, and so I do not want to move the entrypoint class down into the Child project. If I try to specify that the Child project is also a Console application, then the build process fails because there is no Main() entrypoint class in the child (even though the Parent project is included as a reference). Any help would be welcome! Thanks, Martin

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  • Find unique vertices from a 'triangle-soup'

    - by sum1stolemyname
    I am building a CAD-file converter on top of two libraries (Opencascade and DWF Toolkit). However, my question is plattform agnostic: Given: I have generated a mesh as a list of triangular faces form a model constructed through my application. Each Triangle is defined through three vertexes, which consist of three floats (x, y & z coordinate). Since the triangles form a mesh, most of the vertices are shared by more then one triangle. Goal: I need to find the list of unique vertices, and to generate an array of faces consisting of tuples of three indices in this list. What i want to do is this: //step 1: build a list of unique vertices for each triangle for each vertex in triangle if not vertex in listOfVertices Add vertex to listOfVertices //step 2: build a list of faces for each triangle for each vertex in triangle Get Vertex Index From listOfvertices AddToMap(vertex Index, triangle) While I do have an implementation which does this, step1 (the generation of the list of unique vertices) is really slow in the order of O(n!), since each vertex is compared to all vertices already in the list. I thought "Hey, lets build a hashmap of my vertices' components using std::map, that ought to speed things up!", only to find that generating a unique key from three floating point values is not a trivial task. Here, the experts of stackoverflow come into play: I need some kind of hash-function which works on 3 floats, or any other function generating a unique value from a 3d-vertex position.

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  • Visual studio not detecting that exe is out of date after perforce revert

    - by CHaskell2
    This is a bit of an odd situation. Here's what's happening. So, we have a VS2008 project which outputs to a number of files under perforce control. These files have the always writable flag set. I compile the project in VS, which gives me up to date binaries on my machine. If I then revert those binaries via perforce, I have the version of the binaries that were up on perforce (ie, old ones.) Despite this, compiling the project again at this point detects no changes and will not remake those binaries. In a way, this makes sense, since none of the code or obj files have changed, but it's not really what I want to happen. This comes up in an edge case on our automated build server. I can think of tons of different little hacks I could do to fix this, but I'm thinking I could be missing something fundamental here. The actual build process uses the Unreal build tool, so there is a bit of magic going on behind the scenes that I'm not entirely familiar with too. Edit: This is a C/C++ project, forgot to mention that.

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  • py2app, pyObjc & macports compilation errors

    - by Neewok
    Hi, I'm currently writing a small python app that embeds cherrypy and django using py2app. It worked well until I tried to include pyobjc in my project, since my app needed a small GUI (which consists of a small icon in the top menu bar + a drop down menu). I can run my python script without any problem (I'm using python 2.6 with macports), but I can't launch the application bundle generated by py2app. A dialog box appears with the following message: ImportError: dlopen(/Users/denis/tlon/standalone/mac/dist/django_cherry.app/Contents/Resources/lib/python2.6/lib-dynload/CoreFoundation/_inlines.so, 2): no suitable image found. Did find: /Users/denis/tlon/standalone/mac/dist/django_cherry.app/Contents/Resources/lib/python2.6/lib-dynload/CoreFoundation/_inlines.so: mach-o, but wrong architecture I did a quick : sudo port -u install py26-pyobjc +universal but for some reason macports tries to build openssl, with which compilation fails each time. It seems the problem is related to zLib - this is what appears in the logs : :info:build ld: warning: in /opt/local/lib/libz.dylib, file is not of required architecture ...And here is the output of file /opt/local/lib/libz.dylib : /opt/local/lib/libz.dylib: Mach-O universal binary with 2 architectures /opt/local/lib/libz.dylib (for architecture x86_64): Mach-O 64-bit dynamically linked shared library x86_64 /opt/local/lib/libz.dylib (for architecture i386): Mach-O dynamically linked shared library i386 Nothing looks wrong to me. I'm a bit stuck here. I don't even understand what openssl has to do with pyObjc, but it looks like I can't go anywhere if I don't manage to compile it. Macports really suck sometimes :/ EDIT I manage to fix Macports issue, but not py2app one. If I get it right, py2app try to create a 32-bits app, while Core Foundation files on Snow Leopard are for 64 bits architectures. Damn. Either I build this on Leopard, either I have to find a way to create a 64bit app with py2app, but then Snow Leopard only.

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  • Removing padding from structure in kernel module

    - by dexkid
    I am compiling a kernel module, containing a structure of size 34, using the standard command. make -C /lib/modules/$(KVERSION)/build M=$(PWD) modules The sizeof(some_structure) is coming as 36 instead of 34 i.e. the compiler is padding the structure. How do I remove this padding? Running make V=1 shows the gcc compiler options passed as make -I../inc -C /lib/modules/2.6.29.4-167.fc11.i686.PAE/build M=/home/vishal/20100426_eth_vishal/organised_eth/src modules make[1]: Entering directory `/usr/src/kernels/2.6.29.4-167.fc11.i686.PAE' test -e include/linux/autoconf.h -a -e include/config/auto.conf || ( \ echo; \ echo " ERROR: Kernel configuration is invalid."; \ echo " include/linux/autoconf.h or include/config/auto.conf are missing."; \ echo " Run 'make oldconfig && make prepare' on kernel src to fix it."; \ echo; \ /bin/false) mkdir -p /home/vishal/20100426_eth_vishal/organised_eth/src/.tmp_versions ; rm -f /home/vishal/20100426_eth_vishal/organised_eth/src/.tmp_versions/* make -f scripts/Makefile.build obj=/home/vishal/20100426_eth_vishal/organised_eth/src gcc -Wp,-MD,/home/vishal/20100426_eth_vishal/organised_eth/src/.eth_main.o.d -nostdinc -isystem /usr/lib/gcc/i586-redhat-linux/4.4.0/include -Iinclude -I/usr/src/kernels/2.6.29.4-167.fc11.i686.PAE/arch/x86/include -include include/linux/autoconf.h -D__KERNEL__ -Wall -Wundef -Wstrict-prototypes -Wno-trigraphs -fno-strict-aliasing -fno-common -Werror-implicit-function-declaration -Os -m32 -msoft-float -mregparm=3 -freg-struct-return -mpreferred-stack-boundary=2 -march=i686 -mtune=generic -Wa,-mtune=generic32 -ffreestanding -DCONFIG_AS_CFI=1 -DCONFIG_AS_CFI_SIGNAL_FRAME=1 -pipe -Wno-sign-compare -fno-asynchronous-unwind-tables -mno-sse -mno-mmx -mno-sse2 -mno-3dnow -Iarch/x86/include/asm/mach-generic -Iarch/x86/include/asm/mach-default -Wframe-larger-than=1024 -fno-stack-protector -fno-omit-frame-pointer -fno-optimize-sibling-calls -g -pg -Wdeclaration-after-statement -Wno-pointer-sign -fwrapv -fno-dwarf2-cfi-asm -DTX_DESCRIPTOR_IN_SYSTEM_MEMORY -DRX_DESCRIPTOR_IN_SYSTEM_MEMORY -DTX_BUFFER_IN_SYSTEM_MEMORY -DRX_BUFFER_IN_SYSTEM_MEMORY -DALTERNATE_DESCRIPTORS -DEXT_8_BYTE_DESCRIPTOR -O0 -Wall -DT_ETH_1588_051 -DALTERNATE_DESCRIPTORS -DEXT_8_BYTE_DESCRIPTOR -DNETHERNET_INTERRUPTS -DETH_IEEE1588_TESTS -DSNAPTYPSEL_TMSTRENA_TEVENTENA_TESTS -DT_ETH_1588_140_147 -DLOW_DEBUG_PRINTS -DMEDIUM_DEBUG_PRINTS -DHIGH_DEBUG_PRINTS -DMODULE -D"KBUILD_STR(s)=#s" -D"KBUILD_BASENAME=KBUILD_STR(eth_main)" -D"KBUILD_MODNAME=KBUILD_STR(conxt_eth)" -c -o /home/vishal/20100426_eth_vishal/organised_eth/src/eth_main.o /home/vishal/20100426_eth_vishal/organised_eth/src/eth_main.c

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