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  • Turn-based tile game dynamic item/skill/command script files

    - by user1542
    I want to create a mechanism that could read text script, for example some kind of custom script such as ".skill" or ".item", which maybe contain some sort of simple script like .item Item.Name = "Strength Gauntlet"; Character.STR += 20; .. .skill Skill.Name = "Poison Attack"; Skill.Description = "Steal HP and inflict poison"; Player.HP += 200; Enemy.HP -= 200; Enemy.Status += Status.POISON; It may be different from this, but just want to give some idea of what I desire. However, I do not know how to dynamically parse these things and translate it into working script. For example, in battle scenerio, I should make my game read one of this ".skill" file and apply it to the current enemy, or the current player. How would I do this? Should I go for String parsing? It is like a script engine, but I prefer C# than creating new language, so how would I parse custom files into appropiate status commands? Another problem is, I have also created a command engine which would read String input and parse it into action such as "MOVE (1,2)" would move character to tile (1,2). Each command belong to separate class, and provide generic parsing method that should be implemented by hand. This is for the reason of custom number/type of arguments per each command. However, I think this is not well designed, because I desire it to automatically parse the parameters according to specify list of types. For example, MOVE command in "MOVE 1 2" would automatically parse the parameters into int, int and put it into X and Y. Now, this form can change, and we should be able to manually specify all type of formats. Any suggestion to this problem? Should I change from string parsing to some hardcode methods/classes?

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  • Designing Content-Based ETL Process with .NET and SFDC

    - by Patrick
    As my firm makes the transition to using SFDC as our main operational system, we've spun together a couple of SFDC portals where we can post customer-specific documents to be viewed at will. As such, we've had the need for pseudo-ETL applications to be implemented that are able to extract metadata from the documents our analysts generate internally (most are industry-standard PDFs, XML, or MS Office formats) and place in networked "queue" folders. From there, our applications scoop of the queued documents and upload them to the appropriate SFDC CRM Content Library along with some select pieces of metadata. I've mostly used DbAmp to broker communication with SFDC (DbAmp is a Linked Server provider that allows you to use SQL conventions to interact with your SFDC Org data). I've been able to create [console] applications in C# that work pretty well, and they're usually structured something like this: static void Main() { // Load parameters from app.config. // Get documents from queue. var files = someInterface.GetFiles(someFilterOrRegexPattern); foreach (var file in files) { // Extract metadata from the file. // Validate some attributes of the file; add any validation errors to an in-memory // structure (e.g. List<ValidationErrors>). if (isValid) { // Upload using some wrapper for an ORM an someInterface.Upload(meta.Param1, meta.Param2, ...); } else { // Bounce the file } } // Report any validation errors (via message bus or SMTP or some such). } And that's pretty much it. Most of the time I wrap all these operations in a "Worker" class that takes the needed interfaces as constructor parameters. This approach has worked reasonably well, but I just get this feeling in my gut that there's something awful about it and would love some feedback. Is writing an ETL process as a C# Console app a bad idea? I'm also wondering if there are some design patterns that would be useful in this scenario that I'm clearly overlooking. Thanks in advance!

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  • Form (or Formset?) to handle multiple table rows in Django

    - by Ben
    Hi, I'm working on my first Django application. In short, what it needs to do is to display a list of film titles, and allow users to give a rating (out of 10) to each film. I've been able to use the {{ form }} and {{ formset }} syntax in a template to produce a form which lets you rate one film at a time, which corresponds to one row in a MySQL table, but how do I produce a form that iterates over all the movie titles in the database and produces a form that lets you rate lots of them at once? At first, I thought this was what formsets were for, but I can't see any way to automatically iterate over the contents of a database table to produce items to go in the form, if you see what I mean. Currently, my views.py has this code: def survey(request): ScoreFormSet = formset_factory(ScoreForm) if request.method == 'POST': formset = ScoreFormSet(request.POST, request.FILES) if formset.is_valid(): return HttpResponseRedirect('/') else: formset = ScoreFormSet() return render_to_response('cf/survey.html', { 'formset':formset, }) And my survey.html has this: <form action="/survey/" method="POST"> <table> {{ formset }} </table> <input type = "submit" value = "Submit"> </form> Oh, and the definition of ScoreForm and Score from models.py are: class Score(models.Model): movie = models.ForeignKey(Movie) score = models.IntegerField() user = models.ForeignKey(User) class ScoreForm(ModelForm): class Meta: model = Score So, in case the above is not clear, what I'm aiming to produce is a form which has one row per movie, and each row shows a title, and has a box to allow the user to enter their score. If anyone can point me at the right sort of approach to this, I'd be most grateful. Thanks, Ben

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  • What I don&rsquo;t like about WIF&rsquo;s Claims-based Authorization

    - by Your DisplayName here!
    In my last post I wrote about what I like about WIF’s proposed approach to authorization – I also said that I definitely would build upon that infrastructure for my own systems. But implementing such a system is a little harder as it could be. Here’s why (and that’s purely my perspective): First of all WIF’s authorization comes in two “modes” Per-request authorization. When an ASP.NET/WCF request comes in, the registered authorization manager gets called. For SOAP the SOAP action gets passed in. For HTTP requests (ASP.NET, WCF REST) the URL and verb. Imperative authorization This happens when you explicitly call the claims authorization API from within your code. There you have full control over the values for action and resource. In ASP.NET per-request authorization is optional (depends on if you have added the ClaimsAuthorizationHttpModule). In WCF you always get the per-request checks as soon as you register the authorization manager in configuration. I personally prefer the imperative authorization because first of all I don’t believe in URL based authorization. Especially in the times of MVC and routing tables, URLs can be easily changed – but then you also have to adjust your authorization logic every time. Also – you typically need more knowledge than a simple “if user x is allowed to invoke operation x”. One problem I have is, both the per-request calls as well as the standard WIF imperative authorization APIs wrap actions and resources in the same claim type. This makes it hard to distinguish between the two authorization modes in your authorization manager. But you typically need that feature to structure your authorization policy evaluation in a clean way. The second problem (which is somehow related to the first one) is the standard API for interacting with the claims authorization manager. The API comes as an attribute (ClaimsPrincipalPermissionAttribute) as well as a class to use programmatically (ClaimsPrincipalPermission). Both only allow to pass in simple strings (which results in the wrapping with standard claim types mentioned earlier). Both throw a SecurityException when the check fails. The attribute is a code access permission attribute (like PrincipalPermission). That means it will always be invoked regardless how you call the code. This may be exactly what you want, or not. In a unit testing situation (like an MVC controller) you typically want to test the logic in the function – not the security check. The good news is, the WIF API is flexible enough that you can build your own infrastructure around their core. For my own projects I implemented the following extensions: A way to invoke the registered claims authorization manager with more overloads, e.g. with different claim types or a complete AuthorizationContext. A new CAS attribute (with the same calling semantics as the built-in one) with custom claim types. A MVC authorization attribute with custom claim types. A way to use branching – as opposed to catching a SecurityException. I will post the code for these various extensions here – so stay tuned.

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  • Part 15: Fail a build based on the exit code of a console application

    In the series the following parts have been published Part 1: Introduction Part 2: Add arguments and variables Part 3: Use more complex arguments Part 4: Create your own activity Part 5: Increase AssemblyVersion Part 6: Use custom type for an argument Part 7: How is the custom assembly found Part 8: Send information to the build log Part 9: Impersonate activities (run under other credentials) Part 10: Include Version Number in the Build Number Part 11: Speed up opening my build process template Part 12: How to debug my custom activities Part 13: Get control over the Build Output Part 14: Execute a PowerShell script Part 15: Fail a build based on the exit code of a console application When you have a Console Application or a batch file that has errors, the exitcode is set to another value then 0. You would expect that the build would see this and report an error. This is not true however. First we setup the scenario. Add a ConsoleApplication project to your solution you are building. In the Main function set the ExitCode to 1     class Program    {        static void Main(string[] args)        {            Console.WriteLine("This is an error in the script.");            Environment.ExitCode = 1;        }    } Checkin the code. You can choose to include this Console Application in the build or you can decide to add the exe to source control Now modify the Build Process Template CustomTemplate.xaml Add an argument ErrornousScript Scroll down beneath the TryCatch activity called “Try Compile, Test, and Associate Changesets and Work Items” Add an Sequence activity to the template In the Sequence, add a ConvertWorkspaceItem and an InvokeProcess activity (see Part 14: Execute a PowerShell script  for more detailed steps) In the FileName property of the InvokeProcess use the ErrornousScript so the ConsoleApplication will be called. Modify the build definition and make sure that the ErrornousScript is executing the exe that is setting the ExitCode to 1. You have now setup a build definition that will execute the errornous Console Application. When you run it, you will see that the build succeeds. This is not what you want! To solve this, you can make use of the Result property on the InvokeProcess activity. So lets change our Build Process Template. Add the new variables (scoped to the sequence where you run the Console Application) called ExitCode (type = Int32) and ErrorMessage Click on the InvokeProcess activity and change the Result property to ExitCode In the Handle Standard Output of the InvokeProcess add a Sequence activity In the Sequence activity, add an Assign primitive. Set the following properties: To = ErrorMessage Value = If(Not String.IsNullOrEmpty(ErrorMessage), Environment.NewLine + ErrorMessage, "") + stdOutput And add the default BuildMessage to the sequence that outputs the stdOutput Add beneath the InvokeProcess activity and If activity with the condition ExitCode <> 0 In the Then section add a Throw activity and set the Exception property to New Exception(ErrorMessage) The complete workflow looks now like When you now check in the Build Process Template and run the build, you get the following result And that is exactly what we want.   You can download the full solution at BuildProcess.zip. It will include the sources of every part and will continue to evolve.

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  • How do I implement a quaternion based camera?

    - by kudor gyozo
    I looked at several tutorials about this and when I thought I understood I tried to implement a quaternion based camera. The problem is it doesn't work correctly, after rotating for approx. 10 degrees it jumps back to -10 degrees. I have no idea what's wrong. I'm using openTK and it already has a quaternion class. I'm a noob at opengl, I'm doing this just for fun, and don't really understand quaternions, so probably I'm doing something stupid here. Here is some code: (Actually almost all the code except the methods that load and draw a vbo (it is taken from an OpenTK sample that demonstrates vbo-s)) I load a cube into a vbo and initialize the quaternion for the camera protected override void OnLoad(EventArgs e) { base.OnLoad(e); cameraPos = new Vector3(0, 0, 7); cameraRot = Quaternion.FromAxisAngle(new Vector3(0,0,-1), 0); GL.ClearColor(System.Drawing.Color.MidnightBlue); GL.Enable(EnableCap.DepthTest); vbo = LoadVBO(CubeVertices, CubeElements); } I load a perspective projection here. This is loaded at the beginning and every time I resize the window. protected override void OnResize(EventArgs e) { base.OnResize(e); GL.Viewport(0, 0, Width, Height); float aspect_ratio = Width / (float)Height; Matrix4 perpective = Matrix4.CreatePerspectiveFieldOfView(MathHelper.PiOver4, aspect_ratio, 1, 64); GL.MatrixMode(MatrixMode.Projection); GL.LoadMatrix(ref perpective); } Here I get the last rotation value and create a new quaternion that represents only the last rotation and multiply it with the camera quaternion. After this I transform this into axis-angle so that opengl can use it. (This is how I understood it from several online quaternion tutorials) protected override void OnRenderFrame(FrameEventArgs e) { base.OnRenderFrame(e); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); double speed = 1; double rx = 0, ry = 0; if (Keyboard[Key.A]) { ry = -speed * e.Time; } if (Keyboard[Key.D]) { ry = +speed * e.Time; } if (Keyboard[Key.W]) { rx = +speed * e.Time; } if (Keyboard[Key.S]) { rx = -speed * e.Time; } Quaternion tmpQuat = Quaternion.FromAxisAngle(new Vector3(0,1,0), (float)ry); cameraRot = tmpQuat * cameraRot; cameraRot.Normalize(); GL.MatrixMode(MatrixMode.Modelview); GL.LoadIdentity(); Vector3 axis; float angle; cameraRot.ToAxisAngle(out axis, out angle); GL.Rotate(angle, axis); GL.Translate(-cameraPos); Draw(vbo); SwapBuffers(); } Here are 2 images to explain better: I rotate a while and from this: it jumps into this Any help is appreciated. Update1: I add these to a streamwriter that writes into a file: sw.WriteLine("camerarot: X:{0} Y:{1} Z:{2} W:{3} L:{4}", cameraRot.X, cameraRot.Y, cameraRot.Z, cameraRot.W, cameraRot.Length); sw.WriteLine("ry: {0}", ry); The log is available here: http://www.pasteall.org/26133/text. At line 770 the cube jumps from right to left, when camerarot.Y changes signs. I don't know if this is normal. Update2 Here is the complete project.

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  • Python web frameworks comparisons

    - by stupidLearner
    I recently asked a question on SO about Python web frameworks: http://stackoverflow.com/questions/4909306/python-web-frameworks-vs-java-web-frameworks-how-is-web-development-in-python-do I want to learn one just for fun but it also has to be able to help me deliver a proper working application. I am looking for a framework with lots of features, powerful, mature, with large community, good documentation, books etc. I need something that will help me be more productive in developing my app and not waste time figuring out how to do a certain thing in the framework or how to write workaround around the limitations of the framework. I was thinking one of the following: django, zope, turbogears, pylons. Off course the war is raging out there and there are other alternatives but seems Django is at the top... or is it just hype? I am interested in pros and cons of each. What was the best feature you think the framework has? What is the thing it lacks? What could have been done differently. Help me chose one to learn for starters.

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  • Execute code every hour

    - by Linger
    I need to create a web service that executes every hour. It will be used to review data in a database and add alerts to a table in the same database if certain conditions are met/not met. What we currently have is: We have end devices that use Python to report to an Amazon Web Services (AWS) virtual server. The AWS server takes that information and stores it in a MySQL database. The AWS server is Linux running Django and Apache. I need to be able to have some python code run every hour that verifies the data that has been stored by the end devices. If certain conditions are not met then a record will be added to the alerts table in the database. We originally contracted to have the above setup created. I am new to Python, Django, and Apache. However, I have already made several changes to the Python code that sends and also receives the data from the end devices. I am a coder that is breaking into web programming. Does anyone have any recommendations on how I can do this?

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  • Multiple sites with the same codebase in Python

    - by Jimmy
    I am trying to run a large amount of sites which share about 90% of their code. They are simply designed to query an API and return the results. They will have a common userbase / database but will be configured slightly different and will have different CSS (perhaps even different templating). My initial idea was to run them as separate applications with a common library but I have read about the sites framework which would allow them to run from a single instance of Django which may help to reduce memory usage. https://docs.djangoproject.com/en/dev/ref/contrib/sites/ Is the site framework the right approach to a problem like this, and does it have real benefits over running separate applications? Initially I thought it was, but now I think otherwise. I have heard the following: Your SITE_ID is set in settings.py, so in order to have multiple sites, you need multiple settings.py configurations, which means multiple distinct processes/instances. You can of course share the code base between them, but each site will need a dedicated worker / WSGIDaemon to serve the site. This effectively removes any benefit of running multiple sites under one hood, if each site needs a UWSGI instance running. Alternative ideas of systems: https://github.com/iivvoo/django_layers https://github.com/shestera/django-multisite I don't know what route to be taking with this.

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  • 2D Tile based Game Collision problem

    - by iNbdy
    I've been trying to program a tile based game, and I'm stuck at the collision detection. Here is my code (not the best ^^): void checkTile(Character *c, int **map) { int x1,x2,y1,y2; /* Character position in the map */ c->upY = (c->y) / TILE_SIZE; // Top left corner c->downY = (c->y + c->h) / TILE_SIZE; // Bottom left corner c->leftX = (c->x) / TILE_SIZE; // Top right corner c->rightX = (c->x + c->w) / TILE_SIZE; // Bottom right corner x1 = (c->x + 10) / TILE_SIZE; // 10px from left side point x2 = (c->x + c->w - 10) / TILE_SIZE; // 10px from right side point y1 = (c->y + 10) / TILE_SIZE; // 10px from top side point y2 = (c->y + c->h - 10) / TILE_SIZE; // 10px from bottom side point /* Top */ if (map[c->upY][x1] > 2 || map[c->upY][x2] > 2) c->topCollision = 1; else c->topCollision = 0; /* Bottom */ if ((map[c->downY][x1] > 2 || map[c->downY][x2] > 2)) c->downCollision = 1; else c->downCollision = 0; /* Left */ if (map[y1][c->leftX] > 2 || map[y2][c->leftX] > 2) c->leftCollision = 1; else c->leftCollision = 0; /* Right */ if (map[y1][c->rightX] > 2 || map[y2][c->rightX] > 2) c->rightCollision = 1; else c->rightCollision = 0; } That calculates 8 collision points My moving function is like that: void movePlayer(Character *c, int **map) { if ((c->dirX == LEFT && !c->leftCollision) || (c->dirX == RIGHT && !c->rightCollision)) c->x += c->vx; if ((c->dirY == UP && !c->topCollision) || (c->dirY == DOWN && !c->downCollision)) c->y += c->vy; checkPosition(c, map); } and the checkPosition: void checkPosition(Character *c, int **map) { checkTile(c, map); if (c->downCollision) { if (c->state != JUMPING) { c->vy = 0; c->y = (c->downY * TILE_SIZE - c->h); } } if (c->leftCollision) { c->vx = 0; c->x = (c->leftX) * TILE_SIZE + TILE_SIZE; } if (c->rightCollision) { c->vx = 0; c->x = c->rightX * TILE_SIZE - c->w; } } This works, but sometimes, when the player is landing on ground, right and left collision points become equal to 1. So it's as if there were collision coming from left or right. Does anyone know why this is doing this?

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  • Dynamically load and call delegates based on source data

    - by makerofthings7
    Assume I have a stream of records that need to have some computation. Records will have a combination of these functions run Sum, Aggregate, Sum over the last 90 seconds, or ignore. A data record looks like this: Date;Data;ID Question Assuming that ID is an int of some kind, and that int corresponds to a matrix of some delegates to run, how should I use C# to dynamically build that launch map? I'm sure this idea exists... it is used in Windows Forms which has many delegates/events, most of which will never actually be invoked in a real application. The sample below includes a few delegates I want to run (sum, count, and print) but I don't know how to make the quantity of delegates fire based on the source data. (say print the evens, and sum the odds in this sample) using System; using System.Threading; using System.Collections.Generic; internal static class TestThreadpool { delegate int TestDelegate(int parameter); private static void Main() { try { // this approach works is void is returned. //ThreadPool.QueueUserWorkItem(new WaitCallback(PrintOut), "Hello"); int c = 0; int w = 0; ThreadPool.GetMaxThreads(out w, out c); bool rrr =ThreadPool.SetMinThreads(w, c); Console.WriteLine(rrr); // perhaps the above needs time to set up6 Thread.Sleep(1000); DateTime ttt = DateTime.UtcNow; TestDelegate d = new TestDelegate(PrintOut); List<IAsyncResult> arDict = new List<IAsyncResult>(); int count = 1000000; for (int i = 0; i < count; i++) { IAsyncResult ar = d.BeginInvoke(i, new AsyncCallback(Callback), d); arDict.Add(ar); } for (int i = 0; i < count; i++) { int result = d.EndInvoke(arDict[i]); } // Give the callback time to execute - otherwise the app // may terminate before it is called //Thread.Sleep(1000); var res = DateTime.UtcNow - ttt; Console.WriteLine("Main program done----- Total time --> " + res.TotalMilliseconds); } catch (Exception e) { Console.WriteLine(e); } Console.ReadKey(true); } static int PrintOut(int parameter) { // Console.WriteLine(Thread.CurrentThread.ManagedThreadId + " Delegate PRINTOUT waited and printed this:"+parameter); var tmp = parameter * parameter; return tmp; } static int Sum(int parameter) { Thread.Sleep(5000); // Pretend to do some math... maybe save a summary to disk on a separate thread return parameter; } static int Count(int parameter) { Thread.Sleep(5000); // Pretend to do some math... maybe save a summary to disk on a separate thread return parameter; } static void Callback(IAsyncResult ar) { TestDelegate d = (TestDelegate)ar.AsyncState; //Console.WriteLine("Callback is delayed and returned") ;//d.EndInvoke(ar)); } }

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  • Social Network ( Help) [on hold]

    - by brunocascio
    I am in a great "problem" so to speak , and I need opinions to decide. The problem is to create a social network without knowing the number of users who use it (but if thinking if they were sufficient ) . The question is which language and framework to use .... I do not mind having to learn new technologies and / or languages ??. I am among PHP ( Laravel - Symfony - other? ) Ruby ( Ruby on Rails 4? ) Javascript ( Ember , express, locomotive , other? ) Python ( Django ) Java ( Grails , Play, other?) I have experience in both PHP and frameworks. In Symfony developed part of it, but I got tired having to do a thousand configurations for all . I know very little about Ruby , but I saw very easy . I do not know are saying the performance. Javascript costs me to get used to their paradigm , and do not know if at all sure to cover everything with Javascript. Django and python ( very poor knowledge ) Java , experience in data structure and android , but not web . Regarding the / s databases: In my head I have to MongoDB and costs change of opinion by another database with respect to documentation and EASE performance . But .......... frameworks have no support at all clear . I also thought of mixing technologies for using a tecnlogía backend and the frontend other. As I read in the new social network Origo . They use Symfony for REST and javascript for the frontend . ( Backbone , Underscore and RequireJS ) What do you recommend me ?

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  • SQL SERVER – Identifying guest User using Policy Based Management

    - by pinaldave
    If you are following my recent blog posts, you may have noticed that I’ve been writing a lot about Guest User in SQL Server. Here are all the blog posts which I have written on this subject: SQL SERVER – Disable Guest Account – Serious Security Issue SQL SERVER – Force Removing User from Database – Fix: Error: Could not drop login ‘test’ as the user is currently logged in SQL SERVER – Detecting guest User Permissions – guest User Access Status SQL SERVER – guest User and MSDB Database – Enable guest User on MSDB Database One of the requests I received was whether we could create a policy that would prevent users unable guest user in user databases. Well, here is a quick tutorial to answer this. Let us see how quickly we can do it. Requirements Check if the guest user is disabled in all the user-created databases. Exclude master, tempdb and msdb database for guest user validation. We will create the following conditions based on the above two requirements: If the name of the user is ‘guest’ If the user has connect (@hasDBAccess) permission in the database Check in All user databases, except: master, tempDB and msdb Once we create two conditions, we will create a policy which will validate the conditions. Condition 1: Is the User Guest? Expand the Database >> Management >> Policy Management >> Conditions Right click on the Conditions, and click on “New Condition…”. First we will create a condition where we will validate if the user name is ‘guest’, and if it’s so, then we will further validate if it has DB access. Check the image for the necessary configuration for condition: Facet: User Expression: @Name = ‘guest’ Condition 2: Does the User have DBAccess? Expand the Database >> Management >> Policy Management >> Conditions Right click on Conditions and click on “New Condition…”. Now we will validate if the user has DB access. Check the image for necessary configuration for condition: Facet: User Expression: @hasDBAccess = False Condition 3: Exclude Databases Expand the Database >> Management >> Policy Management >> Conditions Write click on Conditions and click on “New Condition…” Now we will create condition where we will validate if database name is master, tempdb or msdb and if database name is any of them, we will not validate our first one condition with them. Check the image for necessary configuration for condition: Facet: Database Expression: @Name != ‘msdb’ AND @Name != ‘tempdb’ AND @Name != ‘master’ The next step will be creating a policy which will enforce these conditions. Creating a Policy Right click on Policies and click “New Policy…” Here, we justify what condition we want to validate against what the target is. Condition: Has User DBAccess Target Database: Every Database except (master, tempdb and MSDB) Target User: Every User in Target Database with name ‘guest’ Now we have options for two evaluation modes: 1) On Demand and 2) On Schedule We will select On Demand in this example; however, you can change the mode to On Schedule through the drop down menu, and select the interval of the evaluation of the policy. Evaluate the Policies We have selected OnDemand as our policy evaluation mode. We will now evaluate by means of executing Evaluate policy. Click on Evaluate and it will give the following result: The result demonstrates that one of the databases has a policy violation. Username guest is enabled in AdventureWorks database. You can disable the guest user by running the following code in AdventureWorks database. USE AdventureWorks; REVOKE CONNECT FROM guest; Once you run above query, you can already evaluate the policy again. Notice that the policy violation is fixed now. You can change the method of the evaluation policy to On Schedule and validate policy on interval. You can check the history of the policy and detect the violation. Quiz I have created three conditions to check if the guest user has database access or not. Now I want to ask you: Is it possible to do the same with 2 conditions? If yes, HOW? If no, WHY NOT? Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Best Practices, CodeProject, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLServer, T SQL, Technology Tagged: Policy Management

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  • Google Python Class Day 2 Part 1

    Google Python Class Day 2 Part 1 Google Python Class Day 2 Part 1: Regular Expressions. By Nick Parlante. Support materials and exercises: code.google.com From: GoogleDevelopers Views: 18 0 ratings Time: 42:00 More in Science & Technology

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  • Google Python Class Day 1 Part 3

    Google Python Class Day 1 Part 3 Google Python Class Day 1 Part 3: Dicts and Files. By Nick Parlante. Support materials and exercises: code.google.com From: GoogleDevelopers Views: 7 0 ratings Time: 28:59 More in Science & Technology

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  • Google Python Class Day 2 Part 2

    Google Python Class Day 2 Part 2 Google Python Class Day 2 Part 2: Utilities: OS and Commands. By Nick Parlante. Support materials and exercises: code.google.com From: GoogleDevelopers Views: 11 1 ratings Time: 20:20 More in Science & Technology

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  • Google Python Class Day 1 Part 1

    Google Python Class Day 1 Part 1 Google Python Class Day 1 Part 1: Introduction and Strings. By Nick Parlante. Support materials and exercises: code.google.com From: GoogleDevelopers Views: 137 1 ratings Time: 51:37 More in Science & Technology

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  • How to attach turrets to tiles in a tile based game

    - by Joseph St. Pierre
    I am a flash developer, and I am building a Tower Defense game. The world is being built through tiles, and I have gotten that accomplished easily. I have also gotten level changes and enemy spawning down as well. However, I wish the player to be able to spawn turrets, and have those turrets be on specific tiles, based upon where the player placed it. Here is my code: stop(); colOffset = 50; rowOffset = 50; guns = []; placed = true; dead = 0; spawned = 0; level = 1; interval = 350 / level; amount = level * 20; counter = 0; numCol = 14; numRow = 10; tiles = []; k = 0; create = false; tileName = new Array("road","grass","end", "start"); board = new Array( new Array(1,1,1,1,3,1,1,1,1,1,2,1,1,1), new Array(1,1,1,0,0,1,1,1,1,1,0,1,1,1), new Array(1,1,1,0,1,1,1,1,1,1,0,0,1,1), new Array(1,1,1,0,0,0,1,1,1,1,1,0,1,1), new Array(1,1,1,0,1,0,0,0,1,1,1,0,0,1), new Array(1,1,1,0,1,1,1,0,0,1,1,1,0,1), new Array(1,1,0,0,1,1,1,1,0,1,1,0,0,1), new Array(1,1,0,1,1,1,1,1,0,1,0,0,1,1), new Array(1,1,0,0,0,0,0,0,0,1,0,1,1,1), new Array(1,1,1,1,1,1,1,1,0,0,0,1,1,1) ); buildBoard(); function buildBoard(){ for ( col = 0; col < numCol; col++){ for ( row = 0; row < numRow; row++){ _root.attachMovie("tile", "tile_" + col + "_" + row, _root.getNextHighestDepth()); theTile = eval("tile_" + col + "_" + row); theTile._x = (col * 50); theTile._y = (row * 50); theTile.row = row; theTile.col = col; tileType = board[row][col]; theTile.gotoAndStop(tileName[tileType]); tiles.push(theTile); } } } init(); function init(){ onEnterFrame = function(){ counter += 1; if ( spawned < amount && counter > 50){ min= _root.attachMovie("minion","minion",_root.getNextHighestDepth()); min._x = tile_4_0._x + 25; min._y = tile_4_0._y + 25; min.health = 100; choose = Math.round(Math.random()); if ( choose == 0 ){ min.waypointX = [ tile_4_1._x +25, tile_3_1._x + 25, tile_3_2._x + 25, tile_3_6._x + 25, tile_2_6._x + 25, tile_2_8._x + 25, tile_8_8._x + 25, tile_8_9._x + 25, tile_10_9._x + 25, tile_10_7._x + 25, tile_11_7._x + 25, tile_11_6._x + 25, tile_12_6._x + 25, tile_12_4._x + 25, tile_11_4._x + 25, tile_11_2._x + 25, tile_10_2._x + 25, tile_10_0._x + 25]; min.waypointY = [ tile_4_1._y +25, tile_3_1._y + 25, tile_3_2._y + 25, tile_3_6._y + 25, tile_2_6._y + 25, tile_2_8._y + 25, tile_8_8._y + 25, tile_8_9._y + 25, tile_10_9._y + 25, tile_10_7._y + 25, tile_11_7._y + 25, tile_11_6._y + 25, tile_12_6._y + 25, tile_12_4._y + 25, tile_11_4._y + 25, tile_11_2._y + 25, tile_10_2._y + 25, tile_10_0._y + 25]; } else if ( choose == 1 ){ min.waypointX = [ tile_4_1._x +25, tile_3_1._x + 25, tile_3_2._x + 25, tile_3_3._x + 25, tile_5_3._x + 25, tile_5_4._x + 25, tile_7_4._x + 25, tile_7_5._x + 25, tile_8_5._x + 25, tile_8_8._x + 25, tile_8_9._x + 25, tile_10_9._x + 25, tile_10_7._x + 25, tile_11_7._x + 25, tile_11_6._x + 25, tile_12_6._x + 25, tile_12_4._x + 25, tile_11_4._x + 25, tile_11_2._x + 25, tile_10_2._x + 25, tile_10_0._x + 25 ]; min.waypointY = [ tile_4_1._y +25, tile_3_1._y + 25, tile_3_2._y + 25, tile_3_3._y + 25, tile_5_3._y + 25, tile_5_4._y + 25, tile_7_4._y + 25, tile_7_5._y + 25, tile_8_5._y + 25, tile_8_8._y + 25, tile_8_9._y + 25, tile_10_9._y + 25, tile_10_7._y + 25, tile_11_7._y + 25, tile_11_6._y + 25, tile_12_6._y + 25, tile_12_4._y + 25, tile_11_4._y + 25, tile_11_2._y + 25, tile_10_2._y + 25, tile_10_0._y + 25 ]; } min.i = 0; counter = 0; spawned += 1; min.onEnterFrame = function(){ dx = this.waypointX[this.i] - this._x; dy = this.waypointY[this.i] - this._y; radians = Math.atan2(dy,dx); degrees = radians * 180 / Math.PI; xspeed = Math.cos(radians); yspeed = Math.sin(radians); this._x += xspeed; this._y += yspeed; if( this._x == this.waypointX[this.i] && this._y == this.waypointY[this.i]){ this.i++; } if ( this._x == tile_10_0._x + 25 && this._y == tile_10_0._y + 25){ this.removeMovieClip(); dead += 1; } } } if ( dead >= amount ){ dead = 0; level += 1; amount = level * 20; spawned = 0; } } btnM.onRelease = function(){ create = true; } } game.onEnterFrame = function(){ } It is possible for me however to complete this task, but only once. I am able to make the turret, drag it over to a tile, and have it attach itself to the tile. No problem. The issue is, I cannot do these multiple times. Please Help.

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    Google Python Class Day 1 Part 2 Google Python Class Day 1 Part 2: Lists, Sorting, and Tuples. By Nick Parlante. Support materials and exercises: code.google.com From: GoogleDevelopers Views: 13 0 ratings Time: 35:12 More in Science & Technology

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    I'm currently at the 3rd year following a degree in Software Engineering. I'm thinking of moving into a research field in the future (programming language design, AI etc.) My problems are, What is the advantage/importance of carrying a 1st Class Degree (Honors for Americans) in to the industry rather than with just simple pass. Is it really important to have a 1st Class? Is it the practical knowledge i have to give priority or the theoretical knowledge, or both?

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