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  • Grab sound of a SDL game with ffmpeg/avconv

    - by Peregring-lk
    I'm trying to make a screencast of a SDL game which I developed some years ago, with the following command: sleep 5 && avconv -f x11grab -s 1366x768 -r 25 -i :0.0 -same_quant screen_cast.mkv (in this 5 seconds of sleep, I open the game). But the generated video (screen_cast.mkv) doesn't capture audio. I use for my game the SDL_Mixer library, with default configuration (22050 for frequency, AUDIO_S16SYS for format, and 2 channels). What's the problem? (with options -f alsa -i pulse it doesn't work either).

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  • Neues in WebCenter Sites 11g

    - by pweckerl
    Es ist kein Geheimnis, dass das Online Erlebnis sich durch das Social Computing grundlegend geändert hat. Immer öfter wollen Besucher einer Web Site nicht nur konsumieren sonder auch interagieren und ihre Erfahrungen über Soziale Netzwerke mit Anderen teilen. Für Online-Marketies eröffnet dies eine vielzahl an Möglichkeiten aber auch Herausforderungen. Unternehmen müssen diese sozialen Komponenten in ihre Online Auftritte integrieren um die Erwartung nach einem interaktiven Erlebnis zu erfüllen aber zugleich die Kontrolle und damit ein gewisses Maß an Sicherheit für integrität der eigenen Marke und des eigenen Rufs zu garantieren. Mit der neuen Version von Oracle WebCenter Sites steht Online-Verantwortlichen ein umfassendes Werkzeug zur Verfügung, um ihre Auftritte noch interaktiver zu gestalten und die Besucher noch enger einzubeziehen. Social Login und Social Sharing, User Generated Content, wie Bewertungen und Kommentare, und viele weitere Neuerungen machen Oracle WebCenter Sites besser denn je. Mehr zur aktuellen Version und zu WebCenter Themen allgemein finde Sie auch auf dem Oracle WebCenter Blog (https://blogs.oracle.com/webcenter/entry/what_s_new_in_webcenter1).

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  • How do you handle increasingly long compile times when working with templates?

    - by Ghita
    I use Visual Studio 2012 and he have cases where we added templates parameters to a class "just" in order to introduce a "seam point" so that in unit-test we can replace those parts with mock objects. How do you usually introduce seam points in C++: using interfaces and/or mixing based on some criteria with implicit interfaces by using templates parameters also ? One reason to ask this is also because when compiling sometimes a single C++ file (that includes templates files, that could also include other templates) results in an object file being generated that takes in the order of around 5-10 seconds on a developer machine. VS compiler is also not particularly fast on compiling templates as far as I understand, and because of the templates inclusion model (you practically include the definition of the template in every file that uses it indirectly and possibly re-instantiate that template every time you modify something that has nothing to do with that template) you could have problems with compile times (when doing incremental compiling). What are your ways of handling incremental(and not only) compile time when working with templates (besides a better/faster compiler :-)).

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  • yield – Just yet another sexy c# keyword?

    - by George Mamaladze
    yield (see NSDN c# reference) operator came I guess with .NET 2.0 and I my feeling is that it’s not as wide used as it could (or should) be.   I am not going to talk here about necessarity and advantages of using iterator pattern when accessing custom sequences (just google it).   Let’s look at it from the clean code point of view. Let's see if it really helps us to keep our code understandable, reusable and testable.   Let’s say we want to iterate a tree and do something with it’s nodes, for instance calculate a sum of their values. So the most elegant way would be to build a recursive method performing a classic depth traversal returning the sum.           private int CalculateTreeSum(Node top)         {             int sumOfChildNodes = 0;             foreach (Node childNode in top.ChildNodes)             {                 sumOfChildNodes += CalculateTreeSum(childNode);             }             return top.Value + sumOfChildNodes;         }     “Do One Thing” Nevertheless it violates one of the most important rules “Do One Thing”. Our  method CalculateTreeSum does two things at the same time. It travels inside the tree and performs some computation – in this case calculates sum. Doing two things in one method is definitely a bad thing because of several reasons: ·          Understandability: Readability / refactoring ·          Reuseability: when overriding - no chance to override computation without copying iteration code and vice versa. ·          Testability: you are not able to test computation without constructing the tree and you are not able to test correctness of tree iteration.   I want to spend some more words on this last issue. How do you test the method CalculateTreeSum when it contains two in one: computation & iteration? The only chance is to construct a test tree and assert the result of the method call, in our case the sum against our expectation. And if the test fails you do not know wether was the computation algorithm wrong or was that the iteration? At the end to top it all off I tell you: according to Murphy’s Law the iteration will have a bug as well as the calculation. Both bugs in a combination will cause the sum to be accidentally exactly the same you expect and the test will PASS. J   Ok let’s use yield! That’s why it is generally a very good idea not to mix but isolate “things”. Ok let’s use yield!           private int CalculateTreeSumClean(Node top)         {             IEnumerable<Node> treeNodes = GetTreeNodes(top);             return CalculateSum(treeNodes);         }             private int CalculateSum(IEnumerable<Node> nodes)         {             int sumOfNodes = 0;             foreach (Node node in nodes)             {                 sumOfNodes += node.Value;             }             return sumOfNodes;         }           private IEnumerable<Node> GetTreeNodes(Node top)         {             yield return top;             foreach (Node childNode in top.ChildNodes)             {                 foreach (Node currentNode in GetTreeNodes(childNode))                 {                     yield return currentNode;                 }             }         }   Two methods does not know anything about each other. One contains calculation logic another jut the iteration logic. You can relpace the tree iteration algorithm from depth traversal to breath trevaersal or use stack or visitor pattern instead of recursion. This will not influence your calculation logic. And vice versa you can relace the sum with product or do whatever you want with node values, the calculateion algorithm is not aware of beeng working on some tree or graph.  How about not using yield? Now let’s ask the question – what if we do not have yield operator? The brief look at the generated code gives us an answer. The compiler generates a 150 lines long class to implement the iteration logic.       [CompilerGenerated]     private sealed class <GetTreeNodes>d__0 : IEnumerable<Node>, IEnumerable, IEnumerator<Node>, IEnumerator, IDisposable     {         ...        150 Lines of generated code        ...     }   Often we compromise code readability, cleanness, testability, etc. – to reduce number of classes, code lines, keystrokes and mouse clicks. This is the human nature - we are lazy. Knowing and using such a sexy construct like yield, allows us to be lazy, write very few lines of code and at the same time stay clean and do one thing in a method. That's why I generally welcome using staff like that.   Note: The above used recursive depth traversal algorithm is possibly the compact one but not the best one from the performance and memory utilization point of view. It was taken to emphasize on other primary aspects of this post.

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  • How can I easily create cloud texture maps?

    - by EdwardTeach
    I am making 3d planets in my game; these will be viewed as "globes". Some of them will need cloud layers. I looked at various Blender tutorials for creating "earth", and for their cloud layers they use earth cloud maps from NASA. However I will be creating a fictional universe with many procedurally-generated planets. So I would like to use many variations. I'm hoping there's a way to procedurally generate cloud maps such as the NASA link. I will also need to create gas giants, so I will also need other kinds of cloud texture maps. If that is too difficult, I could fall back to creating several variations of cloud maps. For example, 3 for earth-like, 3 for gas giants, etc. So how do I statically create or programmatically generate such cloud maps?

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  • How can I get nvidia-settings to work?

    - by Palace Chan
    I have an ASUS N56VM-TB71 with a GeForce 630M graphics card. I have ubuntu 12.04 and when I vga plugged in a dell monitor, i am able to use it. When I then use my laptops hdmi port to plug in my second monitor, nothing happens, so I went to nvidia-settings and I got the error: You do not appear to be using the NVIDIA X Driver, please run nvidia-xconfig as root and restart the X server. I ran this command and rebooted but I still cannot access nvidia-settings and I keep getting that error even though my /etc/X11/xconf.org is the one that got generated by running that command! What can I do to get around that and use my second monitor as well?

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  • Confusion with Libgdx UI

    - by BrotherJack
    I've started with Libgdx and am currently stumbling about trying to understand how to set up the interface. I have generated the base projects in Eclipse ( < proj-name ,< proj-name -android, < proj-name -desktop, < proj-name -html), and can get the program to display a simple background, play a looping sound file, and draw a tank. I have been having some problems implementing the UI though. I want to make a collapsible interface bar at the bottom of the screen that would contain buttons for movement, and selecting weapons. I'm confused since there appears to be several ways of doing this and the documentation (or tutorials explaining it) tend to be obsolete. How would one go about this? Use a stage for the bar and actors for the widgets? I'm a little lost on this.

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  • Entity Framework: Connecting to a mdf user database file via localDB during script execution

    - by Marko Apfel
    Problem If you run the “Generate database from model” wizard and execute the generated script the destination database could be the wrong one (for instance master of the SQL Server). Solution To use an own mdf attachable user database some connection information must specified during script execution. Execute your script opens the dialog “Connect to Server”. Press “Options” and go to the second tab “Connection Properties”. Select “Browse server” in the “Connect to database” dropdown box: Confirm the information dialog with “Yes”. In the following dialog you could choose your user database. Now the schema is created in the user database.

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  • How to import a pdf in libreoffice? under ubuntu, all pages are blank

    - by Daniele
    I have some .pdf generated by a scanner, that I want to import in LibreOffice and do some small editing. The PDF has only one object per page, a page-size image. If I open it in LibreOffice under Ubuntu 12.10, it imports "successfully" but all pages are blank. I have the libreoffice-pdfimport package installed. That is true with both LibreOffice 3.6 (part of Ubuntu 12.10) and with 4.0.2, from libreoffice ppa. The same .pdf files open perfectly fine on both LibreOffice for Windows and LibreOffice for Mac (yes, I have three computers with all three OSes), but on Ubuntu 12.10, all pages are blank, so I can only conclude this is an issue with Ubuntu packaging, or something really weird prevents it from working under linux. How can I import these kinds of .pdf into LibreOffice for editing?

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  • Collision Error

    - by Manji
    I am having trouble with collision detection part of the game. I am using touch events to fire the gun as you will see in the video. Note, the android icon is a temporary graphic for the bullets When ever the user touches (represented by clicks in the video)the bullet appears and kills random sprites. As you can see it never touches the sprites it kills or kill the sprites it does touch. My Question is How do I fix it, so that the sprite dies when the bullet hits it? Collision Code snippet: //Handles Collision private void CheckCollisions(){ synchronized(mSurfaceHolder){ for (int i = sprites.size() - 1; i >= 0; i--){ Sprite sprite = sprites.get(i); if(sprite.isCollision(bullet)){ sprites.remove(sprite); mScore++; if(sprites.size() == 0){ mLevel = mLevel +1; currentLevel++; initLevel(); } break; } } } } Sprite Class Code Snippet: //bounding box left<right and top>bottom int left ; int right ; int top ; int bottom ; public boolean isCollision(Beam other) { // TODO Auto-generated method stub if(this.left>other.right || other.left<other.right)return false; if(this.bottom>other.top || other.bottom<other.top)return false; return true; } EDIT 1: Sprite Class: public class Sprite { // direction = 0 up, 1 left, 2 down, 3 right, // animation = 3 back, 1 left, 0 front, 2 right int[] DIRECTION_TO_ANIMATION_MAP = { 3, 1, 0, 2 }; private static final int BMP_ROWS = 4; private static final int BMP_COLUMNS = 3; private static final int MAX_SPEED = 5; private HitmanView gameView; private Bitmap bmp; private int x; private int y; private int xSpeed; private int ySpeed; private int currentFrame = 0; private int width; private int height; //bounding box left<right and top>bottom int left ; int right ; int top ; int bottom ; public Sprite(HitmanView gameView, Bitmap bmp) { this.width = bmp.getWidth() / BMP_COLUMNS; this.height = bmp.getHeight() / BMP_ROWS; this.gameView = gameView; this.bmp = bmp; Random rnd = new Random(); x = rnd.nextInt(gameView.getWidth() - width); y = rnd.nextInt(gameView.getHeight() - height); xSpeed = rnd.nextInt(MAX_SPEED * 2) - MAX_SPEED; ySpeed = rnd.nextInt(MAX_SPEED * 2) - MAX_SPEED; } private void update() { if (x >= gameView.getWidth() - width - xSpeed || x + xSpeed <= 0) { xSpeed = -xSpeed; } x = x + xSpeed; if (y >= gameView.getHeight() - height - ySpeed || y + ySpeed <= 0) { ySpeed = -ySpeed; } y = y + ySpeed; currentFrame = ++currentFrame % BMP_COLUMNS; } public void onDraw(Canvas canvas) { update(); int srcX = currentFrame * width; int srcY = getAnimationRow() * height; Rect src = new Rect(srcX, srcY, srcX + width, srcY + height); Rect dst = new Rect(x, y, x + width, y + height); canvas.drawBitmap(bmp, src, dst, null); } private int getAnimationRow() { double dirDouble = (Math.atan2(xSpeed, ySpeed) / (Math.PI / 2) + 2); int direction = (int) Math.round(dirDouble) % BMP_ROWS; return DIRECTION_TO_ANIMATION_MAP[direction]; } public boolean isCollision(float x2, float y2){ return x2 > x && x2 < x + width && y2 > y && y2 < y + height; } public boolean isCollision(Beam other) { // TODO Auto-generated method stub if(this.left>other.right || other.left<other.right)return false; if(this.bottom>other.top || other.bottom<other.top)return false; return true; } } Bullet Class: public class Bullet { int mX; int mY; private Bitmap mBitmap; //bounding box left<right and top>bottom int left ; int right ; int top ; int bottom ; public Bullet (Bitmap mBitmap){ this.mBitmap = mBitmap; } public void draw(Canvas canvas, int mX, int mY) { this.mX = mX; this.mY = mY; canvas.drawBitmap(mBitmap, mX, mY, null); } }

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  • how do we clear new programming concept

    - by Sarang
    In IT world, new latest technologies are generated daily. Every time, every programmer need to learn something & then clear it conceptually to implement. All new technologies are built on some basic concepts. But, these technologies have their own area of development & a developer is supposed to grasp it from very basic. This seems like starting from very beginning to reach till current. What is the best & fast way to learn and grasp a new developed technology ?

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  • My First robots.txt

    - by Whitechapel
    I'm creating my first robots.txt and wanted to get a second opinion on it. Basically I have a FTP setup on my board for some special users to transfer files between each other and I do NOT want that included in the search by the bots. I also want to point to my sitemap which gets auto generated by a PHP page. So here is what I have, what else should I include, and if I need to fix anything with it? Also, it's linking to xmlsitemap.php because that generates the sitemap when called. My goal is to allow any search bot crawl the forums to grab meta data. User-agent: * Disallow: /admin/ Disallow: /ali/ Disallow: /benny/ Disallow: /cgi-bin/ Disallow: /ders/ Disallow: /empire/ Disallow: /komodo_117/ Disallow: /xanxan/ Disallow: /zeroordie/ Disallow: /tmp/ Sitemap: http://www.vivalanation.com/forums/xmlsitemap.php Edit, I'm not sure how to handle all the user's folders under /public_html/ since the robots.txt will be going in /public_html.

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  • How do I clear xmodmap settings?

    - by Wayne Werner
    Exactly what the title asks. How do I clear xmodmap settings? I have an IBM model M, and somehow xkeycaps got it into its head that my "End" key was not any key at all. xev reports keypresses when I use it, so I know the event is being generated by the keyboard. Also, xkeycaps thinks that my arrow keys are all wonky, and apparently the scrollbar is broken so it only scrolls down - so I can't scroll up to find an IBM keyboard that just maybe is close to my map so I can fix my keys. So I'm trying to reset my keyboard to the default settings, but the xmodmap manpage is woefully devoid of "reset all" or "clear all" or anything of that nature (that I was able to find). Help would be greatly appreciated!

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  • Oracle's Business Analytics Strategy Webcast

    - by Rob Reynolds
    Join Mark Hurd and Balaji Yelamanchili as they unveil the latest advances in Oracle’s strategy for placing analytics into the hands of every one of your decision-makers—so that they can see more, think smarter, and act faster. Learn about the latest developments in business intelligence technology and applications, advanced analytics, performance management applications, and engineered systems. You’ll find out how you can harness the exploding volumes of data being generated inside your organization—and beyond the firewall—to: Deliver real-time intelligence to your mobile workforce globally Forecast and plan at the speed of business Accelerate your financial close and reporting process Discover how Oracle business analytics can change the way you do business. Register today for this on demand event.

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  • How to add a sound that an enemy AI can hear?

    - by Chris
    Given: a 2D top down game Tiles are stored just in a 2D array Every tile has a property - dampen (so bricks might be -50db, air might be -1) From this I want to add it so a sound is generated at point x1, y1 and it "ripples out". The image below kind of outlines it better. Obviously the end goal is that the AI enemy can "hear" the sound - but if a wall is blocking it, the sound doesn't travel as far. Red is the wall, which has a dampen of 50db. I think in the 3rd game tick I am confusing my maths. What would be the best way of implementing this?

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  • Drawing different per-pixel data on the screen

    - by Amir Eldor
    I want to draw different per-pixel data on the screen, where each pixel has a specific value according to my needs. An example may be a random noise pattern where each pixel is randomly generated. I'm not sure what is the correct and fastest way to do this. Locking a texture/surface and manipulating the raw pixel data? How is this done in modern graphics programming? I'm currently trying to do this in Pygame but realized I will face the same problem if I go for C/SDL or OpenGL/DirectX.

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  • How to profile LINQ to Entities queries in your asp.net applications - part 1

    - by nikolaosk
    I have been teaching ASP.Net and EF in one of my classes and I have been asked on the various ways we can profile database activity. Everyone that I know that uses EF as its data access layer has the same question. "How can I see the T-SQL code that the LINQ to Entities engine generates on the fly?" I know a lot of people use VS studio built-in visualisers but that is not enough. A lot of developers use SQL Server Profiler. That is also a good solution since we can see the queries(generated from...(read more)

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  • Laptop resumes from suspend while lid is closed

    - by Gus
    I have a Dell Studio 15 and I am running Ubuntu 10.10. When I close my lid or select the suspend option, the machine suspends as indicated by the slowly pulsing power indicator. I'll put the machine in my bag and after a while it seems that the machine resumes, at least I think. When ever I go to get it, it's overheated and the system cannot resume. I am guessing that the processor resets in this overheat condition, but heat is still generated. This has happened about three times and I'm getting worried that I'll end up damaging the machine. How can I diagnose why the system is resuming from suspend? Can I force it to never resume from suspend if the lid is down?

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  • IIS 6 405 error when POSTing through I-Frame

    - by Angelo R.
    Before I begin, I must add that I am more of a programmer, so please be patient :p I have a 2003 server running IIS 6. I am trying to create a Facebook application that accesses a url on my server through an I-Frame. However, Facebook is trying to send some data via POST to my page. I assumed it wouldn't be a problem since the page is .html, but I keep receiving 405 errors (Incorrect Verbs) when trying to access it. Since these are generated by IIS, I had hoped there would be a way for me to allow html files to accept POST. However, after a lot of Googling, it seems like that isn't possible, so instead I figure I can convert the page to an aspx one, and that should work... however I am running in to the same issue. I thought that simply adding POST to the .aspx entry in Application Extension Mapping would work, but it still doesn't. Does anyone know what the problem could potentially be?

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  • What the best way to wire up Entity Framework database context (model) to ViewModel in MVVM WPF?

    - by hal9k2
    As in the question above: What the best way to wire up Entity Framework database model (context) to viewModel in MVVM (WPF)? I am learning MVVM pattern in WPF, alot of examples shows how to implement model to viewModel, but models in that examples are just simple classes, I want to use MVVM together with entity framework model (base first approach). Whats the best way to wire model to viewModel. Thanks for answers. //ctor of ViewModel public ViewModel() { db = new PackageShipmentDBEntities(); // Entity Framework generated class ListaZBazy = new ObservableCollection<Pack>(db.Packs.Where(w => w.IsSent == false)); } This is my usual ctor of ViewModel, think there is a better way, I was reading about repository pattern, not sure if I can adapt this to WPF MVVM

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  • Periodic clicking sound from PC speaker

    - by John J. Camilleri
    After an update some months ago, my laptop has begun making a low, repeated clicking sound every few seconds. It is not being generated through the regular sound system, as altering the volume and even muting the sound does not make any difference. My regular audio works fine, by the way, so I am guessing this is some sort of PC speaker, since I cannot hear the click when I listen through regular headphones. Strangely, when I open the sound settings dialog the click magically disappears. I don't need to change any settings; if I simply leave the dialog open in the background then the problem disappears. Any ideas what this could be? I am running regular Ubuntu 12.04, and this is the output from lspci -v | grep -A7 -i "audio": 00:1b.0 Audio device: Intel Corporation N10/ICH 7 Family High Definition Audio Controller (rev 02) Subsystem: Acer Incorporated [ALI] Device 0349 Flags: bus master, fast devsel, latency 0, IRQ 44 Memory at 54200000 (64-bit, non-prefetchable) [size=16K] Capabilities: <access denied> Kernel driver in use: snd_hda_intel Kernel modules: snd-hda-intel

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  • Does anybody know what happens to money spent in the Ubuntu One Music Store?

    - by Dave
    I remember reading on the Canonical website around the launch of the Ubuntu One Music store that after revenue was divided between Canonical, 7 digital and the artists involved that all profit or a significant percentage would be donated to a charity. This information has either disappeared from their website or my detective skills have failed me once more. Does anybody happen to understand the break down of revenue generated by the Ubuntu One Music Store or even know where to find this information. Also it would be useful to know which charity benefits from this. (Not that that would impact upon my purchases or send me running to iTunes. ;) Promise)

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  • Find Randomart of existing ssh key

    - by Iori
    I have created a ssh-keygen and i got this result The key fingerprint is: 84:4b:3d:7a:d5:5e:58:15:a0:b6:ab:0f:03:3b:3b:82 ir@ir-Notebook The key's randomart image is: +--[ RSA 4048]----+ | .ooo| | o ..o | | o + .oo . | | . + o.... | | o.S .. | | .o . | | . o o . | | E . .o + | | ...... | +-----------------+ this is generated when key is created. is there any way to view Randomeart of a existing key And what is the purpose of this Randomart in cryptography. Thanks

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  • Static HTML to Wordpress Migration SEO Implications?

    - by Kayle
    Recently, I migrated a client's site to a new server and a new home within wordpress so they could more easily edit their website and start a blog section. The static site was 10 years old a was showing up at place #3 for it's primary keyword, consistently, according to my client, and has dropped to rank #6-8 following the migration. At launch, we made sure the urls were identical (save the removal of ".htm" which we used 301 redirects to compensate for) and we generated a new XML map and pinged google with the new site. We keep a 404 log to make sure we're not losing any incoming links. We also have Google Webmaster Tools on this site and have zero errors/suggestions, everything seems ok. I was told by numerous sources that Google would not penalize us for the use of 301s, but it's the only thing I can think of right now that is different about the site, other than the platform. Any ideas about what we could be getting docked for?

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  • What is the best way to keep track of the median?

    - by Steven Mou
    I read a question in one book: Numbers are randomly generated and stored into an (expanding) array, How would you keep track of the median? There are two data structures can solve the problem. One is the balanced binary tree, the other is two heaps which keep trace of the biggest half and the smallest half of the elements. I think these two solutions has the same running time as O(n lg n), but I am not sure of my judgement. In your opinions, What is the best way to keep track of the median?

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