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  • Navigating the timeline

    - by Dean 'Deacon' Beard
    O.K, being a little new to this, I have hit a brick wall, I'm using AS3 in Flash CS5. All I want to do is have a tweened animation which stops at a frame and which has a clickable button to access another part of the maintime line. Also there will be a button on the animation to skip it. How does one set this up? Obviously you need a stop(); at the stop frame of the time line and an event listener and function for both buttons right? Any more help besides that. I have it set up like this; totalSlides:Number = 60; currentSlideNumber:Number = 1; skipbutton.addEventListener(MouseEvent.CLICK,skipbuttonPress); function skipbuttonPress(evt:MouseEvent):void{ currentframelabel = currentframelabel+1; if(currentSlideNumber>=0){ currentframelabel = introstop; } framelabel.gotoAndStop(introstop); } and the frame it stops on is set up as follows stop(); totalSlides:Number = 60; currentSlideNumber:Number = 5; click01.addEventListener(MouseEvent.CLICK,click01Press); function click01Press( evt : MouseEvent ) : void { currentSlideNumber = currentSlideNumber+1; if (currentSlideNumber >= 0) { currentSlideNumber = 25; } framelabel.gotoAndStop(mainpage); } As I need this for a project, any help would be greatly valued. Many Thanks

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  • How to best manage multi-frame MovieClips with classes?

    - by Arms
    After switching to AS3, I've been having a hell of a time figuring out the best way to manage MovieClips that have UI elements spread across multiple frames with a single class. An example that I am working on now is a simple email form. I have a MovieClip with two frames: the 1st frame has the form elements (text inputs, submit button) the 2nd frame has a "thank you" message and a button to go back to the first frame (to send another email) In the library I have linked the MovieClip to a custom class (Emailer). My immediate problem is how do I assign a MouseEvent.CLICK event to the button on the 2nd frame? I should note at this point that I am trying to avoid putting code on the timeline (except for stop() calls). This is how I am 'solving' the problem now: Emailer registers an event listener for a frame change ( addEventListener("frame 2", onFrameChange) ) On the 2nd frame of the MovieClip I am calling dispatchEvent(new Event("frame 2")); (I would prefer to not have this code on the frame, but I don't know what else to do) My two complaints with this method are that, first I have calls to addEventListener spread out across different class methods (I would rather have all UI event listeners registered in one method), and second that I have to dispatch those custom "onFrameChange" events. The second complaint grows exponentially for MovieClips that have more than just 2 frames. My so called solution feels makes me feel dirty and makes my brain hurt. I am looking for any advice on what to do differently. Perhaps there's a design pattern I should be looking at? Should I swallow my pride and write timeline code even though the rest of my application is written in class files (and I abhor the Flash IDE code editor)? I absolutely LOVE the event system, and have no problem coding applications with it, but I feel like I'm stuck thinking in terms of AS2 when working with mutl-frame movieclips and code. Any and all help would be greatly appreciated.

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  • Can't access media assets in an SWC

    - by Sold Out Activist
    I'm having trouble accessing content in an SWC. The main project compiles without error, but the assets (sound, music) aren't displayed or played. My workflow: i. Using Flash CS5 1. Create MAsset.fla 2. Import sounds, art 3. Assign class names, check export in frame 1 4a. Write out the classes in the actions panel in frame 1 4b. OR. Add a document class and write out the classes there 5. Export SWC. Filesize is similar to what it is when I directly import assets in the main project library. 6. Create Project.fla and document class Project.as 7. Import SWC into main project through the Actionscript panel. 8. Add code, which calls the class names from the SWC (e.g. DCL_UI_MOUSE) 9. Compile. No compiler errors, but nothing doing. And the resulting SWF filesize doesn't reflect anything more than the compiled code from the main project. Regarding step 4, if I just write the class name in the root timeline or document class, the compiler error will go away and the asset appear to be compiled in the SWC. But I have also tried: var asset0000:DCL_UI_MOUSE; And: var asset0000:DCL_UI_MOUSE = new DCL_UI_MOUSE(); Regardless the assets don't make it into the final SWF. What am I doing wrong?

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  • Error 1009 after gotoAndStop - stage instance never gets added

    - by ELambda
    I've been through the forums for hours (days?) searching on 1009 errors, but I remain stumped on this. It seems very mysterious and I would LOVE some help if you have any ideas. I have a single .swf that is 7 frames long - each frame represents a different "page" and you can switch pages through a menu widget in the top right corner. The menu widget calls gotoAndPlay( "frame" ). Everything works fine except when I switch from one particular frame to another. Then, during initialization of the new frame (setting some visible properties on various items, in actionscript), I get the dreaded 1009 error on a specific stage instance, a dynamic text instance i_word. Here's what I've tried so far: made sure the actionscript for the new frame starts with a stop() statement before starting initialization - no dice tried changing i_word into a movie_clip instead of dynamic text, made sure it was exported for actionscript - no difference. (I also have 2 other dynamic text instances on the same page that don't seem to cause a problem) added an ENTER_FRAME listener when the new frame is loaded, in case the problem was a timing issue. Put in a big if statement checking if i_word and other instances are not null before proceeding to initialization. It never enters the if, because i_word NEVER gets added. I added trace statements for all instances that are null, and it is the only one. If I remove all references to i_word in my actionscript, everything else is not null, and things go forward. The text for i_word even shows up on the screen in that case. tried renaming i_word - no dice tried deleting the layer i_word was on and adding a new layer - no dice It feels like there is a serious Gremlin in my flash file somewhere. Or maybe I'm missing something obvious. Let me know if you have any ideas...I'd be so grateful. Thank you! Elambda

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  • How to query an XML File with E4X in AS3?

    - by yens resmann
    I need to archive a database-driven flash as3 website. I exported a table to xml so now i have something like this: <RECORDS> <RECORD> <id>home</id> <msg>bodytext</msg> <type>0</type> <lastEditDate>0000/0/0 00:00:00</lastEditDate> <lastAccessDate>2009/6/17 11:37:21</lastAccessDate> <timesAccessed>855</timesAccessed> </RECORD> <RECORD> <id>contact</id> <msg>contact body text</msg> <type>0</type> <lastEditDate>0000/0/0 00:00:00</lastEditDate> <lastAccessDate>2010/5/6 20:40:46</lastAccessDate> <timesAccessed>831</timesAccessed> </RECORD> </RECORDS> Now I would like to select the RECORD where id is set to home. In SQL: SELECT * FROM table WHERE id='home' How can i do the same thing with E4X for AS3 ?

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  • How to start x-axis labels(dates) from 0th position without using set_range(..)

    - by Rishi2686
    Hi there, First of all, I am really a newbie for flash charts. I have problem in using it. I am developing an app which gets values from database for chart. I have a line on chart, there are dates on x-axis starting from 0th position. I have dates 03-06-2010 and 05-06-2010 right now and may increase in future. When I set range of 1 month i.e 1st jun to 30th jun , it does not show lines but show values on y-axis. When I use range, i am not able to pass array of above two dates from database to chart, and viceversa. Here is my code-snippet can you give some hint. $x = new x_axis(); $x->set_range( mktime(0, 0, 0, 6, 1, date('Y')), // <-- min == 1st Jan, this year mktime(0, 0, 0, 6, 16, date('Y')) // <-- max == 31st Jan, this year ); $x->set_steps(86400); $labels = new x_axis_labels(); $labels->text('#date: jS, M Y#'); $labels->set_steps(86400); $labels->visible_steps(1); $labels->rotate(90); //$labels->set_labels($data_4); // date_4 is array of database values $x->set_labels($labels);

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  • UIComponent in Swc

    - by mustISignUp
    In Flash, if i create a custom Movieclip, and compile it to a SWC, i can use it in .fla files (by linking to the .swc).. var mcInstance = new CustomMovieClip(); addChild(mcInstance); All the arrangement of graphics on the custom movieClip's layers is preserved. If i subclass UIComponent and compile to a swc, I can use the custom Class in my .fla file, but the new instance doesn't seem to construct the children arranged on the layers. I know that the correct way to make a custom component is to have the two frames, first to specify bounding box, second frame for assets, and that the first graphic in frame 1 is removed at runtime. But i'm not really trying to make a reusable component - i just want to use the UIComponent class (It seems to have some nice extensions to Sprite). As i really want some hand-positioned layers inside the component i figured i could have the bounding box as the first element on frame 1 (knowing that it would be removed), but any other items i put on frame 1 would be preserved - buttons, images, lines, etc. Is this possible?

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  • AS3 colorTransform over multiple frames?

    - by user359519
    (Flash Professional, AS3) I'm working on a custom avatar system where you can select various festures and colors. For example, I have 10 hairstyles, and a colorPicker to change the color. mc_myAvatar has 10 frames. Each frame has a movieclip of a different hairstyle (HairStyle1, HairStyle2, etc.) Here's my code: var hairColor:ColorTransform; hairColor = mc_myAvatar.hair.colorLayer.transform.colorTransform; hairColor.color = 0xCCCC00; mc_myAvatar.hair.colorLayer.transform.colorTransform = hairColor; This correctly changes the initial color. I have a "nextHair" button to advance mc_myAvatar.hair to the next frame. When I click the button, I get an error message saying that I have a null object reference. I added a trace, and mc_myAvatar.hair.colorLayer is null on frame 2. Why??? I've clearly named HairStyle2 as "colorLayer" in frame 2. I think the problem is related to me using the same name for different classes/movieclips, but I don't know how to fix the problem... I added a square movieclip below my hairStyle movieclips, named the square "colorLevel", and deleted the name from my hairStyle clips. When I click the next button, the square correctly maintains the color from frame to frame. However, having a square doesn't do me much good. :( I tried converting the hairStyle layer to a mask. Doing this, however, results in yet another "null object" error - mc_myAvatar.hair.colorLayer is null after frame 1. I even tried "spanning" my colorLevel across all frames (no keyframes), thinking that this would give me just one movieclip to work with. No luck. Same error! What's going on, here? Why am I getting these null objects, when they are clearly defined in my movieclip? I'm also open to suggestions on a better way to do multiple frames and colors.

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  • visibility false, XML, as3

    - by pixelGreaser
    Hey, I'm using external XML to set flash vars. Alpha works, but not Visibility. How do I get my swf to respond to visibility? Thanks. XML <?xml version="1.0" encoding="utf-8"?> <SESSION> <BGv TITLE="visible true">false</BGv> <BGa TITLE="alpha 50 percent">.5</BGa> </SESSION> SWF //LISTEN AND LOAD XML var myXML:*; var myLoad:URLLoader = new URLLoader(); myLoad.load(new URLRequest("visible.xml")); myLoad.addEventListener(Event.COMPLETE, parseXML); //PARSE XML function parseXML(e:Event):void { myXML = new XML(e.target.data); //MY TEST var bgA:*; var bgV:*; trace(myXML.BGa.text()); trace(myXML.BGv.text()); bgA =(myXML.BGa.text()); bgV =(myXML.BGv.text()); //MY OBJECT bg.alpha = bgA;//This works great bg.visible = bgV;//This has no effect } OUTPUT .5 false

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  • Wordpress html email plugin that doesn't merge with your users?

    - by christian
    I just launched a wordpress site as a redesign of my strictly html site and added my blogger blog to Wordpress to keep it all in one place. I am trying to send an html email from my Wordpress site to all of my blogger subscribers encouraging them to subscribe to my new blog and join my newly created membership program, but every html email plugin (that I have found) imports your your users with you Wordpress users before you can send them an email. Is there a plugin that allows me to send an html email to a list of email address without adding them as users? otherwise I will have to go through and delete all of my users (after importing the list and sending the email) and try to pick out my legitimate users who have already signed up all the while watching for new ones to make sure I don't delete them.

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  • Is Google DFP a replacement for ad rotate plugin?

    - by EPQRS
    I'm currently using Ad-Rotate WordPress plugin on my WordPress site. I recently came to know of Google DFP. I'm currently adding 1-5 ads per day which will increase soon and am wondering if Google DFP is an alternate solution to Ad Rotate plugin. I want to mainly show ours and clients' ads and not AdSense. I'm just looking for an ad manager and was wondering if Google DFP is the right alternate solution. Where can I find a tutorial on how to use (add ads) Google DFP? (I already have an AdSense account)

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  • What is the difference between Indicator Plugin and Notification Area?

    - by Angelo
    I don't really understand why Ubuntu has two "notification area" style things that seem to serve the same functionality. I can't use only one because some of the programs seem to only work with Notification Area (e.g. Orage) and some only work with Indicator Plugin (e.g. indicator-sound). I noticed that the network manager applet will prefer to insert itself into Indicator Plugin and if that isn't available, try Notification Area. I don't understand why we have/need both? Is it normal to keep both running?

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  • sudo port install arm-elf-gcc3 fails with "No defined site for tag: gcc…"

    - by Scott Bayes
    Am trying to get the ARM plugin for Eclipse (http://sourceforge.net/projects/gnuarmeclipse/) going on iMac i7, OS 10.6.3, Xcode 3.2.2 (don't want to upgrade during my project). The plugin needs (IIRC) arm-elf-gcc3, which needs darwinports for "easy" install. Of course, probably due to leftovers when I moved from old MacBook to iMac, Darwin ports 1.8.2 wouldn't install till I built 1.7.1 from source and installed it. darwinports 1.8.1 appears to have been properly installed, but sudo port install arm-elf-gcc3 led to 5-10 minutes of dependencies installs, then the following, produced with port -d (starting from last dependency completion for brevity): DEBUG: Found Dependency: receipt exists for gettext DEBUG: Executing org.macports.main (arm-elf-gcc3) --- Fetching arm-elf-gcc3 DEBUG: Executing org.macports.fetch (arm-elf-gcc3) --- gcc-3.4.6.tar.bz2 doesn't seem to exist in /opt/local/var/macports/distfiles/gcc Error: No defined site for tag: gcc, using master_sites Error: Target org.macports.fetch returned: can't read "host": no such variable DEBUG: Backtrace: can't read "host": no such variable while executing "info exists seen($host)" (procedure "sortsites" line 25) invoked from within "sortsites fetch_urls" (procedure "portfetch::fetchfiles" line 49) invoked from within "portfetch::fetchfiles" (procedure "portfetch::fetch_main" line 16) invoked from within "$procedure $targetname" Warning: the following items did not execute (for arm-elf-gcc3): org.macports.activate org.macports.fetch org.macports.extract org.macports.checksum org.macports.patch org.macports.configure org.macports.build org.macports.destroot org.macports.install Error: Status 1 encountered during processing. (sorry if that's a mess, neither blockquote nor code sample tags seem to properly display cut/pasted text from Terminal.app in preview window). Can anyone advise me on how to get around this (or how to build/install arm-elf-gcc3 from source if necessary)? None of the darwinports FAQs or forums mentioned arm-elf-gcc3 anywhere that I saw.

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  • QuickFix Component in Eclipse

    - by Daro Royoss
    My aim is to extend the eclipse QuickFix component and automate the process of solving syntax errors. Basically, the QuickFix component provides a list of solutions and my task is to select the best possible fix and apply it to the buggy code. But, for now I've been requested to print the resolutions for a marker in the console. I've tried to work out a tutorial and I'm kind of stuck right now. The tutorial I've tried to workout is: http://www.informit.com/articles/article.aspx?p=370625&seqNum=21 I've first added the extension in my plugin.xml file <extension point="org.eclipse.ui.ide.markerResolution"> <markerResolutionGenerator markerType="org.eclipse.core.resources.problemmarker" class="org.eclipse.escript.quickfix.QuickFixer"/> </extension> Then i have created the two classes QuickFixer and QuickFix. package quickfixer; import org.eclipse.core.resources.IMarker; import org.eclipse.core.runtime.CoreException; import org.eclipse.ui.IMarkerResolution; import org.eclipse.ui.IMarkerResolutionGenerator; class QuickFixer implements IMarkerResolutionGenerator { public IMarkerResolution[] getResolutions(IMarker arg0) { try { Object problem = arg0.getAttribute("Whatsup"); return new IMarkerResolution[] { new QuickFix("Fix #1 for "+problem), new QuickFix("Fix #2 for "+problem), }; } catch(CoreException e) { return new IMarkerResolution[0]; } } } then the class QuickFix: package quickfixer; import org.eclipse.core.resources.IMarker; import org.eclipse.jface.dialogs.MessageDialog; import org.eclipse.ui.IMarkerResolution; public class QuickFix implements IMarkerResolution { String label; QuickFix(String label) { this.label = label; } public String getLabel() { return label; } public void run(IMarker arg0) { MessageDialog.openInformation(null, "QuickFix Demo", "This quick-fix is not yet implemented"); System.out.println("Label: " + label); } } I've managed to correct all the errors i encountered and then i have run the plugin. I have not been able to get the label printed out in the console.Any suggestions???...

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  • LinkageError thrown when attempting to pass instance of class between 2 eclipse plugins

    - by Ed
    I have found many people with simliar issues but no soultions...basically I have two eclipse plug-ins that both in ther class path rely on the same jar. The UI plug-in replies on the Driver plug-in (implementing a custom ODA driver and UI for it). Both rely on a jar containing some other classes of mine and is called plugin-dto.jar When the UI plug-in calls a method on one of the classes in the Driver plug-in that returns an object whose class is found in the plugin-dto jar I get the error: java.lang.LinkageError: Class com/test/reporting/NrDsDriverProvider violates loader constraints at java.lang.ClassLoader.defineClass1(Native Method) at java.lang.ClassLoader.defineClass(ClassLoader.java:620) at org.eclipse.osgi.internal.baseadaptor.DefaultClassLoader.defineClass(DefaultClassLoader.java:183) at org.eclipse.osgi.baseadaptor.loader.ClasspathManager.defineClass(ClasspathManager.java:576) at org.eclipse.osgi.baseadaptor.loader.ClasspathManager.findClassImpl(ClasspathManager.java:546) at org.eclipse.osgi.baseadaptor.loader.ClasspathManager.findLocalClassImpl(ClasspathManager.java:477) at org.eclipse.osgi.baseadaptor.loader.ClasspathManager.findLocalClass_LockClassLoader(ClasspathManager.java:465) at org.eclipse.osgi.baseadaptor.loader.ClasspathManager.findLocalClass(ClasspathManager.java:445) at org.eclipse.osgi.internal.baseadaptor.DefaultClassLoader.findLocalClass(DefaultClassLoader.java:211) at org.eclipse.osgi.internal.loader.BundleLoader.findLocalClass(BundleLoader.java:381) at org.eclipse.osgi.internal.loader.BundleLoader.findClassInternal(BundleLoader.java:457) at org.eclipse.osgi.internal.loader.BundleLoader.findClass(BundleLoader.java:410) at org.eclipse.osgi.internal.loader.BundleLoader.findClass(BundleLoader.java:398) at org.eclipse.osgi.internal.baseadaptor.DefaultClassLoader.loadClass(DefaultClassLoader.java:105) at java.lang.ClassLoader.loadClass(ClassLoader.java:251) at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:319) Any ideas how I get around this issue? Thanks in advance.

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  • Importing MEF-Plugins into MVC Controllers

    - by Marks
    Hello. There are several examples of using MEF to plugin whole controller/view packages into a MVC application, but i didn't found one, using MEF to plugin funcional parts, used by other controllers. For example, think of a NewsService with a simple interface like interface INewsService { List<NewsItem> GetAllNews(); } That gets news wherever he wants, and returns them in a List of NewsItems. My page should load an exported INewsService and show the news on the page. But there is the problem. I cant just use [Import] in the controllers, as they are just created when they are needed. Edit: (Importing them to the main MVCApplication class doesn't work, becouse i cant access it from the controllers.) I think i found a way to access the main app via HttpContext.ApplicationInstance. But the Service object in this instance is null although it was created successfully in the Application_Start() method. Any idea why? So, how can i access the NewsService from within a controller? Thanks in advance, Marks

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  • Flash player "now playing list" without interrupting current song

    - by Shanon
    I am designing a website that plays music. I need a flash player that has or can handle a now playing list. The problem I am facing is that I cannot update the playlist without refreshing the player which means it will interrupt the song that is currently playing. I have trying with JW player in particular so far and have not been successful. All i am able to do is pass a playlist as an xml file but not able to update it without refreshing the playlist. Is there any other player that would better suit my needs? Is there a way i can do this with jw player itself

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  • loading mp3 from file using random access to flash.media.Sound

    - by Irfan Mulic
    We are migrating application from Delphi to Flex (Air) that plays mp3 files from random access big file. it has positions and sizes to extract mp3 data to FileStream-MemoryStream and then we use bass.dll to play it from memory stream. Now I have to play those same mp3's in flex but I am not sure how... I was reading something similar for reading/writing data using ByteArray from here but how to apply it to flash.media.Sound ? http://livedocs.adobe.com/flex/3/html/help.html?content=ByteArrays_2.html Any help?

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  • Send JSON from Flash to PHP

    - by vitto
    Hi, I'm trying to send array of data from Flash to PHP to sending e-mail. I'd like to do that because I must change the php page everytime my form site changes because of client's choice. My answer is, can I send an array of objects like this to php? var message:Array = new Array (); message.push ({field_name:"Name", value:"John Lennon"}); message.push ({field_name:"e-mail", value:"[email protected]"}); message.push ({field_name:"Message", value:"Hello goodbye"}); so, PHP should recive a string like: [ { "field_name":"Name", "value":"John Lennon" },{ "field_name":"e-mail", "value":"[email protected]" },{ "field_name":"Message", "value":"Hello goodbye" } ] does exist some tecnique?

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  • Using Omniture ActionSource with Flash IDE

    - by Alpinista
    I have a flash app built in ActionScript 3 utilizing a document class. I have followed the documentation for implementing Omniture ActionSource tracking by adding the ActionSource component to my fla's library, and then importing it into the document class and running the configuration code. However, the app fails to compile because it cannot resolve the path to the component (com.omniture.ActionSource). My class path contains a com directory (package) where most of the classes I use in my projects reside. Has anyone had success implementing ActionSource in this manner? Thanks

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  • MPMoviePlayerController switching movies causes white flash

    - by bennythemink
    Hi guys, I have a small UIView that displays a repeated movie. When the user taps a button another movie is loaded and displayed in the same UIView. The problem is that there is a half second "flash" between the removing of the first movie and the displaying of the second. Is there any to remove this? <code> - (void) setUpMovie:(NSString*)title { NSString *url = [[NSBundle mainBundle] pathForResource:title ofType:@"mp4"]; MPMoviePlayerController *player = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL fileURLWithPath:url]]; [[player view] setFrame:self.movieView.bounds]; [self.movieView addSubview:player.view]; if ([title isEqualToString:@"Bo_idle_02"]) { [player setRepeatMode:MPMovieRepeatModeOne]; } else { [player setRepeatMode:MPMovieRepeatModeNone]; } [player setControlStyle:MPMovieControlStyleNone]; [player play]; } - (void) startDanceAnimation { [self setUpMovie:@"Bo_dance_02"]; return; } </code>

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  • Maven - 'all' or 'parent' project for aggregation?

    - by disown
    For educational purposes I have set up a project layout like so (flat in order to suite eclipse better): -product | |-parent |-core |-opt |-all Parent contains an aggregate project with core, opt and all. Core implements the mandatory part of the application. Opt is an optional part. All is supposed to combine core with opt, and has these two modules listed as dependencies. I am now trying to make the following artifacts: product-core.jar product-core-src.jar product-core-with-dependencies.jar product-opt.jar product-opt-src.jar product-opt-with-dependencies.jar product-all.jar product-all-src.jar product-all-with-dependencies.jar Most of them are fairly straightforward to produce. I do have some problem with the aggregating artifacts though. I have managed to make the product-all-src.jar with a custom assembly descriptor in the 'all' module which downloads the sources for all non-transitive deps, and this works fine. This technique also allows me to make the product-all-with-dependencies.jar. I however recently found out that you can use the source:aggregate goal in the source plugin to aggregate sources of the entire aggregate project. This is also true for the javadoc plugin, which also aggregates through the usage of the parent project. So I am torn between my 'all' module approach and ditching the 'all' module and just use the 'parent' module for all aggregation. It feels unclean to have some aggregate artifacts produced in 'parent', and others produced in 'all'. Is there a way of making an 'product-all' jar in the parent project, or to aggregate javadoc in the 'all' project? Or should I just keep both? Thanks

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  • flash actionscript 3 child control parent frame

    - by steve
    I'm completely new to flash... currently attempting to learn actionscript (ugh.) In the project I have right now, on the main timeline there are two layers: "intro" and "menu," and it's set to stop on frame 1. "Intro" is only 1 frame that holds a movie clip, and inside that is a movie clip with 800 frames. At the end of this clip around frame 750, it stops, and requires you to click to continue. Is there a way to have this be clicked, continue to the end of this movie clip, and then go to the 2nd frame in the main timeline to bring up the "menu"? Or do I have to have 800 blank frames before the menu so that the "intro" can play out. Thanks.

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  • Error in pom file in Maven project,after importing into eclipse

    - by dipti
    I am actually new to the Maven framework.I already have a Maven project.I installed the Maven plugin etc into my EclipseIDE from http://m2eclipse.sonatype.org/sites/m2e.Then I imported my project and enabled dependencies.But the project is showing too many errors.The pom.xml itself is showing errors.The errors are"Project Build Error:unknown packaging:apk",Project Build Error:unresolvable build extension:plugin" etc. My error area is: project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/xsd/maven-4.0.0.xsd" 4.0.0 <groupId>com.nbc.cnbc.android</groupId> <artifactId>android.domain.tests</artifactId> <version>1.0.0</version> <packaging>apk</packaging> <parent> <groupId>com.nbc.cnbc.android</groupId> <artifactId>android.domain.parent</artifactId> <version>1.0.0</version> <relativePath>../android.domain.parent/pom.xml</relativePath> </parent> <name>android.domain.tests</name> <url>http://maven.apache.org</url> Could it be because the url specified in the last line could be different??? Any ideas why this could be happening?? Any reply is highly appreciated.Thanks a looot in advance!! Regards, Dipti

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  • Flash crash on long JSON load time

    - by MooCow
    I have a Flex program that gets a JSON array from a PHP script. The PHP script doesn't contain just a simple JSON array but it grabs data from Activecollab and do some work on the data before encoding the data. The first test involve a small JSON array that took a short time to encode by PHP. However, when I try to scale up the test, the Flash movie will crash trying to load the JSON data from PHP. There's no code difference between the tests, just the amount of data and amount of time it takes PHP to encode. Am I looking at a memory problem or a time out problem?

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