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Search found 33424 results on 1337 pages for 'natural language process'.

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  • Looking for examples of "real" uses of continuations

    - by Sébastien RoccaSerra
    I'm trying to grasp the concept of continuations and I found several small teaching examples like this one from the Wikipedia article: (define the-continuation #f) (define (test) (let ((i 0)) ; call/cc calls its first function argument, passing ; a continuation variable representing this point in ; the program as the argument to that function. ; ; In this case, the function argument assigns that ; continuation to the variable the-continuation. ; (call/cc (lambda (k) (set! the-continuation k))) ; ; The next time the-continuation is called, we start here. (set! i (+ i 1)) i)) I understand what this little function does, but I can't see any obvious application of it. While I don't expect to use continuations all over my code anytime soon, I wish I knew a few cases where they can be appropriate. So I'm looking for more explicitely usefull code samples of what continuations can offer me as a programmer. Cheers!

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  • Graph Algorithm To Find All Paths Between N Arbitrary Vertices

    - by russtbarnacle
    I have an graph with the following attributes: Undirected Not weighted Each vertex has a minimum of 2 and maximum of 6 edges connected to it. Vertex count will be < 100 I'm looking for paths between a random subset of the vertices (at least 2). The paths should simple paths that only go through any vertex once. My end goal is to have a set of routes so that you can start at one of the subset vertices and reach any of the other subset vertices. Its not necessary to pass through all the subset nodes when following a route. All of the algorithms I've found (Dijkstra,Depth first search etc.) seem to be dealing with paths between two vertices and shortest paths. Is there a known algorithm that will give me all the paths (I suppose these are subgraphs) that connect these subset of vertices?

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  • Good implementations of reinforced learning?

    - by Paperino
    For an ai-class project I need to implement a reinforcement learning algorithm which beats a simple game of tetris. The game is written in Java and we have the source code. I know the basics of reinforcement learning theory but was wondering if anyone in the SO community had hands on experience with this type of thing. What would your recommended readings be for an implementation of reinforced learning in a tetris game? Are there any good open source projects that accomplish similar things that would be worth checking out? Thanks in advanced Edit: The more specific the better, but general resources about the subject are welcomed. Follow up: Thought it would be nice if I posted a followup. Here's the solution (code and writeup) I ended up with for any future students :). Paper / Code

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  • Regex & BBCode - Perfecting Nested Quote

    - by Moe
    Hey there, I'm working on some BBcode for my website. I've managed to get most of the codes working perfectly, however the [QUOTE] tag is giving me some grief. When I get something like this: [QUOTE=1] [QUOTE=2] This is a quote from someone else [/QUOTE] This is someone else quoting someone else [/QUOTE] It will return: > 1 said: [QUOTE=2]This is a quote from > someone else This is someone else quoting someone else[/QUOTE] So what is happening is the [/quote] from the nested quote is closing the quote block. The Regex I am using is: "[quote=(.*?)\](.*?)\[/quote\]'is" How can I make it so nested Quotes will appear properly? Thank you.

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  • Algorithm to fill slots

    - by Peter Lang
    I am searching for an algorithm to fill several slots, which are already filled to some level. The current levels and the available quantity to fill are known Resulting levels should be as equal as possible, but existing level cannot be reduced Slots are filled from left to right, so left slots get higher level if equal level is impossible       The image above shows six examples, each column represents a slot. The grey area is already filled, the blue are is the expected position of the new elements. I could iterate through my slots and increase the quantity on the lowest slot by 1 until the available quantity is consumed, but I wonder about how to actually calculate the new filling levels. I am going to implement this with SQL/PL/SQL, other code is just as welcome though :)

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  • Encode complex number as RGB pixel

    - by Vi
    How is it better to encode a complex number into RGB pixel and vice versa? Probably (logarithm of) an absolute value goes to brightness and an argument goes to hue. Desaturated pixes should receive randomized argument in reverse transformation. Something like: 0 - (0,0,0) 1 - (255,0,0) -1 - (0,255,255) 0.5 - (128,0,0) i - (255,255,0) -i - (255,0,255) (0,0,0) - 0 (255,255,255) - e^(i * random) (128,128,128) - 0.5 * e^(i *random) (0,128,128) - -0.5 Are there ready-made formulas for that?

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  • What is technically more advanced: Python or Assembler? [closed]

    - by el ka es
    I wondered which of these languages is more powerful. With powerful I don't mean the readability, assembler would be naturally the winner here, but something resulting from, for example, the following factors: Which of them is more high-level? (Both aren't really but one has to be more) Who would be the possibly fastest in compiled state? (There is no Python compiler out there as far as I know but it wouldn't be hard writing one I suppose) Which of the both has the better code length/code action ratio? What I mean is If you get to distracted by the, compared to Python, improved readability of assembler, just think of writing plain binary/machine code as what assembler assembles to. Both languages are so basic that it should be possible to answer the question(s) in a rather objective view, I hope.

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  • Android ant script workaround?

    - by haseman
    It appears that, in the transition between the Android 1.1 sdk and 1.5, Google radically changed how ant scripts using AAPT can build Android projects. Previously they support args allowing developers to specify source, res, asset, and a manifest for a particular build. Now, they seem to allow developers to specify only a single folder containing everything. While I could rewrite all our build scripts to work in this new way, I rather like our current system (as it doesn't require more hours of work that I don't have). To that end, has anyone figured out how to go back to the pre 1.5 method of ant script building? Further, has anyone found a rational reason for this change?

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  • Do you still limit line length in code?

    - by Noldorin
    This is a matter on which I would like to gauge the opinion of the community: Do you still limit the length of lines of code to a fixed maximum? This was certainly a convention of the past for many languages; one would typically cap the number of characters per line to a value such as 80 (and more recnetly 100 or 120 I believe). As far as I understand, the primary reasons for limiting line length are: Readability - You don't have to scroll over horizontally when you want to see the end of some lines. Printing - Admittedly (at least in my experience), most code that you are working on does not get printed out on paper, but by limiting the number of characters you can insure that formatting doesn't get messed up when printed. Past editors (?) - Not sure about this one, but I suspect that at some point in the distant past of programming, (at least some) text editors may have been based on a fixed-width buffer. I'm sure there are points that I am still missing out, so feel free to add to these... Now, when I tend to observe C or C# code nowadays, I often see a number of different styles, the main ones being: Line length capped to 80, 100, or even 120 characters. As far as I understand, 80 is the traditional length, but the longer ones of 100 and 120 have appeared because of the widespread use of high resolutions and widescreen monitors nowadays. No line length capping at all. This tends to be pretty horrible to read, and I don't see it too often, though it's certainly not too rare either. Inconsistent capping of line length. The length of some lines are limited to a fixed maximum (or even a maximum that changes depending on the file/location in code), while others (possibly comments) are not at all. My personal preference here (at least recently) has been to cap the line length to 100 in the Visual Studio editor. This means that in a decently sized window (on a non-widescreen monitor), the ends of lines are still fully visible. I can however see a few disadvantages in this, especially when you end up writing code that's indented 3 or 4 levels and then having to include a long string literal - though I often take this as a sign to refactor my code! In particular, I am curious what the C and C# coders (or anyone who uses Visual Studio for that matter) think about this point, though I would be interested in hearing anyone's thoughts on the subject. Edit Thanks for the all answers - I appreciate the variety of opinions here, all presenting sound reasons. Consensus does seem to be tipping in the direction of always (or almost always) limit the line length. Interestingly, it seems to be in various coding standards to limit the line length. Judging by some of the answers, both the Python and Google CPP guidelines set the limit at 80 chars. I haven't seen anything similar regarding C# or VB.NET, but I would be curious to see if there are ones anywhere.

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  • iPhone Game Developers - What does your toolchain look like?

    - by slf
    For example: source control: git + adobe drive 3d: google sketchup - *.dae - blender - *.obj 2d: photoshop/illustrator - *.png audio: audacity - *.caf code: ArgoUML, Xcode, Textmate test: OCUnit build: rake, Xcode Feel free to mention any other tools that you think are awesome :) Changed to Community Wiki

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  • Abusing the word "library"

    - by William Pursell
    I see a lot of questions, both here on SO and elsewhere, about "maintaining common libraries in a VCS". That is, projects foo and bar both depend on libbaz, and the questioner is wondering how they should import the source for libbaz into the VCS for each project. My question is: WTF? If libbaz is a library, then foo doesn't need its source code at all. There are some libraries that are reasonably designed to be used in this manner (eg gnulib), but for the most part foo and bar ought to just link against the library. I guess my thinking is: if you cut-and-paste source for a library into your own source tree, then you obviously don't care about future updates to the library. If you care about updates, then just link against the library and trust the library maintainers to maintain a stable API. If you don't trust the API to remain stable, then you can't blindly update your own copy of the source anyway, so what is gained? To summarize the question: why would anyone want to maintain a copy of a library in the source code for a project rather than just linking against that library and requiring it as a dependency? If the only answer is "don't want the dependency", then why not just distribute a copy of the library along with your app, but keep them totally separate?

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  • What is the best way to attach static methods to classes rather than to instances of a class?

    - by John Gietzen
    If I have a method for calculating the greatest common divisor of two integers as: public static int GCD(int a, int b) { return b == 0 ? a : GCD(b, a % b); } What would be the best way to attach that to the System.Math class? Here are the three ways I have come up with: public static int GCD(this int a, int b) { return b == 0 ? a : b.GCD(a % b); } // Lame... var gcd = a.GCD(b); and: public static class RationalMath { public static int GCD(int a, int b) { return b == 0 ? a : GCD(b, a % b); } } // Lame... var gcd = RationalMath.GCD(a, b); and: public static int GCD(this Type math, int a, int b) { return b == 0 ? a : typeof(Math).GCD(b, a % b); } // Neat? var gcd = typeof(Math).GCD(a, b); The desired syntax is Math.GCD since that is the standard for all mathematical functions. Any suggestions? What should I do to get the desired syntax?

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  • The whole point of programming is creating abstractions

    - by Damien
    Hullo, this is Damien. I am new to programming and to StackOverflow community. Our professor once said that "the whole point of programming is creating abstractions." His explanation however went right over my head. Please explain the meaning of this sentence in simple words -- something that a noob like me can understand. Thank you!

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  • Create Custom Builds of an Xcode Project

    - by macinjosh
    I am going to build a Mac application written in Obj-C with Xcode. For argument's sake let's say it will have 10 optional features. I need a way to enable or disable those features to create custom builds of the application. These builds would be automated (most likely through the Mac OS X Terminal) so I would need a way to state which of these features are enabled/disabled at build time (a configuration file or CLI arguments would be ideal.) So what is the best way to accomplish this? I'm trying to plan this out before I start coding so that there is proper separation in my code base to allow for these features to come and go. Ideally the custom build would only contain compiled code for the features it should have. In other words I don't want to always compile all the features and condition them out at runtime.

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  • Best graphical source code diff viewer/editor for code comparison and merging?

    - by Assaf Lavie
    The options for source code diff viewing/editing/merging seem to be: Free: Tortoise Merge Meld * WinDiff WinMerge * DiffMerge * KDiff AJC Diff Commercial: Total Commander's Diff viewer * Beyond Compare * Delta Walker * Araxis Merge * Are there any other options? (Wikipedia suggests a few) What's your favorite tools for source code diff? And how does it differ from the ones in the list? * Supports directory diffs

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  • What is instrumentation?

    - by Jon Seigel
    I've heard this term used a lot in the same context as logging, but I can't seem to find a clear definition of what it actually is. Is it simply a more general class of logging/monitoring tools and activities? Please provide sample code/scenarios when/how instrumentation should be used.

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  • How can I find the program making a harmonica sound?

    - by Josh
    A friend has a Windows XP SP3 machine that plays a harmonica sound for about 5 seconds throughout the day at what seems to be random intervals (every couple hours). My question is how can I find the program making this sound? Is there a Windows API hook for monitoring audio access? I've gone through and checked all the standard Windows sounds in the Control Panel and right now the theme is set to no sounds and I personally checked to make sure none of the events have a sound specified. I also checked the Task Scheduler to make sure there wasn't something scheduled to go off every couple hours. Any ideas on how to go about finding the bugger?

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  • Tooltips with infinite timeout?

    - by romkyns
    I'm thinking of setting the timeout on all my tooltips in a WinForms application to infinity (or an extremely large value). The motivation is that it's annoying for the user if the tooltip disappears while I'm still reading it, without providing any extra value whatsoever as far as I can tell. Normally I wouldn't ask something like this on StackOverflow, but the overwhelming majority of all software sets timeouts on tooltips, so it makes me wonder whether perhaps there is some important consideration I'm missing? Or is this just an old convention that nobody gives further thought to? If you would hate infinite timeout as opposed to a short timeout, please explain why. (If you just think tooltips are a bad idea altogether then that's a separate consideration; this question is specifically about the infinite timeout.)

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  • Is there a way to split/factor out common parts of Gradle build

    - by Superfilin
    We have several independent builds (each independent build is a multi-project build). The main build scripts become quite big as we have a set of common tasks reused by subprojects as well as there is a lot of repeation between indepedent builds. What we are looking for is: A way to split main build file into smaller files A way to reuse some parts of the build in other independent builds What is the best way to achieve that in Gradle?

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