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  • Best approach to creating self-updating content - i.e. chat rooms, shoutboxes and so on

    - by Anonymous -
    The only way I can think of to have a shoutbox or similar element update itself when somebody posts a new 'shout' and it needs to be loaded in everyone else's browsers is to have Javascript check every x seconds for any updates... This could get a bit resource intensive though I expect if many people were to leave their browsers open on the page, idling. Is this the only way or am I missing something? I've prefer to stick to only html, css, javascript (AJAX) and php.

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  • Which topics do I need to research to enable me to complete my self-assigned "Learning Project"?

    - by Anonymous -
    I want to continue learning C#. I've read parts of a few books recommended on here and the language is feeling more familiar by the day. I'd like to tackle a mid-sized personal project to take my expertise to the next level. What I'd like to do, is create an application that 'manages expenses', that runs on multiple machines on a LAN. So for example, say we have person1 and person2 on seperate machines running the application, when person1 enters an expense, it will appear on person2's (pretty UI) view of the expenses database and vice versa. What topics do I need to research to make this possible for me? I plan on learning WPF for the UI (though the steep learning curve (or so I'm told) has me a little anxious about that at this stage. With regards to the database, which database would you recommend I use? I don't want a 'server' for the database to run on, so do I need to use an embedded database that each client machine runs a copy of that updates to each other (upon startup/entering of expense on any machine etc)? What topics under networking should I be looking at? I haven't studied networking before in any language, so do I need to learn about sockets or?

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  • Cocos2D - Detecting collision

    - by Grace
    I am a beginner in cocos2d and im facing a problem with detecting collision for my coins. Sometimes it works sometimes it doesn't. So basically, im creating a game which the user (ship) have to avoid the obstacles and collect coins on the way. The collision of the obstacle works well but not for the coins. I was thinking maybe the loops for creating many coins is the problem but im not sure. Can anyone help? My codes: - (void)update:(ccTime)dt{ double curTime = CACurrentMediaTime(); if (curTime > _nextBridgeSpawn) { float randSecs = [self randomValueBetween:3.0 andValue:5.0]; _nextBridgeSpawn = randSecs + curTime; float randX = [self randomValueBetween:50 andValue:500]; float randDuration = [self randomValueBetween:8.0 andValue:10.0]; CCSprite *bridge = [_bridge objectAtIndex:_nextBridge]; _nextBridge++; if (_nextBridge >= _bridge.count) _nextBridge = 0; [bridge stopAllActions]; bridge.position = ccp(winSize.width/2, winSize.height); bridge.visible = YES; [bridge runAction:[CCSequence actions: [CCMoveBy actionWithDuration:randDuration position:ccp(0, -winSize.height)], [CCCallFuncN actionWithTarget:self selector:@selector(setInvisible:)], nil]]; this is where i declare my coins (continued from the update method) int randCoin = [self randomValueBetween:0 andValue:5]; _coin = [[CCArray alloc] initWithCapacity:randCoin]; for(int i = 0; i < randCoin; ++i) { coin = [CCSprite spriteWithFile:@"coin.png"]; coin.visible = NO; [self addChild:coin]; [_coin addObject:coin]; } float randCoinX = [self randomValueBetween:winSize.width/5 andValue:winSize.width - (border.contentSize.width *2)]; float randCoinY = [self randomValueBetween:100 andValue:700]; float randCoinPlace = [self randomValueBetween:30 andValue:60]; for (int i = 0; i < _coin.count; ++i) { CCSprite *coin2 = [_coin objectAtIndex:i]; coin2.position = ccp(randCoinX, (bridge.position.y + randCoinY) + (randCoinPlace *i)); coin2.visible = YES; [coin2 runAction:[CCSequence actions: [CCMoveBy actionWithDuration:randDuration position:ccp(0, -winSize.height-2000)], [CCCallFuncN actionWithTarget:self selector:@selector(setInvisible:)], nil]]; } } this is to check for collision (also in the update method) for (CCSprite *bridge in _bridge) { if (!bridge.visible) continue; if (CGRectIntersectsRect(ship.boundingBox, bridge.boundingBox)){ bridge.visible = NO; [ship runAction:[CCBlink actionWithDuration:1.0 blinks:5]]; } } } //this is the collision for coins which only work at times for (CCSprite *coin2 in _coin) { if (!coin2.visible) continue; if (CGRectIntersectsRect(ship.boundingBox, coin2.boundingBox)) { NSLog(@"Coin collected"); coin2.visible = NO; } } } Thank you.

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  • Is it a good practice to code in English? [closed]

    - by Milox
    Possible Duplicate: Do people in non-English-speaking countries code in English? I have a development comming that is intended to be sold across Latin America (Spanish speakers), but I've heard from some partners that is a good practice to always code in English, I mean just code (methods, classes, pages names, etc), labels on GUI are going to be all in Spanish... Code will be edited in the future by developer of companies across Latin America and just maybe some from outside. What do you think?, any experience with this?

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  • Should debug code be left in place, always, or added only when debugging and removed when the bug has been found?

    - by gablin
    I, for one, only add debug code (such as print statements) when I'm trying to locate a bug. And once I've found it, I remove the debug code (and add a test case which specifically tests for that bug). I feel that it's cluttering the real code and therefore has no place there unless I'm debugging. How do you do it? Do you leave the debug code in place, or remove it when obsolete (which may be difficult to judge when that is)?

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  • Can Questions be Reopened After They've Been Closed by Some Self Appointed Gestapo Moderators? [migrated]

    - by GenericJam
    This is obviously begging to be shut down right away and have all my privileges revoked or whatever but why do some people feel they have the right to shut down legitimate discussion? Who decides what is a "real" question or topic of interest? If you don't think it's valid, just click somewhere else but it is really getting to me on this site and StackOverflow how many really useful questions are shut down because people are asking opinions not textbook facts. Questions like this one are genuinely useful. Don't shut them down. You are making this site less useful for everyone else. Do people get their kicks by just wandering around the site closing questions? It seems many of the same names appear on the "closed down" box. Just go to a different page, don't ruin everyone else's education the way they choose it.

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  • "Place code in separate file" in Visual Studio 2008 with ASP.NET

    - by Ben McCormack
    I'm reading a book that recommends clicking a check box that says "Place code in separate file" when adding a new Web Form to an existing ASP.NET project. The book is using Visual Studio 2005 and there is a check box for "Place code in separate file" when you open the "Add New Item" dialog. I am using Visual Studio 2008 and I do not see the "Place code in separate file" checkbox when I try to add a new item. Is there something I need to do to enable this? Was this functionality no longer possible/important in VS 2008?

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  • Should I suppress CA1062: Validate arguments of public methods?

    - by brickner
    I've recently upgraded my project to Visual Studio 2010 from Visual Studio 2008. In Visual Studio 2008, this Code Analysis rule doesn't exist. Now I'm not sure if I should use this rule or not. I'm building an open source library so it seems important to keep people safe from doing mistakes. However, if all I'm going to do is throw ArgumentNullException when the parameter is null, it seems like writing useless code since ArgumentNullException will be thrown even if I won't write that code. Should I remove that rule or fix the violations?

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  • Using RIA Services FilterDescriptor from code behind

    - by Fermin
    Hi, I was wondering if it's possible to use the FilterDescriptor control from code behind? On the page load of my form I set the datasource of a grid in the code behind, not using a DomainDataSource control, like: TestDomainContext context = new TestDomainContext(); dataGridEmployees.ItemsSource = context.EmployeePositions; context.Load(context.GetEmployeesWithPositionQuery()); I have a textbox on my page that the user can enter into to filter on employee position. Is it now possible to add FilterDescriptor to the source of the DataGrid in code behind? Or would I manually need to filter the results of the context.GetEmployeesWithPositionQuery, for example on KeyUp event of the filter TextBox?

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  • Sourcecode for Paymentroll example in Robert C. Martin book

    - by bitbonk
    Throughout the book "Agile Principles, Patterns, and Practices in C#" by Robert C. Martin a small Paymentroll application is build. While most of the source code is printed in place, some classes are missing and some are incomplete. The book says on the firest page: The book includes many source code examples that are also available for download from the authors' Web site. Unfortunately this seems to be a lie. Unless either this is not the author's website (the book forgets to mention the authors website adress) or I am blind. Does anyone have the comlete source code for that book preferably in form of a Visual Studio project or knows where I can find it.

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  • download jdk1.5.0_18 source code

    - by Don
    Hi, I'm looking for the JDK source code for Java 1.5 update 18 (on win XP). I don't want to install a JDK, I don't want the source code for the entire VM, just the source for the JDK libs, so that when I navigate to a Java class in Eclipse, it opens up the source code. Is it possible to download just src.zip (or a zip that contains src.zip)? I don't want to install a new JDK/JRE just to get access to src.zip as I'm concerned that this will have undesirable side-effects such as modifying JAVA_HOME. Thanks, Don

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  • Active directory select and display with asp.net (oledb) (error code: DB_E_ERRORSINCOMMAND(0x80040E1

    - by Phil
    I am trying to make a page which displays some user information returned from active directory. Here is my code so far: Dim oConnection As OleDbConnection Dim oCmd As OleDbCommand Dim strADOQuery As String Dim oleReader As OleDbDataReader oConnection = New OleDbConnection() oCmd = New OleDbCommand() oConnection.ConnectionString = "Provider=ADsDSOObject;" oConnection.Open() oCmd.Connection = oConnection strADOQuery = "select distinguishedName, cn, givenname, sn, mail, middleName, displayName, description, telephonenumber, physicalDeliveryOfficeName, employeeID from 'LDAP://dc=foo,dc=ac,dc=uk' WHERE objectCategory='Person' AND objectClass='user' AND sAMAccountName='" & Uname & "'""" oCmd.CommandText = strADOQuery oCmd.CommandTimeout = 600 oCmd.ExecuteReader() While oleReader.Read ADDN = r("distinguishedName") ADCommonName = r("cn") ADFirstName = r("givenname") ADLastName = r("sn") ADEmail = r("mail") ADFirstandLast = r("displayName") ADDescription = r("description") ADTelephone = r("telephonenumber") ADOffice = r("physicalDeliveryOfficeName") ADStaffnum = r("employeeID") End While oConnection.Close() oleReader.Close() I'm finding it hard to see exactly what is wrong with the code. The error message presented is vague: 'ADsDSOObject' failed with no error message available, result code: DB_E_ERRORSINCOMMAND(0x80040E14). Any assistance would be greatly appreciated Thanks.

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  • Generate POCO classes in different project to the project with Entity Framework model

    - by Max
    I'm trying to use the Repository Pattern with EF4 using VS2010. To this end I am using POCO code generation by right clicking on the entity model designer and clicking Add code generation item. I then select the POCO template and get my classes. What I would like to be able to do is have my solution structured into separate projects for Entity (POCO) classes and another project for the entity model and repository code. This means that my MVC project could use the POCO classes for strongly typed views etc and not have to know about the repository or have to have a reference to it. To plug it all together I will have another separate project with interfaces and use IoC. Sounds good in my head I just don't know how to generate the classes into their own project! I can copy them and then change the namespaces on them but I wanted to avoid manual work whenever I change the schema in the db and want to update my model. Thanks

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  • Why won't my UISearchDisplayController fire the didSelectRowAtIndexPath moethod?

    - by John Wells
    I am having an odd problem when searching a UITableView using a UISearchDisplayController. The UITableViewController is a subclass of another UITableViewController with a working didSelectRowAtIndexPath method. Without searching the controller handles selections fine, sending the superclass a didSelectRowAtIndexPath call, but if I select a cell when searching the superclass receives nothing but the cell is highlighted. Below is the code from my subclass. @implementation AdvancedViewController @synthesize searchDisplayController, dict, filteredList; - (void)viewDidLoad { [super viewDidLoad]; // Programmatically set up search bar UISearchBar *mySearchBar = [[UISearchBar alloc] init]; mySearchBar.delegate = self; [mySearchBar setAutocapitalizationType:UITextAutocapitalizationTypeNone]; [mySearchBar sizeToFit]; self.tableView.tableHeaderView = mySearchBar; // Programmatically set up search display controller searchDisplayController = [[UISearchDisplayController alloc] initWithSearchBar:mySearchBar contentsController:self]; [self setSearchDisplayController:searchDisplayController]; [searchDisplayController setDelegate:self]; [searchDisplayController setSearchResultsDataSource:self]; // Parse data from server NSData * jsonData = [NSData dataWithContentsOfURL:[NSURL URLWithString:url]]; NSArray * items = [[NSArray alloc] initWithArray:[[CJSONDeserializer deserializer] deserializeAsArray:jsonData error:nil]]; // Init variables dict = [[NSMutableDictionary alloc] init]; listIndex = [[NSMutableArray alloc] init]; fullList = [[NSMutableArray alloc] init]; filteredList = [[NSMutableArray alloc] init]; // Get each item and format it for the UI for(NSMutableArray * item in items) { // Get the first letter NSString * firstKey = [[[item objectAtIndex:0] substringWithRange:NSMakeRange(0,1)] uppercaseString]; // Put symbols and numbers in the same section if ([[firstKey stringByTrimmingCharactersInSet:[[NSCharacterSet letterCharacterSet] invertedSet]] isEqualToString:@""]) firstKey = @"#"; // If there isn't a section with this key if (![listIndex containsObject:firstKey]) { // Add the key to the index for faster access (because it's already sorted) [listIndex addObject:firstKey]; // Add the key to the unordered dictionary [dict setObject:[NSMutableArray array] forKey:firstKey]; } // Add the object to the dictionary [[dict objectForKey:firstKey] addObject:[[NSMutableDictionary alloc] initWithObjects:item forKeys:[NSArray arrayWithObjects:@"name", @"url", nil]]]; // Add the object to the list for simple searching [fullList addObject:[[NSMutableDictionary alloc] initWithObjects:item forKeys:[NSArray arrayWithObjects:@"name", @"url", nil]]]; } filteredList = [NSMutableArray arrayWithCapacity:[fullList count]]; } #pragma mark - #pragma mark Table view data source // Custom method for object oriented data access - (NSString *)tableView:(UITableView *)tableView dataForRowAtIndexPath:(NSIndexPath *)indexPath withKey:(NSString *)key { return (NSString *)((tableView == self.searchDisplayController.searchResultsTableView) ? [[filteredList objectAtIndex:indexPath.row] objectForKey:key] : [[[dict objectForKey:[listIndex objectAtIndex:indexPath.section]] objectAtIndex:indexPath.row] valueForKey:key]); } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return (tableView == self.searchDisplayController.searchResultsTableView) ? 1 : (([listIndex count] > 0) ? [[dict allKeys] count] : 1); } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return (tableView == self.searchDisplayController.searchResultsTableView) ? [filteredList count] : [[dict objectForKey:[listIndex objectAtIndex:section]] count]; } - (NSArray *)sectionIndexTitlesForTableView:(UITableView *)tableView { return (tableView == self.searchDisplayController.searchResultsTableView) ? [[NSArray alloc] initWithObjects:nil] : listIndex; } - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { return (tableView == self.searchDisplayController.searchResultsTableView) ? @"" : [listIndex objectAtIndex:section]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *kCellID = @"cellID"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:kCellID]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:kCellID] autorelease]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } NSString * name = nil; // TODO: Make dataForRowAtIndexPath work here if (tableView == self.searchDisplayController.searchResultsTableView) { // NOTE: dataForRowAtIndexPath causes this to crash for some unknown reason. Maybe it is called before viewDidLoad and has no data? name = [[filteredList objectAtIndex:indexPath.row] objectForKey:@"name"]; } else { // This always works name = [self tableView:[self tableView] dataForRowAtIndexPath:indexPath withKey:@"name"]; } cell.textLabel.text = name; return cell; } #pragma mark Search Methods - (void)filterContentForSearchText:(NSString*)searchText scope:(NSString*)scope { // Clear the filtered array [self.filteredList removeAllObjects]; // Filter the array for (NSDictionary *item in fullList) { // Compare the item's name to the search text NSComparisonResult result = [[item objectForKey:@"name"] compare:searchText options:(NSCaseInsensitiveSearch|NSDiacriticInsensitiveSearch) range:NSMakeRange(0, [searchText length])]; if (result == NSOrderedSame) { // Add to the filtered array if it matches [self.filteredList addObject:item]; } } } - (BOOL)searchDisplayController:(UISearchDisplayController *)controller shouldReloadTableForSearchString:(NSString *)searchString { [self filterContentForSearchText:searchString scope: [[self.searchDisplayController.searchBar scopeButtonTitles] objectAtIndex:[self.searchDisplayController.searchBar selectedScopeButtonIndex]]]; // Return YES to cause the search result table view to be reloaded. return YES; } - (void)viewDidUnload { filteredList = nil; } @end

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  • locate the crash code from the crash log in my ip4 device

    - by lu yuan
    How could I locate the crash code from the crash log in my ip4 device? As the crashed thread 0 presents a serial frameworks and main.m, I couldn't locate the accurate code launched this crash and debug it. Any suggestion? Thanks in advance! Incident Identifier: B6BD84B7-CE0A-485D-A877-0FD0F5B75933 CrashReporter Key: b0b97a37f2a1e4911ce2ef34e1793e028463bb67 Hardware Model: iPhone3,1 Process: myApp [11615] Path: /var/mobile/Applications/28AE71F2-36CA-4A87-83D9-07DF2DFE74F1/myApp.app/myApp Identifier: myApp Version: ??? (???) Code Type: ARM (Native) Parent Process: launchd [1] Date/Time: 2012-06-09 21:12:22.792 +0800 OS Version: iPhone OS 5.1 (9B176) Report Version: 104 Exception Type: EXC_BAD_ACCESS (SIGSEGV) Exception Codes: KERN_INVALID_ADDRESS at 0x0000000b Crashed Thread: 0 Thread 0 name: Dispatch queue: com.apple.main-thread Thread 0 Crashed: 0 libobjc.A.dylib 0x36721f78 0x3671e000 + 16248 1 MapKit 0x34e7ace6 0x34e68000 + 77030 2 CoreFoundation 0x3525f1f4 0x35247000 + 98804 3 Foundation 0x311b6740 0x31112000 + 673600 4 CoreFoundation 0x352d4acc 0x35247000 + 580300 5 CoreFoundation 0x352d4298 0x35247000 + 578200 6 CoreFoundation 0x352d303e 0x35247000 + 573502 7 CoreFoundation 0x3525649e 0x35247000 + 62622 8 CoreFoundation 0x35256366 0x35247000 + 62310 9 GraphicsServices 0x36552432 0x3654e000 + 17458 10 UIKit 0x3234ce76 0x3231b000 + 204406 11 myApp 0x0001bac0 main (main.m:16) 12 myApp 0x0001ba80 start + 32

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  • Ethics and Law of modified LGPL code deployment in a commercial software

    - by dr. evil
    First bit of the question: What are the legal requirements of LGPL code during the deployment of a commercial product? Software package should include LGPL licence file Anything else? Shall we add a line to our "software agreement text" where you need to click next in the installer ? Second bit, Is there any known / accepted ways of distributing the changed library. Since it's LGPL anything derived from it should be licenced under LGPL. But what about after that? Shall we just send a copy to the original author? Shall we put it in our website so people can download? Or ship the source code with the product? Or just put a note that saying "e-mail us for the source code of this library".

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  • What is the characteristic of spaghetti code ?

    - by justjoe
    Somebody said that when your PHP Code and application use global variable then it must be a spaghetti code (i assume this). I use wordpress a lot. As far as i know, it's the best thing near a great php software. And it use many global variables to interact between its components. but forget about that, cause frankly, that's the only thing i know. so it's completely biased ;D so just curious, What is the characteristic of spaghetti code ? ps : the only thing i know is wordpress. so, Hopefully, maybe this will help somebody give great answer for somebody who have a little experience on developing full web application on PHP (for example, stack-overflow website)

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  • How to overcome vc++ warning C4003 while writing common code for both gcc and vc++

    - by compbugs
    I have a code that is compiled in both gcc and vc++. The code has a common macro which is called in two scenarios. When we pass some parameters to it. When we don't want to pass any parameters to it. An example of such a code is: #define B(X) A1##X int main() { int B(123), B(); return 0; } The expect output from the pre-processing step of compilation is: int main() { int A1123, A1; return 0; } The output for both gcc and vc++ is as expected, but vc++ gives a warning: warning C4003: not enough actual parameters for macro 'B' How can I remove this warning and yet get the expected output? Thanks.

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  • Pretty print code to PDF

    - by Joel
    I'm searching for a tool that will take a source directory and produce a single PDF containing the source code, preferably with syntax highlighting. I would like to read the PDF on my phone, in order to get familiar with a code-base, or just to see what I can learn by reading a lot of code. I will most often be reading Ruby. I would prefer if the tool ran on Linux. I don't mind paying for a tool if it is particularly good. Any suggestions?

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  • Error Domain=SKErrorDomain Code=3 UserInfo=0x2a5a00 "Cannot connect to iTunes Store"

    - by SKk
    I am trying to implement InApp purchase in my application. I have implemented it as per Apple's programming guide and it(code) was working fine until I created new application, appid, provisioning profile and in-app products @ another developer account. Now, it gives me following error. Error Domain=SKErrorDomain Code=3 UserInfo=0x2a5a00 "Cannot connect to iTunes Store" Same code works fine if I use previous developer account's appid, pro-certificate and product ids. This is very strange issue, I double checked product id names and other things still facing same error. Any clue..?

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  • Problem in In-App purchase-consumable model

    - by kunal-dutta
    I have created a nonconsumable in app purchase item and now I want to create a consumable in-app purchase by which a user to buy it every time he uses it,and also I want to create a subscription model In-App purchase. Everything works as expected except when I buy the item more than one time, iPhone pop ups a message saying "You've already purchased the item. Do You want to buy it again?". Is It possible to disable this dialog and proceed to the actual purchase?And what will have to change in following code with different model:- in InApp purchase manager.m: @implementation InAppPurchaseManager //@synthesize purchasableObjects; //@synthesize storeObserver; @synthesize proUpgradeProduct; @synthesize productsRequest; //BOOL featureAPurchased; //BOOL featureBPurchased; //static InAppPurchaseManager* _sharedStoreManager; // self (void)dealloc { //[_sharedStoreManager release]; //[storeObserver release]; [super dealloc]; } (void)requestProUpgradeProductData { NSSet *productIdentifiers = [NSSet setWithObject:@"com.vigyaapan.iWorkOut1" ]; productsRequest = [[SKProductsRequest alloc] initWithProductIdentifiers:productIdentifiers]; productsRequest.delegate = self; [productsRequest start]; // we will release the request object in the delegate callback } pragma mark - pragma mark SKProductsRequestDelegate methods (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response { //NSArray *products = response.products; //proUpgradeProduct = [products count] == 1 ? [[products firstObject] retain]: nil; if (proUpgradeProduct) { NSLog(@"Product title: %@", proUpgradeProduct.localizedTitle); NSLog(@"Product description: %@", proUpgradeProduct.localizedDescription); NSLog(@"Product price: %@", proUpgradeProduct.price); NSLog(@"Product id:%@", proUpgradeProduct.productIdentifier); } /*for (NSString invalidProductId in response.invalidProductIdentifiers) { NSLog(@"Invalid product id: %@" , invalidProductId); }/ //finally release the reqest we alloc/init’ed in requestProUpgradeProductData [productsRequest release]; [[NSNotificationCenter defaultCenter] postNotificationName:kInAppPurchaseManagerProductsFetchedNotification object:self userInfo:nil]; } pragma - pragma Public methods /* call this method once on startup*/ (void)loadStore { /* restarts any purchases if they were interrupted last time the app was open*/ [[SKPaymentQueue defaultQueue] addTransactionObserver:self]; /* get the product description (defined in early sections)*/ [self requestProUpgradeProductData]; } /* call this before making a purchase*/ (BOOL)canMakePurchases { return [SKPaymentQueue canMakePayments]; } /* kick off the upgrade transaction*/ (void)purchaseProUpgrade { SKPayment *payment = [SKPayment paymentWithProductIdentifier:@"9820091347"]; [[SKPaymentQueue defaultQueue] addPayment:payment]; } pragma - pragma Purchase helpers /* saves a record of the transaction by storing the receipt to disk*/ (void)recordTransaction:(SKPaymentTransaction )transaction { if ([transaction.payment.productIdentifier isEqualToString:kInAppPurchaseProUpgradeProductId]) { / save the transaction receipt to disk*/ [[NSUserDefaults standardUserDefaults] setValue:transaction.transactionReceipt forKey:@"proUpgradeTransactionReceipt" ]; [[NSUserDefaults standardUserDefaults] synchronize]; } } /* enable pro features*/ (void)provideContent:(NSString )productId { if ([productId isEqualToString:kInAppPurchaseProUpgradeProductId]) { / enable the pro features*/ [[NSUserDefaults standardUserDefaults] setBool:YES forKey:@"isProUpgradePurchased" ]; [[NSUserDefaults standardUserDefaults] synchronize]; } } (void)finishTransaction:(SKPaymentTransaction )transaction wasSuccessful:(BOOL)wasSuccessful { // / remove the transaction from the payment queue.*/ [[SKPaymentQueue defaultQueue] finishTransaction:transaction]; NSDictionary *userInfo = [NSDictionary dictionaryWithObjectsAndKeys:transaction, @"transaction" , nil]; if (wasSuccessful) { /* send out a notification that we’ve finished the transaction*/ [[NSNotificationCenter defaultCenter]postNotificationName:kInAppPurchaseManagerTransactionSucceededNotification object:self userInfo:userInfo]; } else { /* send out a notification for the failed transaction*/ [[NSNotificationCenter defaultCenter] postNotificationName:kInAppPurchaseManagerTransactionFailedNotification object:self userInfo:userInfo]; } } (void)completeTransaction:(SKPaymentTransaction *)transaction { [self recordTransaction:transaction]; [self provideContent:transaction.payment.productIdentifier]; [self finishTransaction:transaction wasSuccessful:YES]; } (void)restoreTransaction:(SKPaymentTransaction *)transaction { [self recordTransaction:transaction.originalTransaction]; [self provideContent:transaction.originalTransaction.payment.productIdentifier]; [self finishTransaction:transaction wasSuccessful:YES]; } (void)failedTransaction:(SKPaymentTransaction )transaction { if (transaction.error.code != SKErrorPaymentCancelled) { / error!/ [self finishTransaction:transaction wasSuccessful:NO]; } else { / this is fine, the user just cancelled, so don’t notify*/ [[SKPaymentQueue defaultQueue] finishTransaction:transaction]; } } (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions { for (SKPaymentTransaction *transaction in transactions) { switch (transaction.transactionState) { case SKPaymentTransactionStatePurchased: [self completeTransaction:transaction]; break; case SKPaymentTransactionStateFailed: [self failedTransaction:transaction]; break; case SKPaymentTransactionStateRestored: [self restoreTransaction:transaction]; break; default: break; } } } @end in SKProduct.m:- @implementation SKProduct (LocalizedPrice) - (NSString *)localizedPrice { NSNumberFormatter *numberFormatter = [[NSNumberFormatter alloc] init]; [numberFormatter setFormatterBehavior:NSNumberFormatterBehavior10_4]; [numberFormatter setNumberStyle:NSNumberFormatterCurrencyStyle]; [numberFormatter setLocale:self.priceLocale]; NSString *formattedString = [numberFormatter stringFromNumber:self.price]; [numberFormatter release]; return formattedString; }

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  • iphone: the executable was signed with invalid entitlements

    - by numbernine
    I'm trying to install my iphone app on my device for testing and whenever I try to build it I get: The executable was signed with invalid entitlements The entitlements specificed in your application's Code Signing Entitlements do not match those specified in your provisioning profile. Now I've tried adding an Entitlements.plist file and both checking and unchecking get-task-allow. I've added the file name under Code Signing Entitlements under the project and then under the target, both, neither, etc. I've deleted and re-created every app id, provisioning profile, and certificate. Those all seem valid. This is not an ad-hoc distribution (it's development) and it's not a jailbroken phone. I don't even understand where in the provisioning profile any Code Signing Entitlements are specified..?

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  • OpenGL basics: calling glDrawElements once per object

    - by Bethor
    Hi all, continuing on from my explorations of the basics of OpenGL (see this question), I'm trying to figure out the basic principles of drawing a scene with OpenGL. I am trying to render a simple cube repeated n times in every direction. My method appears to yield terrible performance : 1000 cubes brings performance below 50fps (on a QuadroFX 1800, roughly a GeForce 9600GT). My method for drawing these cubes is as follows: done once: set up a vertex buffer and array buffer containing my cube vertices in model space set up an array buffer indexing the cube for drawing as 12 triangles done for each frame: update uniform values used by the vertex shader to move all cubes at once done for each cube, for each frame: update uniform values used by the vertex shader to move each cube to its position call glDrawElements to draw the positioned cube Is this a sane method ? If not, how does one go about something like this ? I'm guessing I need to minimize calls to glUniform, glDrawElements, or both, but I'm not sure how to do that. Full code for my little test : (depends on gletools and pyglet) I'm aware that my init code (at least) is really ugly; I'm concerned with the rendering code for each frame right now, I'll move to something a little less insane for the creation of the vertex buffers and such later on. import pyglet from pyglet.gl import * from pyglet.window import key from numpy import deg2rad, tan from gletools import ShaderProgram, FragmentShader, VertexShader, GeometryShader vertexData = [-0.5, -0.5, -0.5, 1.0, -0.5, 0.5, -0.5, 1.0, 0.5, -0.5, -0.5, 1.0, 0.5, 0.5, -0.5, 1.0, -0.5, -0.5, 0.5, 1.0, -0.5, 0.5, 0.5, 1.0, 0.5, -0.5, 0.5, 1.0, 0.5, 0.5, 0.5, 1.0] elementArray = [2, 1, 0, 1, 2, 3,## back face 4, 7, 6, 4, 5, 7,## front face 1, 3, 5, 3, 7, 5,## top face 2, 0, 4, 2, 4, 6,## bottom face 1, 5, 4, 0, 1, 4,## left face 6, 7, 3, 6, 3, 2]## right face def toGLArray(input): return (GLfloat*len(input))(*input) def toGLushortArray(input): return (GLushort*len(input))(*input) def initPerspectiveMatrix(aspectRatio = 1.0, fov = 45): frustumScale = 1.0 / tan(deg2rad(fov) / 2.0) fzNear = 0.5 fzFar = 300.0 perspectiveMatrix = [frustumScale*aspectRatio, 0.0 , 0.0 , 0.0 , 0.0 , frustumScale, 0.0 , 0.0 , 0.0 , 0.0 , (fzFar+fzNear)/(fzNear-fzFar) , -1.0, 0.0 , 0.0 , (2*fzFar*fzNear)/(fzNear-fzFar), 0.0 ] return perspectiveMatrix class ModelObject(object): vbo = GLuint() vao = GLuint() eao = GLuint() initDone = False verticesPool = [] indexPool = [] def __init__(self, vertices, indexing): super(ModelObject, self).__init__() if not ModelObject.initDone: glGenVertexArrays(1, ModelObject.vao) glGenBuffers(1, ModelObject.vbo) glGenBuffers(1, ModelObject.eao) glBindVertexArray(ModelObject.vao) initDone = True self.numIndices = len(indexing) self.offsetIntoVerticesPool = len(ModelObject.verticesPool) ModelObject.verticesPool.extend(vertices) self.offsetIntoElementArray = len(ModelObject.indexPool) ModelObject.indexPool.extend(indexing) glBindBuffer(GL_ARRAY_BUFFER, ModelObject.vbo) glEnableVertexAttribArray(0) #position glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0) glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ModelObject.eao) glBufferData(GL_ARRAY_BUFFER, len(ModelObject.verticesPool)*4, toGLArray(ModelObject.verticesPool), GL_STREAM_DRAW) glBufferData(GL_ELEMENT_ARRAY_BUFFER, len(ModelObject.indexPool)*2, toGLushortArray(ModelObject.indexPool), GL_STREAM_DRAW) def draw(self): glDrawElements(GL_TRIANGLES, self.numIndices, GL_UNSIGNED_SHORT, self.offsetIntoElementArray) class PositionedObject(object): def __init__(self, mesh, pos, objOffsetUf): super(PositionedObject, self).__init__() self.mesh = mesh self.pos = pos self.objOffsetUf = objOffsetUf def draw(self): glUniform3f(self.objOffsetUf, self.pos[0], self.pos[1], self.pos[2]) self.mesh.draw() w = 800 h = 600 AR = float(h)/float(w) window = pyglet.window.Window(width=w, height=h, vsync=False) window.set_exclusive_mouse(True) pyglet.clock.set_fps_limit(None) ## input forward = [False] left = [False] back = [False] right = [False] up = [False] down = [False] inputs = {key.Z: forward, key.Q: left, key.S: back, key.D: right, key.UP: forward, key.LEFT: left, key.DOWN: back, key.RIGHT: right, key.PAGEUP: up, key.PAGEDOWN: down} ## camera camX = 0.0 camY = 0.0 camZ = -1.0 def simulate(delta): global camZ, camX, camY scale = 10.0 move = scale*delta if forward[0]: camZ += move if back[0]: camZ += -move if left[0]: camX += move if right[0]: camX += -move if up[0]: camY += move if down[0]: camY += -move pyglet.clock.schedule(simulate) @window.event def on_key_press(symbol, modifiers): global forward, back, left, right, up, down if symbol in inputs.keys(): inputs[symbol][0] = True @window.event def on_key_release(symbol, modifiers): global forward, back, left, right, up, down if symbol in inputs.keys(): inputs[symbol][0] = False ## uniforms for shaders camOffsetUf = GLuint() objOffsetUf = GLuint() perspectiveMatrixUf = GLuint() camRotationUf = GLuint() program = ShaderProgram( VertexShader(''' #version 330 layout(location = 0) in vec4 objCoord; uniform vec3 objOffset; uniform vec3 cameraOffset; uniform mat4 perspMx; void main() { mat4 translateCamera = mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, cameraOffset.x, cameraOffset.y, cameraOffset.z, 1.0f); mat4 translateObject = mat4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, objOffset.x, objOffset.y, objOffset.z, 1.0f); vec4 modelCoord = objCoord; vec4 positionedModel = translateObject*modelCoord; vec4 cameraPos = translateCamera*positionedModel; gl_Position = perspMx * cameraPos; }'''), FragmentShader(''' #version 330 out vec4 outputColor; const vec4 fillColor = vec4(1.0f, 1.0f, 1.0f, 1.0f); void main() { outputColor = fillColor; }''') ) shapes = [] def init(): global camOffsetUf, objOffsetUf with program: camOffsetUf = glGetUniformLocation(program.id, "cameraOffset") objOffsetUf = glGetUniformLocation(program.id, "objOffset") perspectiveMatrixUf = glGetUniformLocation(program.id, "perspMx") glUniformMatrix4fv(perspectiveMatrixUf, 1, GL_FALSE, toGLArray(initPerspectiveMatrix(AR))) obj = ModelObject(vertexData, elementArray) nb = 20 for i in range(nb): for j in range(nb): for k in range(nb): shapes.append(PositionedObject(obj, (float(i*2), float(j*2), float(k*2)), objOffsetUf)) glEnable(GL_CULL_FACE) glCullFace(GL_BACK) glFrontFace(GL_CW) glEnable(GL_DEPTH_TEST) glDepthMask(GL_TRUE) glDepthFunc(GL_LEQUAL) glDepthRange(0.0, 1.0) glClearDepth(1.0) def update(dt): print pyglet.clock.get_fps() pyglet.clock.schedule_interval(update, 1.0) @window.event def on_draw(): with program: pyglet.clock.tick() glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) glUniform3f(camOffsetUf, camX, camY, camZ) for shape in shapes: shape.draw() init() pyglet.app.run()

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  • .NET Code Access Security: Useful or just overcomplicated?

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    see also Is “Code Access Security” of any real world use? I want to get some other opinions on this... I like the idea of Code Access Security for desktop applications. But in the lifetime of .NET I have to admit I've never actually had a situation where CAS has actually blocked something to my benefit. I have, however, had many times where something as simple as sharing a quick .NET application across a mapped drive becomes an enterprise code access nightmare. Having to break out caspol.exe to create trusted path rules and having no clear way of knowing why something failed makes it seem like CAS adds way more frustration to the development and deployment process than it offers in security. I'd like to hear either some situations where CAS has actually helped more than hurt, or if there are other people out there frustrated with its current implementation and defaults.

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  • Refactor java code

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    I would like to refactor code which looks something like this: String input; // input from client socket. if (input.equals(x) { doX(); } else if (input.equals(y) { doY(); } else { unknown_command(); } It is code which checks input from socket to perform some action, but I don't like the if else construction because every time a new command is added to the server (code) a new if else has to be added which is ugly. Also when deleting a command the if else has to be modified.

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