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  • How do I remove these errors from my blog so as to get adsense approved?

    - by Serenity
    This is the question I asked on SO site earlier, but didn't get satisfactory replies. hoping to find a solution here.. http://stackoverflow.com/questions/12136796/how-can-i-detect-and-correct-these-errors-on-my-blog/12136829#comment16235061_12136829 In web master tools, apart from the errors in the question link above, it is showing a site map error too as in the screenshot below:- Need guidance please...thanks :) Edit -1 EDIT 2 I had 2 SEO plugins on my blog and I would put meta description for each of my article in both plugins that are All in One SEO and Yoast's "Wordpress SEO". Now I removed all article's meta descriptions from "All in one SEO" the other day but STILL web master tool is showing duplicate meta tags and descriptions. Why??

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  • Resources for creating a turn-by-turn navigation system

    - by benwad
    I'm trying to create a kind of turn-by-turn satellite navigation system using the iOS SDK. I get the directions from the server and draw them on the map, then I keep getting location updates from the iPhone's GPS chip. Currently I start by finding the nearest turning point then, each time the user comes within a certain distance of the next turning point, a verbal cue is given and the turning point index is incremented. This is a delicate system and I'd like to make it more robust so I can tell when the user is going the wrong direction etc. Basically I'm looking for some literature about turn-by-turn navigation, in terms of tracking the user's progress and whether they're going the right direction. I'd have thought there's a lot of research out there but I can't seem to find anything apart from simple tutorials on how to use a given SDK or directions API. Can anyone direct me to a good run-through of the various techniques used in software such as TomTom or Google Maps Navigation?

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  • Will this sitemap get me de indexed from Google?

    - by heavy rocker dude
    My site's URL (web address) is: http://quantlabs.net/private/sitemap.xml Description (including timeline of any changes made): Will this sitemap get me de-indexed from Google? My new site map just got spidered by Google for some reason. It is located at http://quantlabs.net/private/sitemap.xml, is this in danger of getting me de-indexed from Google's index. Does it look like spam even though it is not meant to be? I am trying to figure the limitation in terms of Google's threshold before they deem it a spammy sitemap. This is sitemap contains automated postings which are different with the stock symbol provided. The amount of postings within the Sitemap are quite a few in a small amount of time.

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  • Learning C, Lisp, and UNIX from Ground Up

    - by hunterc
    A friend and I are trying to learn traditional programming from the ground up. We both do web stuff primarily but want to expand to more system related things. We have found a ton of resources but looking for a road map of sorts. We are planning on using SICP to learn Lisp(scheme). Don't really know where to from there. As for C, we figured we'd start with K&R, then do OOC, and sprinkle in Operating Systems Design and Implementation and kind of learn UNIX as we go. I'd really appreciate suggestions on filling in the gaps, reordering things, or just advice in general.

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  • This Week in Geek History: YouTube goes Public, Blu-ray vs. HD DVD, and All Your Base Are Belong To Us

    - by Jason Fitzpatrick
    Every week we bring you a snapshot of the current week in the history of technological and geeky endeavors. This week we’re taking a look at the birth of YouTube, the death of the HD DVD format, and the first mega meme. Latest Features How-To Geek ETC How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Here’s a Super Simple Trick to Defeating Fake Anti-Virus Malware The Citroen GT – An Awesome Video Game Car Brought to Life [Video] Final Man vs. Machine Round of Jeopardy Unfolds; Watson Dominates Give Chromium-Based Browser Desktop Notifications a Native System Look in Ubuntu Chrome Time Track Is a Simple Task Time Tracker Google Sky Map Turns Your Android Phone into a Digital Telescope Walking Through a Seaside Village Wallpaper

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  • How are trajectories calculated and transmitted to other players in Multi-Player ?

    - by giulio
    I play alot of COD4. And can see tracers for gunfire, missles, care packages fall from helicopters etc. There is alot of activity. I am curious to know the algorithm (at a high level) that manages all this action when you have 20 people on a map shooting each other to death ? This question touches on the subject but doesn't ask for a more in-depth answer as to how you the developers go about calculating and transmitting movement and collision detection for projectiles, be it missles/bullets or any other object that is flying through the air in real-time.

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  • How to manage/control software versions?

    - by Zwie
    I'm facing a problem to create a version control outline for several already existing software parts for my company. Until now no one - expect for the developers - knows that there are different versions, which is the reason for the outline. In fact, I'm supposed to set up the future version control and communicate all this with our management... So, the question is how to create such a outline. Are there principles to follow to make software versioning easier or even a good program to map all versions and there compatibility? And are there generally good approaches to control software versions?

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  • HTML5 clicking objects in canvas

    - by Dave
    I have a function in my JS that gets the user's mouse click on the canvas. Now lets say I have a random shape on my canvas (really its a PNG image which is rectangular) but i don't want to include any alpha space. My issue lies with lets say i click some where and it involves a pixel of one of the images. The first issue is how do you work out the pixel location is an object on the map (and not the grass tiles behind). Secondly if i clicked said image, if each image contains its own unique information how do you process the click to load the correct data. Note I don't use libraries I personally prefer the raw method. Relying on libraries doesn't teach me much I find.

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  • Google Maps keeps displaying in Spanish

    - by Ken Hortsch
    Originally posted on: http://geekswithblogs.net/BlueProbe/archive/2013/11/12/154610.aspxIn Chrome I use Google Maps as a search provider.  That way I can just type maps for the URL address, hit a couple of tab keys, and enter the maps address and have the page rendered with my map.  Now periodically maps were displaying in Spanish with a "click here to translate to English” option.  Huh?  My language settings on the browser and within Google settings all were English.  Turns out I had set my Chrome search provider string to include a language query parm=es.  Why would I do that?  Evil twin perhaps.

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  • Crawling for geotagged data

    - by abe3
    I have no experience with web crawlers -- but I know that Apache maintains an open source web crawler called "Lucene." How would I go about writing such a crawler to search the web for geo tagged data close to a particular location? What would a general road map look like? How do I pick which slice of the web to crawl? Do I use regular expressions to find things that look like longitudes and latitudes? What does a general sketch of that solution look like?

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  • Special keyboard keys?

    - by Hailwood
    I have a new laptop, It has the icon for toggling the touchpad on fn+f1 so I would like to assign this shortcut, I have a working script, and I can assign the script to any other combination, but it appears that ubuntu does not pick up the fn+f1 combination? how can I correct this? The other one is, My laptop has three extra buttons, Assist, Web, and Vaio. These map to Help, Homepage, and nothing respectively. the Web button is working perfectly. The assist button if I am setting up a keyboard shortcut for something it binds fine, but then pressing it does nothing? The Vaio button seems to not be listened to much like the combination I posted above. How can i correct the assist and Vaio buttons?

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  • How to draw tile edges when you don't know where they're going.

    - by Skeith
    This is more of an art question than a programing one but still game development. I have a tile engine that makes a map randomly from tiles, each tile is a square 3x3 grid. The problem is that while the elements on each tile work well together such as having forests along the top three squares and grass on the other 6, the engine could put the forrests against anything such as rivers, grass, mountains or more forest. how can i draw the edges of the tiles so the look good no matter what they are places against ?

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  • Handling buildings in isometric tile based games

    - by MustSeeMelons
    A simple question, to which i couldn't find a definitive answer - how to manage buildings on a tiled map? Should the building be sliced in to tiles or one big image? EDIT: The game is being built from scratch using C++/SDL 2.0, it will be a turn based strategy, something like Fallout 1 & 2 without the hex grid, a simple square grid, where the Y axis is squished by 50%. Buildings can span multiple tiles, the characters move tile by tile. For now, the terrain is completely flat. Some basic functionality is in place, so I'm aiming to advancing the terrain and levels them selves - adding buildings, gates, cliffs, not sure about the elevation.

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  • Defining scope for Record Count functoid:

    - by ArunManick
    Defining scope for Record Count functoid: Problem: One of the most common scenarios in BizTalk is calculating the record count of repeating structure. BizTalk has come up with an advanced functoid called Record Count functoid which will give the record count for the repeating structure however you cannot define the scope for a Record Count functoid. Because Record Count functoid accepts exactly one parameter which can be repeating record or field element.   If somebody don’t know what “scope” means I will explain with a simple example. Consider that we have a source schema having a structure Country -> State -> City. Country will have various states and each state will have different cities. Now you want to calculate no. of cities present in each state. Here scope is defined at the parent node “State”. Traditional Record Count functoid will give the total no. of cities present in the source message and not the State level city count.   Source Schema:   Destination Schema:   Soultion #1: As the title indicates we are not going to add one more parameter to the record count functoid. Instead of that, we are going to achieve the solution with the help of Scripting functoid with Inline XSLT script. XSLT is basically the transformation language used in the mapping.     “No.OfCities” indicates the destination field name to which we are going to send the value. In count(City), “count” refers to built in XPath function used in XSLT and “City” refers to source schema record name. Here you can find the list of built-in functions available in XSLT.   The mapping will look like as follows:   The 2 Record Count functoids used in this map will give the total number of states and total number of cities as that of input message.   Soultion #2:  If someone doesn’t like XSLT code and they wish to achieve the solution using functoids alone, then here is another solution.   Use logical Existence functoid to check whether “City” exist or not Connect the output of Logical Existence functoid to the Value Mapping functoid with second parameter as constant “1”. Hence if the first parameter is TRUE it will give the output as “1”. Connect the output of Value Mapping functoid to the Cumulative Sum functoid with scope as “1”   This will calculate the City count at the state level. The mapping will look like as follows:     Let us see the sample input and the map output.   Input: <?xml version="1.0" encoding="utf-8"?> <ns0:Country xmlns:ns0="http://RecordCount.Source">   <State>     <StateName>Tamilnadu</StateName>     <City>       <CityName>Pollachi</CityName>     </City>     <City>       <CityName>Coimbatore</CityName>     </City>     <City>       <CityName>Chennai</CityName>     </City>   </State>   <State>     <StateName>Kerala</StateName>     <City>       <CityName>Palakad</CityName>     </City>   </State>   <State>     <StateName>Karnataka</StateName>     <City>       <CityName>Bangalore</CityName>     </City>     <City>       <CityName>Mangalore</CityName>     </City>   </State> </ns0:Country>     Output: <ns0:Country xmlns:ns0="http://RecordCount.Destination">           <No.OfStates>3</No.OfStates>           <No.OfCities>6</No.OfCities>           <States>                    <No.OfCities>3</No.OfCities>           </States>           <States>                    <No.OfCities>1</No.OfCities>           </States>           <States>                    <No.OfCities>2</No.OfCities>           </States> </ns0:Country>   Conclusion: This is my first post and I hope you enjoyed it.   -Arun

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  • New York City In LEGO Bricks

    - by Jason Fitzpatrick
    How can you capture all of New York City in LEGO? With a creative mind and the right data. Rather than recreate buildings in detail, designer JR Schimdt used an elevation map of the city and surrounding area to build stacks of LEGO scaled to the city’s building topography. The end result is an eye catching 3D rendition of NYC. Hit up the link below to grab a larger copy. LEGO New York [via Neatorma] How To Delete, Move, or Rename Locked Files in Windows HTG Explains: Why Screen Savers Are No Longer Necessary 6 Ways Windows 8 Is More Secure Than Windows 7

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  • 3D Collision help

    - by Taylor
    I'm having difficulties with my project. I'm quite new in XNA. Anyway, I'm trying to make 3D game and I'm already stuck on one basic thing. I have terrain made from a heightmap, and an avatar model. I want to set up some collisions for game so the player won't go through the ground. But I just don't know how to detect collisions for so complex an object. I could just make a simple box collision for my avatar, but what about the ground? I already implemented the JigLibX physics engine in my project and I know that I can make a collision map with heightmap, but I can't find any tutorials or help with this. So how can I set proper collision for complex objects? How can I detect heightmap collisions in JigLibX? Just some links to tutorials would be enough. Thanks in advance!

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  • VMMap - awesome memory analysis tool

    VMMap is a process virtual and physical memory analysis utility. It shows a breakdown of a process's committed virtual memory types as well as the amount of physical memory (working set) assigned by the operating system to those types. Besides graphical representations of memory usage, VMMap also shows summary information and a detailed process memory map. Powerful filtering and refresh capabilities allow you to identify the sources of process memory usage and the memory cost of application features. Besides flexible views for analyzing live processes, VMMap supports the export of data in multiple forms, including a native format that preserves all the information so that you can load back in. It also includes command-line options that enable scripting scenarios. VMMap is the ideal tool for developers wanting to understand and optimize their application's memory resource usage. span.fullpost {display:none;}

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  • What is a *slightly* less extreme equivalent to being "fluent" in a language?

    - by Mehrdad
    tl;dr: What is a less extreme (but still noticeable) alternative to the word "fluent", when saying e.g. "I am fluent in C++/Python/whatever?" I think I can call myself "fluent" in C#, because I know the language and runtime very well, and I'm very familiar with the .NET framework's APIs and classes, etc. I would like to claim the same thing for Python and C++. But while I can program in Python (I did so for an entire summer, making a website with Django), for example, I would not call myself fluent because my code isn't always "Pythonic" (e.g. using map/filter vs. list comprehensions), and I'm not too intimate with some aspects of the language and standard library yet (e.g. the introspection API, etc.). Is there a word or phrase I can use on e.g. a resume to describe what I know? I can think of "very familiar with", but is there a better word/phrase I can use?

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  • VMMap - awesome memory analysis tool

    VMMap is a process virtual and physical memory analysis utility. It shows a breakdown of a process's committed virtual memory types as well as the amount of physical memory (working set) assigned by the operating system to those types. Besides graphical representations of memory usage, VMMap also shows summary information and a detailed process memory map. Powerful filtering and refresh capabilities allow you to identify the sources of process memory usage and the memory cost of application features. Besides flexible views for analyzing live processes, VMMap supports the export of data in multiple forms, including a native format that preserves all the information so that you can load back in. It also includes command-line options that enable scripting scenarios. VMMap is the ideal tool for developers wanting to understand and optimize their application's memory resource usage. span.fullpost {display:none;}

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  • How to loop through a javascript object and check each key exists in a separate multidimensional object

    - by Paul Atkins
    I have 2 javascript objects and I am trying to loop through one object and check whether the key exists in a second multidimensional object going one level deeper each time. Here are the two objects var check = {'scope':'instance', 'item':'body', 'property': 'background'}; var values = {'instance': {'body' : {'background': '000000'}}}; b.map(check, function(key){ console.log(values[key]); }); How am I able to check 1 level deeper in the values object each time? What I am trying to do is check the values object as follows: 1st values['instance'] 2nd values['instance']['body'] 3rd values['instance']['body']['background'] Thanks

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  • Can WebGL be used to create a tile-based multi-layer scrolling platform game?

    - by Nicholas Hill
    I've found WebGL (based on OpenGL) to be a fiendish and unforgiving framework for those learning to write HTML5-based games. Despite the presence of many examples on how to get started, I'm really struggling to understand how I could simply load a bunch of images and render them to a canvas quickly using WebGL. My specific scenario involves trying to render a map using a bespoke but simple multi-layered tile engine, where each value in a three dimensional array points to the image to use for that location in the rendered image. Think "Sonic the Hedgehog" via tilesets, tiles, maps, layers, sprites etc. Can anyone enlighten me: 1) How can I load an image that I can use as a texture in WebGL? 2) How can I dynamically select an image at run time and draw it at any co-ordinate, that I also select at run time?

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  • VirtualBox Port Forward

    - by john.graves(at)oracle.com
    A great new feature in VirtualBox 4.0 is the ability to use NAT networking and forward ports without needing to use ssh -L/-R tricks.  This is great for booting multiple VM domains simultaneously.  It is possible to have several instances which map back to the host machine and different ports on localhost:* automatically forward to the correct VM.  This avoids the hassle of setting up dns entries or static IP addresses.In this example, I'm mapping the host ports 3xxxx to the VM's well known server ports.Note: It is important to setup the Frontend HTTP host/port to avoid incorrect URL rewriting.You may also need to setup an http channel to deal with local traffic which uses the network address 10.0.2.15Happy VMing.

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  • Determine how to display a tile based on surrounding tiles

    - by Jsmith
    I have a game engine which generates maps randomly, set on a 2d grid which is composed of 34px square graphical tiles. These tiles can be displayed in any of three ways, wall, corner, and floor(exists in 2 states, passable and impassible), and four directions, north, south, west and east. What I need to do is, based on the tiles around each individual tile, determine which state to display the tile in, e.g. north wall, northeast corner, floor so that when a player alters the map, the tiles around the affected tile adjust themselves to suit(i.e. tunneling). In case it becomes important, all gameobjects are inherited from the same class, whether they be players, NPC's, walls, or items.

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  • how to remap Ctrl to Escape if pressed and released on its own

    - by psvm
    I want to remap Control, so that: A. If it is pressed and released with no other key, it acts as Escape. B. If it is pressed & held together with another key, it acts as Control (no change in behavior in this case). I'm aware of How do I remap certain keys?, so I suspect it may be done with xmodmap. But that answer does not explain how to map the modifier keys. I looked into the examples and grammar sections of the xmodmap manpage, but they do not explain that. The answer in Remapping Caps Lock to Control and Escape (not the usual way) mention that it is not possible to do that to CapsLock, since it is a Lock key, but I hope this may be possible to do it with Control which is a mod key. A solution with something different than xmodmap will also be accepted. (I'm running Xmonad in Ubuntu 12.04, so perhaps there is a way to set this up in xmonad.hs?)

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  • View space lighting in deferred shading

    - by kochol
    I implemented a simple deferred shading renderer. I use 3 G-Buffer for storing position (R32F), normal (G16R16F) and albedo (ARGB8). I use sphere map algorithm to store normals in world space. Currently I use inverse of view * projection matrix to calculate the position of each pixel from stored depth value. First I want to avoid per pixel matrix multiplication for calculating the position. Is there another way to store and calculate position in G-Buffer without the need of matrix multiplication Store the normal in view space Every lighting in my engine is in world space and I want do the lighting in view space to speed up my lighting pass. I want an optimized lighting pass for my deferred engine.

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