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  • Django: ordering by backward related field property

    - by Silver Light
    Hello! I have two models related one-to-many: a Post and a Comment: class Post(models.Model): title = models.CharField(max_length=200); content = models.TextField(); class Comment(models.Model): post = models.ForeignKey('Post'); body = models.TextField(); date_added = models.DateTimeField(); I want to get a list of posts, ordered by the date of the latest comment. If I would write a custom SQL query it would look like this: SELECT `posts`.`*`, MAX(`comments`.`date_added`) AS `date_of_lat_comment` FROM `posts`, `comments` WHERE `posts`.`id` = `comments`.`post_id` GROUP BY `posts`.`id` ORDER BY `date_of_lat_comment` DESC How can I do same thing using django ORM?

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  • Django: Get remote IP address inside settings.py

    - by Silver Light
    Hello! I want to enable debug (DEBUG = True) For my Django project only if it runs on localhost. How can I get user IP address inside settings.py? I would like something like this to work: #Debugging only on localhost if user_ip = '127.0.0.1': DEBUG = True else: DEBUG = False How do I put user IP address in user_ip variable inside settings.py file?

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  • Django: Paginator + raw SQL query

    - by Silver Light
    Hello! I'm using Django Paginator everywhere on my website and even wrote a special template tag, to make it more convenient. But now I got to a state, where I need to make a complex custom raw SQL query, that without a LIMIT will return about 100K records. How can I use Django Pagintor with custom query? Simplified example of my problem: My model: class PersonManager(models.Manager): def complicated_list(self): from django.db import connection #Real query is much more complex cursor.execute("""SELECT * FROM `myapp_person`"""); result_list = [] for row in cursor.fetchall(): result_list.append(row[0]); return result_list class Person(models.Model): name = models.CharField(max_length=255); surname = models.CharField(max_length=255); age = models.IntegerField(); objects = PersonManager(); The way I use pagintation with Django ORM: all_objects = Person.objects.all(); paginator = Paginator(all_objects, 10); try: page = int(request.GET.get('page', '1')) except ValueError: page = 1 try: persons = paginator.page(page) except (EmptyPage, InvalidPage): persons = paginator.page(paginator.num_pages) This way, Django get very smart, and adds LIMIT to a query when executing it. But when I use custom manager: all_objects = Person.objects.complicated_list(); all data is selected, and only then python list is sliced, which is VERY slow. How can I make my custom manager behave similar like built in one?

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  • Can Android OS be programmed to interface with a external device via the mini-USB port?

    - by user322865
    Basic example, if I bought a chipset with a light socket and bulb soldered to the chipset; then put a USB cable with the mini-USB plug on the end to get plugged into the android phone. Can I write a Java application to turn on/off the light, get the status of the light(on/off) and maybe power a super-small led/bulb with power from the phone itself? Any insight at all would be greatly appreciated. Thank you

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  • How to change tab background on viewpagerindicator tabs?

    - by user1736277
    I am using ViewpagerIndicator library by Jake Wharton. I am using the tabs code in conjunction with the ActionBarSherlock library. Everything works fine, but I'm trying to style the background of the tabs and can't figure out how. I would like a dark action bar with dark tabs and light fragments (tab content). The base theme I am using is Theme.Sherlock.Light.DarkActionBar. I extend this style by making it the parent of a style that sets attributes for the tabs (like text color, indicator color, etc). This results in dark actionbar, light tabs, and light fragments. I can't find anything that will change the background of the tabs themselves. The only way I can change it is by changing the whole app to dark (using Theme.Sherlock). Here's my code so far: <style name="vpiTheme" parent="Theme.Sherlock.Light.DarkActionBar"> <item name="vpiTabPageIndicatorStyle">@style/CustomTabPageIndicator</item> </style> <style name="CustomTabPageIndicator" parent="Widget.TabPageIndicator"> <item name="android:textColor">#FF000000</item> <item name="android:paddingTop">6dp</item> <item name="android:paddingBottom">6dp</item> <item name="android:paddingLeft">16dip</item> <item name="android:paddingRight">16dip</item> <item name="android:maxLines">2</item> </style>

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  • Why this query is so slow?

    - by Silver Light
    This query appears in mysql slow query log: it takes 11 seconds. INSERT INTO record_visits ( record_id, visit_day ) VALUES ( '567', NOW() ); The table has 501043 records and it's structure looks like this: CREATE TABLE IF NOT EXISTS `record_visits` ( `id` int(11) NOT NULL AUTO_INCREMENT, `record_id` int(11) DEFAULT NULL, `visit_day` date DEFAULT NULL, `visit_cnt` bigint(20) DEFAULT '1', PRIMARY KEY (`id`), UNIQUE KEY `record_id_visit_day` (`record_id`,`visit_day`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 ; What could be wrong? Why this INSERT takes so long?

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  • Django: Get bound IP address inside settings.py

    - by Silver Light
    Hello! I want to enable debug (DEBUG = True) For my Django project only if it runs on localhost. How can I get user IP address inside settings.py? I would like something like this to work: #Debugging only on localhost if user_ip = '127.0.0.1': DEBUG = True else: DEBUG = False How do I put user IP address in user_ip variable inside settings.py file?

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  • Theme-aware XAML resources in a WP7 project

    - by SandRock
    I'm making a Windows Phone 7 application and I'm a bit confused with dark/light themes. With a panorama, you very often set a background image. The issue is it's very hard to make a picture which is right for both dark and light themes. How are we supposed to proceed? Is there a way to force a dark/light theme for a panorama? This will avoid making theme-specific panorama background pictures. Then how do I do? I found xaml files in C:\Program Files (x86)\Microsoft SDKs\Windows Phone\v7.0\Design. If this is a right way to proceed, how can I import them for my panorama? Or if there's no way (or if it's wrong) to force a dark/light theme: how to write conditional XAML to set correct resources? Now I have the following XAML which is fine with the dark theme: <ImageBrush x:Key="PageBackground" ImageSource="Resources/PageBackground.png" Stretch="None" /> <ImageBrush x:Key="PanoramaBackground" ImageSource="Resources/PanoramaBackground.png" Stretch="None" /> But when I use a light theme, black controls and black texts are hard to read with my dark background pictures. So I made different pictures that I can use this way: <ImageBrush x:Key="PageBackground" ImageSource="Resources/PageBackgroundLight.png" Stretch="None" /> <ImageBrush x:Key="PanoramaBackground" ImageSource="Resources/PanoramaBackgroundLight.png" Stretch="None" /> Now my issue is to make XAML conditionnal to declare the right thing depending on the current theme. I found no relevant way on the Internet. I would prefer not to use code or code-behind for that because I believe XAML is able to do this (I just don't know how).

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  • Lightbox getting open multiple time on enter.

    - by Salil
    Hi All, I am going through a weird problem while using lightbox . Where ever the new light box is used user is able to open the same light box on same page number of time. For e.g Using tab button go to `Lightbox link`. Press enter --> Light box will open. Press enter --> second light box open below the previous one. and so on....... The problem is occurred when I use tab and entered on the link my focus is not getting changed from the link and so user is able to open multiple lightbox on clicking enter. I try following but it not works for me <a href = '/calenders/add_shipment' onclick ="this.blur()" class='lbOn'> <img src='/images/box-plus.png' style='border:none;'> </a> what should be my approached to get out of this.

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  • Django: getting the list of related records for a list of objects

    - by Silver Light
    Hello! I have two models related one-to many: class Person(models.Model): name = models.CharField(max_length=255); surname = models.CharField(max_length=255); age = models.IntegerField(); class Dog(models.Model): name = models.CharField(max_length=255); owner = models.ForeignKey('Person'); I want to output a list of persons below each person a list of dogs he has. Here's how I can do it: in view: persons = Person.objects.all()[0:100]; in template: {% for p in persons %} {{ p.name }} has dogs:<br /> {% for d in persons.dog_set.all %} - {{ d.name }}<br /> {% endfor %} {% endfor %} But if I do it like that, Django will execute 101 SQL queries which is very inefficient. I tried to make a custom manager, which will get all the persons, then all the dogs and links them in python, but then I can't use paginator (my another question: http://stackoverflow.com/questions/2532475/django-paginator-raw-sql-query ) and it looks quite ugly. Is there a more graceful way doing this?

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  • Help on MySQL table indexing when GROUP BY is used in a query

    - by Silver Light
    Thank you for your attention. There are two INNODB tables: Table authors id INT nickname VARCHAR(50) status ENUM('active', 'blocked') about TEXT Table books author_id INT title VARCHAR(150) I'm running a query against these tables, to get each author and a count of books he has: SELECT a. * , COUNT( b.id ) AS book_count FROM authors AS a, books AS b WHERE a.status != 'blocked' AND b.author_id = a.id GROUP BY a.id ORDER BY a.nickname This query is very slow (takes about 6 seconds to execute). I have an index on books.author_id and it works perfectly, but I do not know how to create an index on authors table, so that this query could use it. Here is how current EXPLAIN looks: id select_type table type possible_keys key key_len ref rows Extra 1 SIMPLE a ALL PRIMARY,id_status_nickname NULL NULL NULL 3305 Using where; Using temporary; Using filesort 1 SIMPLE b ref key_author_id key_author_id 5 a.id 2 Using where; Using index I've looked at MySQL manual on optimizing queries with group by, but could not figure out how I can apply it on my query. I'll appreciate any help and hints on this - what must be the index structure, so that MySQL could use it?

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  • MySQL: searh by host name in field containing urls

    - by Silver Light
    Hello! I have this database table: id | url ----------------------------------------- 1 | http://stackoverflow.com/ 2 | http://www.google.com 3 | http://example.com/somepage 4 | https://another.net?id=88 5 | http://hello.org/index.php?hello=2 6 | http://google.com?q=hello+world I need to search all fields, where URL belongs to a certain host. For example, if I give the query 'google.com', it will return rows 2 and 6 (www is ignored). I get the host using PHP parse_url() function. How this SQL query would look like?

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  • Power cycles on/off 3 times before booting properly from cold start, no other issues (New System)

    - by James
    Relevant Specs: Sapphire 5850, core i7 920, Seasonic x750 power supply, ECS X58B-A2 mobo. From a cold boot, meaning all power totally disconnected at the wall, the system will power on for less than a second and then power off completely. After two seconds of being powered off this will repeat and on the third "attempt" the computer will boot. To be very specific here is what happens: The power is turned on at the wall and on the psu, the orange stdby LED on the mobo is illuminated but the system is 'off'. I hit the power button on the case or on the mobo itself I hear the relay (?) in the psu closing The case light comes on and the mobo power light comes on. The fans start rotating. Immediately after this the I hear some relay click - the power lights extinguish, the fans stop, the stdby light remains on. Less than 2 seconds pass and the cycle repeats without any intervention from me. On the third attempt it boots normally and the machine runs perfectly. If I do a soft reboot or a full shutdown the computer starts normally the next time. It's only if I pull the power cord or flick the switch off on the PSU that I get the cycling again. Basically any time the stdby light on the mobo goes out. I have removed the graphics card and I get the same problem. I have removed the PSU, hotwired it to the ON position and verified voltages on all lines. The relay does not cycle when I do this. If I connect only the 24 pin ATX connector to the mobo and not the 8 pin ATX12V / CPU connector then I will not get the cycling, the fans run, the power light stays on, but obviously the system can't boot. Disconnecting all fans has no effect on the problem. My feeling it that it's something to do with the motherboard like a capacitor that's taking a long time to charge because it's leaking or something along those lines. But I can't imagine what could be 'wrong' with it and only manifest itself as a problem under these very specific circumstances. Any ideas? Thanks.

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  • Checking out the Helios IIS Owin Web Server Host

    - by Rick Strahl
    During last week's MVP summit Microsoft showed a new light weight, Owin host called Helios, that can run directly on the IIS core without using the ASP.NET Runtime. It's light weight and fast, and offers a glimpse into where Microsoft is heading for building a more nimble and componentized runtime that is bound to be more flexible and agile. In this post I describe how to set up Helios to play around with and some of the implications it brings.

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  • How do I fix my theme?

    - by SepiDev
    After installing and using Ubuntu 11.10 for while I decided to install gnome shell. After Installing and rebooting my system I saw that Ubuntu light theme (ambiance/radiance) is gone. I check /usr/shar/themes and /usr/shar/icons, it seems that the light themes and mono icons exist. I even reinstalled gtk3-engine-unico package but none of these effort fixed my problem :( my desktop now looks like this: What should I do to get my default ubuntu theme back?

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  • iPad2 - Yet Another Fundamental Defect in an Apple product

    - by Kit Ong
    First it was antenna defect in iPhone4 now it has been reported that some iPad 2 have display issues, Apple really needs to look at their manufacturing process. It doesn't help that workers are working like robots in their main supplier's factory Foxconn. More info on reported display light bleeding http://www.cultofmac.com/if-your-ipad-2-has-display-problems-do-not-return-it-heres-why/87197   How to check your iPad for dead pixel / light leak / bleed http://www.theipadguide.com/content/ipad-dead-pixel-test-how/7171269

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  • UV Atlas Generation and Seam Removal

    - by P. Avery
    I'm generating light maps for scene mesh objects using DirectX's UV Atlas Tool( D3DXUVAtlasCreate() ). I've succeeded in generating an atlas, however, when I try to render the mesh object using the atlas the seams are visible on the mesh. Below are images of a lightmap generated for a cube. Here is the code I use to generate a uv atlas for a cube: struct sVertexPosNormTex { D3DXVECTOR3 vPos, vNorm; D3DXVECTOR2 vUV; sVertexPosNormTex(){} sVertexPosNormTex( D3DXVECTOR3 v, D3DXVECTOR3 n, D3DXVECTOR2 uv ) { vPos = v; vNorm = n; vUV = uv; } ~sVertexPosNormTex() { } }; // create a light map texture to fill programatically hr = D3DXCreateTexture( pd3dDevice, 128, 128, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED, &pLightmap ); if( FAILED( hr ) ) { DebugStringDX( "Main", "Failed to D3DXCreateTexture( lightmap )", __LINE__, hr ); return hr; } // get the zero level surface from the texture IDirect3DSurface9 *pS = NULL; pLightmap->GetSurfaceLevel( 0, &pS ); // clear surface pd3dDevice->ColorFill( pS, NULL, D3DCOLOR_XRGB( 0, 0, 0 ) ); // load a sample mesh DWORD dwcMaterials = 0; LPD3DXBUFFER pMaterialBuffer = NULL; V_RETURN( D3DXLoadMeshFromX( L"cube3.x", D3DXMESH_MANAGED, pd3dDevice, &pAdjacency, &pMaterialBuffer, NULL, &dwcMaterials, &g_pMesh ) ); // generate adjacency DWORD *pdwAdjacency = new DWORD[ 3 * g_pMesh->GetNumFaces() ]; g_pMesh->GenerateAdjacency( 1e-6f, pdwAdjacency ); // create light map coordinates LPD3DXMESH pMesh = NULL; LPD3DXBUFFER pFacePartitioning = NULL, pVertexRemapArray = NULL; FLOAT resultStretch = 0; UINT numCharts = 0; hr = D3DXUVAtlasCreate( g_pMesh, 0, 0, 128, 128, 3.5f, 0, pdwAdjacency, NULL, NULL, NULL, NULL, NULL, 0, &pMesh, &pFacePartitioning, &pVertexRemapArray, &resultStretch, &numCharts ); if( SUCCEEDED( hr ) ) { // release and set mesh SAFE_RELEASE( g_pMesh ); g_pMesh = pMesh; // write mesh to file hr = D3DXSaveMeshToX( L"cube4.x", g_pMesh, 0, ( const D3DXMATERIAL* )pMaterialBuffer->GetBufferPointer(), NULL, dwcMaterials, D3DXF_FILEFORMAT_TEXT ); if( FAILED( hr ) ) { DebugStringDX( "Main", "Failed to D3DXSaveMeshToX() at OnD3D9CreateDevice()", __LINE__, hr ); } // fill the the light map hr = BuildLightmap( pS, g_pMesh ); if( FAILED( hr ) ) { DebugStringDX( "Main", "Failed to BuildLightmap()", __LINE__, hr ); } } else { DebugStringDX( "Main", "Failed to D3DXUVAtlasCreate() at OnD3D9CreateDevice()", __LINE__, hr ); } SAFE_RELEASE( pS ); SAFE_DELETE_ARRAY( pdwAdjacency ); SAFE_RELEASE( pFacePartitioning ); SAFE_RELEASE( pVertexRemapArray ); SAFE_RELEASE( pMaterialBuffer ); Here is code to fill lightmap texture: HRESULT BuildLightmap( IDirect3DSurface9 *pS, LPD3DXMESH pMesh ) { HRESULT hr = S_OK; // validate lightmap texture surface and mesh if( !pS || !pMesh ) return E_POINTER; // lock the mesh vertex buffer sVertexPosNormTex *pV = NULL; pMesh->LockVertexBuffer( D3DLOCK_READONLY, ( void** )&pV ); // lock the mesh index buffer WORD *pI = NULL; pMesh->LockIndexBuffer( D3DLOCK_READONLY, ( void** )&pI ); // get the lightmap texture surface description D3DSURFACE_DESC desc; pS->GetDesc( &desc ); // lock the surface rect to fill with color data D3DLOCKED_RECT rct; hr = pS->LockRect( &rct, NULL, 0 ); if( FAILED( hr ) ) { DebugStringDX( "main.cpp:", "Failed to IDirect3DTexture9::LockRect()", __LINE__, hr ); return hr; } // iterate the pixels of the lightmap texture // check each pixel to see if it lies between the uv coordinates of a cube face BYTE *pBuffer = ( BYTE* )rct.pBits; for( UINT y = 0; y < desc.Height; ++y ) { BYTE* pBufferRow = ( BYTE* )pBuffer; for( UINT x = 0; x < desc.Width * 4; x+=4 ) { // determine the pixel's uv coordinate D3DXVECTOR2 p( ( ( float )x / 4.0f ) / ( float )desc.Width + 0.5f / 128.0f, y / ( float )desc.Height + 0.5f / 128.0f ); // for each face of the mesh // check to see if the pixel lies within the face's uv coordinates for( UINT i = 0; i < 3 * pMesh->GetNumFaces(); i +=3 ) { sVertexPosNormTex v[ 3 ]; v[ 0 ] = pV[ pI[ i + 0 ] ]; v[ 1 ] = pV[ pI[ i + 1 ] ]; v[ 2 ] = pV[ pI[ i + 2 ] ]; if( TexcoordIsWithinBounds( v[ 0 ].vUV, v[ 1 ].vUV, v[ 2 ].vUV, p ) ) { // the pixel lies b/t the uv coordinates of a cube face // light contribution functions aren't needed yet //D3DXVECTOR3 vPos = TexcoordToPos( v[ 0 ].vPos, v[ 1 ].vPos, v[ 2 ].vPos, v[ 0 ].vUV, v[ 1 ].vUV, v[ 2 ].vUV, p ); //D3DXVECTOR3 vNormal = v[ 0 ].vNorm; // set the color of this pixel red( for demo ) BYTE ba[] = { 0, 0, 255, 255, }; //ComputeContribution( vPos, vNormal, g_sLight, ba ); // copy the byte array into the light map texture memcpy( ( void* )&pBufferRow[ x ], ( void* )ba, 4 * sizeof( BYTE ) ); } } } // go to next line of the texture pBuffer += rct.Pitch; } // unlock the surface rect pS->UnlockRect(); // unlock mesh vertex and index buffers pMesh->UnlockIndexBuffer(); pMesh->UnlockVertexBuffer(); // write the surface to file hr = D3DXSaveSurfaceToFile( L"LightMap.jpg", D3DXIFF_JPG, pS, NULL, NULL ); if( FAILED( hr ) ) DebugStringDX( "Main.cpp", "Failed to D3DXSaveSurfaceToFile()", __LINE__, hr ); return hr; } bool TexcoordIsWithinBounds( const D3DXVECTOR2 &t0, const D3DXVECTOR2 &t1, const D3DXVECTOR2 &t2, const D3DXVECTOR2 &p ) { // compute vectors D3DXVECTOR2 v0 = t1 - t0, v1 = t2 - t0, v2 = p - t0; float f00 = D3DXVec2Dot( &v0, &v0 ); float f01 = D3DXVec2Dot( &v0, &v1 ); float f02 = D3DXVec2Dot( &v0, &v2 ); float f11 = D3DXVec2Dot( &v1, &v1 ); float f12 = D3DXVec2Dot( &v1, &v2 ); // Compute barycentric coordinates float invDenom = 1 / ( f00 * f11 - f01 * f01 ); float fU = ( f11 * f02 - f01 * f12 ) * invDenom; float fV = ( f00 * f12 - f01 * f02 ) * invDenom; // Check if point is in triangle if( ( fU >= 0 ) && ( fV >= 0 ) && ( fU + fV < 1 ) ) return true; return false; } Screenshot Lightmap I believe the problem comes from the difference between the lightmap uv coordinates and the pixel center coordinates...for example, here are the lightmap uv coordinates( generated by D3DXUVAtlasCreate() ) for a specific face( tri ) within the mesh, keep in mind that I'm using the mesh uv coordinates to write the pixels for the texture: v[ 0 ].uv = D3DXVECTOR2( 0.003581, 0.295631 ); v[ 1 ].uv = D3DXVECTOR2( 0.003581, 0.003581 ); v[ 2 ].uv = D3DXVECTOR2( 0.295631, 0.003581 ); the lightmap texture size is 128 x 128 pixels. The upper-left pixel center coordinates are: float halfPixel = 0.5 / 128 = 0.00390625; D3DXVECTOR2 pixelCenter = D3DXVECTOR2( halfPixel, halfPixel ); will the mapping and sampling of the lightmap texture will require that an offset be taken into account or that the uv coordinates are snapped to the pixel centers..? ...Any ideas on the best way to approach this situation would be appreciated...What are the common practices?

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  • Creating smooth lighting transitions using tiles in HTML5/JavaScript game

    - by user12098
    I am trying to implement a lighting effect in an HTML5/JavaScript game using tile replacement. What I have now is kind of working, but the transitions do not look smooth/natural enough as the light source moves around. Here's where I am now: Right now I have a background map that has a light/shadow spectrum PNG tilesheet applied to it - going from darkest tile to completely transparent. By default the darkest tile is drawn across the entire level on launch, covering all other layers etc. I am using my predetermined tile sizes (40 x 40px) to calculate the position of each tile and store its x and y coordinates in an array. I am then spawning a transparent 40 x 40px "grid block" entity at each position in the array The engine I'm using (ImpactJS) then allows me to calculate the distance from my light source entity to every instance of this grid block entity. I can then replace the tile underneath each of those grid block tiles with a tile of the appropriate transparency. Currently I'm doing the calculation like this in each instance of the grid block entity that is spawned on the map: var dist = this.distanceTo( ig.game.player ); var percentage = 100 * dist / 960; if (percentage < 2) { // Spawns tile 64 of the shadow spectrum tilesheet at the specified position ig.game.backgroundMaps[2].setTile( this.pos.x, this.pos.y, 64 ); } else if (percentage < 4) { ig.game.backgroundMaps[2].setTile( this.pos.x, this.pos.y, 63 ); } else if (percentage < 6) { ig.game.backgroundMaps[2].setTile( this.pos.x, this.pos.y, 62 ); } // etc... (sorry about the weird spacing, I still haven't gotten the hang of pasting code in here properly) The problem is that like I said, this type of calculation does not make the light source look very natural. Tile switching looks too sharp whereas ideally they would fade in and out smoothly using the spectrum tilesheet (I copied the tilesheet from another game that manages to do this, so I know it's not a problem with the tile shades. I'm just not sure how the other game is doing it). I'm thinking that perhaps my method of using percentages to switch out tiles could be replaced with a better/more dynamic proximity forumla of some sort that would allow for smoother transitions? Might anyone have any ideas for what I can do to improve the visuals here, or a better way of calculating proximity with the information I'm collecting about each tile? (PS: I'm reposting this from Stack Overflow at someone's suggestion, sorry about the duplicate!)

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  • Explore What';s Inside of a Fiber Optic Cable

    Fiber optic cable (or optical fiber) is unlike most types of cables; it draw on light instead of electricity to transmit signals. As you have already known, light is the fastest method of transmittin... [Author: Rahim Bidgoli - Computers and Internet - April 02, 2010]

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  • Oredev 2012: Summary and source code

    - by Laurent Bugnion
    This week, I had the pleasure to be invited to talk at Oredev, a really cool conference taking place in Malmo, Sweden. The whole event is awesome, including a very special dinner on Monday including sauna and swimming in a 6 degrees cold Baltic sea, and a reception with dinner at the town hall, including the mayor himself. Considering Malmo is a town of 300'000 inhabitants, it is a pretty nice occasion and the historical building itself is really worth seeing. For those interested, I placed my pictures on my Flickr account. I had a workshop on Tuesday morning about Windows 8 development with XAML/C#, and then a session on Wednesday about MVVM in Windows Phone 8 and Windows 8, of course using MVVM Light. I was very nervous because I reworked some of my demos as recently as this morning, in the wake of the Build conference last week and the release of both the Windows Phone SDK and MVVM Light V4.1. Everything went well however, and if I judge by the people I talked t after the talk, and Twitter, everything went pretty well. Before my talk on Tuesday, I had the pleasure to see a talk by Iris Classon (@irisclasson) on the challenges of being a "n00b" and a woman in software development. I especially appreciated her research and conclusions on the lack of women I our industry, a topic that is dear to my heart (because I want the best possible future for my two daughters, and also because I really enjoy working with women on projects, and getting a different insight on the art of software development. I really want to thank the excellent organization committee for their hard work and their fantastic welcome to Malmo. In particular Emily Holweck did a wonderful job and was super helpful throughout the preparation and the conference itself. I made a few pictures during my stay, all with the new Nokia Lumia 920, and hope you will enjoy them too. The source code and the slides… The source code is available for download from Skydrive. You will find the following: Windows 8 workshop slides. MVVM Applied slides Source code package with Win8Demo: The demo I built during the 4 hours workshop, with some light MVVM, web services (JSON), GridView, Design time data (Blend / Visual Studio designer), Bing maps integration, location sensor, Search pane integration. SemanticZoomSample: a sample I put together to demonstrate the SemanticZoom control, with two GridViews and of course full design time data for Blend work. Due to time constraints, I was not able to show this demo during the workshop, but I publish it anyway, hoping it will be useful to someone. PictureUploader: The demo I built during my 50 minutes session about MVVM Applied in Windows Phone 8 and Windows 8. Code sharing, design time data, MVVM Light are used in Windows Phone 8 and Windows 8 apps. And in video… You can also see the video of my MVVM talk thanks to the good services of the Oredev team! MVVM Applied in Windows Phone and Windows 8 from Øredev Conference on Vimeo.   Laurent Bugnion (GalaSoft) Subscribe | Twitter | Facebook | Flickr | LinkedIn

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  • Techniques for lighting a texture (no shadows)

    - by Paul Manta
    I'm trying to learn about dynamic shadows for 2D graphics. While I understand the basic ideas behind determining what areas should be lit and which should be in shadow, I don't know how I would "lighten" a texture in the first place. Could you go over various popular techniques for lighting a texture and what (dis)advantages each one has? Also, how is lighting a texture with colored light different from using white light?

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  • update manager has killed wifi after i finally got it working [closed]

    - by Bobble Off
    HI i had just got my wifi to work properly in 12.04 and I got a pop up from update manager saying there was 100's of updates I needed to install so i installed them it then said I needed to reboot which I did but now my wifi isn't working I go add a new connection and I have no wifi option just Ethernet also the pci card is showing no signs of life (the green light is not light) but when i go in to terminal and type lspci it is showing my wifi card in the list whats gone wrong and how do i fix it???

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