Techniques for lighting a texture (no shadows)

Posted by Paul Manta on Game Development See other posts from Game Development or by Paul Manta
Published on 2012-08-04T13:37:09Z Indexed on 2012/09/03 21:49 UTC
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I'm trying to learn about dynamic shadows for 2D graphics. While I understand the basic ideas behind determining what areas should be lit and which should be in shadow, I don't know how I would "lighten" a texture in the first place.

Could you go over various popular techniques for lighting a texture and what (dis)advantages each one has? Also, how is lighting a texture with colored light different from using white light?

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