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  • "Half of everything you know will be obsolete in 18-24 months" = ( True, or False? )

    - by blunders
    Just ran across this, and wondering if anyone has a way to prove or disprove this statement: Something to keep in mind ... what's the half-life of knowledge in high tech? It tracks with Moore's Law: half of everything you know will be obsolete in 18-24 months. SOURCE: Within answer by Craig Trader to this question "What is the single most effective thing you did to improve your programming skills?"

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  • The true cost to get my XNA game on XBox?

    - by Fëanor
    There seem to be many hurdles to get ones game onto Xbox, so far I have uncovered: You need Visual Studio (once your game becomes commercial you cannot use Express - but have to pay for professional). $1000+ You then buy a XBox to find you also need a harddrive - so buy a Xbox harddrive too. $400 You need to buy XBox Gold LIVE subscription. $70 You need to buy AppHub Creators Club subscription $100 Then after all that I cannot even find the place on my XBox to download Indie games?!!! Seriously WTF - after doing all this I could have come proficient in WebGL and done it all for free... Before I go all the way down this path (hole) are there any other hidden hurdels before I can publish my game? UPDATE: "Indie Games are not available in Australia, due to the requirement for all games to be rated by the Australian Classification Board, and the prohibitive expenses involved."....... im going to have to break something....

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  • Can someone explain the true landscape of Rails vs PHP deployment, particularly within the context of Reseller-based web hosting (e.g., Hostgator)?

    - by rcd
    Currently, I have a reseller account with the company HostGator. I design websites, which up until now have occasionally been wrapped in Wordpress CMSs and the like (PHP applications). I then sell hosting (of the site I've designed) to the client, which is pretty simple, in that I can simply click a button and add a new shared hosting account/site with whatever settings I want. Furthermore, I then utilize WHMCS to automate billing and account management. It's a nice package and pretty simple. I pay something like $25 a month, and can sell a hundred accounts under this (because my clients bandwidth requirements are low). Now I am finding the need to develop more customized applications, including a minimalist CMS and several proprietary things. I soon anticipate developing these apps for clients as well. Thus, I've spent the past few months learning Rails, and it's coming along well now. The thing that has nagged at me all along, though, is the deployment issue. I can't wrap my brain around it. It seems like all of the popular options (Heroku, etc) have nice automation with git and are set up in the "Rails Way". I get that (sort of). But it's terribly expensive... a single dyno, a helper, and the cheapest database (which they say is mainly suitable for testing) that isn't limited to 5MB runs $51. This is for ONE app!!! Throw in a "production" DB and you're over $200. This is like... the same prices as getting a server somewhere, right? Meanwhile, going back to what I guess is a "traditional" hosting environment with Hostgator, their server only has Ruby 1.8.7 and Rails 2.3.5... No Rails 3. AND, no Passenger (not that I really understand the difference in CGI or mod_rails or whatever, but they say Passenger is the simplest). So I'm to understand that if I build an app in Rails 3, it won't run at all on this host? But damn, I already have these accounts under my reseller account there, all running static html and/or PHP stuff, right? So what now? How do I get all of this under one simple (and affordable) roof? Forgive my ignorance, but I just don't get it. Managing a VPS is cool and all, but entails learning server admin stuff and security... And it's expensive. I get that a shared and/or reseller "server-based" (forgive the terminology) may be inadequate for large-scale apps that use a lot of bandwidth... But what about for those of us who are building real (but small and low bandwidth) apps (with Rails) and who want to deploy them simply, cheaply, using the same conceptual approach as PHP? Even after learning all of this Ruby and Rails stuff for months, I'm questioning whether it's worth it when it comes to deployment. I want to build a small app, upload it to my home directory on a shared server account, and just make it run. Why should that be so hard? Am I just choosing the wrong language/framework? Forgive my ignorance in the subject; these questions are not rhetorical; just trying to learn here. So: 1) I'd appreciate if someone could give me a good rundown of how to understand deployment in Rails vs. PHP. 2) I'd appreciate if someone could address my issue with running a hosting/web business around reseller hosting (Hostgator) while also being able to host Rails apps. Can it be done? And how can a company like Hostgator completely ignore what's current in Rails/Ruby? Thanks.

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  • How to create Button/Switch-Like Tile where you can step on it and change its value?

    - by aldroid16
    If the player step on Button-Tile when its true, it become false. If the player step on Button-Tile when its false, it become true. The problem is, when the player stand on (intersect) the Button-Tile, it will keep updating the condition. So, from true, it become false. Because its false and player intersect on it, it become true again. True-false-true-false and so on. I use ElapsedGameTime to make the updating process slower, and player can have a chance to change the Button to true or false. However, its not a solution I was looking for. Is there any other way to make it keep in False/True condition while the Player standing on it (The Button tile) ?

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  • How to create Button/Switch-Like Tile where you can step on it and change its value?

    - by aldroid16
    If the player steps on a Button-Tile when its true, it becomes false. If the player steps on a Button-Tile when it is false, it becomes true. The problem is, when the player stands on (intersects) the Button-Tile, it will keep updating the condition. So, from true, it becomes false. Because its false and the player intersects it, it becomes true again. True-false-true-false and so on. I use ElapsedGameTime to make the updating process slower, and the player can have a chance to change the Button to true or false. However, it's not the solution I was looking for. Is there any other way to make it keep in False/True condition while the Player is standing on the Button tile?

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  • True column-mode (block-selection and editing) text editor solution?

    - by tamale
    In windows, I used to use a text editor called crimson editor which featured the best column-mode editing support I have yet to use. When enabled via a simple Alt-C shortcut, selections could be made with the mouse or cursor keys and they would be visual blocks rather than wrapped-lines. These selections could be deleted, moved, copied, pasted, and all of the operations just made sense. You could also just start typing, and you'd get a column of the characters as you're typing. There are multiple ways of getting parts of the these features working separately discussed on this forum thread, but no one has yet to provide a solution that provides this all-encompassing and easy-to-use method. If someone could point me to a gedit plugin where this work is actively being pursued, perhaps I could help with the coding myself. If someone is aware of a text editor that already provides this full functionality, I'd appreciate the info. Running crimson editor through wine and the close-but-not-quite multi-edit plugin for gedit are the temporary solutions I'm 'getting by with' for the time being.

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  • Learn Less, Do more! Is that true with PHP or ASP.NET?

    - by mallieem saleie
    When comparing PHP and ASP.NET, I find that in ASP.NET with Visual Studio you can do things quickly with help of the IDE and the available controls. However, they say that it does not take much time to learn PHP as in asp.net. I want to reach to a point where I can understand which one will I learn quickly? Which one will help me in producing more results (I mean more web applications) if I learned both in 3 months time.

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  • Oracle???????2012?10??

    - by Allen Gao
    Normal 0 7.8 ? 0 2 false false false EN-US ZH-CN X-NONE DefSemiHidden="true" DefQFormat="false" DefPriority="99" LatentStyleCount="267" UnhideWhenUsed="false" QFormat="true" Name="Normal"/ UnhideWhenUsed="false" QFormat="true" Name="heading 1"/ UnhideWhenUsed="false" QFormat="true" Name="Title"/ UnhideWhenUsed="false" QFormat="true" Name="Subtitle"/ UnhideWhenUsed="false" QFormat="true" Name="Strong"/ UnhideWhenUsed="false" QFormat="true" Name="Emphasis"/ UnhideWhenUsed="false" Name="Table Grid"/ UnhideWhenUsed="false" QFormat="true" Name="No Spacing"/ UnhideWhenUsed="false" Name="Light Shading"/ UnhideWhenUsed="false" Name="Light List"/ UnhideWhenUsed="false" Name="Light Grid"/ UnhideWhenUsed="false" Name="Medium Shading 1"/ UnhideWhenUsed="false" Name="Medium Shading 2"/ UnhideWhenUsed="false" Name="Medium List 1"/ UnhideWhenUsed="false" Name="Medium List 2"/ UnhideWhenUsed="false" Name="Medium Grid 1"/ UnhideWhenUsed="false" Name="Medium Grid 2"/ UnhideWhenUsed="false" Name="Medium Grid 3"/ UnhideWhenUsed="false" Name="Dark List"/ UnhideWhenUsed="false" Name="Colorful Shading"/ UnhideWhenUsed="false" Name="Colorful List"/ UnhideWhenUsed="false" Name="Colorful Grid"/ UnhideWhenUsed="false" Name="Light Shading Accent 1"/ UnhideWhenUsed="false" Name="Light List Accent 1"/ UnhideWhenUsed="false" Name="Light Grid Accent 1"/ UnhideWhenUsed="false" Name="Medium Shading 1 Accent 1"/ UnhideWhenUsed="false" Name="Medium Shading 2 Accent 1"/ UnhideWhenUsed="false" Name="Medium List 1 Accent 1"/ UnhideWhenUsed="false" QFormat="true" Name="List Paragraph"/ UnhideWhenUsed="false" QFormat="true" Name="Quote"/ UnhideWhenUsed="false" QFormat="true" Name="Intense Quote"/ UnhideWhenUsed="false" Name="Medium List 2 Accent 1"/ UnhideWhenUsed="false" Name="Medium Grid 1 Accent 1"/ UnhideWhenUsed="false" Name="Medium Grid 2 Accent 1"/ UnhideWhenUsed="false" Name="Medium Grid 3 Accent 1"/ UnhideWhenUsed="false" Name="Dark List Accent 1"/ UnhideWhenUsed="false" Name="Colorful Shading Accent 1"/ UnhideWhenUsed="false" Name="Colorful List Accent 1"/ UnhideWhenUsed="false" Name="Colorful Grid Accent 1"/ UnhideWhenUsed="false" Name="Light Shading Accent 2"/ UnhideWhenUsed="false" Name="Light List Accent 2"/ UnhideWhenUsed="false" Name="Light Grid Accent 2"/ UnhideWhenUsed="false" Name="Medium Shading 1 Accent 2"/ UnhideWhenUsed="false" Name="Medium Shading 2 Accent 2"/ UnhideWhenUsed="false" Name="Medium List 1 Accent 2"/ UnhideWhenUsed="false" Name="Medium List 2 Accent 2"/ UnhideWhenUsed="false" Name="Medium Grid 1 Accent 2"/ UnhideWhenUsed="false" Name="Medium Grid 2 Accent 2"/ UnhideWhenUsed="false" Name="Medium Grid 3 Accent 2"/ UnhideWhenUsed="false" Name="Dark List Accent 2"/ UnhideWhenUsed="false" Name="Colorful Shading Accent 2"/ UnhideWhenUsed="false" Name="Colorful List Accent 2"/ UnhideWhenUsed="false" Name="Colorful Grid Accent 2"/ UnhideWhenUsed="false" Name="Light Shading Accent 3"/ UnhideWhenUsed="false" Name="Light List Accent 3"/ UnhideWhenUsed="false" Name="Light Grid Accent 3"/ UnhideWhenUsed="false" Name="Medium Shading 1 Accent 3"/ UnhideWhenUsed="false" Name="Medium Shading 2 Accent 3"/ UnhideWhenUsed="false" Name="Medium List 1 Accent 3"/ UnhideWhenUsed="false" Name="Medium List 2 Accent 3"/ UnhideWhenUsed="false" Name="Medium Grid 1 Accent 3"/ UnhideWhenUsed="false" Name="Medium Grid 2 Accent 3"/ UnhideWhenUsed="false" Name="Medium Grid 3 Accent 3"/ UnhideWhenUsed="false" Name="Dark List Accent 3"/ UnhideWhenUsed="false" Name="Colorful Shading Accent 3"/ UnhideWhenUsed="false" Name="Colorful List Accent 3"/ UnhideWhenUsed="false" Name="Colorful Grid Accent 3"/ UnhideWhenUsed="false" Name="Light Shading Accent 4"/ UnhideWhenUsed="false" Name="Light List Accent 4"/ UnhideWhenUsed="false" Name="Light Grid Accent 4"/ UnhideWhenUsed="false" Name="Medium Shading 1 Accent 4"/ UnhideWhenUsed="false" Name="Medium Shading 2 Accent 4"/ UnhideWhenUsed="false" Name="Medium List 1 Accent 4"/ UnhideWhenUsed="false" Name="Medium List 2 Accent 4"/ UnhideWhenUsed="false" Name="Medium Grid 1 Accent 4"/ UnhideWhenUsed="false" Name="Medium Grid 2 Accent 4"/ UnhideWhenUsed="false" Name="Medium Grid 3 Accent 4"/ UnhideWhenUsed="false" Name="Dark List Accent 4"/ UnhideWhenUsed="false" Name="Colorful Shading Accent 4"/ UnhideWhenUsed="false" Name="Colorful List Accent 4"/ UnhideWhenUsed="false" Name="Colorful Grid Accent 4"/ UnhideWhenUsed="false" Name="Light Shading Accent 5"/ UnhideWhenUsed="false" Name="Light List Accent 5"/ UnhideWhenUsed="false" Name="Light Grid Accent 5"/ UnhideWhenUsed="false" Name="Medium Shading 1 Accent 5"/ UnhideWhenUsed="false" Name="Medium Shading 2 Accent 5"/ UnhideWhenUsed="false" Name="Medium List 1 Accent 5"/ UnhideWhenUsed="false" Name="Medium List 2 Accent 5"/ UnhideWhenUsed="false" Name="Medium Grid 1 Accent 5"/ UnhideWhenUsed="false" Name="Medium Grid 2 Accent 5"/ UnhideWhenUsed="false" Name="Medium Grid 3 Accent 5"/ UnhideWhenUsed="false" Name="Dark List Accent 5"/ UnhideWhenUsed="false" Name="Colorful Shading Accent 5"/ UnhideWhenUsed="false" Name="Colorful List Accent 5"/ UnhideWhenUsed="false" Name="Colorful Grid Accent 5"/ UnhideWhenUsed="false" Name="Light Shading Accent 6"/ UnhideWhenUsed="false" Name="Light List Accent 6"/ UnhideWhenUsed="false" Name="Light Grid Accent 6"/ UnhideWhenUsed="false" Name="Medium Shading 1 Accent 6"/ UnhideWhenUsed="false" Name="Medium Shading 2 Accent 6"/ UnhideWhenUsed="false" Name="Medium List 1 Accent 6"/ UnhideWhenUsed="false" Name="Medium List 2 Accent 6"/ UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6"/ UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/ UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/ UnhideWhenUsed="false" Name="Dark List Accent 6"/ UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/ UnhideWhenUsed="false" Name="Colorful List Accent 6"/ UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/ UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/ UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/ UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/ UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/ UnhideWhenUsed="false" QFormat="true" Name="Book Title"/ /* Style Definitions */ table.MsoNormalTable {mso-style-name:????; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.5pt; mso-bidi-font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-font-kerning:1.0pt;} ????Oracle???????10??????????:     Oracle OpenWorld 2012 ???????    RACcheck - ???????????,????????!    Oracle???????    ????    ???? ????:Oracle???????2012?10?? ???????????Note: 230.1?

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  • Oracle???????2012?11??

    - by Allen Gao
    Normal 0 7.8 ? 0 2 false false false EN-US ZH-CN X-NONE DefSemiHidden="true" DefQFormat="false" DefPriority="99" LatentStyleCount="267" UnhideWhenUsed="false" QFormat="true" Name="Normal"/ UnhideWhenUsed="false" QFormat="true" Name="heading 1"/ UnhideWhenUsed="false" QFormat="true" Name="Title"/ UnhideWhenUsed="false" QFormat="true" Name="Subtitle"/ UnhideWhenUsed="false" QFormat="true" Name="Strong"/ UnhideWhenUsed="false" QFormat="true" Name="Emphasis"/ UnhideWhenUsed="false" Name="Table Grid"/ UnhideWhenUsed="false" QFormat="true" Name="No Spacing"/ UnhideWhenUsed="false" Name="Light Shading"/ UnhideWhenUsed="false" Name="Light List"/ UnhideWhenUsed="false" Name="Light Grid"/ UnhideWhenUsed="false" Name="Medium Shading 1"/ UnhideWhenUsed="false" Name="Medium Shading 2"/ UnhideWhenUsed="false" Name="Medium List 1"/ UnhideWhenUsed="false" Name="Medium List 2"/ UnhideWhenUsed="false" Name="Medium Grid 1"/ UnhideWhenUsed="false" Name="Medium Grid 2"/ UnhideWhenUsed="false" Name="Medium Grid 3"/ UnhideWhenUsed="false" Name="Dark List"/ UnhideWhenUsed="false" Name="Colorful Shading"/ UnhideWhenUsed="false" Name="Colorful List"/ UnhideWhenUsed="false" Name="Colorful Grid"/ UnhideWhenUsed="false" Name="Light Shading Accent 1"/ UnhideWhenUsed="false" Name="Light List Accent 1"/ UnhideWhenUsed="false" Name="Light Grid Accent 1"/ UnhideWhenUsed="false" Name="Medium Shading 1 Accent 1"/ UnhideWhenUsed="false" Name="Medium Shading 2 Accent 1"/ UnhideWhenUsed="false" Name="Medium List 1 Accent 1"/ UnhideWhenUsed="false" QFormat="true" Name="List Paragraph"/ UnhideWhenUsed="false" QFormat="true" Name="Quote"/ UnhideWhenUsed="false" QFormat="true" Name="Intense Quote"/ UnhideWhenUsed="false" Name="Medium List 2 Accent 1"/ UnhideWhenUsed="false" Name="Medium Grid 1 Accent 1"/ UnhideWhenUsed="false" Name="Medium Grid 2 Accent 1"/ UnhideWhenUsed="false" Name="Medium Grid 3 Accent 1"/ UnhideWhenUsed="false" Name="Dark List Accent 1"/ UnhideWhenUsed="false" Name="Colorful Shading Accent 1"/ UnhideWhenUsed="false" Name="Colorful List Accent 1"/ UnhideWhenUsed="false" Name="Colorful Grid Accent 1"/ UnhideWhenUsed="false" Name="Light Shading Accent 2"/ UnhideWhenUsed="false" Name="Light List Accent 2"/ UnhideWhenUsed="false" Name="Light Grid Accent 2"/ UnhideWhenUsed="false" Name="Medium Shading 1 Accent 2"/ UnhideWhenUsed="false" Name="Medium Shading 2 Accent 2"/ UnhideWhenUsed="false" Name="Medium List 1 Accent 2"/ UnhideWhenUsed="false" Name="Medium List 2 Accent 2"/ UnhideWhenUsed="false" Name="Medium Grid 1 Accent 2"/ UnhideWhenUsed="false" Name="Medium Grid 2 Accent 2"/ UnhideWhenUsed="false" Name="Medium Grid 3 Accent 2"/ UnhideWhenUsed="false" Name="Dark List Accent 2"/ UnhideWhenUsed="false" Name="Colorful Shading Accent 2"/ UnhideWhenUsed="false" Name="Colorful List Accent 2"/ UnhideWhenUsed="false" Name="Colorful Grid Accent 2"/ UnhideWhenUsed="false" Name="Light Shading Accent 3"/ UnhideWhenUsed="false" Name="Light List Accent 3"/ UnhideWhenUsed="false" Name="Light Grid Accent 3"/ UnhideWhenUsed="false" Name="Medium Shading 1 Accent 3"/ UnhideWhenUsed="false" Name="Medium Shading 2 Accent 3"/ UnhideWhenUsed="false" Name="Medium List 1 Accent 3"/ UnhideWhenUsed="false" Name="Medium List 2 Accent 3"/ UnhideWhenUsed="false" Name="Medium Grid 1 Accent 3"/ UnhideWhenUsed="false" Name="Medium Grid 2 Accent 3"/ UnhideWhenUsed="false" Name="Medium Grid 3 Accent 3"/ UnhideWhenUsed="false" Name="Dark List Accent 3"/ UnhideWhenUsed="false" Name="Colorful Shading Accent 3"/ UnhideWhenUsed="false" Name="Colorful List Accent 3"/ UnhideWhenUsed="false" Name="Colorful Grid Accent 3"/ UnhideWhenUsed="false" Name="Light Shading Accent 4"/ UnhideWhenUsed="false" Name="Light List Accent 4"/ UnhideWhenUsed="false" Name="Light Grid Accent 4"/ UnhideWhenUsed="false" Name="Medium Shading 1 Accent 4"/ UnhideWhenUsed="false" Name="Medium Shading 2 Accent 4"/ UnhideWhenUsed="false" Name="Medium List 1 Accent 4"/ UnhideWhenUsed="false" Name="Medium List 2 Accent 4"/ UnhideWhenUsed="false" Name="Medium Grid 1 Accent 4"/ UnhideWhenUsed="false" Name="Medium Grid 2 Accent 4"/ UnhideWhenUsed="false" Name="Medium Grid 3 Accent 4"/ UnhideWhenUsed="false" Name="Dark List Accent 4"/ UnhideWhenUsed="false" Name="Colorful Shading Accent 4"/ UnhideWhenUsed="false" Name="Colorful List Accent 4"/ UnhideWhenUsed="false" Name="Colorful Grid Accent 4"/ UnhideWhenUsed="false" Name="Light Shading Accent 5"/ UnhideWhenUsed="false" Name="Light List Accent 5"/ UnhideWhenUsed="false" Name="Light Grid Accent 5"/ UnhideWhenUsed="false" Name="Medium Shading 1 Accent 5"/ UnhideWhenUsed="false" Name="Medium Shading 2 Accent 5"/ UnhideWhenUsed="false" Name="Medium List 1 Accent 5"/ UnhideWhenUsed="false" Name="Medium List 2 Accent 5"/ UnhideWhenUsed="false" Name="Medium Grid 1 Accent 5"/ UnhideWhenUsed="false" Name="Medium Grid 2 Accent 5"/ UnhideWhenUsed="false" Name="Medium Grid 3 Accent 5"/ UnhideWhenUsed="false" Name="Dark List Accent 5"/ UnhideWhenUsed="false" Name="Colorful Shading Accent 5"/ UnhideWhenUsed="false" Name="Colorful List Accent 5"/ UnhideWhenUsed="false" Name="Colorful Grid Accent 5"/ UnhideWhenUsed="false" Name="Light Shading Accent 6"/ UnhideWhenUsed="false" Name="Light List Accent 6"/ UnhideWhenUsed="false" Name="Light Grid Accent 6"/ UnhideWhenUsed="false" Name="Medium Shading 1 Accent 6"/ UnhideWhenUsed="false" Name="Medium Shading 2 Accent 6"/ UnhideWhenUsed="false" Name="Medium List 1 Accent 6"/ UnhideWhenUsed="false" Name="Medium List 2 Accent 6"/ UnhideWhenUsed="false" Name="Medium Grid 1 Accent 6"/ UnhideWhenUsed="false" Name="Medium Grid 2 Accent 6"/ UnhideWhenUsed="false" Name="Medium Grid 3 Accent 6"/ UnhideWhenUsed="false" Name="Dark List Accent 6"/ UnhideWhenUsed="false" Name="Colorful Shading Accent 6"/ UnhideWhenUsed="false" Name="Colorful List Accent 6"/ UnhideWhenUsed="false" Name="Colorful Grid Accent 6"/ UnhideWhenUsed="false" QFormat="true" Name="Subtle Emphasis"/ UnhideWhenUsed="false" QFormat="true" Name="Intense Emphasis"/ UnhideWhenUsed="false" QFormat="true" Name="Subtle Reference"/ UnhideWhenUsed="false" QFormat="true" Name="Intense Reference"/ UnhideWhenUsed="false" QFormat="true" Name="Book Title"/ /* Style Definitions */ table.MsoNormalTable {mso-style-name:????; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.5pt; mso-bidi-font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi; mso-font-kerning:1.0pt;} ????Oracle???????11??????????: ????:??????????????Oracle???????????????????? ????:Oracle???????2012?11??

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  • Proving f (f bool) = bool

    - by Marcus Whybrow
    How can I in coq, prove that a function f that accepts a bool true|false and returns a bool true|false (shown below), when applied twice to a single bool true|false would always return that same value true|false: (f:bool -> bool) For example the function f can only do 4 things, lets call the input of the function b: Always return true Always return false Return b (i.e. returns true if b is true vice versa) Return not b (i.e. returns false if b is true and vice vera) So if the function always returns true: f (f bool) = f true = true and if the function always return false we would get: f (f bool) = f false = false For the other cases lets assum the function returns not b f (f true) = f false = true f (f false) = f true = false In both possible input cases, we we always end up with with the original input. The same holds if we assume the function returns b. So how would you prove this in coq? Goal forall (f:bool -> bool) (b:bool), f (f b) = f b.

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  • GridPanel in Extjs is not loaded

    - by pho3nix
    I have this code in my application, but this not load any data. Data is accessible but wont display in my gridpanel, anyone have idea, why? Ext.onReady(function () { Ext.QuickTips.init(); Ext.form.Field.prototype.msgTarget = 'side'; var btnAdd = new Ext.Button({ id: 'btnAdd', text: 'Adicionar', iconCls: 'application_add', handler: function (s) { } }); var btnEdit = new Ext.Button({ id: 'btnEdit', text: 'Editar', iconCls: 'application_edit', handler: function (s) { } }); var btnRemove = new Ext.Button({ id: 'btnRemove', text: 'Apagar', iconCls: 'application_delete', handler: function (s) { } }); var tbar = new Ext.Toolbar({ items: [btnAdd, btnEdit, btnRemove] }); var formFind = new Ext.FormPanel({ height: 100 }); var store = new Ext.data.JsonStore({ remoteSort: true, idProperty: 'ContentId', root: 'rows', totalProperty: 'results', fields: [ { name: 'ContentId', type: 'int' }, { name: 'Name' }, { name: 'Version' }, { name: 'State' }, { name: 'CreatedDateTime' }, { name: 'PublishedDateTime'}, { name: 'CreatedByUser' }, { name: 'PublishedByUser' } ], proxy: new Ext.data.ScriptTagProxy({ url: '/Admin/ArticleList' }) }); store.setDefaultSort('ContentId', 'desc'); var paging = new Ext.PagingToolbar({ store: store, pageSize: 25, displayInfo: true, displayMsg: 'Foram encontrados {2} registos. Mostrando {0} de {1}', emptyMsg: "Nenhum registo encontrado." }); var grid = new Ext.grid.GridPanel({ id: 'grid', height: 700, store: store, loadMask: true, loadingText: 'Carregando...', autoHeight: true, cm: new Ext.grid.ColumnModel ([ { id: 'ContentId', dataIndex: 'ContentId', header: 'Identif.', width: 60, sortable: true }, { id: 'Name', dataIndex: 'Name', header: 'Titulo', width: 75, sortable: true }, { id: 'Version', dataIndex: 'Version', header: 'Versão', width: 75, sortable: true }, { id: 'State', dataIndex: 'State', header: 'Estado', width: 75, sortable: true }, { id: 'CreatedDateTime', dataIndex: 'CreatedDateTime', header: 'Data de Criação', width: 85, sortable: true }, { id: 'PublishedDateTime', dataIndex: 'PublishedDateTime', header: 'Data de Publicação', width: 75, sortable: true }, { id: 'CreatedByUser', dataIndex: 'CreatedByUser', header: 'Criado por', width: 75, sortable: true }, { id: 'PublishedByUser', dataIndex: 'PublishedByUser', header: 'Publicado por', width: 85, sortable: true } ]), stripeRows: true, viewConfig: { forceFit: true }, bbar: paging }); var panel = new Ext.Panel({ id: 'panel', renderTo: Ext.getBody(), layout: 'fit', tbar: tbar, items: [grid] }); store.load(); // trigger the data store load });

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  • How can I save an entire list of items true or false?

    - by JZ
    I'm following Ryan Bates, Railscast episode 52 and I've translated relevant parts of the code to work with Rails 3.0.0.beta2. In Ryan's case, he simply marks items incomplete and saves a timestamp. If an Item contains a timestamp the model returns the item in the completed list. I'm attempting to save ALL values true or false, depending on whether the check_box_tag is selected or not (using boolean). I am able to save ONLY selected items, true or false. How can I save an entire list of items true or false, depending on whether the checkbox is selected? The following is my attempt: controller logic: def yardsign Add.update_all(["yardsign=?", true], :id => params[:yard_ids]) redirect_to adds_path end html.erb: <%= form_tag yardsign_adds_path, :method => :put do %> <% @adds.each do |add| %> <td><%= check_box_tag "yard_ids[]", add.id %></td> <% end %> <% end %> routes.rb resources :adds do collection do put :yardsign end end Terminal Started POST "/adds/yardsign" for 127.0.0.1 at 2010-04-15 19:22:49 Processing by AddsController#yardsign as HTML Parameters: {"commit"=>"Update", "yardsigntakers"=>["1", "2"], "authenticity_token"=>"3arhsxg/Ky+0W7RNM2T3QditMTJmOnLR5CqmMYWN4Qw="} User Load (0.3ms) SELECT "users".* FROM "users" WHERE ("users"."id" = 1) LIMIT 1 SQL (1.8ms) UPDATE "adds" SET yardsign='t' WHERE ("adds"."id" IN (1, 2)) Redirected to http://localhost:3000/adds

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  • Can't find my bug: Group flat data in Advanced Datagrid w'ont work

    - by Werner
    Hi, i've got an ArrayCollection which is properly displayed in this Advanced Datagrid: <mx:AdvancedDataGrid id="drawingDataDG" editable="true" sortableColumns="true" headerWordWrap="true" sortExpertMode="true" rowCount="8" y="10" right="10" left="10" dataProvider="{model.drawingsData}"> <mx:columns> <mx:AdvancedDataGridColumn headerText="Approved in Week" dataField="ApprovedInWeek" editable="false" visible="true" /> <mx:AdvancedDataGridColumn headerText="DRAWING_PK" dataField="DRAWING_PK" editable="false" visible="false" /> <mx:AdvancedDataGridColumn headerText="Drawing No" dataField="DRAWING_NO" editable="false" visible="true"/> <mx:AdvancedDataGridColumn headerText="Drawing Index" dataField="DRAWING_INDEX" editable="false" visible="true"/> </mx:columns> ` According to this explanation link text I've implemented a GroupingCollection. But it just don't work??? <mx:AdvancedDataGrid id="drawingDataDG" editable="true" sortableColumns="true" headerWordWrap="true" sortExpertMode="true" rowCount="8" y="10" right="10" left="10" initialize="gc.refresh();"> <mx:dataProvider> <mx:GroupingCollection id="gc" source="{model.drawingsData}"> <mx:Grouping> <mx:GroupingField name="ApprovedInWeek"/> </mx:Grouping> </mx:GroupingCollection> </mx:dataProvider> <mx:columns> <mx:AdvancedDataGridColumn headerText="Approved in Week" dataField="ApprovedInWeek" editable="false" visible="true" /> <mx:AdvancedDataGridColumn headerText="DRAWING_PK" dataField="DRAWING_PK" editable="false" visible="false" /> <mx:AdvancedDataGridColumn headerText="Drawing No" dataField="DRAWING_NO" editable="false" visible="true"/> <mx:AdvancedDataGridColumn headerText="Drawing Index" dataField="DRAWING_INDEX" editable="false" visible="true"/> </mx:columns> </mx:AdvancedDataGrid> Please let me know what additional details you may need? Werner

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  • How to implement a simple queue properly?

    - by Stephen Hsu
    The current Go library doesn't provide the queue container. To implement a simple queue, I use circle array as the underlying data structure. It follows algorithms mentioned in TAOCP: Insert Y into queue X: X[R]<-Y; R<-(R+1)%M; if R=F then OVERFLOW. Delete Y from queue X: if F=R then UNDERFLOW; Y<-X[F]; F<-(F+1) % M. F: Front, R: Rear, M: Array length. Following is the code: package main import ( "fmt" ) type Queue struct { len int head, tail int q []int } func New(n int) *Queue { return &Queue{n, 0, 0, make([]int, n)} } func (p *Queue) Enqueue(x int) bool { p.q[p.tail] = x p.tail = (p.tail + 1) % p.len return p.head != p.tail } func (p *Queue) Dequeue() (int, bool) { if p.head == p.tail { return 0, false } x := p.q[p.head] p.head = (p.head + 1) % p.len return x, true } func main() { q := New(10) for i := 1; i < 13; i++ { fmt.Println(i, q.Enqueue(i)) } fmt.Println() for i := 1; i < 13; i++ { fmt.Println(q.Dequeue()) } } But the output is obviously wrong: 1 true 2 true 3 true 4 true 5 true 6 true 7 true 8 true 9 true 10 false 11 true 12 true 11 true 12 true 0 false 0 false 0 false 0 false 0 false 0 false 0 false 0 false 0 false 0 false I think I need one more field to make the code work properly. What do you suggest?

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  • Getting problem in threading in JAVA

    - by chetans
    In this program i want to stop GenerateImage & MovingImage Thread both... And i want to start those threads from begining. Can u send me the solution? Here is the code........ package Game; import java.applet.Applet; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Image; import java.awt.MediaTracker; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.net.MalformedURLException; import java.net.URL; public class ThreadInApplet extends Applet implements KeyListener { private static final long serialVersionUID = 1L; Image[] asteroidImage; Image spaceshipImage; String levelstr="Easy Level"; int[] XPos,YPos; int number=0,XPosOfSpaceship,YPosOfSpaceship,NoOfObstacles=5,speed=1,level=1,spaceBtnPressdCntr=0; boolean gameStart=false,pauseGame=false,collideUp=false,collideDown=false,collideLeft=false,collideRight=false; private Image offScreenImage; private Dimension offScreenSize; private Graphics offScreenGraphics; Thread GenerateImages,MoveImages; public void init() { try { GenerateImages=new Thread () //thread to create obstacles { synchronized public void run () { for(int g=0;g<NoOfObstacles;g++) { try { sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } number++; // Temporary counter to count the no of obstacles created } } } ; MoveImages=new Thread () //thread to move obstacles { @SuppressWarnings("deprecation") synchronized public void run () { while(YPos[NoOfObstacles-1]!=600) { pauseGame=false; if(collide()==true) { GenerateImages.suspend(); repaint(); } else GenerateImages.resume(); for(int l=0;l<number;l++) { if(collide()==false) YPos[l]++; else GenerateImages.suspend(); } repaint(); try { sleep(speed); } catch (InterruptedException e) { e.printStackTrace(); } } if(YPos[NoOfObstacles-1]>=600) //level complete state { level++; try { levelUpdation(level); System.out.println("aahe"); } catch (MalformedURLException e) { e.printStackTrace(); } repaint(); } } }; initialPos(); spaceshipImage=getImage(new URL(getCodeBase(),"images/space.png")); for(int i=0;i<NoOfObstacles;i++) { asteroidImage[i]=getImage(new URL(getCodeBase(),"images/asteroid.png")); XPos[i]=(int) (Math.random()*700); YPos[i]=0; } MediaTracker tracker = new MediaTracker (this); for(int i=0;i<NoOfObstacles;i++) { tracker.addImage (asteroidImage[i], 0); } } catch (MalformedURLException e) { e.printStackTrace(); } setBackground(Color.black); addKeyListener(this); } //Sets initial positions of spaceship & obstacle images------------------------------------------------------ public void initialPos() throws MalformedURLException { asteroidImage=new Image[NoOfObstacles]; XPos=new int[NoOfObstacles]; YPos=new int[NoOfObstacles]; XPosOfSpaceship=getWidth()/2-35; YPosOfSpaceship=getHeight()-100; collideUp = false; collideDown=false; collideLeft=false; collideRight=false; } //level finished updations------------------------------------------------------------------------------ @SuppressWarnings("deprecation") public void levelUpdation(int level) throws MalformedURLException { NoOfObstacles=NoOfObstacles+20; speed=speed-3; System.out.println(NoOfObstacles+" "+speed); pauseGame=true; initialPos(); repaint(); } //paint method of graphics to print the messages--------------------------------------------------------- public void paint(Graphics g) { g.setColor(Color.white); if(gameStart==false) { g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); } if(level>1) { if(level==2) levelstr="Medium Level"; else levelstr="High Level"; g.drawString("Level Complete ", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); //g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2+40); } for(int n=0;n<number;n++) { if(n>0) g.drawImage(asteroidImage[n],XPos[n],YPos[n],this); } g.drawImage(spaceshipImage,XPosOfSpaceship,YPosOfSpaceship,this); } //update method of graphics to print the messages--------------------------------------------------------- @SuppressWarnings("deprecation") public void update(Graphics g) { Dimension d = size(); if((offScreenImage == null) || (d.width != offScreenSize.width) || (d.height != offScreenSize.height)) { offScreenImage = createImage(d.width, d.height); offScreenSize = d; offScreenGraphics = offScreenImage.getGraphics(); } offScreenGraphics.clearRect(0, 0, d.width, d.height); paint(offScreenGraphics); g.drawImage(offScreenImage, 0, 0, null); } public void keyReleased(KeyEvent arg0){} public void keyTyped(KeyEvent arg0) {} //---------------------Key pressed event to start game & to move the spaceship-------------------------------------- public void keyPressed(KeyEvent e) { if(e.getKeyCode()==32) { spaceBtnPressdCntr++; if(spaceBtnPressdCntr==1) { gameStart=true; GenerateImages.start(); MoveImages.start(); } } if(gameStart==true) { if(e.getKeyCode()==37) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideLeft == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship>0) XPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==38) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideUp == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship>10) YPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==39) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideRight == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship<750) XPosOfSpaceship++; } } repaint(); } }.start(); } if(e.getKeyCode()==40) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideDown == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship<550) YPosOfSpaceship++; } } repaint(); } }.start(); } } } //------------------------------Collision checking between Spaceship & obstacles------------------------------ public boolean collide() { int x1,y1,x2,y2,x3,y3,x4,y4; //coordinates of obstacles int a1,b1,a2,b2,a3,b3,a4,b4; //coordinates of spaceship a1 =XPosOfSpaceship; b1=YPosOfSpaceship; a2=a1+spaceshipImage.getWidth(this); b2=b1; a3=a1; b3=b1+spaceshipImage.getHeight(this); a4=a2; b4=b3; for(int a=0;a<number;a++) { x1 =XPos[a]; y1=YPos[a]; x2=x1+asteroidImage[a].getWidth(this); y2=y1; x3=x1; y3=y1+asteroidImage[a].getHeight(this); x4=x2; y4=y3; /********checking asteroid touch spaceship from up direction********/ if(y3==b1 && x4>=a1 && x4<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } if(y3==b1 && x3>=a1 && x3<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from left direction******/ if(x2==a1 && y4>=b1 && y4<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } if(x2==a1 && y2>=b1 && y2<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from right direction*****/ if(x1==a2 && y3>=b2 && y3<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } if(x1==a2 && y1>=b2 && y1<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } /********checking asteroid touch spaceship from down direction*****/ if(y1==b3 && x2>=a3 && x2<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } if(y1==b3 && x1>=a3 && x1<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } } return(false); } }

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  • Creating Settings form using TreeView in C#

    - by Kiran Chandrashekhar
    I am developing the settings form for the software developed in C#. I was looking at how different software have implemented their settings form. In most of the cases that I came across, they seem to be using Treeview on the left pane of the form and configuration settings on the right pane. Ref URL : http://2.bp.blogspot.com/-nMfQoLurxwM/UDXfiZKd4DI/AAAAAAAAAME/IRf6kmxay4w/s1600/bild1.jpg I was wondering, how the different controls are designed/displayed on the right pane. Do they hide all the controls depending which node is selected in the TreeView something like this : if (treeView1.SelectedNode == treeView1.Nodes[0]) { this.groupBox1.Visible = true; this.button1.Visible = true; this.textBox1.Visible = true; this.textBox2.Visible = true; this.label1.Visible = true; this.label2.Visible = true; this.label3.Visible = true; } else { this.groupBox1.Visible = false; this.button1.Visible = false; this.textBox1.Visible = false; this.textBox2.Visible = false; this.label1.Visible = false; this.label2.Visible = false; this.label3.Visible = false; this.groupBox2.Visible = true; this.button2.Visible = true; this.textBox3.Visible = true; this.textBox3.Visible = true; this.labe4.Visible = true; this.label5.Visible = true; this.label6.Visible = true; // bool success = selectColor(); } Is my understanding correct ? Or do we have a better design approach for creating a settings form. Thanks

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  • Doctrine YAML not generating correctly? Or is this markup wrong?

    - by ropstah
    I'm trying to get a many-to-many relationship between Users and Settings. The models seem to be generated correctly, however the following query fails: "User_Setting" with an alias of "us" in your query does not reference the parent component it is related to. $q = new Doctrine_RawSql(); $q->select('{s.*}, {us.*}') ->from('User u CROSS JOIN Setting s LEFT JOIN User_Setting us ON us.usr_auto_key = u.usr_auto_key AND us.set_auto_key = s.set_auto_key') ->addComponent('s', 'Setting s INDEXBY s.set_auto_key') ->addComponent('us', 'User_Setting us') ->where(u.usr_auto_key = ?',$this->usr_auto_key); $this->settings = $q->execute(); Does anyone spot a problem? This is my YAML: User: connection: default tableName: User columns: usr_auto_key: type: integer(4) fixed: false unsigned: false primary: true autoincrement: true notnull: true email: type: string(100) fixed: false unsigned: false primary: false default: '' notnull: true autoincrement: false password: type: string(32) fixed: false unsigned: false primary: false default: '' notnull: true autoincrement: false relations: Setting: class: Setting foreignAlias: User refClass: User_Setting local: usr_auto_key foreign: set_auto_key Setting: connection: default tableName: Setting columns: set_auto_key: type: integer(4) fixed: false unsigned: false primary: true autoincrement: true notnull: true name: type: string(50) fixed: false unsigned: false primary: false notnull: true autoincrement: false User_Setting: connection: default tableName: User_Setting columns: usr_auto_key: type: integer(4) fixed: false unsigned: false primary: true autoincrement: false notnull: true set_auto_key: type: integer(4) fixed: false unsigned: false primary: true autoincrement: false notnull: true value: type: string(255) fixed: false unsigned: false primary: false notnull: true autoincrement: false relations: Setting: foreignAlias: User_Setting local: set_auto_key foreign: set_auto_key User: foreignAlias: User_Setting local: usr_auto_key foreign: usr_auto_key

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  • PHP Doctrine - YAML syntax help. Default value for many to many relationship?

    - by Dan
    Hi, I have the following YAML schema for organising users in Doctrine: Person: tableName: people columns: id: type: integer primary: true autoincrement: true firstname: type: string notnull: true lastname: type: string notnull: true User: inheritance: extends: Person type: column_aggregation keyField: type keyValue: 1 Userdetails: columns: person_id: type: integer primary: true password: type: string notnull: true relations: User: foreignType: one local: person_id onDelete: CASCADE onUpdate: CASCADE Group: tableName: groups columns: id: type: integer primary: true autoincrement: true name: type: string notnull: true UserGroup: columns: group_id: type: integer primary: true person_id: type: integer primary: true relations: User: foreignType: many local: person_id Group: foreignType: many Basically, any people who are users will belong to one or more groups. Is there any way to add new users to a particular group by default? Any advice appreciated. Thanks

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  • ProgrammingError: (1146, "Table 'test_<DB>.<TABLE>' doesn't exist") when running unit test for Djang

    - by abigblackman
    I'm running a unit test using the Django framework and get this error. Running the actual code does not have this problem, running the unit tests creates a test database on the fly so I suspect the issue lies there. The code that throws the error looks like this member = Member.objects.get(email=email_address) and the model looks like class Member(models.Model): member_id = models.IntegerField(primary_key=True) created_on = models.DateTimeField(editable=False, default=datetime.datetime.utcnow()) flags = models.IntegerField(default=0) email = models.CharField(max_length=150, blank=True) phone = models.CharField(max_length=150, blank=True) country_iso = models.CharField(max_length=6, blank=True) location_id = models.IntegerField(null=True, blank=True) facebook_uid = models.IntegerField(null=True, blank=True) utc_offset = models.IntegerField(null=True, blank=True) tokens = models.CharField(max_length=3000, blank=True) class Meta: db_table = u'member' there's nothing too odd there i can see. the user running the tests has the same permissions to the database server as the user that runs the website where else can I look to see what's going wrong, why is this table not being created?

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  • Why does $('#id') return true if id doesn't exist?

    - by David
    I always wondered why jQuery returns true if I'm trying to find elements by id selector that doesnt exist in the DOM structure. Like this: <div id="one">one</div> <script> console.log( !!$('#one') ) // prints true console.log( !!$('#two') ) // is also true! (empty jQuery object) console.log( !!document.getElementById('two') ) // prints false </script> I know I can use !!$('#two').length since length === 0 if the object is empty, but it seems logical to me that a selector would return the element if found, otherwise null (like the native document.getElementById does). F.ex, this logic can't be done in jQuery: var div = $('#two') || $('<div id="two"></div>'); Wouldnt it be more logical if the ID selector returned null if not found? anyone?

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  • How do I get a JComponent to resize after calling `setVisible(true)`?

    - by iWerner
    Our application displays a 2D view of our data (mainly maps) and then allows the user to change to a 3D view. The 2D and 3D views are generated by custom C++ code that is SWIG'ed into our Swing GUI and wrapped within a JComponent. These JComponents are then displayed within another parent JComponent. Our problem is that when we change from the 2D to the 3D view and then back to the 2D view, when we resize the window the 2D view does not get resized. The resize events don't get sent to the 2D view. Our application runs under Linux (Fedora 11). We're running Java version 1.6.0_12. Here is some sample code in which I've replaced the 2D view and 3D view with two 2 JButtons, that produces the same behaviour. Once you go to 3D and then back to 2D, resizing the window does not cause the 2D view to be resized. /* TestFrame.java * Compile with: $ javac TestFrame.java * Run with: $ java TestFrame */ import java.awt.BorderLayout; import java.awt.Container; import java.awt.event.ComponentEvent; import java.awt.event.ComponentListener; import javax.swing.JButton; public class TestFrame extends javax.swing.JFrame { private boolean mode2D = true; private JButton view2D = null; private JButton view3D = null; private Container parent = null; public TestFrame() { initComponents(); containerPanel.setLayout(new BorderLayout()); view2D = new JButton("2D View"); view2D.addComponentListener(new MyListener("2D VIEW")); containerPanel.add(view2D); } private void changerButtonActionPerformed(java.awt.event.ActionEvent evt) { if (parent == null) { parent = view2D.getParent(); } if (mode2D) { System.out.println("Going from 2D to 3D"); view2D.setVisible(false); if (view3D != null) { view3D.setVisible(true); } else { view3D = new JButton("3D View"); view3D.addComponentListener(new MyListener("3D VIEW")); parent.add(view3D); } ((JButton) evt.getSource()).setText("Change to 2D"); mode2D = false; } else { System.out.println("Going from 3D to 2D"); view3D.setVisible(false); view2D.setVisible(true); ((JButton) evt.getSource()).setText("Change to 3D"); mode2D = true; } } public static void main(String args[]) { java.awt.EventQueue.invokeLater(new Runnable() { public void run() { new TestFrame().setVisible(true); } }); } private javax.swing.JPanel containerPanel; private javax.swing.JButton changerButton; private class MyListener implements ComponentListener { private String name; public MyListener(String name) { this.name = name; } @Override public void componentHidden(ComponentEvent event) { System.out.println("@@@ [" + name + "] component Hidden"); } @Override public void componentResized(ComponentEvent event) { System.out.println("@@@ [" + name + "] component Resized"); } @Override public void componentShown(ComponentEvent event) { System.out.println("@@@ [" + name + "] component Shown"); } @Override public void componentMoved(ComponentEvent event) { System.out.println("@@@ [" + name + "] component Moved"); } }; @SuppressWarnings("unchecked") private void initComponents() { containerPanel = new javax.swing.JPanel(); changerButton = new javax.swing.JButton(); setDefaultCloseOperation(javax.swing.WindowConstants.EXIT_ON_CLOSE); containerPanel.setBorder(new javax.swing.border.MatteBorder(null)); javax.swing.GroupLayout containerPanelLayout = new javax.swing.GroupLayout(containerPanel); containerPanel.setLayout(containerPanelLayout); containerPanelLayout.setHorizontalGroup( containerPanelLayout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGap(0, 374, Short.MAX_VALUE) ); containerPanelLayout.setVerticalGroup( containerPanelLayout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGap(0, 239, Short.MAX_VALUE) ); changerButton.setText("Change to 3D"); changerButton.addActionListener(new java.awt.event.ActionListener() { public void actionPerformed(java.awt.event.ActionEvent evt) { changerButtonActionPerformed(evt); } }); javax.swing.GroupLayout layout = new javax.swing.GroupLayout(getContentPane()); getContentPane().setLayout(layout); layout.setHorizontalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addContainerGap() .addGroup(layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addComponent(containerPanel, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE) .addComponent(changerButton)) .addContainerGap()) ); layout.setVerticalGroup( layout.createParallelGroup(javax.swing.GroupLayout.Alignment.LEADING) .addGroup(layout.createSequentialGroup() .addContainerGap() .addComponent(containerPanel, javax.swing.GroupLayout.DEFAULT_SIZE, javax.swing.GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE) .addPreferredGap(javax.swing.LayoutStyle.ComponentPlacement.RELATED) .addComponent(changerButton) .addContainerGap()) ); pack(); } } (My apologies for the Netbeans generated GUI code) I should mention that when we call parent.remove(view2D) and parent.add(view3D) to change the views the X Windows ID of our 3D view changes and we're unable to get our 3D view back. Therefore parent.remove(view2D) and parent.add(view3D) is not really a solution and we have to call setVisible(false) and setVisible(true) on the JComponents that contain our 2D and 3D views in order to hide and show them. Any help will be greatly appreciated.

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  • Why does concatenating a boolean value return an integer?

    - by joshhunt
    In python, you can concatenate boolean values, and it would return an integer. Example: >>> True True >>> True + True 2 >>> True + False 1 >>> True + True + True 3 >>> True + True + False 2 >>> False + False 0 Why? Why does this make sense? I understand that True is often represented as 1, whereas False is represented as 0, but that still does not explain how adding two values together of the same type returns a completely different type.

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  • Need help with a Linq XML conditional grouping query

    - by FiveTools
    I have the following xml fragment: <BANNER ID="Banner 2" ROW_WIDTH="200"> <BANNER_TEXTS ID="BANNER_TEXTS"> <BANNER_TEXT UNDERLINE="false" SPAN_COL="1" WIDTHT="78px"></BANNER_TEXT> <BANNER_TEXT UNDERLINE="true" SPAN_COL="3" WIDTHT="234px">Years In Practice</BANNER_TEXT> <BANNER_TEXT UNDERLINE="true" SPAN_COL="3" WIDTHT="234px">Internet Usage</BANNER_TEXT> <BANNER_TEXT UNDERLINE="true" SPAN_COL="4" WIDTHT="312px">Sales Reps Seen / Week</BANNER_TEXT> <BANNER_TEXT UNDERLINE="true" SPAN_COL="3" WIDTHT="234px">Prescription Volume</BANNER_TEXT> <BANNER_TEXT UNDERLINE="true" SPAN_COL="3" WIDTHT="222px">Patient Load</BANNER_TEXT> </BANNER_TEXTS> <BANNER_TEXTS ID="COLUMN_TEXTS"> <BANNER_TEXT UNDERLINE="true" SPAN_COL="1" WIDTHT="78px">Total</BANNER_TEXT> <BANNER_TEXT UNDERLINE="true" SPAN_COL="1" WIDTHT="78px">&#60; 11 years</BANNER_TEXT> <BANNER_TEXT UNDERLINE="true" SPAN_COL="1" WIDTHT="78px">11-20 years</BANNER_TEXT> <BANNER_TEXT UNDERLINE="true" SPAN_COL="1" WIDTHT="78px">21-30 years</BANNER_TEXT> <BANNER_TEXT UNDERLINE="true" SPAN_COL="1" WIDTHT="78px">Light 1-5 hrs</BANNER_TEXT> <BANNER_TEXT UNDERLINE="true" SPAN_COL="1" WIDTHT="78px">Medium 6-10 hrs</BANNER_TEXT> <BANNER_TEXT UNDERLINE="true" SPAN_COL="1" WIDTHT="78px">Heavy &#62;10 hrs</BANNER_TEXT> <BANNER_TEXT UNDERLINE="true" SPAN_COL="1" WIDTHT="78px">0</BANNER_TEXT> <BANNER_TEXT UNDERLINE="true" SPAN_COL="1" WIDTHT="78px">1-2</BANNER_TEXT> <BANNER_TEXT UNDERLINE="true" SPAN_COL="1" WIDTHT="78px">3-5</BANNER_TEXT> <BANNER_TEXT UNDERLINE="true" SPAN_COL="1" WIDTHT="78px">&#62;5</BANNER_TEXT> <BANNER_TEXT UNDERLINE="true" SPAN_COL="1" WIDTHT="78px">1-100</BANNER_TEXT> <BANNER_TEXT UNDERLINE="true" SPAN_COL="1" WIDTHT="78px">101-150</BANNER_TEXT> <BANNER_TEXT UNDERLINE="true" SPAN_COL="1" WIDTHT="78px">&#62;150</BANNER_TEXT> <BANNER_TEXT UNDERLINE="true" SPAN_COL="1" WIDTHT="74px">1-100</BANNER_TEXT> <BANNER_TEXT UNDERLINE="true" SPAN_COL="1" WIDTHT="74px">101-200</BANNER_TEXT> <BANNER_TEXT UNDERLINE="true" SPAN_COL="1" WIDTHT="74px">&#62;200</BANNER_TEXT> </BANNER_TEXTS> <BANNER_TEXTS ID="COLUMN_TEXTS"> <COLUMN_TEXT UNDERLINE="false" SPAN_COL="1">(A)</COLUMN_TEXT> <COLUMN_TEXT UNDERLINE="false" SPAN_COL="1">(B)</COLUMN_TEXT> <COLUMN_TEXT UNDERLINE="false" SPAN_COL="1">(C)</COLUMN_TEXT> <COLUMN_TEXT UNDERLINE="false" SPAN_COL="1">(D)</COLUMN_TEXT> <COLUMN_TEXT UNDERLINE="false" SPAN_COL="1">(E)</COLUMN_TEXT> <COLUMN_TEXT UNDERLINE="false" SPAN_COL="1">(F)</COLUMN_TEXT> <COLUMN_TEXT UNDERLINE="false" SPAN_COL="1">(G)</COLUMN_TEXT> <COLUMN_TEXT UNDERLINE="false" SPAN_COL="1">(H)</COLUMN_TEXT> <COLUMN_TEXT UNDERLINE="false" SPAN_COL="1">(I)</COLUMN_TEXT> <COLUMN_TEXT UNDERLINE="false" SPAN_COL="1">(J)</COLUMN_TEXT> <COLUMN_TEXT UNDERLINE="false" SPAN_COL="1">(K)</COLUMN_TEXT> <COLUMN_TEXT UNDERLINE="false" SPAN_COL="1">(L)</COLUMN_TEXT> <COLUMN_TEXT UNDERLINE="false" SPAN_COL="1">(M)</COLUMN_TEXT> <COLUMN_TEXT UNDERLINE="false" SPAN_COL="1">(N)</COLUMN_TEXT> <COLUMN_TEXT UNDERLINE="false" SPAN_COL="1">(O)</COLUMN_TEXT> <COLUMN_TEXT UNDERLINE="false" SPAN_COL="1">(P)</COLUMN_TEXT> <COLUMN_TEXT UNDERLINE="false" SPAN_COL="1">(Q)</COLUMN_TEXT> </BANNER_TEXTS> </BANNER> I would like to group all the 'BANNER_TEXT' in the second sequence using the first sequence 'BANNER_TEXT' as the key (only include elements where string is not null or empty). The span_col attribute in the first 'BANNER_TEXT' sequence indicates which elements by position in the 2nd sequence are related. An example: 'Years in Practice' would be the first key and the attribute SPAN_COL=3 for that element indicates it would contain '< 11 years', '11-20 years', '21-30 years' (the first grouping of string.empty = Total would be skipped).

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